{"version": "1", "fingerprint": "036612139f00c4585cefd2036fcca1fee545b95ecb9bdf01f31d899d5b68876f", "locale": "cs", "payloads": ["# Age of Heroes - \u010cesk\u00e9 zpr\u00e1vy hry\n# Civiliza\u010dn\u00ed karetn\u00ed hra pro 2-6 hr\u00e1\u010d\u016f\n\n# N\u00e1zev hry\ngame-name-ageofheroes = V\u011bk hrdin\u016f\n\n# Kmeny\nageofheroes-tribe-egyptians = Egyp\u0165an\u00e9\nageofheroes-tribe-romans = \u0158\u00edman\u00e9\nageofheroes-tribe-greeks = \u0158ekov\u00e9\nageofheroes-tribe-babylonians = Babylo\u0148an\u00e9\nageofheroes-tribe-celts = Keltov\u00e9\nageofheroes-tribe-chinese = \u010c\u00ed\u0148an\u00e9\n\n# Speci\u00e1ln\u00ed suroviny (pro monumenty)\nageofheroes-special-limestone = V\u00e1penec\nageofheroes-special-concrete = Beton\nageofheroes-special-marble = Mramor\nageofheroes-special-bricks = Cihly\nageofheroes-special-sandstone = P\u00edskovec\nageofheroes-special-granite = \u017dula\n\n# Standardn\u00ed suroviny\nageofheroes-resource-iron = \u017delezo\nageofheroes-resource-wood = D\u0159evo\nageofheroes-resource-grain = Obil\u00ed\nageofheroes-resource-stone = K\u00e1men\nageofheroes-resource-gold = Zlato\n\n# Ud\u00e1losti\nageofheroes-event-population-growth = R\u016fst populace\nageofheroes-event-earthquake = Zem\u011bt\u0159esen\u00ed\nageofheroes-event-eruption = Erupce\nageofheroes-event-hunger = Hlad\nageofheroes-event-barbarians = Barba\u0159i\nageofheroes-event-olympics = Olympijsk\u00e9 hry\nageofheroes-event-hero = Hrdina\nageofheroes-event-fortune = \u0160t\u011bst\u00ed\n\n# Budovy\nageofheroes-building-army = Arm\u00e1da\nageofheroes-building-fortress = Pevnost\nageofheroes-building-general = Gener\u00e1l\nageofheroes-building-road = Cesta\nageofheroes-building-city = M\u011bsto\n\n# Akce\nageofheroes-action-tax-collection = V\u00fdb\u011br dan\u00ed\nageofheroes-action-construction = Stavba\nageofheroes-action-war = V\u00e1lka\nageofheroes-action-do-nothing = Ned\u011blat nic\nageofheroes-play = Hr\u00e1t\n\n# C\u00edle v\u00e1lky\nageofheroes-war-conquest = Dobyt\u00ed\nageofheroes-war-plunder = Plen\u011bn\u00ed\nageofheroes-war-destruction = Zni\u010den\u00ed\n\n# Hern\u00ed mo\u017enosti\nageofheroes-set-victory-cities = V\u00edt\u011bzn\u00e1 m\u011bsta: { $cities }\nageofheroes-enter-victory-cities = Zadejte po\u010det m\u011bst pro v\u00edt\u011bzstv\u00ed (3-7)\nageofheroes-set-victory-monument = Dokon\u010den\u00ed monumentu: { $progress }%\nageofheroes-toggle-neighbor-roads = Cesty jen k soused\u016fm: { $enabled }\nageofheroes-set-max-hand = Maxim\u00e1ln\u00ed po\u010det karet v ruce: { $cards } karet\n\n# Ozn\u00e1men\u00ed zm\u011bn nastaven\u00ed\nageofheroes-option-changed-victory-cities = V\u00edt\u011bzstv\u00ed vy\u017eaduje { $cities } { $cities ->\n    [one] m\u011bsto\n    [few] m\u011bsta\n    [many] m\u011bsta\n   *[other] m\u011bst\n}.\nageofheroes-option-changed-victory-monument = Pr\u00e1h dokon\u010den\u00ed monumentu nastaven na { $progress }%.\nageofheroes-option-changed-neighbor-roads = Cesty jen k soused\u016fm { $enabled }.\nageofheroes-option-changed-max-hand = Maxim\u00e1ln\u00ed po\u010det karet v ruce nastaven na { $cards } { $cards ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\n\n# F\u00e1ze p\u0159\u00edpravy\nageofheroes-setup-start = Jste v\u016fdcem kmene { $tribe }. Va\u0161e speci\u00e1ln\u00ed surovina pro monument je { $special }. Ho\u010fte kostkami pro ur\u010den\u00ed po\u0159ad\u00ed tah\u016f.\nageofheroes-setup-viewer = Hr\u00e1\u010di h\u00e1z\u00ed kostkami pro ur\u010den\u00ed po\u0159ad\u00ed tah\u016f.\nageofheroes-roll-dice = Hodit kostkami\nageofheroes-war-roll-dice = Hodit kostkami\nageofheroes-dice-result = Hodil jste { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } hodil { $total }.\nageofheroes-dice-tie = V\u00edce hr\u00e1\u010d\u016f m\u00e1 stejn\u00fd v\u00fdsledek { $total }. H\u00e1z\u00ed se znovu...\nageofheroes-first-player = { $player } hodil nejv\u00edc ({ $total }) a za\u010d\u00edna.\nageofheroes-first-player-you = S { $total } body za\u010d\u00edn\u00e1te vy.\n\n# P\u0159\u00edpravn\u00e1 f\u00e1ze\nageofheroes-prepare-start = Hr\u00e1\u010di mus\u00ed zahr\u00e1t ud\u00e1losti a odhodit pohromy.\nageofheroes-prepare-your-turn = M\u00e1te { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n} ke hran\u00ed nebo odhozen\u00ed.\nageofheroes-prepare-done = P\u0159\u00edpravn\u00e1 f\u00e1ze dokon\u010dena.\n\n# Zahran\u00e9/odhozen\u00e9 ud\u00e1losti\nageofheroes-population-growth = { $player } hraje R\u016fst populace a stav\u00ed nov\u00e9 m\u011bsto.\nageofheroes-population-growth-you = Hrajete R\u016fst populace a stav\u00edte nov\u00e9 m\u011bsto.\nageofheroes-discard-card = { $player } odhazuje { $card }.\nageofheroes-discard-card-you = Odhazujete { $card }.\nageofheroes-earthquake = Zem\u011bt\u0159esen\u00ed postihuje kmen { $player }; jejich arm\u00e1dy se zotavuj\u00ed.\nageofheroes-earthquake-you = Zem\u011bt\u0159esen\u00ed postihuje v\u00e1\u0161 kmen; va\u0161e arm\u00e1dy se zotavuj\u00ed.\nageofheroes-eruption = Erupce ni\u010d\u00ed jedno z m\u011bst hr\u00e1\u010de { $player }.\nageofheroes-eruption-you = Erupce ni\u010d\u00ed jedno z va\u0161ich m\u011bst.\n\n# \u00da\u010dinky pohromy\nageofheroes-hunger-strikes = \u00dato\u010d\u00ed hlad.\nageofheroes-lose-card-hunger = Ztr\u00e1c\u00edte { $card }.\nageofheroes-barbarians-pillage = Barba\u0159i napadaj\u00ed suroviny hr\u00e1\u010de { $player }.\nageofheroes-barbarians-attack = Barba\u0159i napadaj\u00ed suroviny hr\u00e1\u010de { $player }.\nageofheroes-barbarians-attack-you = Barba\u0159i napadaj\u00ed va\u0161e suroviny.\nageofheroes-lose-card-barbarians = Ztr\u00e1c\u00edte { $card }.\nageofheroes-block-with-card = { $player } blokuje pohromu pou\u017eit\u00edm { $card }.\nageofheroes-block-with-card-you = Blokujete pohromu pou\u017eit\u00edm { $card }.\n\n# C\u00edlen\u00e9 karty pohrom (Zem\u011bt\u0159esen\u00ed/Erupce)\nageofheroes-select-disaster-target = Vyberte c\u00edl pro { $card }.\nageofheroes-no-targets = Nejsou k dispozici \u017e\u00e1dn\u00e9 platn\u00e9 c\u00edle.\nageofheroes-earthquake-strikes-you = { $attacker } hraje Zem\u011bt\u0159esen\u00ed proti v\u00e1m. Va\u0161e arm\u00e1dy jsou vy\u0159azeny.\nageofheroes-earthquake-strikes = { $attacker } hraje Zem\u011bt\u0159esen\u00ed proti { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] arm\u00e1da je\n    [few] arm\u00e1dy jsou\n    [many] arm\u00e1dy je\n   *[other] arm\u00e1d je\n} vy\u0159azeno na jeden tah.\nageofheroes-eruption-strikes-you = { $attacker } hraje Erupci proti v\u00e1m. Jedno z va\u0161ich m\u011bst je zni\u010deno.\nageofheroes-eruption-strikes = { $attacker } hraje Erupci proti { $player }.\nageofheroes-city-destroyed = M\u011bsto je zni\u010deno erupc\u00ed.\n\n# Tr\u017en\u00ed f\u00e1ze\nageofheroes-fair-start = Den sv\u00edt\u00e1 na tr\u017ei\u0161ti.\nageofheroes-fair-draw-base = Berete { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\nageofheroes-fair-draw-roads = Berete { $count } { $count ->\n    [one] dal\u0161\u00ed kartu\n    [few] dal\u0161\u00ed karty\n    [many] dal\u0161\u00ed karty\n   *[other] dal\u0161\u00edch karet\n} d\u00edky va\u0161\u00ed cestn\u00ed s\u00edti.\nageofheroes-fair-draw-other = { $player } bere { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\n\n# Obchodov\u00e1n\u00ed/Aukce\nageofheroes-auction-start = Za\u010d\u00edn\u00e1 aukce.\nageofheroes-offer-trade = Nab\u00eddnout v\u00fdm\u011bnu\nageofheroes-offer-made = { $player } nab\u00edz\u00ed { $card } za { $wanted }.\nageofheroes-offer-made-you = Nab\u00edz\u00edte { $card } za { $wanted }.\nageofheroes-trade-accepted = { $player } p\u0159ij\u00edm\u00e1 nab\u00eddku hr\u00e1\u010de { $other } a vym\u011b\u0148uje { $give } za { $receive }.\nageofheroes-trade-accepted-you = P\u0159ij\u00edm\u00e1te nab\u00eddku hr\u00e1\u010de { $other } a dost\u00e1v\u00e1te { $receive }.\nageofheroes-trade-cancelled = { $player } stahuje svou nab\u00eddku za { $card }.\nageofheroes-trade-cancelled-you = Stahujete svou nab\u00eddku za { $card }.\nageofheroes-stop-trading = Ukon\u010dit obchodov\u00e1n\u00ed\nageofheroes-select-request = Nab\u00edz\u00edte { $card }. Co chcete na opl\u00e1tku?\nageofheroes-cancel = Zru\u0161it\nageofheroes-left-auction = { $player } odch\u00e1z\u00ed.\nageofheroes-left-auction-you = Odch\u00e1z\u00edte z tr\u017ei\u0161t\u011b.\nageofheroes-any-card = Jak\u00e1koli karta\nageofheroes-cannot-trade-own-special = Nem\u016f\u017eete obchodovat s vlastn\u00ed speci\u00e1ln\u00ed surovinou pro monument.\nageofheroes-resource-not-in-game = Tato speci\u00e1ln\u00ed surovina se v t\u00e9to h\u0159e nepou\u017e\u00edv\u00e1.\n\n# Hlavn\u00ed hern\u00ed f\u00e1ze\nageofheroes-play-start = Hern\u00ed f\u00e1ze.\nageofheroes-day = Den { $day }\nageofheroes-draw-card = { $player } bere kartu z bal\u00ed\u010dku.\nageofheroes-draw-card-you = Berete { $card } z bal\u00ed\u010dku.\nageofheroes-your-action = Co chcete d\u011blat?\n\n# V\u00fdb\u011br dan\u00ed\nageofheroes-tax-collection = { $player } vol\u00ed V\u00fdb\u011br dan\u00ed: { $cities } { $cities ->\n    [one] m\u011bsto\n    [few] m\u011bsta\n    [many] m\u011bsta\n   *[other] m\u011bst\n} vyb\u00edr\u00e1 { $cards } { $cards ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\nageofheroes-tax-collection-you = Vol\u00edte V\u00fdb\u011br dan\u00ed: { $cities } { $cities ->\n    [one] m\u011bsto\n    [few] m\u011bsta\n    [many] m\u011bsta\n   *[other] m\u011bst\n} vyb\u00edr\u00e1 { $cards } { $cards ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\nageofheroes-tax-no-city = V\u00fdb\u011br dan\u00ed: Nem\u00e1te \u017e\u00e1dn\u00e1 m\u011bsta. Odho\u010fte kartu a doberte novou.\nageofheroes-tax-no-city-done = { $player } vol\u00ed V\u00fdb\u011br dan\u00ed, ale nem\u00e1 m\u011bsta, tak vym\u011b\u0148uje kartu.\nageofheroes-tax-no-city-done-you = V\u00fdb\u011br dan\u00ed: Vym\u011bnili jste { $card } za novou kartu.\n\n# Stavba\nageofheroes-construction-menu = Co chcete postavit?\nageofheroes-construction-done = { $player } postavil { $article } { $building }.\nageofheroes-construction-done-you = Postavili jste { $article } { $building }.\nageofheroes-construction-stop = Ukon\u010dit stavbu\nageofheroes-construction-stopped = Rozhodli jste se ukon\u010dit stavbu.\nageofheroes-road-select-neighbor = Vyberte, ke kter\u00e9mu sousedovi postavit cestu.\nageofheroes-direction-left = Nalevo\nageofheroes-direction-right = Napravo\nageofheroes-road-request-sent = \u017d\u00e1dost o cestu odesl\u00e1na. \u010cek\u00e1 se na souhlas souseda.\nageofheroes-road-request-received = { $requester } \u017e\u00e1d\u00e1 o povolen\u00ed postavit cestu k va\u0161emu kmeni.\nageofheroes-road-request-denied-you = Odm\u00edtli jste \u017e\u00e1dost o cestu.\nageofheroes-road-request-denied = { $denier } odm\u00edtl va\u0161i \u017e\u00e1dost o cestu.\nageofheroes-road-built = { $tribe1 } a { $tribe2 } jsou nyn\u00ed propojeny cestou.\nageofheroes-road-no-target = \u017d\u00e1dn\u00e9 sousedn\u00ed kmeny nejsou k dispozici pro stavbu cesty.\nageofheroes-approve = Schv\u00e1lit\nageofheroes-deny = Odm\u00edtnout\nageofheroes-supply-exhausted = Ji\u017e nejsou k dispozici \u017e\u00e1dn\u00e9 { $building } ke stavb\u011b.\n\n# Ned\u011blat nic\nageofheroes-do-nothing = { $player } pasuje.\nageofheroes-do-nothing-you = Pasujete...\n\n# V\u00e1lka\nageofheroes-war-declare = { $attacker } vyhla\u0161uje v\u00e1lku { $defender }. C\u00edl: { $goal }.\nageofheroes-war-prepare = Vyberte sv\u00e9 arm\u00e1dy pro { $action }.\nageofheroes-war-no-army = Nem\u00e1te k dispozici \u017e\u00e1dn\u00e9 arm\u00e1dy ani karty hrdin\u016f.\nageofheroes-war-no-targets = \u017d\u00e1dn\u00e9 platn\u00e9 c\u00edle pro v\u00e1lku.\nageofheroes-war-no-valid-goal = \u017d\u00e1dn\u00e9 platn\u00e9 v\u00e1le\u010dn\u00e9 c\u00edle proti tomuto c\u00edli.\nageofheroes-war-select-target = Vyberte, kter\u00e9ho hr\u00e1\u010de napadnout.\nageofheroes-war-select-goal = Vyberte sv\u016fj v\u00e1le\u010dn\u00fd c\u00edl.\nageofheroes-war-prepare-attack = Vyberte sv\u00e9 \u00fato\u010d\u00edc\u00ed s\u00edly.\nageofheroes-war-prepare-defense = { $attacker } v\u00e1s napad\u00e1; Vyberte sv\u00e9 obrann\u00e9 s\u00edly.\nageofheroes-war-select-armies = Vyberte arm\u00e1dy: { $count }\nageofheroes-war-select-generals = Vyberte gener\u00e1ly: { $count }\nageofheroes-war-select-heroes = Vyberte hrdiny: { $count }\nageofheroes-war-attack = \u00datok...\nageofheroes-war-defend = Obrana...\nageofheroes-war-prepared = Va\u0161e s\u00edly: { $armies } { $armies ->\n    [one] arm\u00e1da\n    [few] arm\u00e1dy\n    [many] arm\u00e1dy\n   *[other] arm\u00e1d\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" a 1 gener\u00e1l\"}\n    [few] {\" a { $generals } gener\u00e1lov\u00e9\"}\n    [many] {\" a { $generals } gener\u00e1la\"}\n   *[other] {\" a { $generals } gener\u00e1l\u016f\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" a 1 hrdina\"}\n    [few] {\" a { $heroes } hrdinov\u00e9\"}\n    [many] {\" a { $heroes } hrdiny\"}\n   *[other] {\" a { $heroes } hrdin\u016f\"}\n}.\nageofheroes-war-roll-you = H\u00e1\u017eete { $roll }.\nageofheroes-war-roll-other = { $player } h\u00e1z\u00ed { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] +1 z pevnosti = { $total } celkem\n       *[other] +{ $fortress } z pevnost\u00ed = { $total } celkem\n    }\n   *[other] { $fortress ->\n        [0] +{ $general } od gener\u00e1la = { $total } celkem\n        [1] +{ $general } od gener\u00e1la, +1 z pevnosti = { $total } celkem\n       *[other] +{ $general } od gener\u00e1la, +{ $fortress } z pevnost\u00ed = { $total } celkem\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] { $player }: +1 z pevnosti = { $total } celkem\n       *[other] { $player }: +{ $fortress } z pevnost\u00ed = { $total } celkem\n    }\n   *[other] { $fortress ->\n        [0] { $player }: +{ $general } od gener\u00e1la = { $total } celkem\n        [1] { $player }: +{ $general } od gener\u00e1la, +1 z pevnosti = { $total } celkem\n       *[other] { $player }: +{ $general } od gener\u00e1la, +{ $fortress } z pevnost\u00ed = { $total } celkem\n    }\n}\n\n# Bitva\nageofheroes-battle-start = Za\u010d\u00edn\u00e1 bitva. { $attacker } m\u00e1 { $att_armies } { $att_armies ->\n    [one] arm\u00e1du\n    [few] arm\u00e1dy\n    [many] arm\u00e1dy\n   *[other] arm\u00e1d\n} proti { $def_armies } { $def_armies ->\n    [one] arm\u00e1d\u011b\n    [few] arm\u00e1d\u00e1m\n    [many] arm\u00e1d\u00e1m\n   *[other] arm\u00e1d\u00e1m\n} hr\u00e1\u010de { $defender }.\nageofheroes-dice-roll-detailed = { $name } h\u00e1z\u00ed { $dice }{ $general ->\n    [0] {\"\"}\n   *[other] { \" + { $general } od gener\u00e1la\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 z pevnosti\" }\n   *[other] { \" + { $fortress } z pevnost\u00ed\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = H\u00e1\u017eete { $dice }{ $general ->\n    [0] {\"\"}\n   *[other] { \" + { $general } od gener\u00e1la\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 z pevnosti\" }\n   *[other] { \" + { $fortress } z pevnost\u00ed\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } vyhr\u00e1v\u00e1 kolo ({ $att_total } vs { $def_total }). { $defender } ztr\u00e1c\u00ed arm\u00e1du.\nageofheroes-round-defender-wins = { $defender } \u00fasp\u011b\u0161n\u011b br\u00e1n\u00ed ({ $def_total } vs { $att_total }). { $attacker } ztr\u00e1c\u00ed arm\u00e1du.\nageofheroes-round-draw = Ob\u011b strany remizuj\u00ed na { $total }. \u017d\u00e1dn\u00e9 arm\u00e1dy neztraceny.\nageofheroes-battle-victory-attacker = { $attacker } por\u00e1\u017e\u00ed { $defender }.\nageofheroes-battle-victory-defender = { $defender } \u00fasp\u011b\u0161n\u011b br\u00e1n\u00ed proti { $attacker }.\nageofheroes-battle-mutual-defeat = { $attacker } i { $defender } ztr\u00e1cej\u00ed v\u0161echny arm\u00e1dy.\nageofheroes-general-bonus = +{ $count } od { $count ->\n    [one] gener\u00e1la\n    [few] gener\u00e1l\u016f\n    [many] gener\u00e1la\n   *[other] gener\u00e1l\u016f\n}\nageofheroes-fortress-bonus = +{ $count } od obrany pevnost\u00ed\nageofheroes-battle-winner = { $winner } vyhr\u00e1v\u00e1 bitvu.\nageofheroes-battle-draw = Bitva kon\u010d\u00ed rem\u00edzou...\nageofheroes-battle-continue = Pokra\u010dovat v bitv\u011b.\nageofheroes-battle-end = Bitva skon\u010dila.\n\n# V\u00fdsledky v\u00e1lky\nageofheroes-conquest-success = { $attacker } dob\u00fdv\u00e1 { $count } { $count ->\n    [one] m\u011bsto\n    [few] m\u011bsta\n    [many] m\u011bsta\n   *[other] m\u011bst\n} od { $defender }.\nageofheroes-plunder-success = { $attacker } plen\u00cd { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n} od { $defender }.\nageofheroes-destruction-success = { $attacker } ni\u010d\u00ed { $count } { $count ->\n    [one] surovinu\n    [few] suroviny\n    [many] suroviny\n   *[other] surovin\n} monumentu hr\u00e1\u010de { $defender }.\nageofheroes-army-losses = { $player } ztr\u00e1c\u00ed { $count } { $count ->\n    [one] arm\u00e1du\n    [few] arm\u00e1dy\n    [many] arm\u00e1dy\n   *[other] arm\u00e1d\n}.\nageofheroes-army-losses-you = Ztr\u00e1c\u00edte { $count } { $count ->\n    [one] arm\u00e1du\n    [few] arm\u00e1dy\n    [many] arm\u00e1dy\n   *[other] arm\u00e1d\n}.\n\n# N\u00e1vrat arm\u00e1dy\nageofheroes-army-return-road = Va\u0161e jednotky se vracej\u00ed ihned po cest\u011b.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] jednotka se vrac\u00ed\n    [few] jednotky se vracej\u00ed\n    [many] jednotky se vrac\u00ed\n   *[other] jednotek se vrac\u00ed\n} na konci va\u0161eho p\u0159\u00ed\u0161t\u00edho tahu.\nageofheroes-army-returned = Jednotky hr\u00e1\u010de { $player } se vr\u00e1tily z v\u00e1lky.\nageofheroes-army-returned-you = Va\u0161e jednotky se vr\u00e1tily z v\u00e1lky.\nageofheroes-army-recover = Arm\u00e1dy hr\u00e1\u010de { $player } se zotavuj\u00ed ze zem\u011bt\u0159esen\u00ed.\nageofheroes-army-recover-you = Va\u0161e arm\u00e1dy se zotavuj\u00ed ze zem\u011bt\u0159esen\u00ed.\n\n# Olympi\u00e1da\nageofheroes-olympics-cancel = { $player } hraje Olympijsk\u00e9 hry. V\u00e1lka zru\u0161ena.\nageofheroes-olympics-prompt = { $attacker } vyhl\u00e1sil v\u00e1lku. M\u00e1te Olympijsk\u00e9 hry - pou\u017e\u00edt je ke zru\u0161en\u00ed?\nageofheroes-yes = Ano\nageofheroes-no = Ne\n\n# Postup monumentu\nageofheroes-monument-progress = Monument hr\u00e1\u010de { $player } je dokon\u010den na { $count }/5.\nageofheroes-monument-progress-you = V\u00e1\u0161 monument je dokon\u010den na { $count }/5.\n\n# Spr\u00e1va ruky\nageofheroes-discard-excess = M\u00e1te v\u00edce ne\u017e { $max } karet. Odho\u010fte { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\nageofheroes-discard-excess-other = { $player } mus\u00ed odhodit p\u0159ebyte\u010dn\u00e9 karty.\nageofheroes-discard-more = Odho\u010fte je\u0161t\u011b { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\n\n# V\u00edt\u011bzstv\u00ed\nageofheroes-victory-cities = { $player } postavil 5 m\u011bst! \u0158\u00ed\u0161e p\u011bti m\u011bst.\nageofheroes-victory-cities-you = Postavili jste 5 m\u011bst! \u0158\u00ed\u0161e p\u011bti m\u011bst.\nageofheroes-victory-monument = { $player } dokon\u010dil sv\u016fj monument! Nositel\u00e9 velk\u00e9 kultury.\nageofheroes-victory-monument-you = Dokon\u010dili jste sv\u016fj monument! Nositel\u00e9 velk\u00e9 kultury.\nageofheroes-victory-last-standing = { $player } je posledn\u00ed p\u0159e\u017eiv\u0161\u00ed kmen! Nejodoln\u011bj\u0161\u00ed.\nageofheroes-victory-last-standing-you = Jste posledn\u00ed p\u0159e\u017eiv\u0161\u00ed kmen! Nejodoln\u011bj\u0161\u00ed.\nageofheroes-game-over = Konec hry.\n\n# Vy\u0159azen\u00ed\nageofheroes-eliminated = { $player } byl vy\u0159azen.\nageofheroes-eliminated-you = Byli jste vy\u0159azeni.\n\n# Ruka\nageofheroes-hand-empty = Nem\u00e1te \u017e\u00e1dn\u00e9 karty.\nageofheroes-hand-contents = Va\u0161e ruka ({ $count } { $count ->\n    [one] karta\n    [few] karty\n    [many] karty\n   *[other] karet\n}): { $cards }\n\n# Stav\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] m\u011bsto\n    [few] m\u011bsta\n    [many] m\u011bsta\n   *[other] m\u011bst\n}, { $armies } { $armies ->\n    [one] arm\u00e1da\n    [few] arm\u00e1dy\n    [many] arm\u00e1dy\n   *[other] arm\u00e1d\n}, { $monument }/5 monument\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = M\u011bsta: { $count }\nageofheroes-status-armies = Arm\u00e1dy: { $count }\nageofheroes-status-generals = Gener\u00e1lov\u00e9: { $count }\nageofheroes-status-fortresses = Pevnosti: { $count }\nageofheroes-status-monument = Monument: { $count }/5\nageofheroes-status-roads = Cesty: { $left }{ $right }\nageofheroes-status-road-left = vlevo\nageofheroes-status-road-right = vpravo\nageofheroes-status-none = \u017e\u00e1dn\u00e9\nageofheroes-status-earthquake-armies = Zotavuj\u00edc\u00ed se arm\u00e1dy: { $count }\nageofheroes-status-returning-armies = Vracej\u00edc\u00ed se arm\u00e1dy: { $count }\nageofheroes-status-returning-generals = Vracej\u00edc\u00ed se gener\u00e1lov\u00e9: { $count }\n\n# Informace o bal\u00ed\u010dku\nageofheroes-deck-empty = V bal\u00ed\u010dku ji\u017e nejsou \u017e\u00e1dn\u00e9 karty { $card }.\nageofheroes-deck-count = Zb\u00fdvaj\u00edc\u00ed karty: { $count }\nageofheroes-deck-reshuffled = Odhazovac\u00ed bal\u00ed\u010dek byl zam\u00edch\u00e1n zp\u011bt do bal\u00ed\u010dku.\n\n# Vzd\u00e1n\u00ed se\nageofheroes-give-up-confirm = Opravdu se chcete vzd\u00e1t?\nageofheroes-gave-up = { $player } se vzdal!\nageofheroes-gave-up-you = Vzdali jste se!\n\n# Karta hrdiny\nageofheroes-hero-use = Pou\u017e\u00edt jako arm\u00e1du nebo gener\u00e1la?\nageofheroes-hero-army = Arm\u00e1da\nageofheroes-hero-general = Gener\u00e1l\n\n# Karta \u0161t\u011bst\u00ed\nageofheroes-fortune-reroll = { $player } pou\u017e\u00edv\u00e1 \u0160t\u011bst\u00ed k p\u0159ehozen\u00ed.\nageofheroes-fortune-prompt = Prohr\u00e1li jste hod. Pou\u017e\u00edt \u0160t\u011bst\u00ed k p\u0159ehozen\u00ed?\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nageofheroes-not-your-turn = Nen\u00ed v\u00e1\u0161 tah.\nageofheroes-game-not-started = Hra je\u0161t\u011b neza\u010dala.\nageofheroes-wrong-phase = Tato akce nen\u00ed dostupn\u00e1 v aktu\u00e1ln\u00ed f\u00e1zi.\nageofheroes-no-resources = Nem\u00e1te pot\u0159ebn\u00e9 suroviny.\n\n# N\u00e1klady na stavby (pro zobrazen\u00ed)\nageofheroes-cost-army = 2\u00d7 Obil\u00ed, \u017delezo\nageofheroes-cost-fortress = \u017delezo, D\u0159evo, K\u00e1men\nageofheroes-cost-general = \u017delezo, Zlato\nageofheroes-cost-road = 2\u00d7 K\u00e1men\nageofheroes-cost-city = 2\u00d7 D\u0159evo, K\u00e1men\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = T\u00e1hnout\nblackjack-stand = St\u00e1t\nblackjack-double-down = Zdvojn\u00e1sobit s\u00e1zku\nblackjack-split = Rozd\u011blit\nblackjack-surrender = Vzdat se\nblackjack-take-insurance = Vz\u00edt poji\u0161t\u011bn\u00ed\nblackjack-decline-insurance = Odm\u00edtnout poji\u0161t\u011bn\u00ed\nblackjack-even-money = Vz\u00edt jistou v\u00fdhru\nblackjack-read-hand = P\u0159e\u010d\u00edst ruku\nblackjack-read-dealer = P\u0159e\u010d\u00edst dealera\nblackjack-table-status = Stav stolu\nblackjack-read-rules = P\u0159e\u010d\u00edst pravidla\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = ano\nblackjack-rule-no = ne\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Chaotick\u00fd medv\u011bd\n\n# Actions\nchaosbear-roll-dice = Hodit kostkami\nchaosbear-draw-card = T\u00e1hnout kartu\nchaosbear-check-status = Zkontrolovat stav\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = Chaotick\u00fd medv\u011bd za\u010dal! V\u0161ichni hr\u00e1\u010di za\u010d\u00ednaj\u00ed 30 pol\u00ed p\u0159ed medv\u011bdem.\nchaosbear-intro-2 = Ho\u010fte kostkami pro posun vp\u0159ed a ta\u017ete karty na n\u00e1sobc\u00edch 5 pro z\u00edsk\u00e1n\u00ed speci\u00e1ln\u00edch efekt\u016f.\nchaosbear-intro-3 = Nenechte se chytit medv\u011bdem!\n\n# Turn announcement\nchaosbear-turn = Tah hr\u00e1\u010de { $player }; pole { $position }.\n\n# Rolling\nchaosbear-roll = { $player } hodil { $roll }.\nchaosbear-position = { $player } je nyn\u00ed na poli { $position }.\n\n# Drawing cards\nchaosbear-draws-card = { $player } t\u00e1hne kartu.\nchaosbear-card-impulsion = Impuls! { $player } se posouv\u00e1 vp\u0159ed o 3 pole na pole { $position }!\nchaosbear-card-super-impulsion = Super impuls! { $player } se posouv\u00e1 vp\u0159ed o 5 pol\u00ed na pole { $position }!\nchaosbear-card-tiredness = \u00danava! Energie medv\u011bda minus 1. Nyn\u00ed m\u00e1 { $energy } energie.\nchaosbear-card-hunger = Hlad! Energie medv\u011bda plus 1. Nyn\u00ed m\u00e1 { $energy } energie.\nchaosbear-card-backward = Str\u010den\u00ed zp\u011bt! { $player } se vrac\u00ed na pole { $position }.\nchaosbear-card-random-gift = N\u00e1hodn\u00fd d\u00e1rek!\nchaosbear-gift-back = { $player } se vr\u00e1til na pole { $position }.\nchaosbear-gift-forward = { $player } se posunul vp\u0159ed na pole { $position }!\n\n# Bear turn\nchaosbear-bear-roll = Medv\u011bd hodil { $roll } + jeho { $energy } energie = { $total }.\nchaosbear-bear-energy-up = Medv\u011bd hodil 3 a z\u00edskal 1 energii!\nchaosbear-bear-position = Medv\u011bd je nyn\u00ed na poli { $position }!\nchaosbear-player-caught = Medv\u011bd chytil { $player }! { $player } byl pora\u017een!\nchaosbear-bear-feast = Medv\u011bd ztr\u00e1c\u00ed 3 energie po hostin\u011b na jejich t\u011ble!\n\n# Status check\nchaosbear-status-player-alive = { $player }: pole { $position }.\nchaosbear-status-player-caught = { $player }: chycen na poli { $position }.\nchaosbear-status-bear = Medv\u011bd je na poli { $position } s { $energy } energi\u00ed.\n\n# End game\nchaosbear-winner = { $player } p\u0159e\u017eil a vyhr\u00e1v\u00e1! Dos\u00e1hl pole { $position }!\nchaosbear-tie = Rem\u00edza na poli { $position }!\n\n# Disabled action reasons\nchaosbear-you-are-caught = Byl jsi chycen medv\u011bdem.\nchaosbear-not-on-multiple = M\u016f\u017eete t\u00e1hnout karty pouze na n\u00e1sobc\u00edch 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights - \u010cesk\u00e9 zpr\u00e1vy hry\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = V\u00edt\u011bzn\u00e9 sk\u00f3re: { $score }\ncrazyeights-enter-winning-score = Zadejte v\u00edt\u011bzn\u00e9 sk\u00f3re\ncrazyeights-option-changed-winning-score = V\u00edt\u011bzn\u00e9 sk\u00f3re nastaveno na { $score }.\n\ncrazyeights-set-turn-timer = \u010casova\u010d tahu: { $mode }\ncrazyeights-select-turn-timer = Vyberte \u010dasova\u010d tahu\ncrazyeights-option-changed-turn-timer = \u010casova\u010d tahu nastaven na { $mode }.\n\ncrazyeights-draw = L\u00edznout\ncrazyeights-pass = Pasovat\ncrazyeights-read-top = P\u0159e\u010d\u00edst vrchn\u00ed kartu\ncrazyeights-read-counts = P\u0159e\u010d\u00edst po\u010dty karet\ncrazyeights-deck-count = bal\u00ed\u010dek { $count }\n\ncrazyeights-new-hand = Kolo { $round }.\ncrazyeights-start-card = { $player } ot\u00e1\u010d\u00ed { $card }.\ncrazyeights-you-turn-up = Ot\u00e1\u010d\u00edte { $card }.\ncrazyeights-wild-played = { $player } zahr\u00e1l \u017eol\u00edka 8.\n\ncrazyeights-no-players = \u017d\u00e1dn\u00ed hr\u00e1\u010di.\ncrazyeights-no-hands = Prob\u00edh\u00e1 \u017e\u00e1dn\u00e9 rozd\u00e1n\u00ed.\ncrazyeights-no-top = \u017d\u00e1dn\u00e1 vrchn\u00ed karta.\n\ncrazyeights-wild = \u017dol\u00edk 8\ncrazyeights-wild-suit = \u017dol\u00edk 8, { $suit }\ncrazyeights-reverse = Oto\u010den\u00ed sm\u011bru { $suit }\ncrazyeights-skip = P\u0159esko\u010den\u00ed { $suit }\ncrazyeights-draw-two = L\u00edznout dv\u011b { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } vyhr\u00e1v\u00e1. { $details }. { $player } z\u00edsk\u00e1v\u00e1 { $total }.\ncrazyeights-you-win-round = Vyhr\u00e1v\u00e1te. { $details }. Z\u00edsk\u00e1v\u00e1te { $total }.\ncrazyeights-round-details-none = Od soupe\u0159\u016f nebyly z\u00edsk\u00e1ny \u017e\u00e1dn\u00e9 body.\ncrazyeights-round-winner = { $player } vyhr\u00e1v\u00e1 { $points } bod\u016f. { $detail }\ncrazyeights-round-points-from = { $points } od hr\u00e1\u010de { $player }\ncrazyeights-dealt-cards = V\u0161em bylo rozd\u00e1no { $cards } karet.\ncrazyeights-one-card = 1 karta.\n\ncrazyeights-game-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body.\ncrazyeights-you-win-game = Vyhr\u00e1v\u00e1te s { $score } body.\n\ncrazyeights-player-plays = { $player } hraje { $card }.\ncrazyeights-you-play = Hrajete { $card }.\ncrazyeights-player-draws-one = { $player } l\u00edzne kartu.\ncrazyeights-you-draw-one = L\u00edznete kartu.\ncrazyeights-player-draws-many = { $player } l\u00edzne { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\ncrazyeights-you-draw-many = L\u00edznete { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\ncrazyeights-player-passes = { $player } pasuje.\ncrazyeights-you-pass = Pasujete.\n\ncrazyeights-player-skipped = P\u0159eskakuje se { $player }.\ncrazyeights-you-are-skipped = P\u0159eskakuj\u00ed v\u00e1s.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# Informace o h\u0159e\ngame-name-farkle = Farkle\n\n# Akce - Hod a Ulo\u017een\u00ed\nfarkle-roll = Hodit { $count } { $count ->\n    [one] kostkou\n    [few] kostkami\n    [many] kostkou\n   *[other] kostkami\n}\nfarkle-bank = Ulo\u017eit { $points } bod\u016f\n\n# Akce sk\u00f3rov\u00fdch kombinac\u00ed\nfarkle-take-single-one = Jedni\u010dka za { $points } bod\u016f\nfarkle-take-single-five = P\u011btka za { $points } bod\u016f\nfarkle-take-three-kind = T\u0159i { $number } za { $points } bod\u016f\nfarkle-take-four-kind = \u010cty\u0159i { $number } za { $points } bod\u016f\nfarkle-take-five-kind = P\u011bt { $number } za { $points } bod\u016f\nfarkle-take-six-kind = \u0160est { $number } za { $points } bod\u016f\nfarkle-take-small-straight = Mal\u00e1 postupka za { $points } bod\u016f\nfarkle-take-large-straight = Velk\u00e1 postupka za { $points } bod\u016f\nfarkle-take-three-pairs = T\u0159i p\u00e1ry za { $points } bod\u016f\nfarkle-take-double-triplets = Dvojit\u00e9 trojice za { $points } bod\u016f\nfarkle-take-full-house = Full house za { $points } bod\u016f\n\n# Hern\u00ed ud\u00e1losti\nfarkle-rolls = { $player } h\u00e1z\u00ed { $count } { $count ->\n    [one] kostkou\n    [few] kostkami\n    [many] kostkou\n   *[other] kostkami\n}...\nfarkle-you-roll = H\u00e1z\u00edte { $count } { $count ->\n    [one] kostkou\n    [few] kostkami\n    [many] kostkou\n   *[other] kostkami\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } ztr\u00e1c\u00ed { $points } bod\u016f\nfarkle-you-farkle = FARKLE! Ztr\u00e1c\u00edte { $points } bod\u016f\nfarkle-takes-combo = { $player } bere { $combo } za { $points } bod\u016f\nfarkle-you-take-combo = Berete { $combo } za { $points } bod\u016f\nfarkle-hot-dice = Hork\u00e9 kostky!\nfarkle-banks = { $player } ukl\u00e1d\u00e1 { $points } bod\u016f, celkem { $total }\nfarkle-you-bank = Ukl\u00e1d\u00e1te { $points } bod\u016f, celkem { $total }\nfarkle-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body!\nfarkle-you-win = Vyhr\u00e1v\u00e1te s { $score } body!\nfarkle-winners-tie = Rem\u00edza! V\u00edt\u011bzov\u00e9: { $players }\n\n# Kontrola sk\u00f3re tahu\nfarkle-turn-score = { $player } m\u00e1 { $points } bod\u016f v tomto tahu.\nfarkle-no-turn = Moment\u00e1ln\u011b nikdo nen\u00ed na tahu.\n\n# Mo\u017enosti pro Farkle\nfarkle-set-target-score = C\u00edlov\u00e9 sk\u00f3re: { $score }\nfarkle-enter-target-score = Zadejte c\u00edlov\u00e9 sk\u00f3re (500-5000):\nfarkle-option-changed-target = C\u00edlov\u00e9 sk\u00f3re nastaveno na { $score }.\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nfarkle-must-take-combo = Mus\u00edte nejprve vz\u00edt sk\u00f3rovac\u00ed kombinaci.\nfarkle-cannot-bank = Pr\u00e1v\u011b te\u010f nem\u016f\u017eete ulo\u017eit body.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Po\u010d\u00e1te\u010dn\u00ed sk\u00f3re pro ulo\u017een\u00ed: { $score }\nfarkle-enter-initial-bank-score = Zadejte po\u010d\u00e1te\u010dn\u00ed sk\u00f3re pro ulo\u017een\u00ed (0-1000):\nfarkle-option-changed-initial-bank-score = Po\u010d\u00e1te\u010dn\u00ed sk\u00f3re pro ulo\u017een\u00ed nastaveno na { $score }.\nfarkle-toggle-hot-dice-multiplier = N\u00e1sobi\u010d hot dice: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = N\u00e1sobi\u010d hot dice nastaven na { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Minim\u00e1ln\u00ed po\u010d\u00e1te\u010dn\u00ed sk\u00f3re pro ulo\u017een\u00ed je { $score }.\n", "# Five Card Draw - \u010cesk\u00e9 zpr\u00e1vy hry\n\ngame-name-fivecarddraw = Five Card Draw\n\ndraw-set-starting-chips = Po\u010d\u00e1te\u010dn\u00ed \u017eetony: { $count }\ndraw-enter-starting-chips = Zadejte po\u010d\u00e1te\u010dn\u00ed \u017eetony\ndraw-option-changed-starting-chips = Po\u010d\u00e1te\u010dn\u00ed \u017eetony nastaveny na { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Zadejte v\u00fd\u0161i ante\ndraw-option-changed-ante = Ante nastaveno na { $count }.\n\ndraw-set-turn-timer = \u010casova\u010d tahu: { $mode }\ndraw-select-turn-timer = Vyberte \u010dasova\u010d tahu\ndraw-option-changed-turn-timer = \u010casova\u010d tahu nastaven na { $mode }.\n\ndraw-set-raise-mode = Re\u017eim p\u0159ihazov\u00e1n\u00ed: { $mode }\ndraw-select-raise-mode = Vyberte re\u017eim p\u0159ihazov\u00e1n\u00ed\ndraw-option-changed-raise-mode = Re\u017eim p\u0159ihazov\u00e1n\u00ed nastaven na { $mode }.\n\ndraw-set-max-raises = Maximum p\u0159ihozen\u00ed: { $count }\ndraw-enter-max-raises = Zadejte maximum p\u0159ihozen\u00ed (0 pro neomezen\u00e9)\ndraw-option-changed-max-raises = Maximum p\u0159ihozen\u00ed nastaveno na { $count }.\n\ndraw-antes-posted = Ante zaplaceno: { $amount }.\ndraw-betting-round-1 = Kolo s\u00e1zen\u00ed.\ndraw-betting-round-2 = Kolo s\u00e1zen\u00ed.\ndraw-begin-draw = F\u00e1ze v\u00fdm\u011bny.\ndraw-not-draw-phase = Je\u0161t\u011b nen\u00ed \u010das na v\u00fdm\u011bnu.\ndraw-not-betting = Nem\u016f\u017eete s\u00e1zet b\u011bhem f\u00e1ze v\u00fdm\u011bny.\n\ndraw-toggle-discard = P\u0159epnout odhozen\u00ed karty { $index }\ndraw-card-keep = { $card }, dr\u017eeno\ndraw-card-discard = { $card }, bude odhozeno\ndraw-card-kept = Dr\u017eet { $card }.\ndraw-card-discarded = Odhodit { $card }.\ndraw-draw-cards = L\u00edznout karty\ndraw-draw-cards-count = L\u00edznout { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}\ndraw-dealt-cards = Bylo v\u00e1m rozd\u00e1no { $cards }.\ndraw-you-drew-cards = L\u00edznete { $cards }.\ndraw-you-draw = L\u00edznete { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\ndraw-player-draws = { $player } l\u00edzne { $count } { $count ->\n    [one] kartu\n    [few] karty\n    [many] karty\n   *[other] karet\n}.\ndraw-you-stand-pat = Stoj\u00edte.\ndraw-player-stands-pat = { $player } stoj\u00ed.\ndraw-you-discard-limit = M\u016f\u017eete odhodit a\u017e { $count } karet.\ndraw-player-discard-limit = { $player } m\u016f\u017ee odhodit a\u017e { $count } karet.\n", "# Sd\u00edlen\u00e9 hern\u00ed zpr\u00e1vy pro PlayPalace\n# Tyto zpr\u00e1vy jsou spole\u010dn\u00e9 pro v\u00edce her\n\n# N\u00e1zvy her\ngame-name-ninetynine = Devades\u00e1t dev\u011bt\n\n# Pr\u016fb\u011bh kol a tah\u016f\ngame-round-start = Kolo { $round }.\ngame-round-end = Kolo { $round } dokon\u010deno.\ngame-turn-start = Tah hr\u00e1\u010de { $player }.\ngame-your-turn = V\u00e1\u0161 tah.\ngame-no-turn = Moment\u00e1ln\u011b nen\u00ed tah nikoho.\n\n# Zobrazen\u00ed sk\u00f3re\ngame-scores-header = Aktu\u00e1ln\u00ed sk\u00f3re:\ngame-score-line = { $player }: { $score } bod\u016f\ngame-final-scores-header = Kone\u010dn\u00e9 sk\u00f3re:\n\n# V\u00fdhra/prohra\ngame-winner = { $player } vyhr\u00e1v\u00e1!\ngame-winner-score = { $player } vyhr\u00e1v\u00e1 s { $score } body!\ngame-tiebreaker = Rem\u00edza! Rozhoduj\u00edc\u00ed kolo!\ngame-tiebreaker-players = Rem\u00edza mezi { $players }! Rozhoduj\u00edc\u00ed kolo!\ngame-eliminated = { $player } byl vy\u0159azen s { $score } body.\n\n# B\u011b\u017en\u00e9 mo\u017enosti\ngame-set-target-score = C\u00edlov\u00e9 sk\u00f3re: { $score }\ngame-enter-target-score = Zadejte c\u00edlov\u00e9 sk\u00f3re:\ngame-option-changed-target = C\u00edlov\u00e9 sk\u00f3re nastaveno na { $score }.\n\ngame-set-team-mode = T\u00fdmov\u00fd re\u017eim: { $mode }\ngame-select-team-mode = Vyberte t\u00fdmov\u00fd re\u017eim\ngame-option-changed-team = T\u00fdmov\u00fd re\u017eim nastaven na { $mode }.\ngame-team-mode-individual = Individu\u00e1ln\u00ed\ngame-team-mode-x-teams-of-y = { $num_teams } t\u00fdm\u016f po { $team_size }\n\n# Hodnoty booleovsk\u00fdch mo\u017enost\u00ed\noption-on = zapnuto\noption-off = vypnuto\n\n# Stavov\u00e9 okno\nstatus-box-closed = Informace o stavu uzav\u0159ena.\n\n# Konec hry\ngame-leave = Opustit hru\n\n# \u010casova\u010d kola\nround-timer-paused = { $player } pozastavil hru (stiskn\u011bte p pro start dal\u0161\u00edho kola).\nround-timer-resumed = \u010casova\u010d kola obnoven.\nround-timer-countdown = Dal\u0161\u00ed kolo za { $seconds }...\n\n# Kostky - dr\u017een\u00ed/uvol\u0148ov\u00e1n\u00ed kostek\ndice-keeping = Dr\u017een\u00ed { $value }.\ndice-rerolling = P\u0159ehozen\u00ed { $value }.\ndice-locked = Tato kostka je uzam\u010dena a nelze ji zm\u011bnit.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Rozd\u00e1v\u00e1n\u00ed (karetn\u00ed hry)\ngame-deal-counter = Rozd\u00e1n\u00ed { $current }/{ $total }.\ngame-you-deal = Rozd\u00e1v\u00e1te karty.\ngame-player-deals = { $player } rozd\u00e1v\u00e1 karty.\n\n# N\u00e1zvy karet\ncard-name = { $rank } { $suit }\nno-cards = \u017d\u00e1dn\u00e9 karty\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = \u010dern\u00e1\ncolor-black-m = \u010dern\u00fd\ncolor-black-f = \u010dern\u00e1\ncolor-blue = modr\u00e1\ncolor-blue-m = modr\u00fd\ncolor-blue-f = modr\u00e1\ncolor-brown = hn\u011bd\u00e1\ncolor-brown-m = hn\u011bd\u00fd\ncolor-brown-f = hn\u011bd\u00e1\ncolor-gray = \u0161ed\u00e1\ncolor-gray-m = \u0161ed\u00fd\ncolor-gray-f = \u0161ed\u00e1\ncolor-green = zelen\u00e1\ncolor-green-m = zelen\u00fd\ncolor-green-f = zelen\u00e1\ncolor-indigo = indigo\ncolor-indigo-m = indigo\ncolor-indigo-f = indigo\ncolor-orange = oran\u017eov\u00e1\ncolor-orange-m = oran\u017eov\u00fd\ncolor-orange-f = oran\u017eov\u00e1\ncolor-pink = r\u016f\u017eov\u00e1\ncolor-pink-m = r\u016f\u017eov\u00fd\ncolor-pink-f = r\u016f\u017eov\u00e1\ncolor-purple = purpurov\u00e1\ncolor-purple-m = purpurov\u00fd\ncolor-purple-f = purpurov\u00e1\ncolor-red = \u010derven\u00e1\ncolor-red-m = \u010derven\u00fd\ncolor-red-f = \u010derven\u00e1\ncolor-violet = fialov\u00e1\ncolor-violet-m = fialov\u00fd\ncolor-violet-f = fialov\u00e1\ncolor-white = b\u00edl\u00e1\ncolor-white-m = b\u00edl\u00fd\ncolor-white-f = b\u00edl\u00e1\ncolor-yellow = \u017elut\u00e1\ncolor-yellow-m = \u017elut\u00fd\ncolor-yellow-f = \u017elut\u00e1\n\n# N\u00e1zvy barev\nsuit-diamonds = k\u00e1rov\u00e9\nsuit-clubs = k\u0159\u00ed\u017eov\u00e9\nsuit-hearts = srdcov\u00e9\nsuit-spades = pikov\u00e9\n\n# N\u00e1zvy hodnot\nrank-ace = eso\nrank-ace-plural = esa\nrank-two = 2\nrank-two-plural = dvojky\nrank-three = 3\nrank-three-plural = trojky\nrank-four = 4\nrank-four-plural = \u010dty\u0159ky\nrank-five = 5\nrank-five-plural = p\u011btky\nrank-six = 6\nrank-six-plural = \u0161estky\nrank-seven = 7\nrank-seven-plural = sedmi\u010dky\nrank-eight = 8\nrank-eight-plural = osmi\u010dky\nrank-nine = 9\nrank-nine-plural = dev\u00edtky\nrank-ten = 10\nrank-ten-plural = des\u00edtky\nrank-jack = spodek\nrank-jack-plural = spodky\nrank-queen = d\u00e1ma\nrank-queen-plural = d\u00e1my\nrank-king = kr\u00e1l\nrank-king-plural = kr\u00e1lov\u00e9\n\n# Popisy pokerov\u00fdch rukou\npoker-high-card-with = { $high } nejvy\u0161\u0161\u00ed, s { $rest }\npoker-high-card = { $high } nejvy\u0161\u0161\u00ed\npoker-pair-with = P\u00e1r { $pair }, s { $rest }\npoker-pair = P\u00e1r { $pair }\npoker-two-pair-with = Dva p\u00e1ry, { $high } a { $low }, s { $kicker }\npoker-two-pair = Dva p\u00e1ry, { $high } a { $low }\npoker-trips-with = Trojice, { $trips }, s { $rest }\npoker-trips = Trojice, { $trips }\npoker-straight-high = { $high } vysok\u00e1 postupka\npoker-flush-high-with = { $high } vysok\u00fd flush, s { $rest }\npoker-full-house = Full house, { $trips } nad { $pair }\npoker-quads-with = \u010cty\u0159ice, { $quads }, s { $kicker }\npoker-quads = \u010cty\u0159ice, { $quads }\npoker-straight-flush-high = { $high } vysok\u00fd straight flush\npoker-unknown-hand = Nezn\u00e1m\u00e1 ruka\n\n# Chyby validace (spole\u010dn\u00e9 pro hry)\ngame-error-invalid-team-mode = Vybran\u00fd t\u00fdmov\u00fd re\u017eim nen\u00ed platn\u00fd pro aktu\u00e1ln\u00ed po\u010det hr\u00e1\u010d\u016f.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Po\u010d\u00e1te\u010dn\u00ed \u017eetony: { $count }\nholdem-enter-starting-chips = Zadejte po\u010d\u00e1te\u010dn\u00ed \u017eetony\nholdem-option-changed-starting-chips = Po\u010d\u00e1te\u010dn\u00ed \u017eetony nastaveny na { $count }.\n\nholdem-set-big-blind = Velk\u00fd blind: { $count }\nholdem-enter-big-blind = Zadejte velk\u00fd blind\nholdem-option-changed-big-blind = Velk\u00fd blind nastaven na { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Zadejte ante\nholdem-option-changed-ante = Ante nastaveno na { $count }.\n\nholdem-set-ante-start = Ante za\u010d\u00edn\u00e1 na \u00farovni: { $count }\nholdem-enter-ante-start = Zadejte \u00farove\u0148 blindu pro povolen\u00ed ante\nholdem-option-changed-ante-start = Po\u010d\u00e1te\u010dn\u00ed \u00farove\u0148 ante nastavena na { $count }.\n\nholdem-set-turn-timer = \u010casova\u010d tahu: { $mode }\nholdem-select-turn-timer = Vyberte \u010dasova\u010d tahu\nholdem-option-changed-turn-timer = \u010casova\u010d tahu nastaven na { $mode }.\n\nholdem-set-blind-timer = \u010casova\u010d blindu: { $mode }\nholdem-select-blind-timer = Vyberte \u010dasova\u010d blindu\nholdem-option-changed-blind-timer = \u010casova\u010d blindu nastaven na { $mode }.\n\nholdem-set-raise-mode = Re\u017eim zv\u00fd\u0161en\u00ed: { $mode }\nholdem-select-raise-mode = Vyberte re\u017eim zv\u00fd\u0161en\u00ed\nholdem-option-changed-raise-mode = Re\u017eim zv\u00fd\u0161en\u00ed nastaven na { $mode }.\n\nholdem-set-max-raises = Max. zv\u00fd\u0161en\u00ed: { $count }\nholdem-enter-max-raises = Zadejte max. zv\u00fd\u0161en\u00ed (0 pro neomezen\u00e9)\nholdem-option-changed-max-raises = Max. zv\u00fd\u0161en\u00ed nastaveno na { $count }.\n\nholdem-antes-posted = Ante vlo\u017eeny: { $amount }.\nholdem-blinds-posted = Blindy vlo\u017eeny: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arab\u0161tina\nlanguage-cs = \u010ce\u0161tina\nlanguage-de = N\u011bm\u010dina\nlanguage-en = Angli\u010dtina\nlanguage-es = \u0160pan\u011bl\u0161tina\nlanguage-fa = Per\u0161tina\nlanguage-fr = Francouz\u0161tina\nlanguage-hi = Hind\u0161tina\nlanguage-hr = Chorvat\u0161tina\nlanguage-hu = Ma\u010far\u0161tina\nlanguage-id = Indon\u00e9\u0161tina\nlanguage-it = Ital\u0161tina\nlanguage-ja = Japon\u0161tina\nlanguage-ko = Korej\u0161tina\nlanguage-mk = Makedon\u0161tina\nlanguage-mn = Mongol\u0161tina\nlanguage-nl = Nizozem\u0161tina\nlanguage-pl = Pol\u0161tina\nlanguage-pt = Portugal\u0161tina\nlanguage-ro = Rumun\u0161tina\nlanguage-ru = Ru\u0161tina\nlanguage-sk = Sloven\u0161tina\nlanguage-sl = Slovin\u0161tina\nlanguage-sr = Srb\u0161tina\nlanguage-sv = \u0160v\u00e9d\u0161tina\nlanguage-th = Thaj\u0161tina\nlanguage-tr = Ture\u010dtina\nlanguage-uk = Ukrajin\u0161tina\nlanguage-vi = Vietnam\u0161tina\nlanguage-zh = \u010c\u00edn\u0161tina\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (Czech)\n\n# Game name\ngame-name-leftrightcenter = Vlevo Vpravo St\u0159ed\n\n# Actions\nlrc-roll = Hodit { $count } { $count ->\n    [one] kostkou\n    [few] kostkami\n    [many] kostkami\n   *[other] kostkami\n}\n\n# Dice faces\nlrc-face-left = Vlevo\nlrc-face-right = Vpravo\nlrc-face-center = St\u0159ed\nlrc-face-dot = Te\u010dka\n\n# Game events\nlrc-roll-results = { $player } hodil { $results }.\nlrc-pass-left = { $player } p\u0159ed\u00e1v\u00e1 { $count } { $count ->\n    [one] \u017eeton\n    [few] \u017eetony\n    [many] \u017eeton\u016f\n   *[other] \u017eeton\u016f\n} hr\u00e1\u010di { $target }.\nlrc-pass-right = { $player } p\u0159ed\u00e1v\u00e1 { $count } { $count ->\n    [one] \u017eeton\n    [few] \u017eetony\n    [many] \u017eeton\u016f\n   *[other] \u017eeton\u016f\n} hr\u00e1\u010di { $target }.\nlrc-pass-center = { $player } vkl\u00e1d\u00e1 { $count } { $count ->\n    [one] \u017eeton\n    [few] \u017eetony\n    [many] \u017eeton\u016f\n   *[other] \u017eeton\u016f\n} do st\u0159edu.\nlrc-no-chips = { $player } nem\u00e1 \u017eetony na hozen\u00ed.\nlrc-center-pot = { $count } { $count ->\n    [one] \u017eeton\n    [few] \u017eetony\n    [many] \u017eeton\u016f\n   *[other] \u017eeton\u016f\n} ve st\u0159edu.\nlrc-player-chips = { $player } m\u00e1 nyn\u00ed { $count } { $count ->\n    [one] \u017eeton\n    [few] \u017eetony\n    [many] \u017eeton\u016f\n   *[other] \u017eeton\u016f\n}.\nlrc-winner = { $player } vyhr\u00e1v\u00e1 s { $count } { $count ->\n    [one] \u017eetonem\n    [few] \u017eetony\n    [many] \u017eetony\n   *[other] \u017eetony\n}!\n\n# Options\nlrc-set-starting-chips = Po\u010d\u00e1te\u010dn\u00ed \u017eetony: { $count }\nlrc-enter-starting-chips = Zadejte po\u010d\u00e1te\u010dn\u00ed \u017eetony:\nlrc-option-changed-starting-chips = Po\u010d\u00e1te\u010dn\u00ed \u017eetony nastaveny na { $count }.\n", "# Light Turret - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# N\u00e1zev hry\ngame-name-lightturret = Sv\u011bteln\u00e1 v\u011b\u017e\n\n# \u00davod\nlightturret-intro = Light Turret za\u010dala! Ka\u017ed\u00fd hr\u00e1\u010d m\u00e1 v\u011b\u017e s { $power } silou. St\u0159\u00edlej do v\u011b\u017ee pro z\u00edsk\u00e1n\u00ed sv\u011btla a minc\u00ed, ale pokud tv\u00e9 sv\u011btlo p\u0159ekro\u010d\u00ed tvou s\u00edlu, jsi vy\u0159azen! Kupuj vylep\u0161en\u00ed za mince pro zv\u00fd\u0161en\u00ed sv\u00e9 s\u00edly. Hr\u00e1\u010d s nejv\u00edce sv\u011btlem na konci vyhr\u00e1v\u00e1!\n\n# Akce\nlightturret-shoot = St\u0159elit do v\u011b\u017ee\nlightturret-upgrade = Koupit vylep\u0161en\u00ed (10 minc\u00ed)\nlightturret-check-stats = Zkontrolovat statistiky\n\n# V\u00fdsledky akc\u00ed\nlightturret-shoot-result = { $player } st\u0159\u00edl\u00ed do v\u011b\u017ee a z\u00edsk\u00e1v\u00e1 { $gain } sv\u011btla! V\u011b\u017e m\u00e1 te\u010f { $light } sv\u011btla.\nlightturret-coins-gained = { $player } z\u00edsk\u00e1v\u00e1 { $coins } { $coins ->\n    [one] minci\n    [few] mince\n    [many] mince\n   *[other] minc\u00ed\n}! { $player } m\u00e1 nyn\u00ed { $total } { $total ->\n    [one] minci\n    [few] mince\n    [many] mince\n   *[other] minc\u00ed\n}.\nlightturret-buys-upgrade = { $player } kupuje vylep\u0161en\u00ed s\u00edly!\nlightturret-power-gained = { $player } z\u00edsk\u00e1v\u00e1 { $gain } s\u00edly! { $player } m\u00e1 nyn\u00ed { $power } s\u00edly.\nlightturret-upgrade-accident = Vylep\u0161en\u00ed bylo n\u00e1hodn\u011b prolnuto s v\u011b\u017e\u00ed! V\u011b\u017e m\u00e1 nyn\u00ed { $light } sv\u011btla.\nlightturret-not-enough-coins = Nem\u00e1te dost minc\u00ed! Pot\u0159ebujete { $need } { $need ->\n    [one] minci\n    [few] mince\n    [many] mince\n   *[other] minc\u00ed\n}, ale m\u00e1te jen { $have }.\n\n# Vy\u0159azen\u00ed\nlightturret-eliminated = Sv\u011btlo je p\u0159\u00edli\u0161 siln\u00e9 pro du\u0161i hr\u00e1\u010de { $player }! { $player } je vy\u0159azen!\n\n# Statistiky\nlightturret-stats-alive = { $player }: { $power } s\u00edly, { $light } sv\u011btla, { $coins } minc\u00ed.\nlightturret-stats-eliminated = { $player }: vy\u0159azen s { $light } sv\u011btlem.\n\n# Konec hry\nlightturret-game-over = Konec hry!\nlightturret-final-alive = { $player } skon\u010dil se { $light } sv\u011btlem.\nlightturret-final-eliminated = { $player } byl vy\u0159azen se { $light } sv\u011btlem.\nlightturret-winner = { $player } vyhr\u00e1v\u00e1 s { $light } sv\u011btlem!\nlightturret-tie = Rem\u00edza na { $light } sv\u011btle!\n\n# Mo\u017enosti\nlightturret-set-starting-power = Po\u010d\u00e1te\u010dn\u00ed s\u00edla: { $power }\nlightturret-enter-starting-power = Zadejte po\u010d\u00e1te\u010dn\u00ed s\u00edlu:\nlightturret-option-changed-power = Po\u010d\u00e1te\u010dn\u00ed s\u00edla nastavena na { $power }.\nlightturret-set-max-rounds = Maximum kol: { $rounds }\nlightturret-enter-max-rounds = Zadejte maximum kol:\nlightturret-option-changed-rounds = Maximum kol nastaveno na { $rounds }.\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nlightturret-you-are-eliminated = Byli jste vy\u0159azeni.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Hlavn\u00ed UI zpr\u00e1vy pro PlayPalace\n\n# Kategorie her\ncategory-card-games = Karetn\u00ed hry\ncategory-dice-games = Hry s kostkami\ncategory-rb-play-center = RB Play Center\ncategory-poker = Poker\ncategory-uncategorized = Neza\u0159azen\u00e9\n\n# N\u00e1zvy menu\nmain-menu-title = Hlavn\u00ed menu\nplay-menu-title = Hr\u00e1t\ncategories-menu-title = Kategorie her\ntables-menu-title = Dostupn\u00e9 stoly\n\n# Polo\u017eky menu\nplay = Hr\u00e1t\nview-active-tables = Zobrazit aktivn\u00ed stoly\noptions = Mo\u017enosti\nlogout = Odhl\u00e1sit se\nback = Zp\u011bt\ngo-back = J\u00edt zp\u011bt\ncontext-menu = Kontextov\u00e9 menu.\nno-actions-available = \u017d\u00e1dn\u00e9 akce k dispozici.\ncreate-table = Vytvo\u0159it nov\u00fd st\u016fl\njoin-as-player = P\u0159ipojit se jako hr\u00e1\u010d\njoin-as-spectator = P\u0159ipojit se jako div\u00e1k\nleave-table = Opustit st\u016fl\nstart-game = Za\u010d\u00edt hru\nadd-bot = P\u0159idat bota\nremove-bot = Odebrat bota\nactions-menu = Menu akc\u00ed\nsave-table = Ulo\u017eit st\u016fl\nwhose-turn = \u010c\u00ed je tah\nwhos-at-table = Kdo je u stolu\ncheck-scores = Zkontrolovat sk\u00f3re\ncheck-scores-detailed = Podrobn\u00e9 sk\u00f3re\n\n# Zpr\u00e1vy o tahu\ngame-player-skipped = { $player } je p\u0159esko\u010den.\n\n# Zpr\u00e1vy o stolu\ntable-created = { $host } vytvo\u0159il nov\u00fd st\u016fl pro { $game }.\ntable-joined = { $player } se p\u0159ipojil ke stolu.\ntable-left = { $player } opustil st\u016fl.\nnew-host = { $player } je nyn\u00ed hostitelem.\nwaiting-for-players = \u010cek\u00e1 se na hr\u00e1\u010de. {$min} min, { $max } max.\ngame-starting = Hra za\u010d\u00edn\u00e1!\ntable-listing = St\u016fl hr\u00e1\u010de { $host } ({ $count } { $count ->\n    [one] u\u017eivatel\n    [few] u\u017eivatel\u00e9\n    [many] u\u017eivatele\n   *[other] u\u017eivatel\u016f\n})\ntable-listing-one = St\u016fl hr\u00e1\u010de { $host } ({ $count } u\u017eivatel)\ntable-listing-with = St\u016fl hr\u00e1\u010de { $host } ({ $count } { $count ->\n    [one] u\u017eivatel\n    [few] u\u017eivatel\u00e9\n    [many] u\u017eivatele\n   *[other] u\u017eivatel\u016f\n}) s { $members }\ntable-listing-game = { $game }: St\u016fl hr\u00e1\u010de { $host } ({ $count } { $count ->\n    [one] u\u017eivatel\n    [few] u\u017eivatel\u00e9\n    [many] u\u017eivatele\n   *[other] u\u017eivatel\u016f\n})\ntable-listing-game-one = { $game }: St\u016fl hr\u00e1\u010de { $host } ({ $count } u\u017eivatel)\ntable-listing-game-with = { $game }: St\u016fl hr\u00e1\u010de { $host } ({ $count } { $count ->\n    [one] u\u017eivatel\n    [few] u\u017eivatel\u00e9\n    [many] u\u017eivatele\n   *[other] u\u017eivatel\u016f\n}) s { $members }\ntable-not-exists = St\u016fl ji\u017e neexistuje.\ntable-full = St\u016fl je pln\u00fd.\nplayer-replaced-by-bot = { $player } ode\u0161el a byl nahrazen botem.\nplayer-took-over = { $player } p\u0159evzal kontrolu od bota.\nspectator-joined = P\u0159ipojil jste se ke stolu hr\u00e1\u010de { $host } jako div\u00e1k.\n\n# Re\u017eim div\u00e1ka\nspectate = Sledovat\nnow-playing = { $player } nyn\u00ed hraje.\nnow-spectating = { $player } nyn\u00ed sleduje.\nspectator-left = { $player } p\u0159estal sledovat.\n\n# Obecn\u00e9\nwelcome = V\u00edtejte v PlayPalace!\ngoodbye = Na shledanou!\n\n# Ozn\u00e1men\u00ed o p\u0159\u00edtomnosti u\u017eivatel\u016f\nuser-online = { $player } se p\u0159ipojil.\nuser-offline = { $player } se odpojil.\nuser-is-admin = { $player } je administr\u00e1tor PlayPalace.\nuser-is-server-owner = { $player } je vlastn\u00edk serveru PlayPalace.\nonline-users-none = \u017d\u00e1dn\u00ed u\u017eivatel\u00e9 online.\nonline-users-one = 1 u\u017eivatel: { $users }\nonline-users-many = { $count } { $count ->\n    [one] u\u017eivatel\n    [few] u\u017eivatel\u00e9\n    [many] u\u017eivatele\n   *[other] u\u017eivatel\u016f\n}: { $users }\nonline-user-not-in-game = Nen\u00ed ve h\u0159e\nonline-user-waiting-approval = \u010cek\u00e1 na schv\u00e1len\u00ed\n\n# Mo\u017enosti\nlanguage = Jazyk\nlanguage-option = Jazyk: { $language }\nlanguage-changed = Jazyk nastaven na { $language }.\n\n# Stavy booleovsk\u00fdch mo\u017enost\u00ed\noption-on = Zapnuto\noption-off = Vypnuto\n\n# Zvukov\u00e9 mo\u017enosti\nturn-sound-option = Zvuk tahu: { $status }\n\n# Mo\u017enosti kostek\nclear-kept-option = Vymazat dr\u017een\u00e9 kostky p\u0159i hodu: { $status }\ndice-keeping-style-option = Styl dr\u017een\u00ed kostek: { $style }\ndice-keeping-style-changed = Styl dr\u017een\u00ed kostek nastaven na { $style }.\ndice-keeping-style-indexes = Indexy kostek\ndice-keeping-style-values = Hodnoty kostek\n\n# Jm\u00e9na bot\u016f\ncancel = Zru\u0161it\nno-bot-names-available = \u017d\u00e1dn\u00e1 jm\u00e9na bot\u016f k dispozici.\nselect-bot-name = Vyberte jm\u00e9no pro bota\nenter-bot-name = Zadejte jm\u00e9no bota\nno-options-available = \u017d\u00e1dn\u00e9 mo\u017enosti k dispozici.\nno-scores-available = \u017d\u00e1dn\u00e9 sk\u00f3re k dispozici.\n\n# Odhad trv\u00e1n\u00ed\nestimate-duration = Odhadnout trv\u00e1n\u00ed\nestimate-computing = V\u00fdpo\u010det odhadovan\u00e9ho trv\u00e1n\u00ed hry...\nestimate-result = Pr\u016fm\u011br bota: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Odhadovan\u00fd \u010das pro lidi: { $human_time }.\nestimate-error = Nelze odhadnout trv\u00e1n\u00ed.\nestimate-already-running = Odhad trv\u00e1n\u00ed ji\u017e b\u011b\u017e\u00ed.\n\n# Ulo\u017een\u00ed/Obnoven\u00ed\nsaved-tables = Ulo\u017een\u00e9 stoly\nno-saved-tables = Nem\u00e1te \u017e\u00e1dn\u00e9 ulo\u017een\u00e9 stoly.\nno-active-tables = \u017d\u00e1dn\u00e9 aktivn\u00ed stoly.\nrestore-table = Obnovit\ndelete-saved-table = Smazat\nsaved-table-deleted = Ulo\u017een\u00fd st\u016fl smaz\u00e1n.\nmissing-players = Nelze obnovit: tito hr\u00e1\u010di nejsou dostupn\u00ed: { $players }\ntable-restored = St\u016fl obnoven! V\u0161ichni hr\u00e1\u010di byli p\u0159eneseni.\ntable-saved-destroying = St\u016fl ulo\u017een! N\u00e1vrat do hlavn\u00edho menu.\ngame-type-not-found = Typ hry ji\u017e neexistuje.\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\naction-not-your-turn = Nen\u00ed v\u00e1\u0161 tah.\naction-not-playing = Hra neza\u010dala.\naction-spectator = Div\u00e1ci to nemohou d\u011blat.\naction-not-host = Pouze hostitel to m\u016f\u017ee ud\u011blat.\naction-game-in-progress = Nelze ud\u011blat, kdy\u017e hra prob\u00edh\u00e1.\naction-need-more-players = Je pot\u0159eba v\u00edce hr\u00e1\u010d\u016f ke startu.\naction-table-full = St\u016fl je pln\u00fd.\naction-no-bots = Nejsou \u017e\u00e1dn\u00ed boti k odebr\u00e1n\u00ed.\naction-bots-cannot = Boti to nemohou d\u011blat.\naction-no-scores = \u017d\u00e1dn\u00e9 sk\u00f3re je\u0161t\u011b nen\u00ed k dispozici.\n\n# Akce kostek\ndice-not-rolled = Je\u0161t\u011b jste nehr\u00e1li.\ndice-locked = Tato kostka je uzam\u010dena.\ndice-no-dice = \u017d\u00e1dn\u00e9 kostky k dispozici.\n\n# Hern\u00ed akce\ngame-turn-start = Tah hr\u00e1\u010de { $player }.\ngame-no-turn = Moment\u00e1ln\u011b nen\u00ed tah nikoho.\ntable-no-players = \u017d\u00e1dn\u00ed hr\u00e1\u010di.\ntable-players-one = { $count } hr\u00e1\u010d: { $players }.\ntable-players-many = { $count } { $count ->\n    [one] hr\u00e1\u010d\n    [few] hr\u00e1\u010di\n    [many] hr\u00e1\u010de\n   *[other] hr\u00e1\u010d\u016f\n}: { $players }.\ntable-spectators = Div\u00e1ci: { $spectators }.\ngame-leave = Odej\u00edt\ngame-over = Konec hry\ngame-final-scores = Kone\u010dn\u00e9 sk\u00f3re\ngame-points = { $count } { $count ->\n    [one] bod\n    [few] body\n    [many] bodu\n   *[other] bod\u016f\n}\nstatus-box-closed = Zav\u0159eno.\nplay = Hr\u00e1t\n\n# \u017deb\u0159\u00ed\u010dky\nleaderboards = \u017deb\u0159\u00ed\u010dky\nleaderboards-menu-title = \u017deb\u0159\u00ed\u010dky\nleaderboards-select-game = Vyberte hru pro zobrazen\u00ed jej\u00edho \u017eeb\u0159\u00ed\u010dku\nleaderboard-no-data = Pro tuto hru zat\u00edm nejsou \u017e\u00e1dn\u00e1 data \u017eeb\u0159\u00ed\u010dku.\n\n# Typy \u017eeb\u0159\u00ed\u010dk\u016f\nleaderboard-type-wins = Vedouc\u00ed ve v\u00fdhr\u00e1ch\nleaderboard-type-rating = Hodnocen\u00ed dovednost\u00ed\nleaderboard-type-total-score = Celkov\u00e9 sk\u00f3re\nleaderboard-type-high-score = Nejvy\u0161\u0161\u00ed sk\u00f3re\nleaderboard-type-games-played = Odehran\u00e9 hry\nleaderboard-type-avg-points-per-turn = Pr\u016fm\u011brn\u00e9 body za tah\nleaderboard-type-best-single-turn = Nejlep\u0161\u00ed jeden tah\nleaderboard-type-score-per-round = Sk\u00f3re za kolo\n\n# Hlavi\u010dky \u017eeb\u0159\u00ed\u010dk\u016f\nleaderboard-wins-header = { $game } - Vedouc\u00ed ve v\u00fdhr\u00e1ch\nleaderboard-total-score-header = { $game } - Celkov\u00e9 sk\u00f3re\nleaderboard-high-score-header = { $game } - Nejvy\u0161\u0161\u00ed sk\u00f3re\nleaderboard-games-played-header = { $game } - Odehran\u00e9 hry\nleaderboard-rating-header = { $game } - Hodnocen\u00ed dovednost\u00ed\nleaderboard-avg-points-header = { $game } - Pr\u016fm\u011brn\u00e9 body za tah\nleaderboard-best-turn-header = { $game } - Nejlep\u0161\u00ed jeden tah\nleaderboard-score-per-round-header = { $game } - Sk\u00f3re za kolo\n\n# Polo\u017eky \u017eeb\u0159\u00ed\u010dku\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] v\u00fdhra\n    [few] v\u00fdhry\n    [many] v\u00fdhry\n   *[other] v\u00fdher\n} { $losses } { $losses ->\n    [one] prohra\n    [few] prohry\n    [many] prohry\n   *[other] proher\n}, { $percentage }% \u00fasp\u011b\u0161nost\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } pr\u016fm\u011br\nleaderboard-games-entry = { $rank }. { $player }: { $value } her\n\n# Statistiky hr\u00e1\u010de\nleaderboard-player-stats = Va\u0161e statistiky: { $wins } v\u00fdher, { $losses } proher ({ $percentage }% \u00fasp\u011b\u0161nost)\nleaderboard-no-player-stats = Tuto hru jste je\u0161t\u011b nehr\u00e1l.\n\n# \u017deb\u0159\u00ed\u010dek hodnocen\u00ed dovednost\u00ed\nleaderboard-no-ratings = Pro tuto hru zat\u00edm nejsou \u017e\u00e1dn\u00e1 data hodnocen\u00ed.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } hodnocen\u00ed ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Va\u0161e hodnocen\u00ed: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Pro tuto hru zat\u00edm nem\u00e1te hodnocen\u00ed.\n\n# Menu Moje statistiky\nmy-stats = Moje statistiky\nmy-stats-select-game = Vyberte hru pro zobrazen\u00ed va\u0161ich statistik\nmy-stats-no-data = Tuto hru jste je\u0161t\u011b nehr\u00e1l.\nmy-stats-no-games = Zat\u00edm jste nehr\u00e1li \u017e\u00e1dn\u00e9 hry.\nmy-stats-header = { $game } - Va\u0161e statistiky\nmy-stats-wins = V\u00fdhry: { $value }\nmy-stats-losses = Prohry: { $value }\nmy-stats-winrate = \u00dasp\u011b\u0161nost: { $value }%\nmy-stats-games-played = Odehran\u00e9 hry: { $value }\nmy-stats-total-score = Celkov\u00e9 sk\u00f3re: { $value }\nmy-stats-high-score = Nejvy\u0161\u0161\u00ed sk\u00f3re: { $value }\nmy-stats-rating = Hodnocen\u00ed dovednost\u00ed: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Zat\u00edm \u017e\u00e1dn\u00e9 hodnocen\u00ed dovednost\u00ed\nmy-stats-avg-per-turn = Pr\u016fm\u011brn\u00e9 body za tah: { $value }\nmy-stats-best-turn = Nejlep\u0161\u00ed jeden tah: { $value }\n\n# Syst\u00e9m p\u0159edpov\u011bd\u00ed\npredict-outcomes = P\u0159edpov\u011bd\u011bt v\u00fdsledky\npredict-header = P\u0159edpov\u011bzen\u00e9 v\u00fdsledky (podle hodnocen\u00ed dovednost\u00ed)\npredict-entry = { $rank }. { $player } (hodnocen\u00ed: { $rating })\npredict-entry-2p = { $rank }. { $player } (hodnocen\u00ed: { $rating }, { $probability }% \u0161ance na v\u00fdhru)\npredict-unavailable = P\u0159edpov\u011bdi podle hodnocen\u00ed nejsou k dispozici.\npredict-need-players = Pro p\u0159edpov\u011bdi jsou pot\u0159eba alespo\u0148 2 lid\u0161t\u00ed hr\u00e1\u010di.\naction-need-more-humans = Je pot\u0159eba v\u00edce lidsk\u00fdch hr\u00e1\u010d\u016f.\nconfirm-leave-game = Opravdu chcete opustit st\u016fl?\nconfirm-yes = Ano\nconfirm-no = Ne\n\n# Administrativa\nadministration = Administrativa\nadmin-menu-title = Administrativa\n\n# Schvalov\u00e1n\u00ed \u00fa\u010dt\u016f\naccount-approval = Schvalov\u00e1n\u00ed \u00fa\u010dt\u016f\naccount-approval-menu-title = Schvalov\u00e1n\u00ed \u00fa\u010dt\u016f\nno-pending-accounts = \u017d\u00e1dn\u00e9 \u010dekaj\u00edc\u00ed \u00fa\u010dty.\napprove-account = Schv\u00e1lit\ndecline-account = Odm\u00edtnout\naccount-approved = \u00da\u010det hr\u00e1\u010de { $player } byl schv\u00e1len.\naccount-declined = \u00da\u010det hr\u00e1\u010de { $player } byl odm\u00edtnut a smaz\u00e1n.\n\n# \u010cek\u00e1n\u00ed na schv\u00e1len\u00ed (zobrazeno neschv\u00e1len\u00fdm u\u017eivatel\u016fm)\nwaiting-for-approval = V\u00e1\u0161 \u00fa\u010det \u010dek\u00e1 na schv\u00e1len\u00ed administr\u00e1torem.\naccount-approved-welcome = V\u00e1\u0161 \u00fa\u010det byl schv\u00e1len! V\u00edtejte v PlayPalace!\naccount-declined-goodbye = Va\u0161e \u017e\u00e1dost o \u00fa\u010det byla odm\u00edtnuta.\n    D\u016fvod:\naccount-banned = V\u00e1\u0161 \u00fa\u010det je zablokov\u00e1n a nelze k n\u011bmu p\u0159istupovat.\n\n# Chyby p\u0159i p\u0159ihl\u00e1\u0161en\u00ed\nincorrect-username = Zadan\u00e9 u\u017eivatelsk\u00e9 jm\u00e9no neexistuje.\nincorrect-password = Zadan\u00e9 heslo je nespr\u00e1vn\u00e9.\nalready-logged-in = Tento \u00fa\u010det je ji\u017e p\u0159ihl\u00e1\u0161en.\n\n# Ov\u011b\u0159en\u00ed p\u0159ihla\u0161ovac\u00edch \u00fadaj\u016f\ncredential-username-length = U\u017eivatelsk\u00e9 jm\u00e9no mus\u00ed m\u00edt mezi { $min } a { $max } znaky.\ncredential-password-length = Heslo mus\u00ed m\u00edt mezi { $min } a { $max } znaky.\n\n# Omezen\u00ed po\u010dtu po\u017eadavk\u016f\nrate-limit-login-ip = P\u0159\u00edli\u0161 mnoho pokus\u016f o p\u0159ihl\u00e1\u0161en\u00ed z t\u00e9to adresy. Po\u010dkejte pros\u00edm a zkuste to znovu.\nrate-limit-login-user = P\u0159\u00edli\u0161 mnoho ne\u00fasp\u011b\u0161n\u00fdch pokus\u016f o p\u0159ihl\u00e1\u0161en\u00ed pro toto u\u017eivatelsk\u00e9 jm\u00e9no. Po\u010dkejte pros\u00edm a zkuste to znovu.\nrate-limit-registration = P\u0159\u00edli\u0161 mnoho pokus\u016f o registraci z t\u00e9to adresy. Po\u010dkejte pros\u00edm a zkuste to znovu.\nrate-limit-refresh = P\u0159\u00edli\u0161 mnoho pokus\u016f o obnoven\u00ed z t\u00e9to adresy. Po\u010dkejte pros\u00edm a zkuste to znovu.\n\n# Chyby relace a ov\u011b\u0159en\u00ed\naccount-not-found = \u00da\u010det nebyl nalezen.\nsession-expired = Relace vypr\u0161ela. P\u0159ihlaste se pros\u00edm znovu.\nsession-token-mismatch = Token relace neodpov\u00edd\u00e1 u\u017eivatelsk\u00e9mu jm\u00e9nu.\nrefresh-token-expired = Token obnovy vypr\u0161el. P\u0159ihlaste se pros\u00edm znovu.\nrefresh-token-mismatch = Token obnovy neodpov\u00edd\u00e1 u\u017eivatelsk\u00e9mu jm\u00e9nu.\n\n# Registrace\nregistration-success = Registrace prob\u011bhla \u00fasp\u011b\u0161n\u011b! V\u00e1\u0161 \u00fa\u010det \u010dek\u00e1 na schv\u00e1len\u00ed.\nregistration-username-taken = U\u017eivatelsk\u00e9 jm\u00e9no je ji\u017e obsazeno. Zvolte pros\u00edm jin\u00e9 u\u017eivatelsk\u00e9 jm\u00e9no.\n\n# Z\u00e1lo\u017en\u00ed hodnota p\u0159edvolby\npref-invalid-value = Neplatn\u00fd v\u00fdb\u011br, pou\u017e\u00edv\u00e1 se v\u00fdchoz\u00ed hodnota.\n\n# D\u016fvod odm\u00edtnut\u00ed\ndecline-reason-prompt = Zadejte d\u016fvod odm\u00edtnut\u00ed (nebo stiskn\u011bte Escape pro zru\u0161en\u00ed):\naccount-action-empty-reason = Nebyl uveden \u017e\u00e1dn\u00fd d\u016fvod.\n\n# Ozn\u00e1men\u00ed pro adminy o \u017e\u00e1dostech o \u00fa\u010dty\naccount-request = \u017e\u00e1dost o \u00fa\u010det\naccount-action = akce s \u00fa\u010dtem provedena\n\n# Pov\u00fd\u0161en\u00ed/degradace admina\npromote-admin = Pov\u00fd\u0161it na admina\ndemote-admin = Odebrat admina\npromote-admin-menu-title = Pov\u00fd\u0161it na admina\ndemote-admin-menu-title = Odebrat admina\nno-users-to-promote = \u017d\u00e1dn\u00ed u\u017eivatel\u00e9 k dispozici pro pov\u00fd\u0161en\u00ed.\nno-admins-to-demote = \u017d\u00e1dn\u00ed admini k dispozici pro odebr\u00e1n\u00ed.\nconfirm-promote = Opravdu chcete pov\u00fd\u0161it { $player } na admina?\nconfirm-demote = Opravdu chcete odebrat { $player } z admin\u016f?\nbroadcast-to-all = Ozn\u00e1mit v\u0161em u\u017eivatel\u016fm\nbroadcast-to-admins = Ozn\u00e1mit pouze admin\u016fm\nbroadcast-to-nobody = Ti\u0161e (\u017e\u00e1dn\u00e9 ozn\u00e1men\u00ed)\npromote-announcement = { $player } byl pov\u00fd\u0161en na admina!\npromote-announcement-you = Byli jste pov\u00fd\u0161eni na admina!\ndemote-announcement = { $player } byl odebr\u00e1n z admin\u016f.\ndemote-announcement-you = Byli jste odebr\u00e1ni z admin\u016f.\nnot-admin-anymore = Ji\u017e nejste admin a nem\u016f\u017eete prov\u00e9st tuto akci.\nnot-server-owner = Pouze vlastn\u00edk serveru m\u016f\u017ee prov\u00e9st tuto akci.\n\n# P\u0159evod vlastnictv\u00ed serveru\ntransfer-ownership = P\u0159ev\u00e9st vlastnictv\u00ed\ntransfer-ownership-menu-title = P\u0159ev\u00e9st vlastnictv\u00ed\nno-admins-for-transfer = \u017d\u00e1dn\u00ed admini k dispozici pro p\u0159evod vlastnictv\u00ed.\nconfirm-transfer-ownership = Opravdu chcete p\u0159ev\u00e9st vlastnictv\u00ed serveru na { $player }? Budete degradov\u00e1ni na admina.\ntransfer-ownership-announcement = { $player } je nyn\u00ed vlastn\u00edk serveru Play Palace!\ntransfer-ownership-announcement-you = Nyn\u00ed jste vlastn\u00edk serveru Play Palace!\n\n# Blokov\u00e1n\u00ed u\u017eivatel\u016f\nban-user = Zablokovat u\u017eivatele\nunban-user = Odblokovat u\u017eivatele\nno-users-to-ban = \u017d\u00e1dn\u00ed u\u017eivatel\u00e9 k dispozici pro zablokov\u00e1n\u00ed.\nno-users-to-unban = \u017d\u00e1dn\u00ed zablokovan\u00ed u\u017eivatel\u00e9 k odblokov\u00e1n\u00ed.\nconfirm-ban = Opravdu chcete zablokovat { $player }?\nconfirm-unban = Opravdu chcete odblokovat { $player }?\nban-reason-prompt = Zadejte d\u016fvod zablokov\u00e1n\u00ed (voliteln\u00e9):\nunban-reason-prompt = Zadejte d\u016fvod odblokov\u00e1n\u00ed (voliteln\u00e9):\nuser-banned = { $player } byl zablokov\u00e1n.\nuser-unbanned = { $player } byl odblokov\u00e1n.\nyou-have-been-banned = Byli jste zablokov\u00e1ni na tomto serveru.\n    D\u016fvod:\nyou-have-been-unbanned = Byli jste odblokov\u00e1ni na tomto serveru.\n    D\u016fvod:\nban-no-reason = Nebyl uveden \u017e\u00e1dn\u00fd d\u016fvod.\n\n# Virtu\u00e1ln\u00ed boti (pouze vlastn\u00edk serveru)\nvirtual-bots = Virtu\u00e1ln\u00ed boti\nvirtual-bots-fill = Naplnit server\nvirtual-bots-clear = Vymazat v\u0161echny boty\nvirtual-bots-status = Stav\nvirtual-bots-clear-confirm = Opravdu chcete vymazat v\u0161echny virtu\u00e1ln\u00ed boty? T\u00edm se tak\u00e9 zni\u010d\u00ed v\u0161echny stoly, ve kter\u00fdch jsou.\nvirtual-bots-not-available = Virtu\u00e1ln\u00ed boti nejsou k dispozici.\nvirtual-bots-filled = P\u0159id\u00e1no { $added } virtu\u00e1ln\u00edch bot\u016f. { $online } je nyn\u00ed online.\nvirtual-bots-already-filled = V\u0161ichni virtu\u00e1ln\u00ed boti z konfigurace jsou ji\u017e aktivn\u00ed.\nvirtual-bots-cleared = Vymaz\u00e1no { $bots } virtu\u00e1ln\u00edch bot\u016f a zni\u010deno { $tables } { $tables ->\n    [one] st\u016fl\n    [few] stoly\n    [many] stolu\n   *[other] stol\u016f\n}.\nvirtual-bot-table-closed = St\u016fl uzav\u0159en administr\u00e1torem.\nvirtual-bots-none-to-clear = \u017d\u00e1dn\u00ed virtu\u00e1ln\u00ed boti k vymaz\u00e1n\u00ed.\nvirtual-bots-status-report = Virtu\u00e1ln\u00ed boti: { $total } celkem, { $online } online, { $offline } offline, { $in_game } ve h\u0159e.\nvirtual-bots-guided-overview = Veden\u00e9 stoly\nvirtual-bots-groups-overview = Skupiny bot\u016f\nvirtual-bots-profiles-overview = Profily\nvirtual-bots-guided-header = Veden\u00e9 stoly: { $count } pravidel. Alokace: { $allocation }, z\u00e1lo\u017en\u00ed: { $fallback }, v\u00fdchoz\u00ed profil: { $default_profile }.\nvirtual-bots-guided-empty = Nejsou nakonfigurov\u00e1na \u017e\u00e1dn\u00e1 pravidla pro veden\u00e9 stoly.\nvirtual-bots-guided-status-active = aktivn\u00ed\nvirtual-bots-guided-status-inactive = neaktivn\u00ed\nvirtual-bots-guided-table-linked = propojeno se stolem { $table_id } (hostitel { $host }, hr\u00e1\u010di { $players }, lid\u00e9 { $humans })\nvirtual-bots-guided-table-stale = st\u016fl { $table_id } chyb\u00ed na serveru\nvirtual-bots-guided-table-unassigned = moment\u00e1ln\u011b nen\u00ed sledov\u00e1n \u017e\u00e1dn\u00fd st\u016fl\nvirtual-bots-guided-next-change = dal\u0161\u00ed zm\u011bna za { $ticks } tik\u016f\nvirtual-bots-guided-no-schedule = \u017e\u00e1dn\u00e9 pl\u00e1novac\u00ed okno\nvirtual-bots-guided-warning = \u26a0 nedostate\u010dn\u011b napln\u011bno\nvirtual-bots-guided-line = { $table }: hra { $game }, priorita { $priority }, boti { $assigned } (min { $min_bots }, max { $max_bots }), \u010dekaj\u00edc\u00ed { $waiting }, nedostupn\u00ed { $unavailable }, stav { $status }, profil { $profile }, skupiny { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Skupiny bot\u016f: { $count } zna\u010dek, { $bots } nakonfigurovan\u00fdch bot\u016f.\nvirtual-bots-groups-empty = Nejsou definov\u00e1ny \u017e\u00e1dn\u00e9 skupiny bot\u016f.\nvirtual-bots-groups-line = { $group }: profil { $profile }, boti { $total } (online { $online }, \u010dekaj\u00edc\u00ed { $waiting }, ve h\u0159e { $in_game }, offline { $offline }), pravidla { $rules }.\nvirtual-bots-groups-no-rules = \u017e\u00e1dn\u00e1\nvirtual-bots-no-profile = v\u00fdchoz\u00ed\nvirtual-bots-profile-inherit-default = d\u011bd\u00ed v\u00fdchoz\u00ed profil\nvirtual-bots-profiles-header = Profily: { $count } definov\u00e1no (v\u00fdchoz\u00ed: { $default_profile }).\nvirtual-bots-profiles-empty = Nejsou definov\u00e1ny \u017e\u00e1dn\u00e9 profily.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bot\u016f) p\u0159eps\u00e1n\u00ed: { $overrides }.\nvirtual-bots-profiles-no-overrides = d\u011bd\u00ed z\u00e1kladn\u00ed konfiguraci\n\nlocalization-in-progress-try-again = Lokalizace se st\u00e1le na\u010d\u00edt\u00e1. Zkuste to pros\u00edm za minutu znovu.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# Informace o h\u0159e\ngame-name-midnight = 1-4-24\nmidnight-category = Hry s kostkami\n\n# Akce\nmidnight-roll = Hodit kostkami\nmidnight-keep-die = Dr\u017eet { $value }\nmidnight-bank = Ulo\u017eit\n\n# Hern\u00ed ud\u00e1losti\nmidnight-turn-start = Tah hr\u00e1\u010de { $player }.\nmidnight-you-rolled = Hodil jste: { $dice }.\nmidnight-player-rolled = { $player } hodil: { $dice }.\n\n# Dr\u017een\u00ed kostek\nmidnight-you-keep = Dr\u017e\u00edte { $die }.\nmidnight-player-keeps = { $player } dr\u017e\u00ed { $die }.\nmidnight-you-unkeep = Uvol\u0148ujete { $die }.\nmidnight-player-unkeeps = { $player } uvol\u0148uje { $die }.\n\n# Stav tahu\nmidnight-you-have-kept = Dr\u017een\u00e9 kostky: { $kept }. Zb\u00fdvaj\u00edc\u00ed hody: { $remaining }.\nmidnight-player-has-kept = { $player } dr\u017e\u00ed: { $kept }. Zb\u00fdv\u00e1 { $remaining } { $remaining ->\n    [one] kostka\n    [few] kostky\n    [many] kostky\n   *[other] kostek\n}.\n\n# Sk\u00f3rov\u00e1n\u00ed\nmidnight-you-scored = Z\u00edskal jste { $score } bod\u016f.\nmidnight-scored = { $player } z\u00edskal { $score } bod\u016f.\nmidnight-you-disqualified = Nem\u00e1te ob\u011b 1 a 4. Diskvalifikov\u00e1n!\nmidnight-player-disqualified = { $player } nem\u00e1 ob\u011b 1 a 4. Diskvalifikov\u00e1n!\n\n# V\u00fdsledky kola\nmidnight-round-winner = { $player } vyhr\u00e1v\u00e1 kolo!\nmidnight-round-tie = Rem\u00edza v kole mezi { $players }.\nmidnight-all-disqualified = V\u0161ichni hr\u00e1\u010di diskvalifikov\u00e1ni! \u017d\u00e1dn\u00fd v\u00edt\u011bz tohoto kola.\n\n# V\u00edt\u011bz hry\nmidnight-game-winner = { $player } vyhr\u00e1v\u00e1 hru s { $wins } { $wins ->\n    [one] v\u00fdhrou\n    [few] v\u00fdhrami\n    [many] v\u00fdhry\n   *[other] v\u00fdhrami\n} kol!\nmidnight-game-tie = Rem\u00edza! { $players } ka\u017ed\u00fd vyhr\u00e1l { $wins } { $wins ->\n    [one] kolo\n    [few] kola\n    [many] kola\n   *[other] kol\n}.\n\n# Mo\u017enosti\nmidnight-set-rounds = Po\u010det kol: { $rounds }\nmidnight-enter-rounds = Zadejte po\u010det kol:\nmidnight-option-changed-rounds = Po\u010det kol zm\u011bn\u011bn na { $rounds }\n\n# D\u016fvody zak\u00e1z\u00e1n\u00ed\nmidnight-need-to-roll = Mus\u00edte nejprve hodit kostkami.\nmidnight-no-dice-to-keep = \u017d\u00e1dn\u00e9 dostupn\u00e9 kostky k dr\u017een\u00ed.\nmidnight-must-keep-one = Mus\u00edte dr\u017eet alespo\u0148 jednu kostku p\u0159i ka\u017ed\u00e9m hodu.\nmidnight-must-roll-first = Mus\u00edte nejprve hodit kostkami.\nmidnight-keep-all-first = Mus\u00edte dr\u017eet v\u0161echny kostky p\u0159ed ulo\u017een\u00edm.\n", "# Mile by Mile - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# N\u00e1zev hry\ngame-name-milebymile = Mile by Mile\n\n# Hern\u00ed mo\u017enosti\nmilebymile-set-distance = Vzd\u00e1lenost z\u00e1vodu: { $miles } mil\nmilebymile-enter-distance = Zadejte vzd\u00e1lenost z\u00e1vodu (300-3000)\nmilebymile-set-winning-score = V\u00edt\u011bzn\u00e9 sk\u00f3re: { $score } bod\u016f\nmilebymile-enter-winning-score = Zadejte v\u00edt\u011bzn\u00e9 sk\u00f3re (1000-10000)\nmilebymile-toggle-perfect-crossing = Vy\u017eadovat p\u0159esn\u00fd c\u00edl: { $enabled }\nmilebymile-toggle-stacking = Povolit skl\u00e1d\u00e1n\u00ed \u00fatok\u016f: { $enabled }\nmilebymile-toggle-reshuffle = Zam\u00edchat odhazovac\u00ed bal\u00ed\u010dek: { $enabled }\nmilebymile-toggle-karma = Pravidlo karmy: { $enabled }\nmilebymile-set-rig = \u00daprava bal\u00ed\u010dku: { $rig }\nmilebymile-select-rig = Vyberte mo\u017enost \u00fapravy bal\u00ed\u010dku\n\n# Ozn\u00e1men\u00ed zm\u011bn mo\u017enost\u00ed\nmilebymile-option-changed-distance = Vzd\u00e1lenost z\u00e1vodu nastavena na { $miles } mil.\nmilebymile-option-changed-winning = V\u00edt\u011bzn\u00e9 sk\u00f3re nastaveno na { $score } bod\u016f.\nmilebymile-option-changed-crossing = Vy\u017eadovat p\u0159esn\u00fd c\u00edl { $enabled }.\nmilebymile-option-changed-stacking = Povolit skl\u00e1d\u00e1n\u00ed \u00fatok\u016f { $enabled }.\nmilebymile-option-changed-reshuffle = Zam\u00edchat odhazovac\u00ed bal\u00ed\u010dek { $enabled }.\nmilebymile-option-changed-karma = Pravidlo karmy { $enabled }.\nmilebymile-option-changed-rig = \u00daprava bal\u00ed\u010dku nastavena na { $rig }.\n\n# Stav\nmilebymile-status = { $name }: { $points } bod\u016f, { $miles } mil, Probl\u00e9my: { $problems }, Bezpe\u010dnosti: { $safeties }\n\n# Akce s kartami\nmilebymile-no-matching-safety = Nem\u00e1te odpov\u00eddaj\u00edc\u00ed bezpe\u010dnostn\u00ed kartu!\nmilebymile-cant-play = Nem\u016f\u017eete hr\u00e1t { $card }, proto\u017ee { $reason }.\nmilebymile-no-card-selected = Nebyla vybr\u00e1na \u017e\u00e1dn\u00e1 karta k odhozen\u00ed.\nmilebymile-no-valid-targets = \u017d\u00e1dn\u00e9 platn\u00e9 c\u00edle pro toto nebezpe\u010d\u00ed!\nmilebymile-you-drew = L\u00edzl jste: { $card }\nmilebymile-discards = { $player } odhazuje kartu.\nmilebymile-select-target = Vyberte c\u00edl\n\n# Hr\u00e1n\u00ed vzd\u00e1lenosti\nmilebymile-plays-distance-individual = { $player } hraje { $distance } mil a je nyn\u00ed na { $total } mil\u00edch.\nmilebymile-plays-distance-team = { $player } hraje { $distance } mil; jeho t\u00fdm je nyn\u00ed na { $total } mil\u00edch.\n\n# Dokon\u010den\u00ed cesty\nmilebymile-journey-complete-perfect-individual = { $player } dokon\u010dil cestu s dokonal\u00fdm p\u0159echodem!\nmilebymile-journey-complete-perfect-team = T\u00fdm { $team } dokon\u010dil cestu s dokonal\u00fdm p\u0159echodem!\nmilebymile-journey-complete-individual = { $player } dokon\u010dil cestu!\nmilebymile-journey-complete-team = T\u00fdm { $team } dokon\u010dil cestu!\n\n# Hr\u00e1n\u00ed nebezpe\u010d\u00ed\nmilebymile-plays-hazard-individual = { $player } hraje { $card } na { $target }.\nmilebymile-plays-hazard-team = { $player } hraje { $card } na t\u00fdm { $team }.\n\n# Hr\u00e1n\u00ed n\u00e1prav/bezpe\u010dnost\u00ed\nmilebymile-plays-card = { $player } hraje { $card }.\nmilebymile-plays-dirty-trick = { $player } hraje { $card } jako \u0160pinav\u00fd trik!\n\n# Bal\u00ed\u010dek\nmilebymile-deck-reshuffled = Odhazovac\u00ed bal\u00ed\u010dek zam\u00edch\u00e1n zp\u011bt do bal\u00ed\u010dku.\n\n# Z\u00e1vod\nmilebymile-new-race = Za\u010d\u00edn\u00e1 nov\u00fd z\u00e1vod!\nmilebymile-race-complete = Z\u00e1vod dokon\u010den! Po\u010d\u00edt\u00e1n\u00ed sk\u00f3re...\nmilebymile-earned-points = { $name } z\u00edskal { $score } bod\u016f v tomto z\u00e1vod\u011b: { $breakdown }.\nmilebymile-total-scores = Celkov\u00e1 sk\u00f3re:\nmilebymile-team-score = { $name }: { $score } bod\u016f\n\n# Rozlo\u017een\u00ed sk\u00f3re\nmilebymile-from-distance = { $miles } z ujet\u00e9 vzd\u00e1lenosti\nmilebymile-from-trip = { $points } za dokon\u010den\u00ed cesty\nmilebymile-from-perfect = { $points } za dokonal\u00fd p\u0159echod\nmilebymile-from-safe = { $points } za bezpe\u010dnou cestu\nmilebymile-from-shutout = { $points } za vynulov\u00e1n\u00ed\nmilebymile-from-safeties = { $points } ze { $count } { $safeties ->\n    [one] bezpe\u010dnosti\n    [few] bezpe\u010dnost\u00ed\n    [many] bezpe\u010dnosti\n   *[other] bezpe\u010dnost\u00ed\n}\nmilebymile-from-all-safeties = { $points } ze v\u0161ech 4 bezpe\u010dnost\u00ed\nmilebymile-from-dirty-tricks = { $points } z { $count } { $tricks ->\n    [one] \u0161pinav\u00e9ho triku\n    [few] \u0161pinav\u00fdch trik\u016f\n    [many] \u0161pinav\u00e9ho triku\n   *[other] \u0161pinav\u00fdch trik\u016f\n}\n\n# Konec hry\nmilebymile-wins-individual = { $player } vyhr\u00e1v\u00e1 hru!\nmilebymile-wins-team = T\u00fdm { $team } vyhr\u00e1v\u00e1 hru! ({ $members })\nmilebymile-final-score = Kone\u010dn\u00e9 sk\u00f3re: { $score } bod\u016f\n\n# Zpr\u00e1vy o karm\u011b - st\u0159et (oba ztr\u00e1cej\u00ed karmu)\nmilebymile-karma-clash-you-target = Vy i v\u00e1\u0161 c\u00edl jste opovr\u017eeni! \u00datok je neutralizov\u00e1n.\nmilebymile-karma-clash-you-attacker = Vy i { $attacker } jste opovr\u017eeni! \u00datok je neutralizov\u00e1n.\nmilebymile-karma-clash-others = { $attacker } i { $target } jsou opovr\u017eeni! \u00datok je neutralizov\u00e1n.\nmilebymile-karma-clash-your-team = V\u00e1\u0161 t\u00fdm i v\u00e1\u0161 c\u00edl jsou opovr\u017eeni! \u00datok je neutralizov\u00e1n.\nmilebymile-karma-clash-target-team = Vy i t\u00fdm { $team } jste opovr\u017eeni! \u00datok je neutralizov\u00e1n.\nmilebymile-karma-clash-other-teams = T\u00fdm { $attacker } i t\u00fdm { $target } jsou opovr\u017eeni! \u00datok je neutralizov\u00e1n.\n\n# Zpr\u00e1vy o karm\u011b - \u00fato\u010dn\u00edk opovr\u017een\nmilebymile-karma-shunned-you = Byli jste opovr\u017eeni za svou agresi! Va\u0161e karma je ztracena.\nmilebymile-karma-shunned-other = { $player } byl opovr\u017een za svou agresi!\nmilebymile-karma-shunned-your-team = V\u00e1\u0161 t\u00fdm byl opovr\u017een za svou agresi! Karma va\u0161eho t\u00fdmu je ztracena.\nmilebymile-karma-shunned-other-team = T\u00fdm { $team } byl opovr\u017een za svou agresi!\n\n# Fale\u0161n\u00e1 ctnost\nmilebymile-false-virtue-you = Hrajete Fale\u0161nou ctnost a znovu z\u00edsk\u00e1v\u00e1te svou karmu!\nmilebymile-false-virtue-other = { $player } hraje Fale\u0161nou ctnost a znovu z\u00edsk\u00e1v\u00e1 svou karmu!\nmilebymile-false-virtue-your-team = V\u00e1\u0161 t\u00fdm hraje Fale\u0161nou ctnost a znovu z\u00edsk\u00e1v\u00e1 svou karmu!\nmilebymile-false-virtue-other-team = T\u00fdm { $team } hraje Fale\u0161nou ctnost a znovu z\u00edsk\u00e1v\u00e1 svou karmu!\n\n# Probl\u00e9my/Bezpe\u010dnosti (pro zobrazen\u00ed stavu)\nmilebymile-none = \u017e\u00e1dn\u00e9\n\n# D\u016fvody nehrateln\u00e9 karty\nmilebymile-reason-not-on-team = nejste v t\u00fdmu\nmilebymile-reason-stopped = jste zastaveni\nmilebymile-reason-has-problem = m\u00e1te probl\u00e9m, kter\u00fd br\u00e1n\u00ed v j\u00edzd\u011b\nmilebymile-reason-speed-limit = je aktivn\u00ed rychlostn\u00ed limit\nmilebymile-reason-exceeds-distance = by to p\u0159es\u00e1hlo { $miles } mil\nmilebymile-reason-no-targets = nejsou \u017e\u00e1dn\u00e9 platn\u00e9 c\u00edle\nmilebymile-reason-no-speed-limit = nejste pod rychlostn\u00edm limitem\nmilebymile-reason-has-right-of-way = P\u0159ednost v j\u00edzd\u011b v\u00e1m umo\u017e\u0148uje jet bez zelen\u00fdch sv\u011btel\nmilebymile-reason-already-moving = u\u017e jedete\nmilebymile-reason-must-fix-first = mus\u00edte nejprve opravit { $problem }\nmilebymile-reason-has-gas = va\u0161e auto m\u00e1 benz\u00edn\nmilebymile-reason-tires-fine = va\u0161e pneumatiky jsou v po\u0159\u00e1dku\nmilebymile-reason-no-accident = va\u0161e auto nem\u011blo nehodu\nmilebymile-reason-has-safety = u\u017e m\u00e1te tuto bezpe\u010dnost\nmilebymile-reason-has-karma = st\u00e1le m\u00e1te svou karmu\nmilebymile-reason-generic = moment\u00e1ln\u011b to nelze hr\u00e1t\n\n# N\u00e1zvy karet\nmilebymile-card-out-of-gas = Vybit\u00fd benz\u00edn\nmilebymile-card-flat-tire = P\u00edchnut\u00e1 pneumatika\nmilebymile-card-accident = Nehoda\nmilebymile-card-speed-limit = Rychlostn\u00ed limit\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Benz\u00edn\nmilebymile-card-spare-tire = N\u00e1hradn\u00ed pneumatika\nmilebymile-card-repairs = Opravy\nmilebymile-card-end-of-limit = Konec limitu\nmilebymile-card-green-light = Zelen\u00e1 sv\u011btla\nmilebymile-card-extra-tank = Extra n\u00e1dr\u017e\nmilebymile-card-puncture-proof = Odoln\u00e9 proti prop\u00edchnut\u00ed\nmilebymile-card-driving-ace = \u0158idi\u010dsk\u00e9 eso\nmilebymile-card-right-of-way = P\u0159ednost v j\u00edzd\u011b\nmilebymile-card-false-virtue = Fale\u0161n\u00e1 ctnost\nmilebymile-card-miles = { $miles } mil\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nmilebymile-no-dirty-trick-window = Nen\u00ed aktivn\u00ed \u017e\u00e1dn\u00e9 okno \u0161pinav\u00e9ho triku.\nmilebymile-not-your-dirty-trick = Nen\u00ed to okno \u0161pinav\u00e9ho triku va\u0161eho t\u00fdmu.\nmilebymile-between-races = Po\u010dkejte na start dal\u0161\u00edho z\u00e1vodu.\n\n# Chyby validace\nmilebymile-error-karma-needs-three-teams = Pravidlo karmy vy\u017eaduje alespo\u0148 3 r\u016fzn\u00e1 auta/t\u00fdmy.\n\nmilebymile-you-play-safety-with-effect = Hrajete { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } hraje { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Hrajete { $card } jako \u0160pinav\u00fd trik. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } hraje { $card } jako \u0160pinav\u00fd trik. { $effect }\nmilebymile-safety-effect-extra-tank = Nyn\u00ed jste chr\u00e1n\u011bni p\u0159ed Nedostatkem paliva.\nmilebymile-safety-effect-puncture-proof = Nyn\u00ed jste chr\u00e1n\u011bni p\u0159ed Defektem pneumatiky.\nmilebymile-safety-effect-driving-ace = Nyn\u00ed jste chr\u00e1n\u011bni p\u0159ed Nehodou.\nmilebymile-safety-effect-right-of-way = Nyn\u00ed jste chr\u00e1n\u011bni p\u0159ed Stopkou a Omezen\u00edm rychlosti.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# Informace o h\u0159e\nninetynine-name = Devades\u00e1t dev\u011bt\nninetynine-description = Karetn\u00ed hra, kde se hr\u00e1\u010di sna\u017e\u00ed nep\u0159ekro\u010dit b\u011b\u017e\u00edc\u00ed sou\u010det 99. Posledn\u00ed hr\u00e1\u010d vyhr\u00e1v\u00e1!\n\n# Kolo\nninetynine-round = Kolo { $round }.\n\n# Tah\nninetynine-player-turn = Tah hr\u00e1\u010de { $player }.\n\n# Hran\u00ed karet\nninetynine-you-play = Hrajete { $card }. Po\u010det je nyn\u00ed { $count }.\nninetynine-player-plays = { $player } hraje { $card }. Po\u010det je nyn\u00ed { $count }.\n\n# Oto\u010den\u00ed sm\u011bru\nninetynine-direction-reverses = Sm\u011br hry se obrac\u00ed!\n\n# P\u0159esko\u010den\u00ed\nninetynine-player-skipped = { $player } je p\u0159esko\u010den.\n\n# Ztr\u00e1ta token\u016f\nninetynine-you-lose-tokens = Ztr\u00e1c\u00edte { $amount } { $amount ->\n    [one] token\n    [few] tokeny\n    [many] tokenu\n   *[other] token\u016f\n}.\nninetynine-player-loses-tokens = { $player } ztr\u00e1c\u00ed { $amount } { $amount ->\n    [one] token\n    [few] tokeny\n    [many] tokenu\n   *[other] token\u016f\n}.\n\n# Vy\u0159azen\u00ed\nninetynine-player-eliminated = { $player } byl vy\u0159azen!\n\n# Konec hry\nninetynine-player-wins = { $player } vyhr\u00e1v\u00e1 hru!\n\n# Rozd\u00e1v\u00e1n\u00ed\nninetynine-you-deal = Rozd\u00e1v\u00e1te karty.\nninetynine-player-deals = { $player } rozd\u00e1v\u00e1 karty.\n\n# L\u00edz\u00e1n\u00ed karet\nninetynine-you-draw = L\u00edznete { $card }.\nninetynine-player-draws = { $player } l\u00edzne kartu.\n\n# \u017d\u00e1dn\u00e9 platn\u00e9 karty\nninetynine-no-valid-cards = { $player } nem\u00e1 \u017e\u00e1dn\u00e9 karty, kter\u00e9 by nep\u0159ekro\u010dily 99!\n\n# Stav - pro kl\u00e1vesu C\nninetynine-current-count = Po\u010det je { $count }.\n\n# Kontrola ruky - pro kl\u00e1vesu H\nninetynine-hand-cards = Va\u0161e karty: { $cards }.\nninetynine-hand-empty = Nem\u00e1te \u017e\u00e1dn\u00e9 karty.\n\n# Volba esa\nninetynine-ace-choice = Hr\u00e1t eso jako +1 nebo +11?\nninetynine-ace-add-eleven = P\u0159idat 11\nninetynine-ace-add-one = P\u0159idat 1\n\n# Volba des\u00edtky\nninetynine-ten-choice = Hr\u00e1t 10 jako +10 nebo -10?\nninetynine-ten-add = P\u0159idat 10\nninetynine-ten-subtract = Ode\u010d\u00edst 10\n\n# Manu\u00e1ln\u00ed l\u00edznut\u00ed\nninetynine-draw-card = L\u00edznout kartu\nninetynine-draw-prompt = Stiskn\u011bte mezern\u00edk nebo D pro l\u00edznut\u00ed karty.\n\n# Mo\u017enosti\nninetynine-set-tokens = Po\u010d\u00e1te\u010dn\u00ed tokeny: { $tokens }\nninetynine-enter-tokens = Zadejte po\u010det po\u010d\u00e1te\u010dn\u00edch token\u016f:\nninetynine-option-changed-tokens = Po\u010d\u00e1te\u010dn\u00ed tokeny nastaveny na { $tokens }.\nninetynine-set-rules = Varianta pravidel: { $rules }\nninetynine-select-rules = Vyberte variantu pravidel\nninetynine-option-changed-rules = Varianta pravidel nastavena na { $rules }.\nninetynine-set-hand-size = Velikost ruky: { $size }\nninetynine-enter-hand-size = Zadejte velikost ruky:\nninetynine-option-changed-hand-size = Velikost ruky nastavena na { $size }.\nninetynine-set-autodraw = Automatick\u00e9 l\u00edz\u00e1n\u00ed: { $enabled }\nninetynine-option-changed-autodraw = Automatick\u00e9 l\u00edz\u00e1n\u00ed nastaveno na { $enabled }.\n\n# Ozn\u00e1men\u00ed variant pravidel (zobrazeno na za\u010d\u00e1tku hry)\nninetynine-rules-quentin = Pravidla Quentin C.\nninetynine-rules-rsgames = Pravidla RS Games.\n\n# Volby variant pravidel (pro zobrazen\u00ed menu)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nninetynine-choose-first = Mus\u00edte nejprve ud\u011blat volbu.\nninetynine-draw-first = Mus\u00edte nejprve l\u00edznout kartu.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Prase\npig-category = Karetn\u00ed hry\n\n# Actions\npig-roll = Hodit kostkou\npig-bank = Ulo\u017eit { $points } bod\u016f\n\n# Game events (Pig-specific)\npig-rolls = { $player } h\u00e1z\u00ed kostkou...\npig-roll-result = { $roll }, celkem { $total }\npig-bust = Ale ne, jedni\u010dka! { $player } ztr\u00e1c\u00ed { $points } bod\u016f.\npig-bank-action = { $player } se rozhodl ulo\u017eit { $points }, celkem { $total }\npig-winner = M\u00e1me v\u00edt\u011bze a je to { $player }!\n\n# Pig-specific options\npig-set-min-bank = Minim\u00e1ln\u00ed ulo\u017een\u00ed: { $points }\npig-set-dice-sides = Stran kostky: { $sides }\npig-enter-min-bank = Zadejte minim\u00e1ln\u00ed body k ulo\u017een\u00ed:\npig-enter-dice-sides = Zadejte po\u010det stran kostky:\npig-option-changed-min-bank = Minim\u00e1ln\u00ed ulo\u017een\u00ed bod\u016f zm\u011bn\u011bno na { $points }\npig-option-changed-dice = Kostka m\u00e1 nyn\u00ed { $sides } stran\n\n# Disabled reasons\npig-need-more-points = Pot\u0159ebujete v\u00edce bod\u016f k ulo\u017een\u00ed.\n\n# Validation errors\npig-error-min-bank-too-high = Minim\u00e1ln\u00ed body k ulo\u017een\u00ed mus\u00ed b\u00fdt ni\u017e\u0161\u00ed ne\u017e c\u00edlov\u00e9 sk\u00f3re.\n", "# Pirates of the Lost Seas - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# N\u00e1zev hry\ngame-name-pirates = Pirates of the Lost Seas\n\n# Start hry a nastaven\u00ed\npirates-welcome = V\u00edtejte v Pirates of the Lost Seas! Plujte po mo\u0159i, sb\u00edrejte drahokamy a bojujte s ostatn\u00edmi pir\u00e1ty!\npirates-oceans = Va\u0161e plavba v\u00e1s zavede p\u0159es: { $oceans }\npirates-gems-placed = { $total } drahokam\u016f bylo rozm\u00edst\u011bno po mo\u0159i. Najd\u011bte je v\u0161echny!\npirates-golden-moon = Zlat\u00fd m\u011bs\u00edc vych\u00e1z\u00ed! V\u0161echny zisky XP jsou v tomto kole ztrojn\u00e1sobeny!\n\n# Ozn\u00e1men\u00ed tah\u016f\npirates-turn = Tah hr\u00e1\u010de { $player }. Pozice { $position }\n\n# Akce pohybu\npirates-move-left = Plout vlevo\npirates-move-right = Plout vpravo\npirates-move-2-left = Plout 2 pole vlevo\npirates-move-2-right = Plout 2 pole vpravo\npirates-move-3-left = Plout 3 pole vlevo\npirates-move-3-right = Plout 3 pole vpravo\n\n# Zpr\u00e1vy o pohybu\npirates-move-you = Pluje\u0161 { $direction } na pozici { $position }.\npirates-move-you-tiles = Pluje\u0161 { $tiles } { $tiles ->\n    [one] pole\n    [few] pole\n    [many] pole\n   *[other] pol\u00ed\n} { $direction } na pozici { $position }.\npirates-move = { $player } pluje { $direction } na pozici { $position }.\npirates-map-edge = Nem\u016f\u017ee\u0161 plout d\u00e1l. Jsi na pozici { $position }.\n\n# Pozice a stav\npirates-check-status = Zkontrolovat stav\npirates-check-position = Zkontrolovat pozici\npirates-check-moon = Zkontrolovat jas m\u011bs\u00edce\npirates-your-position = Va\u0161e pozice: { $position } v { $ocean }\npirates-moon-brightness = Zlat\u00fd m\u011bs\u00edc m\u00e1 { $brightness }% jasu. ({ $collected } z { $total } drahokam\u016f bylo sesb\u00edr\u00e1no).\npirates-no-golden-moon = Zlat\u00fd m\u011bs\u00edc nen\u00ed moment\u00e1ln\u011b vid\u011bt na obloze.\n\n# Sb\u011br drahokam\u016f\npirates-gem-found-you = Na\u0161el jsi { $gem }! Za { $value } bod\u016f.\npirates-gem-found = { $player } na\u0161el { $gem }! Za { $value } bod\u016f.\npirates-all-gems-collected = V\u0161echny drahokamy byly sesb\u00edr\u00e1ny!\n\n# V\u00edt\u011bz\npirates-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body!\n\n# Menu dovednost\u00ed\npirates-use-skill = Pou\u017e\u00edt dovednost\npirates-select-skill = Vyberte dovednost k pou\u017eit\u00ed\n\n# Boj - Zah\u00e1jen\u00ed \u00fatoku\npirates-cannonball = Vyst\u0159elit d\u011blovou kouli\npirates-no-targets = \u017d\u00e1dn\u00e9 c\u00edle do { $range } pol\u00ed.\npirates-attack-you-fire = St\u0159\u00edl\u00ed\u0161 d\u011blovou kouli na { $target }!\npirates-attack-incoming = { $attacker } st\u0159\u00edl\u00ed d\u011blovou kouli na tebe!\npirates-attack-fired = { $attacker } st\u0159\u00edl\u00ed d\u011blovou kouli na { $defender }!\n\n# Boj - Hody\npirates-attack-roll = Hod \u00fatoku: { $roll }\npirates-attack-bonus = Bonus \u00fatoku: +{ $bonus }\npirates-defense-roll = Hod obrany: { $roll }\npirates-defense-roll-others = { $player } h\u00e1z\u00ed { $roll } na obranu.\npirates-defense-bonus = Bonus obrany: +{ $bonus }\n\n# Boj - V\u00fdsledky z\u00e1sahu\npirates-attack-hit-you = P\u0159\u00edm\u00fd z\u00e1sah! Zas\u00e1hl jsi { $target }!\npirates-attack-hit-them = Byl jsi zasa\u017een hr\u00e1\u010dem { $attacker }!\npirates-attack-hit = { $attacker } zasahuje { $defender }!\n\n# Boj - V\u00fdsledky minut\u00ed\npirates-attack-miss-you = Tvoje d\u011blov\u00e1 koule minula { $target }.\npirates-attack-miss-them = D\u011blov\u00e1 koule t\u011b minula!\npirates-attack-miss = D\u011blov\u00e1 koule hr\u00e1\u010de { $attacker } mine { $defender }.\n\n# Boj - Odtla\u010den\u00ed\npirates-push-you = Odtla\u010duje\u0161 { $target } { $direction } na pozici { $position }!\npirates-push-them = { $attacker } t\u011b odtla\u010duje { $direction } na pozici { $position }!\npirates-push = { $attacker } odtla\u010duje { $defender } { $direction } z { $old_pos } na { $new_pos }.\n\n# Boj - Kr\u00e1de\u017e drahokam\u016f\npirates-steal-attempt = { $attacker } se pokou\u0161\u00ed ukr\u00e1st drahokam!\npirates-steal-rolls = Hod kr\u00e1de\u017ee: { $steal } vs obrana: { $defend }\npirates-steal-success-you = Ukradl jsi { $gem } od { $target }!\npirates-steal-success-them = { $attacker } ti ukradl { $gem }!\npirates-steal-success = { $attacker } krade { $gem } od { $defender }!\npirates-steal-failed = Pokus o kr\u00e1de\u017e selhal!\n\n# XP a levelov\u00e1n\u00ed\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } dos\u00e1hl \u00farovn\u011b { $level }!\npirates-level-up-you = Dos\u00e1hl jsi \u00farovn\u011b { $level }!\npirates-level-up-multiple = { $player } z\u00edskal { $levels } { $levels ->\n    [one] \u00farove\u0148\n    [few] \u00farovn\u011b\n    [many] \u00farovn\u011b\n   *[other] \u00farovn\u00ed\n}! Nyn\u00ed \u00farove\u0148 { $level }!\npirates-level-up-multiple-you = Z\u00edskal jsi { $levels } { $levels ->\n    [one] \u00farove\u0148\n    [few] \u00farovn\u011b\n    [many] \u00farovn\u011b\n   *[other] \u00farovn\u00ed\n}! Nyn\u00ed \u00farove\u0148 { $level }!\npirates-skills-unlocked = { $player } odemkl nov\u00e9 dovednosti: { $skills }.\npirates-skills-unlocked-you = Odemkl jsi nov\u00e9 dovednosti: { $skills }.\n\n# Aktivace dovednosti\npirates-skill-activated = { $player } aktivuje { $skill }!\npirates-buff-expired = Buff { $skill } hr\u00e1\u010de { $player } vypr\u0161el.\n\n# Dovednost Sword Fighter\npirates-sword-fighter-activated = Sword Fighter aktivov\u00e1n! +4 bonus \u00fatoku na { $turns } { $turns ->\n    [one] tah\n    [few] tahy\n    [many] tahu\n   *[other] tah\u016f\n}.\n\n# Dovednost Push (obrann\u00fd buff)\npirates-push-activated = Push aktivov\u00e1n! +3 bonus obrany na { $turns } { $turns ->\n    [one] tah\n    [few] tahy\n    [many] tahu\n   *[other] tah\u016f\n}.\n\n# Dovednost Skilled Captain\npirates-skilled-captain-activated = Skilled Captain aktivov\u00e1n! +2 \u00fatoku a +2 obrany na { $turns } { $turns ->\n    [one] tah\n    [few] tahy\n    [many] tahu\n   *[other] tah\u016f\n}.\n\n# Dovednost Double Devastation\npirates-double-devastation-activated = Double Devastation aktivov\u00e1n! Dosah \u00fatoku zv\u00fd\u0161en na 10 pol\u00ed na { $turns } { $turns ->\n    [one] tah\n    [few] tahy\n    [many] tahu\n   *[other] tah\u016f\n}.\n\n# Dovednost Battleship\npirates-battleship-activated = Battleship aktivov\u00e1n! M\u016f\u017ee\u0161 vyst\u0159elit dvakr\u00e1t v tomto tahu!\npirates-battleship-no-targets = \u017d\u00e1dn\u00e9 c\u00edle pro v\u00fdst\u0159el { $shot }.\npirates-battleship-shot = St\u0159\u00edl\u00ed se v\u00fdst\u0159el { $shot }...\n\n# Dovednost Portal\npirates-portal-no-ships = \u017d\u00e1dn\u00e9 jin\u00e9 lod\u011b na dohled pro port\u00e1l.\npirates-portal-fizzle = Port\u00e1l hr\u00e1\u010de { $player } vyhas\u00edn\u00e1 bez c\u00edle.\npirates-portal-success = { $player } se teleportuje do { $ocean } na pozici { $position }!\n\n# Dovednost Gem Seeker\npirates-gem-seeker-reveal = Mo\u0159e \u0161ept\u00e1 o { $gem } na pozici { $position }. (Zb\u00fdv\u00e1 { $uses } pou\u017eit\u00ed)\n\n# Po\u017eadavky na \u00farove\u0148\npirates-requires-level-15 = Vy\u017eaduje \u00farove\u0148 15\npirates-requires-level-150 = Vy\u017eaduje \u00farove\u0148 150\n\n# Multiplik\u00e1tory XP\npirates-set-combat-xp-multiplier = multiplik\u00e1tor XP za boj: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = zku\u0161enosti za boj\npirates-set-find-gem-xp-multiplier = multiplik\u00e1tor XP za nalezen\u00ed drahokamu: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = zku\u0161enosti za nalezen\u00ed drahokamu\n\n# Mo\u017enosti kr\u00e1de\u017ee drahokam\u016f\npirates-set-gem-stealing = Kr\u00e1de\u017e drahokam\u016f: { $mode }\npirates-select-gem-stealing = Vyberte re\u017eim kr\u00e1de\u017ee drahokam\u016f\npirates-option-changed-stealing = Kr\u00e1de\u017e drahokam\u016f nastavena na { $mode }.\n\n# Volby re\u017eimu kr\u00e1de\u017ee drahokam\u016f\npirates-stealing-with-bonus = S bonusem hodu\npirates-stealing-no-bonus = Bez bonusu hodu\npirates-stealing-disabled = Zak\u00e1z\u00e1no\n", "# Sd\u00edlen\u00e9 pokerov\u00e9 zpr\u00e1vy\n\npoker-fold = Zahodit\npoker-call = Dorovnat\npoker-check = Checkovat\npoker-raise = P\u0159ihodit\npoker-all-in = All in\npoker-enter-raise = Zadejte v\u00fd\u0161i p\u0159ihozen\u00ed\n\npoker-check-pot = Zkontrolovat pot\npoker-check-bet = \u010c\u00e1stka k dorovn\u00e1n\u00ed\npoker-check-min-raise = Minim\u00e1ln\u00ed p\u0159ihozen\u00ed\npoker-check-log = Historie akc\u00ed\npoker-check-hand-players = Hr\u00e1\u010di v rozd\u00e1n\u00ed\npoker-check-turn-timer = \u010casova\u010d tahu\npoker-check-blind-timer = \u010casova\u010d blind\u016f\npoker-check-button = Kdo m\u00e1 button\npoker-check-dealer = Kdo je dealer\npoker-check-position = Va\u0161e pozice\n\npoker-read-hand = P\u0159e\u010d\u00edst ruku\npoker-read-table = P\u0159e\u010d\u00edst karty na stole\npoker-hand-value = Hodnota ruky\npoker-read-card = P\u0159e\u010d\u00edst kartu { $index }\npoker-dealt-cards = Bylo v\u00e1m rozd\u00e1no { $cards }.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } \u017eeton\u016f v potu.\npoker-pot-main = Hlavn\u00ed pot: { $amount } \u017eeton\u016f.\npoker-pot-side = Bo\u010dn\u00ed pot { $index }: { $amount } \u017eeton\u016f.\npoker-to-call = Pot\u0159ebujete { $amount } \u017eeton\u016f k dorovn\u00e1n\u00ed.\npoker-min-raise = { $amount } \u017eeton\u016f minim\u00e1ln\u00ed p\u0159ihozen\u00ed.\n\npoker-player-folds = { $player } zahazuje.\npoker-player-checks = { $player } checkuje.\npoker-player-calls = { $player } dorovn\u00e1v\u00e1 { $amount } \u017eeton\u016f.\npoker-player-raises = { $player } p\u0159ihazuje { $amount } \u017eeton\u016f.\npoker-player-all-in = { $player } jde all in za { $amount } \u017eeton\u016f.\n\npoker-player-wins-pot = { $player } vyhr\u00e1v\u00e1 { $amount } \u017eeton\u016f.\npoker-player-wins-pot-hand = { $player } vyhr\u00e1v\u00e1 { $amount } \u017eeton\u016f s { $cards } za { $hand }.\npoker-player-wins-side-pot-hand = { $player } vyhr\u00e1v\u00e1 bo\u010dn\u00ed pot { $index } s { $amount } \u017eetony s { $cards } za { $hand }.\npoker-players-split-pot = { $players } si d\u011bl\u00ed { $amount } \u017eeton\u016f s { $hand }.\npoker-players-split-side-pot = { $players } si d\u011bl\u00ed bo\u010dn\u00ed pot { $index } s { $amount } \u017eetony s { $hand }.\npoker-player-all-in = { $player } jde all in za { $amount } \u017eeton\u016f.\npoker-player-wins-game = { $player } vyhr\u00e1v\u00e1 hru.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = \u010casova\u010d tahu je vypnut.\npoker-timer-remaining = Zb\u00fdv\u00e1 { $seconds } sekund.\npoker-blind-timer-disabled = \u010casova\u010d blind\u016f je vypnut.\npoker-blind-timer-remaining = { $seconds } sekund do zv\u00fd\u0161en\u00ed blind\u016f.\npoker-blind-timer-remaining-ms = { $minutes } { $minutes ->\n    [one] minuta\n    [few] minuty\n    [many] minuty\n   *[other] minut\n} { $seconds } sekund do zv\u00fd\u0161en\u00ed blind\u016f.\npoker-blinds-raise-next-hand = Blindy se zv\u00fd\u0161\u00ed v p\u0159\u00ed\u0161t\u00edm rozd\u00e1n\u00ed.\n\npoker-button-is = Button m\u00e1 { $player }.\npoker-dealer-is = Dealer je { $player }.\npoker-position-seat = Jste { $position } m\u00edsto za buttonem.\npoker-position-seats = Jste { $position } { $position ->\n    [one] m\u00edsto\n    [few] m\u00edsta\n    [many] m\u00edsta\n   *[other] m\u00edst\n} za buttonem.\npoker-position-button = Jste na buttonu.\npoker-position-dealer = Jste dealer.\npoker-position-dealer-seat = Jste { $position } m\u00edsto za dealerem.\npoker-position-dealer-seats = Jste { $position } { $position ->\n    [one] m\u00edsto\n    [few] m\u00edsta\n    [many] m\u00edsta\n   *[other] m\u00edst\n} za dealerem.\npoker-show-hand = { $player } ukazuje { $cards } za { $hand }.\npoker-blinds-players = Mal\u00fd blind: { $sb }. Velk\u00fd blind: { $bb }.\npoker-reveal-only-showdown = Karty m\u016f\u017eete uk\u00e1zat jen na konci rozd\u00e1n\u00ed.\n\npoker-reveal-both = Uk\u00e1zat ob\u011b hole cards\npoker-reveal-first = Uk\u00e1zat prvn\u00ed hole card\npoker-reveal-second = Uk\u00e1zat druhou hole card\n\npoker-raise-cap-reached = Limit p\u0159ihozen\u00ed byl dosa\u017een pro toto kolo.\npoker-raise-too-small = { $amount } \u017eeton\u016f minim\u00e1ln\u00ed p\u0159ihozen\u00ed.\npoker-hand-players-none = \u017d\u00e1dn\u00ed hr\u00e1\u010di v rozd\u00e1n\u00ed.\npoker-hand-players-one = { $count } hr\u00e1\u010d: { $names }.\npoker-hand-players = { $count } { $count ->\n    [one] hr\u00e1\u010d\n    [few] hr\u00e1\u010di\n    [many] hr\u00e1\u010de\n   *[other] hr\u00e1\u010d\u016f\n}: { $names }.\npoker-raise-too-large = Nem\u016f\u017eete p\u0159ihodit v\u00edc ne\u017e m\u00e1te \u017eeton\u016f.\n\npoker-log-empty = \u017d\u00e1dn\u00e9 akce zat\u00edm.\npoker-log-fold = { $player } zahodil\npoker-log-check = { $player } checkoval\npoker-log-call = { $player } dorovnal { $amount }\npoker-log-raise = { $player } p\u0159ihodil { $amount }\npoker-log-all-in = { $player } \u0161el all in za { $amount }\n\npoker-table-cards = Karty na stole: { $cards }.\npoker-your-hand = Va\u0161e ruka: { $cards }.\n\n# Popisky voleb \u010dasova\u010de\npoker-timer-5 = 5 sekund\npoker-timer-10 = 10 sekund\npoker-timer-15 = 15 sekund\npoker-timer-20 = 20 sekund\npoker-timer-30 = 30 sekund\npoker-timer-45 = 45 sekund\npoker-timer-60 = 60 sekund\npoker-timer-90 = 90 sekund\npoker-timer-unlimited = Neomezeno\n\npoker-blind-timer-unlimited = Neomezeno\npoker-blind-timer-5 = 5 minut\npoker-blind-timer-10 = 10 minut\npoker-blind-timer-15 = 15 minut\npoker-blind-timer-20 = 20 minut\npoker-blind-timer-30 = 30 minut\n\npoker-raise-no-limit = Bez limitu\npoker-raise-pot-limit = Pot limit\npoker-raise-double-pot = Dvojit\u00fd pot limit\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# N\u00e1zev hry\ngame-name-scopa = Scopa\n\n# Hern\u00ed ud\u00e1losti\nscopa-initial-table = Karty na stole: { $cards }\nscopa-no-initial-table = Na za\u010d\u00e1tku nejsou \u017e\u00e1dn\u00e9 karty na stole.\nscopa-you-collect = Sb\u00edr\u00e1te { $cards } s { $card }\nscopa-player-collects = { $player } sb\u00edr\u00e1 { $cards } s { $card }\nscopa-you-put-down = Pokl\u00e1d\u00e1te { $card }.\nscopa-player-puts-down = { $player } pokl\u00e1d\u00e1 { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , \u010di\u0161t\u011bn\u00ed stolu.\nscopa-remaining-cards = { $player } dost\u00e1v\u00e1 zb\u00fdvaj\u00edc\u00ed karty na stole.\nscopa-scoring-round = Sk\u00f3rov\u00e1n\u00ed kola...\nscopa-most-cards = { $player } z\u00edsk\u00e1v\u00e1 1 bod za nejv\u00edce karet ({ $count } karet).\nscopa-most-cards-tie = Nejv\u00edce karet je rem\u00edza - \u017e\u00e1dn\u00fd bod ud\u011blen.\nscopa-most-diamonds = { $player } z\u00edsk\u00e1v\u00e1 1 bod za nejv\u00edce k\u00e1rov\u00fdch ({ $count } k\u00e1rov\u00fdch).\nscopa-most-diamonds-tie = Nejv\u00edce k\u00e1rov\u00fdch je rem\u00edza - \u017e\u00e1dn\u00fd bod ud\u011blen.\nscopa-seven-diamonds = { $player } z\u00edsk\u00e1v\u00e1 1 bod za sedmi\u010dku k\u00e1rovou.\nscopa-seven-diamonds-multi = { $player } z\u00edsk\u00e1v\u00e1 1 bod za nejv\u00edce sedmi\u010dek k\u00e1rov\u00fdch ({ $count } \u00d7 sedmi\u010dka k\u00e1rov\u00e1).\nscopa-seven-diamonds-tie = Sedmi\u010dka k\u00e1rov\u00e1 je rem\u00edza - \u017e\u00e1dn\u00fd bod ud\u011blen.\nscopa-most-sevens = { $player } z\u00edsk\u00e1v\u00e1 1 bod za nejv\u00edce sedmi\u010dek ({ $count } sedmi\u010dek).\nscopa-most-sevens-tie = Nejv\u00edce sedmi\u010dek je rem\u00edza - \u017e\u00e1dn\u00fd bod ud\u011blen.\nscopa-round-scores = Sk\u00f3re kola:\nscopa-round-score-line = { $player }: +{ $round_score } (celkem: { $total_score })\nscopa-table-empty = Na stole nejsou \u017e\u00e1dn\u00e9 karty.\nscopa-no-such-card = Na t\u00e9to pozici nen\u00ed \u017e\u00e1dn\u00e1 karta.\nscopa-captured-count = Sebrali jste { $count } karet\n\n# Akce zobrazen\u00ed\nscopa-view-table = Zobrazit st\u016fl\nscopa-view-captured = Zobrazit sebran\u00e9\n\n# Mo\u017enosti specifick\u00e9 pro Scopa\nscopa-enter-target-score = Zadejte c\u00edlov\u00e9 sk\u00f3re (1-121)\nscopa-set-cards-per-deal = Karet na rozd\u00e1n\u00ed: { $cards }\nscopa-enter-cards-per-deal = Zadejte po\u010det karet na rozd\u00e1n\u00ed (1-10)\nscopa-set-decks = Po\u010det bal\u00ed\u010dk\u016f: { $decks }\nscopa-enter-decks = Zadejte po\u010det bal\u00ed\u010dk\u016f (1-6)\nscopa-toggle-escoba = Escoba (sou\u010det 15): { $enabled }\nscopa-toggle-hints = Zobrazit n\u00e1pov\u011bdy sb\u011bru: { $enabled }\nscopa-set-mechanic = Mechanika scopy: { $mechanic }\nscopa-select-mechanic = Vyberte mechaniku scopy\nscopa-toggle-instant-win = Okam\u017eit\u00e1 v\u00fdhra p\u0159i scop\u011b: { $enabled }\nscopa-toggle-team-scoring = Sd\u00edlen\u00ed t\u00fdmov\u00fdch karet pro sk\u00f3rov\u00e1n\u00ed: { $enabled }\nscopa-toggle-inverse = Inverzn\u00ed re\u017eim (dosa\u017een\u00ed c\u00edle = vy\u0159azen\u00ed): { $enabled }\n\n# Ozn\u00e1men\u00ed zm\u011bn mo\u017enost\u00ed\nscopa-option-changed-cards = Po\u010det karet na rozd\u00e1n\u00ed nastaven na { $cards }.\nscopa-option-changed-decks = Po\u010det bal\u00ed\u010dk\u016f nastaven na { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = N\u00e1pov\u011bdy sb\u011bru { $enabled }.\nscopa-option-changed-mechanic = Mechanika scopy nastavena na { $mechanic }.\nscopa-option-changed-instant = Okam\u017eit\u00e1 v\u00fdhra p\u0159i scop\u011b { $enabled }.\nscopa-option-changed-team-scoring = Sk\u00f3rov\u00e1n\u00ed t\u00fdmov\u00fdch karet { $enabled }.\nscopa-option-changed-inverse = Inverzn\u00ed re\u017eim { $enabled }.\n\n# Volby mechaniky scopy\nscopa-mechanic-normal = Norm\u00e1ln\u00ed\nscopa-mechanic-no_scopas = Bez scop\nscopa-mechanic-only_scopas = Pouze scopy\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nscopa-timer-not-active = \u010casova\u010d kola nen\u00ed aktivn\u00ed.\n\n# Chyby validace\nscopa-error-not-enough-cards = Nedostatek karet v { $decks } { $decks ->\n    [one] bal\u00ed\u010dku\n    [few] bal\u00ed\u010dc\u00edch\n    [many] bal\u00ed\u010dku\n   *[other] bal\u00ed\u010dc\u00edch\n} pro { $players } { $players ->\n    [one] hr\u00e1\u010de\n    [few] hr\u00e1\u010de\n    [many] hr\u00e1\u010de\n   *[other] hr\u00e1\u010d\u016f\n} s { $cards_per_deal } kartami ka\u017ed\u00fd. (Pot\u0159eba { $cards_per_deal } \u00d7 { $players } = { $cards_needed } karet, ale je jen { $total_cards }.)\n", "# Lokalizace Senetu\n\ngame-name-senet = Senet\n\n# Zah\u00e1jen\u00ed hry\nsenet-game-started = { $p1 } je hr\u00e1\u010d 1, { $p2 } je hr\u00e1\u010d 2. { $first } za\u010d\u00edn\u00e1.\n\n# Hod ty\u010dkami\nsenet-throw = { $player } hod\u00ed { $result }.{ $bonus ->\n    [yes] {\" \"}Bonusov\u00fd hod!\n   *[no] {\"\"}\n}\n\n# Pohyb\nsenet-move-you = P\u0159esunete se z pole { $from } na pole { $to }.\nsenet-move-other = { $player } se p\u0159esune z pole { $from } na pole { $to }.\nsenet-swap-you = Vym\u011bn\u00edte se s { $opponent } na poli { $to }. { $opponent } se vr\u00e1t\u00ed na pole { $from }.\nsenet-swap-other = { $player } se vym\u011bn\u00ed s { $opponent } na poli { $to }. { $opponent } se vr\u00e1t\u00ed na pole { $from }.\nsenet-bearoff-you = Vynesete figurku z pole { $from }. Zb\u00fdv\u00e1 { $remaining }.\nsenet-bearoff-other = { $player } vynese figurku z pole { $from }. Zb\u00fdv\u00e1 { $remaining }.\nsenet-water-you = P\u0159ist\u00e1li jste v Dom\u011b vody! Figurka odesl\u00e1na na pole { $dest }.\nsenet-water-other = { $player } p\u0159ist\u00e1l v Dom\u011b vody! Figurka odesl\u00e1na na pole { $dest }.\nsenet-happiness-you = Dos\u00e1hli jste Domu \u0161t\u011bst\u00ed.\nsenet-happiness-other = { $player } dos\u00e1hl Domu \u0161t\u011bst\u00ed.\n\n# \u017d\u00e1dn\u00e9 tahy\nsenet-no-moves-you = Nem\u00e1te \u017e\u00e1dn\u00e9 platn\u00e9 tahy.\nsenet-no-moves-other = { $player } nem\u00e1 \u017e\u00e1dn\u00e9 platn\u00e9 tahy.\n\n# Popis pol\u00ed\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, va\u0161e\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, va\u0161e\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# N\u00e1zvy speci\u00e1ln\u00edch pol\u00ed\nsenet-house-rebirth = Znovuzrozen\u00ed\nsenet-house-happiness = \u0160t\u011bst\u00ed\nsenet-house-water = Voda\nsenet-house-three-truths = T\u0159i pravdy\nsenet-house-re-atum = Re-Atum\n\n# Stav hry\nsenet-status = { $p1 }: { $off1 } vyneseno. { $p2 }: { $off2 } vyneseno.{ $phase ->\n    [throwing] {\" \"}\u010cek\u00e1 se na hod.\n   *[moving] {\" \"}Hod: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Zat\u00edm \u017e\u00e1dn\u00fd hod.\n\n# V\u00fdhra\nsenet-wins = { $player } vyhr\u00e1l! V\u0161echny figurky jsou vyneseny.\n\n# Popisky akc\u00ed\nsenet-check-status = Stav\nsenet-check-sticks = Ty\u010dky\nsenet-check-score = Sk\u00f3re\nsenet-score = { $p1 }: { $off1 } vyneseno. { $p2 }: { $off2 } vyneseno.\n\n# Chyby\nsenet-not-your-piece = To nen\u00ed va\u0161e figurka.\nsenet-no-piece-there = Na tomto poli nen\u00ed \u017e\u00e1dn\u00e1 figurka.\nsenet-no-moves-from-here = Z tohoto pole nejsou \u017e\u00e1dn\u00e9 platn\u00e9 tahy.\n\n# Mo\u017enosti\nsenet-option-bot-difficulty = Obt\u00ed\u017enost bota: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Vyberte obt\u00ed\u017enost bota\nsenet-option-changed-bot-difficulty = Obt\u00ed\u017enost bota nastavena na { $bot_difficulty }.\nsenet-difficulty-random = N\u00e1hodn\u00fd\nsenet-difficulty-simple = Jednoduch\u00fd\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = Trojky\nthrees-category = Karetn\u00ed hry\n\n# Actions\nthrees-roll = Hodit kostkami\nthrees-bank = Ulo\u017eit a ukon\u010dit tah\nthrees-check-hand = Zkontrolovat kostky\n\n# Rolling\nthrees-you-rolled = Hodil jsi: { $dice }\nthrees-player-rolled = { $player } hodil: { $dice }\nthrees-must-keep = Mus\u00edte ponechat alespo\u0148 jednu kostku p\u0159ed dal\u0161\u00edm hodem.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = Je\u0161t\u011b jste nehr\u00e1li.\nthrees-your-dice = Va\u0161e kostky: { $dice }\n\n# Scoring\nthrees-you-scored = Z\u00edskal jsi { $score } bod\u016f tento tah.\nthrees-scored = { $player } z\u00edskal { $score } bod\u016f tento tah.\nthrees-you-shot-moon = St\u0159elil jsi m\u011bs\u00edc! Z\u00edskal jsi -30 bod\u016f!\nthrees-shot-moon = { $player } st\u0159elil m\u011bs\u00edc a z\u00edskal -30 bod\u016f!\n\n# Round flow\nthrees-round-start = Kolo { $round } z { $total }.\nthrees-round-scores = Kolo { $round } sk\u00f3re: { $scores }\n\n# Game end\nthrees-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body!\nthrees-tie = { $players } remizuj\u00ed s { $score } body!\n\n# Options\nthrees-set-rounds = Kola: { $rounds }\nthrees-enter-rounds = Zadejte po\u010det kol:\nthrees-option-changed-rounds = Po\u010det kol nastaven na { $rounds }.\n\n# Disabled reasons\nthrees-must-bank = Nyn\u00ed mus\u00edte ulo\u017eit.\nthrees-roll-first = Nejprve mus\u00edte hodit.\nthrees-keep-all-first = Nejprve ponechte v\u0161echny kostky k ulo\u017een\u00ed.\nthrees-last-die = Toto je va\u0161e posledn\u00ed kostka.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = H\u00e1zen\u00ed nahoru\ntossup-category = Karetn\u00ed hry\n\n# Actions\ntossup-roll-first = Hodit { $count } kostkami\ntossup-roll-remaining = Hodit zb\u00fdvaj\u00edc\u00edmi { $count } kostkami\ntossup-bank = Ulo\u017eit { $points } bod\u016f\n\n# Game events\ntossup-turn-start = Tah hr\u00e1\u010de { $player }. Sk\u00f3re: { $score }\ntossup-you-roll = Hodil jsi: { $results }.\ntossup-player-rolls = { $player } hodil: { $results }.\n\n# Turn status\ntossup-you-have-points = Body tahu: { $turn_points }. Zb\u00fdv\u00e1 kostek: { $dice_count }.\ntossup-player-has-points = { $player } m\u00e1 { $turn_points } bod\u016f tahu. Zb\u00fdv\u00e1 { $dice_count } kostek.\n\n# Fresh dice\ntossup-you-get-fresh = \u017d\u00e1dn\u00e9 kostky! Dost\u00e1v\u00e1te { $count } nov\u00fdch kostek.\ntossup-player-gets-fresh = { $player } dost\u00e1v\u00e1 { $count } nov\u00fdch kostek.\n\n# Bust\ntossup-you-bust = Prasknut\u00ed! Ztr\u00e1c\u00edte { $points } bod\u016f za tento tah.\ntossup-player-busts = { $player } praskl a ztr\u00e1c\u00ed { $points } bod\u016f!\n\n# Bank\ntossup-you-bank = Ukl\u00e1d\u00e1te { $points } bod\u016f. Celkov\u00e9 sk\u00f3re: { $total }.\ntossup-player-banks = { $player } ukl\u00e1d\u00e1 { $points } bod\u016f. Celkov\u00e9 sk\u00f3re: { $total }.\n\n# Winner\ntossup-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body!\ntossup-tie-tiebreaker = Je to rem\u00edza mezi { $players }! Rozhoduj\u00edc\u00ed kolo!\n\n# Options\ntossup-set-rules-variant = Varianta pravidel: { $variant }\ntossup-select-rules-variant = Vyberte variantu pravidel:\ntossup-option-changed-rules = Varianta pravidel zm\u011bn\u011bna na { $variant }\n\ntossup-set-starting-dice = Po\u010d\u00e1te\u010dn\u00ed kostky: { $count }\ntossup-enter-starting-dice = Zadejte po\u010det po\u010d\u00e1te\u010dn\u00edch kostek:\ntossup-option-changed-dice = Po\u010d\u00e1te\u010dn\u00ed kostky zm\u011bn\u011bny na { $count }\n\n# Rules variants\ntossup-rules-standard = Standardn\u00ed\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 zelen\u00e9, 2 \u017elut\u00e9, 1 \u010derven\u00e1 na kostku. Prasknut\u00ed p\u0159i \u017e\u00e1dn\u00e9 zelen\u00e9 a alespo\u0148 jedn\u00e9 \u010derven\u00e9.\ntossup-rules-playpalace-desc = Rovnom\u011brn\u00e9 rozd\u011blen\u00ed. Prasknut\u00ed pokud jsou v\u0161echny kostky \u010derven\u00e9.\n\n# Disabled reasons\ntossup-need-points = Pot\u0159ebujete body k ulo\u017een\u00ed.\n", "# Tradeoff - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# Informace o h\u0159e\ngame-name-tradeoff = Tradeoff\n\n# Pr\u016fb\u011bh kola a iterac\u00ed\ntradeoff-round-start = Kolo { $round }.\ntradeoff-iteration = Rozd\u00e1n\u00ed { $iteration } ze 3.\n\n# F\u00e1ze 1: Obchodov\u00e1n\u00ed\ntradeoff-you-rolled = Hodil jste: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = obchodov\u00e1n\u00ed\ntradeoff-trade-status-keeping = dr\u017een\u00ed\ntradeoff-confirm-trades = Potvrdit obchody ({ $count } kostek)\ntradeoff-keeping = Dr\u017een\u00ed { $value }.\ntradeoff-trading = Obchodov\u00e1n\u00ed { $value }.\ntradeoff-player-traded = { $player } obchodoval: { $dice }.\ntradeoff-player-traded-none = { $player } si v\u0161echny kostky nechal.\n\n# F\u00e1ze 2: Br\u00e1n\u00ed z poolu\ntradeoff-your-turn-take = V\u00e1\u0161 tah vz\u00edt kostku z poolu.\ntradeoff-take-die = Vz\u00edt { $value } (zb\u00fdv\u00e1 { $remaining })\ntradeoff-you-take = Berete { $value }.\ntradeoff-player-takes = { $player } bere { $value }.\n\n# F\u00e1ze 3: Sk\u00f3rov\u00e1n\u00ed\ntradeoff-player-scored = { $player } ({ $points } bod\u016f): { $sets }.\ntradeoff-no-sets = { $player }: \u017e\u00e1dn\u00e9 sady.\n\n# Popisy sad (stru\u010dn\u011b)\ntradeoff-set-triple = trojice { $value }\ntradeoff-set-group = skupina { $value }\ntradeoff-set-mini-straight = mal\u00e1 postupka { $low }-{ $high }\ntradeoff-set-double-triple = dvojit\u00e1 trojice ({ $v1 } a { $v2 })\ntradeoff-set-straight = postupka { $low }-{ $high }\ntradeoff-set-double-group = dvojit\u00e1 skupina ({ $v1 } a { $v2 })\ntradeoff-set-all-groups = v\u0161echny skupiny\ntradeoff-set-all-triplets = v\u0161echny trojice\n\n# Konec kola\ntradeoff-round-scores = Sk\u00f3re kola { $round }:\ntradeoff-score-line = { $player }: +{ $round_points } (celkem: { $total })\ntradeoff-leader = { $player } vede s { $score }.\n\n# Konec hry\ntradeoff-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body!\ntradeoff-winners-tie = Rem\u00edza! { $players } remizovali s { $score } body!\n\n# Kontroly stavu\ntradeoff-view-hand = Zobrazit va\u0161i ruku\ntradeoff-view-pool = Zobrazit pool\ntradeoff-view-players = Zobrazit hr\u00e1\u010de\ntradeoff-hand-display = Va\u0161e ruka ({ $count } { $count ->\n    [one] kostka\n    [few] kostky\n    [many] kostky\n   *[other] kostek\n}): { $dice }\ntradeoff-pool-display = Pool ({ $count } { $count ->\n    [one] kostka\n    [few] kostky\n    [many] kostky\n   *[other] kostek\n}): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Obchodov\u00e1no: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Nic neobchodov\u00e1no.\n\n# Chybov\u00e9 zpr\u00e1vy\ntradeoff-not-trading-phase = Nen\u00ed f\u00e1ze obchodov\u00e1n\u00ed.\ntradeoff-not-taking-phase = Nen\u00ed f\u00e1ze br\u00e1n\u00ed.\ntradeoff-already-confirmed = Ji\u017e potvrzeno.\ntradeoff-no-die = \u017d\u00e1dn\u00e1 kostka k p\u0159epnut\u00ed.\ntradeoff-no-more-takes = \u017d\u00e1dn\u00e1 dal\u0161\u00ed br\u00e1n\u00ed nejsou k dispozici.\ntradeoff-not-in-pool = Tato kostka nen\u00ed v poolu.\n\n# Mo\u017enosti\ntradeoff-set-target = C\u00edlov\u00e9 sk\u00f3re: { $score }\ntradeoff-enter-target = Zadejte c\u00edlov\u00e9 sk\u00f3re:\ntradeoff-option-changed-target = C\u00edlov\u00e9 sk\u00f3re nastaveno na { $score }.\n", "# Yahtzee - \u010cesk\u00e9 zpr\u00e1vy hry\n\n# Informace o h\u0159e\ngame-name-yahtzee = Yahtzee\n\n# Akce - H\u00e1zen\u00ed\nyahtzee-roll = P\u0159ehodit (zb\u00fdv\u00e1 { $count })\nyahtzee-roll-all = Hodit kostkami\n\n# Kategorie sk\u00f3rov\u00e1n\u00ed v horn\u00ed sekci\nyahtzee-score-ones = Jedni\u010dky za { $points } bod\u016f\nyahtzee-score-twos = Dvojky za { $points } bod\u016f\nyahtzee-score-threes = Trojky za { $points } bod\u016f\nyahtzee-score-fours = \u010cty\u0159ky za { $points } bod\u016f\nyahtzee-score-fives = P\u011btky za { $points } bod\u016f\nyahtzee-score-sixes = \u0160estky za { $points } bod\u016f\n\n# Kategorie sk\u00f3rov\u00e1n\u00ed ve spodn\u00ed sekci\nyahtzee-score-three-kind = Trojice za { $points } bod\u016f\nyahtzee-score-four-kind = \u010cty\u0159ice za { $points } bod\u016f\nyahtzee-score-full-house = Full house za { $points } bod\u016f\nyahtzee-score-small-straight = Mal\u00e1 postupka za { $points } bod\u016f\nyahtzee-score-large-straight = Velk\u00e1 postupka za { $points } bod\u016f\nyahtzee-score-yahtzee = Yahtzee za { $points } bod\u016f\nyahtzee-score-chance = \u0160ance za { $points } bod\u016f\n\n# Hern\u00ed ud\u00e1losti\nyahtzee-you-rolled = Hodil jste: { $dice }. Zb\u00fdvaj\u00edc\u00ed hody: { $remaining }\nyahtzee-player-rolled = { $player } hodil: { $dice }. Zb\u00fdvaj\u00edc\u00ed hody: { $remaining }\n\n# Ozn\u00e1men\u00ed sk\u00f3rov\u00e1n\u00ed\nyahtzee-you-scored = Z\u00edskal jste { $points } bod\u016f v { $category }.\nyahtzee-player-scored = { $player } z\u00edskal { $points } v { $category }.\n\n# Bonus Yahtzee\nyahtzee-you-bonus = Bonus Yahtzee! +100 bod\u016f\nyahtzee-player-bonus = { $player } dostal bonus Yahtzee! +100 bod\u016f\n\n# Bonus horn\u00ed sekce\nyahtzee-you-upper-bonus = Bonus horn\u00ed sekce! +35 bod\u016f ({ $total } v horn\u00ed sekci)\nyahtzee-player-upper-bonus = { $player } z\u00edskal bonus horn\u00ed sekce! +35 bod\u016f\nyahtzee-you-upper-bonus-missed = Nesplnili jste bonus horn\u00ed sekce ({ $total } v horn\u00ed sekci, pot\u0159eba 63).\nyahtzee-player-upper-bonus-missed = { $player } nesplnil bonus horn\u00ed sekce.\n\n# Re\u017eim sk\u00f3rov\u00e1n\u00ed\nyahtzee-choose-category = Vyberte kategorii pro sk\u00f3rov\u00e1n\u00ed.\nyahtzee-continuing = Pokra\u010dov\u00e1n\u00ed tahu.\n\n# Kontroly stavu\nyahtzee-check-scoresheet = Zkontrolovat kartu sk\u00f3re\nyahtzee-view-dice = Zkontrolovat kostky\nyahtzee-your-dice = Va\u0161e kostky: { $dice }.\nyahtzee-your-dice-kept = Va\u0161e kostky: { $dice }. Dr\u017een\u00e9: { $kept }\nyahtzee-not-rolled = Je\u0161t\u011b jste nehr\u00e1li.\n\n# Zobrazen\u00ed karty sk\u00f3re\nyahtzee-scoresheet-header = === Karta sk\u00f3re hr\u00e1\u010de { $player } ===\nyahtzee-scoresheet-upper = Horn\u00ed sekce:\nyahtzee-scoresheet-lower = Spodn\u00ed sekce:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Celkem horn\u00ed: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = Celkem horn\u00ed: { $total } ({ $needed } je\u0161t\u011b pro bonus)\nyahtzee-scoresheet-yahtzee-bonus = Bonusy Yahtzee: { $count } \u00d7 100 = { $total }\nyahtzee-scoresheet-grand-total = CELKOV\u00c9 SK\u00d3RE: { $total }\n\n# N\u00e1zvy kategori\u00ed (pro ozn\u00e1men\u00ed)\nyahtzee-category-ones = Jedni\u010dky\nyahtzee-category-twos = Dvojky\nyahtzee-category-threes = Trojky\nyahtzee-category-fours = \u010cty\u0159ky\nyahtzee-category-fives = P\u011btky\nyahtzee-category-sixes = \u0160estky\nyahtzee-category-three-kind = Trojice\nyahtzee-category-four-kind = \u010cty\u0159ice\nyahtzee-category-full-house = Full house\nyahtzee-category-small-straight = Mal\u00e1 postupka\nyahtzee-category-large-straight = Velk\u00e1 postupka\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = \u0160ance\n\n# Konec hry\nyahtzee-winner = { $player } vyhr\u00e1v\u00e1 s { $score } body!\nyahtzee-winners-tie = Rem\u00edza! { $players } v\u0161ichni z\u00edskali { $score } bod\u016f!\n\n# Mo\u017enosti\nyahtzee-set-rounds = Po\u010det her: { $rounds }\nyahtzee-enter-rounds = Zadejte po\u010det her (1-10):\nyahtzee-option-changed-rounds = Po\u010det her nastaven na { $rounds }.\n\n# D\u016fvody zak\u00e1zan\u00fdch akc\u00ed\nyahtzee-no-rolls-left = Nezb\u00fdvaj\u00ed \u017e\u00e1dn\u00e9 hody.\nyahtzee-roll-first = Mus\u00edte nejprve hodit.\nyahtzee-category-filled = Tato kategorie je ji\u017e vypln\u011bna.\n"]}