{"version": "1", "fingerprint": "a77961f81207d13f249dd2ed3537686e7af8dd4b3d7db0f7e26e5b8d275efb4a", "locale": "fr", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = L'\u00c2ge des H\u00e9ros\n\n# Tribes\nageofheroes-tribe-egyptians = \u00c9gyptiens\nageofheroes-tribe-romans = Romains\nageofheroes-tribe-greeks = Grecs\nageofheroes-tribe-babylonians = Babyloniens\nageofheroes-tribe-celts = Celtes\nageofheroes-tribe-chinese = Chinois\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Calcaire\nageofheroes-special-concrete = B\u00e9ton\nageofheroes-special-marble = Marbre\nageofheroes-special-bricks = Briques\nageofheroes-special-sandstone = Gr\u00e8s\nageofheroes-special-granite = Granit\n\n# Standard Resources\nageofheroes-resource-iron = Fer\nageofheroes-resource-wood = Bois\nageofheroes-resource-grain = Bl\u00e9\nageofheroes-resource-stone = Pierre\nageofheroes-resource-gold = Or\n\n# Events\nageofheroes-event-population-growth = Croissance de Population\nageofheroes-event-earthquake = Tremblement de Terre\nageofheroes-event-eruption = \u00c9ruption\nageofheroes-event-hunger = Famine\nageofheroes-event-barbarians = Barbares\nageofheroes-event-olympics = Jeux Olympiques\nageofheroes-event-hero = H\u00e9ros\nageofheroes-event-fortune = Fortune\n\n# Buildings\nageofheroes-building-army = Arm\u00e9e\nageofheroes-building-fortress = Forteresse\nageofheroes-building-general = G\u00e9n\u00e9ral\nageofheroes-building-road = Route\nageofheroes-building-city = Cit\u00e9\n\n# Actions\nageofheroes-action-tax-collection = Collecte d'Imp\u00f4ts\nageofheroes-action-construction = Construction\nageofheroes-action-war = Guerre\nageofheroes-action-do-nothing = Ne Rien Faire\nageofheroes-play = Jouer\n\n# War goals\nageofheroes-war-conquest = Conqu\u00eate\nageofheroes-war-plunder = Pillage\nageofheroes-war-destruction = Destruction\n\n# Game options\nageofheroes-set-victory-cities = Cit\u00e9s pour victoire : { $cities }\nageofheroes-enter-victory-cities = Entrez le nombre de cit\u00e9s pour gagner (3-7)\nageofheroes-set-victory-monument = Ach\u00e8vement du monument : { $progress }%\nageofheroes-toggle-neighbor-roads = Routes uniquement aux voisins : { $enabled }\nageofheroes-set-max-hand = Taille maximale de main : { $cards } cartes\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = La victoire requiert { $cities } cit\u00e9s.\nageofheroes-option-changed-victory-monument = Seuil d'ach\u00e8vement du monument fix\u00e9 \u00e0 { $progress }%.\nageofheroes-option-changed-neighbor-roads = Routes uniquement aux voisins { $enabled }.\nageofheroes-option-changed-max-hand = Taille maximale de main fix\u00e9e \u00e0 { $cards } cartes.\n\n# Setup phase\nageofheroes-setup-start = Vous \u00eates le chef de la tribu des { $tribe }. Votre ressource sp\u00e9ciale de monument est { $special }. Lancez les d\u00e9s pour d\u00e9terminer l'ordre de jeu.\nageofheroes-setup-viewer = Les joueurs lancent les d\u00e9s pour d\u00e9terminer l'ordre de jeu.\nageofheroes-roll-dice = Lancer les d\u00e9s\nageofheroes-war-roll-dice = Lancer les d\u00e9s\nageofheroes-dice-result = Vous avez obtenu { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } a obtenu { $total }.\nageofheroes-dice-tie = Plusieurs joueurs sont \u00e0 \u00e9galit\u00e9 avec { $total }. Nouveau lancer...\nageofheroes-first-player = { $player } a obtenu le score le plus \u00e9lev\u00e9 avec { $total } et commence.\nageofheroes-first-player-you = Avec { $total } points, vous commencez.\n\n# Preparation phase\nageofheroes-prepare-start = Les joueurs doivent jouer les cartes \u00e9v\u00e9nement et d\u00e9fausser les catastrophes.\nageofheroes-prepare-your-turn = Vous avez { $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n} \u00e0 jouer ou d\u00e9fausser.\nageofheroes-prepare-done = Phase de pr\u00e9paration termin\u00e9e.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } joue Croissance de Population et construit une nouvelle cit\u00e9.\nageofheroes-population-growth-you = Vous jouez Croissance de Population et construisez une nouvelle cit\u00e9.\nageofheroes-discard-card = { $player } d\u00e9fausse { $card }.\nageofheroes-discard-card-you = Vous d\u00e9faussez { $card }.\nageofheroes-earthquake = Un tremblement de terre frappe la tribu de { $player } ; ses arm\u00e9es entrent en convalescence.\nageofheroes-earthquake-you = Un tremblement de terre frappe votre tribu ; vos arm\u00e9es entrent en convalescence.\nageofheroes-eruption = Une \u00e9ruption d\u00e9truit l'une des cit\u00e9s de { $player }.\nageofheroes-eruption-you = Une \u00e9ruption d\u00e9truit l'une de vos cit\u00e9s.\n\n# Disaster effects\nageofheroes-hunger-strikes = La famine frappe.\nageofheroes-lose-card-hunger = Vous perdez { $card }.\nageofheroes-barbarians-pillage = Les barbares attaquent les ressources de { $player }.\nageofheroes-barbarians-attack = Les barbares attaquent les ressources de { $player }.\nageofheroes-barbarians-attack-you = Les barbares attaquent vos ressources.\nageofheroes-lose-card-barbarians = Vous perdez { $card }.\nageofheroes-block-with-card = { $player } bloque la catastrophe en utilisant { $card }.\nageofheroes-block-with-card-you = Vous bloquez la catastrophe en utilisant { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = S\u00e9lectionnez une cible pour { $card }.\nageofheroes-no-targets = Aucune cible valide disponible.\nageofheroes-earthquake-strikes-you = { $attacker } joue Tremblement de Terre contre vous. Vos arm\u00e9es sont d\u00e9sactiv\u00e9es.\nageofheroes-earthquake-strikes = { $attacker } joue Tremblement de Terre contre { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [0] arm\u00e9e est\n    [1] arm\u00e9e est\n    *[other] arm\u00e9es sont\n} d\u00e9sactiv\u00e9e(s) pour un tour.\nageofheroes-eruption-strikes-you = { $attacker } joue \u00c9ruption contre vous. L'une de vos cit\u00e9s est d\u00e9truite.\nageofheroes-eruption-strikes = { $attacker } joue \u00c9ruption contre { $player }.\nageofheroes-city-destroyed = Une cit\u00e9 est d\u00e9truite par l'\u00e9ruption.\n\n# Fair phase\nageofheroes-fair-start = Le jour se l\u00e8ve sur le march\u00e9.\nageofheroes-fair-draw-base = Vous piochez { $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}.\nageofheroes-fair-draw-roads = Vous piochez { $count } { $count ->\n    [0] carte suppl\u00e9mentaire\n    [1] carte suppl\u00e9mentaire\n    *[other] cartes suppl\u00e9mentaires\n} gr\u00e2ce \u00e0 votre r\u00e9seau routier.\nageofheroes-fair-draw-other = { $player } pioche { $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}.\n\n# Trading/Auction\nageofheroes-auction-start = Les ench\u00e8res commencent.\nageofheroes-offer-trade = Proposer un \u00e9change\nageofheroes-offer-made = { $player } propose { $card } contre { $wanted }.\nageofheroes-offer-made-you = Vous proposez { $card } contre { $wanted }.\nageofheroes-trade-accepted = { $player } accepte l'offre de { $other } et \u00e9change { $give } contre { $receive }.\nageofheroes-trade-accepted-you = Vous acceptez l'offre de { $other } et recevez { $receive }.\nageofheroes-trade-cancelled = { $player } retire son offre pour { $card }.\nageofheroes-trade-cancelled-you = Vous retirez votre offre pour { $card }.\nageofheroes-stop-trading = Arr\u00eater les \u00c9changes\nageofheroes-select-request = Vous proposez { $card }. Que voulez-vous en retour ?\nageofheroes-cancel = Annuler\nageofheroes-left-auction = { $player } quitte le march\u00e9.\nageofheroes-left-auction-you = Vous quittez le march\u00e9.\nageofheroes-any-card = N'importe quelle carte\nageofheroes-cannot-trade-own-special = Vous ne pouvez pas \u00e9changer votre propre ressource sp\u00e9ciale de monument.\nageofheroes-resource-not-in-game = Cette ressource sp\u00e9ciale n'est pas utilis\u00e9e dans cette partie.\n\n# Main play phase\nageofheroes-play-start = Phase de jeu.\nageofheroes-day = Jour { $day }\nageofheroes-draw-card = { $player } pioche une carte du paquet.\nageofheroes-draw-card-you = Vous piochez { $card } du paquet.\nageofheroes-your-action = Que voulez-vous faire ?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } choisit Collecte d'Imp\u00f4ts : { $cities } { $cities ->\n    [0] cit\u00e9\n    [1] cit\u00e9\n    *[other] cit\u00e9s\n} collecte { $cards } { $cards ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}.\nageofheroes-tax-collection-you = Vous choisissez Collecte d'Imp\u00f4ts : { $cities } { $cities ->\n    [0] cit\u00e9\n    [1] cit\u00e9\n    *[other] cit\u00e9s\n} collecte { $cards } { $cards ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}.\nageofheroes-tax-no-city = Collecte d'Imp\u00f4ts : Vous n'avez aucune cit\u00e9 survivante. D\u00e9faussez une carte pour en piocher une nouvelle.\nageofheroes-tax-no-city-done = { $player } choisit Collecte d'Imp\u00f4ts mais n'a aucune cit\u00e9, il \u00e9change donc une carte.\nageofheroes-tax-no-city-done-you = Collecte d'Imp\u00f4ts : Vous avez \u00e9chang\u00e9 { $card } contre une nouvelle carte.\n\n# Construction\nageofheroes-construction-menu = Que voulez-vous construire ?\nageofheroes-construction-done = { $player } a construit { $article } { $building }.\nageofheroes-construction-done-you = Vous avez construit { $article } { $building }.\nageofheroes-construction-stop = Arr\u00eater la construction\nageofheroes-construction-stopped = Vous avez d\u00e9cid\u00e9 d'arr\u00eater la construction.\nageofheroes-road-select-neighbor = S\u00e9lectionnez le voisin vers lequel construire une route.\nageofheroes-direction-left = \u00c0 votre gauche\nageofheroes-direction-right = \u00c0 votre droite\nageofheroes-road-request-sent = Demande de route envoy\u00e9e. En attente de l'approbation du voisin.\nageofheroes-road-request-received = { $requester } demande la permission de construire une route vers votre tribu.\nageofheroes-road-request-denied-you = Vous avez refus\u00e9 la demande de route.\nageofheroes-road-request-denied = { $denier } a refus\u00e9 votre demande de route.\nageofheroes-road-built = { $tribe1 } et { $tribe2 } sont maintenant connect\u00e9s par une route.\nageofheroes-road-no-target = Aucune tribu voisine disponible pour la construction de route.\nageofheroes-approve = Approuver\nageofheroes-deny = Refuser\nageofheroes-supply-exhausted = Plus de { $building } disponibles \u00e0 construire.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } passe son tour.\nageofheroes-do-nothing-you = Vous passez votre tour...\n\n# War\nageofheroes-war-declare = { $attacker } d\u00e9clare la guerre \u00e0 { $defender }. Objectif : { $goal }.\nageofheroes-war-prepare = S\u00e9lectionnez vos arm\u00e9es pour { $action }.\nageofheroes-war-no-army = Vous n'avez aucune arm\u00e9e ou carte h\u00e9ros disponible.\nageofheroes-war-no-targets = Aucune cible valide pour la guerre.\nageofheroes-war-no-valid-goal = Aucun objectif de guerre valide contre cette cible.\nageofheroes-war-select-target = S\u00e9lectionnez le joueur \u00e0 attaquer.\nageofheroes-war-select-goal = S\u00e9lectionnez votre objectif de guerre.\nageofheroes-war-prepare-attack = S\u00e9lectionnez vos forces d'attaque.\nageofheroes-war-prepare-defense = { $attacker } vous attaque ; S\u00e9lectionnez vos forces de d\u00e9fense.\nageofheroes-war-select-armies = S\u00e9lectionner les arm\u00e9es : { $count }\nageofheroes-war-select-generals = S\u00e9lectionner les g\u00e9n\u00e9raux : { $count }\nageofheroes-war-select-heroes = S\u00e9lectionner les h\u00e9ros : { $count }\nageofheroes-war-attack = Attaquer...\nageofheroes-war-defend = D\u00e9fendre...\nageofheroes-war-prepared = Vos forces : { $armies } { $armies ->\n    [0] arm\u00e9e\n    [1] arm\u00e9e\n    *[other] arm\u00e9es\n}{ $generals ->\n    [0] {\"\"}\n    [1] {\" et 1 g\u00e9n\u00e9ral\"}\n    *[other] {\" et { $generals } g\u00e9n\u00e9raux\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [1] {\" et 1 h\u00e9ros\"}\n    *[other] {\" et { $heroes } h\u00e9ros\"}\n}.\nageofheroes-war-roll-you = Vous obtenez { $roll }.\nageofheroes-war-roll-other = { $player } obtient { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] +1 de forteresse = { $total } total\n        *[other] +{ $fortress } de forteresses = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } de g\u00e9n\u00e9ral = { $total } total\n        [1] +{ $general } de g\u00e9n\u00e9ral, +1 de forteresse = { $total } total\n        *[other] +{ $general } de g\u00e9n\u00e9ral, +{ $fortress } de forteresses = { $total } total\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] { $player } : +1 de forteresse = { $total } total\n        *[other] { $player } : +{ $fortress } de forteresses = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] { $player } : +{ $general } de g\u00e9n\u00e9ral = { $total } total\n        [1] { $player } : +{ $general } de g\u00e9n\u00e9ral, +1 de forteresse = { $total } total\n        *[other] { $player } : +{ $general } de g\u00e9n\u00e9ral, +{ $fortress } de forteresses = { $total } total\n    }\n}\n\n# Battle\nageofheroes-battle-start = La bataille commence. { $attacker } avec { $att_armies } { $att_armies ->\n    [0] arm\u00e9e\n    [1] arm\u00e9e\n    *[other] arm\u00e9es\n} contre { $defender } avec { $def_armies } { $def_armies ->\n    [0] arm\u00e9e\n    [1] arm\u00e9e\n    *[other] arm\u00e9es\n}.\nageofheroes-dice-roll-detailed = { $name } obtient { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } de g\u00e9n\u00e9ral\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [1] { \" + 1 de forteresse\" }\n    *[other] { \" + { $fortress } de forteresses\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Vous obtenez { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } de g\u00e9n\u00e9ral\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [1] { \" + 1 de forteresse\" }\n    *[other] { \" + { $fortress } de forteresses\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } gagne le round ({ $att_total } contre { $def_total }). { $defender } perd une arm\u00e9e.\nageofheroes-round-defender-wins = { $defender } d\u00e9fend avec succ\u00e8s ({ $def_total } contre { $att_total }). { $attacker } perd une arm\u00e9e.\nageofheroes-round-draw = Les deux camps sont \u00e0 \u00e9galit\u00e9 \u00e0 { $total }. Aucune arm\u00e9e perdue.\nageofheroes-battle-victory-attacker = { $attacker } vainc { $defender }.\nageofheroes-battle-victory-defender = { $defender } d\u00e9fend avec succ\u00e8s contre { $attacker }.\nageofheroes-battle-mutual-defeat = { $attacker } et { $defender } perdent toutes leurs arm\u00e9es.\nageofheroes-general-bonus = +{ $count } de { $count ->\n    [0] g\u00e9n\u00e9ral\n    [1] g\u00e9n\u00e9ral\n    *[other] g\u00e9n\u00e9raux\n}\nageofheroes-fortress-bonus = +{ $count } de d\u00e9fense de forteresse\nageofheroes-battle-winner = { $winner } remporte la bataille.\nageofheroes-battle-draw = La bataille se termine par un match nul...\nageofheroes-battle-continue = Continuer la bataille.\nageofheroes-battle-end = La bataille est termin\u00e9e.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } conquiert { $count } { $count ->\n    [0] cit\u00e9\n    [1] cit\u00e9\n    *[other] cit\u00e9s\n} de { $defender }.\nageofheroes-plunder-success = { $attacker } pille { $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n} de { $defender }.\nageofheroes-destruction-success = { $attacker } d\u00e9truit { $count } { $count ->\n    [0] ressource\n    [1] ressource\n    *[other] ressources\n} de monument de { $defender }.\nageofheroes-army-losses = { $player } perd { $count } { $count ->\n    [0] arm\u00e9e\n    [1] arm\u00e9e\n    *[other] arm\u00e9es\n}.\nageofheroes-army-losses-you = Vous perdez { $count } { $count ->\n    [0] arm\u00e9e\n    [1] arm\u00e9e\n    *[other] arm\u00e9es\n}.\n\n# Army return\nageofheroes-army-return-road = Vos troupes reviennent imm\u00e9diatement par la route.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [0] unit\u00e9 revient\n    [1] unit\u00e9 revient\n    *[other] unit\u00e9s reviennent\n} \u00e0 la fin de votre prochain tour.\nageofheroes-army-returned = Les troupes de { $player } sont revenues de la guerre.\nageofheroes-army-returned-you = Vos troupes sont revenues de la guerre.\nageofheroes-army-recover = Les arm\u00e9es de { $player } se remettent du tremblement de terre.\nageofheroes-army-recover-you = Vos arm\u00e9es se remettent du tremblement de terre.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } joue Jeux Olympiques. Guerre annul\u00e9e.\nageofheroes-olympics-prompt = { $attacker } a d\u00e9clar\u00e9 la guerre. Vous avez les Jeux Olympiques - l'utiliser pour annuler ?\nageofheroes-yes = Oui\nageofheroes-no = Non\n\n# Monument progress\nageofheroes-monument-progress = Le monument de { $player } est { $count }/5 complet.\nageofheroes-monument-progress-you = Votre monument est { $count }/5 complet.\n\n# Hand management\nageofheroes-discard-excess = Vous avez plus de { $max } cartes. D\u00e9faussez { $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}.\nageofheroes-discard-excess-other = { $player } doit d\u00e9fausser des cartes en exc\u00e8s.\nageofheroes-discard-more = D\u00e9faussez encore { $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}.\n\n# Victory\nageofheroes-victory-cities = { $player } a construit 5 cit\u00e9s ! Empire des Cinq Cit\u00e9s.\nageofheroes-victory-cities-you = Vous avez construit 5 cit\u00e9s ! Empire des Cinq Cit\u00e9s.\nageofheroes-victory-monument = { $player } a achev\u00e9 son monument ! Porteurs de Grande Culture.\nageofheroes-victory-monument-you = Vous avez achev\u00e9 votre monument ! Porteurs de Grande Culture.\nageofheroes-victory-last-standing = { $player } est la derni\u00e8re tribu debout ! Le Plus Pers\u00e9v\u00e9rant.\nageofheroes-victory-last-standing-you = Vous \u00eates la derni\u00e8re tribu debout ! Le Plus Pers\u00e9v\u00e9rant.\nageofheroes-game-over = Partie termin\u00e9e.\n\n# Elimination\nageofheroes-eliminated = { $player } a \u00e9t\u00e9 \u00e9limin\u00e9.\nageofheroes-eliminated-you = Vous avez \u00e9t\u00e9 \u00e9limin\u00e9.\n\n# Hand\nageofheroes-hand-empty = Vous n'avez aucune carte.\nageofheroes-hand-contents = Votre main ({ $count } { $count ->\n    [0] carte\n    [1] carte\n    *[other] cartes\n}) : { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }) : { $cities } { $cities ->\n    [0] cit\u00e9\n    [1] cit\u00e9\n    *[other] cit\u00e9s\n}, { $armies } { $armies ->\n    [0] arm\u00e9e\n    [1] arm\u00e9e\n    *[other] arm\u00e9es\n}, { $monument }/5 monument\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Cit\u00e9s : { $count }\nageofheroes-status-armies = Arm\u00e9es : { $count }\nageofheroes-status-generals = G\u00e9n\u00e9raux : { $count }\nageofheroes-status-fortresses = Forteresses : { $count }\nageofheroes-status-monument = Monument : { $count }/5\nageofheroes-status-roads = Routes : { $left }{ $right }\nageofheroes-status-road-left = gauche\nageofheroes-status-road-right = droite\nageofheroes-status-none = aucune\nageofheroes-status-earthquake-armies = Arm\u00e9es en convalescence : { $count }\nageofheroes-status-returning-armies = Arm\u00e9es de retour : { $count }\nageofheroes-status-returning-generals = G\u00e9n\u00e9raux de retour : { $count }\n\n# Deck info\nageofheroes-deck-empty = Plus de cartes { $card } dans le paquet.\nageofheroes-deck-count = Cartes restantes : { $count }\nageofheroes-deck-reshuffled = La d\u00e9fausse a \u00e9t\u00e9 m\u00e9lang\u00e9e dans le paquet.\n\n# Give up\nageofheroes-give-up-confirm = \u00cates-vous s\u00fbr de vouloir abandonner ?\nageofheroes-gave-up = { $player } a abandonn\u00e9 !\nageofheroes-gave-up-you = Vous avez abandonn\u00e9 !\n\n# Hero card\nageofheroes-hero-use = Utiliser comme arm\u00e9e ou g\u00e9n\u00e9ral ?\nageofheroes-hero-army = Arm\u00e9e\nageofheroes-hero-general = G\u00e9n\u00e9ral\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } utilise Fortune pour relancer.\nageofheroes-fortune-prompt = Vous avez perdu le lancer. Utiliser Fortune pour relancer ?\n\n# Disabled action reasons\nageofheroes-not-your-turn = Ce n'est pas votre tour.\nageofheroes-game-not-started = La partie n'a pas encore commenc\u00e9.\nageofheroes-wrong-phase = Cette action n'est pas disponible dans la phase actuelle.\nageofheroes-no-resources = Vous n'avez pas les ressources requises.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 Bl\u00e9, Fer\nageofheroes-cost-fortress = Fer, Bois, Pierre\nageofheroes-cost-general = Fer, Or\nageofheroes-cost-road = 2 Pierre\nageofheroes-cost-city = 2 Bois, Pierre\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Tirer\nblackjack-stand = Rester\nblackjack-double-down = Doubler la mise\nblackjack-split = S\u00e9parer\nblackjack-surrender = Abandonner\nblackjack-take-insurance = Prendre l'assurance\nblackjack-decline-insurance = Refuser l'assurance\nblackjack-even-money = Prendre le paiement direct\nblackjack-read-hand = Lire la main\nblackjack-read-dealer = Lire le croupier\nblackjack-table-status = \u00c9tat de la table\nblackjack-read-rules = Lire les r\u00e8gles\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = oui\nblackjack-rule-no = non\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Messages du jeu Chaos Bear\n\n# Nom du jeu\ngame-name-chaosbear = Chaos Bear\n\n# Actions\nchaosbear-roll-dice = Lancer les d\u00e9s\nchaosbear-draw-card = Piocher une carte\nchaosbear-check-status = V\u00e9rifier le statut\n\n# Intro du jeu (3 messages s\u00e9par\u00e9s comme dans la v10)\nchaosbear-intro-1 = Chaos Bear a commenc\u00e9 ! Tous les joueurs commencent 30 cases devant l'ours.\nchaosbear-intro-2 = Lancez les d\u00e9s pour avancer, et piochez des cartes sur les multiples de 5 pour obtenir des effets sp\u00e9ciaux.\nchaosbear-intro-3 = Ne laissez pas l'ours vous attraper !\n\n# Annonce de tour\nchaosbear-turn = Tour de { $player } ; case { $position }.\n\n# Lancer\nchaosbear-roll = { $player } a lanc\u00e9 { $roll }.\nchaosbear-position = { $player } est maintenant \u00e0 la case { $position }.\n\n# Piocher des cartes\nchaosbear-draws-card = { $player } pioche une carte.\nchaosbear-card-impulsion = Impulsion ! { $player } avance de 3 cases \u00e0 la case { $position } !\nchaosbear-card-super-impulsion = Super impulsion ! { $player } avance de 5 cases \u00e0 la case { $position } !\nchaosbear-card-tiredness = Fatigue ! \u00c9nergie de l'ours moins 1. Il a maintenant { $energy } \u00e9nergie.\nchaosbear-card-hunger = Faim ! \u00c9nergie de l'ours plus 1. Il a maintenant { $energy } \u00e9nergie.\nchaosbear-card-backward = Pouss\u00e9e en arri\u00e8re ! { $player } recule \u00e0 la case { $position }.\nchaosbear-card-random-gift = Cadeau al\u00e9atoire !\nchaosbear-gift-back = { $player } est retourn\u00e9 \u00e0 la case { $position }.\nchaosbear-gift-forward = { $player } est avanc\u00e9 \u00e0 la case { $position } !\n\n# Tour de l'ours\nchaosbear-bear-roll = L'ours a lanc\u00e9 { $roll } + ses { $energy } \u00e9nergie = { $total }.\nchaosbear-bear-energy-up = L'ours a lanc\u00e9 un 3 et a gagn\u00e9 1 \u00e9nergie !\nchaosbear-bear-position = L'ours est maintenant \u00e0 la case { $position } !\nchaosbear-player-caught = L'ours a attrap\u00e9 { $player } ! { $player } a \u00e9t\u00e9 vaincu !\nchaosbear-bear-feast = L'ours perd 3 \u00e9nergies apr\u00e8s s'\u00eatre r\u00e9gal\u00e9 de leur chair !\n\n# V\u00e9rification de statut\nchaosbear-status-player-alive = { $player } : case { $position }.\nchaosbear-status-player-caught = { $player } : attrap\u00e9 \u00e0 la case { $position }.\nchaosbear-status-bear = L'ours est \u00e0 la case { $position } avec { $energy } \u00e9nergie.\n\n# Fin de jeu\nchaosbear-winner = { $player } a surv\u00e9cu et gagne ! Il a atteint la case { $position } !\nchaosbear-tie = \u00c9galit\u00e9 \u00e0 la case { $position } !\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nchaosbear-you-are-caught = Vous avez \u00e9t\u00e9 attrap\u00e9 par l'ours.\nchaosbear-not-on-multiple = Vous ne pouvez piocher des cartes que sur les multiples de 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Score gagnant : { $score }\ncrazyeights-enter-winning-score = Entrez le score gagnant\ncrazyeights-option-changed-winning-score = Score gagnant d\u00e9fini sur { $score }.\n\ncrazyeights-set-turn-timer = Minuterie de tour : { $mode }\ncrazyeights-select-turn-timer = S\u00e9lectionnez la minuterie de tour\ncrazyeights-option-changed-turn-timer = Minuterie de tour d\u00e9finie sur { $mode }.\n\ncrazyeights-draw = Piocher\ncrazyeights-pass = Passer\ncrazyeights-read-top = Lire la carte du dessus\ncrazyeights-read-counts = Lire les comptes de cartes\ncrazyeights-deck-count = paquet { $count }\n\ncrazyeights-new-hand = Manche { $round }.\ncrazyeights-start-card = { $player } retourne { $card }.\ncrazyeights-you-turn-up = Vous retournez { $card }.\ncrazyeights-wild-played = { $player } a jou\u00e9 un 8 joker.\n\ncrazyeights-no-players = Aucun joueur.\ncrazyeights-no-hands = Aucune main en cours.\ncrazyeights-no-top = Aucune carte du dessus.\n\ncrazyeights-wild = 8 joker\ncrazyeights-wild-suit = 8 joker, { $suit }\ncrazyeights-reverse = Inversion de { $suit }\ncrazyeights-skip = Passer de { $suit }\ncrazyeights-draw-two = Piocher deux de { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } gagne. { $details }. { $player } gagne { $total }.\ncrazyeights-you-win-round = Vous gagnez. { $details }. Vous gagnez { $total }.\ncrazyeights-round-details-none = Aucun point n'a \u00e9t\u00e9 pris aux adversaires.\ncrazyeights-round-winner = { $player } gagne { $points } points. { $detail }\ncrazyeights-round-points-from = { $points } de { $player }\ncrazyeights-dealt-cards = Tout le monde re\u00e7oit { $cards } cartes.\ncrazyeights-one-card = 1 carte.\n\ncrazyeights-game-winner = { $player } gagne avec { $score } points.\ncrazyeights-you-win-game = Vous gagnez avec { $score } points.\n\ncrazyeights-player-plays = { $player } joue { $card }.\ncrazyeights-you-play = Vous jouez { $card }.\ncrazyeights-player-draws-one = { $player } pioche une carte.\ncrazyeights-you-draw-one = Vous piochez une carte.\ncrazyeights-player-draws-many = { $player } pioche { $count } cartes.\ncrazyeights-you-draw-many = Vous piochez { $count } cartes.\ncrazyeights-player-passes = { $player } passe.\ncrazyeights-you-pass = Vous passez.\n\ncrazyeights-player-skipped = { $player } est pass\u00e9.\ncrazyeights-you-are-skipped = Vous \u00eates pass\u00e9.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Messages du jeu Farkle\n\n# Informations sur le jeu\ngame-name-farkle = Farkle\n\n# Actions - Lancer et Banquer\nfarkle-roll = Lancer { $count } { $count ->\n    [0] d\u00e9\n    [1] d\u00e9\n   *[other] d\u00e9s\n}\nfarkle-bank = Banquer { $points } points\n\n# Actions de combinaisons de score (correspondant exactement \u00e0 v10)\nfarkle-take-single-one = Un 1 seul pour { $points } points\nfarkle-take-single-five = Un 5 seul pour { $points } points\nfarkle-take-three-kind = Trois { $number } pour { $points } points\nfarkle-take-four-kind = Quatre { $number } pour { $points } points\nfarkle-take-five-kind = Cinq { $number } pour { $points } points\nfarkle-take-six-kind = Six { $number } pour { $points } points\nfarkle-take-small-straight = Petite suite pour { $points } points\nfarkle-take-large-straight = Grande suite pour { $points } points\nfarkle-take-three-pairs = Trois paires pour { $points } points\nfarkle-take-double-triplets = Double triplets pour { $points } points\nfarkle-take-full-house = Full house pour { $points } points\n\n# \u00c9v\u00e9nements de jeu (correspondant exactement \u00e0 v10)\nfarkle-rolls = { $player } lance { $count } { $count ->\n    [0] d\u00e9\n    [1] d\u00e9\n   *[other] d\u00e9s\n}...\nfarkle-you-roll = Vous lancez { $count } { $count ->\n    [0] d\u00e9\n    [1] d\u00e9\n   *[other] d\u00e9s\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE ! { $player } perd { $points } points\nfarkle-you-farkle = FARKLE ! Vous perdez { $points } points\nfarkle-takes-combo = { $player } prend { $combo } pour { $points } points\nfarkle-you-take-combo = Vous prenez { $combo } pour { $points } points\nfarkle-hot-dice = D\u00e9s chauds !\nfarkle-banks = { $player } banque { $points } points pour un total de { $total }\nfarkle-you-bank = Vous banquez { $points } points pour un total de { $total }\nfarkle-winner = { $player } gagne avec { $score } points !\nfarkle-you-win = Vous gagnez avec { $score } points !\nfarkle-winners-tie = Nous avons une \u00e9galit\u00e9 ! Gagnants : { $players }\n\n# Action de v\u00e9rification du score du tour\nfarkle-turn-score = { $player } a { $points } points ce tour.\nfarkle-no-turn = Personne ne joue actuellement.\n\n# Options sp\u00e9cifiques \u00e0 Farkle\nfarkle-set-target-score = Score cible : { $score }\nfarkle-enter-target-score = Entrez le score cible (500-5000) :\nfarkle-option-changed-target = Score cible d\u00e9fini sur { $score }.\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nfarkle-must-take-combo = Vous devez d'abord prendre une combinaison de score.\nfarkle-cannot-bank = Vous ne pouvez pas banquer maintenant.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Score initial \u00e0 banquer : { $score }\nfarkle-enter-initial-bank-score = Entrez le score initial \u00e0 banquer (0-1000) :\nfarkle-option-changed-initial-bank-score = Le score initial \u00e0 banquer est d\u00e9fini sur { $score }.\nfarkle-toggle-hot-dice-multiplier = Multiplicateur hot dice : { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Le multiplicateur hot dice est d\u00e9fini sur { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Le score initial minimum \u00e0 banquer est { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Five Card Draw\n\ndraw-set-starting-chips = Jetons de d\u00e9part : { $count }\ndraw-enter-starting-chips = Entrez les jetons de d\u00e9part\ndraw-option-changed-starting-chips = Jetons de d\u00e9part d\u00e9finis sur { $count }.\n\ndraw-set-ante = Ante : { $count }\ndraw-enter-ante = Entrez le montant de l'ante\ndraw-option-changed-ante = Ante d\u00e9finie sur { $count }.\n\ndraw-set-turn-timer = Minuterie de tour : { $mode }\ndraw-select-turn-timer = S\u00e9lectionnez la minuterie de tour\ndraw-option-changed-turn-timer = Minuterie de tour d\u00e9finie sur { $mode }.\n\ndraw-set-raise-mode = Mode de relance : { $mode }\ndraw-select-raise-mode = S\u00e9lectionnez le mode de relance\ndraw-option-changed-raise-mode = Mode de relance d\u00e9fini sur { $mode }.\n\ndraw-set-max-raises = Relances max : { $count }\ndraw-enter-max-raises = Entrez les relances max (0 pour illimit\u00e9)\ndraw-option-changed-max-raises = Relances max d\u00e9finies sur { $count }.\n\ndraw-antes-posted = Antes pay\u00e9es : { $amount }.\ndraw-betting-round-1 = Tour de mise.\ndraw-betting-round-2 = Tour de mise.\ndraw-begin-draw = Phase de pioche.\ndraw-not-draw-phase = Ce n'est pas le moment de piocher.\ndraw-not-betting = Vous ne pouvez pas miser pendant la phase de pioche.\n\ndraw-toggle-discard = Basculer la d\u00e9fausse pour la carte { $index }\ndraw-card-keep = { $card }, gard\u00e9e\ndraw-card-discard = { $card }, sera d\u00e9fauss\u00e9e\ndraw-card-kept = Garde { $card }.\ndraw-card-discarded = D\u00e9fausse { $card }.\ndraw-draw-cards = Piocher des cartes\ndraw-draw-cards-count = Piocher { $count } { $count ->\n    [0] carte\n    [1] carte\n   *[other] cartes\n}\ndraw-dealt-cards = Vous recevez { $cards }.\ndraw-you-drew-cards = Vous piochez { $cards }.\ndraw-you-draw = Vous piochez { $count } { $count ->\n    [0] carte\n    [1] carte\n   *[other] cartes\n}.\ndraw-player-draws = { $player } pioche { $count } { $count ->\n    [0] carte\n    [1] carte\n   *[other] cartes\n}.\ndraw-you-stand-pat = Vous restez pat.\ndraw-player-stands-pat = { $player } reste pat.\ndraw-you-discard-limit = Vous pouvez d\u00e9fausser jusqu'\u00e0 { $count } cartes.\ndraw-player-discard-limit = { $player } peut d\u00e9fausser jusqu'\u00e0 { $count } cartes.\n", "# Messages de jeu partag\u00e9s pour PlayPalace\n# Ces messages sont communs \u00e0 plusieurs jeux\n\n# Noms de jeux\ngame-name-ninetynine = Quatre-vingt-dix-neuf\n\n# Flux de manche et de tour\ngame-round-start = Manche { $round }.\ngame-round-end = Manche { $round } termin\u00e9e.\ngame-turn-start = Tour de { $player }.\ngame-your-turn = Votre tour.\ngame-no-turn = Aucun tour en ce moment.\n\n# Affichage des scores\ngame-scores-header = Scores actuels :\ngame-score-line = { $player } : { $score } points\ngame-final-scores-header = Scores finaux :\n\n# Victoire/d\u00e9faite\ngame-winner = { $player } gagne !\ngame-winner-score = { $player } gagne avec { $score } points !\ngame-tiebreaker = \u00c9galit\u00e9 ! Manche de d\u00e9partage !\ngame-tiebreaker-players = \u00c9galit\u00e9 entre { $players } ! Manche de d\u00e9partage !\ngame-eliminated = { $player } a \u00e9t\u00e9 \u00e9limin\u00e9 avec { $score } points.\n\n# Options communes\ngame-set-target-score = Score cible : { $score }\ngame-enter-target-score = Entrez le score cible :\ngame-option-changed-target = Score cible d\u00e9fini sur { $score }.\n\ngame-set-team-mode = Mode \u00e9quipe : { $mode }\ngame-select-team-mode = S\u00e9lectionnez le mode \u00e9quipe\ngame-option-changed-team = Mode \u00e9quipe d\u00e9fini sur { $mode }.\ngame-team-mode-individual = Individuel\ngame-team-mode-x-teams-of-y = { $num_teams } \u00e9quipes de { $team_size }\n\n# Valeurs d'options bool\u00e9ennes\noption-on = activ\u00e9\noption-off = d\u00e9sactiv\u00e9\n\n# Bo\u00eete de statut\nstatus-box-closed = Informations de statut ferm\u00e9es.\n\n# Fin de jeu\ngame-leave = Quitter le jeu\n\n# Minuterie de manche\nround-timer-paused = { $player } a mis le jeu en pause (appuyez sur p pour d\u00e9marrer la prochaine manche).\nround-timer-resumed = Minuterie de manche reprise.\nround-timer-countdown = Prochaine manche dans { $seconds }...\n\n# Jeux de d\u00e9s - garder/relancer les d\u00e9s\ndice-keeping = Garde { $value }.\ndice-rerolling = Relance { $value }.\ndice-locked = Ce d\u00e9 est verrouill\u00e9 et ne peut pas \u00eatre chang\u00e9.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Distribution (jeux de cartes)\ngame-deal-counter = Distribution { $current }/{ $total }.\ngame-you-deal = Vous distribuez les cartes.\ngame-player-deals = { $player } distribue les cartes.\n\n# Noms de cartes\ncard-name = { $rank } de { $suit }\nno-cards = Aucune carte\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = noir\ncolor-black-m = noir\ncolor-black-f = noire\ncolor-blue = bleu\ncolor-blue-m = bleu\ncolor-blue-f = bleue\ncolor-brown = marron\ncolor-brown-m = marron\ncolor-brown-f = marron\ncolor-gray = gris\ncolor-gray-m = gris\ncolor-gray-f = grise\ncolor-green = vert\ncolor-green-m = vert\ncolor-green-f = verte\ncolor-indigo = indigo\ncolor-indigo-m = indigo\ncolor-indigo-f = indigo\ncolor-orange = orange\ncolor-orange-m = orange\ncolor-orange-f = orange\ncolor-pink = rose\ncolor-pink-m = rose\ncolor-pink-f = rose\ncolor-purple = violet\ncolor-purple-m = violet\ncolor-purple-f = violette\ncolor-red = rouge\ncolor-red-m = rouge\ncolor-red-f = rouge\ncolor-violet = violet\ncolor-violet-m = violet\ncolor-violet-f = violette\ncolor-white = blanc\ncolor-white-m = blanc\ncolor-white-f = blanche\ncolor-yellow = jaune\ncolor-yellow-m = jaune\ncolor-yellow-f = jaune\n\n# Noms de couleurs\nsuit-diamonds = carreau\nsuit-clubs = tr\u00e8fle\nsuit-hearts = c\u0153ur\nsuit-spades = pique\n\n# Noms de rangs\nrank-ace = as\nrank-ace-plural = as\nrank-two = 2\nrank-two-plural = 2\nrank-three = 3\nrank-three-plural = 3\nrank-four = 4\nrank-four-plural = 4\nrank-five = 5\nrank-five-plural = 5\nrank-six = 6\nrank-six-plural = 6\nrank-seven = 7\nrank-seven-plural = 7\nrank-eight = 8\nrank-eight-plural = 8\nrank-nine = 9\nrank-nine-plural = 9\nrank-ten = 10\nrank-ten-plural = 10\nrank-jack = valet\nrank-jack-plural = valets\nrank-queen = dame\nrank-queen-plural = dames\nrank-king = roi\nrank-king-plural = rois\n\n# Descriptions de mains de poker\npoker-high-card-with = { $high } haute, avec { $rest }\npoker-high-card = { $high } haute\npoker-pair-with = Paire de { $pair }, avec { $rest }\npoker-pair = Paire de { $pair }\npoker-two-pair-with = Double paire, { $high } et { $low }, avec { $kicker }\npoker-two-pair = Double paire, { $high } et { $low }\npoker-trips-with = Brelan, { $trips }, avec { $rest }\npoker-trips = Brelan, { $trips }\npoker-straight-high = Suite \u00e0 { $high }\npoker-flush-high-with = Couleur \u00e0 { $high }, avec { $rest }\npoker-full-house = Full, { $trips } sur { $pair }\npoker-quads-with = Carr\u00e9, { $quads }, avec { $kicker }\npoker-quads = Carr\u00e9, { $quads }\npoker-straight-flush-high = Quinte flush \u00e0 { $high }\npoker-unknown-hand = Main inconnue\n\n# Erreurs de validation (communes \u00e0 tous les jeux)\ngame-error-invalid-team-mode = Le mode \u00e9quipe s\u00e9lectionn\u00e9 n'est pas valide pour le nombre actuel de joueurs.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Jetons de d\u00e9part : { $count }\nholdem-enter-starting-chips = Entrez les jetons de d\u00e9part\nholdem-option-changed-starting-chips = Jetons de d\u00e9part d\u00e9finis sur { $count }.\n\nholdem-set-big-blind = Grosse blinde : { $count }\nholdem-enter-big-blind = Entrez la grosse blinde\nholdem-option-changed-big-blind = Grosse blinde d\u00e9finie sur { $count }.\n\nholdem-set-ante = Ante : { $count }\nholdem-enter-ante = Entrez l'ante\nholdem-option-changed-ante = Ante d\u00e9finie sur { $count }.\n\nholdem-set-ante-start = L'ante commence au niveau : { $count }\nholdem-enter-ante-start = Entrez le niveau de blinde pour activer l'ante\nholdem-option-changed-ante-start = Niveau de d\u00e9part de l'ante d\u00e9fini sur { $count }.\n\nholdem-set-turn-timer = Minuterie de tour : { $mode }\nholdem-select-turn-timer = S\u00e9lectionnez la minuterie de tour\nholdem-option-changed-turn-timer = Minuterie de tour d\u00e9finie sur { $mode }.\n\nholdem-set-blind-timer = Minuterie des blindes : { $mode }\nholdem-select-blind-timer = S\u00e9lectionnez la minuterie des blindes\nholdem-option-changed-blind-timer = Minuterie des blindes d\u00e9finie sur { $mode }.\n\nholdem-set-raise-mode = Mode de relance : { $mode }\nholdem-select-raise-mode = S\u00e9lectionnez le mode de relance\nholdem-option-changed-raise-mode = Mode de relance d\u00e9fini sur { $mode }.\n\nholdem-set-max-raises = Relances max : { $count }\nholdem-enter-max-raises = Entrez les relances max (0 pour illimit\u00e9)\nholdem-option-changed-max-raises = Relances max d\u00e9finies sur { $count }.\n\nholdem-antes-posted = Antes pay\u00e9es : { $amount }.\nholdem-blinds-posted = Blindes pay\u00e9es : { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Noms de langues traduits dans cette langue\nlanguage-ar = Arabe\nlanguage-cs = Tch\u00e8que\nlanguage-de = Allemand\nlanguage-en = Anglais\nlanguage-es = Espagnol\nlanguage-fa = Persan\nlanguage-fr = Fran\u00e7ais\nlanguage-hi = Hindi\nlanguage-hr = Croate\nlanguage-hu = Hongrois\nlanguage-id = Indon\u00e9sien\nlanguage-it = Italien\nlanguage-jp = Japonais\nlanguage-ko = Cor\u00e9en\nlanguage-mk = Mac\u00e9donien\nlanguage-mn = Mongol\nlanguage-nl = N\u00e9erlandais\nlanguage-pl = Polonais\nlanguage-pt = Portugais\nlanguage-ro = Roumain\nlanguage-ru = Russe\nlanguage-sk = Slovaque\nlanguage-sl = Slov\u00e8ne\nlanguage-sr = Serbe\nlanguage-sv = Su\u00e9dois\nlanguage-th = Tha\u00ef\nlanguage-tr = Turc\nlanguage-uk = Ukrainien\nlanguage-vi = Vietnamien\nlanguage-zh = Chinois\nlanguage-zu = Zoulou\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages pour Left Right Center (Fran\u00e7ais)\n\n# Nom du jeu\ngame-name-leftrightcenter = Left Right Center\n\n# Actions\nlrc-roll = Lancer { $count } { $count ->\n    [0] d\u00e9\n    [1] d\u00e9\n   *[other] d\u00e9s\n}\n\n# Faces des d\u00e9s\nlrc-face-left = Gauche\nlrc-face-right = Droite\nlrc-face-center = Centre\nlrc-face-dot = Point\n\n# \u00c9v\u00e9nements de jeu\nlrc-roll-results = { $player } lance { $results }.\nlrc-pass-left = { $player } passe { $count } { $count ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n} \u00e0 { $target }.\nlrc-pass-right = { $player } passe { $count } { $count ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n} \u00e0 { $target }.\nlrc-pass-center = { $player } met { $count } { $count ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n} au centre.\nlrc-no-chips = { $player } n'a pas de jetons \u00e0 lancer.\nlrc-center-pot = { $count } { $count ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n} au centre.\nlrc-player-chips = { $player } a maintenant { $count } { $count ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n}.\nlrc-winner = { $player } gagne avec { $count } { $count ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n} !\n\n# Options\nlrc-set-starting-chips = Jetons de d\u00e9part : { $count }\nlrc-enter-starting-chips = Entrez les jetons de d\u00e9part :\nlrc-option-changed-starting-chips = Jetons de d\u00e9part d\u00e9finis sur { $count }.\n", "# Messages du jeu Light Turret\n\n# Nom du jeu\ngame-name-lightturret = Light Turret\n\n# Intro\nlightturret-intro = Light Turret a commenc\u00e9 ! Chaque joueur a une tourelle avec { $power } puissance. Tirez sur la tourelle pour gagner de la lumi\u00e8re et des pi\u00e8ces, mais si votre lumi\u00e8re d\u00e9passe votre puissance, vous \u00eates \u00e9limin\u00e9 ! Achetez des am\u00e9liorations avec des pi\u00e8ces pour augmenter votre puissance. Le joueur avec le plus de lumi\u00e8re \u00e0 la fin gagne !\n\n# Actions\nlightturret-shoot = Tirer sur la tourelle\nlightturret-upgrade = Acheter une am\u00e9lioration (10 pi\u00e8ces)\nlightturret-check-stats = V\u00e9rifier les stats\n\n# R\u00e9sultats d'actions\nlightturret-shoot-result = { $player } tire sur la tourelle et gagne { $gain } lumi\u00e8re ! Maintenant la tourelle a { $light } lumi\u00e8re.\nlightturret-coins-gained = { $player } gagne { $coins } pi\u00e8ces ! { $player } a maintenant { $total } pi\u00e8ces.\nlightturret-buys-upgrade = { $player } ach\u00e8te une am\u00e9lioration de puissance !\nlightturret-power-gained = { $player } gagne { $gain } puissance ! { $player } a maintenant { $power } puissance.\nlightturret-upgrade-accident = L'am\u00e9lioration a \u00e9t\u00e9 accidentellement infus\u00e9e avec la tourelle ! En cons\u00e9quence, elle a maintenant { $light } lumi\u00e8re.\nlightturret-not-enough-coins = Vous n'avez pas assez de pi\u00e8ces ! Besoin de { $need } pi\u00e8ces mais n'en avez que { $have }.\n\n# \u00c9limination\nlightturret-eliminated = La lumi\u00e8re est trop forte pour l'\u00e2me de { $player } ! { $player } est \u00e9limin\u00e9 !\n\n# Stats\nlightturret-stats-alive = { $player } : { $power } puissance, { $light } lumi\u00e8re, { $coins } pi\u00e8ces.\nlightturret-stats-eliminated = { $player } : \u00e9limin\u00e9 avec { $light } lumi\u00e8re.\n\n# Fin de jeu\nlightturret-game-over = Fin du jeu !\nlightturret-final-alive = { $player } a termin\u00e9 avec { $light } lumi\u00e8re.\nlightturret-final-eliminated = { $player } a \u00e9t\u00e9 \u00e9limin\u00e9 avec { $light } lumi\u00e8re.\nlightturret-winner = { $player } gagne avec { $light } lumi\u00e8re !\nlightturret-tie = \u00c9galit\u00e9 \u00e0 { $light } lumi\u00e8re !\n\n# Options\nlightturret-set-starting-power = Puissance de d\u00e9part : { $power }\nlightturret-enter-starting-power = Entrez la puissance de d\u00e9part :\nlightturret-option-changed-power = Puissance de d\u00e9part d\u00e9finie sur { $power }.\nlightturret-set-max-rounds = Manches max : { $rounds }\nlightturret-enter-max-rounds = Entrez les manches max :\nlightturret-option-changed-rounds = Manches max d\u00e9finies sur { $rounds }.\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nlightturret-you-are-eliminated = Vous avez \u00e9t\u00e9 \u00e9limin\u00e9.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Messages de l'interface principale pour PlayPalace\n\n# Cat\u00e9gories de jeux\ncategory-card-games = Jeux de cartes\ncategory-dice-games = Jeux de d\u00e9s\ncategory-board-games = Jeux de soci\u00e9t\u00e9\ncategory-rb-play-center = Centre RB Play\ncategory-poker = Poker\ncategory-uncategorized = Non cat\u00e9goris\u00e9\n\n# Titres des menus\nmain-menu-title = Menu principal\nplay-menu-title = Jouer\ncategories-menu-title = Cat\u00e9gories de jeux\ntables-menu-title = Tables disponibles\n\n# \u00c9l\u00e9ments de menu\nplay = Jouer\nview-active-tables = Voir les tables actives\noptions = Options\nlogout = D\u00e9connexion\nback = Retour\ncontext-menu = Menu contextuel.\nno-actions-available = Aucune action disponible.\ncreate-table = Cr\u00e9er une nouvelle table\njoin-as-player = Rejoindre en tant que joueur\njoin-as-spectator = Rejoindre en tant que spectateur\nleave-table = Quitter la table\nstart-game = D\u00e9marrer le jeu\nadd-bot = Ajouter un bot\nremove-bot = Retirer un bot\nactions-menu = Menu des actions\nsave-table = Sauvegarder la table\nwhose-turn = Tour de qui\nwhos-at-table = Qui est \u00e0 la table\ncheck-scores = V\u00e9rifier les scores\ncheck-scores-detailed = Scores d\u00e9taill\u00e9s\n\n# Messages de tour\ngame-player-skipped = { $player } est pass\u00e9.\n\n# Messages de table\ntable-created = { $host } a cr\u00e9\u00e9 une nouvelle table { $game }.\ntable-joined = { $player } a rejoint la table.\ntable-left = { $player } a quitt\u00e9 la table.\nnew-host = { $player } est maintenant l'h\u00f4te.\nwaiting-for-players = En attente de joueurs. {$min} min, { $max } max.\ngame-starting = Le jeu commence !\ntable-listing = Table de { $host } ({ $count } utilisateurs)\ntable-listing-one = Table de { $host } ({ $count } utilisateur)\ntable-listing-with = Table de { $host } ({ $count } utilisateurs) avec { $members }\ntable-listing-game = { $game } : Table de { $host } ({ $count } utilisateurs)\ntable-listing-game-one = { $game } : Table de { $host } ({ $count } utilisateur)\ntable-listing-game-with = { $game } : Table de { $host } ({ $count } utilisateurs) avec { $members }\ntable-not-exists = La table n'existe plus.\ntable-full = La table est pleine.\nplayer-replaced-by-bot = { $player } est parti et a \u00e9t\u00e9 remplac\u00e9 par un bot.\nplayer-took-over = { $player } a pris le relais du bot.\nspectator-joined = A rejoint la table de { $host } en tant que spectateur.\n\n# Mode spectateur\nspectate = Observer\nnow-playing = { $player } joue maintenant.\nnow-spectating = { $player } observe maintenant.\nspectator-left = { $player } a cess\u00e9 d'observer.\n\n# G\u00e9n\u00e9ral\nwelcome = Bienvenue \u00e0 PlayPalace !\ngoodbye = Au revoir !\n\n# Annonces de pr\u00e9sence des utilisateurs\nuser-online = { $player } est en ligne.\nuser-offline = { $player } est hors ligne.\nuser-is-admin = { $player } est administrateur de PlayPalace.\nuser-is-server-owner = { $player } est propri\u00e9taire du serveur PlayPalace.\nonline-users-none = Aucun utilisateur en ligne.\nonline-users-one = 1 utilisateur : { $users }\nonline-users-many = { $count } utilisateurs : { $users }\nonline-user-not-in-game = Pas en jeu\nonline-user-waiting-approval = En attente d'approbation\n\n# Options\nlanguage = Langue\nlanguage-option = Langue : { $language }\nlanguage-changed = Langue d\u00e9finie sur { $language }.\n\n# \u00c9tats des options bool\u00e9ennes\noption-on = Activ\u00e9\noption-off = D\u00e9sactiv\u00e9\n\n# Options sonores\nturn-sound-option = Son de tour : { $status }\n\n# Options de d\u00e9s\nclear-kept-option = Effacer les d\u00e9s gard\u00e9s lors du lancer : { $status }\ndice-keeping-style-option = Style de conservation des d\u00e9s : { $style }\ndice-keeping-style-changed = Style de conservation des d\u00e9s d\u00e9fini sur { $style }.\ndice-keeping-style-indexes = Index des d\u00e9s\ndice-keeping-style-values = Valeurs des d\u00e9s\n\n# Noms de bots\ncancel = Annuler\nno-bot-names-available = Aucun nom de bot disponible.\nselect-bot-name = S\u00e9lectionnez un nom pour le bot\nenter-bot-name = Entrez le nom du bot\nno-options-available = Aucune option disponible.\nno-scores-available = Aucun score disponible.\n\n# Estimation de dur\u00e9e\nestimate-duration = Estimer la dur\u00e9e\nestimate-computing = Calcul de la dur\u00e9e estim\u00e9e du jeu...\nestimate-result = Moyenne des bots : { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Temps humain estim\u00e9 : { $human_time }.\nestimate-error = Impossible d'estimer la dur\u00e9e.\nestimate-already-running = L'estimation de dur\u00e9e est d\u00e9j\u00e0 en cours.\n\n# Sauvegarder/Restaurer\nsaved-tables = Tables sauvegard\u00e9es\nno-saved-tables = Vous n'avez aucune table sauvegard\u00e9e.\nno-active-tables = Aucune table active.\nrestore-table = Restaurer\ndelete-saved-table = Supprimer\nsaved-table-deleted = Table sauvegard\u00e9e supprim\u00e9e.\nmissing-players = Impossible de restaurer : ces joueurs ne sont pas disponibles : { $players }\ntable-restored = Table restaur\u00e9e ! Tous les joueurs ont \u00e9t\u00e9 transf\u00e9r\u00e9s.\ntable-saved-destroying = Table sauvegard\u00e9e ! Retour au menu principal.\ngame-type-not-found = Le type de jeu n'existe plus.\n\n# Raisons d'action d\u00e9sactiv\u00e9e\naction-not-your-turn = Ce n'est pas votre tour.\naction-not-playing = Le jeu n'a pas encore commenc\u00e9.\naction-spectator = Les spectateurs ne peuvent pas faire cela.\naction-not-host = Seul l'h\u00f4te peut faire cela.\naction-game-in-progress = Impossible de faire cela pendant que le jeu est en cours.\naction-need-more-players = Besoin d\u2019au moins { $min_players } joueurs pour commencer.\naction-table-full = La table est pleine.\naction-no-bots = Il n'y a aucun bot \u00e0 retirer.\naction-bots-cannot = Les bots ne peuvent pas faire cela.\naction-no-scores = Aucun score disponible pour le moment.\n\n# Actions de d\u00e9s\ndice-not-rolled = Vous n'avez pas encore lanc\u00e9 les d\u00e9s.\ndice-locked = Ce d\u00e9 est verrouill\u00e9.\ndice-no-dice = Aucun d\u00e9 disponible.\n\n# Actions de jeu\ngame-turn-start = Tour de { $player }.\ngame-no-turn = Aucun tour en ce moment.\ntable-no-players = Aucun joueur.\ntable-players-one = { $count } joueur : { $players }.\ntable-players-many = { $count } joueurs : { $players }.\ntable-spectators = Spectateurs : { $spectators }.\ngame-leave = Quitter\ngame-over = Fin du jeu\ngame-final-scores = Scores finaux\ngame-points = { $count } { $count ->\n    [0] point\n    [1] point\n   *[other] points\n}\nstatus-box-closed = Ferm\u00e9.\nplay = Jouer\n\n# Classements\nleaderboards = Classements\nleaderboards-menu-title = Classements\nleaderboards-select-game = S\u00e9lectionnez un jeu pour voir son classement\nleaderboard-no-data = Aucune donn\u00e9e de classement pour ce jeu.\n\n# Types de classement\nleaderboard-type-wins = Leaders de victoires\nleaderboard-type-rating = Classement de comp\u00e9tence\nleaderboard-type-total-score = Score total\nleaderboard-type-high-score = Meilleur score\nleaderboard-type-games-played = Parties jou\u00e9es\nleaderboard-type-avg-points-per-turn = Moy. points par tour\nleaderboard-type-best-single-turn = Meilleur tour unique\nleaderboard-type-score-per-round = Score par manche\n\n# En-t\u00eates de classement\nleaderboard-wins-header = { $game } - Leaders de victoires\nleaderboard-total-score-header = { $game } - Score total\nleaderboard-high-score-header = { $game } - Meilleur score\nleaderboard-games-played-header = { $game } - Parties jou\u00e9es\nleaderboard-rating-header = { $game } - Classements de comp\u00e9tence\nleaderboard-avg-points-header = { $game } - Moy. points par tour\nleaderboard-best-turn-header = { $game } - Meilleur tour unique\nleaderboard-score-per-round-header = { $game } - Score par manche\n\n# Entr\u00e9es de classement\nleaderboard-wins-entry = { $rank } : { $player }, { $wins } { $wins ->\n    [0] victoire\n    [1] victoire\n   *[other] victoires\n} { $losses } { $losses ->\n    [0] d\u00e9faite\n    [1] d\u00e9faite\n   *[other] d\u00e9faites\n}, { $percentage }% de victoires\nleaderboard-score-entry = { $rank }. { $player } : { $value }\nleaderboard-avg-entry = { $rank }. { $player } : { $value } moy\nleaderboard-games-entry = { $rank }. { $player } : { $value } parties\n\n# Statistiques du joueur\nleaderboard-player-stats = Vos stats : { $wins } victoires, { $losses } d\u00e9faites ({ $percentage }% de victoires)\nleaderboard-no-player-stats = Vous n'avez pas encore jou\u00e9 \u00e0 ce jeu.\n\n# Classement de comp\u00e9tence\nleaderboard-no-ratings = Aucune donn\u00e9e de classement pour ce jeu.\nleaderboard-rating-entry = { $rank }. { $player } : { $rating } classement ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Votre classement : { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Vous n'avez pas encore de classement pour ce jeu.\n\n# Menu Mes statistiques\nmy-stats = Mes statistiques\nmy-stats-select-game = S\u00e9lectionnez un jeu pour voir vos statistiques\nmy-stats-no-data = Vous n'avez pas encore jou\u00e9 \u00e0 ce jeu.\nmy-stats-no-games = Vous n'avez jou\u00e9 \u00e0 aucun jeu.\nmy-stats-header = { $game } - Vos statistiques\nmy-stats-wins = Victoires : { $value }\nmy-stats-losses = D\u00e9faites : { $value }\nmy-stats-winrate = Taux de victoires : { $value }%\nmy-stats-games-played = Parties jou\u00e9es : { $value }\nmy-stats-total-score = Score total : { $value }\nmy-stats-high-score = Meilleur score : { $value }\nmy-stats-rating = Classement de comp\u00e9tence : { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Pas encore de classement de comp\u00e9tence\nmy-stats-avg-per-turn = Moy. points par tour : { $value }\nmy-stats-best-turn = Meilleur tour unique : { $value }\n\n# Syst\u00e8me de pr\u00e9diction\npredict-outcomes = Pr\u00e9dire les r\u00e9sultats\npredict-header = R\u00e9sultats pr\u00e9dits (par classement de comp\u00e9tence)\npredict-entry = { $rank }. { $player } (classement : { $rating })\npredict-entry-2p = { $rank }. { $player } (classement : { $rating }, { $probability }% de chance de victoire)\npredict-unavailable = Les pr\u00e9dictions de classement ne sont pas disponibles.\npredict-need-players = Besoin d'au moins 2 joueurs humains pour les pr\u00e9dictions.\naction-need-more-humans = Besoin de plus de joueurs humains.\nconfirm-leave-game = \u00cates-vous s\u00fbr de vouloir quitter la table ?\nconfirm-yes = Oui\nconfirm-no = Non\n\n# Administration\nadministration = Administration\nadmin-menu-title = Administration\n\n# Approbation de compte\naccount-approval = Approbation de compte\naccount-approval-menu-title = Approbation de compte\nno-pending-accounts = Aucun compte en attente.\napprove-account = Approuver\ndecline-account = Refuser\naccount-approved = Le compte de { $player } a \u00e9t\u00e9 approuv\u00e9.\naccount-declined = Le compte de { $player } a \u00e9t\u00e9 refus\u00e9 et supprim\u00e9.\n\n# En attente d'approbation (affich\u00e9 aux utilisateurs non approuv\u00e9s)\nwaiting-for-approval = Votre compte est en attente d'approbation par un administrateur.\naccount-approved-welcome = Votre compte a \u00e9t\u00e9 approuv\u00e9 ! Bienvenue \u00e0 PlayPalace !\naccount-declined-goodbye = Votre demande de compte a \u00e9t\u00e9 refus\u00e9e.\n    Raison :\naccount-banned = Votre compte est banni et ne peut pas \u00eatre acc\u00e9d\u00e9.\n\n# Erreurs de connexion\nincorrect-username = Le nom d'utilisateur que vous avez entr\u00e9 n'existe pas.\nincorrect-password = Le mot de passe que vous avez entr\u00e9 est incorrect.\nalready-logged-in = Ce compte est d\u00e9j\u00e0 connect\u00e9.\n\n# Validation des identifiants\ncredential-username-length = Le nom d'utilisateur doit comporter entre { $min } et { $max } caract\u00e8res.\ncredential-password-length = Le mot de passe doit comporter entre { $min } et { $max } caract\u00e8res.\n\n# Limitation de d\u00e9bit\nrate-limit-login-ip = Trop de tentatives de connexion depuis cette adresse. Veuillez patienter et r\u00e9essayer.\nrate-limit-login-user = Trop de tentatives de connexion \u00e9chou\u00e9es pour ce nom d'utilisateur. Veuillez patienter et r\u00e9essayer.\nrate-limit-registration = Trop de tentatives d'inscription depuis cette adresse. Veuillez patienter et r\u00e9essayer.\nrate-limit-refresh = Trop de tentatives de rafra\u00eechissement depuis cette adresse. Veuillez patienter et r\u00e9essayer.\n\n# Erreurs de session et d'authentification\naccount-not-found = Compte introuvable.\nsession-expired = Session expir\u00e9e. Veuillez vous reconnecter.\nsession-token-mismatch = Le jeton de session ne correspond pas au nom d'utilisateur.\nrefresh-token-expired = Jeton de rafra\u00eechissement expir\u00e9. Veuillez vous reconnecter.\nrefresh-token-mismatch = Le jeton de rafra\u00eechissement ne correspond pas au nom d'utilisateur.\n\n# Inscription\nregistration-success = Inscription r\u00e9ussie ! Votre compte est en attente d'approbation.\nregistration-username-taken = Ce nom d'utilisateur est d\u00e9j\u00e0 pris. Veuillez en choisir un autre.\n\n# Pr\u00e9f\u00e9rence par d\u00e9faut\npref-invalid-value = S\u00e9lection invalide, utilisation de la valeur par d\u00e9faut.\n\n# Raison du refus\ndecline-reason-prompt = Entrez une raison pour le refus (ou appuyez sur \u00c9chap pour annuler) :\naccount-action-empty-reason = Aucune raison donn\u00e9e.\n\n# Notifications d'administration pour les demandes de compte\naccount-request = demande de compte\naccount-action = action de compte prise\n\n# Promotion/r\u00e9trogradation d'administrateur\npromote-admin = Promouvoir administrateur\ndemote-admin = R\u00e9trograder administrateur\npromote-admin-menu-title = Promouvoir administrateur\ndemote-admin-menu-title = R\u00e9trograder administrateur\nno-users-to-promote = Aucun utilisateur disponible \u00e0 promouvoir.\nno-admins-to-demote = Aucun administrateur disponible \u00e0 r\u00e9trograder.\nconfirm-promote = \u00cates-vous s\u00fbr de vouloir promouvoir { $player } en tant qu'administrateur ?\nconfirm-demote = \u00cates-vous s\u00fbr de vouloir r\u00e9trograder { $player } d'administrateur ?\nbroadcast-to-all = Annoncer \u00e0 tous les utilisateurs\nbroadcast-to-admins = Annoncer aux administrateurs uniquement\nbroadcast-to-nobody = Silencieux (aucune annonce)\npromote-announcement = { $player } a \u00e9t\u00e9 promu administrateur !\npromote-announcement-you = Vous avez \u00e9t\u00e9 promu administrateur !\ndemote-announcement = { $player } a \u00e9t\u00e9 r\u00e9trograd\u00e9 d'administrateur.\ndemote-announcement-you = Vous avez \u00e9t\u00e9 r\u00e9trograd\u00e9 d'administrateur.\nnot-admin-anymore = Vous n'\u00eates plus administrateur et ne pouvez pas effectuer cette action.\nnot-server-owner = Seul le propri\u00e9taire du serveur peut effectuer cette action.\n\n# Transfert de propri\u00e9t\u00e9 du serveur\ntransfer-ownership = Transf\u00e9rer la propri\u00e9t\u00e9\ntransfer-ownership-menu-title = Transf\u00e9rer la propri\u00e9t\u00e9\nno-admins-for-transfer = Aucun administrateur disponible pour transf\u00e9rer la propri\u00e9t\u00e9.\nconfirm-transfer-ownership = \u00cates-vous s\u00fbr de vouloir transf\u00e9rer la propri\u00e9t\u00e9 du serveur \u00e0 { $player } ? Vous serez r\u00e9trograd\u00e9 en administrateur.\ntransfer-ownership-announcement = { $player } est maintenant le propri\u00e9taire du serveur Play Palace !\ntransfer-ownership-announcement-you = Vous \u00eates maintenant le propri\u00e9taire du serveur Play Palace !\n\n# Bannissement d'utilisateurs\nban-user = Bannir l'utilisateur\nunban-user = D\u00e9bannir l'utilisateur\nno-users-to-ban = Aucun utilisateur disponible \u00e0 bannir.\nno-users-to-unban = Aucun utilisateur banni \u00e0 d\u00e9bannir.\nconfirm-ban = \u00cates-vous s\u00fbr de vouloir bannir { $player } ?\nconfirm-unban = \u00cates-vous s\u00fbr de vouloir d\u00e9bannir { $player } ?\nban-reason-prompt = Entrez une raison pour le bannissement (facultatif) :\nunban-reason-prompt = Entrez une raison pour le d\u00e9bannissement (facultatif) :\nuser-banned = { $player } a \u00e9t\u00e9 banni.\nuser-unbanned = { $player } a \u00e9t\u00e9 d\u00e9banni.\nyou-have-been-banned = Vous avez \u00e9t\u00e9 banni de ce serveur.\n    Raison :\nyou-have-been-unbanned = Vous avez \u00e9t\u00e9 d\u00e9banni de ce serveur.\n    Raison :\nban-no-reason = Aucune raison donn\u00e9e.\n\n# Bots virtuels (propri\u00e9taire du serveur uniquement)\nvirtual-bots = Bots virtuels\nvirtual-bots-fill = Remplir le serveur\nvirtual-bots-clear = Effacer tous les bots\nvirtual-bots-status = Statut\nvirtual-bots-clear-confirm = \u00cates-vous s\u00fbr de vouloir effacer tous les bots virtuels ? Cela d\u00e9truira \u00e9galement toutes les tables dans lesquelles ils se trouvent.\nvirtual-bots-not-available = Les bots virtuels ne sont pas disponibles.\nvirtual-bots-filled = Ajout\u00e9 { $added } bots virtuels. { $online } sont maintenant en ligne.\nvirtual-bots-already-filled = Tous les bots virtuels de la configuration sont d\u00e9j\u00e0 actifs.\nvirtual-bots-cleared = Effac\u00e9 { $bots } bots virtuels et d\u00e9truit { $tables } { $tables ->\n    [0] table\n    [1] table\n   *[other] tables\n}.\nvirtual-bot-table-closed = Table ferm\u00e9e par l'administrateur.\nvirtual-bots-none-to-clear = Aucun bot virtuel \u00e0 effacer.\nvirtual-bots-status-report = Bots virtuels : { $total } au total, { $online } en ligne, { $offline } hors ligne, { $in_game } en jeu.\nvirtual-bots-guided-overview = Tables guid\u00e9es\nvirtual-bots-groups-overview = Groupes de bots\nvirtual-bots-profiles-overview = Profils\nvirtual-bots-guided-header = Tables guid\u00e9es : { $count } r\u00e8gle(s). Allocation : { $allocation }, repli : { $fallback }, profil par d\u00e9faut : { $default_profile }.\nvirtual-bots-guided-empty = Aucune r\u00e8gle de table guid\u00e9e n'est configur\u00e9e.\nvirtual-bots-guided-status-active = actif\nvirtual-bots-guided-status-inactive = inactif\nvirtual-bots-guided-table-linked = li\u00e9 \u00e0 la table { $table_id } (h\u00f4te { $host }, joueurs { $players }, humains { $humans })\nvirtual-bots-guided-table-stale = table { $table_id } manquante sur le serveur\nvirtual-bots-guided-table-unassigned = aucune table n'est actuellement suivie\nvirtual-bots-guided-next-change = prochain changement dans { $ticks } ticks\nvirtual-bots-guided-no-schedule = aucune fen\u00eatre de planification\nvirtual-bots-guided-warning = \u26a0 sous-rempli\nvirtual-bots-guided-line = { $table } : jeu { $game }, priorit\u00e9 { $priority }, bots { $assigned } (min { $min_bots }, max { $max_bots }), en attente { $waiting }, indisponible { $unavailable }, statut { $status }, profil { $profile }, groupes { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Groupes de bots : { $count } \u00e9tiquette(s), { $bots } bots configur\u00e9s.\nvirtual-bots-groups-empty = Aucun groupe de bots n'est d\u00e9fini.\nvirtual-bots-groups-line = { $group } : profil { $profile }, bots { $total } (en ligne { $online }, en attente { $waiting }, en jeu { $in_game }, hors ligne { $offline }), r\u00e8gles { $rules }.\nvirtual-bots-groups-no-rules = aucune\nvirtual-bots-no-profile = par d\u00e9faut\nvirtual-bots-profile-inherit-default = h\u00e9rite du profil par d\u00e9faut\nvirtual-bots-profiles-header = Profils : { $count } d\u00e9finis (par d\u00e9faut : { $default_profile }).\nvirtual-bots-profiles-empty = Aucun profil n'est d\u00e9fini.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bots) remplacements : { $overrides }.\nvirtual-bots-profiles-no-overrides = h\u00e9rite de la configuration de base\n\nlocalization-in-progress-try-again = La localisation est en cours. Veuillez r\u00e9essayer dans une minute.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# Messages du jeu 1-4-24 (Midnight)\n\n# Informations sur le jeu\ngame-name-midnight = 1-4-24\nmidnight-category = Jeux de d\u00e9s\n\n# Actions\nmidnight-roll = Lancer les d\u00e9s\nmidnight-keep-die = Garder { $value }\nmidnight-bank = Banquer\n\n# \u00c9v\u00e9nements de jeu\nmidnight-turn-start = Tour de { $player }.\nmidnight-you-rolled = Vous avez lanc\u00e9 : { $dice }.\nmidnight-player-rolled = { $player } a lanc\u00e9 : { $dice }.\n\n# Garder les d\u00e9s\nmidnight-you-keep = Vous gardez { $die }.\nmidnight-player-keeps = { $player } garde { $die }.\nmidnight-you-unkeep = Vous rel\u00e2chez { $die }.\nmidnight-player-unkeeps = { $player } rel\u00e2che { $die }.\n\n# Statut du tour\nmidnight-you-have-kept = D\u00e9s gard\u00e9s : { $kept }. Lancers restants : { $remaining }.\nmidnight-player-has-kept = { $player } a gard\u00e9 : { $kept }. { $remaining } d\u00e9s restants.\n\n# Score\nmidnight-you-scored = Vous avez marqu\u00e9 { $score } points.\nmidnight-scored = { $player } a marqu\u00e9 { $score } points.\nmidnight-you-disqualified = Vous n'avez pas \u00e0 la fois 1 et 4. Disqualifi\u00e9 !\nmidnight-player-disqualified = { $player } n'a pas \u00e0 la fois 1 et 4. Disqualifi\u00e9 !\n\n# R\u00e9sultats de manche\nmidnight-round-winner = { $player } remporte la manche !\nmidnight-round-tie = Manche \u00e0 \u00e9galit\u00e9 entre { $players }.\nmidnight-all-disqualified = Tous les joueurs disqualifi\u00e9s ! Aucun gagnant cette manche.\n\n# Gagnant du jeu\nmidnight-game-winner = { $player } remporte le jeu avec { $wins } victoires de manche !\nmidnight-game-tie = \u00c9galit\u00e9 ! { $players } ont chacun remport\u00e9 { $wins } manches.\n\n# Options\nmidnight-set-rounds = Manches \u00e0 jouer : { $rounds }\nmidnight-enter-rounds = Entrez le nombre de manches \u00e0 jouer :\nmidnight-option-changed-rounds = Manches \u00e0 jouer chang\u00e9es \u00e0 { $rounds }\n\n# Raisons d\u00e9sactiv\u00e9es\nmidnight-need-to-roll = Vous devez d'abord lancer les d\u00e9s.\nmidnight-no-dice-to-keep = Aucun d\u00e9 disponible \u00e0 garder.\nmidnight-must-keep-one = Vous devez garder au moins un d\u00e9 par lancer.\nmidnight-must-roll-first = Vous devez d'abord lancer les d\u00e9s.\nmidnight-keep-all-first = Vous devez garder tous les d\u00e9s avant de banquer.\n", "# Messages du jeu Mile by Mile\n\n# Nom du jeu\ngame-name-milebymile = Mile by Mile\n\n# Options de jeu\nmilebymile-set-distance = Distance de course : { $miles } miles\nmilebymile-enter-distance = Entrez la distance de course (300-3000)\nmilebymile-set-winning-score = Score gagnant : { $score } points\nmilebymile-enter-winning-score = Entrez le score gagnant (1000-10000)\nmilebymile-toggle-perfect-crossing = Requ\u00e9rir arriv\u00e9e exacte : { $enabled }\nmilebymile-toggle-stacking = Autoriser empilement d'attaques : { $enabled }\nmilebymile-toggle-reshuffle = Rem\u00e9langer la d\u00e9fausse : { $enabled }\nmilebymile-toggle-karma = R\u00e8gle du karma : { $enabled }\nmilebymile-set-rig = Truquage du paquet : { $rig }\nmilebymile-select-rig = S\u00e9lectionnez l'option de truquage du paquet\n\n# Annonces de changement d'options\nmilebymile-option-changed-distance = Distance de course d\u00e9finie sur { $miles } miles.\nmilebymile-option-changed-winning = Score gagnant d\u00e9fini sur { $score } points.\nmilebymile-option-changed-crossing = Requ\u00e9rir arriv\u00e9e exacte { $enabled }.\nmilebymile-option-changed-stacking = Autoriser empilement d'attaques { $enabled }.\nmilebymile-option-changed-reshuffle = Rem\u00e9langer la d\u00e9fausse { $enabled }.\nmilebymile-option-changed-karma = R\u00e8gle du karma { $enabled }.\nmilebymile-option-changed-rig = Truquage du paquet d\u00e9fini sur { $rig }.\n\n# Statut\nmilebymile-status = { $name } : { $points } points, { $miles } miles, Probl\u00e8mes : { $problems }, S\u00e9curit\u00e9s : { $safeties }\n\n# Actions de cartes\nmilebymile-no-matching-safety = Vous n'avez pas la carte de s\u00e9curit\u00e9 correspondante !\nmilebymile-cant-play = Vous ne pouvez pas jouer { $card } car { $reason }.\nmilebymile-no-card-selected = Aucune carte s\u00e9lectionn\u00e9e \u00e0 d\u00e9fausser.\nmilebymile-no-valid-targets = Aucune cible valide pour ce danger !\nmilebymile-you-drew = Vous avez pioch\u00e9 : { $card }\nmilebymile-discards = { $player } d\u00e9fausse une carte.\nmilebymile-select-target = S\u00e9lectionnez une cible\n\n# Jouer des distances\nmilebymile-plays-distance-individual = { $player } joue { $distance } miles, et est maintenant \u00e0 { $total } miles.\nmilebymile-plays-distance-team = { $player } joue { $distance } miles ; leur \u00e9quipe est maintenant \u00e0 { $total } miles.\n\n# Voyage termin\u00e9\nmilebymile-journey-complete-perfect-individual = { $player } a termin\u00e9 le voyage avec un franchissement parfait !\nmilebymile-journey-complete-perfect-team = L'\u00e9quipe { $team } a termin\u00e9 le voyage avec un franchissement parfait !\nmilebymile-journey-complete-individual = { $player } a termin\u00e9 le voyage !\nmilebymile-journey-complete-team = L'\u00e9quipe { $team } a termin\u00e9 le voyage !\n\n# Jouer des dangers\nmilebymile-plays-hazard-individual = { $player } joue { $card } sur { $target }.\nmilebymile-plays-hazard-team = { $player } joue { $card } sur l'\u00e9quipe { $team }.\n\n# Jouer des rem\u00e8des/s\u00e9curit\u00e9s\nmilebymile-plays-card = { $player } joue { $card }.\nmilebymile-plays-dirty-trick = { $player } joue { $card } comme un Sale Tour !\n\n# Paquet\nmilebymile-deck-reshuffled = D\u00e9fausse rem\u00e9lang\u00e9e dans le paquet.\n\n# Course\nmilebymile-new-race = Nouvelle course commence !\nmilebymile-race-complete = Course termin\u00e9e ! Calcul des scores...\nmilebymile-earned-points = { $name } a gagn\u00e9 { $score } points cette course : { $breakdown }.\nmilebymile-total-scores = Scores totaux :\nmilebymile-team-score = { $name } : { $score } points\n\n# R\u00e9partition des scores\nmilebymile-from-distance = { $miles } de distance parcourue\nmilebymile-from-trip = { $points } pour avoir termin\u00e9 le voyage\nmilebymile-from-perfect = { $points } pour un franchissement parfait\nmilebymile-from-safe = { $points } pour un voyage s\u00fbr\nmilebymile-from-shutout = { $points } pour un blanchissage\nmilebymile-from-safeties = { $points } pour { $count } { $safeties ->\n    [0] s\u00e9curit\u00e9\n    [1] s\u00e9curit\u00e9\n   *[other] s\u00e9curit\u00e9s\n}\nmilebymile-from-all-safeties = { $points } pour les 4 s\u00e9curit\u00e9s\nmilebymile-from-dirty-tricks = { $points } pour { $count } { $tricks ->\n    [0] sale tour\n    [1] sale tour\n   *[other] sales tours\n}\n\n# Fin de jeu\nmilebymile-wins-individual = { $player } gagne le jeu !\nmilebymile-wins-team = L'\u00e9quipe { $team } gagne le jeu ! ({ $members })\nmilebymile-final-score = Score final : { $score } points\n\n# Messages de karma - clash (les deux perdent le karma)\nmilebymile-karma-clash-you-target = Vous et votre cible \u00eates tous deux r\u00e9pudi\u00e9s ! L'attaque est neutralis\u00e9e.\nmilebymile-karma-clash-you-attacker = Vous et { $attacker } \u00eates tous deux r\u00e9pudi\u00e9s ! L'attaque est neutralis\u00e9e.\nmilebymile-karma-clash-others = { $attacker } et { $target } sont tous deux r\u00e9pudi\u00e9s ! L'attaque est neutralis\u00e9e.\nmilebymile-karma-clash-your-team = Votre \u00e9quipe et votre cible sont toutes deux r\u00e9pudi\u00e9es ! L'attaque est neutralis\u00e9e.\nmilebymile-karma-clash-target-team = Vous et l'\u00e9quipe { $team } \u00eates tous deux r\u00e9pudi\u00e9s ! L'attaque est neutralis\u00e9e.\nmilebymile-karma-clash-other-teams = L'\u00e9quipe { $attacker } et l'\u00e9quipe { $target } sont toutes deux r\u00e9pudi\u00e9es ! L'attaque est neutralis\u00e9e.\n\n# Messages de karma - attaquant r\u00e9pudi\u00e9\nmilebymile-karma-shunned-you = Vous avez \u00e9t\u00e9 r\u00e9pudi\u00e9 pour votre agression ! Votre karma est perdu.\nmilebymile-karma-shunned-other = { $player } a \u00e9t\u00e9 r\u00e9pudi\u00e9 pour son agression !\nmilebymile-karma-shunned-your-team = Votre \u00e9quipe a \u00e9t\u00e9 r\u00e9pudi\u00e9e pour son agression ! Le karma de votre \u00e9quipe est perdu.\nmilebymile-karma-shunned-other-team = L'\u00e9quipe { $team } a \u00e9t\u00e9 r\u00e9pudi\u00e9e pour son agression !\n\n# Fausse Vertu\nmilebymile-false-virtue-you = Vous jouez Fausse Vertu et regagnez votre karma !\nmilebymile-false-virtue-other = { $player } joue Fausse Vertu et regagne son karma !\nmilebymile-false-virtue-your-team = Votre \u00e9quipe joue Fausse Vertu et regagne son karma !\nmilebymile-false-virtue-other-team = L'\u00e9quipe { $team } joue Fausse Vertu et regagne son karma !\n\n# Probl\u00e8mes/S\u00e9curit\u00e9s (pour affichage de statut)\nmilebymile-none = aucun\n\n# Raisons de carte non jouable\nmilebymile-reason-not-on-team = vous n'\u00eates pas dans une \u00e9quipe\nmilebymile-reason-stopped = vous \u00eates arr\u00eat\u00e9\nmilebymile-reason-has-problem = vous avez un probl\u00e8me qui emp\u00eache de conduire\nmilebymile-reason-speed-limit = la limitation de vitesse est active\nmilebymile-reason-exceeds-distance = cela d\u00e9passerait { $miles } miles\nmilebymile-reason-no-targets = il n'y a pas de cibles valides\nmilebymile-reason-no-speed-limit = vous n'\u00eates pas sous une limitation de vitesse\nmilebymile-reason-has-right-of-way = Priorit\u00e9 vous permet d'avancer sans feux verts\nmilebymile-reason-already-moving = vous \u00eates d\u00e9j\u00e0 en mouvement\nmilebymile-reason-must-fix-first = vous devez d'abord r\u00e9parer le { $problem }\nmilebymile-reason-has-gas = votre voiture a de l'essence\nmilebymile-reason-tires-fine = vos pneus vont bien\nmilebymile-reason-no-accident = votre voiture n'a pas eu d'accident\nmilebymile-reason-has-safety = vous avez d\u00e9j\u00e0 cette s\u00e9curit\u00e9\nmilebymile-reason-has-karma = vous avez toujours votre karma\nmilebymile-reason-generic = elle ne peut pas \u00eatre jou\u00e9e maintenant\n\n# Noms de cartes\nmilebymile-card-out-of-gas = Panne d'essence\nmilebymile-card-flat-tire = Pneu crev\u00e9\nmilebymile-card-accident = Accident\nmilebymile-card-speed-limit = Limitation de vitesse\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Essence\nmilebymile-card-spare-tire = Pneu de secours\nmilebymile-card-repairs = R\u00e9parations\nmilebymile-card-end-of-limit = Fin de limitation\nmilebymile-card-green-light = Feu vert\nmilebymile-card-extra-tank = R\u00e9servoir suppl\u00e9mentaire\nmilebymile-card-puncture-proof = Anti-crevaison\nmilebymile-card-driving-ace = As du volant\nmilebymile-card-right-of-way = Priorit\u00e9\nmilebymile-card-false-virtue = Fausse Vertu\nmilebymile-card-miles = { $miles } miles\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nmilebymile-no-dirty-trick-window = Aucune fen\u00eatre de sale tour n'est active.\nmilebymile-not-your-dirty-trick = Ce n'est pas la fen\u00eatre de sale tour de votre \u00e9quipe.\nmilebymile-between-races = Attendez le d\u00e9but de la prochaine course.\n\n# Erreurs de validation\nmilebymile-error-karma-needs-three-teams = La r\u00e8gle du karma n\u00e9cessite au moins 3 voitures/\u00e9quipes distinctes.\n\nmilebymile-you-play-safety-with-effect = Vous jouez { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } joue { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Vous jouez { $card } comme un Coup Bas. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } joue { $card } comme un Coup Bas. { $effect }\nmilebymile-safety-effect-extra-tank = Maintenant prot\u00e9g\u00e9 contre Panne d'essence.\nmilebymile-safety-effect-puncture-proof = Maintenant prot\u00e9g\u00e9 contre Crevaison.\nmilebymile-safety-effect-driving-ace = Maintenant prot\u00e9g\u00e9 contre Accident.\nmilebymile-safety-effect-right-of-way = Maintenant prot\u00e9g\u00e9 contre Stop et Limitation de vitesse.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - Localisation fran\u00e7aise\n# Les messages correspondent exactement \u00e0 la v10\n\n# Informations sur le jeu\nninetynine-name = Quatre-vingt-dix-neuf\nninetynine-description = Un jeu de cartes o\u00f9 les joueurs essaient d'\u00e9viter de pousser le total au-dessus de 99. Le dernier joueur debout gagne !\n\n# Manche\nninetynine-round = Manche { $round }.\n\n# Tour\nninetynine-player-turn = Tour de { $player }.\n\n# Jouer des cartes - correspondant exactement \u00e0 v10\nninetynine-you-play = Vous jouez { $card }. Le compte est maintenant { $count }.\nninetynine-player-plays = { $player } joue { $card }. Le compte est maintenant { $count }.\n\n# Inversion de direction\nninetynine-direction-reverses = La direction du jeu s'inverse !\n\n# Passer\nninetynine-player-skipped = { $player } est pass\u00e9.\n\n# Perte de jetons - correspondant exactement \u00e0 v10\nninetynine-you-lose-tokens = Vous perdez { $amount } { $amount ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n}.\nninetynine-player-loses-tokens = { $player } perd { $amount } { $amount ->\n    [0] jeton\n    [1] jeton\n   *[other] jetons\n}.\n\n# \u00c9limination\nninetynine-player-eliminated = { $player } a \u00e9t\u00e9 \u00e9limin\u00e9 !\n\n# Fin de jeu\nninetynine-player-wins = { $player } gagne le jeu !\n\n# Distribution\nninetynine-you-deal = Vous distribuez les cartes.\nninetynine-player-deals = { $player } distribue les cartes.\n\n# Piocher des cartes\nninetynine-you-draw = Vous piochez { $card }.\nninetynine-player-draws = { $player } pioche une carte.\n\n# Pas de cartes valides\nninetynine-no-valid-cards = { $player } n'a pas de cartes qui ne d\u00e9passeraient pas 99 !\n\n# Statut - pour la touche C\nninetynine-current-count = Le compte est { $count }.\n\n# V\u00e9rification de main - pour la touche H\nninetynine-hand-cards = Vos cartes : { $cards }.\nninetynine-hand-empty = Vous n'avez pas de cartes.\n\n# Choix d'As\nninetynine-ace-choice = Jouer l'As comme +1 ou +11 ?\nninetynine-ace-add-eleven = Ajouter 11\nninetynine-ace-add-one = Ajouter 1\n\n# Choix de Dix\nninetynine-ten-choice = Jouer le 10 comme +10 ou -10 ?\nninetynine-ten-add = Ajouter 10\nninetynine-ten-subtract = Soustraire 10\n\n# Pioche manuelle\nninetynine-draw-card = Piocher une carte\nninetynine-draw-prompt = Appuyez sur Espace ou D pour piocher une carte.\n\n# Options\nninetynine-set-tokens = Jetons de d\u00e9part : { $tokens }\nninetynine-enter-tokens = Entrez le nombre de jetons de d\u00e9part :\nninetynine-option-changed-tokens = Jetons de d\u00e9part d\u00e9finis sur { $tokens }.\nninetynine-set-rules = Variante de r\u00e8gles : { $rules }\nninetynine-select-rules = S\u00e9lectionnez la variante de r\u00e8gles\nninetynine-option-changed-rules = Variante de r\u00e8gles d\u00e9finie sur { $rules }.\nninetynine-set-hand-size = Taille de main : { $size }\nninetynine-enter-hand-size = Entrez la taille de main :\nninetynine-option-changed-hand-size = Taille de main d\u00e9finie sur { $size }.\nninetynine-set-autodraw = Pioche automatique : { $enabled }\nninetynine-option-changed-autodraw = Pioche automatique d\u00e9finie sur { $enabled }.\n\n# Annonces de variante de r\u00e8gles (affich\u00e9es au d\u00e9marrage du jeu)\nninetynine-rules-quentin = R\u00e8gles Quentin C.\nninetynine-rules-rsgames = R\u00e8gles RS Games.\n\n# Choix de variante de r\u00e8gles (pour affichage du menu)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nninetynine-choose-first = Vous devez d'abord faire un choix.\nninetynine-draw-first = Vous devez d'abord piocher une carte.\n", "# Messages du jeu Pig\n\n# Informations sur le jeu\ngame-name-pig = Pig\npig-category = Jeux de d\u00e9s\n\n# Actions\npig-roll = Lancer le d\u00e9\npig-bank = Banquer { $points } points\n\n# \u00c9v\u00e9nements de jeu (sp\u00e9cifiques \u00e0 Pig)\npig-rolls = { $player } lance le d\u00e9...\npig-roll-result = Un { $roll }, pour un total de { $total }\npig-bust = Oh non, un 1 ! { $player } perd { $points } points.\npig-bank-action = { $player } d\u00e9cide de banquer { $points }, pour un total de { $total }\npig-winner = Nous avons un gagnant, et c'est { $player } !\n\n# Options sp\u00e9cifiques \u00e0 Pig\npig-set-min-bank = Banque minimum : { $points }\npig-set-dice-sides = Faces du d\u00e9 : { $sides }\npig-enter-min-bank = Entrez les points minimum pour banquer :\npig-enter-dice-sides = Entrez le nombre de faces du d\u00e9 :\npig-option-changed-min-bank = Points de banque minimum chang\u00e9s \u00e0 { $points }\npig-option-changed-dice = Le d\u00e9 a maintenant { $sides } faces\n\n# Raisons d\u00e9sactiv\u00e9es\npig-need-more-points = Vous avez besoin de plus de points pour banquer.\n\n# Erreurs de validation\npig-error-min-bank-too-high = Les points de banque minimum doivent \u00eatre inf\u00e9rieurs au score cible.\n", "# Messages du jeu Pirates of the Lost Seas\n\n# Nom du jeu\ngame-name-pirates = Pirates of the Lost Seas\n\n# D\u00e9marrage et configuration du jeu\npirates-welcome = Bienvenue \u00e0 Pirates of the Lost Seas ! Naviguez sur les mers, collectez des gemmes et combattez d'autres pirates !\npirates-oceans = Votre voyage vous m\u00e8nera \u00e0 travers : { $oceans }\npirates-gems-placed = { $total } gemmes ont \u00e9t\u00e9 dispers\u00e9es \u00e0 travers les mers. Trouvez-les toutes !\npirates-golden-moon = La Lune Dor\u00e9e se l\u00e8ve ! Tous les gains d'XP sont tripl\u00e9s cette manche !\n\n# Annonces de tour\npirates-turn = Tour de { $player }. Position { $position }\n\n# Actions de mouvement\npirates-move-left = Naviguer \u00e0 gauche\npirates-move-right = Naviguer \u00e0 droite\npirates-move-2-left = Naviguer 2 cases \u00e0 gauche\npirates-move-2-right = Naviguer 2 cases \u00e0 droite\npirates-move-3-left = Naviguer 3 cases \u00e0 gauche\npirates-move-3-right = Naviguer 3 cases \u00e0 droite\n\n# Messages de mouvement\npirates-move-you = Vous naviguez { $direction } \u00e0 la position { $position }.\npirates-move-you-tiles = Vous naviguez { $tiles } cases { $direction } \u00e0 la position { $position }.\npirates-move = { $player } navigue { $direction } \u00e0 la position { $position }.\npirates-map-edge = Vous ne pouvez pas naviguer plus loin. Vous \u00eates \u00e0 la position { $position }.\n\n# Position et statut\npirates-check-status = V\u00e9rifier le statut\npirates-check-status-detailed = Statut d\u00e9taill\u00e9\npirates-check-position = V\u00e9rifier la position\npirates-check-moon = V\u00e9rifier la luminosit\u00e9 de la lune\npirates-your-position = Votre position : { $position } dans { $ocean }\npirates-moon-brightness = La Lune Dor\u00e9e est { $brightness }% lumineuse. ({ $collected } des { $total } gemmes ont \u00e9t\u00e9 collect\u00e9es).\npirates-no-golden-moon = La Lune Dor\u00e9e ne peut pas \u00eatre vue dans le ciel en ce moment.\n\n# Collection de gemmes\npirates-gem-found-you = Vous avez trouv\u00e9 un { $gem } ! Vaut { $value } points.\npirates-gem-found = { $player } a trouv\u00e9 un { $gem } ! Vaut { $value } points.\npirates-all-gems-collected = Toutes les gemmes ont \u00e9t\u00e9 collect\u00e9es !\n\n# Gagnant\npirates-winner = { $player } gagne avec { $score } points !\n\n# Menu des comp\u00e9tences\npirates-use-skill = Utiliser une comp\u00e9tence\npirates-select-skill = S\u00e9lectionnez une comp\u00e9tence \u00e0 utiliser\n\n# Combat - Initiation d'attaque\npirates-cannonball = Tirer un boulet de canon\npirates-no-targets = Aucune cible dans les { $range } cases.\npirates-attack-you-fire = Vous tirez un boulet de canon sur { $target } !\npirates-attack-incoming = { $attacker } tire un boulet de canon sur vous !\npirates-attack-fired = { $attacker } tire un boulet de canon sur { $defender } !\n\n# Combat - Lancers\npirates-attack-roll = Lancer d'attaque : { $roll }\npirates-attack-bonus = Bonus d'attaque : +{ $bonus }\npirates-defense-roll = Lancer de d\u00e9fense : { $roll }\npirates-defense-roll-others = { $player } lance { $roll } pour la d\u00e9fense.\npirates-defense-bonus = Bonus de d\u00e9fense : +{ $bonus }\n\n# Combat - R\u00e9sultats de touche\npirates-attack-hit-you = Coup direct ! Vous avez frapp\u00e9 { $target } !\npirates-attack-hit-them = Vous avez \u00e9t\u00e9 touch\u00e9 par { $attacker } !\npirates-attack-hit = { $attacker } touche { $defender } !\n\n# Combat - R\u00e9sultats de manque\npirates-attack-miss-you = Votre boulet de canon a rat\u00e9 { $target }.\npirates-attack-miss-them = Le boulet de canon vous a rat\u00e9 !\npirates-attack-miss = Le boulet de canon de { $attacker } rate { $defender }.\n\n# Combat - Pouss\u00e9e\npirates-push-you = Vous poussez { $target } { $direction } \u00e0 la position { $position } !\npirates-push-them = { $attacker } vous pousse { $direction } \u00e0 la position { $position } !\npirates-push = { $attacker } pousse { $defender } { $direction } de { $old_pos } \u00e0 { $new_pos }.\n\n# Combat - Vol de gemmes\npirates-steal-attempt = { $attacker } tente de voler une gemme !\npirates-steal-rolls = Lancer de vol : { $steal } vs d\u00e9fense : { $defend }\npirates-steal-success-you = Vous avez vol\u00e9 un { $gem } de { $target } !\npirates-steal-success-them = { $attacker } a vol\u00e9 votre { $gem } !\npirates-steal-success = { $attacker } vole un { $gem } de { $defender } !\npirates-steal-failed = La tentative de vol a \u00e9chou\u00e9 !\n\n# XP et mont\u00e9e de niveau\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } a atteint le niveau { $level } !\npirates-level-up-you = Vous avez atteint le niveau { $level } !\npirates-level-up-multiple = { $player } a gagn\u00e9 { $levels } niveaux ! Maintenant niveau { $level } !\npirates-level-up-multiple-you = Vous avez gagn\u00e9 { $levels } niveaux ! Maintenant niveau { $level } !\npirates-skills-unlocked = { $player } a d\u00e9bloqu\u00e9 de nouvelles comp\u00e9tences : { $skills }.\npirates-skills-unlocked-you = Vous avez d\u00e9bloqu\u00e9 de nouvelles comp\u00e9tences : { $skills }.\n\n# Activation de comp\u00e9tence\npirates-skill-activated = { $player } active { $skill } !\npirates-buff-expired = Le buff { $skill } de { $player } s'est dissip\u00e9.\n\n# Comp\u00e9tence Sword Fighter\npirates-sword-fighter-activated = Sword Fighter activ\u00e9 ! +4 bonus d'attaque pour { $turns } tours.\n\n# Comp\u00e9tence Push (buff de d\u00e9fense)\npirates-push-activated = Push activ\u00e9 ! +3 bonus de d\u00e9fense pour { $turns } tours.\n\n# Comp\u00e9tence Skilled Captain\npirates-skilled-captain-activated = Skilled Captain activ\u00e9 ! +2 attaque et +2 d\u00e9fense pour { $turns } tours.\n\n# Comp\u00e9tence Double Devastation\npirates-double-devastation-activated = Double Devastation activ\u00e9 ! Port\u00e9e d'attaque augment\u00e9e \u00e0 10 cases pour { $turns } tours.\n\n# Comp\u00e9tence Battleship\npirates-battleship-activated = Battleship activ\u00e9 ! Vous pouvez tirer deux coups ce tour !\npirates-battleship-no-targets = Aucune cible pour le coup { $shot }.\npirates-battleship-shot = Tir du coup { $shot }...\n\n# Comp\u00e9tence Portal\npirates-portal-no-ships = Aucun autre navire en vue pour se t\u00e9l\u00e9porter.\npirates-portal-fizzle = Le portail de { $player } s'\u00e9vanouit sans destination.\npirates-portal-success = { $player } se t\u00e9l\u00e9porte \u00e0 { $ocean } \u00e0 la position { $position } !\n\n# Comp\u00e9tence Gem Seeker\npirates-gem-seeker-reveal = Les mers murmurent d'un { $gem } \u00e0 la position { $position }. ({ $uses } utilisations restantes)\n\n# Exigences de niveau\npirates-requires-level-15 = N\u00e9cessite le niveau 15\npirates-requires-level-150 = N\u00e9cessite le niveau 150\n\n# Options de multiplicateur d'XP\npirates-set-combat-xp-multiplier = multiplicateur d'xp de combat : { $combat_multiplier }\npirates-enter-combat-xp-multiplier = exp\u00e9rience pour le combat\npirates-set-find-gem-xp-multiplier = multiplicateur d'xp de recherche de gemme : { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = exp\u00e9rience pour trouver une gemme\n\n# Options de vol de gemmes\npirates-set-gem-stealing = Vol de gemmes : { $mode }\npirates-select-gem-stealing = S\u00e9lectionnez le mode de vol de gemmes\npirates-option-changed-stealing = Vol de gemmes d\u00e9fini sur { $mode }.\n\n# Choix de mode de vol de gemmes\npirates-stealing-with-bonus = Avec bonus de lancer\npirates-stealing-no-bonus = Sans bonus de lancer\npirates-stealing-disabled = D\u00e9sactiv\u00e9\n", "# Messages de poker partag\u00e9s\n\npoker-fold = Se coucher\npoker-call = Suivre\npoker-check = Parole\npoker-raise = Relancer\npoker-all-in = Tapis\npoker-enter-raise = Entrez le montant de la relance\n\npoker-check-pot = V\u00e9rifier le pot\npoker-check-bet = Montant \u00e0 suivre\npoker-check-min-raise = Relance minimum\npoker-check-log = Journal des actions\npoker-check-hand-players = Joueurs dans la main\npoker-check-turn-timer = Minuterie de tour\npoker-check-blind-timer = Minuterie des blindes\npoker-check-button = Qui a le bouton\npoker-check-dealer = Qui est le donneur\npoker-check-position = Votre position\n\npoker-read-hand = Lire la main\npoker-read-table = Lire les cartes de table\npoker-hand-value = Valeur de la main\npoker-read-card = Lire la carte { $index }\npoker-dealt-cards = Vous recevez { $cards }.\npoker-flop = Flop : { $cards }.\npoker-turn = Turn : { $card }.\npoker-river = River : { $card }.\n\npoker-pot-total = { $amount } jetons dans le pot.\npoker-pot-main = Pot principal : { $amount } jetons.\npoker-pot-side = Pot parall\u00e8le { $index } : { $amount } jetons.\npoker-to-call = Vous avez besoin de { $amount } jetons pour suivre.\npoker-min-raise = { $amount } jetons de relance minimum.\n\npoker-player-folds = { $player } se couche.\npoker-player-checks = { $player } parole.\npoker-player-calls = { $player } suit { $amount } jetons.\npoker-player-raises = { $player } relance { $amount } jetons.\npoker-player-all-in = { $player } fait tapis pour { $amount } jetons.\n\npoker-player-wins-pot = { $player } gagne { $amount } jetons.\npoker-player-wins-pot-hand = { $player } gagne { $amount } jetons avec { $cards } pour { $hand }.\npoker-player-wins-side-pot-hand = { $player } gagne le pot parall\u00e8le { $index } de { $amount } jetons avec { $cards } pour { $hand }.\npoker-players-split-pot = { $players } partagent { $amount } jetons avec { $hand }.\npoker-players-split-side-pot = { $players } partagent le pot parall\u00e8le { $index } de { $amount } jetons avec { $hand }.\npoker-player-all-in = { $player } fait tapis pour { $amount } jetons.\npoker-player-wins-game = { $player } gagne le jeu.\n\npoker-showdown = Abattage.\n\npoker-timer-disabled = La minuterie de tour est d\u00e9sactiv\u00e9e.\npoker-timer-remaining = { $seconds } secondes restantes.\npoker-blind-timer-disabled = La minuterie des blindes est d\u00e9sactiv\u00e9e.\npoker-blind-timer-remaining = { $seconds } secondes avant l'augmentation des blindes.\npoker-blind-timer-remaining-ms = { $minutes } minutes { $seconds } secondes avant l'augmentation des blindes.\npoker-blinds-raise-next-hand = Les blindes augmenteront \u00e0 la prochaine main.\n\npoker-button-is = Le bouton est avec { $player }.\npoker-dealer-is = Le donneur est { $player }.\npoker-position-seat = Vous \u00eates { $position } si\u00e8ge apr\u00e8s le bouton.\npoker-position-seats = Vous \u00eates { $position } si\u00e8ges apr\u00e8s le bouton.\npoker-position-button = Vous \u00eates sur le bouton.\npoker-position-dealer = Vous \u00eates le donneur.\npoker-position-dealer-seat = Vous \u00eates { $position } si\u00e8ge apr\u00e8s le donneur.\npoker-position-dealer-seats = Vous \u00eates { $position } si\u00e8ges apr\u00e8s le donneur.\npoker-show-hand = { $player } montre { $cards } pour { $hand }.\npoker-blinds-players = Petite blinde : { $sb }. Grosse blinde : { $bb }.\npoker-reveal-only-showdown = Vous ne pouvez r\u00e9v\u00e9ler les cartes qu'\u00e0 la fin de la main.\n\npoker-reveal-both = R\u00e9v\u00e9ler les deux cartes ferm\u00e9es\npoker-reveal-first = R\u00e9v\u00e9ler la premi\u00e8re carte ferm\u00e9e\npoker-reveal-second = R\u00e9v\u00e9ler la deuxi\u00e8me carte ferm\u00e9e\n\npoker-raise-cap-reached = Plafond de relance atteint pour ce tour.\npoker-raise-too-small = { $amount } jetons de relance minimum.\npoker-hand-players-none = Aucun joueur dans la main.\npoker-hand-players-one = { $count } joueur : { $names }.\npoker-hand-players = { $count } joueurs : { $names }.\npoker-raise-too-large = Vous ne pouvez pas relancer plus que votre stack de jetons.\n\npoker-log-empty = Aucune action pour le moment.\npoker-log-fold = { $player } s'est couch\u00e9\npoker-log-check = { $player } a parol\u00e9\npoker-log-call = { $player } a suivi { $amount }\npoker-log-raise = { $player } a relanc\u00e9 { $amount }\npoker-log-all-in = { $player } a fait tapis pour { $amount }\n\npoker-table-cards = Cartes de table : { $cards }.\npoker-your-hand = Votre main : { $cards }.\n\n# \u00c9tiquettes de choix de minuterie\npoker-timer-5 = 5 secondes\npoker-timer-10 = 10 secondes\npoker-timer-15 = 15 secondes\npoker-timer-20 = 20 secondes\npoker-timer-30 = 30 secondes\npoker-timer-45 = 45 secondes\npoker-timer-60 = 60 secondes\npoker-timer-90 = 90 secondes\npoker-timer-unlimited = Illimit\u00e9\n\npoker-blind-timer-unlimited = Illimit\u00e9\npoker-blind-timer-5 = 5 minutes\npoker-blind-timer-10 = 10 minutes\npoker-blind-timer-15 = 15 minutes\npoker-blind-timer-20 = 20 minutes\npoker-blind-timer-30 = 30 minutes\n\npoker-raise-no-limit = Sans limite\npoker-raise-pot-limit = Limite du pot\npoker-raise-double-pot = Limite du double pot\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Messages du jeu Scopa\n\n# Nom du jeu\ngame-name-scopa = Scopa\n\n# \u00c9v\u00e9nements de jeu\nscopa-initial-table = Cartes de table : { $cards }\nscopa-no-initial-table = Aucune carte sur la table pour commencer.\nscopa-you-collect = Vous collectez { $cards } avec { $card }\nscopa-player-collects = { $player } collecte { $cards } avec { $card }\nscopa-you-put-down = Vous posez { $card }.\nscopa-player-puts-down = { $player } pose { $card }.\nscopa-scopa-suffix =  - SCOPA !\nscopa-clear-table-suffix = , vidant la table.\nscopa-remaining-cards = { $player } obtient les cartes de table restantes.\nscopa-scoring-round = Calcul des scores...\nscopa-most-cards = { $player } marque 1 point pour le plus de cartes ({ $count } cartes).\nscopa-most-cards-tie = Le plus de cartes est une \u00e9galit\u00e9 - aucun point attribu\u00e9.\nscopa-most-diamonds = { $player } marque 1 point pour le plus de carreaux ({ $count } carreaux).\nscopa-most-diamonds-tie = Le plus de carreaux est une \u00e9galit\u00e9 - aucun point attribu\u00e9.\nscopa-seven-diamonds = { $player } marque 1 point pour le 7 de carreau.\nscopa-seven-diamonds-multi = { $player } marque 1 point pour le plus de 7 de carreau ({ $count } \u00d7 7 de carreau).\nscopa-seven-diamonds-tie = Le 7 de carreau est une \u00e9galit\u00e9 - aucun point attribu\u00e9.\nscopa-most-sevens = { $player } marque 1 point pour le plus de sept ({ $count } sept).\nscopa-most-sevens-tie = Le plus de sept est une \u00e9galit\u00e9 - aucun point attribu\u00e9.\nscopa-round-scores = Scores de manche :\nscopa-round-score-line = { $player } : +{ $round_score } (total : { $total_score })\nscopa-table-empty = Il n'y a aucune carte sur la table.\nscopa-no-such-card = Aucune carte \u00e0 cette position.\nscopa-captured-count = Vous avez captur\u00e9 { $count } cartes\n\n# Actions de vue\nscopa-view-table = Voir la table\nscopa-view-captured = Voir les captur\u00e9es\n\n# Options sp\u00e9cifiques \u00e0 Scopa\nscopa-enter-target-score = Entrez le score cible (1-121)\nscopa-set-cards-per-deal = Cartes par distribution : { $cards }\nscopa-enter-cards-per-deal = Entrez les cartes par distribution (1-10)\nscopa-set-decks = Nombre de paquets : { $decks }\nscopa-enter-decks = Entrez le nombre de paquets (1-6)\nscopa-toggle-escoba = Escoba (somme \u00e0 15) : { $enabled }\nscopa-toggle-hints = Afficher les indices de capture : { $enabled }\nscopa-set-mechanic = M\u00e9canique scopa : { $mechanic }\nscopa-select-mechanic = S\u00e9lectionnez la m\u00e9canique scopa\nscopa-toggle-instant-win = Victoire instantan\u00e9e sur scopa : { $enabled }\nscopa-toggle-team-scoring = Mettre en commun les cartes d'\u00e9quipe pour le score : { $enabled }\nscopa-toggle-inverse = Mode invers\u00e9 (atteindre la cible = \u00e9limination) : { $enabled }\n\n# Annonces de changement d'options\nscopa-option-changed-cards = Cartes par distribution d\u00e9finies sur { $cards }.\nscopa-option-changed-decks = Nombre de paquets d\u00e9fini sur { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Indices de capture { $enabled }.\nscopa-option-changed-mechanic = M\u00e9canique scopa d\u00e9finie sur { $mechanic }.\nscopa-option-changed-instant = Victoire instantan\u00e9e sur scopa { $enabled }.\nscopa-option-changed-team-scoring = Score des cartes d'\u00e9quipe { $enabled }.\nscopa-option-changed-inverse = Mode invers\u00e9 { $enabled }.\n\n# Choix de m\u00e9canique scopa\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = Pas de Scopas\nscopa-mechanic-only_scopas = Scopas uniquement\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nscopa-timer-not-active = La minuterie de manche n'est pas active.\n\n# Erreurs de validation\nscopa-error-not-enough-cards = Pas assez de cartes dans { $decks } { $decks ->\n    [0] paquet\n    [1] paquet\n   *[other] paquets\n} pour { $players } { $players ->\n    [0] joueur\n    [1] joueur\n   *[other] joueurs\n} avec { $cards_per_deal } cartes chacun. (Besoin de { $cards_per_deal } \u00d7 { $players } = { $cards_needed } cartes, mais n'en avons que { $total_cards }.)\n", "# Localisation de Senet\n\ngame-name-senet = Senet\n\n# D\u00e9but de partie\nsenet-game-started = { $p1 } est le joueur 1, { $p2 } est le joueur 2. { $first } commence.\n\n# Lancer de b\u00e2tons\nsenet-throw = { $player } lance { $result }.{ $bonus ->\n    [yes] {\" \"}Tour suppl\u00e9mentaire !\n   *[no] {\"\"}\n}\n\n# D\u00e9placement\nsenet-move-you = Vous d\u00e9placez de la case { $from } \u00e0 la case { $to }.\nsenet-move-other = { $player } se d\u00e9place de la case { $from } \u00e0 la case { $to }.\nsenet-swap-you = Vous \u00e9changez avec { $opponent } sur la case { $to }. { $opponent } retourne \u00e0 la case { $from }.\nsenet-swap-other = { $player } \u00e9change avec { $opponent } sur la case { $to }. { $opponent } retourne \u00e0 la case { $from }.\nsenet-bearoff-you = Vous sortez du plateau depuis la case { $from }. Il en reste { $remaining }.\nsenet-bearoff-other = { $player } sort du plateau depuis la case { $from }. Il en reste { $remaining }.\nsenet-water-you = Vous \u00eates tomb\u00e9 dans la Maison de l'Eau ! Pi\u00e8ce envoy\u00e9e \u00e0 la case { $dest }.\nsenet-water-other = { $player } est tomb\u00e9 dans la Maison de l'Eau ! Pi\u00e8ce envoy\u00e9e \u00e0 la case { $dest }.\nsenet-happiness-you = Vous avez atteint la Maison du Bonheur.\nsenet-happiness-other = { $player } a atteint la Maison du Bonheur.\n\n# Aucun mouvement\nsenet-no-moves-you = Vous n'avez aucun mouvement l\u00e9gal.\nsenet-no-moves-other = { $player } n'a aucun mouvement l\u00e9gal.\n\n# \u00c9tiquettes des cases\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, \u00e0 vous\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, \u00e0 vous\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Noms des cases sp\u00e9ciales\nsenet-house-rebirth = Renaissance\nsenet-house-happiness = Bonheur\nsenet-house-water = Eau\nsenet-house-three-truths = Trois V\u00e9rit\u00e9s\nsenet-house-re-atum = R\u00e9-Atoum\n\n# Statut\nsenet-status = { $p1 } : { $off1 } sorties. { $p2 } : { $off2 } sorties.{ $phase ->\n    [throwing] {\" \"}En attente du lancer.\n   *[moving] {\" \"}R\u00e9sultat : { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Aucun lancer pour l'instant.\n\n# Victoire\nsenet-wins = { $player } gagne ! Toutes les pi\u00e8ces sont sorties du plateau.\n\n# \u00c9tiquettes des actions\nsenet-check-status = Statut\nsenet-check-sticks = B\u00e2tons\nsenet-check-score = Score\nsenet-score = { $p1 } : { $off1 } sorties. { $p2 } : { $off2 } sorties.\n\n# Erreurs\nsenet-not-your-piece = Ce n'est pas votre pi\u00e8ce.\nsenet-no-piece-there = Il n'y a aucune pi\u00e8ce ici.\nsenet-no-moves-from-here = Aucun mouvement l\u00e9gal depuis cette case.\n\n# Options\nsenet-option-bot-difficulty = Difficult\u00e9 du bot : { $bot_difficulty }\nsenet-option-select-bot-difficulty = Choisir la difficult\u00e9 du bot\nsenet-option-changed-bot-difficulty = Difficult\u00e9 du bot r\u00e9gl\u00e9e sur { $bot_difficulty }.\nsenet-difficulty-random = Al\u00e9atoire\nsenet-difficulty-simple = Simple\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Messages du jeu Threes\n\n# Informations sur le jeu\ngame-name-threes = Threes\nthrees-category = Jeux de d\u00e9s\n\n# Actions\nthrees-roll = Lancer les d\u00e9s\nthrees-bank = Banquer et terminer le tour\nthrees-check-hand = V\u00e9rifier vos d\u00e9s\n\n# Lancer\nthrees-you-rolled = Vous avez lanc\u00e9 : { $dice }\nthrees-player-rolled = { $player } a lanc\u00e9 : { $dice }\nthrees-must-keep = Vous devez garder au moins un d\u00e9 avant de relancer.\n\n# Statut des d\u00e9s (messages de garde maintenant dans games.ftl)\nthrees-no-dice-yet = Vous n'avez pas encore lanc\u00e9.\nthrees-your-dice = Vos d\u00e9s : { $dice }\n\n# Score\nthrees-you-scored = Vous avez marqu\u00e9 { $score } points ce tour.\nthrees-scored = { $player } a marqu\u00e9 { $score } points ce tour.\nthrees-you-shot-moon = D\u00e9crocher la lune ! Vous avez marqu\u00e9 -30 points !\nthrees-shot-moon = { $player } a d\u00e9croch\u00e9 la lune et a marqu\u00e9 -30 points !\n\n# D\u00e9roulement des manches\nthrees-round-start = Manche { $round } sur { $total }.\nthrees-round-scores = Scores de la manche { $round } : { $scores }\n\n# Fin de jeu\nthrees-winner = { $player } gagne avec { $score } points !\nthrees-tie = { $players } \u00e9galit\u00e9 avec { $score } points !\n\n# Options\nthrees-set-rounds = Manches : { $rounds }\nthrees-enter-rounds = Entrez le nombre de manches :\nthrees-option-changed-rounds = Nombre de manches d\u00e9fini sur { $rounds }.\n\n# Raisons d\u00e9sactiv\u00e9es\nthrees-must-bank = Vous devez banquer maintenant.\nthrees-roll-first = Vous devez d'abord lancer.\nthrees-keep-all-first = Gardez tous les d\u00e9s d'abord pour banquer.\nthrees-last-die = C'est votre dernier d\u00e9.\n", "# Messages du jeu Toss Up\n\n# Informations sur le jeu\ngame-name-tossup = Toss Up\ntossup-category = Jeux de d\u00e9s\n\n# Actions\ntossup-roll-first = Lancer { $count } d\u00e9s\ntossup-roll-remaining = Lancer { $count } d\u00e9s restants\ntossup-bank = Banquer { $points } points\n\n# \u00c9v\u00e9nements de jeu\ntossup-turn-start = Tour de { $player }. Score : { $score }\ntossup-you-roll = Vous avez lanc\u00e9 : { $results }.\ntossup-player-rolls = { $player } a lanc\u00e9 : { $results }.\n\n# Statut du tour\ntossup-you-have-points = Points du tour : { $turn_points }. D\u00e9s restants : { $dice_count }.\ntossup-player-has-points = { $player } a { $turn_points } points de tour. { $dice_count } d\u00e9s restants.\n\n# D\u00e9s frais\ntossup-you-get-fresh = Plus de d\u00e9s ! Obtention de { $count } d\u00e9s frais.\ntossup-player-gets-fresh = { $player } obtient { $count } d\u00e9s frais.\n\n# Bust\ntossup-you-bust = Bust ! Vous perdez { $points } points pour ce tour.\ntossup-player-busts = { $player } fait bust et perd { $points } points !\n\n# Banque\ntossup-you-bank = Vous banquez { $points } points. Score total : { $total }.\ntossup-player-banks = { $player } banque { $points } points. Score total : { $total }.\n\n# Gagnant\ntossup-winner = { $player } gagne avec { $score } points !\ntossup-tie-tiebreaker = \u00c9galit\u00e9 entre { $players } ! Manche de d\u00e9partage !\n\n# Options\ntossup-set-rules-variant = Variante de r\u00e8gles : { $variant }\ntossup-select-rules-variant = S\u00e9lectionnez la variante de r\u00e8gles :\ntossup-option-changed-rules = Variante de r\u00e8gles chang\u00e9e \u00e0 { $variant }\n\ntossup-set-starting-dice = D\u00e9s de d\u00e9part : { $count }\ntossup-enter-starting-dice = Entrez le nombre de d\u00e9s de d\u00e9part :\ntossup-option-changed-dice = D\u00e9s de d\u00e9part chang\u00e9s \u00e0 { $count }\n\n# Variantes de r\u00e8gles\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Explications des r\u00e8gles\ntossup-rules-standard-desc = 3 verts, 2 jaunes, 1 rouge par d\u00e9. Bust si pas de verts et au moins un rouge.\ntossup-rules-playpalace-desc = Distribution \u00e9gale. Bust si tous les d\u00e9s sont rouges.\n\n# Raisons d\u00e9sactiv\u00e9es\ntossup-need-points = Vous avez besoin de points pour banquer.\n", "# Messages du jeu Tradeoff\n\n# Informations sur le jeu\ngame-name-tradeoff = Tradeoff\n\n# Flux de manche et d'it\u00e9ration\ntradeoff-round-start = Manche { $round }.\ntradeoff-iteration = Main { $iteration } sur 3.\n\n# Phase 1 : \u00c9change\ntradeoff-you-rolled = Vous avez lanc\u00e9 : { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = \u00e9change\ntradeoff-trade-status-keeping = garde\ntradeoff-confirm-trades = Confirmer les \u00e9changes ({ $count } d\u00e9s)\ntradeoff-keeping = Garde { $value }.\ntradeoff-trading = \u00c9change { $value }.\ntradeoff-player-traded = { $player } a \u00e9chang\u00e9 : { $dice }.\ntradeoff-player-traded-none = { $player } a gard\u00e9 tous les d\u00e9s.\n\n# Phase 2 : Prendre dans la r\u00e9serve\ntradeoff-your-turn-take = Votre tour de prendre un d\u00e9 de la r\u00e9serve.\ntradeoff-take-die = Prendre un { $value } ({ $remaining } restant)\ntradeoff-you-take = Vous prenez un { $value }.\ntradeoff-player-takes = { $player } prend un { $value }.\n\n# Phase 3 : Score\ntradeoff-player-scored = { $player } ({ $points } pts) : { $sets }.\ntradeoff-no-sets = { $player } : aucun ensemble.\n\n# Descriptions d'ensembles (concis)\ntradeoff-set-triple = triple de { $value }\ntradeoff-set-group = groupe de { $value }\ntradeoff-set-mini-straight = mini suite { $low }-{ $high }\ntradeoff-set-double-triple = double triple ({ $v1 } et { $v2 })\ntradeoff-set-straight = suite { $low }-{ $high }\ntradeoff-set-double-group = double groupe ({ $v1 } et { $v2 })\ntradeoff-set-all-groups = tous les groupes\ntradeoff-set-all-triplets = tous les triplets\n\n# Fin de manche\ntradeoff-round-scores = Scores de la manche { $round } :\ntradeoff-score-line = { $player } : +{ $round_points } (total : { $total })\ntradeoff-leader = { $player } m\u00e8ne avec { $score }.\n\n# Fin de jeu\ntradeoff-winner = { $player } gagne avec { $score } points !\ntradeoff-winners-tie = \u00c9galit\u00e9 ! { $players } \u00e0 \u00e9galit\u00e9 avec { $score } points !\n\n# V\u00e9rifications de statut\ntradeoff-view-hand = Voir votre main\ntradeoff-view-pool = Voir la r\u00e9serve\ntradeoff-view-players = Voir les joueurs\ntradeoff-hand-display = Votre main ({ $count } d\u00e9s) : { $dice }\ntradeoff-pool-display = R\u00e9serve ({ $count } d\u00e9s) : { $dice }\ntradeoff-player-info = { $player } : { $hand }. \u00c9chang\u00e9 : { $traded }.\ntradeoff-player-info-no-trade = { $player } : { $hand }. Rien \u00e9chang\u00e9.\n\n# Messages d'erreur\ntradeoff-not-trading-phase = Pas dans la phase d'\u00e9change.\ntradeoff-not-taking-phase = Pas dans la phase de prise.\ntradeoff-already-confirmed = D\u00e9j\u00e0 confirm\u00e9.\ntradeoff-no-die = Aucun d\u00e9 \u00e0 basculer.\ntradeoff-no-more-takes = Plus de prises disponibles.\ntradeoff-not-in-pool = Ce d\u00e9 n'est pas dans la r\u00e9serve.\n\n# Options\ntradeoff-set-target = Score cible : { $score }\ntradeoff-enter-target = Entrez le score cible :\ntradeoff-option-changed-target = Score cible d\u00e9fini sur { $score }.\n", "# Messages du jeu Yahtzee\n\n# Informations sur le jeu\ngame-name-yahtzee = Yahtzee\n\n# Actions - Lancer\nyahtzee-roll = Relancer ({ $count } restant)\nyahtzee-roll-all = Lancer les d\u00e9s\n\n# Cat\u00e9gories de score de la section sup\u00e9rieure\nyahtzee-score-ones = As pour { $points } points\nyahtzee-score-twos = Deux pour { $points } points\nyahtzee-score-threes = Trois pour { $points } points\nyahtzee-score-fours = Quatre pour { $points } points\nyahtzee-score-fives = Cinq pour { $points } points\nyahtzee-score-sixes = Six pour { $points } points\n\n# Cat\u00e9gories de score de la section inf\u00e9rieure\nyahtzee-score-three-kind = Brelan pour { $points } points\nyahtzee-score-four-kind = Carr\u00e9 pour { $points } points\nyahtzee-score-full-house = Full pour { $points } points\nyahtzee-score-small-straight = Petite suite pour { $points } points\nyahtzee-score-large-straight = Grande suite pour { $points } points\nyahtzee-score-yahtzee = Yahtzee pour { $points } points\nyahtzee-score-chance = Chance pour { $points } points\n\n# \u00c9v\u00e9nements de jeu\nyahtzee-you-rolled = Vous avez lanc\u00e9 : { $dice }. Lancers restants : { $remaining }\nyahtzee-player-rolled = { $player } a lanc\u00e9 : { $dice }. Lancers restants : { $remaining }\n\n# Annonces de score\nyahtzee-you-scored = Vous avez marqu\u00e9 { $points } points en { $category }.\nyahtzee-player-scored = { $player } a marqu\u00e9 { $points } en { $category }.\n\n# Bonus Yahtzee\nyahtzee-you-bonus = Bonus Yahtzee ! +100 points\nyahtzee-player-bonus = { $player } a obtenu un bonus Yahtzee ! +100 points\n\n# Bonus de la section sup\u00e9rieure\nyahtzee-you-upper-bonus = Bonus de la section sup\u00e9rieure ! +35 points ({ $total } dans la section sup\u00e9rieure)\nyahtzee-player-upper-bonus = { $player } a gagn\u00e9 le bonus de la section sup\u00e9rieure ! +35 points\nyahtzee-you-upper-bonus-missed = Vous avez rat\u00e9 le bonus de la section sup\u00e9rieure ({ $total } dans la section sup\u00e9rieure, besoin de 63).\nyahtzee-player-upper-bonus-missed = { $player } a rat\u00e9 le bonus de la section sup\u00e9rieure.\n\n# Mode de score\nyahtzee-choose-category = Choisissez une cat\u00e9gorie pour marquer.\nyahtzee-continuing = Continuation du tour.\n\n# V\u00e9rifications de statut\nyahtzee-check-scoresheet = V\u00e9rifier la feuille de score\nyahtzee-view-dice = V\u00e9rifier vos d\u00e9s\nyahtzee-your-dice = Vos d\u00e9s : { $dice }.\nyahtzee-your-dice-kept = Vos d\u00e9s : { $dice }. Gard\u00e9s : { $kept }\nyahtzee-not-rolled = Vous n'avez pas encore lanc\u00e9.\n\n# Affichage de la feuille de score\nyahtzee-scoresheet-header = Feuille de score de { $player }\nyahtzee-scoresheet-upper = Section sup\u00e9rieure :\nyahtzee-scoresheet-lower = Section inf\u00e9rieure :\nyahtzee-scoresheet-category-filled = { $category } : { $points }\nyahtzee-scoresheet-category-open = { $category } : -\nyahtzee-scoresheet-upper-total-bonus = Total sup\u00e9rieur : { $total } (BONUS : +35)\nyahtzee-scoresheet-upper-total-needed = Total sup\u00e9rieur : { $total } ({ $needed } de plus pour le bonus)\nyahtzee-scoresheet-yahtzee-bonus = Bonus Yahtzee : { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = SCORE TOTAL : { $total }\n\n# Noms de cat\u00e9gories (pour les annonces)\nyahtzee-category-ones = As\nyahtzee-category-twos = Deux\nyahtzee-category-threes = Trois\nyahtzee-category-fours = Quatre\nyahtzee-category-fives = Cinq\nyahtzee-category-sixes = Six\nyahtzee-category-three-kind = Brelan\nyahtzee-category-four-kind = Carr\u00e9\nyahtzee-category-full-house = Full\nyahtzee-category-small-straight = Petite suite\nyahtzee-category-large-straight = Grande suite\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Chance\n\n# Fin de jeu\nyahtzee-winner = { $player } gagne avec { $score } points !\nyahtzee-winners-tie = \u00c9galit\u00e9 ! { $players } ont tous marqu\u00e9 { $score } points !\n\n# Options\nyahtzee-set-rounds = Nombre de parties : { $rounds }\nyahtzee-enter-rounds = Entrez le nombre de parties (1-10) :\nyahtzee-option-changed-rounds = Nombre de parties d\u00e9fini sur { $rounds }.\n\n# Raisons d'action d\u00e9sactiv\u00e9e\nyahtzee-no-rolls-left = Vous n'avez plus de lancers.\nyahtzee-roll-first = Vous devez d'abord lancer.\nyahtzee-category-filled = Cette cat\u00e9gorie est d\u00e9j\u00e0 remplie.\n"]}