{"version": "1", "fingerprint": "e03f782c3d5af66518ea35d27d6c01988ba00a98bf4a710e22d8522691476fca", "locale": "hu", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = H\u0151s\u00f6k kora\n\n# Tribes\nageofheroes-tribe-egyptians = Egyiptomiak\nageofheroes-tribe-romans = R\u00f3maiak\nageofheroes-tribe-greeks = G\u00f6r\u00f6g\u00f6k\nageofheroes-tribe-babylonians = Babil\u00f3niaiak\nageofheroes-tribe-celts = Kelt\u00e1k\nageofheroes-tribe-chinese = K\u00ednaiak\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = M\u00e9szk\u0151\nageofheroes-special-concrete = Beton\nageofheroes-special-marble = M\u00e1rv\u00e1ny\nageofheroes-special-bricks = T\u00e9gl\u00e1k\nageofheroes-special-sandstone = Homokk\u0151\nageofheroes-special-granite = Gr\u00e1nit\n\n# Standard Resources\nageofheroes-resource-iron = Vas\nageofheroes-resource-wood = Fa\nageofheroes-resource-grain = Gabona\nageofheroes-resource-stone = K\u0151\nageofheroes-resource-gold = Arany\n\n# Events\nageofheroes-event-population-growth = N\u00e9pess\u00e9gn\u00f6veked\u00e9s\nageofheroes-event-earthquake = F\u00f6ldreng\u00e9s\nageofheroes-event-eruption = Kit\u00f6r\u00e9s\nageofheroes-event-hunger = \u00c9h\u00edns\u00e9g\nageofheroes-event-barbarians = Barb\u00e1rok\nageofheroes-event-olympics = Olimpiai j\u00e1t\u00e9kok\nageofheroes-event-hero = H\u0151s\nageofheroes-event-fortune = Szerencse\n\n# Buildings\nageofheroes-building-army = Hadsereg\nageofheroes-building-fortress = Er\u0151d\nageofheroes-building-general = T\u00e1bornok\nageofheroes-building-road = \u00dat\nageofheroes-building-city = V\u00e1ros\n\n# Actions\nageofheroes-action-tax-collection = Ad\u00f3szed\u00e9s\nageofheroes-action-construction = \u00c9p\u00edtkez\u00e9s\nageofheroes-action-war = H\u00e1bor\u00fa\nageofheroes-action-do-nothing = Nem tesz semmit\nageofheroes-play = J\u00e1tssz\n\n# War goals\nageofheroes-war-conquest = H\u00f3d\u00edt\u00e1s\nageofheroes-war-plunder = Fosztogat\u00e1s\nageofheroes-war-destruction = Puszt\u00edt\u00e1s\n\n# Game options\nageofheroes-set-victory-cities = Gy\u0151zelmi v\u00e1rosok: { $cities }\nageofheroes-enter-victory-cities = Add meg a gy\u0151zelemhez sz\u00fcks\u00e9ges v\u00e1rosok sz\u00e1m\u00e1t (3-7)\nageofheroes-set-victory-monument = M\u0171eml\u00e9k elk\u00e9sz\u00fclts\u00e9g: { $progress }%\nageofheroes-toggle-neighbor-roads = Utak csak szomsz\u00e9dokhoz: { $enabled }\nageofheroes-set-max-hand = Maximum k\u00e9zben tarthat\u00f3 k\u00e1rty\u00e1k: { $cards } k\u00e1rtya\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = A gy\u0151zelemhez { $cities } v\u00e1ros sz\u00fcks\u00e9ges.\nageofheroes-option-changed-victory-monument = M\u0171eml\u00e9k elk\u00e9sz\u00fclts\u00e9gi k\u00fcsz\u00f6b { $progress }%-ra \u00e1ll\u00edtva.\nageofheroes-option-changed-neighbor-roads = Utak csak szomsz\u00e9dokhoz { $enabled }.\nageofheroes-option-changed-max-hand = Maximum k\u00e9zm\u00e9ret { $cards } k\u00e1rty\u00e1ra \u00e1ll\u00edtva.\n\n# Setup phase\nageofheroes-setup-start = Te vagy a { $tribe } t\u00f6rzs vezet\u0151je. A k\u00fcl\u00f6nleges m\u0171eml\u00e9k er\u0151forr\u00e1sod: { $special }. Dobjatok kock\u00e1t a k\u00f6r\u00f6k sorrendj\u00e9nek meg\u00e1llap\u00edt\u00e1s\u00e1hoz.\nageofheroes-setup-viewer = A j\u00e1t\u00e9kosok kock\u00e1t dobnak a k\u00f6r\u00f6k sorrendj\u00e9nek meg\u00e1llap\u00edt\u00e1s\u00e1hoz.\nageofheroes-roll-dice = Dobj kock\u00e1t\nageofheroes-war-roll-dice = Dobj kock\u00e1t\nageofheroes-dice-result = { $total } pontot dobt\u00e1l ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } { $total } pontot dobott.\nageofheroes-dice-tie = T\u00f6bb j\u00e1t\u00e9kos is { $total } pontot dobott. \u00dajra dobunk...\nageofheroes-first-player = { $player } dobta a legmagasabbat { $total } ponttal \u00e9s kezd.\nageofheroes-first-player-you = { $total } ponttal te kezdesz.\n\n# Preparation phase\nageofheroes-prepare-start = A j\u00e1t\u00e9kosoknak esem\u00e9nyk\u00e1rty\u00e1kat kell kij\u00e1tszaniuk \u00e9s katasztr\u00f3f\u00e1kat eldobniuk.\nageofheroes-prepare-your-turn = { $count } { $count ->\n    [one] k\u00e1rty\u00e1d\n    *[other] k\u00e1rty\u00e1d\n} van kij\u00e1tsz\u00e1sra vagy eldob\u00e1sra.\nageofheroes-prepare-done = El\u0151k\u00e9sz\u00edt\u00e9si szakasz befejezve.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } kij\u00e1tssza a N\u00e9pess\u00e9gn\u00f6veked\u00e9st \u00e9s \u00faj v\u00e1rost \u00e9p\u00edt.\nageofheroes-population-growth-you = Te kij\u00e1tszod a N\u00e9pess\u00e9gn\u00f6veked\u00e9st \u00e9s \u00faj v\u00e1rost \u00e9p\u00edtesz.\nageofheroes-discard-card = { $player } eldobja: { $card }.\nageofheroes-discard-card-you = Te eldobod: { $card }.\nageofheroes-earthquake = F\u00f6ldreng\u00e9s s\u00fajtja { $player } t\u00f6rzs\u00e9t; hadseregei fel\u00e9p\u00fcl\u00e9sre v\u00e1rnak.\nageofheroes-earthquake-you = F\u00f6ldreng\u00e9s s\u00fajtja t\u00f6rzsed; hadseregeid fel\u00e9p\u00fcl\u00e9sre v\u00e1rnak.\nageofheroes-eruption = Kit\u00f6r\u00e9s elpuszt\u00edt egyet { $player } v\u00e1rosai k\u00f6z\u00fcl.\nageofheroes-eruption-you = Kit\u00f6r\u00e9s elpuszt\u00edt egyet a v\u00e1rosaid k\u00f6z\u00fcl.\n\n# Disaster effects\nageofheroes-hunger-strikes = \u00c9h\u00edns\u00e9g puszt\u00edt.\nageofheroes-lose-card-hunger = Elvesz\u00edted: { $card }.\nageofheroes-barbarians-pillage = Barb\u00e1rok t\u00e1madj\u00e1k { $player } er\u0151forr\u00e1sait.\nageofheroes-barbarians-attack = Barb\u00e1rok t\u00e1madj\u00e1k { $player } er\u0151forr\u00e1sait.\nageofheroes-barbarians-attack-you = Barb\u00e1rok t\u00e1madj\u00e1k er\u0151forr\u00e1saidat.\nageofheroes-lose-card-barbarians = Elvesz\u00edted: { $card }.\nageofheroes-block-with-card = { $player } blokkolja a katasztr\u00f3f\u00e1t ezzel: { $card }.\nageofheroes-block-with-card-you = Te blokkolod a katasztr\u00f3f\u00e1t ezzel: { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = V\u00e1lassz c\u00e9lpontot ehhez: { $card }.\nageofheroes-no-targets = Nincs el\u00e9rhet\u0151 c\u00e9lpont.\nageofheroes-earthquake-strikes-you = { $attacker } F\u00f6ldreng\u00e9st j\u00e1tszik ellened. Hadseregeid kikapcsolva.\nageofheroes-earthquake-strikes = { $attacker } F\u00f6ldreng\u00e9st j\u00e1tszik { $player } ellen.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] hadsereg\n    *[other] hadsereg\n} kikapcsolva egy k\u00f6rig.\nageofheroes-eruption-strikes-you = { $attacker } Kit\u00f6r\u00e9st j\u00e1tszik ellened. Egyik v\u00e1rosod elpusztul.\nageofheroes-eruption-strikes = { $attacker } Kit\u00f6r\u00e9st j\u00e1tszik { $player } ellen.\nageofheroes-city-destroyed = Egy v\u00e1ros elpusztul a kit\u00f6r\u00e9sben.\n\n# Fair phase\nageofheroes-fair-start = Felkel a nap a piact\u00e9ren.\nageofheroes-fair-draw-base = H\u00fazol { $count } { $count ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n}.\nageofheroes-fair-draw-roads = H\u00fazol { $count } tov\u00e1bbi { $count ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n} az \u00fath\u00e1l\u00f3zatodnak k\u00f6sz\u00f6nhet\u0151en.\nageofheroes-fair-draw-other = { $player } h\u00faz { $count } { $count ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n}.\n\n# Trading/Auction\nageofheroes-auction-start = Az \u00e1rver\u00e9s kezd\u0151dik.\nageofheroes-offer-trade = Csere aj\u00e1nlata\nageofheroes-offer-made = { $player } felaj\u00e1nlja: { $card } ez\u00e9rt: { $wanted }.\nageofheroes-offer-made-you = Te felaj\u00e1nlod: { $card } ez\u00e9rt: { $wanted }.\nageofheroes-trade-accepted = { $player } elfogadja { $other } aj\u00e1nlat\u00e1t \u00e9s kicser\u00e9li { $give } erre: { $receive }.\nageofheroes-trade-accepted-you = Te elfogadod { $other } aj\u00e1nlat\u00e1t \u00e9s megkapod: { $receive }.\nageofheroes-trade-cancelled = { $player } visszavonja aj\u00e1nlat\u00e1t: { $card }.\nageofheroes-trade-cancelled-you = Te visszavonod aj\u00e1nlatodat: { $card }.\nageofheroes-stop-trading = Keresked\u00e9s befejez\u00e9se\nageofheroes-select-request = Felaj\u00e1nlod: { $card }. Mit szeretn\u00e9l cser\u00e9be?\nageofheroes-cancel = M\u00e9gse\nageofheroes-left-auction = { $player } t\u00e1vozik.\nageofheroes-left-auction-you = Te t\u00e1vozol a piact\u00e9rr\u0151l.\nageofheroes-any-card = B\u00e1rmilyen k\u00e1rtya\nageofheroes-cannot-trade-own-special = Nem cser\u00e9lheted el saj\u00e1t k\u00fcl\u00f6nleges m\u0171eml\u00e9k er\u0151forr\u00e1sodat.\nageofheroes-resource-not-in-game = Ez a k\u00fcl\u00f6nleges er\u0151forr\u00e1s nincs haszn\u00e1latban ebben a j\u00e1t\u00e9kban.\n\n# Main play phase\nageofheroes-play-start = J\u00e1t\u00e9k szakasz.\nageofheroes-day = { $day }. nap\nageofheroes-draw-card = { $player } h\u00faz egy k\u00e1rty\u00e1t a paklib\u00f3l.\nageofheroes-draw-card-you = Te h\u00fazol { $card } a paklib\u00f3l.\nageofheroes-your-action = Mit szeretn\u00e9l tenni?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } Ad\u00f3szed\u00e9st v\u00e1laszt: { $cities } { $cities ->\n    [one] v\u00e1ros\n    *[other] v\u00e1ros\n} { $cards } { $cards ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n} gy\u0171jt.\nageofheroes-tax-collection-you = Te Ad\u00f3szed\u00e9st v\u00e1lasztasz: { $cities } { $cities ->\n    [one] v\u00e1ros\n    *[other] v\u00e1ros\n} { $cards } { $cards ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n} gy\u0171jt.\nageofheroes-tax-no-city = Ad\u00f3szed\u00e9s: Nincs megmaradt v\u00e1rosod. Dobj el egy k\u00e1rty\u00e1t, hogy h\u00fazz egy \u00fajat.\nageofheroes-tax-no-city-done = { $player } Ad\u00f3szed\u00e9st v\u00e1laszt, de nincs v\u00e1rosa, \u00edgy kicser\u00e9l egy k\u00e1rty\u00e1t.\nageofheroes-tax-no-city-done-you = Ad\u00f3szed\u00e9s: Kicser\u00e9lt\u00e9l { $card } egy \u00faj k\u00e1rty\u00e1ra.\n\n# Construction\nageofheroes-construction-menu = Mit szeretn\u00e9l \u00e9p\u00edteni?\nageofheroes-construction-done = { $player } meg\u00e9p\u00edtett { $article } { $building }.\nageofheroes-construction-done-you = Te meg\u00e9p\u00edtett\u00e9l { $article } { $building }.\nageofheroes-construction-stop = \u00c9p\u00edt\u00e9s befejez\u00e9se\nageofheroes-construction-stopped = \u00dagy d\u00f6nt\u00f6tt\u00e9l, abbahagyod az \u00e9p\u00edtkez\u00e9st.\nageofheroes-road-select-neighbor = V\u00e1laszd ki, melyik szomsz\u00e9dhoz szeretn\u00e9l utat \u00e9p\u00edteni.\nageofheroes-direction-left = Balra\nageofheroes-direction-right = Jobbra\nageofheroes-road-request-sent = \u00dat k\u00e9relem elk\u00fcldve. V\u00e1rakoz\u00e1s a szomsz\u00e9d j\u00f3v\u00e1hagy\u00e1s\u00e1ra.\nageofheroes-road-request-received = { $requester } enged\u00e9lyt k\u00e9r \u00fat \u00e9p\u00edt\u00e9s\u00e9re t\u00f6rzsedhez.\nageofheroes-road-request-denied-you = Te elutas\u00edtottad az \u00fat k\u00e9relmet.\nageofheroes-road-request-denied = { $denier } elutas\u00edtotta az \u00fat k\u00e9relmedet.\nageofheroes-road-built = { $tribe1 } \u00e9s { $tribe2 } most \u00fattal van \u00f6sszek\u00f6tve.\nageofheroes-road-no-target = Nincs szomsz\u00e9dos t\u00f6rzs \u00fat\u00e9p\u00edt\u00e9shez.\nageofheroes-approve = J\u00f3v\u00e1hagy\nageofheroes-deny = Elutas\u00edt\nageofheroes-supply-exhausted = Nincs t\u00f6bb { $building } \u00e9p\u00edt\u00e9shez.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } passzol.\nageofheroes-do-nothing-you = Te passzolsz...\n\n# War\nageofheroes-war-declare = { $attacker } h\u00e1bor\u00fat ind\u00edt { $defender } ellen. C\u00e9l: { $goal }.\nageofheroes-war-prepare = V\u00e1laszd ki hadseregeidet ehhez: { $action }.\nageofheroes-war-no-army = Nincs hadseregeid vagy h\u0151sk\u00e1rty\u00e1d.\nageofheroes-war-no-targets = Nincs \u00e9rv\u00e9nyes c\u00e9lpont h\u00e1bor\u00fahoz.\nageofheroes-war-no-valid-goal = Nincs \u00e9rv\u00e9nyes h\u00e1bor\u00fas c\u00e9l ez ellen a c\u00e9lpont ellen.\nageofheroes-war-select-target = V\u00e1laszd ki, melyik j\u00e1t\u00e9kost t\u00e1madod meg.\nageofheroes-war-select-goal = V\u00e1laszd ki h\u00e1bor\u00fas c\u00e9lodat.\nageofheroes-war-prepare-attack = V\u00e1laszd ki t\u00e1mad\u00f3 er\u0151idet.\nageofheroes-war-prepare-defense = { $attacker } t\u00e1mad t\u00e9ged; V\u00e1laszd ki v\u00e9dekez\u0151 er\u0151idet.\nageofheroes-war-select-armies = Hadseregek kiv\u00e1laszt\u00e1sa: { $count }\nageofheroes-war-select-generals = T\u00e1bornokok kiv\u00e1laszt\u00e1sa: { $count }\nageofheroes-war-select-heroes = H\u0151s\u00f6k kiv\u00e1laszt\u00e1sa: { $count }\nageofheroes-war-attack = T\u00e1mad\u00e1s...\nageofheroes-war-defend = V\u00e9delem...\nageofheroes-war-prepared = Er\u0151id: { $armies } { $armies ->\n    [one] hadsereg\n    *[other] hadsereg\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" \u00e9s 1 t\u00e1bornok\"}\n    *[other] {\" \u00e9s { $generals } t\u00e1bornok\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" \u00e9s 1 h\u0151s\"}\n    *[other] {\" \u00e9s { $heroes } h\u0151s\"}\n}.\nageofheroes-war-roll-you = Te dobsz { $roll }.\nageofheroes-war-roll-other = { $player } dob { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] +1 er\u0151dt\u0151l = \u00f6sszesen { $total }\n        *[other] +{ $fortress } er\u0151d\u00f6kt\u0151l = \u00f6sszesen { $total }\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } t\u00e1bornokt\u00f3l = \u00f6sszesen { $total }\n        [one] +{ $general } t\u00e1bornokt\u00f3l, +1 er\u0151dt\u0151l = \u00f6sszesen { $total }\n        *[other] +{ $general } t\u00e1bornokt\u00f3l, +{ $fortress } er\u0151d\u00f6kt\u0151l = \u00f6sszesen { $total }\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] { $player }: +1 er\u0151dt\u0151l = \u00f6sszesen { $total }\n        *[other] { $player }: +{ $fortress } er\u0151d\u00f6kt\u0151l = \u00f6sszesen { $total }\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } t\u00e1bornokt\u00f3l = \u00f6sszesen { $total }\n        [one] { $player }: +{ $general } t\u00e1bornokt\u00f3l, +1 er\u0151dt\u0151l = \u00f6sszesen { $total }\n        *[other] { $player }: +{ $general } t\u00e1bornokt\u00f3l, +{ $fortress } er\u0151d\u00f6kt\u0151l = \u00f6sszesen { $total }\n    }\n}\n\n# Battle\nageofheroes-battle-start = A csata kezd\u0151dik. { $attacker } { $att_armies } { $att_armies ->\n    [one] hadserege\n    *[other] hadserege\n} { $defender } { $def_armies } { $def_armies ->\n    [one] hadserege\n    *[other] hadserege\n} ellen.\nageofheroes-dice-roll-detailed = { $name } dob { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } t\u00e1bornokt\u00f3l\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 er\u0151dt\u0151l\" }\n    *[other] { \" + { $fortress } er\u0151d\u00f6kt\u0151l\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Te dobsz { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } t\u00e1bornokt\u00f3l\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 er\u0151dt\u0151l\" }\n    *[other] { \" + { $fortress } er\u0151d\u00f6kt\u0151l\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } nyeri a k\u00f6rt ({ $att_total } vs { $def_total }). { $defender } vesz\u00edt egy hadsereget.\nageofheroes-round-defender-wins = { $defender } sikeresen v\u00e9dekezik ({ $def_total } vs { $att_total }). { $attacker } vesz\u00edt egy hadsereget.\nageofheroes-round-draw = Mindk\u00e9t oldal { $total } pontot \u00e9rt el. Nincs vesztes\u00e9g.\nageofheroes-battle-victory-attacker = { $attacker } legy\u0151zi { $defender }.\nageofheroes-battle-victory-defender = { $defender } sikeresen v\u00e9dekezik { $attacker } ellen.\nageofheroes-battle-mutual-defeat = { $attacker } \u00e9s { $defender } is elvesz\u00edti \u00f6sszes hadsereg\u00e9t.\nageofheroes-general-bonus = +{ $count } { $count ->\n    [one] t\u00e1bornokt\u00f3l\n    *[other] t\u00e1bornokt\u00f3l\n}\nageofheroes-fortress-bonus = +{ $count } er\u0151d v\u00e9delemb\u0151l\nageofheroes-battle-winner = { $winner } nyeri a csat\u00e1t.\nageofheroes-battle-draw = A csata d\u00f6ntetlennel \u00e9r v\u00e9get...\nageofheroes-battle-continue = Csata folytat\u00e1sa.\nageofheroes-battle-end = A csata v\u00e9get \u00e9rt.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } megh\u00f3d\u00edt { $count } { $count ->\n    [one] v\u00e1rost\n    *[other] v\u00e1rost\n} { $defender } t\u0151l.\nageofheroes-plunder-success = { $attacker } { $count } { $count ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n} zs\u00e1km\u00e1nyol { $defender } t\u0151l.\nageofheroes-destruction-success = { $attacker } elpuszt\u00edt { $count } m\u0171eml\u00e9k { $count ->\n    [one] er\u0151forr\u00e1st\n    *[other] er\u0151forr\u00e1st\n} { $defender } t\u0151l.\nageofheroes-army-losses = { $player } vesz\u00edt { $count } { $count ->\n    [one] hadsereget\n    *[other] hadsereget\n}.\nageofheroes-army-losses-you = Te vesz\u00edtesz { $count } { $count ->\n    [one] hadsereget\n    *[other] hadsereget\n}.\n\n# Army return\nageofheroes-army-return-road = Csapataid azonnal visszat\u00e9rnek az \u00faton.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] egys\u00e9g\n    *[other] egys\u00e9g\n} visszat\u00e9r k\u00f6vetkez\u0151 k\u00f6r\u00f6d v\u00e9g\u00e9n.\nageofheroes-army-returned = { $player } csapatai visszat\u00e9rtek a h\u00e1bor\u00fab\u00f3l.\nageofheroes-army-returned-you = Csapataid visszat\u00e9rtek a h\u00e1bor\u00fab\u00f3l.\nageofheroes-army-recover = { $player } hadseregei fel\u00e9p\u00fclnek a f\u00f6ldreng\u00e9sb\u0151l.\nageofheroes-army-recover-you = Hadseregeid fel\u00e9p\u00fclnek a f\u00f6ldreng\u00e9sb\u0151l.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } kij\u00e1tssza az Olimpiai j\u00e1t\u00e9kokat. H\u00e1bor\u00fa t\u00f6r\u00f6lve.\nageofheroes-olympics-prompt = { $attacker } h\u00e1bor\u00fat ind\u00edtott. Van Olimpiai j\u00e1t\u00e9kok k\u00e1rty\u00e1d - haszn\u00e1lod t\u00f6rl\u00e9sre?\nageofheroes-yes = Igen\nageofheroes-no = Nem\n\n# Monument progress\nageofheroes-monument-progress = { $player } m\u0171eml\u00e9k\u00e9nek \u00e1llapota: { $count }/5 k\u00e9sz.\nageofheroes-monument-progress-you = M\u0171eml\u00e9k\u00e9nek \u00e1llapota: { $count }/5 k\u00e9sz.\n\n# Hand management\nageofheroes-discard-excess = T\u00f6bb mint { $max } k\u00e1rty\u00e1d van. Dobj el { $count } { $count ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n}.\nageofheroes-discard-excess-other = { $player } nak el kell dobnia felesleges k\u00e1rty\u00e1kat.\nageofheroes-discard-more = Dobj el m\u00e9g { $count } { $count ->\n    [one] k\u00e1rty\u00e1t\n    *[other] k\u00e1rty\u00e1t\n}.\n\n# Victory\nageofheroes-victory-cities = { $player } meg\u00e9p\u00edtett 5 v\u00e1rost! Az \u00f6t v\u00e1ros birodalma.\nageofheroes-victory-cities-you = Te meg\u00e9p\u00edtett\u00e9l 5 v\u00e1rost! Az \u00f6t v\u00e1ros birodalma.\nageofheroes-victory-monument = { $player } befejezte m\u0171eml\u00e9k\u00e9t! A nagy kult\u00fara hordoz\u00f3i.\nageofheroes-victory-monument-you = Te befejezted m\u0171eml\u00e9kedet! A nagy kult\u00fara hordoz\u00f3i.\nageofheroes-victory-last-standing = { $player } az utols\u00f3 fennmaradt t\u00f6rzs! A legkitart\u00f3bb.\nageofheroes-victory-last-standing-you = Te vagy az utols\u00f3 fennmaradt t\u00f6rzs! A legkitart\u00f3bb.\nageofheroes-game-over = J\u00e1t\u00e9k v\u00e9ge.\n\n# Elimination\nageofheroes-eliminated = { $player } kiesett.\nageofheroes-eliminated-you = Te kiesett.\n\n# Hand\nageofheroes-hand-empty = Nincs k\u00e1rty\u00e1d.\nageofheroes-hand-contents = K\u00e1rty\u00e1id ({ $count } { $count ->\n    [one] k\u00e1rtya\n    *[other] k\u00e1rtya\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] v\u00e1ros\n    *[other] v\u00e1ros\n}, { $armies } { $armies ->\n    [one] hadsereg\n    *[other] hadsereg\n}, { $monument }/5 m\u0171eml\u00e9k\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = V\u00e1rosok: { $count }\nageofheroes-status-armies = Hadseregek: { $count }\nageofheroes-status-generals = T\u00e1bornokok: { $count }\nageofheroes-status-fortresses = Er\u0151d\u00f6k: { $count }\nageofheroes-status-monument = M\u0171eml\u00e9k: { $count }/5\nageofheroes-status-roads = Utak: { $left }{ $right }\nageofheroes-status-road-left = bal\nageofheroes-status-road-right = jobb\nageofheroes-status-none = nincs\nageofheroes-status-earthquake-armies = Fel\u00e9p\u00fcl\u0151 hadseregek: { $count }\nageofheroes-status-returning-armies = Visszat\u00e9r\u0151 hadseregek: { $count }\nageofheroes-status-returning-generals = Visszat\u00e9r\u0151 t\u00e1bornokok: { $count }\n\n# Deck info\nageofheroes-deck-empty = Nincs t\u00f6bb { $card } k\u00e1rtya a pakliban.\nageofheroes-deck-count = H\u00e1tral\u00e9v\u0151 k\u00e1rty\u00e1k: { $count }\nageofheroes-deck-reshuffled = A dobott k\u00e1rty\u00e1k visszakeverve a pakliba.\n\n# Give up\nageofheroes-give-up-confirm = Biztosan fel akarod adni?\nageofheroes-gave-up = { $player } feladta!\nageofheroes-gave-up-you = Te feladtad!\n\n# Hero card\nageofheroes-hero-use = Hadseregk\u00e9nt vagy t\u00e1bornokk\u00e9nt haszn\u00e1lod?\nageofheroes-hero-army = Hadsereg\nageofheroes-hero-general = T\u00e1bornok\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } Szerencs\u00e9t haszn\u00e1l \u00fajradob\u00e1shoz.\nageofheroes-fortune-prompt = Vesz\u00edtett\u00e9l a dob\u00e1sban. Szerencs\u00e9t haszn\u00e1lsz \u00fajradob\u00e1shoz?\n\n# Disabled action reasons\nageofheroes-not-your-turn = Nem te k\u00f6vetkezel.\nageofheroes-game-not-started = A j\u00e1t\u00e9k m\u00e9g nem kezd\u0151d\u00f6tt el.\nageofheroes-wrong-phase = Ez a m\u0171velet nem el\u00e9rhet\u0151 ebben a szakaszban.\nageofheroes-no-resources = Nincs meg a sz\u00fcks\u00e9ges er\u0151forr\u00e1sod.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 gabona, vas\nageofheroes-cost-fortress = Vas, fa, k\u0151\nageofheroes-cost-general = Vas, arany\nageofheroes-cost-road = 2 k\u0151\nageofheroes-cost-city = 2 fa, k\u0151\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = K\u00e9r\nblackjack-stand = Meg\u00e1ll\nblackjack-double-down = T\u00e9t dupl\u00e1z\u00e1sa\nblackjack-split = Oszt\u00e1s\nblackjack-surrender = Felad\u00e1s\nblackjack-take-insurance = Biztos\u00edt\u00e1s k\u00e9r\u00e9se\nblackjack-decline-insurance = Biztos\u00edt\u00e1s elutas\u00edt\u00e1sa\nblackjack-even-money = Azonnali kifizet\u00e9s\nblackjack-read-hand = K\u00e9z felolvas\u00e1sa\nblackjack-read-dealer = Oszt\u00f3 felolvas\u00e1sa\nblackjack-table-status = Asztal \u00e1llapota\nblackjack-read-rules = Szab\u00e1lyok felolvas\u00e1sa\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = igen\nblackjack-rule-no = nem\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Kaotikus medve\n\n# Actions\nchaosbear-roll-dice = Kock\u00e1k dob\u00e1sa\nchaosbear-draw-card = H\u00fazzon egy lapot\nchaosbear-check-status = \u00c1llapot ellen\u0151rz\u00e9se\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = A Kaotikus medve elkezd\u0151d\u00f6tt! Minden j\u00e1t\u00e9kos 30 mez\u0151vel a medve el\u0151tt kezd.\nchaosbear-intro-2 = Dobjon kock\u00e1kkal az el\u0151rel\u00e9p\u00e9shez, \u00e9s h\u00fazzon lapokat az 5 t\u00f6bbsz\u00f6r\u00f6sei mez\u0151k\u00f6n k\u00fcl\u00f6nleges hat\u00e1sok\u00e9rt.\nchaosbear-intro-3 = Ne hagyja, hogy a medve elkapja!\n\n# Turn announcement\nchaosbear-turn = { $player } k\u00f6r\u00e9ben; { $position } mez\u0151.\n\n# Rolling\nchaosbear-roll = { $player } { $roll }-t dobott.\nchaosbear-position = { $player } most a { $position } mez\u0151n \u00e1ll.\n\n# Drawing cards\nchaosbear-draws-card = { $player } lapot h\u00faz.\nchaosbear-card-impulsion = Impulzus! { $player } 3 mez\u0151t l\u00e9p el\u0151re a { $position } mez\u0151re!\nchaosbear-card-super-impulsion = Szuper impulzus! { $player } 5 mez\u0151t l\u00e9p el\u0151re a { $position } mez\u0151re!\nchaosbear-card-tiredness = F\u00e1radts\u00e1g! Medve energi\u00e1ja m\u00ednusz 1. Most { $energy } energi\u00e1ja van.\nchaosbear-card-hunger = \u00c9hs\u00e9g! Medve energi\u00e1ja plusz 1. Most { $energy } energi\u00e1ja van.\nchaosbear-card-backward = Visszal\u00f6k\u00e9s! { $player } visszal\u00e9p a { $position } mez\u0151re.\nchaosbear-card-random-gift = V\u00e9letlenszer\u0171 aj\u00e1nd\u00e9k!\nchaosbear-gift-back = { $player } visszal\u00e9pett a { $position } mez\u0151re.\nchaosbear-gift-forward = { $player } el\u0151rel\u00e9pett a { $position } mez\u0151re!\n\n# Bear turn\nchaosbear-bear-roll = A medve { $roll }-t dobott + { $energy } energi\u00e1ja = { $total }.\nchaosbear-bear-energy-up = A medve 3-at dobott \u00e9s 1 energi\u00e1t kapott!\nchaosbear-bear-position = A medve most a { $position } mez\u0151n \u00e1ll!\nchaosbear-player-caught = A medve elkapta { $player }-t! { $player } veres\u00e9get szenvedett!\nchaosbear-bear-feast = A medve 3 energi\u00e1t vesz\u00edt a h\u00fasukb\u00f3l val\u00f3 lakoma ut\u00e1n!\n\n# Status check\nchaosbear-status-player-alive = { $player }: { $position } mez\u0151.\nchaosbear-status-player-caught = { $player }: elkapva a { $position } mez\u0151n.\nchaosbear-status-bear = A medve a { $position } mez\u0151n \u00e1ll { $energy } energi\u00e1val.\n\n# End game\nchaosbear-winner = { $player } t\u00fal\u00e9lte \u00e9s nyert! El\u00e9rte a { $position } mez\u0151t!\nchaosbear-tie = D\u00f6ntetlen a { $position } mez\u0151n!\n\n# Disabled action reasons\nchaosbear-you-are-caught = A medve elkapott.\nchaosbear-not-on-multiple = Csak az 5 t\u00f6bbsz\u00f6r\u00f6sein h\u00fazhat lapokat.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Nyer\u0151 eredm\u00e9ny: { $score }\ncrazyeights-enter-winning-score = Adja meg a nyer\u0151 eredm\u00e9nyt\ncrazyeights-option-changed-winning-score = Nyer\u0151 eredm\u00e9ny be\u00e1ll\u00edtva { $score }-ra.\n\ncrazyeights-set-turn-timer = K\u00f6r\u00e9nek id\u0151korl\u00e1tja: { $mode }\ncrazyeights-select-turn-timer = V\u00e1lassza ki a k\u00f6r id\u0151korl\u00e1tj\u00e1t\ncrazyeights-option-changed-turn-timer = K\u00f6r id\u0151korl\u00e1t be\u00e1ll\u00edtva { $mode }-ra.\n\ncrazyeights-draw = H\u00faz\u00e1s\ncrazyeights-pass = Passzol\u00e1s\ncrazyeights-read-top = Fels\u0151 lap olvas\u00e1sa\ncrazyeights-read-counts = Lapok sz\u00e1m\u00e1nak olvas\u00e1sa\ncrazyeights-deck-count = pakli { $count }\n\ncrazyeights-new-hand = { $round }. k\u00f6r.\ncrazyeights-start-card = { $player } felfedi a { $card } lapot.\ncrazyeights-you-turn-up = Felfedi a { $card } lapot.\ncrazyeights-wild-played = { $player } Vad 8-ast j\u00e1tszott.\n\ncrazyeights-no-players = Nincsenek j\u00e1t\u00e9kosok.\ncrazyeights-no-hands = Nincs folyamatban l\u00e9v\u0151 k\u00e9z.\ncrazyeights-no-top = Nincs fels\u0151 lap.\n\ncrazyeights-wild = Vad 8\ncrazyeights-wild-suit = Vad 8, { $suit }\ncrazyeights-reverse = Ford\u00edtott { $suit }\ncrazyeights-skip = Kihagy\u00e1s { $suit }\ncrazyeights-draw-two = H\u00fazz kett\u0151t { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } nyer. { $details }. { $player } { $total } pontot kap.\ncrazyeights-you-win-round = Nyersz. { $details }. { $total } pontot kapsz.\ncrazyeights-round-details-none = Nem vettek el pontokat az ellenfelekt\u0151l.\ncrazyeights-round-winner = { $player } nyer { $points } pontot. { $detail }\ncrazyeights-round-points-from = { $points } { $player }-t\u00f3l\ncrazyeights-dealt-cards = Mindenkinek { $cards } lap ker\u00fclt oszt\u00e1sra.\ncrazyeights-one-card = 1 lap.\n\ncrazyeights-game-winner = { $player } nyer { $score } ponttal.\ncrazyeights-you-win-game = Nyersz { $score } ponttal.\n\ncrazyeights-player-plays = { $player } kij\u00e1tssza a { $card } lapot.\ncrazyeights-you-play = Kij\u00e1tszod a { $card } lapot.\ncrazyeights-player-draws-one = { $player } h\u00faz egy lapot.\ncrazyeights-you-draw-one = H\u00fazol egy lapot.\ncrazyeights-player-draws-many = { $player } { $count } lapot h\u00faz.\ncrazyeights-you-draw-many = { $count } lapot h\u00fazol.\ncrazyeights-player-passes = { $player } passzol.\ncrazyeights-you-pass = Passzolsz.\n\ncrazyeights-player-skipped = { $player } kihagy\u00e1sa.\ncrazyeights-you-are-skipped = T\u00e9ged kihagynak.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle game messages\n\n# Game info\ngame-name-farkle = Farkle\n\n# Actions - Roll and Bank\nfarkle-roll = Dobj { $count } { $count ->\n    [one] kock\u00e1t\n   *[other] kock\u00e1t\n}\nfarkle-bank = { $points } pont berak\u00e1sa\n\n# Scoring combination actions (matching v10 exactly)\nfarkle-take-single-one = Egyetlen 1-es { $points } pont\u00e9rt\nfarkle-take-single-five = Egyetlen 5-\u00f6s { $points } pont\u00e9rt\nfarkle-take-three-kind = H\u00e1rom { $number }-es { $points } pont\u00e9rt\nfarkle-take-four-kind = N\u00e9gy { $number }-es { $points } pont\u00e9rt\nfarkle-take-five-kind = \u00d6t { $number }-es { $points } pont\u00e9rt\nfarkle-take-six-kind = Hat { $number }-es { $points } pont\u00e9rt\nfarkle-take-small-straight = Kis sor { $points } pont\u00e9rt\nfarkle-take-large-straight = Nagy sor { $points } pont\u00e9rt\nfarkle-take-three-pairs = H\u00e1rom p\u00e1r { $points } pont\u00e9rt\nfarkle-take-double-triplets = Dupla h\u00e1rmasok { $points } pont\u00e9rt\nfarkle-take-full-house = Full { $points } pont\u00e9rt\n\n# Game events (matching v10 exactly)\nfarkle-rolls = { $player } dob { $count } { $count ->\n    [one] kock\u00e1t\n   *[other] kock\u00e1t\n}...\nfarkle-you-roll = Dobsz { $count } { $count ->\n    [one] kock\u00e1t\n   *[other] kock\u00e1t\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } elvesz\u00edt { $points } pontot\nfarkle-you-farkle = FARKLE! Elvesz\u00edtesz { $points } pontot\nfarkle-takes-combo = { $player } v\u00e1lasztja: { $combo } { $points } pont\u00e9rt\nfarkle-you-take-combo = V\u00e1lasztod: { $combo } { $points } pont\u00e9rt\nfarkle-hot-dice = Forr\u00f3 kock\u00e1k!\nfarkle-banks = { $player } berak { $points } pontot, \u00f6sszesen { $total }\nfarkle-you-bank = Beraksz { $points } pontot, \u00f6sszesen { $total }\nfarkle-winner = { $player } nyer { $score } ponttal!\nfarkle-you-win = Nyersz { $score } ponttal!\nfarkle-winners-tie = D\u00f6ntetlen! Gy\u0151ztesek: { $players }\n\n# Check turn score action\nfarkle-turn-score = { $player }nak { $points } pontja van ebben a k\u00f6rben.\nfarkle-no-turn = Jelenleg senki sem van k\u00f6r\u00f6n.\n\n# Farkle-specific options\nfarkle-set-target-score = C\u00e9lpontsz\u00e1m: { $score }\nfarkle-enter-target-score = Adja meg a c\u00e9lpontsz\u00e1mot (500-5000):\nfarkle-option-changed-target = C\u00e9lpontsz\u00e1m be\u00e1ll\u00edtva { $score }-ra.\n\n# Disabled action reasons\nfarkle-must-take-combo = El\u0151sz\u00f6r egy pontoz\u00f3 kombin\u00e1ci\u00f3t kell v\u00e1lasztanod.\nfarkle-cannot-bank = Most nem rakhatsz be pontokat.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Kezd\u0151 bankol\u00e1si pontsz\u00e1m: { $score }\nfarkle-enter-initial-bank-score = Add meg a kezd\u0151 bankol\u00e1si pontsz\u00e1mot (0-1000):\nfarkle-option-changed-initial-bank-score = A kezd\u0151 bankol\u00e1si pontsz\u00e1m { $score } \u00e9rt\u00e9kre \u00e1ll\u00edtva.\nfarkle-toggle-hot-dice-multiplier = Hot dice szorz\u00f3: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = A hot dice szorz\u00f3 { $enabled } \u00e9rt\u00e9kre \u00e1ll\u00edtva.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = A minim\u00e1lis kezd\u0151 bankol\u00e1si pontsz\u00e1m { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = \u00d6tlapos P\u00f3ker\n\ndraw-set-starting-chips = Kezd\u0151 zsetonok: { $count }\ndraw-enter-starting-chips = Adja meg a kezd\u0151 zsetonokat\ndraw-option-changed-starting-chips = Kezd\u0151 zsetonok be\u00e1ll\u00edtva: { $count }.\n\ndraw-set-ante = T\u00e9t: { $count }\ndraw-enter-ante = Adja meg a t\u00e9t \u00f6sszeg\u00e9t\ndraw-option-changed-ante = T\u00e9t be\u00e1ll\u00edtva: { $count }.\n\ndraw-set-turn-timer = K\u00f6rz\u0151 id\u0151z\u00edt\u0151: { $mode }\ndraw-select-turn-timer = V\u00e1lassza ki a k\u00f6rz\u0151 id\u0151z\u00edt\u0151t\ndraw-option-changed-turn-timer = K\u00f6rz\u0151 id\u0151z\u00edt\u0151 be\u00e1ll\u00edtva: { $mode }.\n\ndraw-set-raise-mode = Emel\u00e9si m\u00f3d: { $mode }\ndraw-select-raise-mode = V\u00e1lassza ki az emel\u00e9si m\u00f3dot\ndraw-option-changed-raise-mode = Emel\u00e9si m\u00f3d be\u00e1ll\u00edtva: { $mode }.\n\ndraw-set-max-raises = Maximum emel\u00e9sek: { $count }\ndraw-enter-max-raises = Adja meg a maximum emel\u00e9seket (0 a korl\u00e1tlanhoz)\ndraw-option-changed-max-raises = Maximum emel\u00e9sek be\u00e1ll\u00edtva: { $count }.\n\ndraw-antes-posted = T\u00e9tek felt\u00e9ve: { $amount }.\ndraw-betting-round-1 = Fogad\u00e1si k\u00f6r.\ndraw-betting-round-2 = Fogad\u00e1si k\u00f6r.\ndraw-begin-draw = Csere f\u00e1zis.\ndraw-not-draw-phase = Most nem lehet cser\u00e9lni.\ndraw-not-betting = Nem fogadhat a csere f\u00e1zisban.\n\ndraw-toggle-discard = Dob\u00e1s v\u00e1lt\u00e1sa a { $index } k\u00e1rty\u00e1ra\ndraw-card-keep = { $card }, megtartva\ndraw-card-discard = { $card }, eldob\u00e1sra ker\u00fcl\ndraw-card-kept = Megtartja: { $card }.\ndraw-card-discarded = Eldobja: { $card }.\ndraw-draw-cards = K\u00e1rty\u00e1k h\u00faz\u00e1sa\ndraw-draw-cards-count = { $count } k\u00e1rtya { $count ->\n    [one] h\u00faz\u00e1sa\n   *[other] h\u00faz\u00e1sa\n}\ndraw-dealt-cards = Kapott k\u00e1rty\u00e1k: { $cards }.\ndraw-you-drew-cards = K\u00e1rty\u00e1kat h\u00faz: { $cards }.\ndraw-you-draw = { $count } k\u00e1rty\u00e1t { $count ->\n    [one] h\u00faz\n   *[other] h\u00faz\n}.\ndraw-player-draws = { $player } { $count } k\u00e1rty\u00e1t { $count ->\n    [one] h\u00faz\n   *[other] h\u00faz\n}.\ndraw-you-stand-pat = Nem cser\u00e9l.\ndraw-player-stands-pat = { $player } nem cser\u00e9l.\ndraw-you-discard-limit = Legfeljebb { $count } k\u00e1rty\u00e1t dobhat el.\ndraw-player-discard-limit = { $player } legfeljebb { $count } k\u00e1rty\u00e1t dobhat el.\n", "# Shared game messages for PlayPalace\n# These messages are common across multiple games\n\n# Game names\ngame-name-ninetynine = Kilencvenkilenc\n\n# Round and turn flow\ngame-round-start = { $round }. k\u00f6r.\ngame-round-end = { $round }. k\u00f6r befejezve.\ngame-turn-start = { $player } k\u00f6vetkezik.\ngame-your-turn = Te k\u00f6vetkezel.\ngame-no-turn = Most senki sem k\u00f6vetkezik.\n\n# Score display\ngame-scores-header = Jelenlegi pontsz\u00e1mok:\ngame-score-line = { $player }: { $score } pont\ngame-final-scores-header = V\u00e9gs\u0151 pontsz\u00e1mok:\n\n# Win/loss\ngame-winner = { $player } nyert!\ngame-winner-score = { $player } nyert { $score } ponttal!\ngame-tiebreaker = D\u00f6ntetlen! D\u00f6nt\u0151 k\u00f6r!\ngame-tiebreaker-players = D\u00f6ntetlen { $players } k\u00f6z\u00f6tt! D\u00f6nt\u0151 k\u00f6r!\ngame-eliminated = { $player } kiesett { $score } ponttal.\n\n# Common options\ngame-set-target-score = C\u00e9lpontsz\u00e1m: { $score }\ngame-enter-target-score = Add meg a c\u00e9lpontsz\u00e1mot:\ngame-option-changed-target = C\u00e9lpontsz\u00e1m be\u00e1ll\u00edtva: { $score }.\n\ngame-set-team-mode = Csapat m\u00f3d: { $mode }\ngame-select-team-mode = V\u00e1laszd ki a csapat m\u00f3dot\ngame-option-changed-team = Csapat m\u00f3d be\u00e1ll\u00edtva: { $mode }.\ngame-team-mode-individual = Egy\u00e9ni\ngame-team-mode-x-teams-of-y = { $num_teams } csapat, egyenk\u00e9nt { $team_size } f\u0151vel\n\n# Boolean option values\noption-on = be\noption-off = ki\n\n# Status box\nstatus-box-closed = St\u00e1tuszinform\u00e1ci\u00f3 bez\u00e1rva.\n\n# Game end\ngame-leave = J\u00e1t\u00e9k elhagy\u00e1sa\n\n# Round timer\nround-timer-paused = { $player } sz\u00fcneteltette a j\u00e1t\u00e9kot (nyomd meg a p-t a k\u00f6vetkez\u0151 k\u00f6r ind\u00edt\u00e1s\u00e1hoz).\nround-timer-resumed = K\u00f6r id\u0151z\u00edt\u0151 folytatva.\nround-timer-countdown = K\u00f6vetkez\u0151 k\u00f6r { $seconds } m\u00e1sodperc m\u00falva...\n\n# Dice games - keeping/releasing dice\ndice-keeping = { $value } megtart\u00e1sa.\ndice-rerolling = { $value } \u00fajradob\u00e1sa.\ndice-locked = Ez a kocka z\u00e1rolva van \u00e9s nem v\u00e1ltoztathat\u00f3 meg.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Dealing (card games)\ngame-deal-counter = Oszt\u00e1s { $current }/{ $total }.\ngame-you-deal = Te osztasz.\ngame-player-deals = { $player } oszt.\n\n# Card names\ncard-name = { $suit } { $rank }\nno-cards = Nincsenek k\u00e1rty\u00e1k\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = fekete\ncolor-black-m = fekete\ncolor-black-f = fekete\ncolor-blue = k\u00e9k\ncolor-blue-m = k\u00e9k\ncolor-blue-f = k\u00e9k\ncolor-brown = barna\ncolor-brown-m = barna\ncolor-brown-f = barna\ncolor-gray = sz\u00fcrke\ncolor-gray-m = sz\u00fcrke\ncolor-gray-f = sz\u00fcrke\ncolor-green = z\u00f6ld\ncolor-green-m = z\u00f6ld\ncolor-green-f = z\u00f6ld\ncolor-indigo = indig\u00f3\ncolor-indigo-m = indig\u00f3\ncolor-indigo-f = indig\u00f3\ncolor-orange = narancss\u00e1rga\ncolor-orange-m = narancss\u00e1rga\ncolor-orange-f = narancss\u00e1rga\ncolor-pink = r\u00f3zsasz\u00edn\ncolor-pink-m = r\u00f3zsasz\u00edn\ncolor-pink-f = r\u00f3zsasz\u00edn\ncolor-purple = lila\ncolor-purple-m = lila\ncolor-purple-f = lila\ncolor-red = piros\ncolor-red-m = piros\ncolor-red-f = piros\ncolor-violet = ibolya\ncolor-violet-m = ibolya\ncolor-violet-f = ibolya\ncolor-white = feh\u00e9r\ncolor-white-m = feh\u00e9r\ncolor-white-f = feh\u00e9r\ncolor-yellow = s\u00e1rga\ncolor-yellow-m = s\u00e1rga\ncolor-yellow-f = s\u00e1rga\n\n# Suit names\nsuit-diamonds = k\u00e1r\u00f3\nsuit-clubs = treff\nsuit-hearts = k\u0151r\nsuit-spades = pikk\n\n# Rank names\nrank-ace = \u00e1sz\nrank-ace-plural = \u00e1szok\nrank-two = 2\nrank-two-plural = ketesek\nrank-three = 3\nrank-three-plural = h\u00e1rmasok\nrank-four = 4\nrank-four-plural = n\u00e9gyesek\nrank-five = 5\nrank-five-plural = \u00f6t\u00f6s\u00f6k\nrank-six = 6\nrank-six-plural = hatosok\nrank-seven = 7\nrank-seven-plural = hetesek\nrank-eight = 8\nrank-eight-plural = nyolcasok\nrank-nine = 9\nrank-nine-plural = kilencesek\nrank-ten = 10\nrank-ten-plural = t\u00edzesek\nrank-jack = bubi\nrank-jack-plural = bubik\nrank-queen = d\u00e1ma\nrank-queen-plural = d\u00e1m\u00e1k\nrank-king = kir\u00e1ly\nrank-king-plural = kir\u00e1lyok\n\n# Poker hand descriptions\npoker-high-card-with = { $high } magas, { $rest }-val\npoker-high-card = { $high } magas\npoker-pair-with = P\u00e1r { $pair }, { $rest }-val\npoker-pair = P\u00e1r { $pair }\npoker-two-pair-with = K\u00e9t p\u00e1r, { $high } \u00e9s { $low }, { $kicker }-val\npoker-two-pair = K\u00e9t p\u00e1r, { $high } \u00e9s { $low }\npoker-trips-with = Drill, { $trips }, { $rest }-val\npoker-trips = Drill, { $trips }\npoker-straight-high = { $high } magas sor\npoker-flush-high-with = { $high } magas flush, { $rest }-val\npoker-full-house = Full house, { $trips } \u00e9s { $pair }\npoker-quads-with = P\u00f3ker, { $quads }, { $kicker }-val\npoker-quads = P\u00f3ker, { $quads }\npoker-straight-flush-high = { $high } magas sz\u00ednsor\npoker-unknown-hand = Ismeretlen lap\n\n# Validation errors (common across games)\ngame-error-invalid-team-mode = A kiv\u00e1lasztott csapat m\u00f3d nem \u00e9rv\u00e9nyes a jelenlegi j\u00e1t\u00e9kossz\u00e1m mellett.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Kezd\u0151 zsetonok: { $count }\nholdem-enter-starting-chips = Add meg a kezd\u0151 zsetonokat\nholdem-option-changed-starting-chips = Kezd\u0151 zsetonok { $count }-ra \u00e1ll\u00edtva.\n\nholdem-set-big-blind = Nagy vak: { $count }\nholdem-enter-big-blind = Add meg a nagy vakot\nholdem-option-changed-big-blind = Nagy vak { $count }-ra \u00e1ll\u00edtva.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Add meg az ante-t\nholdem-option-changed-ante = Ante { $count }-ra \u00e1ll\u00edtva.\n\nholdem-set-ante-start = Ante kezd\u00e9s szinten: { $count }\nholdem-enter-ante-start = Add meg a vak szintet az ante enged\u00e9lyez\u00e9s\u00e9hez\nholdem-option-changed-ante-start = Ante kezd\u00e9si szint { $count }-ra \u00e1ll\u00edtva.\n\nholdem-set-turn-timer = K\u00f6rid\u0151z\u00edt\u0151: { $mode }\nholdem-select-turn-timer = V\u00e1lassz k\u00f6rid\u0151z\u00edt\u0151t\nholdem-option-changed-turn-timer = K\u00f6rid\u0151z\u00edt\u0151 { $mode }-ra \u00e1ll\u00edtva.\n\nholdem-set-blind-timer = Vak id\u0151z\u00edt\u0151: { $mode }\nholdem-select-blind-timer = V\u00e1lassz vak id\u0151z\u00edt\u0151t\nholdem-option-changed-blind-timer = Vak id\u0151z\u00edt\u0151 { $mode }-ra \u00e1ll\u00edtva.\n\nholdem-set-raise-mode = Emel\u00e9si m\u00f3d: { $mode }\nholdem-select-raise-mode = V\u00e1lassz emel\u00e9si m\u00f3dot\nholdem-option-changed-raise-mode = Emel\u00e9si m\u00f3d { $mode }-ra \u00e1ll\u00edtva.\n\nholdem-set-max-raises = Max. emel\u00e9sek: { $count }\nholdem-enter-max-raises = Add meg a max. emel\u00e9seket (0 korl\u00e1tlan eset\u00e9n)\nholdem-option-changed-max-raises = Max. emel\u00e9sek { $count }-ra \u00e1ll\u00edtva.\n\nholdem-antes-posted = Ante-k befizetve: { $amount }.\nholdem-blinds-posted = Vakok befizetve: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arab\nlanguage-cs = Cseh\nlanguage-de = N\u00e9met\nlanguage-en = Angol\nlanguage-es = Spanyol\nlanguage-fa = Perzsa\nlanguage-fr = Francia\nlanguage-hi = Hindi\nlanguage-hr = Horv\u00e1t\nlanguage-hu = Magyar\nlanguage-id = Indon\u00e9z\nlanguage-it = Olasz\nlanguage-ja = Jap\u00e1n\nlanguage-ko = Koreai\nlanguage-mk = Maced\u00f3n\nlanguage-mn = Mongol\nlanguage-nl = Holland\nlanguage-pl = Lengyel\nlanguage-pt = Portug\u00e1l\nlanguage-ro = Rom\u00e1n\nlanguage-ru = Orosz\nlanguage-sk = Szlov\u00e1k\nlanguage-sl = Szlov\u00e9n\nlanguage-sr = Szerb\nlanguage-sv = Sv\u00e9d\nlanguage-th = Thai\nlanguage-tr = T\u00f6r\u00f6k\nlanguage-uk = Ukr\u00e1n\nlanguage-vi = Vietn\u00e1mi\nlanguage-zh = K\u00ednai\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (Hungarian)\n\n# Game name\ngame-name-leftrightcenter = Bal Jobb K\u00f6z\u00e9p\n\n# Actions\nlrc-roll = Dobj { $count } { $count ->\n    [one] kock\u00e1val\n   *[other] kock\u00e1val\n}\n\n# Dice faces\nlrc-face-left = Bal\nlrc-face-right = Jobb\nlrc-face-center = K\u00f6z\u00e9p\nlrc-face-dot = Pont\n\n# Game events\nlrc-roll-results = { $player } dobott { $results }.\nlrc-pass-left = { $player } \u00e1tad { $count } { $count ->\n    [one] zsetont\n   *[other] zsetont\n} { $target } j\u00e1t\u00e9kosnak.\nlrc-pass-right = { $player } \u00e1tad { $count } { $count ->\n    [one] zsetont\n   *[other] zsetont\n} { $target } j\u00e1t\u00e9kosnak.\nlrc-pass-center = { $player } { $count } { $count ->\n    [one] zsetont\n   *[other] zsetont\n} tesz a k\u00f6z\u00e9pre.\nlrc-no-chips = { $player }-nak/nek nincsenek zsetonjai a dob\u00e1shoz.\nlrc-center-pot = { $count } { $count ->\n    [one] zseton\n   *[other] zseton\n} a k\u00f6z\u00e9pen.\nlrc-player-chips = { $player }-nak/nek most { $count } { $count ->\n    [one] zsetonja van\n   *[other] zsetonja van\n}.\nlrc-winner = { $player } gy\u0151z { $count } { $count ->\n    [one] zsetonnal\n   *[other] zsetonnal\n}!\n\n# Options\nlrc-set-starting-chips = Kezd\u0151 zsetonok: { $count }\nlrc-enter-starting-chips = Add meg a kezd\u0151 zsetonokat:\nlrc-option-changed-starting-chips = Kezd\u0151 zsetonok { $count }-ra \u00e1ll\u00edtva.\n", "# Light Turret game messages\n\n# Game name\ngame-name-lightturret = F\u00e9nytorony\n\n# Intro\nlightturret-intro = A F\u00e9nytorony megkezd\u0151d\u00f6tt! Minden j\u00e1t\u00e9kosnak van egy tornya { $power } er\u0151vel. L\u0151j a toronyra, hogy f\u00e9nyt \u00e9s \u00e9rm\u00e9ket szerezz, de ha a f\u00e9nyed meghaladja az er\u0151det, kies\u00e9l! V\u00e1s\u00e1rolj fejleszt\u00e9seket \u00e9rm\u00e9kkel, hogy n\u00f6veld az er\u0151det. Az a j\u00e1t\u00e9kos nyer, akinek a v\u00e9g\u00e9n a legt\u00f6bb f\u00e9nye van!\n\n# Actions\nlightturret-shoot = L\u0151j a toronyra\nlightturret-upgrade = V\u00e1s\u00e1rolj fejleszt\u00e9st (10 \u00e9rme)\nlightturret-check-stats = Statisztik\u00e1k ellen\u0151rz\u00e9se\n\n# Action results\nlightturret-shoot-result = { $player } l\u0151 a toronyra \u00e9s { $gain } f\u00e9nyt szerez! Most a torony { $light } f\u00e9nnyel rendelkezik.\nlightturret-coins-gained = { $player } { $coins } \u00e9rm\u00e9t szerez! { $player } most { $total } \u00e9rm\u00e9vel rendelkezik.\nlightturret-buys-upgrade = { $player } er\u0151 fejleszt\u00e9st v\u00e1s\u00e1rol!\nlightturret-power-gained = { $player } { $gain } er\u0151t szerez! { $player } most { $power } er\u0151vel rendelkezik.\nlightturret-upgrade-accident = A fejleszt\u00e9s v\u00e9letlen\u00fcl egyes\u00fclt a toronnyal! Ennek eredm\u00e9nyek\u00e9nt most { $light } f\u00e9nye van.\nlightturret-not-enough-coins = Nincs el\u00e9g \u00e9rm\u00e9d! { $need } \u00e9rm\u00e9re van sz\u00fcks\u00e9g, de csak { $have } van.\n\n# Elimination\nlightturret-eliminated = A f\u00e9ny t\u00fal sok { $player } lelke sz\u00e1m\u00e1ra! { $player } kiesett!\n\n# Stats\nlightturret-stats-alive = { $player }: { $power } er\u0151, { $light } f\u00e9ny, { $coins } \u00e9rme.\nlightturret-stats-eliminated = { $player }: kiesett { $light } f\u00e9nnyel.\n\n# Game end\nlightturret-game-over = J\u00e1t\u00e9k v\u00e9ge!\nlightturret-final-alive = { $player } { $light } f\u00e9nnyel v\u00e9gzett.\nlightturret-final-eliminated = { $player } kiesett { $light } f\u00e9nnyel.\nlightturret-winner = { $player } nyer { $light } f\u00e9nnyel!\nlightturret-tie = D\u00f6ntetlen { $light } f\u00e9nnyel!\n\n# Options\nlightturret-set-starting-power = Kezd\u0151 er\u0151: { $power }\nlightturret-enter-starting-power = Adja meg a kezd\u0151 er\u0151t:\nlightturret-option-changed-power = Kezd\u0151 er\u0151 be\u00e1ll\u00edtva: { $power }.\nlightturret-set-max-rounds = Maximum k\u00f6r\u00f6k: { $rounds }\nlightturret-enter-max-rounds = Adja meg a maximum k\u00f6r\u00f6ket:\nlightturret-option-changed-rounds = Maximum k\u00f6r\u00f6k be\u00e1ll\u00edtva: { $rounds }.\n\n# Disabled action reasons\nlightturret-you-are-eliminated = Kiesett.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Main UI messages for PlayPalace\n\n# Game categories\ncategory-card-games = K\u00e1rtyaj\u00e1t\u00e9kok\ncategory-dice-games = Kockaj\u00e1t\u00e9kok\ncategory-rb-play-center = RB Play k\u00f6zpont\ncategory-poker = P\u00f3ker\ncategory-uncategorized = Kategoriz\u00e1latlan\n\n# Menu titles\nmain-menu-title = F\u0151men\u00fc\nplay-menu-title = J\u00e1t\u00e9k\ncategories-menu-title = J\u00e1t\u00e9kkateg\u00f3ri\u00e1k\ntables-menu-title = El\u00e9rhet\u0151 asztalok\n\n# Menu items\nplay = J\u00e1t\u00e9k\nview-active-tables = Akt\u00edv asztalok megtekint\u00e9se\noptions = Be\u00e1ll\u00edt\u00e1sok\nlogout = Kijelentkez\u00e9s\nback = Vissza\ngo-back = Vissza\ncontext-menu = Helyi men\u00fc.\nno-actions-available = Nincsenek el\u00e9rhet\u0151 m\u0171veletek.\ncreate-table = \u00daj asztal l\u00e9trehoz\u00e1sa\njoin-as-player = Csatlakoz\u00e1s j\u00e1t\u00e9kosk\u00e9nt\njoin-as-spectator = Csatlakoz\u00e1s n\u00e9z\u0151k\u00e9nt\nleave-table = Asztal elhagy\u00e1sa\nstart-game = J\u00e1t\u00e9k ind\u00edt\u00e1sa\nadd-bot = Bot hozz\u00e1ad\u00e1sa\nremove-bot = Bot elt\u00e1vol\u00edt\u00e1sa\nactions-menu = M\u0171veletek men\u00fc\nsave-table = Asztal ment\u00e9se\nwhose-turn = Ki\u00e9 a l\u00e9p\u00e9s\nwhos-at-table = Ki van az asztaln\u00e1l\ncheck-scores = Eredm\u00e9nyek ellen\u0151rz\u00e9se\ncheck-scores-detailed = R\u00e9szletes eredm\u00e9nyek\n\n# Turn messages\ngame-player-skipped = { $player } ki van hagyva.\n\n# Table messages\ntable-created = { $host } \u00faj { $game } asztalt hozott l\u00e9tre.\ntable-joined = { $player } csatlakozott az asztalhoz.\ntable-left = { $player } elhagyta az asztalt.\nnew-host = { $player } most a h\u00e1zigazda.\nwaiting-for-players = J\u00e1t\u00e9kosokra v\u00e1runk. {$min} min, { $max } max.\ngame-starting = J\u00e1t\u00e9k indul!\ntable-listing = { $host } asztala ({ $count } felhaszn\u00e1l\u00f3)\ntable-listing-one = { $host } asztala ({ $count } felhaszn\u00e1l\u00f3)\ntable-listing-with = { $host } asztala ({ $count } felhaszn\u00e1l\u00f3) { $members } t\u00e1rsas\u00e1g\u00e1val\ntable-listing-game = { $game }: { $host } asztala ({ $count } felhaszn\u00e1l\u00f3)\ntable-listing-game-one = { $game }: { $host } asztala ({ $count } felhaszn\u00e1l\u00f3)\ntable-listing-game-with = { $game }: { $host } asztala ({ $count } felhaszn\u00e1l\u00f3) { $members } t\u00e1rsas\u00e1g\u00e1val\ntable-not-exists = Az asztal m\u00e1r nem l\u00e9tezik.\ntable-full = Az asztal megtelt.\nplayer-replaced-by-bot = { $player } kil\u00e9pett \u00e9s egy bot v\u00e1ltotta fel.\nplayer-took-over = { $player } \u00e1tvette a bot hely\u00e9t.\nspectator-joined = Csatlakozt\u00e1l { $host } asztal\u00e1hoz n\u00e9z\u0151k\u00e9nt.\n\n# Spectator mode\nspectate = N\u00e9z\u00e9s\nnow-playing = { $player } most j\u00e1tszik.\nnow-spectating = { $player } most n\u00e9zi a j\u00e1t\u00e9kot.\nspectator-left = { $player } abbahagyta a n\u00e9z\u00e9st.\n\n# General\nwelcome = \u00dcdv\u00f6zl\u00fcnk a PlayPalace-ban!\ngoodbye = Viszl\u00e1t!\n\n# User presence announcements\nuser-online = { $player } online lett.\nuser-offline = { $player } offline lett.\nuser-is-admin = { $player } a PlayPalace adminisztr\u00e1tora.\nuser-is-server-owner = { $player } a PlayPalace szerver tulajdonosa.\nonline-users-none = Nincsenek online felhaszn\u00e1l\u00f3k.\nonline-users-one = 1 felhaszn\u00e1l\u00f3: { $users }\nonline-users-many = { $count } felhaszn\u00e1l\u00f3: { $users }\nonline-user-not-in-game = Nincs j\u00e1t\u00e9kban\nonline-user-waiting-approval = J\u00f3v\u00e1hagy\u00e1sra v\u00e1r\n\n# Options\nlanguage = Nyelv\nlanguage-option = Nyelv: { $language }\nlanguage-changed = Nyelv be\u00e1ll\u00edtva: { $language }.\n\n# Boolean option states\noption-on = Be\noption-off = Ki\n\n# Sound options\nturn-sound-option = L\u00e9p\u00e9s hang: { $status }\n\n# Dice options\nclear-kept-option = Megtartott kock\u00e1k t\u00f6rl\u00e9se dob\u00e1skor: { $status }\ndice-keeping-style-option = Kockamegtart\u00e1si st\u00edlus: { $style }\ndice-keeping-style-changed = Kockamegtart\u00e1si st\u00edlus be\u00e1ll\u00edtva: { $style }.\ndice-keeping-style-indexes = Kockaindexek\ndice-keeping-style-values = Kocka\u00e9rt\u00e9kek\n\n# Bot names\ncancel = M\u00e9gse\nno-bot-names-available = Nincsenek el\u00e9rhet\u0151 botnevek.\nselect-bot-name = V\u00e1lassz nevet a botnak\nenter-bot-name = Add meg a bot nev\u00e9t\nno-options-available = Nincsenek el\u00e9rhet\u0151 be\u00e1ll\u00edt\u00e1sok.\nno-scores-available = Nincsenek el\u00e9rhet\u0151 eredm\u00e9nyek.\n\n# Duration estimation\nestimate-duration = Id\u0151tartam becsl\u00e9se\nestimate-computing = J\u00e1t\u00e9k id\u0151tartam\u00e1nak kisz\u00e1m\u00edt\u00e1sa...\nestimate-result = Bot \u00e1tlag: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Becs\u00fclt emberi id\u0151: { $human_time }.\nestimate-error = Nem siker\u00fclt az id\u0151tartam becsl\u00e9se.\nestimate-already-running = Az id\u0151tartam becsl\u00e9se m\u00e1r folyamatban van.\n\n# Save/Restore\nsaved-tables = Mentett asztalok\nno-saved-tables = Nincsenek mentett asztalaid.\nno-active-tables = Nincsenek akt\u00edv asztalok.\nrestore-table = Vissza\u00e1ll\u00edt\u00e1s\ndelete-saved-table = T\u00f6rl\u00e9s\nsaved-table-deleted = Mentett asztal t\u00f6r\u00f6lve.\nmissing-players = Nem lehet vissza\u00e1ll\u00edtani: ezek a j\u00e1t\u00e9kosok nem el\u00e9rhet\u0151k: { $players }\ntable-restored = Asztal vissza\u00e1ll\u00edtva! Minden j\u00e1t\u00e9kos \u00e1thelyezve.\ntable-saved-destroying = Asztal mentve! Vissza a f\u0151men\u00fcbe.\ngame-type-not-found = A j\u00e1t\u00e9kt\u00edpus m\u00e1r nem l\u00e9tezik.\n\n# Action disabled reasons\naction-not-your-turn = Nem te vagy soron.\naction-not-playing = A j\u00e1t\u00e9k m\u00e9g nem kezd\u0151d\u00f6tt el.\naction-spectator = A n\u00e9z\u0151k nem tehetik ezt meg.\naction-not-host = Csak a h\u00e1zigazda teheti ezt meg.\naction-game-in-progress = Nem lehet megtenni j\u00e1t\u00e9k k\u00f6zben.\naction-need-more-players = T\u00f6bb j\u00e1t\u00e9kos sz\u00fcks\u00e9ges az ind\u00edt\u00e1shoz.\naction-table-full = Az asztal megtelt.\naction-no-bots = Nincsenek elt\u00e1vol\u00edthat\u00f3 botok.\naction-bots-cannot = A botok nem tehetik ezt meg.\naction-no-scores = M\u00e9g nincsenek el\u00e9rhet\u0151 eredm\u00e9nyek.\n\n# Dice actions\ndice-not-rolled = M\u00e9g nem dobt\u00e1l.\ndice-locked = Ez a kocka z\u00e1rolva van.\ndice-no-dice = Nincsenek el\u00e9rhet\u0151 kock\u00e1k.\n\n# Game actions\ngame-turn-start = { $player } l\u00e9p.\ngame-no-turn = Most senki sem l\u00e9p.\ntable-no-players = Nincsenek j\u00e1t\u00e9kosok.\ntable-players-one = { $count } j\u00e1t\u00e9kos: { $players }.\ntable-players-many = { $count } j\u00e1t\u00e9kos: { $players }.\ntable-spectators = N\u00e9z\u0151k: { $spectators }.\ngame-leave = Kil\u00e9p\u00e9s\ngame-over = J\u00e1t\u00e9k v\u00e9ge\ngame-final-scores = V\u00e9geredm\u00e9nyek\ngame-points = { $count } { $count ->\n    [one] pont\n   *[other] pont\n}\nstatus-box-closed = Lez\u00e1rva.\nplay = J\u00e1t\u00e9k\n\n# Leaderboards\nleaderboards = Ranglist\u00e1k\nleaderboards-menu-title = Ranglist\u00e1k\nleaderboards-select-game = V\u00e1lassz egy j\u00e1t\u00e9kot a ranglista megtekint\u00e9s\u00e9hez\nleaderboard-no-data = M\u00e9g nincsenek ranglista adatok ehhez a j\u00e1t\u00e9khoz.\n\n# Leaderboard types\nleaderboard-type-wins = Gy\u0151zelmek ranglist\u00e1ja\nleaderboard-type-rating = K\u00e9pess\u00e9g\u00e9rt\u00e9kel\u00e9s\nleaderboard-type-total-score = \u00d6sszpontsz\u00e1m\nleaderboard-type-high-score = Legmagasabb pontsz\u00e1m\nleaderboard-type-games-played = J\u00e1tszott j\u00e1t\u00e9kok\nleaderboard-type-avg-points-per-turn = \u00c1tlagos pont l\u00e9p\u00e9senk\u00e9nt\nleaderboard-type-best-single-turn = Legjobb egyetlen l\u00e9p\u00e9s\nleaderboard-type-score-per-round = Pontsz\u00e1m k\u00f6r\u00f6nk\u00e9nt\n\n# Leaderboard headers\nleaderboard-wins-header = { $game } - Gy\u0151zelmek ranglist\u00e1ja\nleaderboard-total-score-header = { $game } - \u00d6sszpontsz\u00e1m\nleaderboard-high-score-header = { $game } - Legmagasabb pontsz\u00e1m\nleaderboard-games-played-header = { $game } - J\u00e1tszott j\u00e1t\u00e9kok\nleaderboard-rating-header = { $game } - K\u00e9pess\u00e9g\u00e9rt\u00e9kel\u00e9sek\nleaderboard-avg-points-header = { $game } - \u00c1tlagos pont l\u00e9p\u00e9senk\u00e9nt\nleaderboard-best-turn-header = { $game } - Legjobb egyetlen l\u00e9p\u00e9s\nleaderboard-score-per-round-header = { $game } - Pontsz\u00e1m k\u00f6r\u00f6nk\u00e9nt\n\n# Leaderboard entries\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] gy\u0151zelem\n   *[other] gy\u0151zelem\n} { $losses } { $losses ->\n    [one] veres\u00e9g\n   *[other] veres\u00e9g\n}, { $percentage }% gy\u0151zelmi ar\u00e1ny\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } \u00e1tlag\nleaderboard-games-entry = { $rank }. { $player }: { $value } j\u00e1t\u00e9k\n\n# Player stats\nleaderboard-player-stats = Statisztik\u00e1id: { $wins } gy\u0151zelem, { $losses } veres\u00e9g ({ $percentage }% gy\u0151zelmi ar\u00e1ny)\nleaderboard-no-player-stats = M\u00e9g nem j\u00e1tszottad ezt a j\u00e1t\u00e9kot.\n\n# Skill rating leaderboard\nleaderboard-no-ratings = M\u00e9g nincsenek \u00e9rt\u00e9kel\u00e9si adatok ehhez a j\u00e1t\u00e9khoz.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } \u00e9rt\u00e9kel\u00e9s ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = \u00c9rt\u00e9kel\u00e9sed: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = M\u00e9g nincs \u00e9rt\u00e9kel\u00e9sed ehhez a j\u00e1t\u00e9khoz.\n\n# My Stats menu\nmy-stats = Statisztik\u00e1im\nmy-stats-select-game = V\u00e1lassz egy j\u00e1t\u00e9kot a statisztik\u00e1k megtekint\u00e9s\u00e9hez\nmy-stats-no-data = M\u00e9g nem j\u00e1tszottad ezt a j\u00e1t\u00e9kot.\nmy-stats-no-games = M\u00e9g nem j\u00e1tszott\u00e1l egyetlen j\u00e1t\u00e9kot sem.\nmy-stats-header = { $game } - Statisztik\u00e1id\nmy-stats-wins = Gy\u0151zelmek: { $value }\nmy-stats-losses = Veres\u00e9gek: { $value }\nmy-stats-winrate = Gy\u0151zelmi ar\u00e1ny: { $value }%\nmy-stats-games-played = J\u00e1tszott j\u00e1t\u00e9kok: { $value }\nmy-stats-total-score = \u00d6sszpontsz\u00e1m: { $value }\nmy-stats-high-score = Legmagasabb pontsz\u00e1m: { $value }\nmy-stats-rating = K\u00e9pess\u00e9g\u00e9rt\u00e9kel\u00e9s: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = M\u00e9g nincs k\u00e9pess\u00e9g\u00e9rt\u00e9kel\u00e9s\nmy-stats-avg-per-turn = \u00c1tlagos pont l\u00e9p\u00e9senk\u00e9nt: { $value }\nmy-stats-best-turn = Legjobb egyetlen l\u00e9p\u00e9s: { $value }\n\n# Prediction system\npredict-outcomes = Eredm\u00e9nyek el\u0151rejelz\u00e9se\npredict-header = El\u0151rejelzett eredm\u00e9nyek (k\u00e9pess\u00e9g\u00e9rt\u00e9kel\u00e9s alapj\u00e1n)\npredict-entry = { $rank }. { $player } (\u00e9rt\u00e9kel\u00e9s: { $rating })\npredict-entry-2p = { $rank }. { $player } (\u00e9rt\u00e9kel\u00e9s: { $rating }, { $probability }% gy\u0151zelmi es\u00e9ly)\npredict-unavailable = Az \u00e9rt\u00e9kel\u00e9s alap\u00fa el\u0151rejelz\u00e9sek nem el\u00e9rhet\u0151k.\npredict-need-players = Legal\u00e1bb 2 emberi j\u00e1t\u00e9kos sz\u00fcks\u00e9ges az el\u0151rejelz\u00e9sekhez.\naction-need-more-humans = T\u00f6bb emberi j\u00e1t\u00e9kos sz\u00fcks\u00e9ges.\nconfirm-leave-game = Biztosan el akarod hagyni az asztalt?\nconfirm-yes = Igen\nconfirm-no = Nem\n\n# Administration\nadministration = Adminisztr\u00e1ci\u00f3\nadmin-menu-title = Adminisztr\u00e1ci\u00f3\n\n# Account approval\naccount-approval = Fi\u00f3k j\u00f3v\u00e1hagy\u00e1sa\naccount-approval-menu-title = Fi\u00f3k j\u00f3v\u00e1hagy\u00e1sa\nno-pending-accounts = Nincsenek f\u00fcgg\u0151ben l\u00e9v\u0151 fi\u00f3kok.\napprove-account = J\u00f3v\u00e1hagy\u00e1s\ndecline-account = Elutas\u00edt\u00e1s\naccount-approved = { $player } fi\u00f3kja j\u00f3v\u00e1hagyva.\naccount-declined = { $player } fi\u00f3kja elutas\u00edtva \u00e9s t\u00f6r\u00f6lve.\n\n# Waiting for approval (shown to unapproved users)\nwaiting-for-approval = A fi\u00f3kod adminisztr\u00e1tori j\u00f3v\u00e1hagy\u00e1sra v\u00e1r.\naccount-approved-welcome = A fi\u00f3kod j\u00f3v\u00e1hagyva! \u00dcdv\u00f6zl\u00fcnk a PlayPalace-ban!\naccount-declined-goodbye = A fi\u00f3kregisztr\u00e1ci\u00f3d elutas\u00edtva.\n    Indok:\naccount-banned = A fi\u00f3kod tiltva van \u00e9s nem \u00e9rhet\u0151 el.\n\n# Login errors\nincorrect-username = A megadott felhaszn\u00e1l\u00f3n\u00e9v nem l\u00e9tezik.\nincorrect-password = A megadott jelsz\u00f3 helytelen.\nalready-logged-in = Ez a fi\u00f3k m\u00e1r be van jelentkezve.\n\n# Hiteles\u00edt\u0151 adatok ellen\u0151rz\u00e9se\ncredential-username-length = A felhaszn\u00e1l\u00f3n\u00e9vnek { $min } \u00e9s { $max } karakter k\u00f6z\u00f6tt kell lennie.\ncredential-password-length = A jelsz\u00f3nak { $min } \u00e9s { $max } karakter k\u00f6z\u00f6tt kell lennie.\n\n# Sebess\u00e9gkorl\u00e1toz\u00e1s\nrate-limit-login-ip = T\u00fal sok bejelentkez\u00e9si k\u00eds\u00e9rlet \u00e9rkezett err\u0151l a c\u00edmr\u0151l. V\u00e1rj \u00e9s pr\u00f3b\u00e1ld \u00fajra.\nrate-limit-login-user = T\u00fal sok sikertelen bejelentkez\u00e9si k\u00eds\u00e9rlet t\u00f6rt\u00e9nt ehhez a felhaszn\u00e1l\u00f3n\u00e9vhez. V\u00e1rj \u00e9s pr\u00f3b\u00e1ld \u00fajra.\nrate-limit-registration = T\u00fal sok regisztr\u00e1ci\u00f3s k\u00eds\u00e9rlet \u00e9rkezett err\u0151l a c\u00edmr\u0151l. V\u00e1rj \u00e9s pr\u00f3b\u00e1ld \u00fajra.\nrate-limit-refresh = T\u00fal sok friss\u00edt\u00e9si k\u00eds\u00e9rlet \u00e9rkezett err\u0151l a c\u00edmr\u0151l. V\u00e1rj \u00e9s pr\u00f3b\u00e1ld \u00fajra.\n\n# Munkamenet- \u00e9s hiteles\u00edt\u00e9si hib\u00e1k\naccount-not-found = A fi\u00f3k nem tal\u00e1lhat\u00f3.\nsession-expired = A munkamenet lej\u00e1rt. Jelentkezz be \u00fajra.\nsession-token-mismatch = A munkamenet-token nem egyezik a felhaszn\u00e1l\u00f3n\u00e9vvel.\nrefresh-token-expired = A friss\u00edt\u00e9si token lej\u00e1rt. Jelentkezz be \u00fajra.\nrefresh-token-mismatch = A friss\u00edt\u00e9si token nem egyezik a felhaszn\u00e1l\u00f3n\u00e9vvel.\n\n# Regisztr\u00e1ci\u00f3\nregistration-success = Sikeres regisztr\u00e1ci\u00f3! A fi\u00f3kod j\u00f3v\u00e1hagy\u00e1sra v\u00e1r.\nregistration-username-taken = Ez a felhaszn\u00e1l\u00f3n\u00e9v m\u00e1r foglalt. V\u00e1lassz m\u00e1sikat.\n\n# Be\u00e1ll\u00edt\u00e1s alap\u00e9rtelmezett \u00e9rt\u00e9ke\npref-invalid-value = \u00c9rv\u00e9nytelen v\u00e1laszt\u00e1s, az alap\u00e9rtelmezett \u00e9rt\u00e9ket haszn\u00e1lja.\n\n# Decline reason\ndecline-reason-prompt = Add meg az elutas\u00edt\u00e1s indok\u00e1t (vagy nyomd meg az Escape-et a visszavon\u00e1shoz):\naccount-action-empty-reason = Nincs megadva indok.\n\n# Admin notifications for account requests\naccount-request = fi\u00f3k regisztr\u00e1ci\u00f3s k\u00e9relem\naccount-action = fi\u00f3km\u0171velet v\u00e9grehajtva\n\n# Admin promotion/demotion\npromote-admin = Adminisztr\u00e1tor kinevez\u00e9se\ndemote-admin = Adminisztr\u00e1tor lefokoz\u00e1sa\npromote-admin-menu-title = Adminisztr\u00e1tor kinevez\u00e9se\ndemote-admin-menu-title = Adminisztr\u00e1tor lefokoz\u00e1sa\nno-users-to-promote = Nincsenek kinevez\u00e9sre alkalmas felhaszn\u00e1l\u00f3k.\nno-admins-to-demote = Nincsenek lefokoz\u00e1sra alkalmas adminisztr\u00e1torok.\nconfirm-promote = Biztosan ki akarod nevezni { $player }-t adminisztr\u00e1tornak?\nconfirm-demote = Biztosan le akarod fokozni { $player }-t az adminisztr\u00e1tori poz\u00edci\u00f3b\u00f3l?\nbroadcast-to-all = Bejelent\u00e9s minden felhaszn\u00e1l\u00f3nak\nbroadcast-to-admins = Bejelent\u00e9s csak adminisztr\u00e1toroknak\nbroadcast-to-nobody = Csendes (nincs bejelent\u00e9s)\npromote-announcement = { $player } adminisztr\u00e1torr\u00e1 lett kinevezve!\npromote-announcement-you = Adminisztr\u00e1torr\u00e1 lett\u00e9l kinevezve!\ndemote-announcement = { $player } le lett fokozva az adminisztr\u00e1tori poz\u00edci\u00f3b\u00f3l.\ndemote-announcement-you = Le lett\u00e9l fokozva az adminisztr\u00e1tori poz\u00edci\u00f3b\u00f3l.\nnot-admin-anymore = M\u00e1r nem vagy adminisztr\u00e1tor \u00e9s nem hajthatod v\u00e9gre ezt a m\u0171veletet.\nnot-server-owner = Csak a szerver tulajdonosa hajthatja v\u00e9gre ezt a m\u0171veletet.\n\n# Server ownership transfer\ntransfer-ownership = Tulajdonjog \u00e1truh\u00e1z\u00e1sa\ntransfer-ownership-menu-title = Tulajdonjog \u00e1truh\u00e1z\u00e1sa\nno-admins-for-transfer = Nincsenek adminisztr\u00e1torok a tulajdonjog \u00e1truh\u00e1z\u00e1s\u00e1hoz.\nconfirm-transfer-ownership = Biztosan \u00e1t akarod ruh\u00e1zni a szerver tulajdonjog\u00e1t { $player }-re? Adminisztr\u00e1torr\u00e1 leszel lefokozva.\ntransfer-ownership-announcement = { $player } most a Play Palace szerver tulajdonosa!\ntransfer-ownership-announcement-you = Most te vagy a Play Palace szerver tulajdonosa!\n\n# User banning\nban-user = Felhaszn\u00e1l\u00f3 tilt\u00e1sa\nunban-user = Felhaszn\u00e1l\u00f3 tilt\u00e1s\u00e1nak felold\u00e1sa\nno-users-to-ban = Nincsenek tilt\u00e1sra alkalmas felhaszn\u00e1l\u00f3k.\nno-users-to-unban = Nincsenek tilt\u00e1s felold\u00e1s\u00e1ra alkalmas felhaszn\u00e1l\u00f3k.\nconfirm-ban = Biztosan tiltani akarod { $player }-t?\nconfirm-unban = Biztosan fel akarod oldani { $player } tilt\u00e1s\u00e1t?\nban-reason-prompt = Add meg a tilt\u00e1s indok\u00e1t (opcion\u00e1lis):\nunban-reason-prompt = Add meg a tilt\u00e1s felold\u00e1s\u00e1nak indok\u00e1t (opcion\u00e1lis):\nuser-banned = { $player } tiltva.\nuser-unbanned = { $player } tilt\u00e1sa feloldva.\nyou-have-been-banned = Tiltva lett\u00e9l err\u0151l a szerverr\u0151l.\n    Indok:\nyou-have-been-unbanned = Tilt\u00e1sod feloldva err\u0151l a szerverr\u0151l.\n    Indok:\nban-no-reason = Nincs megadva indok.\n\n# Virtual bots (server owner only)\nvirtual-bots = Virtu\u00e1lis botok\nvirtual-bots-fill = Szerver felt\u00f6lt\u00e9se\nvirtual-bots-clear = \u00d6sszes bot t\u00f6rl\u00e9se\nvirtual-bots-status = \u00c1llapot\nvirtual-bots-clear-confirm = Biztosan t\u00f6r\u00f6lni akarod az \u00f6sszes virtu\u00e1lis botot? Ez az \u00e1ltaluk l\u00e9trehozott asztalokat is megsemmis\u00edti.\nvirtual-bots-not-available = A virtu\u00e1lis botok nem el\u00e9rhet\u0151k.\nvirtual-bots-filled = { $added } virtu\u00e1lis bot hozz\u00e1adva. { $online } van online.\nvirtual-bots-already-filled = A konfigur\u00e1ci\u00f3b\u00f3l minden virtu\u00e1lis bot m\u00e1r akt\u00edv.\nvirtual-bots-cleared = { $bots } virtu\u00e1lis bot t\u00f6r\u00f6lve \u00e9s { $tables } { $tables ->\n    [one] asztal\n   *[other] asztal\n} megsemmis\u00edtve.\nvirtual-bot-table-closed = Asztal adminisztr\u00e1tor \u00e1ltal bez\u00e1rva.\nvirtual-bots-none-to-clear = Nincsenek t\u00f6rlend\u0151 virtu\u00e1lis botok.\nvirtual-bots-status-report = Virtu\u00e1lis botok: { $total } \u00f6sszesen, { $online } online, { $offline } offline, { $in_game } j\u00e1t\u00e9kban.\nvirtual-bots-guided-overview = Ir\u00e1ny\u00edtott asztalok\nvirtual-bots-groups-overview = Bot csoportok\nvirtual-bots-profiles-overview = Profilok\nvirtual-bots-guided-header = Ir\u00e1ny\u00edtott asztalok: { $count } szab\u00e1ly. Allok\u00e1ci\u00f3: { $allocation }, tartal\u00e9k: { $fallback }, alap\u00e9rtelmezett profil: { $default_profile }.\nvirtual-bots-guided-empty = Nincsenek konfigur\u00e1lva ir\u00e1ny\u00edtott asztal szab\u00e1lyok.\nvirtual-bots-guided-status-active = akt\u00edv\nvirtual-bots-guided-status-inactive = inakt\u00edv\nvirtual-bots-guided-table-linked = csatolva a(z) { $table_id } asztalhoz (h\u00e1zigazda { $host }, j\u00e1t\u00e9kosok { $players }, emberek { $humans })\nvirtual-bots-guided-table-stale = { $table_id } asztal hi\u00e1nyzik a szerverr\u0151l\nvirtual-bots-guided-table-unassigned = jelenleg nincs k\u00f6vetett asztal\nvirtual-bots-guided-next-change = k\u00f6vetkez\u0151 v\u00e1ltoz\u00e1s { $ticks } ciklus m\u00falva\nvirtual-bots-guided-no-schedule = nincs \u00fctemez\u00e9si id\u0151szak\nvirtual-bots-guided-warning = \u26a0 nem el\u00e9g j\u00e1t\u00e9kos\nvirtual-bots-guided-line = { $table }: j\u00e1t\u00e9k { $game }, priorit\u00e1s { $priority }, botok { $assigned } (min { $min_bots }, max { $max_bots }), v\u00e1rakoz\u00f3 { $waiting }, nem el\u00e9rhet\u0151 { $unavailable }, \u00e1llapot { $status }, profil { $profile }, csoportok { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Bot csoportok: { $count } c\u00edmke, { $bots } konfigur\u00e1lt bot.\nvirtual-bots-groups-empty = Nincsenek defini\u00e1lt bot csoportok.\nvirtual-bots-groups-line = { $group }: profil { $profile }, botok { $total } (online { $online }, v\u00e1rakoz\u00f3 { $waiting }, j\u00e1t\u00e9kban { $in_game }, offline { $offline }), szab\u00e1lyok { $rules }.\nvirtual-bots-groups-no-rules = nincs\nvirtual-bots-no-profile = alap\u00e9rtelmezett\nvirtual-bots-profile-inherit-default = \u00f6r\u00f6kli az alap\u00e9rtelmezett profilt\nvirtual-bots-profiles-header = Profilok: { $count } defini\u00e1lva (alap\u00e9rtelmezett: { $default_profile }).\nvirtual-bots-profiles-empty = Nincsenek defini\u00e1lt profilok.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bot) fel\u00fcl\u00edr\u00e1sok: { $overrides }.\nvirtual-bots-profiles-no-overrides = \u00f6r\u00f6kli az alap konfigur\u00e1ci\u00f3t\n\nlocalization-in-progress-try-again = A lokaliz\u00e1ci\u00f3 folyamatban van. K\u00e9rj\u00fck, pr\u00f3b\u00e1lja \u00fajra egy perc m\u00falva.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-midnight = 1-4-24\nmidnight-category = Kockaj\u00e1t\u00e9kok\n\n# Actions\nmidnight-roll = Dobd a kock\u00e1kat\nmidnight-keep-die = Tartsd meg: { $value }\nmidnight-bank = Befejez\u00e9s\n\n# Game events\nmidnight-turn-start = { $player } k\u00f6re.\nmidnight-you-rolled = Dobt\u00e1l: { $dice }.\nmidnight-player-rolled = { $player } dobott: { $dice }.\n\n# Keeping dice\nmidnight-you-keep = Megtartod: { $die }.\nmidnight-player-keeps = { $player } megtartja: { $die }.\nmidnight-you-unkeep = Elengeded: { $die }.\nmidnight-player-unkeeps = { $player } elengedi: { $die }.\n\n# Turn status\nmidnight-you-have-kept = Megtartott kock\u00e1k: { $kept }. H\u00e1tral\u00e9v\u0151 dob\u00e1sok: { $remaining }.\nmidnight-player-has-kept = { $player } megtartotta: { $kept }. { $remaining } kocka maradt.\n\n# Scoring\nmidnight-you-scored = { $score } pontot szerezt\u00e9l.\nmidnight-scored = { $player } { $score } pontot szerzett.\nmidnight-you-disqualified = Nincs 1-esed \u00e9s 4-esed is. Kiz\u00e1rva!\nmidnight-player-disqualified = { $player } nincs 1-ese \u00e9s 4-ese is. Kiz\u00e1rva!\n\n# Round results\nmidnight-round-winner = { $player } nyeri a k\u00f6rt!\nmidnight-round-tie = D\u00f6ntetlen k\u00f6r: { $players }.\nmidnight-all-disqualified = Minden j\u00e1t\u00e9kos kiz\u00e1rva! Nincs gy\u0151ztes ebben a k\u00f6rben.\n\n# Game winner\nmidnight-game-winner = { $player } nyeri a j\u00e1t\u00e9kot { $wins } k\u00f6rgy\u0151zelemmel!\nmidnight-game-tie = D\u00f6ntetlen! { $players } mindegyike { $wins } k\u00f6rt nyert.\n\n# Options\nmidnight-set-rounds = K\u00f6r\u00f6k sz\u00e1ma: { $rounds }\nmidnight-enter-rounds = Add meg a k\u00f6r\u00f6k sz\u00e1m\u00e1t:\nmidnight-option-changed-rounds = K\u00f6r\u00f6k sz\u00e1ma m\u00f3dos\u00edtva: { $rounds }\n\n# Disabled reasons\nmidnight-need-to-roll = El\u0151sz\u00f6r dobnod kell a kock\u00e1kkal.\nmidnight-no-dice-to-keep = Nincs el\u00e9rhet\u0151 kocka megtart\u00e1sra.\nmidnight-must-keep-one = Dob\u00e1sonk\u00e9nt legal\u00e1bb egy kock\u00e1t meg kell tartanod.\nmidnight-must-roll-first = El\u0151sz\u00f6r dobnod kell a kock\u00e1kkal.\nmidnight-keep-all-first = Minden kock\u00e1t meg kell tartanod befejez\u00e9s el\u0151tt.\n", "# Mile by Mile game messages\n# Note: Common messages like round-start, turn-start, team-mode are in games.ftl\n\n# Game name\ngame-name-milebymile = M\u00e9rf\u00f6ld m\u00e9rf\u00f6ld ut\u00e1n\n\n# Game options\nmilebymile-set-distance = Verseny t\u00e1vols\u00e1g: { $miles } m\u00e9rf\u00f6ld\nmilebymile-enter-distance = Adja meg a verseny t\u00e1vols\u00e1g\u00e1t (300-3000)\nmilebymile-set-winning-score = Gy\u0151zelmi pontsz\u00e1m: { $score } pont\nmilebymile-enter-winning-score = Adja meg a gy\u0151zelmi pontsz\u00e1mot (1000-10000)\nmilebymile-toggle-perfect-crossing = Pontos befejez\u00e9s sz\u00fcks\u00e9ges: { $enabled }\nmilebymile-toggle-stacking = T\u00e1mad\u00e1sok halmoz\u00e1sa: { $enabled }\nmilebymile-toggle-reshuffle = Dob\u00f3pakli \u00fajrakever\u00e9se: { $enabled }\nmilebymile-toggle-karma = Karma szab\u00e1ly: { $enabled }\nmilebymile-set-rig = Pakli manipul\u00e1ci\u00f3: { $rig }\nmilebymile-select-rig = V\u00e1lasszon pakli manipul\u00e1ci\u00f3 opci\u00f3t\n\n# Option change announcements\nmilebymile-option-changed-distance = Verseny t\u00e1vols\u00e1g be\u00e1ll\u00edtva { $miles } m\u00e9rf\u00f6ldre.\nmilebymile-option-changed-winning = Gy\u0151zelmi pontsz\u00e1m be\u00e1ll\u00edtva { $score } pontra.\nmilebymile-option-changed-crossing = Pontos befejez\u00e9s sz\u00fcks\u00e9ges { $enabled }.\nmilebymile-option-changed-stacking = T\u00e1mad\u00e1sok halmoz\u00e1sa { $enabled }.\nmilebymile-option-changed-reshuffle = Dob\u00f3pakli \u00fajrakever\u00e9se { $enabled }.\nmilebymile-option-changed-karma = Karma szab\u00e1ly { $enabled }.\nmilebymile-option-changed-rig = Pakli manipul\u00e1ci\u00f3 be\u00e1ll\u00edtva: { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $points } pont, { $miles } m\u00e9rf\u00f6ld, Probl\u00e9m\u00e1k: { $problems }, V\u00e9delem: { $safeties }\n\n# Card actions\nmilebymile-no-matching-safety = Nincs megfelel\u0151 v\u00e9delmi k\u00e1rty\u00e1ja!\nmilebymile-cant-play = Nem j\u00e1tszhatja ki a k\u00f6vetkez\u0151t: { $card }, mert { $reason }.\nmilebymile-no-card-selected = Nincs kiv\u00e1lasztott k\u00e1rtya eldob\u00e1sra.\nmilebymile-no-valid-targets = Nincsenek \u00e9rv\u00e9nyes c\u00e9lpontok ehhez a vesz\u00e9lyhez!\nmilebymile-you-drew = H\u00fazott: { $card }\nmilebymile-discards = { $player } eldob egy k\u00e1rty\u00e1t.\nmilebymile-select-target = V\u00e1lasszon c\u00e9lpontot\n\n# Distance plays\nmilebymile-plays-distance-individual = { $player } { $distance } m\u00e9rf\u00f6ldet j\u00e1tszik, \u00e9s most { $total } m\u00e9rf\u00f6ldn\u00e9l tart.\nmilebymile-plays-distance-team = { $player } { $distance } m\u00e9rf\u00f6ldet j\u00e1tszik; csapatuk most { $total } m\u00e9rf\u00f6ldn\u00e9l tart.\n\n# Journey complete\nmilebymile-journey-complete-perfect-individual = { $player } t\u00f6k\u00e9letes \u00e1tkel\u00e9ssel befejezte az utat!\nmilebymile-journey-complete-perfect-team = A(z) { $team } csapat t\u00f6k\u00e9letes \u00e1tkel\u00e9ssel befejezte az utat!\nmilebymile-journey-complete-individual = { $player } befejezte az utat!\nmilebymile-journey-complete-team = A(z) { $team } csapat befejezte az utat!\n\n# Hazard plays\nmilebymile-plays-hazard-individual = { $player } kij\u00e1tssza a k\u00f6vetkez\u0151t: { $card } erre: { $target }.\nmilebymile-plays-hazard-team = { $player } kij\u00e1tssza a k\u00f6vetkez\u0151t: { $card } a(z) { $team } csapatra.\n\n# Remedy/Safety plays\nmilebymile-plays-card = { $player } kij\u00e1tssza: { $card }.\nmilebymile-plays-dirty-trick = { $player } kij\u00e1tssza a k\u00f6vetkez\u0151t: { $card } piszkos tr\u00fckkk\u00e9nt!\n\n# Deck\nmilebymile-deck-reshuffled = Dob\u00f3pakli visszakeverve a pakliba.\n\n# Race\nmilebymile-new-race = \u00daj verseny kezd\u0151dik!\nmilebymile-race-complete = Verseny befejezve! Pontsz\u00e1mok sz\u00e1mol\u00e1sa...\nmilebymile-earned-points = { $name } { $score } pontot szerzett ebben a versenyben: { $breakdown }.\nmilebymile-total-scores = \u00d6sszes pontsz\u00e1m:\nmilebymile-team-score = { $name }: { $score } pont\n\n# Scoring breakdown\nmilebymile-from-distance = { $miles } megtett t\u00e1vols\u00e1gb\u00f3l\nmilebymile-from-trip = { $points } az \u00fat befejez\u00e9s\u00e9\u00e9rt\nmilebymile-from-perfect = { $points } t\u00f6k\u00e9letes \u00e1tkel\u00e9s\u00e9rt\nmilebymile-from-safe = { $points } biztons\u00e1gos \u00fat\u00e9rt\nmilebymile-from-shutout = { $points } teljes kiz\u00e1r\u00e1s\u00e9rt\nmilebymile-from-safeties = { $points } { $count } { $safeties ->\n    [one] v\u00e9delemb\u0151l\n    *[other] v\u00e9delemb\u0151l\n}\nmilebymile-from-all-safeties = { $points } mind a 4 v\u00e9delemb\u0151l\nmilebymile-from-dirty-tricks = { $points } { $count } { $tricks ->\n    [one] piszkos tr\u00fckkb\u0151l\n    *[other] piszkos tr\u00fckkb\u0151l\n}\n\n# Game end\nmilebymile-wins-individual = { $player } megnyerte a j\u00e1t\u00e9kot!\nmilebymile-wins-team = A(z) { $team } csapat megnyerte a j\u00e1t\u00e9kot! ({ $members })\nmilebymile-final-score = V\u00e9gs\u0151 pontsz\u00e1m: { $score } pont\n\n# Karma messages - clash (both lose karma)\nmilebymile-karma-clash-you-target = \u00d6n \u00e9s a c\u00e9lpontja mindketten kik\u00f6z\u00f6s\u00edtve! A t\u00e1mad\u00e1s semleges\u00edtve.\nmilebymile-karma-clash-you-attacker = \u00d6n \u00e9s { $attacker } mindketten kik\u00f6z\u00f6s\u00edtve! A t\u00e1mad\u00e1s semleges\u00edtve.\nmilebymile-karma-clash-others = { $attacker } \u00e9s { $target } mindketten kik\u00f6z\u00f6s\u00edtve! A t\u00e1mad\u00e1s semleges\u00edtve.\nmilebymile-karma-clash-your-team = Az \u00d6n csapata \u00e9s a c\u00e9lpontja mindketten kik\u00f6z\u00f6s\u00edtve! A t\u00e1mad\u00e1s semleges\u00edtve.\nmilebymile-karma-clash-target-team = \u00d6n \u00e9s a(z) { $team } csapat mindketten kik\u00f6z\u00f6s\u00edtve! A t\u00e1mad\u00e1s semleges\u00edtve.\nmilebymile-karma-clash-other-teams = A(z) { $attacker } \u00e9s a(z) { $target } csapat mindketten kik\u00f6z\u00f6s\u00edtve! A t\u00e1mad\u00e1s semleges\u00edtve.\n\n# Karma messages - attacker shunned\nmilebymile-karma-shunned-you = Kik\u00f6z\u00f6s\u00edtett\u00e9k agresszi\u00f3ja miatt! Karm\u00e1ja elveszett.\nmilebymile-karma-shunned-other = { $player } kik\u00f6z\u00f6s\u00edtve lett agresszi\u00f3ja miatt!\nmilebymile-karma-shunned-your-team = Csapata kik\u00f6z\u00f6s\u00edtve lett agresszi\u00f3ja miatt! Csapata karm\u00e1ja elveszett.\nmilebymile-karma-shunned-other-team = A(z) { $team } csapat kik\u00f6z\u00f6s\u00edtve lett agresszi\u00f3ja miatt!\n\n# False Virtue\nmilebymile-false-virtue-you = \u00d6n kij\u00e1tssza a Hamis er\u00e9nyt \u00e9s visszanyeri karm\u00e1j\u00e1t!\nmilebymile-false-virtue-other = { $player } kij\u00e1tssza a Hamis er\u00e9nyt \u00e9s visszanyeri karm\u00e1j\u00e1t!\nmilebymile-false-virtue-your-team = Csapata kij\u00e1tssza a Hamis er\u00e9nyt \u00e9s visszanyeri karm\u00e1j\u00e1t!\nmilebymile-false-virtue-other-team = A(z) { $team } csapat kij\u00e1tssza a Hamis er\u00e9nyt \u00e9s visszanyeri karm\u00e1j\u00e1t!\n\n# Problems/Safeties (for status display)\nmilebymile-none = nincs\n\n# Unplayable card reasons\nmilebymile-reason-not-on-team = nem tartozik csapathoz\nmilebymile-reason-stopped = meg\u00e1llt\nmilebymile-reason-has-problem = olyan probl\u00e9m\u00e1ja van, ami megakad\u00e1lyozza a vezet\u00e9st\nmilebymile-reason-speed-limit = a sebess\u00e9gkorl\u00e1toz\u00e1s akt\u00edv\nmilebymile-reason-exceeds-distance = t\u00fall\u00e9pn\u00e9 a { $miles } m\u00e9rf\u00f6ldet\nmilebymile-reason-no-targets = nincsenek \u00e9rv\u00e9nyes c\u00e9lpontok\nmilebymile-reason-no-speed-limit = nincs sebess\u00e9gkorl\u00e1toz\u00e1s alatt\nmilebymile-reason-has-right-of-way = Az els\u0151bbs\u00e9g lehet\u0151v\u00e9 teszi a halad\u00e1st z\u00f6ld l\u00e1mpa n\u00e9lk\u00fcl\nmilebymile-reason-already-moving = m\u00e1r mozg\u00e1sban van\nmilebymile-reason-must-fix-first = el\u0151sz\u00f6r meg kell jav\u00edtania a k\u00f6vetkez\u0151t: { $problem }\nmilebymile-reason-has-gas = aut\u00f3j\u00e1ban van benzin\nmilebymile-reason-tires-fine = gumiabroncsai rendben vannak\nmilebymile-reason-no-accident = aut\u00f3ja nem volt balesetben\nmilebymile-reason-has-safety = m\u00e1r rendelkezik ezzel a v\u00e9delemmel\nmilebymile-reason-has-karma = m\u00e9g mindig megvan a karm\u00e1ja\nmilebymile-reason-generic = most nem j\u00e1tszhat\u00f3 ki\n\n# Card names\nmilebymile-card-out-of-gas = Kifogyott a benzin\nmilebymile-card-flat-tire = Defekt\nmilebymile-card-accident = Baleset\nmilebymile-card-speed-limit = Sebess\u00e9gkorl\u00e1toz\u00e1s\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Benzin\nmilebymile-card-spare-tire = P\u00f3tker\u00e9k\nmilebymile-card-repairs = Jav\u00edt\u00e1s\nmilebymile-card-end-of-limit = Korl\u00e1toz\u00e1s v\u00e9ge\nmilebymile-card-green-light = Z\u00f6ld l\u00e1mpa\nmilebymile-card-extra-tank = Extra tank\nmilebymile-card-puncture-proof = Defektbiztos\nmilebymile-card-driving-ace = Vezet\u00e9si \u00e1sz\nmilebymile-card-right-of-way = Els\u0151bbs\u00e9g\nmilebymile-card-false-virtue = Hamis er\u00e9ny\nmilebymile-card-miles = { $miles } m\u00e9rf\u00f6ld\n\n# Disabled action reasons\nmilebymile-no-dirty-trick-window = Nincs akt\u00edv piszkos tr\u00fckk ablak.\nmilebymile-not-your-dirty-trick = Ez nem az \u00d6n csapat\u00e1nak piszkos tr\u00fckk ablaka.\nmilebymile-between-races = V\u00e1rja meg a k\u00f6vetkez\u0151 verseny kezdet\u00e9t.\n\n# Validation errors\nmilebymile-error-karma-needs-three-teams = A karma szab\u00e1lyhoz legal\u00e1bb 3 k\u00fcl\u00f6nb\u00f6z\u0151 aut\u00f3/csapat sz\u00fcks\u00e9ges.\n\nmilebymile-you-play-safety-with-effect = Kij\u00e1tszod: { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } kij\u00e1tssza: { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Kij\u00e1tszod a { $card } lapot piszkos tr\u00fckk\u00e9nt. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } kij\u00e1tssza a { $card } lapot piszkos tr\u00fckkk\u00e9nt. { $effect }\nmilebymile-safety-effect-extra-tank = Most v\u00e9dett az \u00dczemanyaghi\u00e1ny ellen.\nmilebymile-safety-effect-puncture-proof = Most v\u00e9dett a Defekt ellen.\nmilebymile-safety-effect-driving-ace = Most v\u00e9dett a Baleset ellen.\nmilebymile-safety-effect-right-of-way = Most v\u00e9dett a Stop \u00e9s a Sebess\u00e9gkorl\u00e1toz\u00e1s ellen.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - English Localization\n# Messages match v10 exactly\n\n# Game info\nninetynine-name = Kilencvenkilenc\nninetynine-description = K\u00e1rtyaj\u00e1t\u00e9k, ahol a j\u00e1t\u00e9kosok megpr\u00f3b\u00e1lj\u00e1k elker\u00fclni, hogy a folyamatos \u00f6sszeg t\u00fall\u00e9pje a 99-et. Az utolj\u00e1ra \u00e1ll\u00f3 j\u00e1t\u00e9kos nyer!\n\n# Round\nninetynine-round = { $round }. k\u00f6r.\n\n# Turn\nninetynine-player-turn = { $player } k\u00f6re.\n\n# Playing cards - match v10 exactly\nninetynine-you-play = J\u00e1tszod: { $card }. A sz\u00e1ml\u00e1l\u00f3 most { $count }.\nninetynine-player-plays = { $player } j\u00e1tssza: { $card }. A sz\u00e1ml\u00e1l\u00f3 most { $count }.\n\n# Direction reverse\nninetynine-direction-reverses = A j\u00e1t\u00e9k ir\u00e1nya megfordul!\n\n# Skip\nninetynine-player-skipped = { $player } kihagyva.\n\n# Token loss - match v10 exactly\nninetynine-you-lose-tokens = Vesz\u00edtesz { $amount } { $amount ->\n    [one] zsetont\n   *[other] zsetont\n}.\nninetynine-player-loses-tokens = { $player } vesz\u00edt { $amount } { $amount ->\n    [one] zsetont\n   *[other] zsetont\n}.\n\n# Elimination\nninetynine-player-eliminated = { $player } kiesett!\n\n# Game end\nninetynine-player-wins = { $player } megnyeri a j\u00e1t\u00e9kot!\n\n# Dealing\nninetynine-you-deal = Te osztod a k\u00e1rty\u00e1kat.\nninetynine-player-deals = { $player } osztja a k\u00e1rty\u00e1kat.\n\n# Drawing cards\nninetynine-you-draw = H\u00fazol: { $card }.\nninetynine-player-draws = { $player } h\u00faz egy k\u00e1rty\u00e1t.\n\n# No valid cards\nninetynine-no-valid-cards = { $player }nak nincs olyan k\u00e1rty\u00e1ja, ami ne menne 99 f\u00f6l\u00e9!\n\n# Status - for C key\nninetynine-current-count = A sz\u00e1ml\u00e1l\u00f3 { $count }.\n\n# Hand check - for H key\nninetynine-hand-cards = A k\u00e1rty\u00e1id: { $cards }.\nninetynine-hand-empty = Nincsenek k\u00e1rty\u00e1id.\n\n# Ace choice\nninetynine-ace-choice = \u00c1sz j\u00e1tsz\u00e1sa +1 vagy +11 k\u00e9nt?\nninetynine-ace-add-eleven = Adj hozz\u00e1 11-et\nninetynine-ace-add-one = Adj hozz\u00e1 1-et\n\n# Ten choice\nninetynine-ten-choice = 10-es j\u00e1tsz\u00e1sa +10 vagy -10 \u00e9rt\u00e9kkel?\nninetynine-ten-add = Adj hozz\u00e1 10-et\nninetynine-ten-subtract = Vonj ki 10-et\n\n# Manual draw\nninetynine-draw-card = K\u00e1rtya h\u00faz\u00e1sa\nninetynine-draw-prompt = Nyomd meg a sz\u00f3k\u00f6zt vagy D-t a k\u00e1rtya h\u00faz\u00e1s\u00e1hoz.\n\n# Options\nninetynine-set-tokens = Kezd\u0151 zsetonok: { $tokens }\nninetynine-enter-tokens = Add meg a kezd\u0151 zsetonok sz\u00e1m\u00e1t:\nninetynine-option-changed-tokens = Kezd\u0151 zsetonok be\u00e1ll\u00edtva: { $tokens }.\nninetynine-set-rules = Szab\u00e1ly vari\u00e1ns: { $rules }\nninetynine-select-rules = V\u00e1lassz szab\u00e1ly vari\u00e1nst\nninetynine-option-changed-rules = Szab\u00e1ly vari\u00e1ns be\u00e1ll\u00edtva: { $rules }.\nninetynine-set-hand-size = K\u00e9z m\u00e9ret: { $size }\nninetynine-enter-hand-size = Add meg a k\u00e9z m\u00e9retet:\nninetynine-option-changed-hand-size = K\u00e9z m\u00e9ret be\u00e1ll\u00edtva: { $size }.\nninetynine-set-autodraw = Automatikus h\u00faz\u00e1s: { $enabled }\nninetynine-option-changed-autodraw = Automatikus h\u00faz\u00e1s be\u00e1ll\u00edtva: { $enabled }.\n\n# Rules variant announcements (shown at game start)\nninetynine-rules-quentin = Quentin C szab\u00e1lyok.\nninetynine-rules-rsgames = RS Games szab\u00e1lyok.\n\n# Rules variant choices (for menu display)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Disabled action reasons\nninetynine-choose-first = El\u0151sz\u00f6r v\u00e1lasztanod kell.\nninetynine-draw-first = El\u0151sz\u00f6r h\u00faznod kell egy k\u00e1rty\u00e1t.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Malac\npig-category = Kockaj\u00e1t\u00e9kok\n\n# Actions\npig-roll = Dob\u00e1s a kock\u00e1val\npig-bank = { $points } pont ment\u00e9se\n\n# Game events (Pig-specific)\npig-rolls = { $player } dobja a kock\u00e1t...\npig-roll-result = Egy { $roll }, \u00f6sszesen { $total }\npig-bust = \u00d3 ne, egy 1-es! { $player } elvesz\u00edt { $points } pontot.\npig-bank-action = { $player } \u00fagy d\u00f6nt, hogy ment { $points } pontot, \u00f6sszesen { $total }\npig-winner = Van gy\u0151ztes\u00fcnk, \u00e9s az { $player }!\n\n# Pig-specific options\npig-set-min-bank = Minimum ment\u00e9s: { $points }\npig-set-dice-sides = Kocka oldalak: { $sides }\npig-enter-min-bank = Add meg a minimum mentend\u0151 pontokat:\npig-enter-dice-sides = Add meg a kocka oldalak sz\u00e1m\u00e1t:\npig-option-changed-min-bank = Minimum ment\u00e9s pontok { $points }-ra v\u00e1ltoztak\npig-option-changed-dice = A kocka most { $sides } oldallal rendelkezik\n\n# Disabled reasons\npig-need-more-points = T\u00f6bb pontra van sz\u00fcks\u00e9ged a ment\u00e9shez.\n\n# Validation errors\npig-error-min-bank-too-high = A minimum ment\u00e9s pontoknak kisebbnek kell lenni\u00fck, mint a c\u00e9lpontsz\u00e1m.\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = A Elveszett Tengerek Kal\u00f3zai\n\n# Game start and setup\npirates-welcome = \u00dcdv\u00f6z\u00f6l az Elveszett Tengerek Kal\u00f3zai! Vitorl\u00e1zz a tengereken, gy\u0171jts dr\u00e1gak\u00f6veket \u00e9s k\u00fczdj m\u00e1s kal\u00f3zokkal!\npirates-oceans = Az utaz\u00e1sod elvezet: { $oceans }\npirates-gems-placed = { $total } dr\u00e1gak\u0151 sz\u00e9t van sz\u00f3rva a tengereken. Tal\u00e1ld meg mindegyiket!\npirates-golden-moon = Az Arany Hold felkel! Minden XP nyeres\u00e9g h\u00e1romszoroz\u00f3dik ebben a k\u00f6rben!\n\n# Turn announcements\npirates-turn = { $player } k\u00f6re. Poz\u00edci\u00f3 { $position }\n\n# Movement actions\npirates-move-left = Vitorl\u00e1zz balra\npirates-move-right = Vitorl\u00e1zz jobbra\npirates-move-2-left = Vitorl\u00e1zz 2 mez\u0151t balra\npirates-move-2-right = Vitorl\u00e1zz 2 mez\u0151t jobbra\npirates-move-3-left = Vitorl\u00e1zz 3 mez\u0151t balra\npirates-move-3-right = Vitorl\u00e1zz 3 mez\u0151t jobbra\n\n# Movement messages\npirates-move-you = { $direction } vitorl\u00e1zol a { $position } poz\u00edci\u00f3ra.\npirates-move-you-tiles = { $tiles } mez\u0151t vitorl\u00e1zol { $direction } a { $position } poz\u00edci\u00f3ra.\npirates-move = { $player } { $direction } vitorl\u00e1zik a { $position } poz\u00edci\u00f3ra.\npirates-map-edge = Nem tudsz tov\u00e1bb vitorl\u00e1zni. A { $position } poz\u00edci\u00f3n vagy.\n\n# Position and status\npirates-check-status = St\u00e1tusz ellen\u0151rz\u00e9se\npirates-check-position = Poz\u00edci\u00f3 ellen\u0151rz\u00e9se\npirates-check-moon = Hold f\u00e9nyess\u00e9g ellen\u0151rz\u00e9se\npirates-your-position = Poz\u00edci\u00f3d: { $position } itt: { $ocean }\npirates-moon-brightness = Az Arany Hold { $brightness }% f\u00e9nyesen ragyog. ({ $collected } / { $total } dr\u00e1gak\u0151 \u00f6sszegy\u0171jtve).\npirates-no-golden-moon = Az Arany Hold jelenleg nem l\u00e1that\u00f3 az \u00e9gen.\n\n# Gem collection\npirates-gem-found-you = Tal\u00e1lt\u00e1l egy { $gem }-t! { $value } pontot \u00e9r.\npirates-gem-found = { $player } tal\u00e1lt egy { $gem }-t! { $value } pontot \u00e9r.\npirates-all-gems-collected = Minden dr\u00e1gak\u0151 \u00f6sszegy\u0171jtve!\n\n# Winner\npirates-winner = { $player } nyer { $score } ponttal!\n\n# Skills menu\npirates-use-skill = K\u00e9pess\u00e9g haszn\u00e1lata\npirates-select-skill = V\u00e1lassz k\u00e9pess\u00e9get\n\n# Combat - Attack initiation\npirates-cannonball = \u00c1gy\u00fagoly\u00f3 kil\u00f6v\u00e9se\npirates-no-targets = Nincs c\u00e9lpont { $range } mez\u0151n bel\u00fcl.\npirates-attack-you-fire = \u00c1gy\u00fagoly\u00f3t l\u0151sz { $target }-re!\npirates-attack-incoming = { $attacker } \u00e1gy\u00fagoly\u00f3t l\u0151 r\u00e1d!\npirates-attack-fired = { $attacker } \u00e1gy\u00fagoly\u00f3t l\u0151 { $defender }-re!\n\n# Combat - Rolls\npirates-attack-roll = T\u00e1mad\u00f3 dob\u00e1s: { $roll }\npirates-attack-bonus = T\u00e1mad\u00f3 b\u00f3nusz: +{ $bonus }\npirates-defense-roll = V\u00e9dekez\u0151 dob\u00e1s: { $roll }\npirates-defense-roll-others = { $player } { $roll }-t dob v\u00e9delem c\u00e9lj\u00e1b\u00f3l.\npirates-defense-bonus = V\u00e9delmi b\u00f3nusz: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Telital\u00e1lat! Eltal\u00e1ltad { $target }-t!\npirates-attack-hit-them = { $attacker } eltal\u00e1lt t\u00e9ged!\npirates-attack-hit = { $attacker } eltal\u00e1lja { $defender }-t!\n\n# Combat - Miss results\npirates-attack-miss-you = Az \u00e1gy\u00fagoly\u00f3d nem tal\u00e1lt { $target }-re.\npirates-attack-miss-them = Az \u00e1gy\u00fagoly\u00f3 nem tal\u00e1lt r\u00e1d!\npirates-attack-miss = { $attacker } \u00e1gy\u00fagoly\u00f3ja nem tal\u00e1lja { $defender }-t.\n\n# Combat - Push\npirates-push-you = Tolod { $target }-t { $direction } a { $position } poz\u00edci\u00f3ra!\npirates-push-them = { $attacker } tol t\u00e9ged { $direction } a { $position } poz\u00edci\u00f3ra!\npirates-push = { $attacker } tolja { $defender }-t { $direction } { $old_pos }-r\u0151l { $new_pos }-re.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } megpr\u00f3b\u00e1l ellopni egy dr\u00e1gak\u00f6vet!\npirates-steal-rolls = Lop\u00e1s dob\u00e1s: { $steal } vs v\u00e9delem: { $defend }\npirates-steal-success-you = Ellopt\u00e1l egy { $gem }-t { $target }-t\u00f3l!\npirates-steal-success-them = { $attacker } ellopott egy { $gem }-t t\u0151led!\npirates-steal-success = { $attacker } ellop egy { $gem }-t { $defender }-t\u0151l!\npirates-steal-failed = A lop\u00e1s kudarcot vallott!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } el\u00e9rte a { $level }. szintet!\npirates-level-up-you = El\u00e9rted a { $level }. szintet!\npirates-level-up-multiple = { $player } { $levels } szintet l\u00e9pett! Most { $level }. szint!\npirates-level-up-multiple-you = { $levels } szintet l\u00e9pt\u00e9l! Most { $level }. szint!\npirates-skills-unlocked = { $player } \u00faj k\u00e9pess\u00e9geket nyitott: { $skills }.\npirates-skills-unlocked-you = \u00daj k\u00e9pess\u00e9geket nyitott\u00e1l: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } aktiv\u00e1lja: { $skill }!\npirates-buff-expired = { $player } { $skill } b\u00f3nusza lej\u00e1rt.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Kardforgat\u00f3 aktiv\u00e1lva! +4 t\u00e1mad\u00f3 b\u00f3nusz { $turns } k\u00f6rig.\n\n# Push skill (defense buff)\npirates-push-activated = Tol\u00e1s aktiv\u00e1lva! +3 v\u00e9delmi b\u00f3nusz { $turns } k\u00f6rig.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = K\u00e9pzett Kapit\u00e1ny aktiv\u00e1lva! +2 t\u00e1mad\u00e1s \u00e9s +2 v\u00e9delem { $turns } k\u00f6rig.\n\n# Double Devastation skill\npirates-double-devastation-activated = Dupla Puszt\u00edt\u00e1s aktiv\u00e1lva! T\u00e1mad\u00e1si t\u00e1vols\u00e1g 10 mez\u0151re n\u0151tt { $turns } k\u00f6rig.\n\n# Battleship skill\npirates-battleship-activated = Csatahaj\u00f3 aktiv\u00e1lva! K\u00e9t l\u00f6v\u00e9st adhatsz le ebben a k\u00f6rben!\npirates-battleship-no-targets = Nincs c\u00e9lpont a { $shot }. l\u00f6v\u00e9shez.\npirates-battleship-shot = { $shot }. l\u00f6v\u00e9s lead\u00e1sa...\n\n# Portal skill\npirates-portal-no-ships = Nincs m\u00e1s haj\u00f3 l\u00e1t\u00f3t\u00e1vols\u00e1gban a port\u00e1lhoz.\npirates-portal-fizzle = { $player } port\u00e1lja elm\u00falik c\u00e9l n\u00e9lk\u00fcl.\npirates-portal-success = { $player } port\u00e1lozik { $ocean }-ba, { $position } poz\u00edci\u00f3ra!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = A tengerek suttognak egy { $gem }-r\u0151l a { $position } poz\u00edci\u00f3n. ({ $uses } haszn\u00e1lat maradt)\n\n# Level requirements\npirates-requires-level-15 = 15. szintet ig\u00e9nyel\npirates-requires-level-150 = 150. szintet ig\u00e9nyel\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = harci xp szorz\u00f3: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = tapasztalat harc\u00e9rt\npirates-set-find-gem-xp-multiplier = dr\u00e1gak\u0151 tal\u00e1l\u00e1s xp szorz\u00f3: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = tapasztalat dr\u00e1gak\u0151 tal\u00e1l\u00e1s\u00e9rt\n\n# Gem stealing options\npirates-set-gem-stealing = Dr\u00e1gak\u0151 lop\u00e1s: { $mode }\npirates-select-gem-stealing = V\u00e1laszd ki a dr\u00e1gak\u0151 lop\u00e1s m\u00f3dj\u00e1t\npirates-option-changed-stealing = Dr\u00e1gak\u0151 lop\u00e1s be\u00e1ll\u00edtva: { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = Dob\u00e1si b\u00f3nusszal\npirates-stealing-no-bonus = Dob\u00e1si b\u00f3nusz n\u00e9lk\u00fcl\npirates-stealing-disabled = Letiltva\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Adj meg az emel\u00e9s \u00f6sszeg\u00e9t\n\npoker-check-pot = Pot ellen\u0151rz\u00e9se\npoker-check-bet = Call \u00f6sszeg\npoker-check-min-raise = Minimum emel\u00e9s\npoker-check-log = Akci\u00f3k napl\u00f3ja\npoker-check-hand-players = J\u00e1t\u00e9kosok a k\u00e9zben\npoker-check-turn-timer = L\u00e9p\u00e9s id\u0151z\u00edt\u0151\npoker-check-blind-timer = Vakok id\u0151z\u00edt\u0151\npoker-check-button = Ki van a button\npoker-check-dealer = Ki az oszt\u00f3\npoker-check-position = Poz\u00edci\u00f3d\n\npoker-read-hand = K\u00e9z olvas\u00e1sa\npoker-read-table = Asztal k\u00e1rty\u00e1k olvas\u00e1sa\npoker-hand-value = K\u00e9z \u00e9rt\u00e9ke\npoker-read-card = { $index }. k\u00e1rtya olvas\u00e1sa\npoker-dealt-cards = Kapt\u00e1l { $cards } k\u00e1rty\u00e1t.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } zseton a potban.\npoker-pot-main = F\u0151 pot: { $amount } zseton.\npoker-pot-side = Mell\u00e9k pot { $index }: { $amount } zseton.\npoker-to-call = { $amount } zseton sz\u00fcks\u00e9ges a callhoz.\npoker-min-raise = { $amount } zseton minimum emel\u00e9s.\n\npoker-player-folds = { $player } fold.\npoker-player-checks = { $player } check.\npoker-player-calls = { $player } call { $amount } zsetonnal.\npoker-player-raises = { $player } raise { $amount } zsetonnal.\npoker-player-all-in = { $player } all in { $amount } zsetonnal.\n\npoker-player-wins-pot = { $player } nyer { $amount } zsetont.\npoker-player-wins-pot-hand = { $player } nyer { $amount } zsetont { $cards } k\u00e1rty\u00e1kkal { $hand }.\npoker-player-wins-side-pot-hand = { $player } nyeri a { $index }. mell\u00e9k potot { $amount } zsetonnal { $cards } k\u00e1rty\u00e1kkal { $hand }.\npoker-players-split-pot = { $players } megoszt { $amount } zsetont { $hand } kombin\u00e1ci\u00f3val.\npoker-players-split-side-pot = { $players } megoszt { $index }. mell\u00e9k potot { $amount } zsetonnal { $hand } kombin\u00e1ci\u00f3val.\npoker-player-all-in = { $player } all in { $amount } zsetonnal.\npoker-player-wins-game = { $player } megnyeri a j\u00e1t\u00e9kot.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = L\u00e9p\u00e9s id\u0151z\u00edt\u0151 ki van kapcsolva.\npoker-timer-remaining = { $seconds } m\u00e1sodperc van h\u00e1tra.\npoker-blind-timer-disabled = Vakok id\u0151z\u00edt\u0151 ki van kapcsolva.\npoker-blind-timer-remaining = { $seconds } m\u00e1sodperc a vakok emel\u00e9s\u00e9ig.\npoker-blind-timer-remaining-ms = { $minutes } perc { $seconds } m\u00e1sodperc a vakok emel\u00e9s\u00e9ig.\npoker-blinds-raise-next-hand = A vakok a k\u00f6vetkez\u0151 k\u00e9zben emelkednek.\n\npoker-button-is = Button { $player }n\u00e9l van.\npoker-dealer-is = Az oszt\u00f3 { $player }.\npoker-position-seat = { $position } hellyel vagy a button ut\u00e1n.\npoker-position-seats = { $position } hellyel vagy a button ut\u00e1n.\npoker-position-button = A buttonon vagy.\npoker-position-dealer = Te vagy az oszt\u00f3.\npoker-position-dealer-seat = { $position } hellyel vagy az oszt\u00f3 ut\u00e1n.\npoker-position-dealer-seats = { $position } hellyel vagy az oszt\u00f3 ut\u00e1n.\npoker-show-hand = { $player } megmutatja { $cards } k\u00e1rty\u00e1kat { $hand }.\npoker-blinds-players = Small blind: { $sb }. Big blind: { $bb }.\npoker-reveal-only-showdown = Csak a k\u00e9z v\u00e9g\u00e9n fedheted fel a k\u00e1rty\u00e1kat.\n\npoker-reveal-both = Mindk\u00e9t z\u00e1rt k\u00e1rtya felfed\u00e9se\npoker-reveal-first = Els\u0151 z\u00e1rt k\u00e1rtya felfed\u00e9se\npoker-reveal-second = M\u00e1sodik z\u00e1rt k\u00e1rtya felfed\u00e9se\n\npoker-raise-cap-reached = Emel\u00e9si limit el\u00e9rve erre a k\u00f6rre.\npoker-raise-too-small = { $amount } zseton minimum emel\u00e9s.\npoker-hand-players-none = Nincs j\u00e1t\u00e9kos a k\u00e9zben.\npoker-hand-players-one = { $count } j\u00e1t\u00e9kos: { $names }.\npoker-hand-players = { $count } j\u00e1t\u00e9kos: { $names }.\npoker-raise-too-large = Nem emelhetsz t\u00f6bbet mint a zseton kupacod.\n\npoker-log-empty = M\u00e9g nincsenek akci\u00f3k.\npoker-log-fold = { $player } fold\npoker-log-check = { $player } check\npoker-log-call = { $player } call { $amount }\npoker-log-raise = { $player } raise { $amount }\npoker-log-all-in = { $player } all in { $amount }\n\npoker-table-cards = Asztal k\u00e1rty\u00e1k: { $cards }.\npoker-your-hand = Kezed: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 m\u00e1sodperc\npoker-timer-10 = 10 m\u00e1sodperc\npoker-timer-15 = 15 m\u00e1sodperc\npoker-timer-20 = 20 m\u00e1sodperc\npoker-timer-30 = 30 m\u00e1sodperc\npoker-timer-45 = 45 m\u00e1sodperc\npoker-timer-60 = 60 m\u00e1sodperc\npoker-timer-90 = 90 m\u00e1sodperc\npoker-timer-unlimited = Korl\u00e1tlan\n\npoker-blind-timer-unlimited = Korl\u00e1tlan\npoker-blind-timer-5 = 5 perc\npoker-blind-timer-10 = 10 perc\npoker-blind-timer-15 = 15 perc\npoker-blind-timer-20 = 20 perc\npoker-blind-timer-30 = 30 perc\n\npoker-raise-no-limit = Nincs limit\npoker-raise-pot-limit = Pot limit\npoker-raise-double-pot = Dupla pot limit\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa game messages\n# Note: Common messages like round-start, turn-start, target-score, team-mode are in games.ftl\n\n# Game name\ngame-name-scopa = Scopa\n\n# Game events\nscopa-initial-table = Asztal lapjai: { $cards }\nscopa-no-initial-table = Nincsenek lapok az asztalon kezd\u00e9skor.\nscopa-you-collect = \u00d6sszegy\u0171jt\u00f6d { $cards } lapokat { $card } lappal\nscopa-player-collects = { $player } \u00f6sszegy\u0171jti { $cards } lapokat { $card } lappal\nscopa-you-put-down = Leteszed { $card } lapot.\nscopa-player-puts-down = { $player } leteszi { $card } lapot.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , kitiszt\u00edtva az asztalt.\nscopa-remaining-cards = { $player } megkapja a marad\u00e9k asztali lapokat.\nscopa-scoring-round = K\u00f6r pontoz\u00e1sa...\nscopa-most-cards = { $player } kap 1 pontot a legt\u00f6bb lap\u00e9rt ({ $count } lap).\nscopa-most-cards-tie = A legt\u00f6bb lap d\u00f6ntetlen - nincs pont.\nscopa-most-diamonds = { $player } kap 1 pontot a legt\u00f6bb k\u00e1r\u00f3\u00e9rt ({ $count } k\u00e1r\u00f3).\nscopa-most-diamonds-tie = A legt\u00f6bb k\u00e1r\u00f3 d\u00f6ntetlen - nincs pont.\nscopa-seven-diamonds = { $player } kap 1 pontot a k\u00e1r\u00f3 h\u00e9tes\u00e9rt.\nscopa-seven-diamonds-multi = { $player } kap 1 pontot a legt\u00f6bb k\u00e1r\u00f3 h\u00e9tes\u00e9rt ({ $count } \u00d7 k\u00e1r\u00f3 hetes).\nscopa-seven-diamonds-tie = A k\u00e1r\u00f3 hetes d\u00f6ntetlen - nincs pont.\nscopa-most-sevens = { $player } kap 1 pontot a legt\u00f6bb h\u00e9tes\u00e9rt ({ $count } hetes).\nscopa-most-sevens-tie = A legt\u00f6bb hetes d\u00f6ntetlen - nincs pont.\nscopa-round-scores = K\u00f6r eredm\u00e9nyei:\nscopa-round-score-line = { $player }: +{ $round_score } (\u00f6sszesen: { $total_score })\nscopa-table-empty = Nincsenek lapok az asztalon.\nscopa-no-such-card = Nincs lap ezen a poz\u00edci\u00f3n.\nscopa-captured-count = \u00d6sszegy\u0171jt\u00f6tt\u00e9l { $count } lapot\n\n# View actions\nscopa-view-table = Asztal megtekint\u00e9se\nscopa-view-captured = \u00d6sszegy\u0171jt\u00f6tt megtekint\u00e9se\n\n# Scopa-specific options\nscopa-enter-target-score = Add meg a c\u00e9lpontsz\u00e1mot (1-121)\nscopa-set-cards-per-deal = Lapok oszt\u00e1sonk\u00e9nt: { $cards }\nscopa-enter-cards-per-deal = Add meg a lapok sz\u00e1m\u00e1t oszt\u00e1sonk\u00e9nt (1-10)\nscopa-set-decks = Paklik sz\u00e1ma: { $decks }\nscopa-enter-decks = Add meg a paklik sz\u00e1m\u00e1t (1-6)\nscopa-toggle-escoba = Escoba (\u00f6sszeg 15-ig): { $enabled }\nscopa-toggle-hints = Befog\u00e1si tippek mutat\u00e1sa: { $enabled }\nscopa-set-mechanic = Scopa mechanika: { $mechanic }\nscopa-select-mechanic = V\u00e1lassz scopa mechanik\u00e1t\nscopa-toggle-instant-win = Azonnali gy\u0151zelem scop\u00e1n\u00e1l: { $enabled }\nscopa-toggle-team-scoring = Csapat lapok \u00f6sszevon\u00e1sa pontoz\u00e1shoz: { $enabled }\nscopa-toggle-inverse = Inverz m\u00f3d (c\u00e9l el\u00e9r\u00e9se = kies\u00e9s): { $enabled }\n\n# Option change announcements\nscopa-option-changed-cards = Lapok oszt\u00e1sonk\u00e9nt be\u00e1ll\u00edtva: { $cards }.\nscopa-option-changed-decks = Paklik sz\u00e1ma be\u00e1ll\u00edtva: { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Befog\u00e1si tippek { $enabled }.\nscopa-option-changed-mechanic = Scopa mechanika be\u00e1ll\u00edtva: { $mechanic }.\nscopa-option-changed-instant = Azonnali gy\u0151zelem scop\u00e1n\u00e1l { $enabled }.\nscopa-option-changed-team-scoring = Csapat lapok pontoz\u00e1sa { $enabled }.\nscopa-option-changed-inverse = Inverz m\u00f3d { $enabled }.\n\n# Scopa mechanic choices\nscopa-mechanic-normal = Norm\u00e1l\nscopa-mechanic-no_scopas = Nincs Scopa\nscopa-mechanic-only_scopas = Csak Scop\u00e1k\n\n# Disabled action reasons\nscopa-timer-not-active = A k\u00f6r id\u0151z\u00edt\u0151je nem akt\u00edv.\n\n# Validation errors\nscopa-error-not-enough-cards = Nincs el\u00e9g lap { $decks } { $decks ->\n    [one] pakliban\n    *[other] pakliban\n} { $players } { $players ->\n    [one] j\u00e1t\u00e9kosnak\n    *[other] j\u00e1t\u00e9kosnak\n} { $cards_per_deal } lappal egyenk\u00e9nt. (Sz\u00fcks\u00e9ges { $cards_per_deal } \u00d7 { $players } = { $cards_needed } lap, de csak { $total_cards } van.)\n", "# Senet lokaliz\u00e1ci\u00f3\n\ngame-name-senet = Senet\n\n# J\u00e1t\u00e9k kezdete\nsenet-game-started = { $p1 } az 1. j\u00e1t\u00e9kos, { $p2 } a 2. j\u00e1t\u00e9kos. { $first } kezd.\n\n# Dob\u00f3p\u00e1lc\u00e1k\nsenet-throw = { $player } dob: { $result }.{ $bonus ->\n    [yes] {\" \"}B\u00f3nuszdob\u00e1s!\n   *[no] {\"\"}\n}\n\n# Mozg\u00e1s\nsenet-move-you = A(z) { $from }. mez\u0151r\u0151l a(z) { $to }. mez\u0151re l\u00e9p.\nsenet-move-other = { $player } a(z) { $from }. mez\u0151r\u0151l a(z) { $to }. mez\u0151re l\u00e9p.\nsenet-swap-you = Felcser\u00e9led { $opponent } b\u00e1b\u00faj\u00e1t a(z) { $to }. mez\u0151n. { $opponent } visszaker\u00fcl a(z) { $from }. mez\u0151re.\nsenet-swap-other = { $player } felcser\u00e9li { $opponent } b\u00e1b\u00faj\u00e1t a(z) { $to }. mez\u0151n. { $opponent } visszaker\u00fcl a(z) { $from }. mez\u0151re.\nsenet-bearoff-you = Leveszed a b\u00e1b\u00fat a(z) { $from }. mez\u0151r\u0151l. M\u00e9g { $remaining } maradt.\nsenet-bearoff-other = { $player } leveszi a b\u00e1b\u00fat a(z) { $from }. mez\u0151r\u0151l. M\u00e9g { $remaining } maradt.\nsenet-water-you = A V\u00edz H\u00e1z\u00e1ba l\u00e9pt\u00e9l! A b\u00e1bu a(z) { $dest }. mez\u0151re ker\u00fcl.\nsenet-water-other = { $player } a V\u00edz H\u00e1z\u00e1ba l\u00e9pett! A b\u00e1bu a(z) { $dest }. mez\u0151re ker\u00fcl.\nsenet-happiness-you = El\u00e9rted a Boldogs\u00e1g H\u00e1z\u00e1t.\nsenet-happiness-other = { $player } el\u00e9rte a Boldogs\u00e1g H\u00e1z\u00e1t.\n\n# Nincs l\u00e9p\u00e9s\nsenet-no-moves-you = Nincs \u00e9rv\u00e9nyes l\u00e9p\u00e9sed.\nsenet-no-moves-other = { $player }nek nincs \u00e9rv\u00e9nyes l\u00e9p\u00e9se.\n\n# Mez\u0151feliratok\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, ti\u00e9d\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, ti\u00e9d\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# K\u00fcl\u00f6nleges mez\u0151k nevei\nsenet-house-rebirth = \u00dajj\u00e1sz\u00fclet\u00e9s\nsenet-house-happiness = Boldogs\u00e1g\nsenet-house-water = V\u00edz\nsenet-house-three-truths = H\u00e1rom Igazs\u00e1g\nsenet-house-re-atum = Re-Atum\n\n# \u00c1llapot\nsenet-status = { $p1 }: { $off1 } le. { $p2 }: { $off2 } le.{ $phase ->\n    [throwing] {\" \"}Dob\u00e1sra v\u00e1r.\n   *[moving] {\" \"}Dob\u00e1s: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = M\u00e9g nem dobott.\n\n# Gy\u0151zelem\nsenet-wins = { $player } nyert! Minden b\u00e1bu lev\u00e9ve.\n\n# M\u0171veletek neve\nsenet-check-status = \u00c1llapot\nsenet-check-sticks = P\u00e1lc\u00e1k\nsenet-check-score = Pontsz\u00e1m\nsenet-score = { $p1 }: { $off1 } le. { $p2 }: { $off2 } le.\n\n# Hib\u00e1k\nsenet-not-your-piece = Ez nem a te b\u00e1bud.\nsenet-no-piece-there = Ezen a mez\u0151n nincs b\u00e1bu.\nsenet-no-moves-from-here = Err\u0151l a mez\u0151r\u0151l nincs \u00e9rv\u00e9nyes l\u00e9p\u00e9s.\n\n# Be\u00e1ll\u00edt\u00e1sok\nsenet-option-bot-difficulty = Bot neh\u00e9zs\u00e9g: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Bot neh\u00e9zs\u00e9g kiv\u00e1laszt\u00e1sa\nsenet-option-changed-bot-difficulty = Bot neh\u00e9zs\u00e9g be\u00e1ll\u00edtva: { $bot_difficulty }.\nsenet-difficulty-random = V\u00e9letlenszer\u0171\nsenet-difficulty-simple = Egyszer\u0171\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = H\u00e1rmasok\nthrees-category = Kockaj\u00e1t\u00e9kok\n\n# Actions\nthrees-roll = Kock\u00e1k dob\u00e1sa\nthrees-bank = Ment\u00e9s \u00e9s k\u00f6r v\u00e9ge\nthrees-check-hand = Kock\u00e1k ellen\u0151rz\u00e9se\n\n# Rolling\nthrees-you-rolled = Dobt\u00e1l: { $dice }\nthrees-player-rolled = { $player } dobott: { $dice }\nthrees-must-keep = Legal\u00e1bb egy kock\u00e1t meg kell tartanod az \u00fajradob\u00e1s el\u0151tt.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = M\u00e9g nem dobt\u00e1l.\nthrees-your-dice = Kock\u00e1id: { $dice }\n\n# Scoring\nthrees-you-scored = { $score } pontot szerezt\u00e9l ebben a k\u00f6rben.\nthrees-scored = { $player } { $score } pontot szerzett ebben a k\u00f6rben.\nthrees-you-shot-moon = Holdat l\u0151tt\u00e9l! -30 pontot szerezt\u00e9l!\nthrees-shot-moon = { $player } holdat l\u0151tt \u00e9s -30 pontot szerzett!\n\n# Round flow\nthrees-round-start = { $round }. k\u00f6r a { $total }-b\u00f3l.\nthrees-round-scores = { $round }. k\u00f6r eredm\u00e9nyek: { $scores }\n\n# Game end\nthrees-winner = { $player } gy\u0151z { $score } ponttal!\nthrees-tie = { $players } d\u00f6ntetlent \u00e9rt el { $score } ponttal!\n\n# Options\nthrees-set-rounds = K\u00f6r\u00f6k: { $rounds }\nthrees-enter-rounds = Add meg a k\u00f6r\u00f6k sz\u00e1m\u00e1t:\nthrees-option-changed-rounds = K\u00f6r\u00f6k sz\u00e1ma { $rounds }-ra \u00e1ll\u00edtva.\n\n# Disabled reasons\nthrees-must-bank = Most mentened kell.\nthrees-roll-first = El\u0151sz\u00f6r dobnod kell.\nthrees-keep-all-first = El\u0151sz\u00f6r tartsd meg az \u00f6sszes kock\u00e1t a ment\u00e9shez.\nthrees-last-die = Ez az utols\u00f3 kock\u00e1d.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = Feldob\u00e1s\ntossup-category = Kockaj\u00e1t\u00e9kok\n\n# Actions\ntossup-roll-first = Dobj { $count } kock\u00e1t\ntossup-roll-remaining = Dobj a marad\u00e9k { $count } kock\u00e1t\ntossup-bank = Ments { $points } pontot\n\n# Game events\ntossup-turn-start = { $player } k\u00f6re. Pontsz\u00e1m: { $score }\ntossup-you-roll = Dobt\u00e1l: { $results }.\ntossup-player-rolls = { $player } dobott: { $results }.\n\n# Turn status\ntossup-you-have-points = K\u00f6r pontok: { $turn_points }. H\u00e1tral\u00e9v\u0151 kock\u00e1k: { $dice_count }.\ntossup-player-has-points = { $player }-nak/nek { $turn_points } k\u00f6r pontja van. { $dice_count } kocka maradt.\n\n# Fresh dice\ntossup-you-get-fresh = Nincs t\u00f6bb kocka! Kapsz { $count } \u00faj kock\u00e1t.\ntossup-player-gets-fresh = { $player } kap { $count } \u00faj kock\u00e1t.\n\n# Bust\ntossup-you-bust = Cs\u0151d! Vesz\u00edtesz { $points } pontot ebben a k\u00f6rben.\ntossup-player-busts = { $player } cs\u0151dbe ment \u00e9s vesz\u00edt { $points } pontot!\n\n# Bank\ntossup-you-bank = Mentesz { $points } pontot. \u00d6sszpontsz\u00e1m: { $total }.\ntossup-player-banks = { $player } ment { $points } pontot. \u00d6sszpontsz\u00e1m: { $total }.\n\n# Winner\ntossup-winner = { $player } gy\u0151z { $score } ponttal!\ntossup-tie-tiebreaker = D\u00f6ntetlen { $players } k\u00f6z\u00f6tt! D\u00f6nt\u0151 k\u00f6r!\n\n# Options\ntossup-set-rules-variant = Szab\u00e1lyvari\u00e1ns: { $variant }\ntossup-select-rules-variant = V\u00e1lassz szab\u00e1lyvari\u00e1nst:\ntossup-option-changed-rules = Szab\u00e1lyvari\u00e1ns megv\u00e1ltoztatva: { $variant }\n\ntossup-set-starting-dice = Kezd\u0151 kock\u00e1k: { $count }\ntossup-enter-starting-dice = Add meg a kezd\u0151 kock\u00e1k sz\u00e1m\u00e1t:\ntossup-option-changed-dice = Kezd\u0151 kock\u00e1k megv\u00e1ltoztatva: { $count }\n\n# Rules variants\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 z\u00f6ld, 2 s\u00e1rga, 1 piros kock\u00e1nk\u00e9nt. Cs\u0151d ha nincs z\u00f6ld \u00e9s legal\u00e1bb egy piros van.\ntossup-rules-playpalace-desc = Egyenletes eloszl\u00e1s. Cs\u0151d ha minden kocka piros.\n\n# Disabled reasons\ntossup-need-points = Pontokra van sz\u00fcks\u00e9ged a ment\u00e9shez.\n", "# Tradeoff game messages\n\n# Game info\ngame-name-tradeoff = Csere\n\n# Round and iteration flow\ntradeoff-round-start = { $round }. k\u00f6r.\ntradeoff-iteration = { $iteration }. k\u00e9z 3-b\u00f3l.\n\n# Phase 1: Trading\ntradeoff-you-rolled = Dobt\u00e1l: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = cser\u00e9l\u00e9s\ntradeoff-trade-status-keeping = megtart\u00e1s\ntradeoff-confirm-trades = Cser\u00e9k meger\u0151s\u00edt\u00e9se ({ $count } kocka)\ntradeoff-keeping = Megtart\u00e1s: { $value }.\ntradeoff-trading = Cser\u00e9l\u00e9s: { $value }.\ntradeoff-player-traded = { $player } cser\u00e9lt: { $dice }.\ntradeoff-player-traded-none = { $player } minden kock\u00e1t megtartott.\n\n# Phase 2: Taking from pool\ntradeoff-your-turn-take = A te k\u00f6r\u00f6d, hogy vegy\u00e9l egy kock\u00e1t a poolb\u00f3l.\ntradeoff-take-die = V\u00e9gy egy { $value }-t ({ $remaining } maradt)\ntradeoff-you-take = Veszel egy { $value }-t.\ntradeoff-player-takes = { $player } vesz egy { $value }-t.\n\n# Phase 3: Scoring\ntradeoff-player-scored = { $player } ({ $points } pont): { $sets }.\ntradeoff-no-sets = { $player }: nincs szett.\n\n# Set descriptions (concise)\ntradeoff-set-triple = h\u00e1rmas { $value }\ntradeoff-set-group = csoport { $value }\ntradeoff-set-mini-straight = mini sor { $low }-{ $high }\ntradeoff-set-double-triple = dupla h\u00e1rmas ({ $v1 } \u00e9s { $v2 })\ntradeoff-set-straight = sor { $low }-{ $high }\ntradeoff-set-double-group = dupla csoport ({ $v1 } \u00e9s { $v2 })\ntradeoff-set-all-groups = minden csoport\ntradeoff-set-all-triplets = minden h\u00e1rmas\n\n# Round end\ntradeoff-round-scores = { $round }. k\u00f6r eredm\u00e9nyei:\ntradeoff-score-line = { $player }: +{ $round_points } (\u00f6sszesen: { $total })\ntradeoff-leader = { $player } vezet { $score } ponttal.\n\n# Game end\ntradeoff-winner = { $player } nyer { $score } ponttal!\ntradeoff-winners-tie = D\u00f6ntetlen! { $players } d\u00f6ntetlenben { $score } ponttal!\n\n# Status checks\ntradeoff-view-hand = N\u00e9zd meg a kezedet\ntradeoff-view-pool = N\u00e9zd meg a poolt\ntradeoff-view-players = N\u00e9zd meg a j\u00e1t\u00e9kosokat\ntradeoff-hand-display = A kezed ({ $count } kocka): { $dice }\ntradeoff-pool-display = Pool ({ $count } kocka): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Cser\u00e9lt: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Nem cser\u00e9lt semmit.\n\n# Error messages\ntradeoff-not-trading-phase = Nem csere f\u00e1zis.\ntradeoff-not-taking-phase = Nem v\u00e9tel f\u00e1zis.\ntradeoff-already-confirmed = M\u00e1r meger\u0151s\u00edtve.\ntradeoff-no-die = Nincs kocka v\u00e1lt\u00e1shoz.\ntradeoff-no-more-takes = Nincs t\u00f6bb v\u00e9tel lehet\u0151s\u00e9g.\ntradeoff-not-in-pool = Ez a kocka nincs a poolban.\n\n# Options\ntradeoff-set-target = C\u00e9lpontsz\u00e1m: { $score }\ntradeoff-enter-target = Add meg a c\u00e9lpontsz\u00e1mot:\ntradeoff-option-changed-target = C\u00e9lpontsz\u00e1m be\u00e1ll\u00edtva: { $score }.\n", "# Yahtzee game messages\n\n# Game info\ngame-name-yahtzee = Yahtzee\n\n# Actions - Rolling\nyahtzee-roll = \u00dajradob\u00e1s ({ $count } maradt)\nyahtzee-roll-all = Dobd a kock\u00e1kat\n\n# Upper section scoring categories\nyahtzee-score-ones = Egyesek { $points } pontra\nyahtzee-score-twos = Kettesek { $points } pontra\nyahtzee-score-threes = H\u00e1rmasok { $points } pontra\nyahtzee-score-fours = N\u00e9gyesek { $points } pontra\nyahtzee-score-fives = \u00d6t\u00f6s\u00f6k { $points } pontra\nyahtzee-score-sixes = Hatosok { $points } pontra\n\n# Lower section scoring categories\nyahtzee-score-three-kind = H\u00e1romfajta { $points } pontra\nyahtzee-score-four-kind = N\u00e9gyfajta { $points } pontra\nyahtzee-score-full-house = Full { $points } pontra\nyahtzee-score-small-straight = Kis sor { $points } pontra\nyahtzee-score-large-straight = Nagy sor { $points } pontra\nyahtzee-score-yahtzee = Yahtzee { $points } pontra\nyahtzee-score-chance = Es\u00e9ly { $points } pontra\n\n# Game events\nyahtzee-you-rolled = Dobt\u00e1l: { $dice }. H\u00e1tral\u00e9v\u0151 dob\u00e1sok: { $remaining }\nyahtzee-player-rolled = { $player } dobott: { $dice }. H\u00e1tral\u00e9v\u0151 dob\u00e1sok: { $remaining }\n\n# Scoring announcements\nyahtzee-you-scored = { $points } pontot szerezt\u00e9l a { $category } kateg\u00f3ri\u00e1ban.\nyahtzee-player-scored = { $player } { $points } pontot szerzett a { $category } kateg\u00f3ri\u00e1ban.\n\n# Yahtzee bonus\nyahtzee-you-bonus = Yahtzee b\u00f3nusz! +100 pont\nyahtzee-player-bonus = { $player } Yahtzee b\u00f3nuszt kapott! +100 pont\n\n# Upper section bonus\nyahtzee-you-upper-bonus = Fels\u0151 szekci\u00f3 b\u00f3nusz! +35 pont ({ $total } a fels\u0151 szekci\u00f3ban)\nyahtzee-player-upper-bonus = { $player } megkapta a fels\u0151 szekci\u00f3 b\u00f3nuszt! +35 pont\nyahtzee-you-upper-bonus-missed = Lemaradt\u00e1l a fels\u0151 szekci\u00f3 b\u00f3nuszr\u00f3l ({ $total } a fels\u0151 szekci\u00f3ban, 63 kellett).\nyahtzee-player-upper-bonus-missed = { $player } lemaradt a fels\u0151 szekci\u00f3 b\u00f3nuszr\u00f3l.\n\n# Scoring mode\nyahtzee-choose-category = V\u00e1lassz kateg\u00f3ri\u00e1t a pontoz\u00e1shoz.\nyahtzee-continuing = K\u00f6r folytat\u00e1sa.\n\n# Status checks\nyahtzee-check-scoresheet = Ellen\u0151rizd a pontlapot\nyahtzee-view-dice = Kock\u00e1k ellen\u0151rz\u00e9se\nyahtzee-your-dice = A kock\u00e1id: { $dice }.\nyahtzee-your-dice-kept = A kock\u00e1id: { $dice }. Megtartva: { $kept }\nyahtzee-not-rolled = M\u00e9g nem dobt\u00e1l.\n\n# Scoresheet display\nyahtzee-scoresheet-header = === { $player } pontlapja ===\nyahtzee-scoresheet-upper = Fels\u0151 szekci\u00f3:\nyahtzee-scoresheet-lower = Als\u00f3 szekci\u00f3:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Fels\u0151 \u00f6sszesen: { $total } (B\u00d3NUSZ: +35)\nyahtzee-scoresheet-upper-total-needed = Fels\u0151 \u00f6sszesen: { $total } (m\u00e9g { $needed } a b\u00f3nuszhoz)\nyahtzee-scoresheet-yahtzee-bonus = Yahtzee b\u00f3nuszok: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = TELJES PONTSZ\u00c1M: { $total }\n\n# Category names (for announcements)\nyahtzee-category-ones = Egyesek\nyahtzee-category-twos = Kettesek\nyahtzee-category-threes = H\u00e1rmasok\nyahtzee-category-fours = N\u00e9gyesek\nyahtzee-category-fives = \u00d6t\u00f6s\u00f6k\nyahtzee-category-sixes = Hatosok\nyahtzee-category-three-kind = H\u00e1romfajta\nyahtzee-category-four-kind = N\u00e9gyfajta\nyahtzee-category-full-house = Full\nyahtzee-category-small-straight = Kis sor\nyahtzee-category-large-straight = Nagy sor\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Es\u00e9ly\n\n# Game end\nyahtzee-winner = { $player } nyer { $score } ponttal!\nyahtzee-winners-tie = D\u00f6ntetlen! { $players } mindannyian { $score } pontot szereztek!\n\n# Options\nyahtzee-set-rounds = J\u00e1t\u00e9kok sz\u00e1ma: { $rounds }\nyahtzee-enter-rounds = Add meg a j\u00e1t\u00e9kok sz\u00e1m\u00e1t (1-10):\nyahtzee-option-changed-rounds = J\u00e1t\u00e9kok sz\u00e1ma be\u00e1ll\u00edtva: { $rounds }.\n\n# Disabled action reasons\nyahtzee-no-rolls-left = Nincs t\u00f6bb dob\u00e1sod.\nyahtzee-roll-first = El\u0151sz\u00f6r dobnod kell.\nyahtzee-category-filled = Ez a kateg\u00f3ria m\u00e1r ki van t\u00f6ltve.\n"]}