{"version": "1", "fingerprint": "b055a7c70fb72ed00bef80cdd29531f23387c4a201a95b7439d86ee4851534da", "locale": "id", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = Age of Heroes\n\n# Tribes\nageofheroes-tribe-egyptians = Mesir\nageofheroes-tribe-romans = Romawi\nageofheroes-tribe-greeks = Yunani\nageofheroes-tribe-babylonians = Babilonia\nageofheroes-tribe-celts = Kelt\nageofheroes-tribe-chinese = Tionghoa\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Batu Kapur\nageofheroes-special-concrete = Beton\nageofheroes-special-marble = Marmer\nageofheroes-special-bricks = Bata\nageofheroes-special-sandstone = Batu Pasir\nageofheroes-special-granite = Granit\n\n# Standard Resources\nageofheroes-resource-iron = Besi\nageofheroes-resource-wood = Kayu\nageofheroes-resource-grain = Gandum\nageofheroes-resource-stone = Batu\nageofheroes-resource-gold = Emas\n\n# Events\nageofheroes-event-population-growth = Pertumbuhan Populasi\nageofheroes-event-earthquake = Gempa Bumi\nageofheroes-event-eruption = Letusan\nageofheroes-event-hunger = Kelaparan\nageofheroes-event-barbarians = Barbar\nageofheroes-event-olympics = Olimpiade\nageofheroes-event-hero = Pahlawan\nageofheroes-event-fortune = Keberuntungan\n\n# Buildings\nageofheroes-building-army = Tentara\nageofheroes-building-fortress = Benteng\nageofheroes-building-general = Jenderal\nageofheroes-building-road = Jalan\nageofheroes-building-city = Kota\n\n# Actions\nageofheroes-action-tax-collection = Pengumpulan Pajak\nageofheroes-action-construction = Konstruksi\nageofheroes-action-war = Perang\nageofheroes-action-do-nothing = Tidak Berbuat Apa-apa\nageofheroes-play = Main\n\n# War goals\nageofheroes-war-conquest = Penaklukan\nageofheroes-war-plunder = Penjarahan\nageofheroes-war-destruction = Penghancuran\n\n# Game options\nageofheroes-set-victory-cities = Kota kemenangan: { $cities }\nageofheroes-enter-victory-cities = Masukkan jumlah kota untuk menang (3-7)\nageofheroes-set-victory-monument = Penyelesaian monumen: { $progress }%\nageofheroes-toggle-neighbor-roads = Jalan hanya ke tetangga: { $enabled }\nageofheroes-set-max-hand = Maksimum kartu di tangan: { $cards } kartu\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = Kemenangan memerlukan { $cities } kota.\nageofheroes-option-changed-victory-monument = Ambang penyelesaian monumen diatur ke { $progress }%.\nageofheroes-option-changed-neighbor-roads = Jalan hanya ke tetangga { $enabled }.\nageofheroes-option-changed-max-hand = Maksimum kartu di tangan diatur ke { $cards } kartu.\n\n# Setup phase\nageofheroes-setup-start = Anda adalah pemimpin suku { $tribe }. Sumber daya monumen khusus Anda adalah { $special }. Lempar dadu untuk menentukan urutan giliran.\nageofheroes-setup-viewer = Pemain melempar dadu untuk menentukan urutan giliran.\nageofheroes-roll-dice = Lempar dadu\nageofheroes-war-roll-dice = Lempar dadu\nageofheroes-dice-result = Anda melempar { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } melempar { $total }.\nageofheroes-dice-tie = Beberapa pemain seri dengan { $total }. Melempar lagi...\nageofheroes-first-player = { $player } melempar tertinggi dengan { $total } dan bermain pertama.\nageofheroes-first-player-you = Dengan { $total } poin, Anda bermain pertama.\n\n# Preparation phase\nageofheroes-prepare-start = Pemain harus memainkan kartu peristiwa dan membuang bencana.\nageofheroes-prepare-your-turn = Anda memiliki { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n} untuk dimainkan atau dibuang.\nageofheroes-prepare-done = Fase persiapan selesai.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } memainkan Pertumbuhan Populasi dan membangun kota baru.\nageofheroes-population-growth-you = Anda memainkan Pertumbuhan Populasi dan membangun kota baru.\nageofheroes-discard-card = { $player } membuang { $card }.\nageofheroes-discard-card-you = Anda membuang { $card }.\nageofheroes-earthquake = Gempa bumi melanda suku { $player }; tentara mereka masuk pemulihan.\nageofheroes-earthquake-you = Gempa bumi melanda suku Anda; tentara Anda masuk pemulihan.\nageofheroes-eruption = Letusan menghancurkan salah satu kota { $player }.\nageofheroes-eruption-you = Letusan menghancurkan salah satu kota Anda.\n\n# Disaster effects\nageofheroes-hunger-strikes = Kelaparan melanda.\nageofheroes-lose-card-hunger = Anda kehilangan { $card }.\nageofheroes-barbarians-pillage = Barbar menyerang sumber daya { $player }.\nageofheroes-barbarians-attack = Barbar menyerang sumber daya { $player }.\nageofheroes-barbarians-attack-you = Barbar menyerang sumber daya Anda.\nageofheroes-lose-card-barbarians = Anda kehilangan { $card }.\nageofheroes-block-with-card = { $player } memblokir bencana menggunakan { $card }.\nageofheroes-block-with-card-you = Anda memblokir bencana menggunakan { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = Pilih target untuk { $card }.\nageofheroes-no-targets = Tidak ada target valid yang tersedia.\nageofheroes-earthquake-strikes-you = { $attacker } memainkan Gempa Bumi melawan Anda. Tentara Anda dinonaktifkan.\nageofheroes-earthquake-strikes = { $attacker } memainkan Gempa Bumi melawan { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] tentara\n    *[other] tentara\n} dinonaktifkan selama satu giliran.\nageofheroes-eruption-strikes-you = { $attacker } memainkan Letusan melawan Anda. Salah satu kota Anda hancur.\nageofheroes-eruption-strikes = { $attacker } memainkan Letusan melawan { $player }.\nageofheroes-city-destroyed = Sebuah kota dihancurkan oleh letusan.\n\n# Fair phase\nageofheroes-fair-start = Hari dimulai di pasar.\nageofheroes-fair-draw-base = Anda mengambil { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n}.\nageofheroes-fair-draw-roads = Anda mengambil { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n} tambahan berkat jaringan jalan Anda.\nageofheroes-fair-draw-other = { $player } mengambil { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n}.\n\n# Trading/Auction\nageofheroes-auction-start = Lelang dimulai.\nageofheroes-offer-trade = Tawarkan untuk berdagang\nageofheroes-offer-made = { $player } menawarkan { $card } untuk { $wanted }.\nageofheroes-offer-made-you = Anda menawarkan { $card } untuk { $wanted }.\nageofheroes-trade-accepted = { $player } menerima tawaran { $other } dan menukar { $give } dengan { $receive }.\nageofheroes-trade-accepted-you = Anda menerima tawaran { $other } dan menerima { $receive }.\nageofheroes-trade-cancelled = { $player } menarik tawaran mereka untuk { $card }.\nageofheroes-trade-cancelled-you = Anda menarik tawaran Anda untuk { $card }.\nageofheroes-stop-trading = Berhenti Berdagang\nageofheroes-select-request = Anda menawarkan { $card }. Apa yang Anda inginkan sebagai balasannya?\nageofheroes-cancel = Batal\nageofheroes-left-auction = { $player } pergi.\nageofheroes-left-auction-you = Anda pergi dari pasar.\nageofheroes-any-card = Kartu apa saja\nageofheroes-cannot-trade-own-special = Anda tidak dapat memperdagangkan sumber daya monumen khusus Anda sendiri.\nageofheroes-resource-not-in-game = Sumber daya khusus ini tidak digunakan dalam permainan ini.\n\n# Main play phase\nageofheroes-play-start = Fase bermain.\nageofheroes-day = Hari { $day }\nageofheroes-draw-card = { $player } mengambil kartu dari dek.\nageofheroes-draw-card-you = Anda mengambil { $card } dari dek.\nageofheroes-your-action = Apa yang ingin Anda lakukan?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } memilih Pengumpulan Pajak: { $cities } { $cities ->\n    [one] kota\n    *[other] kota\n} mengumpulkan { $cards } { $cards ->\n    [one] kartu\n    *[other] kartu\n}.\nageofheroes-tax-collection-you = Anda memilih Pengumpulan Pajak: { $cities } { $cities ->\n    [one] kota\n    *[other] kota\n} mengumpulkan { $cards } { $cards ->\n    [one] kartu\n    *[other] kartu\n}.\nageofheroes-tax-no-city = Pengumpulan Pajak: Anda tidak memiliki kota yang masih hidup. Buang kartu untuk mengambil yang baru.\nageofheroes-tax-no-city-done = { $player } memilih Pengumpulan Pajak tetapi tidak memiliki kota, jadi mereka menukar kartu.\nageofheroes-tax-no-city-done-you = Pengumpulan Pajak: Anda menukar { $card } dengan kartu baru.\n\n# Construction\nageofheroes-construction-menu = Apa yang ingin Anda bangun?\nageofheroes-construction-done = { $player } membangun { $article } { $building }.\nageofheroes-construction-done-you = Anda membangun { $article } { $building }.\nageofheroes-construction-stop = Berhenti membangun\nageofheroes-construction-stopped = Anda memutuskan untuk berhenti membangun.\nageofheroes-road-select-neighbor = Pilih tetangga mana yang akan dibangun jalannya.\nageofheroes-direction-left = Ke kiri Anda\nageofheroes-direction-right = Ke kanan Anda\nageofheroes-road-request-sent = Permintaan jalan dikirim. Menunggu persetujuan tetangga.\nageofheroes-road-request-received = { $requester } meminta izin untuk membangun jalan ke suku Anda.\nageofheroes-road-request-denied-you = Anda menolak permintaan jalan.\nageofheroes-road-request-denied = { $denier } menolak permintaan jalan Anda.\nageofheroes-road-built = { $tribe1 } dan { $tribe2 } sekarang terhubung dengan jalan.\nageofheroes-road-no-target = Tidak ada suku tetangga yang tersedia untuk pembangunan jalan.\nageofheroes-approve = Setuju\nageofheroes-deny = Tolak\nageofheroes-supply-exhausted = Tidak ada { $building } lagi yang tersedia untuk dibangun.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } melewatkan.\nageofheroes-do-nothing-you = Anda melewatkan...\n\n# War\nageofheroes-war-declare = { $attacker } menyatakan perang terhadap { $defender }. Tujuan: { $goal }.\nageofheroes-war-prepare = Pilih tentara Anda untuk { $action }.\nageofheroes-war-no-army = Anda tidak memiliki tentara atau kartu pahlawan yang tersedia.\nageofheroes-war-no-targets = Tidak ada target valid untuk perang.\nageofheroes-war-no-valid-goal = Tidak ada tujuan perang yang valid terhadap target ini.\nageofheroes-war-select-target = Pilih pemain mana yang akan diserang.\nageofheroes-war-select-goal = Pilih tujuan perang Anda.\nageofheroes-war-prepare-attack = Pilih pasukan penyerang Anda.\nageofheroes-war-prepare-defense = { $attacker } menyerang Anda; Pilih pasukan pertahanan Anda.\nageofheroes-war-select-armies = Pilih tentara: { $count }\nageofheroes-war-select-generals = Pilih jenderal: { $count }\nageofheroes-war-select-heroes = Pilih pahlawan: { $count }\nageofheroes-war-attack = Serang...\nageofheroes-war-defend = Bertahan...\nageofheroes-war-prepared = Pasukan Anda: { $armies } { $armies ->\n    [one] tentara\n    *[other] tentara\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" dan 1 jenderal\"}\n    *[other] {\" dan { $generals } jenderal\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" dan 1 pahlawan\"}\n    *[other] {\" dan { $heroes } pahlawan\"}\n}.\nageofheroes-war-roll-you = Anda melempar { $roll }.\nageofheroes-war-roll-other = { $player } melempar { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] +1 dari benteng = { $total } total\n        *[other] +{ $fortress } dari benteng = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } dari jenderal = { $total } total\n        [1] +{ $general } dari jenderal, +1 dari benteng = { $total } total\n        *[other] +{ $general } dari jenderal, +{ $fortress } dari benteng = { $total } total\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] { $player }: +1 dari benteng = { $total } total\n        *[other] { $player }: +{ $fortress } dari benteng = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } dari jenderal = { $total } total\n        [1] { $player }: +{ $general } dari jenderal, +1 dari benteng = { $total } total\n        *[other] { $player }: +{ $general } dari jenderal, +{ $fortress } dari benteng = { $total } total\n    }\n}\n\n# Battle\nageofheroes-battle-start = Pertempuran dimulai. { $attacker } dengan { $att_armies } { $att_armies ->\n    [one] tentara\n    *[other] tentara\n} melawan { $defender } dengan { $def_armies } { $def_armies ->\n    [one] tentara\n    *[other] tentara\n}.\nageofheroes-dice-roll-detailed = { $name } melempar { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } dari jenderal\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 dari benteng\" }\n    *[other] { \" + { $fortress } dari benteng\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Anda melempar { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } dari jenderal\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 dari benteng\" }\n    *[other] { \" + { $fortress } dari benteng\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } menang putaran ini ({ $att_total } vs { $def_total }). { $defender } kehilangan satu tentara.\nageofheroes-round-defender-wins = { $defender } berhasil bertahan ({ $def_total } vs { $att_total }). { $attacker } kehilangan satu tentara.\nageofheroes-round-draw = Kedua sisi seri di { $total }. Tidak ada tentara yang hilang.\nageofheroes-battle-victory-attacker = { $attacker } mengalahkan { $defender }.\nageofheroes-battle-victory-defender = { $defender } berhasil bertahan melawan { $attacker }.\nageofheroes-battle-mutual-defeat = { $attacker } dan { $defender } kehilangan semua tentara.\nageofheroes-general-bonus = +{ $count } dari { $count ->\n    [one] jenderal\n    *[other] jenderal\n}\nageofheroes-fortress-bonus = +{ $count } dari pertahanan benteng\nageofheroes-battle-winner = { $winner } memenangkan pertempuran.\nageofheroes-battle-draw = Pertempuran berakhir seri...\nageofheroes-battle-continue = Lanjutkan pertempuran.\nageofheroes-battle-end = Pertempuran telah berakhir.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } menaklukkan { $count } { $count ->\n    [one] kota\n    *[other] kota\n} dari { $defender }.\nageofheroes-plunder-success = { $attacker } menjarah { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n} dari { $defender }.\nageofheroes-destruction-success = { $attacker } menghancurkan { $count } { $count ->\n    [one] sumber daya\n    *[other] sumber daya\n} monumen { $defender }.\nageofheroes-army-losses = { $player } kehilangan { $count } { $count ->\n    [one] tentara\n    *[other] tentara\n}.\nageofheroes-army-losses-you = Anda kehilangan { $count } { $count ->\n    [one] tentara\n    *[other] tentara\n}.\n\n# Army return\nageofheroes-army-return-road = Pasukan Anda kembali segera melalui jalan.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] unit kembali\n    *[other] unit kembali\n} di akhir giliran Anda berikutnya.\nageofheroes-army-returned = Pasukan { $player } telah kembali dari perang.\nageofheroes-army-returned-you = Pasukan Anda telah kembali dari perang.\nageofheroes-army-recover = Tentara { $player } pulih dari gempa bumi.\nageofheroes-army-recover-you = Tentara Anda pulih dari gempa bumi.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } memainkan Olimpiade. Perang dibatalkan.\nageofheroes-olympics-prompt = { $attacker } telah menyatakan perang. Anda memiliki Olimpiade - gunakan untuk membatalkannya?\nageofheroes-yes = Ya\nageofheroes-no = Tidak\n\n# Monument progress\nageofheroes-monument-progress = Monumen { $player } { $count }/5 selesai.\nageofheroes-monument-progress-you = Monumen Anda { $count }/5 selesai.\n\n# Hand management\nageofheroes-discard-excess = Anda memiliki lebih dari { $max } kartu. Buang { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n}.\nageofheroes-discard-excess-other = { $player } harus membuang kartu berlebih.\nageofheroes-discard-more = Buang { $count } { $count ->\n    [one] kartu\n    *[other] kartu\n} lagi.\n\n# Victory\nageofheroes-victory-cities = { $player } telah membangun 5 kota! Kerajaan Lima Kota.\nageofheroes-victory-cities-you = Anda telah membangun 5 kota! Kerajaan Lima Kota.\nageofheroes-victory-monument = { $player } telah menyelesaikan monumen mereka! Pembawa Budaya Agung.\nageofheroes-victory-monument-you = Anda telah menyelesaikan monumen Anda! Pembawa Budaya Agung.\nageofheroes-victory-last-standing = { $player } adalah suku terakhir yang bertahan! Yang Paling Gigih.\nageofheroes-victory-last-standing-you = Anda adalah suku terakhir yang bertahan! Yang Paling Gigih.\nageofheroes-game-over = Permainan Berakhir.\n\n# Elimination\nageofheroes-eliminated = { $player } telah dieliminasi.\nageofheroes-eliminated-you = Anda telah dieliminasi.\n\n# Hand\nageofheroes-hand-empty = Anda tidak memiliki kartu.\nageofheroes-hand-contents = Kartu Anda ({ $count } { $count ->\n    [one] kartu\n    *[other] kartu\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] kota\n    *[other] kota\n}, { $armies } { $armies ->\n    [one] tentara\n    *[other] tentara\n}, { $monument }/5 monumen\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Kota: { $count }\nageofheroes-status-armies = Tentara: { $count }\nageofheroes-status-generals = Jenderal: { $count }\nageofheroes-status-fortresses = Benteng: { $count }\nageofheroes-status-monument = Monumen: { $count }/5\nageofheroes-status-roads = Jalan: { $left }{ $right }\nageofheroes-status-road-left = kiri\nageofheroes-status-road-right = kanan\nageofheroes-status-none = tidak ada\nageofheroes-status-earthquake-armies = Tentara yang pulih: { $count }\nageofheroes-status-returning-armies = Tentara yang kembali: { $count }\nageofheroes-status-returning-generals = Jenderal yang kembali: { $count }\n\n# Deck info\nageofheroes-deck-empty = Tidak ada kartu { $card } lagi di dek.\nageofheroes-deck-count = Kartu tersisa: { $count }\nageofheroes-deck-reshuffled = Tumpukan buangan telah dikocok ulang ke dalam dek.\n\n# Give up\nageofheroes-give-up-confirm = Apakah Anda yakin ingin menyerah?\nageofheroes-gave-up = { $player } menyerah!\nageofheroes-gave-up-you = Anda menyerah!\n\n# Hero card\nageofheroes-hero-use = Gunakan sebagai tentara atau jenderal?\nageofheroes-hero-army = Tentara\nageofheroes-hero-general = Jenderal\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } menggunakan Keberuntungan untuk melempar ulang.\nageofheroes-fortune-prompt = Anda kalah dalam lemparan. Gunakan Keberuntungan untuk melempar ulang?\n\n# Disabled action reasons\nageofheroes-not-your-turn = Bukan giliran Anda.\nageofheroes-game-not-started = Permainan belum dimulai.\nageofheroes-wrong-phase = Aksi ini tidak tersedia dalam fase saat ini.\nageofheroes-no-resources = Anda tidak memiliki sumber daya yang dibutuhkan.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 Gandum, Besi\nageofheroes-cost-fortress = Besi, Kayu, Batu\nageofheroes-cost-general = Besi, Emas\nageofheroes-cost-road = 2 Batu\nageofheroes-cost-city = 2 Kayu, Batu\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Ambil kartu\nblackjack-stand = Berhenti\nblackjack-double-down = Gandakan taruhan\nblackjack-split = Pisah\nblackjack-surrender = Menyerah\nblackjack-take-insurance = Ambil asuransi\nblackjack-decline-insurance = Tolak asuransi\nblackjack-even-money = Ambil pembayaran langsung\nblackjack-read-hand = Baca tangan\nblackjack-read-dealer = Baca dealer\nblackjack-table-status = Status meja\nblackjack-read-rules = Baca aturan\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = ya\nblackjack-rule-no = tidak\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Chaos Bear\n\n# Actions\nchaosbear-roll-dice = Lempar dadu\nchaosbear-draw-card = Ambil kartu\nchaosbear-check-status = Periksa status\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = Chaos Bear telah dimulai! Semua pemain mulai 30 kotak di depan beruang.\nchaosbear-intro-2 = Lempar dadu untuk bergerak maju, dan ambil kartu pada kelipatan 5 untuk mendapat efek khusus.\nchaosbear-intro-3 = Jangan biarkan beruang menangkap Anda!\n\n# Turn announcement\nchaosbear-turn = Giliran { $player }; kotak { $position }.\n\n# Rolling\nchaosbear-roll = { $player } melempar { $roll }.\nchaosbear-position = { $player } sekarang di kotak { $position }.\n\n# Drawing cards\nchaosbear-draws-card = { $player } mengambil kartu.\nchaosbear-card-impulsion = Dorongan! { $player } maju 3 kotak ke kotak { $position }!\nchaosbear-card-super-impulsion = Dorongan super! { $player } maju 5 kotak ke kotak { $position }!\nchaosbear-card-tiredness = Kelelahan! Energi beruang minus 1. Sekarang memiliki { $energy } energi.\nchaosbear-card-hunger = Kelaparan! Energi beruang plus 1. Sekarang memiliki { $energy } energi.\nchaosbear-card-backward = Dorongan mundur! { $player } mundur ke kotak { $position }.\nchaosbear-card-random-gift = Hadiah acak!\nchaosbear-gift-back = { $player } mundur ke kotak { $position }.\nchaosbear-gift-forward = { $player } maju ke kotak { $position }!\n\n# Bear turn\nchaosbear-bear-roll = Beruang melempar { $roll } + { $energy } energinya = { $total }.\nchaosbear-bear-energy-up = Beruang melempar 3 dan mendapat 1 energi!\nchaosbear-bear-position = Beruang sekarang di kotak { $position }!\nchaosbear-player-caught = Beruang menangkap { $player }! { $player } telah kalah!\nchaosbear-bear-feast = Beruang kehilangan 3 energi setelah memangsa mereka!\n\n# Status check\nchaosbear-status-player-alive = { $player }: kotak { $position }.\nchaosbear-status-player-caught = { $player }: tertangkap di kotak { $position }.\nchaosbear-status-bear = Beruang di kotak { $position } dengan { $energy } energi.\n\n# End game\nchaosbear-winner = { $player } selamat dan menang! Mereka mencapai kotak { $position }!\nchaosbear-tie = Seri di kotak { $position }!\n\n# Disabled action reasons\nchaosbear-you-are-caught = Anda telah ditangkap oleh beruang.\nchaosbear-not-on-multiple = Anda hanya bisa mengambil kartu pada kelipatan 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Skor kemenangan: { $score }\ncrazyeights-enter-winning-score = Masukkan skor kemenangan\ncrazyeights-option-changed-winning-score = Skor kemenangan diatur ke { $score }.\n\ncrazyeights-set-turn-timer = Timer giliran: { $mode }\ncrazyeights-select-turn-timer = Pilih timer giliran\ncrazyeights-option-changed-turn-timer = Timer giliran diatur ke { $mode }.\n\ncrazyeights-draw = Ambil\ncrazyeights-pass = Lewati\ncrazyeights-read-top = Baca kartu atas\ncrazyeights-read-counts = Baca jumlah kartu\ncrazyeights-deck-count = dek { $count }\n\ncrazyeights-new-hand = Ronde { $round }.\ncrazyeights-start-card = { $player } membuka { $card }.\ncrazyeights-you-turn-up = Anda membuka { $card }.\ncrazyeights-wild-played = { $player } memainkan Wild 8.\n\ncrazyeights-no-players = Tidak ada pemain.\ncrazyeights-no-hands = Tidak ada permainan yang sedang berlangsung.\ncrazyeights-no-top = Tidak ada kartu atas.\n\ncrazyeights-wild = Wild 8\ncrazyeights-wild-suit = Wild 8, { $suit }\ncrazyeights-reverse = Reverse { $suit }\ncrazyeights-skip = Skip { $suit }\ncrazyeights-draw-two = Draw Two { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } menang. { $details }. { $player } mendapat { $total }.\ncrazyeights-you-win-round = Anda menang. { $details }. Anda mendapat { $total }.\ncrazyeights-round-details-none = Tidak ada poin yang diambil dari lawan.\ncrazyeights-round-winner = { $player } memenangkan { $points } poin. { $detail }\ncrazyeights-round-points-from = { $points } dari { $player }\ncrazyeights-dealt-cards = Semua orang dibagikan { $cards } kartu.\ncrazyeights-one-card = 1 kartu.\n\ncrazyeights-game-winner = { $player } menang dengan { $score } poin.\ncrazyeights-you-win-game = Anda menang dengan { $score } poin.\n\ncrazyeights-player-plays = { $player } memainkan { $card }.\ncrazyeights-you-play = Anda memainkan { $card }.\ncrazyeights-player-draws-one = { $player } mengambil kartu.\ncrazyeights-you-draw-one = Anda mengambil kartu.\ncrazyeights-player-draws-many = { $player } mengambil { $count } kartu.\ncrazyeights-you-draw-many = Anda mengambil { $count } kartu.\ncrazyeights-player-passes = { $player } melewatkan.\ncrazyeights-you-pass = Anda melewatkan.\n\ncrazyeights-player-skipped = Melewati { $player }.\ncrazyeights-you-are-skipped = Melewati Anda.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle game messages\n\n# Game info\ngame-name-farkle = Farkle\n\n# Actions - Roll and Bank\nfarkle-roll = Lempar { $count } { $count ->\n    [one] dadu\n   *[other] dadu\n}\nfarkle-bank = Simpan { $points } poin\n\n# Scoring combination actions (matching v10 exactly)\nfarkle-take-single-one = Satu 1 untuk { $points } poin\nfarkle-take-single-five = Satu 5 untuk { $points } poin\nfarkle-take-three-kind = Tiga { $number } untuk { $points } poin\nfarkle-take-four-kind = Empat { $number } untuk { $points } poin\nfarkle-take-five-kind = Lima { $number } untuk { $points } poin\nfarkle-take-six-kind = Enam { $number } untuk { $points } poin\nfarkle-take-small-straight = Straight Kecil untuk { $points } poin\nfarkle-take-large-straight = Straight Besar untuk { $points } poin\nfarkle-take-three-pairs = Tiga pasang untuk { $points } poin\nfarkle-take-double-triplets = Triplet ganda untuk { $points } poin\nfarkle-take-full-house = Full house untuk { $points } poin\n\n# Game events (matching v10 exactly)\nfarkle-rolls = { $player } melempar { $count } { $count ->\n    [one] dadu\n   *[other] dadu\n}...\nfarkle-you-roll = Anda melempar { $count } { $count ->\n    [one] dadu\n   *[other] dadu\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } kehilangan { $points } poin\nfarkle-you-farkle = FARKLE! Anda kehilangan { $points } poin\nfarkle-takes-combo = { $player } mengambil { $combo } untuk { $points } poin\nfarkle-you-take-combo = Anda mengambil { $combo } untuk { $points } poin\nfarkle-hot-dice = Dadu panas!\nfarkle-banks = { $player } menyimpan { $points } poin untuk total { $total }\nfarkle-you-bank = Anda menyimpan { $points } poin untuk total { $total }\nfarkle-winner = { $player } menang dengan { $score } poin!\nfarkle-you-win = Anda menang dengan { $score } poin!\nfarkle-winners-tie = Kita seri! Pemenang: { $players }\n\n# Check turn score action\nfarkle-turn-score = { $player } memiliki { $points } poin giliran ini.\nfarkle-no-turn = Tidak ada yang sedang mengambil giliran.\n\n# Farkle-specific options\nfarkle-set-target-score = Skor target: { $score }\nfarkle-enter-target-score = Masukkan skor target (500-5000):\nfarkle-option-changed-target = Skor target diatur ke { $score }.\n\n# Disabled action reasons\nfarkle-must-take-combo = Anda harus mengambil kombinasi skor terlebih dahulu.\nfarkle-cannot-bank = Anda tidak dapat menyimpan sekarang.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Skor bank awal: { $score }\nfarkle-enter-initial-bank-score = Masukkan skor bank awal (0-1000):\nfarkle-option-changed-initial-bank-score = Skor bank awal diatur ke { $score }.\nfarkle-toggle-hot-dice-multiplier = Pengali hot dice: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Pengali hot dice diatur ke { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Skor bank awal minimum adalah { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Five Card Draw\n\ndraw-set-starting-chips = Chip awal: { $count }\ndraw-enter-starting-chips = Masukkan chip awal\ndraw-option-changed-starting-chips = Chip awal diatur ke { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Masukkan jumlah ante\ndraw-option-changed-ante = Ante diatur ke { $count }.\n\ndraw-set-turn-timer = Timer giliran: { $mode }\ndraw-select-turn-timer = Pilih timer giliran\ndraw-option-changed-turn-timer = Timer giliran diatur ke { $mode }.\n\ndraw-set-raise-mode = Mode raise: { $mode }\ndraw-select-raise-mode = Pilih mode raise\ndraw-option-changed-raise-mode = Mode raise diatur ke { $mode }.\n\ndraw-set-max-raises = Raise maksimal: { $count }\ndraw-enter-max-raises = Masukkan raise maksimal (0 untuk tanpa batas)\ndraw-option-changed-max-raises = Raise maksimal diatur ke { $count }.\n\ndraw-antes-posted = Ante dipasang: { $amount }.\ndraw-betting-round-1 = Ronde taruhan.\ndraw-betting-round-2 = Ronde taruhan.\ndraw-begin-draw = Fase ambil.\ndraw-not-draw-phase = Belum waktunya untuk mengambil.\ndraw-not-betting = Anda tidak dapat bertaruh selama fase ambil.\n\ndraw-toggle-discard = Ubah buang untuk kartu { $index }\ndraw-card-keep = { $card }, ditahan\ndraw-card-discard = { $card }, akan dibuang\ndraw-card-kept = Tahan { $card }.\ndraw-card-discarded = Buang { $card }.\ndraw-draw-cards = Ambil kartu\ndraw-draw-cards-count = Ambil { $count } { $count ->\n    [one] kartu\n   *[other] kartu\n}\ndraw-dealt-cards = Anda dibagikan { $cards }.\ndraw-you-drew-cards = Anda mengambil { $cards }.\ndraw-you-draw = Anda mengambil { $count } { $count ->\n    [one] kartu\n   *[other] kartu\n}.\ndraw-player-draws = { $player } mengambil { $count } { $count ->\n    [one] kartu\n   *[other] kartu\n}.\ndraw-you-stand-pat = Anda stand pat.\ndraw-player-stands-pat = { $player } stand pat.\ndraw-you-discard-limit = Anda dapat membuang hingga { $count } kartu.\ndraw-player-discard-limit = { $player } dapat membuang hingga { $count } kartu.\n", "# Shared game messages for PlayPalace\n# These messages are common across multiple games\n\n# Game names\ngame-name-ninetynine = Ninety Nine\n\n# Round and turn flow\ngame-round-start = Ronde { $round }.\ngame-round-end = Ronde { $round } selesai.\ngame-turn-start = Giliran { $player }.\ngame-your-turn = Giliran Anda.\ngame-no-turn = Tidak ada giliran sekarang.\n\n# Score display\ngame-scores-header = Skor Saat Ini:\ngame-score-line = { $player }: { $score } poin\ngame-final-scores-header = Skor Akhir:\n\n# Win/loss\ngame-winner = { $player } menang!\ngame-winner-score = { $player } menang dengan { $score } poin!\ngame-tiebreaker = Seri! Ronde tiebreaker!\ngame-tiebreaker-players = Seri antara { $players }! Ronde tiebreaker!\ngame-eliminated = { $player } telah dieliminasi dengan { $score } poin.\n\n# Common options\ngame-set-target-score = Skor target: { $score }\ngame-enter-target-score = Masukkan skor target:\ngame-option-changed-target = Skor target diatur ke { $score }.\n\ngame-set-team-mode = Mode tim: { $mode }\ngame-select-team-mode = Pilih mode tim\ngame-option-changed-team = Mode tim diatur ke { $mode }.\ngame-team-mode-individual = Individual\ngame-team-mode-x-teams-of-y = { $num_teams } tim dari { $team_size }\n\n# Boolean option values\noption-on = aktif\noption-off = nonaktif\n\n# Status box\nstatus-box-closed = Informasi status ditutup.\n\n# Game end\ngame-leave = Tinggalkan permainan\n\n# Round timer\nround-timer-paused = { $player } telah menjeda permainan (tekan p untuk memulai ronde berikutnya).\nround-timer-resumed = Timer ronde dilanjutkan.\nround-timer-countdown = Ronde berikutnya dalam { $seconds }...\n\n# Dice games - keeping/releasing dice\ndice-keeping = Menyimpan { $value }.\ndice-rerolling = Melempar ulang { $value }.\ndice-locked = Dadu itu terkunci dan tidak dapat diubah.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Dealing (card games)\ngame-deal-counter = Bagikan { $current }/{ $total }.\ngame-you-deal = Anda membagikan kartu.\ngame-player-deals = { $player } membagikan kartu.\n\n# Card names\ncard-name = { $rank } { $suit }\nno-cards = Tidak ada kartu\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = hitam\ncolor-black-m = hitam\ncolor-black-f = hitam\ncolor-blue = biru\ncolor-blue-m = biru\ncolor-blue-f = biru\ncolor-brown = cokelat\ncolor-brown-m = cokelat\ncolor-brown-f = cokelat\ncolor-gray = abu-abu\ncolor-gray-m = abu-abu\ncolor-gray-f = abu-abu\ncolor-green = hijau\ncolor-green-m = hijau\ncolor-green-f = hijau\ncolor-indigo = nila\ncolor-indigo-m = nila\ncolor-indigo-f = nila\ncolor-orange = oranye\ncolor-orange-m = oranye\ncolor-orange-f = oranye\ncolor-pink = merah muda\ncolor-pink-m = merah muda\ncolor-pink-f = merah muda\ncolor-purple = ungu\ncolor-purple-m = ungu\ncolor-purple-f = ungu\ncolor-red = merah\ncolor-red-m = merah\ncolor-red-f = merah\ncolor-violet = violet\ncolor-violet-m = violet\ncolor-violet-f = violet\ncolor-white = putih\ncolor-white-m = putih\ncolor-white-f = putih\ncolor-yellow = kuning\ncolor-yellow-m = kuning\ncolor-yellow-f = kuning\n\n# Suit names\nsuit-diamonds = wajik\nsuit-clubs = keriting\nsuit-hearts = hati\nsuit-spades = sekop\n\n# Rank names\nrank-ace = as\nrank-ace-plural = as\nrank-two = 2\nrank-two-plural = 2\nrank-three = 3\nrank-three-plural = 3\nrank-four = 4\nrank-four-plural = 4\nrank-five = 5\nrank-five-plural = 5\nrank-six = 6\nrank-six-plural = 6\nrank-seven = 7\nrank-seven-plural = 7\nrank-eight = 8\nrank-eight-plural = 8\nrank-nine = 9\nrank-nine-plural = 9\nrank-ten = 10\nrank-ten-plural = 10\nrank-jack = jack\nrank-jack-plural = jack\nrank-queen = queen\nrank-queen-plural = queen\nrank-king = king\nrank-king-plural = king\n\n# Poker hand descriptions\npoker-high-card-with = { $high } tinggi, dengan { $rest }\npoker-high-card = { $high } tinggi\npoker-pair-with = Pasangan { $pair }, dengan { $rest }\npoker-pair = Pasangan { $pair }\npoker-two-pair-with = Dua Pasangan, { $high } dan { $low }, dengan { $kicker }\npoker-two-pair = Dua Pasangan, { $high } dan { $low }\npoker-trips-with = Three of a Kind, { $trips }, dengan { $rest }\npoker-trips = Three of a Kind, { $trips }\npoker-straight-high = Straight { $high } tinggi\npoker-flush-high-with = Flush { $high } tinggi, dengan { $rest }\npoker-full-house = Full House, { $trips } over { $pair }\npoker-quads-with = Four of a Kind, { $quads }, dengan { $kicker }\npoker-quads = Four of a Kind, { $quads }\npoker-straight-flush-high = Straight Flush { $high } tinggi\npoker-unknown-hand = Tangan tidak diketahui\n\n# Validation errors (common across games)\ngame-error-invalid-team-mode = Mode tim yang dipilih tidak valid untuk jumlah pemain saat ini.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Chip awal: { $count }\nholdem-enter-starting-chips = Masukkan chip awal\nholdem-option-changed-starting-chips = Chip awal diatur ke { $count }.\n\nholdem-set-big-blind = Big blind: { $count }\nholdem-enter-big-blind = Masukkan big blind\nholdem-option-changed-big-blind = Big blind diatur ke { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Masukkan ante\nholdem-option-changed-ante = Ante diatur ke { $count }.\n\nholdem-set-ante-start = Ante dimulai pada level: { $count }\nholdem-enter-ante-start = Masukkan level blind untuk mengaktifkan ante\nholdem-option-changed-ante-start = Level mulai ante diatur ke { $count }.\n\nholdem-set-turn-timer = Timer giliran: { $mode }\nholdem-select-turn-timer = Pilih timer giliran\nholdem-option-changed-turn-timer = Timer giliran diatur ke { $mode }.\n\nholdem-set-blind-timer = Timer blind: { $mode }\nholdem-select-blind-timer = Pilih timer blind\nholdem-option-changed-blind-timer = Timer blind diatur ke { $mode }.\n\nholdem-set-raise-mode = Mode raise: { $mode }\nholdem-select-raise-mode = Pilih mode raise\nholdem-option-changed-raise-mode = Mode raise diatur ke { $mode }.\n\nholdem-set-max-raises = Raise maksimal: { $count }\nholdem-enter-max-raises = Masukkan raise maksimal (0 untuk tanpa batas)\nholdem-option-changed-max-raises = Raise maksimal diatur ke { $count }.\n\nholdem-antes-posted = Ante dipasang: { $amount }.\nholdem-blinds-posted = Blind dipasang: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arab\nlanguage-cs = Ceko\nlanguage-de = Jerman\nlanguage-en = Inggris\nlanguage-es = Spanyol\nlanguage-fa = Persia\nlanguage-fr = Prancis\nlanguage-hi = Hindi\nlanguage-hr = Kroasia\nlanguage-hu = Hongaria\nlanguage-id = Indonesia\nlanguage-it = Italia\nlanguage-ja = Jepang\nlanguage-ko = Korea\nlanguage-mk = Makedonia\nlanguage-mn = Mongolia\nlanguage-nl = Belanda\nlanguage-pl = Polandia\nlanguage-pt = Portugis\nlanguage-ro = Rumania\nlanguage-ru = Rusia\nlanguage-sk = Slovak\nlanguage-sl = Slovenia\nlanguage-sr = Serbia\nlanguage-sv = Swedia\nlanguage-th = Thai\nlanguage-tr = Turki\nlanguage-uk = Ukraina\nlanguage-vi = Vietnam\nlanguage-zh = Tionghoa\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (English)\n\n# Game name\ngame-name-leftrightcenter = Left Right Center\n\n# Actions\nlrc-roll = Lempar { $count } { $count ->\n    [one] dadu\n   *[other] dadu\n}\n\n# Dice faces\nlrc-face-left = Kiri\nlrc-face-right = Kanan\nlrc-face-center = Tengah\nlrc-face-dot = Titik\n\n# Game events\nlrc-roll-results = { $player } melempar { $results }.\nlrc-pass-left = { $player } memberikan { $count } { $count ->\n    [one] chip\n   *[other] chip\n} ke { $target }.\nlrc-pass-right = { $player } memberikan { $count } { $count ->\n    [one] chip\n   *[other] chip\n} ke { $target }.\nlrc-pass-center = { $player } menaruh { $count } { $count ->\n    [one] chip\n   *[other] chip\n} di tengah.\nlrc-no-chips = { $player } tidak memiliki chip untuk dilempar.\nlrc-center-pot = { $count } { $count ->\n    [one] chip\n   *[other] chip\n} di tengah.\nlrc-player-chips = { $player } sekarang memiliki { $count } { $count ->\n    [one] chip\n   *[other] chip\n}.\nlrc-winner = { $player } menang dengan { $count } { $count ->\n    [one] chip\n   *[other] chip\n}!\n\n# Options\nlrc-set-starting-chips = Chip awal: { $count }\nlrc-enter-starting-chips = Masukkan chip awal:\nlrc-option-changed-starting-chips = Chip awal diatur ke { $count }.\n", "# Light Turret game messages\n\n# Game name\ngame-name-lightturret = Light Turret\n\n# Intro\nlightturret-intro = Light Turret telah dimulai! Setiap pemain memiliki turret dengan { $power } power. Tembak turret untuk mendapat cahaya dan koin, tetapi jika cahaya Anda melebihi power, Anda dieliminasi! Beli upgrade dengan koin untuk meningkatkan power. Pemain dengan cahaya terbanyak di akhir menang!\n\n# Actions\nlightturret-shoot = Tembak turret\nlightturret-upgrade = Beli upgrade (10 koin)\nlightturret-check-stats = Periksa statistik\n\n# Action results\nlightturret-shoot-result = { $player } menembak turret dan mendapat { $gain } cahaya! Sekarang turret memiliki { $light } cahaya.\nlightturret-coins-gained = { $player } mendapat { $coins } koin! { $player } sekarang memiliki { $total } koin.\nlightturret-buys-upgrade = { $player } membeli upgrade power!\nlightturret-power-gained = { $player } mendapat { $gain } power! { $player } sekarang memiliki { $power } power.\nlightturret-upgrade-accident = Upgrade tidak sengaja menyatu dengan turret! Akibatnya sekarang memiliki { $light } cahaya.\nlightturret-not-enough-coins = Anda tidak memiliki cukup koin! Butuh { $need } koin tetapi hanya punya { $have }.\n\n# Elimination\nlightturret-eliminated = Cahaya terlalu banyak untuk jiwa { $player }! { $player } dieliminasi!\n\n# Stats\nlightturret-stats-alive = { $player }: { $power } power, { $light } cahaya, { $coins } koin.\nlightturret-stats-eliminated = { $player }: dieliminasi dengan { $light } cahaya.\n\n# Game end\nlightturret-game-over = Permainan berakhir!\nlightturret-final-alive = { $player } selesai dengan { $light } cahaya.\nlightturret-final-eliminated = { $player } dieliminasi dengan { $light } cahaya.\nlightturret-winner = { $player } menang dengan { $light } cahaya!\nlightturret-tie = Seri di { $light } cahaya!\n\n# Options\nlightturret-set-starting-power = Power awal: { $power }\nlightturret-enter-starting-power = Masukkan power awal:\nlightturret-option-changed-power = Power awal diatur ke { $power }.\nlightturret-set-max-rounds = Ronde maksimal: { $rounds }\nlightturret-enter-max-rounds = Masukkan ronde maksimal:\nlightturret-option-changed-rounds = Ronde maksimal diatur ke { $rounds }.\n\n# Disabled action reasons\nlightturret-you-are-eliminated = Anda telah dieliminasi.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Main UI messages for PlayPalace\n\n# Game categories\ncategory-card-games = Permainan Kartu\ncategory-dice-games = Permainan Dadu\ncategory-rb-play-center = RB Play Center\ncategory-poker = Poker\ncategory-uncategorized = Tidak Dikategorikan\n\n# Menu titles\nmain-menu-title = Menu Utama\nplay-menu-title = Main\ncategories-menu-title = Kategori Permainan\ntables-menu-title = Meja Tersedia\n\n# Menu items\nplay = Main\nview-active-tables = Lihat meja aktif\noptions = Pilihan\nlogout = Keluar\nback = Kembali\ngo-back = Kembali\ncontext-menu = Menu konteks.\nno-actions-available = Tidak ada aksi tersedia.\ncreate-table = Buat meja baru\njoin-as-player = Gabung sebagai pemain\njoin-as-spectator = Gabung sebagai penonton\nleave-table = Tinggalkan meja\nstart-game = Mulai permainan\nadd-bot = Tambah bot\nremove-bot = Hapus bot\nactions-menu = Menu aksi\nsave-table = Simpan meja\nwhose-turn = Giliran siapa\nwhos-at-table = Siapa yang di meja\ncheck-scores = Periksa skor\ncheck-scores-detailed = Skor detail\n\n# Turn messages\ngame-player-skipped = { $player } dilewati.\n\n# Table messages\ntable-created = { $host } membuat meja { $game } baru.\ntable-joined = { $player } bergabung ke meja.\ntable-left = { $player } meninggalkan meja.\nnew-host = { $player } sekarang menjadi host.\nwaiting-for-players = Menunggu pemain. {$min} min, { $max } maks.\ngame-starting = Permainan dimulai!\ntable-listing = Meja { $host } ({ $count } pengguna)\ntable-listing-one = Meja { $host } ({ $count } pengguna)\ntable-listing-with = Meja { $host } ({ $count } pengguna) dengan { $members }\ntable-listing-game = { $game }: Meja { $host } ({ $count } pengguna)\ntable-listing-game-one = { $game }: Meja { $host } ({ $count } pengguna)\ntable-listing-game-with = { $game }: Meja { $host } ({ $count } pengguna) dengan { $members }\ntable-not-exists = Meja tidak ada lagi.\ntable-full = Meja penuh.\nplayer-replaced-by-bot = { $player } pergi dan digantikan oleh bot.\nplayer-took-over = { $player } mengambil alih dari bot.\nspectator-joined = Bergabung ke meja { $host } sebagai penonton.\n\n# Spectator mode\nspectate = Tonton\nnow-playing = { $player } sekarang bermain.\nnow-spectating = { $player } sekarang menonton.\nspectator-left = { $player } berhenti menonton.\n\n# General\nwelcome = Selamat datang di PlayPalace!\ngoodbye = Sampai jumpa!\n\n# User presence announcements\nuser-online = { $player } online.\nuser-offline = { $player } offline.\nuser-is-admin = { $player } adalah administrator PlayPalace.\nuser-is-server-owner = { $player } adalah pemilik server PlayPalace.\nonline-users-none = Tidak ada pengguna online.\nonline-users-one = 1 pengguna: { $users }\nonline-users-many = { $count } pengguna: { $users }\nonline-user-not-in-game = Tidak dalam permainan\nonline-user-waiting-approval = Menunggu persetujuan\n\n# Options\nlanguage = Bahasa\nlanguage-option = Bahasa: { $language }\nlanguage-changed = Bahasa diatur ke { $language }.\n\n# Boolean option states\noption-on = Aktif\noption-off = Nonaktif\n\n# Sound options\nturn-sound-option = Suara giliran: { $status }\n\n# Dice options\nclear-kept-option = Bersihkan dadu yang disimpan saat melempar: { $status }\ndice-keeping-style-option = Gaya menyimpan dadu: { $style }\ndice-keeping-style-changed = Gaya menyimpan dadu diatur ke { $style }.\ndice-keeping-style-indexes = Indeks dadu\ndice-keeping-style-values = Nilai dadu\n\n# Bot names\ncancel = Batal\nno-bot-names-available = Tidak ada nama bot tersedia.\nselect-bot-name = Pilih nama untuk bot\nenter-bot-name = Masukkan nama bot\nno-options-available = Tidak ada pilihan tersedia.\nno-scores-available = Tidak ada skor tersedia.\n\n# Duration estimation\nestimate-duration = Perkirakan durasi\nestimate-computing = Menghitung perkiraan durasi permainan...\nestimate-result = Rata-rata bot: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Perkiraan waktu manusia: { $human_time }.\nestimate-error = Tidak dapat memperkirakan durasi.\nestimate-already-running = Perkiraan durasi sudah berjalan.\n\n# Save/Restore\nsaved-tables = Meja Tersimpan\nno-saved-tables = Anda tidak memiliki meja tersimpan.\nno-active-tables = Tidak ada meja aktif.\nrestore-table = Pulihkan\ndelete-saved-table = Hapus\nsaved-table-deleted = Meja tersimpan dihapus.\nmissing-players = Tidak dapat memulihkan: pemain ini tidak tersedia: { $players }\ntable-restored = Meja dipulihkan! Semua pemain telah dipindahkan.\ntable-saved-destroying = Meja disimpan! Kembali ke menu utama.\ngame-type-not-found = Tipe permainan tidak ada lagi.\n\n# Action disabled reasons\naction-not-your-turn = Bukan giliran Anda.\naction-not-playing = Permainan belum dimulai.\naction-spectator = Penonton tidak dapat melakukan ini.\naction-not-host = Hanya host yang dapat melakukan ini.\naction-game-in-progress = Tidak dapat melakukan ini saat permainan berlangsung.\naction-need-more-players = Butuh lebih banyak pemain untuk memulai.\naction-table-full = Meja sudah penuh.\naction-no-bots = Tidak ada bot untuk dihapus.\naction-bots-cannot = Bot tidak dapat melakukan ini.\naction-no-scores = Belum ada skor tersedia.\n\n# Dice actions\ndice-not-rolled = Anda belum melempar.\ndice-locked = Dadu ini terkunci.\ndice-no-dice = Tidak ada dadu tersedia.\n\n# Game actions\ngame-turn-start = Giliran { $player }.\ngame-no-turn = Tidak ada giliran sekarang.\ntable-no-players = Tidak ada pemain.\ntable-players-one = { $count } pemain: { $players }.\ntable-players-many = { $count } pemain: { $players }.\ntable-spectators = Penonton: { $spectators }.\ngame-leave = Tinggalkan\ngame-over = Permainan Berakhir\ngame-final-scores = Skor Akhir\ngame-points = { $count } { $count ->\n    [one] poin\n   *[other] poin\n}\nstatus-box-closed = Ditutup.\nplay = Main\n\n# Leaderboards\nleaderboards = Papan Peringkat\nleaderboards-menu-title = Papan Peringkat\nleaderboards-select-game = Pilih permainan untuk melihat papan peringkatnya\nleaderboard-no-data = Belum ada data papan peringkat untuk permainan ini.\n\n# Leaderboard types\nleaderboard-type-wins = Pemimpin Kemenangan\nleaderboard-type-rating = Rating Keterampilan\nleaderboard-type-total-score = Total Skor\nleaderboard-type-high-score = Skor Tertinggi\nleaderboard-type-games-played = Permainan Dimainkan\nleaderboard-type-avg-points-per-turn = Rata-rata Poin Per Giliran\nleaderboard-type-best-single-turn = Giliran Tunggal Terbaik\nleaderboard-type-score-per-round = Skor Per Ronde\n\n# Leaderboard headers\nleaderboard-wins-header = { $game } - Pemimpin Kemenangan\nleaderboard-total-score-header = { $game } - Total Skor\nleaderboard-high-score-header = { $game } - Skor Tertinggi\nleaderboard-games-played-header = { $game } - Permainan Dimainkan\nleaderboard-rating-header = { $game } - Rating Keterampilan\nleaderboard-avg-points-header = { $game } - Rata-rata Poin Per Giliran\nleaderboard-best-turn-header = { $game } - Giliran Tunggal Terbaik\nleaderboard-score-per-round-header = { $game } - Skor Per Ronde\n\n# Leaderboard entries\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] kemenangan\n   *[other] kemenangan\n} { $losses } { $losses ->\n    [one] kekalahan\n   *[other] kekalahan\n}, { $percentage }% winrate\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } rata-rata\nleaderboard-games-entry = { $rank }. { $player }: { $value } permainan\n\n# Player stats\nleaderboard-player-stats = Statistik Anda: { $wins } kemenangan, { $losses } kekalahan ({ $percentage }% win rate)\nleaderboard-no-player-stats = Anda belum memainkan permainan ini.\n\n# Skill rating leaderboard\nleaderboard-no-ratings = Belum ada data rating untuk permainan ini.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } rating ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Rating Anda: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Anda belum memiliki rating untuk permainan ini.\n\n# My Stats menu\nmy-stats = Statistik Saya\nmy-stats-select-game = Pilih permainan untuk melihat statistik Anda\nmy-stats-no-data = Anda belum memainkan permainan ini.\nmy-stats-no-games = Anda belum memainkan permainan apa pun.\nmy-stats-header = { $game } - Statistik Anda\nmy-stats-wins = Kemenangan: { $value }\nmy-stats-losses = Kekalahan: { $value }\nmy-stats-winrate = Win rate: { $value }%\nmy-stats-games-played = Permainan dimainkan: { $value }\nmy-stats-total-score = Total skor: { $value }\nmy-stats-high-score = Skor tertinggi: { $value }\nmy-stats-rating = Rating keterampilan: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Belum ada rating keterampilan\nmy-stats-avg-per-turn = Rata-rata poin per giliran: { $value }\nmy-stats-best-turn = Giliran tunggal terbaik: { $value }\n\n# Prediction system\npredict-outcomes = Prediksi hasil\npredict-header = Hasil yang Diprediksi (berdasarkan rating keterampilan)\npredict-entry = { $rank }. { $player } (rating: { $rating })\npredict-entry-2p = { $rank }. { $player } (rating: { $rating }, { $probability }% peluang menang)\npredict-unavailable = Prediksi rating tidak tersedia.\npredict-need-players = Butuh minimal 2 pemain manusia untuk prediksi.\naction-need-more-humans = Butuh lebih banyak pemain manusia.\nconfirm-leave-game = Apakah Anda yakin ingin meninggalkan meja?\nconfirm-yes = Ya\nconfirm-no = Tidak\n\n# Administration\nadministration = Administrasi\nadmin-menu-title = Administrasi\n\n# Account approval\naccount-approval = Persetujuan Akun\naccount-approval-menu-title = Persetujuan Akun\nno-pending-accounts = Tidak ada akun yang menunggu.\napprove-account = Setujui\ndecline-account = Tolak\naccount-approved = Akun { $player } telah disetujui.\naccount-declined = Akun { $player } telah ditolak dan dihapus.\n\n# Waiting for approval (shown to unapproved users)\nwaiting-for-approval = Akun Anda menunggu persetujuan oleh administrator.\naccount-approved-welcome = Akun Anda telah disetujui! Selamat datang di PlayPalace!\naccount-declined-goodbye = Permintaan akun Anda telah ditolak.\n    Alasan:\naccount-banned = Akun Anda dibanned dan tidak dapat diakses.\n\n# Login errors\nincorrect-username = Nama pengguna yang Anda masukkan tidak ada.\nincorrect-password = Kata sandi yang Anda masukkan salah.\nalready-logged-in = Akun ini sudah login.\n\n# Validasi kredensial\ncredential-username-length = Nama pengguna harus antara { $min } dan { $max } karakter.\ncredential-password-length = Kata sandi harus antara { $min } dan { $max } karakter.\n\n# Pembatasan kecepatan\nrate-limit-login-ip = Terlalu banyak percobaan masuk dari alamat ini. Harap tunggu dan coba lagi.\nrate-limit-login-user = Terlalu banyak percobaan masuk yang gagal untuk nama pengguna ini. Harap tunggu dan coba lagi.\nrate-limit-registration = Terlalu banyak percobaan pendaftaran dari alamat ini. Harap tunggu dan coba lagi.\nrate-limit-refresh = Terlalu banyak percobaan refresh dari alamat ini. Harap tunggu dan coba lagi.\n\n# Kesalahan sesi dan autentikasi\naccount-not-found = Akun tidak ditemukan.\nsession-expired = Sesi telah berakhir. Silakan masuk kembali.\nsession-token-mismatch = Token sesi tidak cocok dengan nama pengguna.\nrefresh-token-expired = Token refresh telah kedaluwarsa. Silakan masuk kembali.\nrefresh-token-mismatch = Token refresh tidak cocok dengan nama pengguna.\n\n# Pendaftaran\nregistration-success = Pendaftaran berhasil! Akun Anda sedang menunggu persetujuan.\nregistration-username-taken = Nama pengguna sudah digunakan. Silakan pilih nama pengguna yang berbeda.\n\n# Nilai preferensi default\npref-invalid-value = Pilihan tidak valid, menggunakan nilai default.\n\n# Decline reason\ndecline-reason-prompt = Masukkan alasan penolakan (atau tekan Escape untuk batal):\naccount-action-empty-reason = Tidak ada alasan diberikan.\n\n# Admin notifications for account requests\naccount-request = permintaan akun\naccount-action = aksi akun diambil\n\n# Admin promotion/demotion\npromote-admin = Promosikan Admin\ndemote-admin = Turunkan Admin\npromote-admin-menu-title = Promosikan Admin\ndemote-admin-menu-title = Turunkan Admin\nno-users-to-promote = Tidak ada pengguna yang tersedia untuk dipromosikan.\nno-admins-to-demote = Tidak ada admin yang tersedia untuk diturunkan.\nconfirm-promote = Apakah Anda yakin ingin mempromosikan { $player } menjadi admin?\nconfirm-demote = Apakah Anda yakin ingin menurunkan { $player } dari admin?\nbroadcast-to-all = Umumkan ke semua pengguna\nbroadcast-to-admins = Umumkan hanya ke admin\nbroadcast-to-nobody = Diam (tanpa pengumuman)\npromote-announcement = { $player } telah dipromosikan menjadi admin!\npromote-announcement-you = Anda telah dipromosikan menjadi admin!\ndemote-announcement = { $player } telah diturunkan dari admin.\ndemote-announcement-you = Anda telah diturunkan dari admin.\nnot-admin-anymore = Anda tidak lagi admin dan tidak dapat melakukan aksi ini.\nnot-server-owner = Hanya pemilik server yang dapat melakukan aksi ini.\n\n# Server ownership transfer\ntransfer-ownership = Transfer Kepemilikan\ntransfer-ownership-menu-title = Transfer Kepemilikan\nno-admins-for-transfer = Tidak ada admin yang tersedia untuk transfer kepemilikan.\nconfirm-transfer-ownership = Apakah Anda yakin ingin mentransfer kepemilikan server ke { $player }? Anda akan diturunkan menjadi admin.\ntransfer-ownership-announcement = { $player } sekarang menjadi pemilik server Play Palace!\ntransfer-ownership-announcement-you = Anda sekarang menjadi pemilik server Play palace!\n\n# User banning\nban-user = Ban Pengguna\nunban-user = Unban Pengguna\nno-users-to-ban = Tidak ada pengguna yang tersedia untuk di-ban.\nno-users-to-unban = Tidak ada pengguna yang di-ban untuk di-unban.\nconfirm-ban = Apakah Anda yakin ingin mem-ban { $player }?\nconfirm-unban = Apakah Anda yakin ingin meng-unban { $player }?\nban-reason-prompt = Masukkan alasan ban (opsional):\nunban-reason-prompt = Masukkan alasan unban (opsional):\nuser-banned = { $player } telah di-ban.\nuser-unbanned = { $player } telah di-unban.\nyou-have-been-banned = Anda telah di-ban dari server ini.\n    Alasan:\nyou-have-been-unbanned = Anda telah di-unban dari server ini.\n    Alasan:\nban-no-reason = Tidak ada alasan diberikan.\n\n# Virtual bots (server owner only)\nvirtual-bots = Bot Virtual\nvirtual-bots-fill = Isi Server\nvirtual-bots-clear = Bersihkan Semua Bot\nvirtual-bots-status = Status\nvirtual-bots-clear-confirm = Apakah Anda yakin ingin membersihkan semua bot virtual? Ini juga akan menghancurkan meja tempat mereka berada.\nvirtual-bots-not-available = Bot virtual tidak tersedia.\nvirtual-bots-filled = Menambahkan { $added } bot virtual. { $online } sekarang online.\nvirtual-bots-already-filled = Semua bot virtual dari konfigurasi sudah aktif.\nvirtual-bots-cleared = Membersihkan { $bots } bot virtual dan menghancurkan { $tables } { $tables ->\n    [one] meja\n   *[other] meja\n}.\nvirtual-bot-table-closed = Meja ditutup oleh administrator.\nvirtual-bots-none-to-clear = Tidak ada bot virtual untuk dibersihkan.\nvirtual-bots-status-report = Bot Virtual: { $total } total, { $online } online, { $offline } offline, { $in_game } dalam permainan.\nvirtual-bots-guided-overview = Meja Terpandu\nvirtual-bots-groups-overview = Grup Bot\nvirtual-bots-profiles-overview = Profil\nvirtual-bots-guided-header = Meja terpandu: { $count } aturan. Alokasi: { $allocation }, fallback: { $fallback }, profil default: { $default_profile }.\nvirtual-bots-guided-empty = Tidak ada aturan meja terpandu yang dikonfigurasi.\nvirtual-bots-guided-status-active = aktif\nvirtual-bots-guided-status-inactive = nonaktif\nvirtual-bots-guided-table-linked = terhubung ke meja { $table_id } (host { $host }, pemain { $players }, manusia { $humans })\nvirtual-bots-guided-table-stale = meja { $table_id } hilang di server\nvirtual-bots-guided-table-unassigned = tidak ada meja yang saat ini dilacak\nvirtual-bots-guided-next-change = perubahan berikutnya dalam { $ticks } tick\nvirtual-bots-guided-no-schedule = tidak ada jendela penjadwalan\nvirtual-bots-guided-warning = \u26a0 kurang terisi\nvirtual-bots-guided-line = { $table }: permainan { $game }, prioritas { $priority }, bot { $assigned } (min { $min_bots }, maks { $max_bots }), menunggu { $waiting }, tidak tersedia { $unavailable }, status { $status }, profil { $profile }, grup { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Grup bot: { $count } tag, { $bots } bot dikonfigurasi.\nvirtual-bots-groups-empty = Tidak ada grup bot yang didefinisikan.\nvirtual-bots-groups-line = { $group }: profil { $profile }, bot { $total } (online { $online }, menunggu { $waiting }, dalam permainan { $in_game }, offline { $offline }), aturan { $rules }.\nvirtual-bots-groups-no-rules = tidak ada\nvirtual-bots-no-profile = default\nvirtual-bots-profile-inherit-default = mewarisi profil default\nvirtual-bots-profiles-header = Profil: { $count } didefinisikan (default: { $default_profile }).\nvirtual-bots-profiles-empty = Tidak ada profil yang didefinisikan.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bot) override: { $overrides }.\nvirtual-bots-profiles-no-overrides = mewarisi konfigurasi dasar\n\nlocalization-in-progress-try-again = Lokalisasi sedang diproses. Silakan coba lagi dalam satu menit.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-midnight = 1-4-24\nmidnight-category = Permainan Dadu\n\n# Actions\nmidnight-roll = Lempar dadu\nmidnight-keep-die = Simpan { $value }\nmidnight-bank = Simpan\n\n# Game events\nmidnight-turn-start = Giliran { $player }.\nmidnight-you-rolled = Anda melempar: { $dice }.\nmidnight-player-rolled = { $player } melempar: { $dice }.\n\n# Keeping dice\nmidnight-you-keep = Anda menyimpan { $die }.\nmidnight-player-keeps = { $player } menyimpan { $die }.\nmidnight-you-unkeep = Anda tidak menyimpan { $die }.\nmidnight-player-unkeeps = { $player } tidak menyimpan { $die }.\n\n# Turn status\nmidnight-you-have-kept = Dadu yang disimpan: { $kept }. Lemparan tersisa: { $remaining }.\nmidnight-player-has-kept = { $player } telah menyimpan: { $kept }. { $remaining } dadu tersisa.\n\n# Scoring\nmidnight-you-scored = Anda mencetak { $score } poin.\nmidnight-scored = { $player } mencetak { $score } poin.\nmidnight-you-disqualified = Anda tidak memiliki 1 dan 4. Diskualifikasi!\nmidnight-player-disqualified = { $player } tidak memiliki 1 dan 4. Diskualifikasi!\n\n# Round results\nmidnight-round-winner = { $player } memenangkan ronde!\nmidnight-round-tie = Ronde seri antara { $players }.\nmidnight-all-disqualified = Semua pemain diskualifikasi! Tidak ada pemenang ronde ini.\n\n# Game winner\nmidnight-game-winner = { $player } memenangkan permainan dengan { $wins } kemenangan ronde!\nmidnight-game-tie = Seri! { $players } masing-masing memenangkan { $wins } ronde.\n\n# Options\nmidnight-set-rounds = Ronde untuk dimainkan: { $rounds }\nmidnight-enter-rounds = Masukkan jumlah ronde untuk dimainkan:\nmidnight-option-changed-rounds = Ronde untuk dimainkan diubah menjadi { $rounds }\n\n# Disabled reasons\nmidnight-need-to-roll = Anda harus melempar dadu terlebih dahulu.\nmidnight-no-dice-to-keep = Tidak ada dadu yang tersedia untuk disimpan.\nmidnight-must-keep-one = Anda harus menyimpan setidaknya satu dadu per lemparan.\nmidnight-must-roll-first = Anda harus melempar dadu terlebih dahulu.\nmidnight-keep-all-first = Anda harus menyimpan semua dadu sebelum menyimpan.\n", "# Mile by Mile game messages\n# Note: Common messages like round-start, turn-start, team-mode are in games.ftl\n\n# Game name\ngame-name-milebymile = Mile by Mile\n\n# Game options\nmilebymile-set-distance = Jarak balapan: { $miles } mil\nmilebymile-enter-distance = Masukkan jarak balapan (300-3000)\nmilebymile-set-winning-score = Skor kemenangan: { $score } poin\nmilebymile-enter-winning-score = Masukkan skor kemenangan (1000-10000)\nmilebymile-toggle-perfect-crossing = Memerlukan finish tepat: { $enabled }\nmilebymile-toggle-stacking = Izinkan serangan bertumpuk: { $enabled }\nmilebymile-toggle-reshuffle = Kocok ulang tumpukan buangan: { $enabled }\nmilebymile-toggle-karma = Aturan karma: { $enabled }\nmilebymile-set-rig = Kecurangan dek: { $rig }\nmilebymile-select-rig = Pilih opsi kecurangan dek\n\n# Option change announcements\nmilebymile-option-changed-distance = Jarak balapan diatur ke { $miles } mil.\nmilebymile-option-changed-winning = Skor kemenangan diatur ke { $score } poin.\nmilebymile-option-changed-crossing = Memerlukan finish tepat { $enabled }.\nmilebymile-option-changed-stacking = Izinkan serangan bertumpuk { $enabled }.\nmilebymile-option-changed-reshuffle = Kocok ulang tumpukan buangan { $enabled }.\nmilebymile-option-changed-karma = Aturan karma { $enabled }.\nmilebymile-option-changed-rig = Kecurangan dek diatur ke { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $points } poin, { $miles } mil, Masalah: { $problems }, Keselamatan: { $safeties }\n\n# Card actions\nmilebymile-no-matching-safety = Anda tidak memiliki kartu keselamatan yang sesuai!\nmilebymile-cant-play = Anda tidak dapat memainkan { $card } karena { $reason }.\nmilebymile-no-card-selected = Tidak ada kartu yang dipilih untuk dibuang.\nmilebymile-no-valid-targets = Tidak ada target yang valid untuk bahaya ini!\nmilebymile-you-drew = Anda mengambil: { $card }\nmilebymile-discards = { $player } membuang kartu.\nmilebymile-select-target = Pilih target\n\n# Distance plays\nmilebymile-plays-distance-individual = { $player } memainkan { $distance } mil, dan sekarang di { $total } mil.\nmilebymile-plays-distance-team = { $player } memainkan { $distance } mil; tim mereka sekarang di { $total } mil.\n\n# Journey complete\nmilebymile-journey-complete-perfect-individual = { $player } telah menyelesaikan perjalanan dengan penyeberangan sempurna!\nmilebymile-journey-complete-perfect-team = Tim { $team } telah menyelesaikan perjalanan dengan penyeberangan sempurna!\nmilebymile-journey-complete-individual = { $player } telah menyelesaikan perjalanan!\nmilebymile-journey-complete-team = Tim { $team } telah menyelesaikan perjalanan!\n\n# Hazard plays\nmilebymile-plays-hazard-individual = { $player } memainkan { $card } pada { $target }.\nmilebymile-plays-hazard-team = { $player } memainkan { $card } pada Tim { $team }.\n\n# Remedy/Safety plays\nmilebymile-plays-card = { $player } memainkan { $card }.\nmilebymile-plays-dirty-trick = { $player } memainkan { $card } sebagai Trik Kotor!\n\n# Deck\nmilebymile-deck-reshuffled = Tumpukan buangan dikocok kembali ke dek.\n\n# Race\nmilebymile-new-race = Balapan baru dimulai!\nmilebymile-race-complete = Balapan selesai! Menghitung skor...\nmilebymile-earned-points = { $name } mendapat { $score } poin di balapan ini: { $breakdown }.\nmilebymile-total-scores = Total skor:\nmilebymile-team-score = { $name }: { $score } poin\n\n# Scoring breakdown\nmilebymile-from-distance = { $miles } dari jarak yang ditempuh\nmilebymile-from-trip = { $points } dari menyelesaikan perjalanan\nmilebymile-from-perfect = { $points } dari penyeberangan sempurna\nmilebymile-from-safe = { $points } dari perjalanan aman\nmilebymile-from-shutout = { $points } dari shut out\nmilebymile-from-safeties = { $points } dari { $count } { $safeties ->\n    [one] keselamatan\n    *[other] keselamatan\n}\nmilebymile-from-all-safeties = { $points } dari semua 4 keselamatan\nmilebymile-from-dirty-tricks = { $points } dari { $count } { $tricks ->\n    [one] trik kotor\n    *[other] trik kotor\n}\n\n# Game end\nmilebymile-wins-individual = { $player } memenangkan permainan!\nmilebymile-wins-team = Tim { $team } memenangkan permainan! ({ $members })\nmilebymile-final-score = Skor akhir: { $score } poin\n\n# Karma messages - clash (both lose karma)\nmilebymile-karma-clash-you-target = Anda dan target Anda sama-sama dicemooh! Serangan dinetralkan.\nmilebymile-karma-clash-you-attacker = Anda dan { $attacker } sama-sama dicemooh! Serangan dinetralkan.\nmilebymile-karma-clash-others = { $attacker } dan { $target } sama-sama dicemooh! Serangan dinetralkan.\nmilebymile-karma-clash-your-team = Tim Anda dan target Anda sama-sama dicemooh! Serangan dinetralkan.\nmilebymile-karma-clash-target-team = Anda dan Tim { $team } sama-sama dicemooh! Serangan dinetralkan.\nmilebymile-karma-clash-other-teams = Tim { $attacker } dan Tim { $target } sama-sama dicemooh! Serangan dinetralkan.\n\n# Karma messages - attacker shunned\nmilebymile-karma-shunned-you = Anda telah dicemooh karena agresi Anda! Karma Anda hilang.\nmilebymile-karma-shunned-other = { $player } telah dicemooh karena agresi mereka!\nmilebymile-karma-shunned-your-team = Tim Anda telah dicemooh karena agresinya! Karma tim Anda hilang.\nmilebymile-karma-shunned-other-team = Tim { $team } telah dicemooh karena agresinya!\n\n# False Virtue\nmilebymile-false-virtue-you = Anda memainkan False Virtue dan mendapatkan kembali karma Anda!\nmilebymile-false-virtue-other = { $player } memainkan False Virtue dan mendapatkan kembali karma mereka!\nmilebymile-false-virtue-your-team = Tim Anda memainkan False Virtue dan mendapatkan kembali karmanya!\nmilebymile-false-virtue-other-team = Tim { $team } memainkan False Virtue dan mendapatkan kembali karmanya!\n\n# Problems/Safeties (for status display)\nmilebymile-none = tidak ada\n\n# Unplayable card reasons\nmilebymile-reason-not-on-team = Anda tidak dalam tim\nmilebymile-reason-stopped = Anda berhenti\nmilebymile-reason-has-problem = Anda memiliki masalah yang mencegah mengemudi\nmilebymile-reason-speed-limit = batas kecepatan aktif\nmilebymile-reason-exceeds-distance = akan melebihi { $miles } mil\nmilebymile-reason-no-targets = tidak ada target yang valid\nmilebymile-reason-no-speed-limit = Anda tidak di bawah batas kecepatan\nmilebymile-reason-has-right-of-way = Right of Way memungkinkan Anda pergi tanpa lampu hijau\nmilebymile-reason-already-moving = Anda sudah bergerak\nmilebymile-reason-must-fix-first = Anda harus memperbaiki { $problem } terlebih dahulu\nmilebymile-reason-has-gas = mobil Anda memiliki bensin\nmilebymile-reason-tires-fine = ban Anda baik-baik saja\nmilebymile-reason-no-accident = mobil Anda tidak mengalami kecelakaan\nmilebymile-reason-has-safety = Anda sudah memiliki keselamatan itu\nmilebymile-reason-has-karma = Anda masih memiliki karma Anda\nmilebymile-reason-generic = tidak dapat dimainkan sekarang\n\n# Card names\nmilebymile-card-out-of-gas = Out of Gas\nmilebymile-card-flat-tire = Flat Tire\nmilebymile-card-accident = Accident\nmilebymile-card-speed-limit = Speed Limit\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Gasoline\nmilebymile-card-spare-tire = Spare Tire\nmilebymile-card-repairs = Repairs\nmilebymile-card-end-of-limit = End of Limit\nmilebymile-card-green-light = Green Light\nmilebymile-card-extra-tank = Extra Tank\nmilebymile-card-puncture-proof = Puncture Proof\nmilebymile-card-driving-ace = Driving Ace\nmilebymile-card-right-of-way = Right of Way\nmilebymile-card-false-virtue = False Virtue\nmilebymile-card-miles = { $miles } mil\n\n# Disabled action reasons\nmilebymile-no-dirty-trick-window = Tidak ada jendela trik kotor yang aktif.\nmilebymile-not-your-dirty-trick = Bukan jendela trik kotor tim Anda.\nmilebymile-between-races = Tunggu balapan berikutnya untuk dimulai.\n\n# Validation errors\nmilebymile-error-karma-needs-three-teams = Aturan karma memerlukan setidaknya 3 mobil/tim yang berbeda.\n\nmilebymile-you-play-safety-with-effect = Kamu memainkan { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } memainkan { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Kamu memainkan { $card } sebagai Trik Kotor. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } memainkan { $card } sebagai Trik Kotor. { $effect }\nmilebymile-safety-effect-extra-tank = Sekarang terlindungi dari Kehabisan Bensin.\nmilebymile-safety-effect-puncture-proof = Sekarang terlindungi dari Ban Kempis.\nmilebymile-safety-effect-driving-ace = Sekarang terlindungi dari Kecelakaan.\nmilebymile-safety-effect-right-of-way = Sekarang terlindungi dari Berhenti dan Batas Kecepatan.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - English Localization\n# Messages match v10 exactly\n\n# Game info\nninetynine-name = Ninety Nine\nninetynine-description = Permainan kartu di mana pemain mencoba menghindari mendorong total melebihi 99. Pemain terakhir yang bertahan menang!\n\n# Round\nninetynine-round = Ronde { $round }.\n\n# Turn\nninetynine-player-turn = Giliran { $player }.\n\n# Playing cards - match v10 exactly\nninetynine-you-play = Anda memainkan { $card }. Hitungan sekarang { $count }.\nninetynine-player-plays = { $player } memainkan { $card }. Hitungan sekarang { $count }.\n\n# Direction reverse\nninetynine-direction-reverses = Arah permainan berbalik!\n\n# Skip\nninetynine-player-skipped = { $player } dilewati.\n\n# Token loss - match v10 exactly\nninetynine-you-lose-tokens = Anda kehilangan { $amount } { $amount ->\n    [one] token\n    *[other] token\n}.\nninetynine-player-loses-tokens = { $player } kehilangan { $amount } { $amount ->\n    [one] token\n    *[other] token\n}.\n\n# Elimination\nninetynine-player-eliminated = { $player } telah dieliminasi!\n\n# Game end\nninetynine-player-wins = { $player } memenangkan permainan!\n\n# Dealing\nninetynine-you-deal = Anda membagikan kartu.\nninetynine-player-deals = { $player } membagikan kartu.\n\n# Drawing cards\nninetynine-you-draw = Anda mengambil { $card }.\nninetynine-player-draws = { $player } mengambil kartu.\n\n# No valid cards\nninetynine-no-valid-cards = { $player } tidak memiliki kartu yang tidak akan melebihi 99!\n\n# Status - for C key\nninetynine-current-count = Hitungan adalah { $count }.\n\n# Hand check - for H key\nninetynine-hand-cards = Kartu Anda: { $cards }.\nninetynine-hand-empty = Anda tidak memiliki kartu.\n\n# Ace choice\nninetynine-ace-choice = Mainkan As sebagai +1 atau +11?\nninetynine-ace-add-eleven = Tambah 11\nninetynine-ace-add-one = Tambah 1\n\n# Ten choice\nninetynine-ten-choice = Mainkan 10 sebagai +10 atau -10?\nninetynine-ten-add = Tambah 10\nninetynine-ten-subtract = Kurang 10\n\n# Manual draw\nninetynine-draw-card = Ambil kartu\nninetynine-draw-prompt = Tekan Spasi atau D untuk mengambil kartu.\n\n# Options\nninetynine-set-tokens = Token awal: { $tokens }\nninetynine-enter-tokens = Masukkan jumlah token awal:\nninetynine-option-changed-tokens = Token awal diatur ke { $tokens }.\nninetynine-set-rules = Varian aturan: { $rules }\nninetynine-select-rules = Pilih varian aturan\nninetynine-option-changed-rules = Varian aturan diatur ke { $rules }.\nninetynine-set-hand-size = Ukuran tangan: { $size }\nninetynine-enter-hand-size = Masukkan ukuran tangan:\nninetynine-option-changed-hand-size = Ukuran tangan diatur ke { $size }.\nninetynine-set-autodraw = Pengambilan otomatis: { $enabled }\nninetynine-option-changed-autodraw = Pengambilan otomatis diatur ke { $enabled }.\n\n# Rules variant announcements (shown at game start)\nninetynine-rules-quentin = Aturan Quentin C.\nninetynine-rules-rsgames = Aturan RS Games.\n\n# Rules variant choices (for menu display)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Disabled action reasons\nninetynine-choose-first = Anda perlu membuat pilihan terlebih dahulu.\nninetynine-draw-first = Anda perlu mengambil kartu terlebih dahulu.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Pig\npig-category = Permainan Dadu\n\n# Actions\npig-roll = Lempar dadu\npig-bank = Simpan { $points } poin\n\n# Game events (Pig-specific)\npig-rolls = { $player } melempar dadu...\npig-roll-result = { $roll }, untuk total { $total }\npig-bust = Oh tidak, 1! { $player } kehilangan { $points } poin.\npig-bank-action = { $player } memutuskan untuk menyimpan { $points }, untuk total { $total }\npig-winner = Kita punya pemenang, dan itu adalah { $player }!\n\n# Pig-specific options\npig-set-min-bank = Penyimpanan minimal: { $points }\npig-set-dice-sides = Sisi dadu: { $sides }\npig-enter-min-bank = Masukkan poin minimal untuk menyimpan:\npig-enter-dice-sides = Masukkan jumlah sisi dadu:\npig-option-changed-min-bank = Poin penyimpanan minimal diubah menjadi { $points }\npig-option-changed-dice = Dadu sekarang memiliki { $sides } sisi\n\n# Disabled reasons\npig-need-more-points = Anda butuh lebih banyak poin untuk menyimpan.\n\n# Validation errors\npig-error-min-bank-too-high = Poin penyimpanan minimal harus kurang dari skor target.\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = Pirates of the Lost Seas\n\n# Game start and setup\npirates-welcome = Selamat datang di Pirates of the Lost Seas! Berlayar di laut, kumpulkan permata, dan bertarung dengan bajak laut lain!\npirates-oceans = Perjalanan Anda akan membawa Anda melalui: { $oceans }\npirates-gems-placed = { $total } permata telah tersebar di seluruh laut. Temukan semuanya!\npirates-golden-moon = Bulan Emas terbit! Semua perolehan XP dikalikan tiga ronde ini!\n\n# Turn announcements\npirates-turn = Giliran { $player }. Posisi { $position }\n\n# Movement actions\npirates-move-left = Berlayar ke kiri\npirates-move-right = Berlayar ke kanan\npirates-move-2-left = Berlayar 2 ubin ke kiri\npirates-move-2-right = Berlayar 2 ubin ke kanan\npirates-move-3-left = Berlayar 3 ubin ke kiri\npirates-move-3-right = Berlayar 3 ubin ke kanan\n\n# Movement messages\npirates-move-you = Anda berlayar ke { $direction } ke posisi { $position }.\npirates-move-you-tiles = Anda berlayar { $tiles } ubin ke { $direction } ke posisi { $position }.\npirates-move = { $player } berlayar ke { $direction } ke posisi { $position }.\npirates-map-edge = Anda tidak dapat berlayar lebih jauh. Anda berada di posisi { $position }.\n\n# Position and status\npirates-check-status = Periksa status\npirates-check-position = Periksa posisi\npirates-check-moon = Periksa kecerahan bulan\npirates-your-position = Posisi Anda: { $position } di { $ocean }\npirates-moon-brightness = Bulan Emas { $brightness }% cerah. ({ $collected } dari { $total } permata telah dikumpulkan).\npirates-no-golden-moon = Bulan Emas tidak terlihat di langit sekarang.\n\n# Gem collection\npirates-gem-found-you = Anda menemukan { $gem }! Bernilai { $value } poin.\npirates-gem-found = { $player } menemukan { $gem }! Bernilai { $value } poin.\npirates-all-gems-collected = Semua permata telah dikumpulkan!\n\n# Winner\npirates-winner = { $player } menang dengan { $score } poin!\n\n# Skills menu\npirates-use-skill = Gunakan skill\npirates-select-skill = Pilih skill untuk digunakan\n\n# Combat - Attack initiation\npirates-cannonball = Tembakan meriam\npirates-no-targets = Tidak ada target dalam { $range } ubin.\npirates-attack-you-fire = Anda menembakkan meriam ke { $target }!\npirates-attack-incoming = { $attacker } menembakkan meriam ke Anda!\npirates-attack-fired = { $attacker } menembakkan meriam ke { $defender }!\n\n# Combat - Rolls\npirates-attack-roll = Lemparan serangan: { $roll }\npirates-attack-bonus = Bonus serangan: +{ $bonus }\npirates-defense-roll = Lemparan pertahanan: { $roll }\npirates-defense-roll-others = { $player } melempar { $roll } untuk pertahanan.\npirates-defense-bonus = Bonus pertahanan: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Terkena langsung! Anda mengenai { $target }!\npirates-attack-hit-them = Anda telah terkena oleh { $attacker }!\npirates-attack-hit = { $attacker } mengenai { $defender }!\n\n# Combat - Miss results\npirates-attack-miss-you = Meriam Anda meleset dari { $target }.\npirates-attack-miss-them = Meriam meleset dari Anda!\npirates-attack-miss = Meriam { $attacker } meleset dari { $defender }.\n\n# Combat - Push\npirates-push-you = Anda mendorong { $target } ke { $direction } ke posisi { $position }!\npirates-push-them = { $attacker } mendorong Anda ke { $direction } ke posisi { $position }!\npirates-push = { $attacker } mendorong { $defender } ke { $direction } dari { $old_pos } ke { $new_pos }.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } mencoba mencuri permata!\npirates-steal-rolls = Lemparan mencuri: { $steal } vs pertahanan: { $defend }\npirates-steal-success-you = Anda mencuri { $gem } dari { $target }!\npirates-steal-success-them = { $attacker } mencuri { $gem } Anda!\npirates-steal-success = { $attacker } mencuri { $gem } dari { $defender }!\npirates-steal-failed = Upaya mencuri gagal!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } mencapai level { $level }!\npirates-level-up-you = Anda mencapai level { $level }!\npirates-level-up-multiple = { $player } naik { $levels } level! Sekarang level { $level }!\npirates-level-up-multiple-you = Anda naik { $levels } level! Sekarang level { $level }!\npirates-skills-unlocked = { $player } membuka skill baru: { $skills }.\npirates-skills-unlocked-you = Anda membuka skill baru: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } mengaktifkan { $skill }!\npirates-buff-expired = Buff { $skill } { $player } telah habis.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Sword Fighter diaktifkan! Bonus serangan +4 selama { $turns } giliran.\n\n# Push skill (defense buff)\npirates-push-activated = Push diaktifkan! Bonus pertahanan +3 selama { $turns } giliran.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = Skilled Captain diaktifkan! +2 serangan dan +2 pertahanan selama { $turns } giliran.\n\n# Double Devastation skill\npirates-double-devastation-activated = Double Devastation diaktifkan! Jangkauan serangan meningkat menjadi 10 ubin selama { $turns } giliran.\n\n# Battleship skill\npirates-battleship-activated = Battleship diaktifkan! Anda dapat menembak dua kali giliran ini!\npirates-battleship-no-targets = Tidak ada target untuk tembakan { $shot }.\npirates-battleship-shot = Menembak tembakan { $shot }...\n\n# Portal skill\npirates-portal-no-ships = Tidak ada kapal lain yang terlihat untuk portal.\npirates-portal-fizzle = Portal { $player } gagal tanpa tujuan.\npirates-portal-success = { $player } berportal ke { $ocean } di posisi { $position }!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = Laut membisikkan tentang { $gem } di posisi { $position }. ({ $uses } penggunaan tersisa)\n\n# Level requirements\npirates-requires-level-15 = Memerlukan level 15\npirates-requires-level-150 = Memerlukan level 150\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = pengganda xp pertempuran: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = pengalaman untuk pertempuran\npirates-set-find-gem-xp-multiplier = pengganda xp menemukan permata: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = pengalaman untuk menemukan permata\n\n# Gem stealing options\npirates-set-gem-stealing = Pencurian permata: { $mode }\npirates-select-gem-stealing = Pilih mode pencurian permata\npirates-option-changed-stealing = Pencurian permata diatur ke { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = Dengan bonus lemparan\npirates-stealing-no-bonus = Tanpa bonus lemparan\npirates-stealing-disabled = Dinonaktifkan\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Masukkan jumlah raise\n\npoker-check-pot = Periksa pot\npoker-check-bet = Jumlah untuk call\npoker-check-min-raise = Raise minimal\npoker-check-log = Log aksi\npoker-check-hand-players = Pemain di tangan\npoker-check-turn-timer = Timer giliran\npoker-check-blind-timer = Timer blind\npoker-check-button = Siapa yang punya button\npoker-check-dealer = Siapa yang dealer\npoker-check-position = Posisi Anda\n\npoker-read-hand = Baca tangan\npoker-read-table = Baca kartu meja\npoker-hand-value = Nilai tangan\npoker-read-card = Baca kartu { $index }\npoker-dealt-cards = Anda dibagikan { $cards }.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } chip di pot.\npoker-pot-main = Pot utama: { $amount } chip.\npoker-pot-side = Pot sisi { $index }: { $amount } chip.\npoker-to-call = Anda butuh { $amount } chip untuk call.\npoker-min-raise = { $amount } chip raise minimal.\n\npoker-player-folds = { $player } fold.\npoker-player-checks = { $player } check.\npoker-player-calls = { $player } call { $amount } chip.\npoker-player-raises = { $player } raise { $amount } chip.\npoker-player-all-in = { $player } all in untuk { $amount } chip.\n\npoker-player-wins-pot = { $player } memenangkan { $amount } chip.\npoker-player-wins-pot-hand = { $player } memenangkan { $amount } chip dengan { $cards } untuk { $hand }.\npoker-player-wins-side-pot-hand = { $player } memenangkan pot sisi { $index } sebesar { $amount } chip dengan { $cards } untuk { $hand }.\npoker-players-split-pot = { $players } membagi { $amount } chip dengan { $hand }.\npoker-players-split-side-pot = { $players } membagi pot sisi { $index } sebesar { $amount } chip dengan { $hand }.\npoker-player-all-in = { $player } all in untuk { $amount } chip.\npoker-player-wins-game = { $player } memenangkan permainan.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = Timer giliran dinonaktifkan.\npoker-timer-remaining = { $seconds } detik tersisa.\npoker-blind-timer-disabled = Timer blind dinonaktifkan.\npoker-blind-timer-remaining = { $seconds } detik sampai blind meningkat.\npoker-blind-timer-remaining-ms = { $minutes } menit { $seconds } detik sampai blind meningkat.\npoker-blinds-raise-next-hand = Blind akan meningkat di tangan berikutnya.\n\npoker-button-is = Button ada di { $player }.\npoker-dealer-is = Dealer adalah { $player }.\npoker-position-seat = Anda { $position } kursi setelah button.\npoker-position-seats = Anda { $position } kursi setelah button.\npoker-position-button = Anda di button.\npoker-position-dealer = Anda adalah dealer.\npoker-position-dealer-seat = Anda { $position } kursi setelah dealer.\npoker-position-dealer-seats = Anda { $position } kursi setelah dealer.\npoker-show-hand = { $player } menunjukkan { $cards } untuk { $hand }.\npoker-blinds-players = Small blind: { $sb }. Big blind: { $bb }.\npoker-reveal-only-showdown = Anda hanya dapat mengungkapkan kartu di akhir tangan.\n\npoker-reveal-both = Ungkapkan kedua kartu hole\npoker-reveal-first = Ungkapkan kartu hole pertama\npoker-reveal-second = Ungkapkan kartu hole kedua\n\npoker-raise-cap-reached = Batas raise tercapai untuk ronde ini.\npoker-raise-too-small = { $amount } chip raise minimal.\npoker-hand-players-none = Tidak ada pemain di tangan.\npoker-hand-players-one = { $count } pemain: { $names }.\npoker-hand-players = { $count } pemain: { $names }.\npoker-raise-too-large = Anda tidak dapat raise lebih dari tumpukan chip Anda.\n\npoker-log-empty = Belum ada aksi.\npoker-log-fold = { $player } fold\npoker-log-check = { $player } check\npoker-log-call = { $player } call { $amount }\npoker-log-raise = { $player } raise { $amount }\npoker-log-all-in = { $player } all in untuk { $amount }\n\npoker-table-cards = Kartu meja: { $cards }.\npoker-your-hand = Tangan Anda: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 detik\npoker-timer-10 = 10 detik\npoker-timer-15 = 15 detik\npoker-timer-20 = 20 detik\npoker-timer-30 = 30 detik\npoker-timer-45 = 45 detik\npoker-timer-60 = 60 detik\npoker-timer-90 = 90 detik\npoker-timer-unlimited = Tanpa batas\n\npoker-blind-timer-unlimited = Tanpa batas\npoker-blind-timer-5 = 5 menit\npoker-blind-timer-10 = 10 menit\npoker-blind-timer-15 = 15 menit\npoker-blind-timer-20 = 20 menit\npoker-blind-timer-30 = 30 menit\n\npoker-raise-no-limit = Tanpa batas\npoker-raise-pot-limit = Batas pot\npoker-raise-double-pot = Batas pot ganda\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa game messages\n# Note: Common messages like round-start, turn-start, target-score, team-mode are in games.ftl\n\n# Game name\ngame-name-scopa = Scopa\n\n# Game events\nscopa-initial-table = Kartu meja: { $cards }\nscopa-no-initial-table = Tidak ada kartu di meja untuk memulai.\nscopa-you-collect = Anda mengumpulkan { $cards } dengan { $card }\nscopa-player-collects = { $player } mengumpulkan { $cards } dengan { $card }\nscopa-you-put-down = Anda menaruh { $card }.\nscopa-player-puts-down = { $player } menaruh { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , membersihkan meja.\nscopa-remaining-cards = { $player } mendapat kartu meja yang tersisa.\nscopa-scoring-round = Ronde penilaian...\nscopa-most-cards = { $player } mencetak 1 poin untuk kartu terbanyak ({ $count } kartu).\nscopa-most-cards-tie = Kartu terbanyak seri - tidak ada poin yang diberikan.\nscopa-most-diamonds = { $player } mencetak 1 poin untuk wajik terbanyak ({ $count } wajik).\nscopa-most-diamonds-tie = Wajik terbanyak seri - tidak ada poin yang diberikan.\nscopa-seven-diamonds = { $player } mencetak 1 poin untuk 7 wajik.\nscopa-seven-diamonds-multi = { $player } mencetak 1 poin untuk 7 wajik terbanyak ({ $count } \u00d7 7 wajik).\nscopa-seven-diamonds-tie = 7 wajik seri - tidak ada poin yang diberikan.\nscopa-most-sevens = { $player } mencetak 1 poin untuk tujuh terbanyak ({ $count } tujuh).\nscopa-most-sevens-tie = Tujuh terbanyak seri - tidak ada poin yang diberikan.\nscopa-round-scores = Skor ronde:\nscopa-round-score-line = { $player }: +{ $round_score } (total: { $total_score })\nscopa-table-empty = Tidak ada kartu di meja.\nscopa-no-such-card = Tidak ada kartu di posisi itu.\nscopa-captured-count = Anda telah mengumpulkan { $count } kartu\n\n# View actions\nscopa-view-table = Lihat meja\nscopa-view-captured = Lihat yang dikumpulkan\n\n# Scopa-specific options\nscopa-enter-target-score = Masukkan skor target (1-121)\nscopa-set-cards-per-deal = Kartu per bagian: { $cards }\nscopa-enter-cards-per-deal = Masukkan kartu per bagian (1-10)\nscopa-set-decks = Jumlah dek: { $decks }\nscopa-enter-decks = Masukkan jumlah dek (1-6)\nscopa-toggle-escoba = Escoba (jumlah ke 15): { $enabled }\nscopa-toggle-hints = Tampilkan petunjuk tangkapan: { $enabled }\nscopa-set-mechanic = Mekanik scopa: { $mechanic }\nscopa-select-mechanic = Pilih mekanik scopa\nscopa-toggle-instant-win = Kemenangan instan pada scopa: { $enabled }\nscopa-toggle-team-scoring = Gabungkan kartu tim untuk penilaian: { $enabled }\nscopa-toggle-inverse = Mode terbalik (mencapai target = eliminasi): { $enabled }\n\n# Option change announcements\nscopa-option-changed-cards = Kartu per bagian diatur ke { $cards }.\nscopa-option-changed-decks = Jumlah dek diatur ke { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Petunjuk tangkapan { $enabled }.\nscopa-option-changed-mechanic = Mekanik scopa diatur ke { $mechanic }.\nscopa-option-changed-instant = Kemenangan instan pada scopa { $enabled }.\nscopa-option-changed-team-scoring = Penilaian kartu tim { $enabled }.\nscopa-option-changed-inverse = Mode terbalik { $enabled }.\n\n# Scopa mechanic choices\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = Tanpa Scopa\nscopa-mechanic-only_scopas = Hanya Scopa\n\n# Disabled action reasons\nscopa-timer-not-active = Timer ronde tidak aktif.\n\n# Validation errors\nscopa-error-not-enough-cards = Tidak cukup kartu di { $decks } { $decks ->\n    [one] dek\n    *[other] dek\n} untuk { $players } { $players ->\n    [one] pemain\n    *[other] pemain\n} dengan { $cards_per_deal } kartu masing-masing. (Butuh { $cards_per_deal } \u00d7 { $players } = { $cards_needed } kartu, tetapi hanya punya { $total_cards }.)\n", "# Lokalisasi Senet\n\ngame-name-senet = Senet\n\n# Mulai permainan\nsenet-game-started = { $p1 } adalah pemain 1, { $p2 } adalah pemain 2. { $first } jalan lebih dulu.\n\n# Lempar tongkat\nsenet-throw = { $player } melempar { $result }.{ $bonus ->\n    [yes] {\" \"}Lemparan bonus!\n   *[no] {\"\"}\n}\n\n# Pergerakan\nsenet-move-you = Anda bergerak dari kotak { $from } ke kotak { $to }.\nsenet-move-other = { $player } bergerak dari kotak { $from } ke kotak { $to }.\nsenet-swap-you = Anda bertukar dengan { $opponent } di kotak { $to }. { $opponent } kembali ke kotak { $from }.\nsenet-swap-other = { $player } bertukar dengan { $opponent } di kotak { $to }. { $opponent } kembali ke kotak { $from }.\nsenet-bearoff-you = Anda melepas bidak dari kotak { $from }. Tersisa { $remaining }.\nsenet-bearoff-other = { $player } melepas bidak dari kotak { $from }. Tersisa { $remaining }.\nsenet-water-you = Anda mendarat di Rumah Air! Bidak dikirim ke kotak { $dest }.\nsenet-water-other = { $player } mendarat di Rumah Air! Bidak dikirim ke kotak { $dest }.\nsenet-happiness-you = Anda mencapai Rumah Kebahagiaan.\nsenet-happiness-other = { $player } mencapai Rumah Kebahagiaan.\n\n# Tidak ada langkah\nsenet-no-moves-you = Anda tidak memiliki langkah yang sah.\nsenet-no-moves-other = { $player } tidak memiliki langkah yang sah.\n\n# Label kotak\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, milik Anda\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, milik Anda\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Nama kotak khusus\nsenet-house-rebirth = Kelahiran Kembali\nsenet-house-happiness = Kebahagiaan\nsenet-house-water = Air\nsenet-house-three-truths = Tiga Kebenaran\nsenet-house-re-atum = Re-Atum\n\n# Status\nsenet-status = { $p1 }: { $off1 } keluar. { $p2 }: { $off2 } keluar.{ $phase ->\n    [throwing] {\" \"}Menunggu lemparan.\n   *[moving] {\" \"}Hasil lempar: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Belum melempar.\n\n# Menang\nsenet-wins = { $player } menang! Semua bidak telah dilepas.\n\n# Label aksi\nsenet-check-status = Status\nsenet-check-sticks = Tongkat\nsenet-check-score = Skor\nsenet-score = { $p1 }: { $off1 } keluar. { $p2 }: { $off2 } keluar.\n\n# Kesalahan\nsenet-not-your-piece = Itu bukan bidak Anda.\nsenet-no-piece-there = Tidak ada bidak di kotak ini.\nsenet-no-moves-from-here = Tidak ada langkah sah dari kotak ini.\n\n# Opsi\nsenet-option-bot-difficulty = Tingkat kesulitan bot: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Pilih tingkat kesulitan bot\nsenet-option-changed-bot-difficulty = Tingkat kesulitan bot diatur ke { $bot_difficulty }.\nsenet-difficulty-random = Acak\nsenet-difficulty-simple = Sederhana\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = Threes\nthrees-category = Permainan Dadu\n\n# Actions\nthrees-roll = Lempar dadu\nthrees-bank = Simpan dan akhiri giliran\nthrees-check-hand = Periksa dadu Anda\n\n# Rolling\nthrees-you-rolled = Anda melempar: { $dice }\nthrees-player-rolled = { $player } melempar: { $dice }\nthrees-must-keep = Anda harus menyimpan setidaknya satu dadu sebelum melempar lagi.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = Anda belum melempar.\nthrees-your-dice = Dadu Anda: { $dice }\n\n# Scoring\nthrees-you-scored = Anda mencetak { $score } poin giliran ini.\nthrees-scored = { $player } mencetak { $score } poin giliran ini.\nthrees-you-shot-moon = Menembak bulan! Anda mencetak -30 poin!\nthrees-shot-moon = { $player } menembak bulan dan mencetak -30 poin!\n\n# Round flow\nthrees-round-start = Ronde { $round } dari { $total }.\nthrees-round-scores = Skor ronde { $round }: { $scores }\n\n# Game end\nthrees-winner = { $player } menang dengan { $score } poin!\nthrees-tie = { $players } seri dengan { $score } poin!\n\n# Options\nthrees-set-rounds = Ronde: { $rounds }\nthrees-enter-rounds = Masukkan jumlah ronde:\nthrees-option-changed-rounds = Jumlah ronde diatur ke { $rounds }.\n\n# Disabled reasons\nthrees-must-bank = Anda harus menyimpan sekarang.\nthrees-roll-first = Anda perlu melempar terlebih dahulu.\nthrees-keep-all-first = Simpan semua dadu terlebih dahulu untuk menyimpan.\nthrees-last-die = Ini adalah dadu terakhir Anda.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = Toss Up\ntossup-category = Permainan Dadu\n\n# Actions\ntossup-roll-first = Lempar { $count } dadu\ntossup-roll-remaining = Lempar { $count } dadu tersisa\ntossup-bank = Simpan { $points } poin\n\n# Game events\ntossup-turn-start = Giliran { $player }. Skor: { $score }\ntossup-you-roll = Anda melempar: { $results }.\ntossup-player-rolls = { $player } melempar: { $results }.\n\n# Turn status\ntossup-you-have-points = Poin giliran: { $turn_points }. Dadu tersisa: { $dice_count }.\ntossup-player-has-points = { $player } memiliki { $turn_points } poin giliran. { $dice_count } dadu tersisa.\n\n# Fresh dice\ntossup-you-get-fresh = Tidak ada dadu tersisa! Mendapat { $count } dadu baru.\ntossup-player-gets-fresh = { $player } mendapat { $count } dadu baru.\n\n# Bust\ntossup-you-bust = Bust! Anda kehilangan { $points } poin untuk giliran ini.\ntossup-player-busts = { $player } bust dan kehilangan { $points } poin!\n\n# Bank\ntossup-you-bank = Anda menyimpan { $points } poin. Total skor: { $total }.\ntossup-player-banks = { $player } menyimpan { $points } poin. Total skor: { $total }.\n\n# Winner\ntossup-winner = { $player } menang dengan { $score } poin!\ntossup-tie-tiebreaker = Seri antara { $players }! Ronde tiebreaker!\n\n# Options\ntossup-set-rules-variant = Varian aturan: { $variant }\ntossup-select-rules-variant = Pilih varian aturan:\ntossup-option-changed-rules = Varian aturan diubah menjadi { $variant }\n\ntossup-set-starting-dice = Dadu awal: { $count }\ntossup-enter-starting-dice = Masukkan jumlah dadu awal:\ntossup-option-changed-dice = Dadu awal diubah menjadi { $count }\n\n# Rules variants\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 hijau, 2 kuning, 1 merah per dadu. Bust jika tidak ada hijau dan setidaknya satu merah.\ntossup-rules-playpalace-desc = Distribusi sama. Bust jika semua dadu merah.\n\n# Disabled reasons\ntossup-need-points = Anda butuh poin untuk menyimpan.\n", "# Tradeoff game messages\n\n# Game info\ngame-name-tradeoff = Tradeoff\n\n# Round and iteration flow\ntradeoff-round-start = Ronde { $round }.\ntradeoff-iteration = Tangan { $iteration } dari 3.\n\n# Phase 1: Trading\ntradeoff-you-rolled = Anda melempar: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = menukar\ntradeoff-trade-status-keeping = menyimpan\ntradeoff-confirm-trades = Konfirmasi tukar ({ $count } dadu)\ntradeoff-keeping = Menyimpan { $value }.\ntradeoff-trading = Menukar { $value }.\ntradeoff-player-traded = { $player } menukar: { $dice }.\ntradeoff-player-traded-none = { $player } menyimpan semua dadu.\n\n# Phase 2: Taking from pool\ntradeoff-your-turn-take = Giliran Anda untuk mengambil dadu dari pool.\ntradeoff-take-die = Ambil { $value } ({ $remaining } tersisa)\ntradeoff-you-take = Anda mengambil { $value }.\ntradeoff-player-takes = { $player } mengambil { $value }.\n\n# Phase 3: Scoring\ntradeoff-player-scored = { $player } ({ $points } poin): { $sets }.\ntradeoff-no-sets = { $player }: tidak ada set.\n\n# Set descriptions (concise)\ntradeoff-set-triple = triple { $value }\ntradeoff-set-group = grup { $value }\ntradeoff-set-mini-straight = mini straight { $low }-{ $high }\ntradeoff-set-double-triple = triple ganda ({ $v1 } dan { $v2 })\ntradeoff-set-straight = straight { $low }-{ $high }\ntradeoff-set-double-group = grup ganda ({ $v1 } dan { $v2 })\ntradeoff-set-all-groups = semua grup\ntradeoff-set-all-triplets = semua triplet\n\n# Round end\ntradeoff-round-scores = Skor ronde { $round }:\ntradeoff-score-line = { $player }: +{ $round_points } (total: { $total })\ntradeoff-leader = { $player } memimpin dengan { $score }.\n\n# Game end\ntradeoff-winner = { $player } menang dengan { $score } poin!\ntradeoff-winners-tie = Seri! { $players } seri dengan { $score } poin!\n\n# Status checks\ntradeoff-view-hand = Lihat tangan Anda\ntradeoff-view-pool = Lihat pool\ntradeoff-view-players = Lihat pemain\ntradeoff-hand-display = Tangan Anda ({ $count } dadu): { $dice }\ntradeoff-pool-display = Pool ({ $count } dadu): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Ditukar: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Tidak menukar apa pun.\n\n# Error messages\ntradeoff-not-trading-phase = Tidak dalam fase tukar.\ntradeoff-not-taking-phase = Tidak dalam fase ambil.\ntradeoff-already-confirmed = Sudah dikonfirmasi.\ntradeoff-no-die = Tidak ada dadu untuk toggle.\ntradeoff-no-more-takes = Tidak ada lagi pengambilan yang tersedia.\ntradeoff-not-in-pool = Dadu itu tidak ada di pool.\n\n# Options\ntradeoff-set-target = Skor target: { $score }\ntradeoff-enter-target = Masukkan skor target:\ntradeoff-option-changed-target = Skor target diatur ke { $score }.\n", "# Yahtzee game messages\n\n# Game info\ngame-name-yahtzee = Yahtzee\n\n# Actions - Rolling\nyahtzee-roll = Lempar ulang ({ $count } tersisa)\nyahtzee-roll-all = Lempar dadu\n\n# Upper section scoring categories\nyahtzee-score-ones = Satu untuk { $points } poin\nyahtzee-score-twos = Dua untuk { $points } poin\nyahtzee-score-threes = Tiga untuk { $points } poin\nyahtzee-score-fours = Empat untuk { $points } poin\nyahtzee-score-fives = Lima untuk { $points } poin\nyahtzee-score-sixes = Enam untuk { $points } poin\n\n# Lower section scoring categories\nyahtzee-score-three-kind = Three of a Kind untuk { $points } poin\nyahtzee-score-four-kind = Four of a Kind untuk { $points } poin\nyahtzee-score-full-house = Full House untuk { $points } poin\nyahtzee-score-small-straight = Small Straight untuk { $points } poin\nyahtzee-score-large-straight = Large Straight untuk { $points } poin\nyahtzee-score-yahtzee = Yahtzee untuk { $points } poin\nyahtzee-score-chance = Chance untuk { $points } poin\n\n# Game events\nyahtzee-you-rolled = Anda melempar: { $dice }. Lemparan tersisa: { $remaining }\nyahtzee-player-rolled = { $player } melempar: { $dice }. Lemparan tersisa: { $remaining }\n\n# Scoring announcements\nyahtzee-you-scored = Anda mencetak { $points } poin di { $category }.\nyahtzee-player-scored = { $player } mencetak { $points } di { $category }.\n\n# Yahtzee bonus\nyahtzee-you-bonus = Bonus Yahtzee! +100 poin\nyahtzee-player-bonus = { $player } mendapat bonus Yahtzee! +100 poin\n\n# Upper section bonus\nyahtzee-you-upper-bonus = Bonus bagian atas! +35 poin ({ $total } di bagian atas)\nyahtzee-player-upper-bonus = { $player } mendapat bonus bagian atas! +35 poin\nyahtzee-you-upper-bonus-missed = Anda melewatkan bonus bagian atas ({ $total } di bagian atas, butuh 63).\nyahtzee-player-upper-bonus-missed = { $player } melewatkan bonus bagian atas.\n\n# Scoring mode\nyahtzee-choose-category = Pilih kategori untuk mencetak.\nyahtzee-continuing = Melanjutkan giliran.\n\n# Status checks\nyahtzee-check-scoresheet = Periksa kartu skor\nyahtzee-view-dice = Periksa dadu Anda\nyahtzee-your-dice = Dadu Anda: { $dice }.\nyahtzee-your-dice-kept = Dadu Anda: { $dice }. Menyimpan: { $kept }\nyahtzee-not-rolled = Anda belum melempar.\n\n# Scoresheet display\nyahtzee-scoresheet-header = === Kartu Skor { $player } ===\nyahtzee-scoresheet-upper = Bagian Atas:\nyahtzee-scoresheet-lower = Bagian Bawah:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Total Atas: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = Total Atas: { $total } ({ $needed } lagi untuk bonus)\nyahtzee-scoresheet-yahtzee-bonus = Bonus Yahtzee: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = TOTAL SKOR: { $total }\n\n# Category names (for announcements)\nyahtzee-category-ones = Satu\nyahtzee-category-twos = Dua\nyahtzee-category-threes = Tiga\nyahtzee-category-fours = Empat\nyahtzee-category-fives = Lima\nyahtzee-category-sixes = Enam\nyahtzee-category-three-kind = Three of a Kind\nyahtzee-category-four-kind = Four of a Kind\nyahtzee-category-full-house = Full House\nyahtzee-category-small-straight = Small Straight\nyahtzee-category-large-straight = Large Straight\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Chance\n\n# Game end\nyahtzee-winner = { $player } menang dengan { $score } poin!\nyahtzee-winners-tie = Seri! { $players } semua mencetak { $score } poin!\n\n# Options\nyahtzee-set-rounds = Jumlah permainan: { $rounds }\nyahtzee-enter-rounds = Masukkan jumlah permainan (1-10):\nyahtzee-option-changed-rounds = Jumlah permainan diatur ke { $rounds }.\n\n# Disabled action reasons\nyahtzee-no-rolls-left = Anda tidak memiliki lemparan tersisa.\nyahtzee-roll-first = Anda perlu melempar terlebih dahulu.\nyahtzee-category-filled = Kategori itu sudah terisi.\n"]}