{"version": "1", "fingerprint": "572b2c72c2cb3b47d6f2391c6cce4d29e93aa296ebeca5442dafbf12fd38b8d4", "locale": "it", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = Era degli Eroi\n\n# Tribes\nageofheroes-tribe-egyptians = Egiziani\nageofheroes-tribe-romans = Romani\nageofheroes-tribe-greeks = Greci\nageofheroes-tribe-babylonians = Babilonesi\nageofheroes-tribe-celts = Celti\nageofheroes-tribe-chinese = Cinesi\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Calcare\nageofheroes-special-concrete = Calcestruzzo\nageofheroes-special-marble = Marmo\nageofheroes-special-bricks = Mattoni\nageofheroes-special-sandstone = Arenaria\nageofheroes-special-granite = Granito\n\n# Standard Resources\nageofheroes-resource-iron = Ferro\nageofheroes-resource-wood = Legno\nageofheroes-resource-grain = Grano\nageofheroes-resource-stone = Pietra\nageofheroes-resource-gold = Oro\n\n# Events\nageofheroes-event-population-growth = Crescita Demografica\nageofheroes-event-earthquake = Terremoto\nageofheroes-event-eruption = Eruzione\nageofheroes-event-hunger = Carestia\nageofheroes-event-barbarians = Barbari\nageofheroes-event-olympics = Giochi Olimpici\nageofheroes-event-hero = Eroe\nageofheroes-event-fortune = Fortuna\n\n# Buildings\nageofheroes-building-army = Esercito\nageofheroes-building-fortress = Fortezza\nageofheroes-building-general = Generale\nageofheroes-building-road = Strada\nageofheroes-building-city = Citt\u00e0\n\n# Actions\nageofheroes-action-tax-collection = Riscossione Tasse\nageofheroes-action-construction = Costruzione\nageofheroes-action-war = Guerra\nageofheroes-action-do-nothing = Non Fare Nulla\nageofheroes-play = Gioca\n\n# War goals\nageofheroes-war-conquest = Conquista\nageofheroes-war-plunder = Saccheggio\nageofheroes-war-destruction = Distruzione\n\n# Game options\nageofheroes-set-victory-cities = Citt\u00e0 per la vittoria: { $cities }\nageofheroes-enter-victory-cities = Inserisci il numero di citt\u00e0 per vincere (3-7)\nageofheroes-set-victory-monument = Completamento monumento: { $progress }%\nageofheroes-toggle-neighbor-roads = Strade solo verso vicini: { $enabled }\nageofheroes-set-max-hand = Dimensione massima mano: { $cards } carte\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = Vittoria richiede { $cities } citt\u00e0.\nageofheroes-option-changed-victory-monument = Soglia completamento monumento impostata al { $progress }%.\nageofheroes-option-changed-neighbor-roads = Strade solo verso vicini { $enabled }.\nageofheroes-option-changed-max-hand = Dimensione massima mano impostata a { $cards } carte.\n\n# Setup phase\nageofheroes-setup-start = Sei il capo della trib\u00f9 { $tribe }. La tua risorsa speciale per il monumento \u00e8 { $special }. Lancia i dadi per determinare l'ordine di gioco.\nageofheroes-setup-viewer = I giocatori stanno lanciando i dadi per determinare l'ordine di gioco.\nageofheroes-roll-dice = Lancia i dadi\nageofheroes-war-roll-dice = Lancia i dadi\nageofheroes-dice-result = Hai ottenuto { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } ha ottenuto { $total }.\nageofheroes-dice-tie = Pi\u00f9 giocatori hanno ottenuto { $total }. Rilancio...\nageofheroes-first-player = { $player } ha ottenuto il punteggio pi\u00f9 alto con { $total } e inizia per primo.\nageofheroes-first-player-you = Con { $total } punti, inizi tu.\n\n# Preparation phase\nageofheroes-prepare-start = I giocatori devono giocare carte evento e scartare disastri.\nageofheroes-prepare-your-turn = Hai { $count } { $count ->\n    [one] carta\n    *[other] carte\n} da giocare o scartare.\nageofheroes-prepare-done = Fase di preparazione completata.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } gioca Crescita Demografica e costruisce una nuova citt\u00e0.\nageofheroes-population-growth-you = Giochi Crescita Demografica e costruisci una nuova citt\u00e0.\nageofheroes-discard-card = { $player } scarta { $card }.\nageofheroes-discard-card-you = Scarti { $card }.\nageofheroes-earthquake = Un terremoto colpisce la trib\u00f9 di { $player }; i loro eserciti vanno in recupero.\nageofheroes-earthquake-you = Un terremoto colpisce la tua trib\u00f9; i tuoi eserciti vanno in recupero.\nageofheroes-eruption = Un'eruzione distrugge una delle citt\u00e0 di { $player }.\nageofheroes-eruption-you = Un'eruzione distrugge una delle tue citt\u00e0.\n\n# Disaster effects\nageofheroes-hunger-strikes = La carestia colpisce.\nageofheroes-lose-card-hunger = Perdi { $card }.\nageofheroes-barbarians-pillage = I barbari attaccano le risorse di { $player }.\nageofheroes-barbarians-attack = I barbari attaccano le risorse di { $player }.\nageofheroes-barbarians-attack-you = I barbari attaccano le tue risorse.\nageofheroes-lose-card-barbarians = Perdi { $card }.\nageofheroes-block-with-card = { $player } blocca il disastro usando { $card }.\nageofheroes-block-with-card-you = Blocchi il disastro usando { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = Seleziona un bersaglio per { $card }.\nageofheroes-no-targets = Nessun bersaglio valido disponibile.\nageofheroes-earthquake-strikes-you = { $attacker } gioca Terremoto contro di te. I tuoi eserciti sono disabilitati.\nageofheroes-earthquake-strikes = { $attacker } gioca Terremoto contro { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] esercito \u00e8 disabilitato\n    *[other] eserciti sono disabilitati\n} per un turno.\nageofheroes-eruption-strikes-you = { $attacker } gioca Eruzione contro di te. Una delle tue citt\u00e0 \u00e8 distrutta.\nageofheroes-eruption-strikes = { $attacker } gioca Eruzione contro { $player }.\nageofheroes-city-destroyed = Una citt\u00e0 \u00e8 distrutta dall'eruzione.\n\n# Fair phase\nageofheroes-fair-start = L'alba sorge sul mercato.\nageofheroes-fair-draw-base = Peschi { $count } { $count ->\n    [one] carta\n    *[other] carte\n}.\nageofheroes-fair-draw-roads = Peschi { $count } { $count ->\n    [one] carta aggiuntiva\n    *[other] carte aggiuntive\n} grazie alla tua rete stradale.\nageofheroes-fair-draw-other = { $player } pesca { $count } { $count ->\n    [one] carta\n    *[other] carte\n}.\n\n# Trading/Auction\nageofheroes-auction-start = L'asta inizia.\nageofheroes-offer-trade = Offri scambio\nageofheroes-offer-made = { $player } offre { $card } per { $wanted }.\nageofheroes-offer-made-you = Offri { $card } per { $wanted }.\nageofheroes-trade-accepted = { $player } accetta l'offerta di { $other } e scambia { $give } per { $receive }.\nageofheroes-trade-accepted-you = Accetti l'offerta di { $other } e ricevi { $receive }.\nageofheroes-trade-cancelled = { $player } ritira la sua offerta per { $card }.\nageofheroes-trade-cancelled-you = Ritiri la tua offerta per { $card }.\nageofheroes-stop-trading = Smetti di Commerciare\nageofheroes-select-request = Stai offrendo { $card }. Cosa vuoi in cambio?\nageofheroes-cancel = Annulla\nageofheroes-left-auction = { $player } se ne va.\nageofheroes-left-auction-you = Te ne vai dal mercato.\nageofheroes-any-card = Qualsiasi carta\nageofheroes-cannot-trade-own-special = Non puoi scambiare la tua risorsa speciale per il monumento.\nageofheroes-resource-not-in-game = Questa risorsa speciale non \u00e8 in uso in questa partita.\n\n# Main play phase\nageofheroes-play-start = Fase di gioco.\nageofheroes-day = Giorno { $day }\nageofheroes-draw-card = { $player } pesca una carta dal mazzo.\nageofheroes-draw-card-you = Peschi { $card } dal mazzo.\nageofheroes-your-action = Cosa vuoi fare?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } sceglie Riscossione Tasse: { $cities } { $cities ->\n    [one] citt\u00e0\n    *[other] citt\u00e0\n} riscuote { $cards } { $cards ->\n    [one] carta\n    *[other] carte\n}.\nageofheroes-tax-collection-you = Scegli Riscossione Tasse: { $cities } { $cities ->\n    [one] citt\u00e0\n    *[other] citt\u00e0\n} riscuote { $cards } { $cards ->\n    [one] carta\n    *[other] carte\n}.\nageofheroes-tax-no-city = Riscossione Tasse: Non hai citt\u00e0 sopravvissute. Scarta una carta per pescarne una nuova.\nageofheroes-tax-no-city-done = { $player } sceglie Riscossione Tasse ma non ha citt\u00e0, quindi scambia una carta.\nageofheroes-tax-no-city-done-you = Riscossione Tasse: Hai scambiato { $card } per una nuova carta.\n\n# Construction\nageofheroes-construction-menu = Cosa vuoi costruire?\nageofheroes-construction-done = { $player } ha costruito { $article } { $building }.\nageofheroes-construction-done-you = Hai costruito { $article } { $building }.\nageofheroes-construction-stop = Smetti di costruire\nageofheroes-construction-stopped = Hai deciso di smettere di costruire.\nageofheroes-road-select-neighbor = Seleziona verso quale vicino costruire una strada.\nageofheroes-direction-left = Alla tua sinistra\nageofheroes-direction-right = Alla tua destra\nageofheroes-road-request-sent = Richiesta strada inviata. In attesa dell'approvazione del vicino.\nageofheroes-road-request-received = { $requester } chiede il permesso di costruire una strada verso la tua trib\u00f9.\nageofheroes-road-request-denied-you = Hai rifiutato la richiesta di strada.\nageofheroes-road-request-denied = { $denier } ha rifiutato la tua richiesta di strada.\nageofheroes-road-built = { $tribe1 } e { $tribe2 } sono ora collegati da una strada.\nageofheroes-road-no-target = Nessuna trib\u00f9 vicina disponibile per la costruzione di strade.\nageofheroes-approve = Approva\nageofheroes-deny = Rifiuta\nageofheroes-supply-exhausted = Non ci sono pi\u00f9 { $building } disponibili da costruire.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } passa.\nageofheroes-do-nothing-you = Passi...\n\n# War\nageofheroes-war-declare = { $attacker } dichiara guerra a { $defender }. Obiettivo: { $goal }.\nageofheroes-war-prepare = Seleziona i tuoi eserciti per { $action }.\nageofheroes-war-no-army = Non hai eserciti o carte eroe disponibili.\nageofheroes-war-no-targets = Nessun bersaglio valido per la guerra.\nageofheroes-war-no-valid-goal = Nessun obiettivo di guerra valido contro questo bersaglio.\nageofheroes-war-select-target = Seleziona quale giocatore attaccare.\nageofheroes-war-select-goal = Seleziona il tuo obiettivo di guerra.\nageofheroes-war-prepare-attack = Seleziona le tue forze d'attacco.\nageofheroes-war-prepare-defense = { $attacker } ti sta attaccando; Seleziona le tue forze di difesa.\nageofheroes-war-select-armies = Seleziona eserciti: { $count }\nageofheroes-war-select-generals = Seleziona generali: { $count }\nageofheroes-war-select-heroes = Seleziona eroi: { $count }\nageofheroes-war-attack = Attacca...\nageofheroes-war-defend = Difendi...\nageofheroes-war-prepared = Le tue forze: { $armies } { $armies ->\n    [one] esercito\n    *[other] eserciti\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" e 1 generale\"}\n    *[other] {\" e { $generals } generali\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" e 1 eroe\"}\n    *[other] {\" e { $heroes } eroi\"}\n}.\nageofheroes-war-roll-you = Tiri { $roll }.\nageofheroes-war-roll-other = { $player } tira { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] +1 dalla fortezza = { $total } totale\n        *[other] +{ $fortress } dalle fortezze = { $total } totale\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } dal generale = { $total } totale\n        [one] +{ $general } dal generale, +1 dalla fortezza = { $total } totale\n        *[other] +{ $general } dal generale, +{ $fortress } dalle fortezze = { $total } totale\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] { $player }: +1 dalla fortezza = { $total } totale\n        *[other] { $player }: +{ $fortress } dalle fortezze = { $total } totale\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } dal generale = { $total } totale\n        [one] { $player }: +{ $general } dal generale, +1 dalla fortezza = { $total } totale\n        *[other] { $player }: +{ $general } dal generale, +{ $fortress } dalle fortezze = { $total } totale\n    }\n}\n\n# Battle\nageofheroes-battle-start = La battaglia inizia. { $attacker } ha { $att_armies } { $att_armies ->\n    [one] esercito\n    *[other] eserciti\n} contro { $defender } con { $def_armies } { $def_armies ->\n    [one] esercito\n    *[other] eserciti\n}.\nageofheroes-dice-roll-detailed = { $name } tira { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } dal generale\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 dalla fortezza\" }\n    *[other] { \" + { $fortress } dalle fortezze\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Tiri { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } dal generale\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 dalla fortezza\" }\n    *[other] { \" + { $fortress } dalle fortezze\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } vince il round ({ $att_total } contro { $def_total }). { $defender } perde un esercito.\nageofheroes-round-defender-wins = { $defender } difende con successo ({ $def_total } contro { $att_total }). { $attacker } perde un esercito.\nageofheroes-round-draw = Entrambe le parti pareggiano a { $total }. Nessun esercito perso.\nageofheroes-battle-victory-attacker = { $attacker } sconfigge { $defender }.\nageofheroes-battle-victory-defender = { $defender } difende con successo contro { $attacker }.\nageofheroes-battle-mutual-defeat = Sia { $attacker } che { $defender } perdono tutti gli eserciti.\nageofheroes-general-bonus = +{ $count } dal { $count ->\n    [one] generale\n    *[other] generali\n}\nageofheroes-fortress-bonus = +{ $count } dalla difesa della fortezza\nageofheroes-battle-winner = { $winner } vince la battaglia.\nageofheroes-battle-draw = La battaglia finisce in pareggio...\nageofheroes-battle-continue = Continua la battaglia.\nageofheroes-battle-end = La battaglia \u00e8 finita.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } conquista { $count } { $count ->\n    [one] citt\u00e0\n    *[other] citt\u00e0\n} da { $defender }.\nageofheroes-plunder-success = { $attacker } saccheggia { $count } { $count ->\n    [one] carta\n    *[other] carte\n} da { $defender }.\nageofheroes-destruction-success = { $attacker } distrugge { $count } { $count ->\n    [one] risorsa\n    *[other] risorse\n} del monumento di { $defender }.\nageofheroes-army-losses = { $player } perde { $count } { $count ->\n    [one] esercito\n    *[other] eserciti\n}.\nageofheroes-army-losses-you = Perdi { $count } { $count ->\n    [one] esercito\n    *[other] eserciti\n}.\n\n# Army return\nageofheroes-army-return-road = Le tue truppe ritornano immediatamente via strada.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] unit\u00e0 ritorna\n    *[other] unit\u00e0 ritornano\n} alla fine del tuo prossimo turno.\nageofheroes-army-returned = Le truppe di { $player } sono tornate dalla guerra.\nageofheroes-army-returned-you = Le tue truppe sono tornate dalla guerra.\nageofheroes-army-recover = Gli eserciti di { $player } si riprendono dal terremoto.\nageofheroes-army-recover-you = I tuoi eserciti si riprendono dal terremoto.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } gioca Giochi Olimpici. Guerra annullata.\nageofheroes-olympics-prompt = { $attacker } ha dichiarato guerra. Hai i Giochi Olimpici - usarli per annullare?\nageofheroes-yes = S\u00ec\nageofheroes-no = No\n\n# Monument progress\nageofheroes-monument-progress = Il monumento di { $player } \u00e8 { $count }/5 completo.\nageofheroes-monument-progress-you = Il tuo monumento \u00e8 { $count }/5 completo.\n\n# Hand management\nageofheroes-discard-excess = Hai pi\u00f9 di { $max } carte. Scarta { $count } { $count ->\n    [one] carta\n    *[other] carte\n}.\nageofheroes-discard-excess-other = { $player } deve scartare le carte in eccesso.\nageofheroes-discard-more = Scarta ancora { $count } { $count ->\n    [one] carta\n    *[other] carte\n}.\n\n# Victory\nageofheroes-victory-cities = { $player } ha costruito 5 citt\u00e0! Impero delle Cinque Citt\u00e0.\nageofheroes-victory-cities-you = Hai costruito 5 citt\u00e0! Impero delle Cinque Citt\u00e0.\nageofheroes-victory-monument = { $player } ha completato il suo monumento! Portatori di Grande Cultura.\nageofheroes-victory-monument-you = Hai completato il tuo monumento! Portatori di Grande Cultura.\nageofheroes-victory-last-standing = { $player } \u00e8 l'ultima trib\u00f9 sopravvissuta! Il Pi\u00f9 Persistente.\nageofheroes-victory-last-standing-you = Sei l'ultima trib\u00f9 sopravvissuta! Il Pi\u00f9 Persistente.\nageofheroes-game-over = Fine Partita.\n\n# Elimination\nageofheroes-eliminated = { $player } \u00e8 stato eliminato.\nageofheroes-eliminated-you = Sei stato eliminato.\n\n# Hand\nageofheroes-hand-empty = Non hai carte.\nageofheroes-hand-contents = La tua mano ({ $count } { $count ->\n    [one] carta\n    *[other] carte\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] citt\u00e0\n    *[other] citt\u00e0\n}, { $armies } { $armies ->\n    [one] esercito\n    *[other] eserciti\n}, { $monument }/5 monumento\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Citt\u00e0: { $count }\nageofheroes-status-armies = Eserciti: { $count }\nageofheroes-status-generals = Generali: { $count }\nageofheroes-status-fortresses = Fortezze: { $count }\nageofheroes-status-monument = Monumento: { $count }/5\nageofheroes-status-roads = Strade: { $left }{ $right }\nageofheroes-status-road-left = sinistra\nageofheroes-status-road-right = destra\nageofheroes-status-none = nessuna\nageofheroes-status-earthquake-armies = Eserciti in recupero: { $count }\nageofheroes-status-returning-armies = Eserciti di ritorno: { $count }\nageofheroes-status-returning-generals = Generali di ritorno: { $count }\n\n# Deck info\nageofheroes-deck-empty = Non ci sono pi\u00f9 carte { $card } nel mazzo.\nageofheroes-deck-count = Carte rimanenti: { $count }\nageofheroes-deck-reshuffled = Gli scarti sono stati rimescolati nel mazzo.\n\n# Give up\nageofheroes-give-up-confirm = Sei sicuro di voler abbandonare?\nageofheroes-gave-up = { $player } ha abbandonato!\nageofheroes-gave-up-you = Hai abbandonato!\n\n# Hero card\nageofheroes-hero-use = Usare come esercito o generale?\nageofheroes-hero-army = Esercito\nageofheroes-hero-general = Generale\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } usa Fortuna per ritirare.\nageofheroes-fortune-prompt = Hai perso il tiro. Usare Fortuna per ritirare?\n\n# Disabled action reasons\nageofheroes-not-your-turn = Non \u00e8 il tuo turno.\nageofheroes-game-not-started = La partita non \u00e8 ancora iniziata.\nageofheroes-wrong-phase = Questa azione non \u00e8 disponibile nella fase attuale.\nageofheroes-no-resources = Non hai le risorse richieste.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 grano, ferro\nageofheroes-cost-fortress = Ferro, legno, pietra\nageofheroes-cost-general = Ferro, oro\nageofheroes-cost-road = 2 pietre\nageofheroes-cost-city = 2 legno, pietra\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Carta\nblackjack-stand = Stai\nblackjack-double-down = Raddoppia\nblackjack-split = Dividi\nblackjack-surrender = Resa\nblackjack-take-insurance = Prendi assicurazione\nblackjack-decline-insurance = Rifiuta assicurazione\nblackjack-even-money = Prendi pagamento immediato\nblackjack-read-hand = Leggi mano\nblackjack-read-dealer = Leggi banco\nblackjack-table-status = Stato tavolo\nblackjack-read-rules = Leggi regole\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = s\u00ec\nblackjack-rule-no = no\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Orso Caotico\n\n# Actions\nchaosbear-roll-dice = Tira i dadi\nchaosbear-draw-card = Pesca una carta\nchaosbear-check-status = Controlla stato\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = L'Orso Caotico \u00e8 iniziato! Tutti i giocatori iniziano 30 caselle davanti all'orso.\nchaosbear-intro-2 = Tira i dadi per muoverti avanti e pesca carte sui multipli di 5 per ottenere effetti speciali.\nchaosbear-intro-3 = Non farti prendere dall'orso!\n\n# Turn announcement\nchaosbear-turn = Turno di { $player }; casella { $position }.\n\n# Rolling\nchaosbear-roll = { $player } ha tirato { $roll }.\nchaosbear-position = { $player } \u00e8 ora alla casella { $position }.\n\n# Drawing cards\nchaosbear-draws-card = { $player } pesca una carta.\nchaosbear-card-impulsion = Impulso! { $player } si muove avanti di 3 caselle alla casella { $position }!\nchaosbear-card-super-impulsion = Super impulso! { $player } si muove avanti di 5 caselle alla casella { $position }!\nchaosbear-card-tiredness = Stanchezza! Energia dell'orso meno 1. Ora ha { $energy } energia.\nchaosbear-card-hunger = Fame! Energia dell'orso pi\u00f9 1. Ora ha { $energy } energia.\nchaosbear-card-backward = Spinta indietro! { $player } torna alla casella { $position }.\nchaosbear-card-random-gift = Regalo casuale!\nchaosbear-gift-back = { $player } \u00e8 tornato alla casella { $position }.\nchaosbear-gift-forward = { $player } \u00e8 andato avanti alla casella { $position }!\n\n# Bear turn\nchaosbear-bear-roll = L'orso ha tirato { $roll } + la sua { $energy } energia = { $total }.\nchaosbear-bear-energy-up = L'orso ha tirato 3 e guadagnato 1 energia!\nchaosbear-bear-position = L'orso \u00e8 ora alla casella { $position }!\nchaosbear-player-caught = L'orso ha preso { $player }! { $player } \u00e8 stato sconfitto!\nchaosbear-bear-feast = L'orso perde 3 energia dopo aver banchettato con la loro carne!\n\n# Status check\nchaosbear-status-player-alive = { $player }: casella { $position }.\nchaosbear-status-player-caught = { $player }: preso alla casella { $position }.\nchaosbear-status-bear = L'orso \u00e8 alla casella { $position } con { $energy } energia.\n\n# End game\nchaosbear-winner = { $player } \u00e8 sopravvissuto e vince! Ha raggiunto la casella { $position }!\nchaosbear-tie = \u00c8 un pareggio alla casella { $position }!\n\n# Disabled action reasons\nchaosbear-you-are-caught = Sei stato preso dall'orso.\nchaosbear-not-on-multiple = Puoi pescare carte solo sui multipli di 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Punteggio vincente: { $score }\ncrazyeights-enter-winning-score = Inserisci punteggio vincente\ncrazyeights-option-changed-winning-score = Punteggio vincente impostato a { $score }.\n\ncrazyeights-set-turn-timer = Timer del turno: { $mode }\ncrazyeights-select-turn-timer = Seleziona timer del turno\ncrazyeights-option-changed-turn-timer = Timer del turno impostato a { $mode }.\n\ncrazyeights-draw = Pesca\ncrazyeights-pass = Passa\ncrazyeights-read-top = Leggi carta superiore\ncrazyeights-read-counts = Leggi conteggio carte\ncrazyeights-deck-count = mazzo { $count }\n\ncrazyeights-new-hand = Mano { $round }.\ncrazyeights-start-card = { $player } scopre { $card }.\ncrazyeights-you-turn-up = Scopri { $card }.\ncrazyeights-wild-played = { $player } ha giocato un 8 jolly.\n\ncrazyeights-no-players = Nessun giocatore.\ncrazyeights-no-hands = Nessuna mano in corso.\ncrazyeights-no-top = Nessuna carta superiore.\n\ncrazyeights-wild = 8 jolly\ncrazyeights-wild-suit = 8 jolly, { $suit }\ncrazyeights-reverse = Inversione di { $suit }\ncrazyeights-skip = Salta di { $suit }\ncrazyeights-draw-two = Pesca due di { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } vince. { $details }. { $player } guadagna { $total }.\ncrazyeights-you-win-round = Vinci. { $details }. Guadagni { $total }.\ncrazyeights-round-details-none = Nessun punto \u00e8 stato preso dagli avversari.\ncrazyeights-round-winner = { $player } vince { $points } punti. { $detail }\ncrazyeights-round-points-from = { $points } da { $player }\ncrazyeights-dealt-cards = A tutti sono state distribuite { $cards } carte.\ncrazyeights-one-card = 1 carta.\n\ncrazyeights-game-winner = { $player } vince con { $score } punti.\ncrazyeights-you-win-game = Vinci con { $score } punti.\n\ncrazyeights-player-plays = { $player } gioca { $card }.\ncrazyeights-you-play = Giochi { $card }.\ncrazyeights-player-draws-one = { $player } pesca una carta.\ncrazyeights-you-draw-one = Peschi una carta.\ncrazyeights-player-draws-many = { $player } pesca { $count } carte.\ncrazyeights-you-draw-many = Peschi { $count } carte.\ncrazyeights-player-passes = { $player } passa.\ncrazyeights-you-pass = Passi.\n\ncrazyeights-player-skipped = Saltando { $player }.\ncrazyeights-you-are-skipped = Ti saltano.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle game messages\n\n# Game info\ngame-name-farkle = Farkle\n\n# Actions - Roll and Bank\nfarkle-roll = Tira { $count } { $count ->\n    [one] dado\n   *[other] dadi\n}\nfarkle-bank = Banca { $points } punti\n\n# Scoring combination actions (matching v10 exactly)\nfarkle-take-single-one = Singolo 1 per { $points } punti\nfarkle-take-single-five = Singolo 5 per { $points } punti\nfarkle-take-three-kind = Tre { $number } per { $points } punti\nfarkle-take-four-kind = Quattro { $number } per { $points } punti\nfarkle-take-five-kind = Cinque { $number } per { $points } punti\nfarkle-take-six-kind = Sei { $number } per { $points } punti\nfarkle-take-small-straight = Scala piccola per { $points } punti\nfarkle-take-large-straight = Scala grande per { $points } punti\nfarkle-take-three-pairs = Tre coppie per { $points } punti\nfarkle-take-double-triplets = Doppia tris per { $points } punti\nfarkle-take-full-house = Full house per { $points } punti\n\n# Game events (matching v10 exactly)\nfarkle-rolls = { $player } tira { $count } { $count ->\n    [one] dado\n   *[other] dadi\n}...\nfarkle-you-roll = Tiri { $count } { $count ->\n    [one] dado\n   *[other] dadi\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } perde { $points } punti\nfarkle-you-farkle = FARKLE! Perdi { $points } punti\nfarkle-takes-combo = { $player } prende { $combo } per { $points } punti\nfarkle-you-take-combo = Prendi { $combo } per { $points } punti\nfarkle-hot-dice = Dadi caldi!\nfarkle-banks = { $player } banca { $points } punti per un totale di { $total }\nfarkle-you-bank = Banchi { $points } punti per un totale di { $total }\nfarkle-winner = { $player } vince con { $score } punti!\nfarkle-you-win = Vinci con { $score } punti!\nfarkle-winners-tie = Abbiamo un pareggio! Vincitori: { $players }\n\n# Check turn score action\nfarkle-turn-score = { $player } ha { $points } punti in questo turno.\nfarkle-no-turn = Nessuno sta attualmente facendo un turno.\n\n# Farkle-specific options\nfarkle-set-target-score = Punteggio obiettivo: { $score }\nfarkle-enter-target-score = Inserisci punteggio obiettivo (500-5000):\nfarkle-option-changed-target = Punteggio obiettivo impostato a { $score }.\n\n# Disabled action reasons\nfarkle-must-take-combo = Devi prima prendere una combinazione di punteggio.\nfarkle-cannot-bank = Non puoi bancare ora.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Punteggio iniziale per bancare: { $score }\nfarkle-enter-initial-bank-score = Inserisci il punteggio iniziale per bancare (0-1000):\nfarkle-option-changed-initial-bank-score = Punteggio iniziale per bancare impostato a { $score }.\nfarkle-toggle-hot-dice-multiplier = Moltiplicatore hot dice: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Moltiplicatore hot dice impostato su { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Il punteggio minimo iniziale per bancare \u00e8 { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Poker a Cinque Carte\n\ndraw-set-starting-chips = Fiches iniziali: { $count }\ndraw-enter-starting-chips = Inserisci fiches iniziali\ndraw-option-changed-starting-chips = Fiches iniziali impostate a { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Inserisci importo dell'ante\ndraw-option-changed-ante = Ante impostato a { $count }.\n\ndraw-set-turn-timer = Timer di turno: { $mode }\ndraw-select-turn-timer = Seleziona timer di turno\ndraw-option-changed-turn-timer = Timer di turno impostato a { $mode }.\n\ndraw-set-raise-mode = Modalit\u00e0 rilancio: { $mode }\ndraw-select-raise-mode = Seleziona modalit\u00e0 rilancio\ndraw-option-changed-raise-mode = Modalit\u00e0 rilancio impostata a { $mode }.\n\ndraw-set-max-raises = Rilanci massimi: { $count }\ndraw-enter-max-raises = Inserisci rilanci massimi (0 per illimitati)\ndraw-option-changed-max-raises = Rilanci massimi impostati a { $count }.\n\ndraw-antes-posted = Ante piazzate: { $amount }.\ndraw-betting-round-1 = Giro di puntate.\ndraw-betting-round-2 = Giro di puntate.\ndraw-begin-draw = Fase di cambio.\ndraw-not-draw-phase = Non \u00e8 il momento di cambiare.\ndraw-not-betting = Non puoi puntare durante la fase di cambio.\n\ndraw-toggle-discard = Attiva/disattiva scarto per carta { $index }\ndraw-card-keep = { $card }, tenuta\ndraw-card-discard = { $card }, verr\u00e0 scartata\ndraw-card-kept = Tieni { $card }.\ndraw-card-discarded = Scarta { $card }.\ndraw-draw-cards = Pesca carte\ndraw-draw-cards-count = Pesca { $count } { $count ->\n    [one] carta\n   *[other] carte\n}\ndraw-dealt-cards = Ricevi { $cards }.\ndraw-you-drew-cards = Peschi { $cards }.\ndraw-you-draw = Peschi { $count } { $count ->\n    [one] carta\n   *[other] carte\n}.\ndraw-player-draws = { $player } pesca { $count } { $count ->\n    [one] carta\n   *[other] carte\n}.\ndraw-you-stand-pat = Stai servito.\ndraw-player-stands-pat = { $player } sta servito.\ndraw-you-discard-limit = Puoi scartare fino a { $count } carte.\ndraw-player-discard-limit = { $player } pu\u00f2 scartare fino a { $count } carte.\n", "# Shared game messages for PlayPalace\n# These messages are common across multiple games\n\n# Game names\ngame-name-ninetynine = Novantanove\n\n# Round and turn flow\ngame-round-start = Round { $round }.\ngame-round-end = Round { $round } completato.\ngame-turn-start = \u00c8 il turno di { $player }.\ngame-your-turn = \u00c8 il tuo turno.\ngame-no-turn = Nessuno sta giocando in questo momento.\n\n# Score display\ngame-scores-header = Punteggi attuali:\ngame-score-line = { $player }: { $score } punti\ngame-final-scores-header = Punteggi finali:\n\n# Win/loss\ngame-winner = { $player } vince!\ngame-winner-score = { $player } vince con { $score } punti!\ngame-tiebreaker = \u00c8 un pareggio! Round di spareggio!\ngame-tiebreaker-players = \u00c8 un pareggio tra { $players }! Round di spareggio!\ngame-eliminated = { $player } \u00e8 stato/a eliminato/a con { $score } punti.\n\n# Common options\ngame-set-target-score = Punteggio obiettivo: { $score }\ngame-enter-target-score = Inserisci il punteggio obiettivo:\ngame-option-changed-target = Punteggio obiettivo impostato a { $score }.\n\ngame-set-team-mode = Modalit\u00e0 squadra: { $mode }\ngame-select-team-mode = Seleziona modalit\u00e0 squadra\ngame-option-changed-team = Modalit\u00e0 squadra impostata a { $mode }.\ngame-team-mode-individual = Individuale\ngame-team-mode-x-teams-of-y = { $num_teams } squadre da { $team_size }\n\n# Boolean option values\noption-on = attivo\noption-off = disattivo\n\n# Status box\nstatus-box-closed = Informazioni sullo stato chiuse.\n\n# Game end\ngame-leave = Abbandona partita\n\n# Round timer\nround-timer-paused = { $player } ha messo in pausa il gioco (premi p per iniziare il prossimo round).\nround-timer-resumed = Timer del round ripreso.\nround-timer-countdown = Prossimo round tra { $seconds }...\n\n# Dice games - keeping/releasing dice\ndice-keeping = Tengo { $value }.\ndice-rerolling = Rilancio { $value }.\ndice-locked = Quel dado \u00e8 bloccato e non pu\u00f2 essere cambiato.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Dealing (card games)\ngame-deal-counter = Distribuzione { $current }/{ $total }.\ngame-you-deal = Tu distribuisci le carte.\ngame-player-deals = { $player } distribuisce le carte.\n\n# Card names\ncard-name = { $rank } di { $suit }\nno-cards = Nessuna carta\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = nero\ncolor-black-m = nero\ncolor-black-f = nera\ncolor-blue = blu\ncolor-blue-m = blu\ncolor-blue-f = blu\ncolor-brown = marrone\ncolor-brown-m = marrone\ncolor-brown-f = marrone\ncolor-gray = grigio\ncolor-gray-m = grigio\ncolor-gray-f = grigia\ncolor-green = verde\ncolor-green-m = verde\ncolor-green-f = verde\ncolor-indigo = indaco\ncolor-indigo-m = indaco\ncolor-indigo-f = indaco\ncolor-orange = arancione\ncolor-orange-m = arancione\ncolor-orange-f = arancione\ncolor-pink = rosa\ncolor-pink-m = rosa\ncolor-pink-f = rosa\ncolor-purple = porpora\ncolor-purple-m = porpora\ncolor-purple-f = porpora\ncolor-red = rosso\ncolor-red-m = rosso\ncolor-red-f = rossa\ncolor-violet = viola\ncolor-violet-m = viola\ncolor-violet-f = viola\ncolor-white = bianco\ncolor-white-m = bianco\ncolor-white-f = bianca\ncolor-yellow = giallo\ncolor-yellow-m = giallo\ncolor-yellow-f = gialla\n\n# Suit names\nsuit-diamonds = quadri\nsuit-clubs = fiori\nsuit-hearts = cuori\nsuit-spades = picche\n\n# Rank names\nrank-ace = asso\nrank-ace-plural = assi\nrank-two = 2\nrank-two-plural = 2\nrank-three = 3\nrank-three-plural = 3\nrank-four = 4\nrank-four-plural = 4\nrank-five = 5\nrank-five-plural = 5\nrank-six = 6\nrank-six-plural = 6\nrank-seven = 7\nrank-seven-plural = 7\nrank-eight = 8\nrank-eight-plural = 8\nrank-nine = 9\nrank-nine-plural = 9\nrank-ten = 10\nrank-ten-plural = 10\nrank-jack = fante\nrank-jack-plural = fanti\nrank-queen = regina\nrank-queen-plural = regine\nrank-king = re\nrank-king-plural = re\n\n# Poker hand descriptions\npoker-high-card-with = { $high } alto, con { $rest }\npoker-high-card = { $high } alto\npoker-pair-with = Coppia di { $pair }, con { $rest }\npoker-pair = Coppia di { $pair }\npoker-two-pair-with = Doppia coppia, { $high } e { $low }, con { $kicker }\npoker-two-pair = Doppia coppia, { $high } e { $low }\npoker-trips-with = Tris, { $trips }, con { $rest }\npoker-trips = Tris, { $trips }\npoker-straight-high = Scala con { $high } alto\npoker-flush-high-with = Colore con { $high } alto, con { $rest }\npoker-full-house = Full house, { $trips } su { $pair }\npoker-quads-with = Poker, { $quads }, con { $kicker }\npoker-quads = Poker, { $quads }\npoker-straight-flush-high = Scala colore con { $high } alto\npoker-unknown-hand = Mano sconosciuta\n\n# Validation errors (common across games)\ngame-error-invalid-team-mode = La modalit\u00e0 squadra selezionata non \u00e8 valida per il numero attuale di giocatori.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Fiches iniziali: { $count }\nholdem-enter-starting-chips = Inserisci fiches iniziali\nholdem-option-changed-starting-chips = Fiches iniziali impostate a { $count }.\n\nholdem-set-big-blind = Grande buio: { $count }\nholdem-enter-big-blind = Inserisci grande buio\nholdem-option-changed-big-blind = Grande buio impostato a { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Inserisci ante\nholdem-option-changed-ante = Ante impostato a { $count }.\n\nholdem-set-ante-start = Ante inizia al livello: { $count }\nholdem-enter-ante-start = Inserisci livello buio per abilitare ante\nholdem-option-changed-ante-start = Livello inizio ante impostato a { $count }.\n\nholdem-set-turn-timer = Timer turno: { $mode }\nholdem-select-turn-timer = Seleziona timer turno\nholdem-option-changed-turn-timer = Timer turno impostato a { $mode }.\n\nholdem-set-blind-timer = Timer buio: { $mode }\nholdem-select-blind-timer = Seleziona timer buio\nholdem-option-changed-blind-timer = Timer buio impostato a { $mode }.\n\nholdem-set-raise-mode = Modalit\u00e0 rilancio: { $mode }\nholdem-select-raise-mode = Seleziona modalit\u00e0 rilancio\nholdem-option-changed-raise-mode = Modalit\u00e0 rilancio impostata a { $mode }.\n\nholdem-set-max-raises = Max rilanci: { $count }\nholdem-enter-max-raises = Inserisci max rilanci (0 per illimitati)\nholdem-option-changed-max-raises = Max rilanci impostato a { $count }.\n\nholdem-antes-posted = Ante versati: { $amount }.\nholdem-blinds-posted = Bui versati: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arabo\nlanguage-cs = Ceco\nlanguage-de = Tedesco\nlanguage-en = Inglese\nlanguage-es = Spagnolo\nlanguage-fa = Persiano\nlanguage-fr = Francese\nlanguage-hi = Hindi\nlanguage-hr = Croato\nlanguage-hu = Ungherese\nlanguage-id = Indonesiano\nlanguage-it = Italiano\nlanguage-ja = Giapponese\nlanguage-ko = Coreano\nlanguage-mk = Macedone\nlanguage-mn = Mongolo\nlanguage-nl = Olandese\nlanguage-pl = Polacco\nlanguage-pt = Portoghese\nlanguage-ro = Rumeno\nlanguage-ru = Russo\nlanguage-sk = Slovacco\nlanguage-sl = Sloveno\nlanguage-sr = Serbo\nlanguage-sv = Svedese\nlanguage-th = Thailandese\nlanguage-tr = Turco\nlanguage-uk = Ucraino\nlanguage-vi = Vietnamita\nlanguage-zh = Cinese\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (Italian)\n\n# Game name\ngame-name-leftrightcenter = Sinistra Destra Centro\n\n# Actions\nlrc-roll = Tira { $count } { $count ->\n    [one] dado\n   *[other] dadi\n}\n\n# Dice faces\nlrc-face-left = Sinistra\nlrc-face-right = Destra\nlrc-face-center = Centro\nlrc-face-dot = Punto\n\n# Game events\nlrc-roll-results = { $player } ha tirato { $results }.\nlrc-pass-left = { $player } passa { $count } { $count ->\n    [one] fiche\n   *[other] fiches\n} a { $target }.\nlrc-pass-right = { $player } passa { $count } { $count ->\n    [one] fiche\n   *[other] fiches\n} a { $target }.\nlrc-pass-center = { $player } mette { $count } { $count ->\n    [one] fiche\n   *[other] fiches\n} al centro.\nlrc-no-chips = { $player } non ha fiches da tirare.\nlrc-center-pot = { $count } { $count ->\n    [one] fiche\n   *[other] fiches\n} al centro.\nlrc-player-chips = { $player } ora ha { $count } { $count ->\n    [one] fiche\n   *[other] fiches\n}.\nlrc-winner = { $player } vince con { $count } { $count ->\n    [one] fiche\n   *[other] fiches\n}!\n\n# Options\nlrc-set-starting-chips = Fiches iniziali: { $count }\nlrc-enter-starting-chips = Inserisci fiches iniziali:\nlrc-option-changed-starting-chips = Fiches iniziali impostate a { $count }.\n", "# Light Turret game messages\n\n# Game name\ngame-name-lightturret = Torre di Luce\n\n# Intro\nlightturret-intro = La Torre di Luce \u00e8 iniziata! Ogni giocatore ha una torre con { $power } potenza. Spara alla torre per ottenere luce e monete, ma se la tua luce supera la tua potenza, sei eliminato! Compra potenziamenti con le monete per aumentare la tua potenza. Il giocatore con pi\u00f9 luce alla fine vince!\n\n# Actions\nlightturret-shoot = Spara alla torre\nlightturret-upgrade = Compra un potenziamento (10 monete)\nlightturret-check-stats = Controlla statistiche\n\n# Action results\nlightturret-shoot-result = { $player } spara alla torre e ottiene { $gain } luce! Ora la torre ha { $light } luce.\nlightturret-coins-gained = { $player } ottiene { $coins } monete! { $player } ora ha { $total } monete.\nlightturret-buys-upgrade = { $player } compra un potenziamento di potenza!\nlightturret-power-gained = { $player } ottiene { $gain } potenza! { $player } ora ha { $power } potenza.\nlightturret-upgrade-accident = Il potenziamento si \u00e8 fuso accidentalmente con la torre! Di conseguenza ora ha { $light } luce.\nlightturret-not-enough-coins = Non hai abbastanza monete! Servono { $need } monete ma ne hai solo { $have }.\n\n# Elimination\nlightturret-eliminated = La luce \u00e8 troppo per l'anima di { $player }! { $player } \u00e8 eliminato!\n\n# Stats\nlightturret-stats-alive = { $player }: { $power } potenza, { $light } luce, { $coins } monete.\nlightturret-stats-eliminated = { $player }: eliminato con { $light } luce.\n\n# Game end\nlightturret-game-over = Fine del gioco!\nlightturret-final-alive = { $player } ha finito con { $light } luce.\nlightturret-final-eliminated = { $player } \u00e8 stato eliminato con { $light } luce.\nlightturret-winner = { $player } vince con { $light } luce!\nlightturret-tie = Pareggio a { $light } luce!\n\n# Options\nlightturret-set-starting-power = Potenza iniziale: { $power }\nlightturret-enter-starting-power = Inserisci potenza iniziale:\nlightturret-option-changed-power = Potenza iniziale impostata a { $power }.\nlightturret-set-max-rounds = Round massimi: { $rounds }\nlightturret-enter-max-rounds = Inserisci round massimi:\nlightturret-option-changed-rounds = Round massimi impostati a { $rounds }.\n\n# Disabled action reasons\nlightturret-you-are-eliminated = Sei stato eliminato.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Main UI messages for PlayPalace\n\n# Game categories\ncategory-card-games = Giochi di carte\ncategory-dice-games = Giochi di dadi\ncategory-rb-play-center = Centro RB Play\ncategory-poker = Poker\ncategory-uncategorized = Senza categoria\n\n# Menu titles\nmain-menu-title = Menu principale\nplay-menu-title = Gioca\ncategories-menu-title = Categorie di gioco\ntables-menu-title = Tavoli disponibili\n\n# Menu items\nplay = Gioca\nview-active-tables = Visualizza tavoli attivi\noptions = Opzioni\nlogout = Esci\nback = Indietro\ngo-back = Torna indietro\ncontext-menu = Menu contestuale.\nno-actions-available = Nessuna azione disponibile.\ncreate-table = Crea un nuovo tavolo\njoin-as-player = Unisciti come giocatore\njoin-as-spectator = Unisciti come spettatore\nleave-table = Lascia tavolo\nstart-game = Inizia partita\nadd-bot = Aggiungi bot\nremove-bot = Rimuovi bot\nactions-menu = Menu azioni\nsave-table = Salva tavolo\nwhose-turn = Di chi \u00e8 il turno\nwhos-at-table = Chi c'\u00e8 al tavolo\ncheck-scores = Controlla punteggi\ncheck-scores-detailed = Punteggi dettagliati\n\n# Turn messages\ngame-player-skipped = { $player } viene saltato.\n\n# Table messages\ntable-created = { $host } ha creato un nuovo tavolo { $game }.\ntable-joined = { $player } si \u00e8 unito al tavolo.\ntable-left = { $player } ha lasciato il tavolo.\nnew-host = { $player } \u00e8 ora il padrone di casa.\nwaiting-for-players = In attesa di giocatori. {$min} min, { $max } max.\ngame-starting = La partita sta iniziando!\ntable-listing = Tavolo di { $host } ({ $count } utenti)\ntable-listing-one = Tavolo di { $host } ({ $count } utente)\ntable-listing-with = Tavolo di { $host } ({ $count } utenti) con { $members }\ntable-listing-game = { $game }: tavolo di { $host } ({ $count } utenti)\ntable-listing-game-one = { $game }: tavolo di { $host } ({ $count } utente)\ntable-listing-game-with = { $game }: tavolo di { $host } ({ $count } utenti) con { $members }\ntable-not-exists = Il tavolo non esiste pi\u00f9.\ntable-full = Il tavolo \u00e8 pieno.\nplayer-replaced-by-bot = { $player } \u00e8 uscito ed \u00e8 stato sostituito da un bot.\nplayer-took-over = { $player } ha preso il posto del bot.\nspectator-joined = Ti sei unito al tavolo di { $host } come spettatore.\n\n# Spectator mode\nspectate = Guarda\nnow-playing = { $player } sta giocando ora.\nnow-spectating = { $player } sta guardando ora.\nspectator-left = { $player } ha smesso di guardare.\n\n# General\nwelcome = Benvenuto in PlayPalace!\ngoodbye = Arrivederci!\n\n# User presence announcements\nuser-online = { $player } \u00e8 entrato online.\nuser-offline = { $player } \u00e8 andato offline.\nuser-is-admin = { $player } \u00e8 un amministratore di PlayPalace.\nuser-is-server-owner = { $player } \u00e8 il proprietario del server PlayPalace.\nonline-users-none = Nessun utente online.\nonline-users-one = 1 utente: { $users }\nonline-users-many = { $count } utenti: { $users }\nonline-user-not-in-game = Non in partita\nonline-user-waiting-approval = In attesa di approvazione\n\n# Options\nlanguage = Lingua\nlanguage-option = Lingua: { $language }\nlanguage-changed = Lingua impostata su { $language }.\n\n# Boolean option states\noption-on = Attivo\noption-off = Disattivo\n\n# Sound options\nturn-sound-option = Suono turno: { $status }\n\n# Dice options\nclear-kept-option = Cancella dadi mantenuti al lancio: { $status }\ndice-keeping-style-option = Stile mantenimento dadi: { $style }\ndice-keeping-style-changed = Stile mantenimento dadi impostato su { $style }.\ndice-keeping-style-indexes = Indici dei dadi\ndice-keeping-style-values = Valori dei dadi\n\n# Bot names\ncancel = Annulla\nno-bot-names-available = Nessun nome bot disponibile.\nselect-bot-name = Seleziona un nome per il bot\nenter-bot-name = Inserisci nome bot\nno-options-available = Nessuna opzione disponibile.\nno-scores-available = Nessun punteggio disponibile.\n\n# Duration estimation\nestimate-duration = Stima durata\nestimate-computing = Calcolo della durata stimata della partita...\nestimate-result = Media bot: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Tempo umano stimato: { $human_time }.\nestimate-error = Impossibile stimare la durata.\nestimate-already-running = La stima della durata \u00e8 gi\u00e0 in corso.\n\n# Save/Restore\nsaved-tables = Tavoli salvati\nno-saved-tables = Non hai tavoli salvati.\nno-active-tables = Nessun tavolo attivo.\nrestore-table = Ripristina\ndelete-saved-table = Elimina\nsaved-table-deleted = Tavolo salvato eliminato.\nmissing-players = Impossibile ripristinare: questi giocatori non sono disponibili: { $players }\ntable-restored = Tavolo ripristinato! Tutti i giocatori sono stati trasferiti.\ntable-saved-destroying = Tavolo salvato! Ritorno al menu principale.\ngame-type-not-found = Il tipo di gioco non esiste pi\u00f9.\n\n# Action disabled reasons\naction-not-your-turn = Non \u00e8 il tuo turno.\naction-not-playing = La partita non \u00e8 ancora iniziata.\naction-spectator = Gli spettatori non possono farlo.\naction-not-host = Solo il padrone di casa pu\u00f2 farlo.\naction-game-in-progress = Non puoi farlo mentre la partita \u00e8 in corso.\naction-need-more-players = Servono pi\u00f9 giocatori per iniziare.\naction-table-full = Il tavolo \u00e8 pieno.\naction-no-bots = Non ci sono bot da rimuovere.\naction-bots-cannot = I bot non possono farlo.\naction-no-scores = Nessun punteggio ancora disponibile.\n\n# Dice actions\ndice-not-rolled = Non hai ancora lanciato.\ndice-locked = Questo dado \u00e8 bloccato.\ndice-no-dice = Nessun dado disponibile.\n\n# Game actions\ngame-turn-start = Turno di { $player }.\ngame-no-turn = Nessuno ha il turno ora.\ntable-no-players = Nessun giocatore.\ntable-players-one = { $count } giocatore: { $players }.\ntable-players-many = { $count } giocatori: { $players }.\ntable-spectators = Spettatori: { $spectators }.\ngame-leave = Esci\ngame-over = Partita terminata\ngame-final-scores = Punteggi finali\ngame-points = { $count } { $count ->\n    [one] punto\n   *[other] punti\n}\nstatus-box-closed = Chiuso.\nplay = Gioca\n\n# Leaderboards\nleaderboards = Classifiche\nleaderboards-menu-title = Classifiche\nleaderboards-select-game = Seleziona un gioco per visualizzare la classifica\nleaderboard-no-data = Nessun dato di classifica per questo gioco.\n\n# Leaderboard types\nleaderboard-type-wins = Leader per vittorie\nleaderboard-type-rating = Valutazione abilit\u00e0\nleaderboard-type-total-score = Punteggio totale\nleaderboard-type-high-score = Punteggio pi\u00f9 alto\nleaderboard-type-games-played = Partite giocate\nleaderboard-type-avg-points-per-turn = Punti medi per turno\nleaderboard-type-best-single-turn = Miglior turno singolo\nleaderboard-type-score-per-round = Punteggio per round\n\n# Leaderboard headers\nleaderboard-wins-header = { $game } - Leader per vittorie\nleaderboard-total-score-header = { $game } - Punteggio totale\nleaderboard-high-score-header = { $game } - Punteggio pi\u00f9 alto\nleaderboard-games-played-header = { $game } - Partite giocate\nleaderboard-rating-header = { $game } - Valutazioni abilit\u00e0\nleaderboard-avg-points-header = { $game } - Punti medi per turno\nleaderboard-best-turn-header = { $game } - Miglior turno singolo\nleaderboard-score-per-round-header = { $game } - Punteggio per round\n\n# Leaderboard entries\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] vittoria\n   *[other] vittorie\n} { $losses } { $losses ->\n    [one] sconfitta\n   *[other] sconfitte\n}, { $percentage }% di vittorie\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } medio\nleaderboard-games-entry = { $rank }. { $player }: { $value } partite\n\n# Player stats\nleaderboard-player-stats = Le tue statistiche: { $wins } vittorie, { $losses } sconfitte ({ $percentage }% di vittorie)\nleaderboard-no-player-stats = Non hai ancora giocato a questo gioco.\n\n# Skill rating leaderboard\nleaderboard-no-ratings = Nessun dato di valutazione per questo gioco.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } valutazione ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = La tua valutazione: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Non hai ancora una valutazione per questo gioco.\n\n# My Stats menu\nmy-stats = Le mie statistiche\nmy-stats-select-game = Seleziona un gioco per visualizzare le tue statistiche\nmy-stats-no-data = Non hai ancora giocato a questo gioco.\nmy-stats-no-games = Non hai ancora giocato a nessun gioco.\nmy-stats-header = { $game } - Le tue statistiche\nmy-stats-wins = Vittorie: { $value }\nmy-stats-losses = Sconfitte: { $value }\nmy-stats-winrate = Tasso di vittoria: { $value }%\nmy-stats-games-played = Partite giocate: { $value }\nmy-stats-total-score = Punteggio totale: { $value }\nmy-stats-high-score = Punteggio pi\u00f9 alto: { $value }\nmy-stats-rating = Valutazione abilit\u00e0: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Nessuna valutazione abilit\u00e0 ancora\nmy-stats-avg-per-turn = Punti medi per turno: { $value }\nmy-stats-best-turn = Miglior turno singolo: { $value }\n\n# Prediction system\npredict-outcomes = Prevedi risultati\npredict-header = Risultati previsti (in base alla valutazione abilit\u00e0)\npredict-entry = { $rank }. { $player } (valutazione: { $rating })\npredict-entry-2p = { $rank }. { $player } (valutazione: { $rating }, { $probability }% di probabilit\u00e0 di vittoria)\npredict-unavailable = Le previsioni di valutazione non sono disponibili.\npredict-need-players = Servono almeno 2 giocatori umani per le previsioni.\naction-need-more-humans = Servono pi\u00f9 giocatori umani.\nconfirm-leave-game = Sei sicuro di voler lasciare il tavolo?\nconfirm-yes = S\u00ec\nconfirm-no = No\n\n# Administration\nadministration = Amministrazione\nadmin-menu-title = Amministrazione\n\n# Account approval\naccount-approval = Approvazione account\naccount-approval-menu-title = Approvazione account\nno-pending-accounts = Nessun account in attesa.\napprove-account = Approva\ndecline-account = Rifiuta\naccount-approved = L'account di { $player } \u00e8 stato approvato.\naccount-declined = L'account di { $player } \u00e8 stato rifiutato ed eliminato.\n\n# Waiting for approval (shown to unapproved users)\nwaiting-for-approval = Il tuo account \u00e8 in attesa di approvazione da parte di un amministratore.\naccount-approved-welcome = Il tuo account \u00e8 stato approvato! Benvenuto in PlayPalace!\naccount-declined-goodbye = La tua richiesta di account \u00e8 stata rifiutata.\n    Motivo:\naccount-banned = Il tuo account \u00e8 stato bannato e non \u00e8 accessibile.\n\n# Login errors\nincorrect-username = Il nome utente inserito non esiste.\nincorrect-password = La password inserita non \u00e8 corretta.\nalready-logged-in = Questo account \u00e8 gi\u00e0 connesso.\n\n# Validazione credenziali\ncredential-username-length = Il nome utente deve essere compreso tra { $min } e { $max } caratteri.\ncredential-password-length = La password deve essere compresa tra { $min } e { $max } caratteri.\n\n# Limitazione tentativi\nrate-limit-login-ip = Troppi tentativi di accesso da questo indirizzo. Attendi e riprova.\nrate-limit-login-user = Troppi tentativi di accesso falliti per questo nome utente. Attendi e riprova.\nrate-limit-registration = Troppi tentativi di registrazione da questo indirizzo. Attendi e riprova.\nrate-limit-refresh = Troppi tentativi di aggiornamento da questo indirizzo. Attendi e riprova.\n\n# Errori di sessione/autenticazione\naccount-not-found = Account non trovato.\nsession-expired = Sessione scaduta. Accedi di nuovo.\nsession-token-mismatch = Il token di sessione non corrisponde al nome utente.\nrefresh-token-expired = Token di aggiornamento scaduto. Accedi di nuovo.\nrefresh-token-mismatch = Il token di aggiornamento non corrisponde al nome utente.\n\n# Registrazione\nregistration-success = Registrazione effettuata! Il tuo account \u00e8 in attesa di approvazione.\nregistration-username-taken = Nome utente gi\u00e0 in uso. Scegli un nome utente diverso.\n\n# Preferenza predefinita\npref-invalid-value = Selezione non valida, verr\u00e0 utilizzato il valore predefinito.\n\n# Decline reason\ndecline-reason-prompt = Inserisci il motivo del rifiuto (o premi Escape per annullare):\naccount-action-empty-reason = Nessun motivo fornito.\n\n# Admin notifications for account requests\naccount-request = richiesta di account\naccount-action = azione sull'account effettuata\n\n# Admin promotion/demotion\npromote-admin = Promuovi amministratore\ndemote-admin = Retrocedi amministratore\npromote-admin-menu-title = Promuovi amministratore\ndemote-admin-menu-title = Retrocedi amministratore\nno-users-to-promote = Nessun utente disponibile da promuovere.\nno-admins-to-demote = Nessun amministratore disponibile da retrocedere.\nconfirm-promote = Sei sicuro di voler promuovere { $player } ad amministratore?\nconfirm-demote = Sei sicuro di voler retrocedere { $player } da amministratore?\nbroadcast-to-all = Annuncia a tutti gli utenti\nbroadcast-to-admins = Annuncia solo agli amministratori\nbroadcast-to-nobody = Silenzioso (nessun annuncio)\npromote-announcement = { $player } \u00e8 stato promosso ad amministratore!\npromote-announcement-you = Sei stato promosso ad amministratore!\ndemote-announcement = { $player } \u00e8 stato retrocesso da amministratore.\ndemote-announcement-you = Sei stato retrocesso da amministratore.\nnot-admin-anymore = Non sei pi\u00f9 un amministratore e non puoi eseguire questa azione.\nnot-server-owner = Solo il proprietario del server pu\u00f2 eseguire questa azione.\n\n# Server ownership transfer\ntransfer-ownership = Trasferisci propriet\u00e0\ntransfer-ownership-menu-title = Trasferisci propriet\u00e0\nno-admins-for-transfer = Nessun amministratore disponibile per il trasferimento di propriet\u00e0.\nconfirm-transfer-ownership = Sei sicuro di voler trasferire la propriet\u00e0 del server a { $player }? Sarai retrocesso ad amministratore.\ntransfer-ownership-announcement = { $player } \u00e8 ora il proprietario del server Play Palace!\ntransfer-ownership-announcement-you = Ora sei il proprietario del server Play Palace!\n\n# User banning\nban-user = Banna utente\nunban-user = Rimuovi ban utente\nno-users-to-ban = Nessun utente disponibile da bannare.\nno-users-to-unban = Nessun utente bannato da sbannare.\nconfirm-ban = Sei sicuro di voler bannare { $player }?\nconfirm-unban = Sei sicuro di voler rimuovere il ban a { $player }?\nban-reason-prompt = Inserisci il motivo del ban (opzionale):\nunban-reason-prompt = Inserisci il motivo della rimozione del ban (opzionale):\nuser-banned = { $player } \u00e8 stato bannato.\nuser-unbanned = Il ban di { $player } \u00e8 stato rimosso.\nyou-have-been-banned = Sei stato bannato da questo server.\n    Motivo:\nyou-have-been-unbanned = Il tuo ban \u00e8 stato rimosso da questo server.\n    Motivo:\nban-no-reason = Nessun motivo fornito.\n\n# Virtual bots (server owner only)\nvirtual-bots = Bot virtuali\nvirtual-bots-fill = Riempi server\nvirtual-bots-clear = Elimina tutti i bot\nvirtual-bots-status = Stato\nvirtual-bots-clear-confirm = Sei sicuro di voler eliminare tutti i bot virtuali? Questo distrugger\u00e0 anche tutti i tavoli in cui si trovano.\nvirtual-bots-not-available = I bot virtuali non sono disponibili.\nvirtual-bots-filled = Aggiunti { $added } bot virtuali. { $online } sono ora online.\nvirtual-bots-already-filled = Tutti i bot virtuali dalla configurazione sono gi\u00e0 attivi.\nvirtual-bots-cleared = Eliminati { $bots } bot virtuali e distrutti { $tables } { $tables ->\n    [one] tavolo\n   *[other] tavoli\n}.\nvirtual-bot-table-closed = Tavolo chiuso dall'amministratore.\nvirtual-bots-none-to-clear = Nessun bot virtuale da eliminare.\nvirtual-bots-status-report = Bot virtuali: { $total } totali, { $online } online, { $offline } offline, { $in_game } in partita.\nvirtual-bots-guided-overview = Tavoli guidati\nvirtual-bots-groups-overview = Gruppi di bot\nvirtual-bots-profiles-overview = Profili\nvirtual-bots-guided-header = Tavoli guidati: { $count } regola(e). Allocazione: { $allocation }, fallback: { $fallback }, profilo predefinito: { $default_profile }.\nvirtual-bots-guided-empty = Nessuna regola di tavolo guidato configurata.\nvirtual-bots-guided-status-active = attivo\nvirtual-bots-guided-status-inactive = inattivo\nvirtual-bots-guided-table-linked = collegato al tavolo { $table_id } (host { $host }, giocatori { $players }, umani { $humans })\nvirtual-bots-guided-table-stale = tavolo { $table_id } mancante sul server\nvirtual-bots-guided-table-unassigned = nessun tavolo attualmente tracciato\nvirtual-bots-guided-next-change = prossimo cambio tra { $ticks } tick\nvirtual-bots-guided-no-schedule = nessuna finestra di pianificazione\nvirtual-bots-guided-warning = \u26a0 non completamente riempito\nvirtual-bots-guided-line = { $table }: gioco { $game }, priorit\u00e0 { $priority }, bot { $assigned } (min { $min_bots }, max { $max_bots }), in attesa { $waiting }, non disponibile { $unavailable }, stato { $status }, profilo { $profile }, gruppi { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Gruppi di bot: { $count } tag, { $bots } bot configurati.\nvirtual-bots-groups-empty = Nessun gruppo di bot definito.\nvirtual-bots-groups-line = { $group }: profilo { $profile }, bot { $total } (online { $online }, in attesa { $waiting }, in partita { $in_game }, offline { $offline }), regole { $rules }.\nvirtual-bots-groups-no-rules = nessuna\nvirtual-bots-no-profile = predefinito\nvirtual-bots-profile-inherit-default = eredita profilo predefinito\nvirtual-bots-profiles-header = Profili: { $count } definiti (predefinito: { $default_profile }).\nvirtual-bots-profiles-empty = Nessun profilo definito.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bot) sostituzioni: { $overrides }.\nvirtual-bots-profiles-no-overrides = eredita configurazione base\n\nlocalization-in-progress-try-again = La localizzazione \u00e8 in corso. Riprova tra un minuto.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-midnight = 1-4-24\nmidnight-category = Giochi di Dadi\n\n# Actions\nmidnight-roll = Tira i dadi\nmidnight-keep-die = Tieni { $value }\nmidnight-bank = Conferma\n\n# Game events\nmidnight-turn-start = Turno di { $player }.\nmidnight-you-rolled = Hai tirato: { $dice }.\nmidnight-player-rolled = { $player } ha tirato: { $dice }.\n\n# Keeping dice\nmidnight-you-keep = Tieni { $die }.\nmidnight-player-keeps = { $player } tiene { $die }.\nmidnight-you-unkeep = Rilasci { $die }.\nmidnight-player-unkeeps = { $player } rilascia { $die }.\n\n# Turn status\nmidnight-you-have-kept = Dadi tenuti: { $kept }. Tiri rimanenti: { $remaining }.\nmidnight-player-has-kept = { $player } ha tenuto: { $kept }. { $remaining } dadi rimanenti.\n\n# Scoring\nmidnight-you-scored = Hai segnato { $score } punti.\nmidnight-scored = { $player } ha segnato { $score } punti.\nmidnight-you-disqualified = Non hai sia 1 che 4. Squalificato!\nmidnight-player-disqualified = { $player } non ha sia 1 che 4. Squalificato!\n\n# Round results\nmidnight-round-winner = { $player } vince il round!\nmidnight-round-tie = Round in parit\u00e0 tra { $players }.\nmidnight-all-disqualified = Tutti i giocatori squalificati! Nessun vincitore in questo round.\n\n# Game winner\nmidnight-game-winner = { $player } vince il gioco con { $wins } vittorie di round!\nmidnight-game-tie = \u00c8 un pareggio! { $players } hanno vinto { $wins } round ciascuno.\n\n# Options\nmidnight-set-rounds = Round da giocare: { $rounds }\nmidnight-enter-rounds = Inserisci il numero di round da giocare:\nmidnight-option-changed-rounds = Round da giocare cambiati a { $rounds }\n\n# Disabled reasons\nmidnight-need-to-roll = Devi prima tirare i dadi.\nmidnight-no-dice-to-keep = Nessun dado disponibile da tenere.\nmidnight-must-keep-one = Devi tenere almeno un dado per tiro.\nmidnight-must-roll-first = Devi prima tirare i dadi.\nmidnight-keep-all-first = Devi tenere tutti i dadi prima di confermare.\n", "# Mile by Mile game messages\n# Note: Common messages like round-start, turn-start, team-mode are in games.ftl\n\n# Game name\ngame-name-milebymile = Miglio per Miglio\n\n# Game options\nmilebymile-set-distance = Distanza gara: { $miles } miglia\nmilebymile-enter-distance = Inserisci distanza gara (300-3000)\nmilebymile-set-winning-score = Punteggio vittoria: { $score } punti\nmilebymile-enter-winning-score = Inserisci punteggio vittoria (1000-10000)\nmilebymile-toggle-perfect-crossing = Richiedi arrivo esatto: { $enabled }\nmilebymile-toggle-stacking = Permetti accumulazione attacchi: { $enabled }\nmilebymile-toggle-reshuffle = Rimescola mazzo scarti: { $enabled }\nmilebymile-toggle-karma = Regola karma: { $enabled }\nmilebymile-set-rig = Truccatura mazzo: { $rig }\nmilebymile-select-rig = Seleziona opzione truccatura mazzo\n\n# Option change announcements\nmilebymile-option-changed-distance = Distanza gara impostata a { $miles } miglia.\nmilebymile-option-changed-winning = Punteggio vittoria impostato a { $score } punti.\nmilebymile-option-changed-crossing = Richiedi arrivo esatto { $enabled }.\nmilebymile-option-changed-stacking = Permetti accumulazione attacchi { $enabled }.\nmilebymile-option-changed-reshuffle = Rimescola mazzo scarti { $enabled }.\nmilebymile-option-changed-karma = Regola karma { $enabled }.\nmilebymile-option-changed-rig = Truccatura mazzo impostata su { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $points } punti, { $miles } miglia, Problemi: { $problems }, Sicurezze: { $safeties }\n\n# Card actions\nmilebymile-no-matching-safety = Non hai la carta sicurezza corrispondente!\nmilebymile-cant-play = Non puoi giocare { $card } perch\u00e9 { $reason }.\nmilebymile-no-card-selected = Nessuna carta selezionata da scartare.\nmilebymile-no-valid-targets = Nessun bersaglio valido per questo pericolo!\nmilebymile-you-drew = Hai pescato: { $card }\nmilebymile-discards = { $player } scarta una carta.\nmilebymile-select-target = Seleziona un bersaglio\n\n# Distance plays\nmilebymile-plays-distance-individual = { $player } gioca { $distance } miglia ed \u00e8 ora a { $total } miglia.\nmilebymile-plays-distance-team = { $player } gioca { $distance } miglia; la loro squadra \u00e8 ora a { $total } miglia.\n\n# Journey complete\nmilebymile-journey-complete-perfect-individual = { $player } ha completato il viaggio con un arrivo perfetto!\nmilebymile-journey-complete-perfect-team = Squadra { $team } ha completato il viaggio con un arrivo perfetto!\nmilebymile-journey-complete-individual = { $player } ha completato il viaggio!\nmilebymile-journey-complete-team = Squadra { $team } ha completato il viaggio!\n\n# Hazard plays\nmilebymile-plays-hazard-individual = { $player } gioca { $card } su { $target }.\nmilebymile-plays-hazard-team = { $player } gioca { $card } sulla Squadra { $team }.\n\n# Remedy/Safety plays\nmilebymile-plays-card = { $player } gioca { $card }.\nmilebymile-plays-dirty-trick = { $player } gioca { $card } come un Trucco Sporco!\n\n# Deck\nmilebymile-deck-reshuffled = Mazzo scarti rimescolato nel mazzo.\n\n# Race\nmilebymile-new-race = Inizia nuova gara!\nmilebymile-race-complete = Gara completata! Calcolo punteggi...\nmilebymile-earned-points = { $name } ha guadagnato { $score } punti in questa gara: { $breakdown }.\nmilebymile-total-scores = Punteggi totali:\nmilebymile-team-score = { $name }: { $score } punti\n\n# Scoring breakdown\nmilebymile-from-distance = { $miles } dalla distanza percorsa\nmilebymile-from-trip = { $points } dal completamento viaggio\nmilebymile-from-perfect = { $points } da un arrivo perfetto\nmilebymile-from-safe = { $points } da un viaggio sicuro\nmilebymile-from-shutout = { $points } da uno shut out\nmilebymile-from-safeties = { $points } da { $count } { $safeties ->\n    [one] sicurezza\n    *[other] sicurezze\n}\nmilebymile-from-all-safeties = { $points } da tutte le 4 sicurezze\nmilebymile-from-dirty-tricks = { $points } da { $count } { $tricks ->\n    [one] trucco sporco\n    *[other] trucchi sporchi\n}\n\n# Game end\nmilebymile-wins-individual = { $player } vince la partita!\nmilebymile-wins-team = Squadra { $team } vince la partita! ({ $members })\nmilebymile-final-score = Punteggio finale: { $score } punti\n\n# Karma messages - clash (both lose karma)\nmilebymile-karma-clash-you-target = Tu e il tuo bersaglio siete entrambi evitati! L'attacco \u00e8 neutralizzato.\nmilebymile-karma-clash-you-attacker = Tu e { $attacker } siete entrambi evitati! L'attacco \u00e8 neutralizzato.\nmilebymile-karma-clash-others = { $attacker } e { $target } sono entrambi evitati! L'attacco \u00e8 neutralizzato.\nmilebymile-karma-clash-your-team = La tua squadra e il tuo bersaglio sono entrambi evitati! L'attacco \u00e8 neutralizzato.\nmilebymile-karma-clash-target-team = Tu e Squadra { $team } siete entrambi evitati! L'attacco \u00e8 neutralizzato.\nmilebymile-karma-clash-other-teams = Squadra { $attacker } e Squadra { $target } sono entrambe evitate! L'attacco \u00e8 neutralizzato.\n\n# Karma messages - attacker shunned\nmilebymile-karma-shunned-you = Sei stato evitato per la tua aggressione! Il tuo karma \u00e8 perso.\nmilebymile-karma-shunned-other = { $player } \u00e8 stato evitato per la sua aggressione!\nmilebymile-karma-shunned-your-team = La tua squadra \u00e8 stata evitata per la sua aggressione! Il karma della tua squadra \u00e8 perso.\nmilebymile-karma-shunned-other-team = Squadra { $team } \u00e8 stata evitata per la sua aggressione!\n\n# False Virtue\nmilebymile-false-virtue-you = Giochi Falsa Virt\u00f9 e recuperi il tuo karma!\nmilebymile-false-virtue-other = { $player } gioca Falsa Virt\u00f9 e recupera il suo karma!\nmilebymile-false-virtue-your-team = La tua squadra gioca Falsa Virt\u00f9 e recupera il suo karma!\nmilebymile-false-virtue-other-team = Squadra { $team } gioca Falsa Virt\u00f9 e recupera il suo karma!\n\n# Problems/Safeties (for status display)\nmilebymile-none = nessuno\n\n# Unplayable card reasons\nmilebymile-reason-not-on-team = non sei in una squadra\nmilebymile-reason-stopped = sei fermo\nmilebymile-reason-has-problem = hai un problema che impedisce di guidare\nmilebymile-reason-speed-limit = il limite di velocit\u00e0 \u00e8 attivo\nmilebymile-reason-exceeds-distance = supererebbe { $miles } miglia\nmilebymile-reason-no-targets = non ci sono bersagli validi\nmilebymile-reason-no-speed-limit = non sei sotto un limite di velocit\u00e0\nmilebymile-reason-has-right-of-way = Diritto di Precedenza ti permette di andare senza semafori verdi\nmilebymile-reason-already-moving = ti stai gi\u00e0 muovendo\nmilebymile-reason-must-fix-first = devi prima riparare { $problem }\nmilebymile-reason-has-gas = la tua auto ha benzina\nmilebymile-reason-tires-fine = le tue gomme sono a posto\nmilebymile-reason-no-accident = la tua auto non ha avuto incidenti\nmilebymile-reason-has-safety = hai gi\u00e0 quella sicurezza\nmilebymile-reason-has-karma = hai ancora il tuo karma\nmilebymile-reason-generic = non pu\u00f2 essere giocata adesso\n\n# Card names\nmilebymile-card-out-of-gas = Senza Benzina\nmilebymile-card-flat-tire = Gomma a Terra\nmilebymile-card-accident = Incidente\nmilebymile-card-speed-limit = Limite di Velocit\u00e0\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Benzina\nmilebymile-card-spare-tire = Ruota di Scorta\nmilebymile-card-repairs = Riparazioni\nmilebymile-card-end-of-limit = Fine del Limite\nmilebymile-card-green-light = Luce Verde\nmilebymile-card-extra-tank = Tanica Extra\nmilebymile-card-puncture-proof = Antigomma\nmilebymile-card-driving-ace = Asso della Guida\nmilebymile-card-right-of-way = Diritto di Precedenza\nmilebymile-card-false-virtue = Falsa Virt\u00f9\nmilebymile-card-miles = { $miles } miglia\n\n# Disabled action reasons\nmilebymile-no-dirty-trick-window = Nessuna finestra trucco sporco attiva.\nmilebymile-not-your-dirty-trick = Non \u00e8 la finestra trucco sporco della tua squadra.\nmilebymile-between-races = Attendi l'inizio della prossima gara.\n\n# Validation errors\nmilebymile-error-karma-needs-three-teams = La regola karma richiede almeno 3 auto/squadre distinte.\n\nmilebymile-you-play-safety-with-effect = Giochi { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } gioca { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Giochi { $card } come un Trucco Sporco. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } gioca { $card } come un Trucco Sporco. { $effect }\nmilebymile-safety-effect-extra-tank = Ora protetto da Senza Benzina.\nmilebymile-safety-effect-puncture-proof = Ora protetto da Foratura.\nmilebymile-safety-effect-driving-ace = Ora protetto da Incidente.\nmilebymile-safety-effect-right-of-way = Ora protetto da Stop e Limite di Velocit\u00e0.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - English Localization\n# Messages match v10 exactly\n\n# Game info\nninetynine-name = Novantanove\nninetynine-description = Un gioco di carte dove i giocatori cercano di evitare di superare il totale di 99. Vince l'ultimo giocatore rimasto!\n\n# Round\nninetynine-round = Round { $round }.\n\n# Turn\nninetynine-player-turn = Turno di { $player }.\n\n# Playing cards - match v10 exactly\nninetynine-you-play = Giochi { $card }. Il conteggio \u00e8 ora { $count }.\nninetynine-player-plays = { $player } gioca { $card }. Il conteggio \u00e8 ora { $count }.\n\n# Direction reverse\nninetynine-direction-reverses = La direzione di gioco si inverte!\n\n# Skip\nninetynine-player-skipped = { $player } viene saltato.\n\n# Token loss - match v10 exactly\nninetynine-you-lose-tokens = Perdi { $amount } { $amount ->\n    [one] gettone\n   *[other] gettoni\n}.\nninetynine-player-loses-tokens = { $player } perde { $amount } { $amount ->\n    [one] gettone\n   *[other] gettoni\n}.\n\n# Elimination\nninetynine-player-eliminated = { $player } \u00e8 stato eliminato!\n\n# Game end\nninetynine-player-wins = { $player } vince il gioco!\n\n# Dealing\nninetynine-you-deal = Distribuisci le carte.\nninetynine-player-deals = { $player } distribuisce le carte.\n\n# Drawing cards\nninetynine-you-draw = Peschi { $card }.\nninetynine-player-draws = { $player } pesca una carta.\n\n# No valid cards\nninetynine-no-valid-cards = { $player } non ha carte che non superino 99!\n\n# Status - for C key\nninetynine-current-count = Il conteggio \u00e8 { $count }.\n\n# Hand check - for H key\nninetynine-hand-cards = Le tue carte: { $cards }.\nninetynine-hand-empty = Non hai carte.\n\n# Ace choice\nninetynine-ace-choice = Gioca l'Asso come +1 o +11?\nninetynine-ace-add-eleven = Aggiungi 11\nninetynine-ace-add-one = Aggiungi 1\n\n# Ten choice\nninetynine-ten-choice = Gioca il 10 come +10 o -10?\nninetynine-ten-add = Aggiungi 10\nninetynine-ten-subtract = Sottrai 10\n\n# Manual draw\nninetynine-draw-card = Pesca carta\nninetynine-draw-prompt = Premi Spazio o D per pescare una carta.\n\n# Options\nninetynine-set-tokens = Gettoni iniziali: { $tokens }\nninetynine-enter-tokens = Inserisci il numero di gettoni iniziali:\nninetynine-option-changed-tokens = Gettoni iniziali impostati a { $tokens }.\nninetynine-set-rules = Variante delle regole: { $rules }\nninetynine-select-rules = Seleziona variante delle regole\nninetynine-option-changed-rules = Variante delle regole impostata a { $rules }.\nninetynine-set-hand-size = Dimensione della mano: { $size }\nninetynine-enter-hand-size = Inserisci dimensione della mano:\nninetynine-option-changed-hand-size = Dimensione della mano impostata a { $size }.\nninetynine-set-autodraw = Pesca automatica: { $enabled }\nninetynine-option-changed-autodraw = Pesca automatica impostata a { $enabled }.\n\n# Rules variant announcements (shown at game start)\nninetynine-rules-quentin = Regole Quentin C.\nninetynine-rules-rsgames = Regole RS Games.\n\n# Rules variant choices (for menu display)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Disabled action reasons\nninetynine-choose-first = Devi prima fare una scelta.\nninetynine-draw-first = Devi prima pescare una carta.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Pig\npig-category = Giochi di dadi\n\n# Actions\npig-roll = Tira il dado\npig-bank = Conserva { $points } punti\n\n# Game events (Pig-specific)\npig-rolls = { $player } tira il dado...\npig-roll-result = Un { $roll }, per un totale di { $total }\npig-bust = Oh no, un 1! { $player } perde { $points } punti.\npig-bank-action = { $player } decide di conservare { $points }, per un totale di { $total }\npig-winner = Abbiamo un vincitore, ed \u00e8 { $player }!\n\n# Pig-specific options\npig-set-min-bank = Conservazione minima: { $points }\npig-set-dice-sides = Facce del dado: { $sides }\npig-enter-min-bank = Inserisci i punti minimi da conservare:\npig-enter-dice-sides = Inserisci il numero di facce del dado:\npig-option-changed-min-bank = Punti minimi di conservazione cambiati a { $points }\npig-option-changed-dice = Il dado ora ha { $sides } facce\n\n# Disabled reasons\npig-need-more-points = Hai bisogno di pi\u00f9 punti per conservare.\n\n# Validation errors\npig-error-min-bank-too-high = I punti minimi di conservazione devono essere inferiori al punteggio obiettivo.\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = Pirati dei Mari Perduti\n\n# Game start and setup\npirates-welcome = Benvenuto a Pirati dei Mari Perduti! Naviga i mari, raccogli gemme e combatti altri pirati!\npirates-oceans = Il tuo viaggio ti porter\u00e0 attraverso: { $oceans }\npirates-gems-placed = { $total } gemme sono state sparse nei mari. Trovale tutte!\npirates-golden-moon = La Luna d'Oro sorge! Tutti i guadagni XP sono triplicati questo turno!\n\n# Turn announcements\npirates-turn = Turno di { $player }. Posizione { $position }\n\n# Movement actions\npirates-move-left = Naviga a sinistra\npirates-move-right = Naviga a destra\npirates-move-2-left = Naviga 2 caselle a sinistra\npirates-move-2-right = Naviga 2 caselle a destra\npirates-move-3-left = Naviga 3 caselle a sinistra\npirates-move-3-right = Naviga 3 caselle a destra\n\n# Movement messages\npirates-move-you = Navighi { $direction } alla posizione { $position }.\npirates-move-you-tiles = Navighi { $tiles } caselle { $direction } alla posizione { $position }.\npirates-move = { $player } naviga { $direction } alla posizione { $position }.\npirates-map-edge = Non puoi navigare oltre. Sei alla posizione { $position }.\n\n# Position and status\npirates-check-status = Controlla stato\npirates-check-position = Controlla posizione\npirates-check-moon = Controlla luminosit\u00e0 della luna\npirates-your-position = Tua posizione: { $position } in { $ocean }\npirates-moon-brightness = La Luna d'Oro \u00e8 luminosa al { $brightness }%. ({ $collected } di { $total } gemme sono state raccolte).\npirates-no-golden-moon = La Luna d'Oro non pu\u00f2 essere vista nel cielo in questo momento.\n\n# Gem collection\npirates-gem-found-you = Hai trovato un { $gem }! Vale { $value } punti.\npirates-gem-found = { $player } ha trovato un { $gem }! Vale { $value } punti.\npirates-all-gems-collected = Tutte le gemme sono state raccolte!\n\n# Winner\npirates-winner = { $player } vince con { $score } punti!\n\n# Skills menu\npirates-use-skill = Usa abilit\u00e0\npirates-select-skill = Seleziona un'abilit\u00e0 da usare\n\n# Combat - Attack initiation\npirates-cannonball = Spara palla di cannone\npirates-no-targets = Nessun bersaglio entro { $range } caselle.\npirates-attack-you-fire = Spari una palla di cannone a { $target }!\npirates-attack-incoming = { $attacker } spara una palla di cannone a te!\npirates-attack-fired = { $attacker } spara una palla di cannone a { $defender }!\n\n# Combat - Rolls\npirates-attack-roll = Tiro d'attacco: { $roll }\npirates-attack-bonus = Bonus attacco: +{ $bonus }\npirates-defense-roll = Tiro di difesa: { $roll }\npirates-defense-roll-others = { $player } tira { $roll } per la difesa.\npirates-defense-bonus = Bonus difesa: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Colpo diretto! Hai colpito { $target }!\npirates-attack-hit-them = Sei stato colpito da { $attacker }!\npirates-attack-hit = { $attacker } colpisce { $defender }!\n\n# Combat - Miss results\npirates-attack-miss-you = La tua palla di cannone ha mancato { $target }.\npirates-attack-miss-them = La palla di cannone ti ha mancato!\npirates-attack-miss = La palla di cannone di { $attacker } manca { $defender }.\n\n# Combat - Push\npirates-push-you = Spingi { $target } { $direction } alla posizione { $position }!\npirates-push-them = { $attacker } ti spinge { $direction } alla posizione { $position }!\npirates-push = { $attacker } spinge { $defender } { $direction } da { $old_pos } a { $new_pos }.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } tenta di rubare una gemma!\npirates-steal-rolls = Tiro furto: { $steal } vs difesa: { $defend }\npirates-steal-success-you = Hai rubato un { $gem } da { $target }!\npirates-steal-success-them = { $attacker } ha rubato il tuo { $gem }!\npirates-steal-success = { $attacker } ruba un { $gem } da { $defender }!\npirates-steal-failed = Il tentativo di furto \u00e8 fallito!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } ha raggiunto il livello { $level }!\npirates-level-up-you = Hai raggiunto il livello { $level }!\npirates-level-up-multiple = { $player } ha guadagnato { $levels } livelli! Ora livello { $level }!\npirates-level-up-multiple-you = Hai guadagnato { $levels } livelli! Ora livello { $level }!\npirates-skills-unlocked = { $player } ha sbloccato nuove abilit\u00e0: { $skills }.\npirates-skills-unlocked-you = Hai sbloccato nuove abilit\u00e0: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } attiva { $skill }!\npirates-buff-expired = Il bonus { $skill } di { $player } \u00e8 terminato.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Spadaccino attivato! +4 bonus attacco per { $turns } turni.\n\n# Push skill (defense buff)\npirates-push-activated = Spinta attivata! +3 bonus difesa per { $turns } turni.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = Capitano Abile attivato! +2 attacco e +2 difesa per { $turns } turni.\n\n# Double Devastation skill\npirates-double-devastation-activated = Devastazione Doppia attivata! Raggio d'attacco aumentato a 10 caselle per { $turns } turni.\n\n# Battleship skill\npirates-battleship-activated = Corazzata attivata! Puoi sparare due colpi questo turno!\npirates-battleship-no-targets = Nessun bersaglio per il colpo { $shot }.\npirates-battleship-shot = Sparando colpo { $shot }...\n\n# Portal skill\npirates-portal-no-ships = Nessuna nave in vista per il portale.\npirates-portal-fizzle = Il portale di { $player } svanisce senza destinazione.\npirates-portal-success = { $player } si teletrasporta a { $ocean } alla posizione { $position }!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = I mari sussurrano di un { $gem } alla posizione { $position }. ({ $uses } usi rimanenti)\n\n# Level requirements\npirates-requires-level-15 = Richiede livello 15\npirates-requires-level-150 = Richiede livello 150\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = moltiplicatore xp combattimento: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = esperienza per combattimento\npirates-set-find-gem-xp-multiplier = moltiplicatore xp trova gemma: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = esperienza per trovare una gemma\n\n# Gem stealing options\npirates-set-gem-stealing = Furto gemme: { $mode }\npirates-select-gem-stealing = Seleziona modalit\u00e0 furto gemme\npirates-option-changed-stealing = Furto gemme impostato a { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = Con bonus tiro\npirates-stealing-no-bonus = Senza bonus tiro\npirates-stealing-disabled = Disabilitato\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Inserisci importo rilancio\n\npoker-check-pot = Controlla piatto\npoker-check-bet = Importo per call\npoker-check-min-raise = Rilancio minimo\npoker-check-log = Registro azioni\npoker-check-hand-players = Giocatori in mano\npoker-check-turn-timer = Timer turno\npoker-check-blind-timer = Timer bui\npoker-check-button = Chi ha il button\npoker-check-dealer = Chi \u00e8 il dealer\npoker-check-position = Tua posizione\n\npoker-read-hand = Leggi mano\npoker-read-table = Leggi carte sul tavolo\npoker-hand-value = Valore della mano\npoker-read-card = Leggi carta { $index }\npoker-dealt-cards = Ti sono state distribuite { $cards }.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } fiches nel piatto.\npoker-pot-main = Piatto principale: { $amount } fiches.\npoker-pot-side = Piatto laterale { $index }: { $amount } fiches.\npoker-to-call = Ti servono { $amount } fiches per call.\npoker-min-raise = { $amount } fiches rilancio minimo.\n\npoker-player-folds = { $player } fold.\npoker-player-checks = { $player } check.\npoker-player-calls = { $player } call { $amount } fiches.\npoker-player-raises = { $player } raise { $amount } fiches.\npoker-player-all-in = { $player } va all in per { $amount } fiches.\n\npoker-player-wins-pot = { $player } vince { $amount } fiches.\npoker-player-wins-pot-hand = { $player } vince { $amount } fiches con { $cards } per { $hand }.\npoker-player-wins-side-pot-hand = { $player } vince il piatto laterale { $index } di { $amount } fiches con { $cards } per { $hand }.\npoker-players-split-pot = { $players } dividono { $amount } fiches con { $hand }.\npoker-players-split-side-pot = { $players } dividono il piatto laterale { $index } di { $amount } fiches con { $hand }.\npoker-player-all-in = { $player } va all in per { $amount } fiches.\npoker-player-wins-game = { $player } vince la partita.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = Il timer del turno \u00e8 disabilitato.\npoker-timer-remaining = { $seconds } secondi rimanenti.\npoker-blind-timer-disabled = Il timer dei bui \u00e8 disabilitato.\npoker-blind-timer-remaining = { $seconds } secondi fino all'aumento dei bui.\npoker-blind-timer-remaining-ms = { $minutes } minuti { $seconds } secondi fino all'aumento dei bui.\npoker-blinds-raise-next-hand = I bui aumenteranno alla prossima mano.\n\npoker-button-is = Il button \u00e8 con { $player }.\npoker-dealer-is = Il dealer \u00e8 { $player }.\npoker-position-seat = Sei { $position } posto dopo il button.\npoker-position-seats = Sei { $position } posti dopo il button.\npoker-position-button = Sei sul button.\npoker-position-dealer = Sei il dealer.\npoker-position-dealer-seat = Sei { $position } posto dopo il dealer.\npoker-position-dealer-seats = Sei { $position } posti dopo il dealer.\npoker-show-hand = { $player } mostra { $cards } per { $hand }.\npoker-blinds-players = Small blind: { $sb }. Big blind: { $bb }.\npoker-reveal-only-showdown = Puoi rivelare le carte solo alla fine della mano.\n\npoker-reveal-both = Rivela entrambe le carte coperte\npoker-reveal-first = Rivela prima carta coperta\npoker-reveal-second = Rivela seconda carta coperta\n\npoker-raise-cap-reached = Limite di rilancio raggiunto per questo round.\npoker-raise-too-small = { $amount } fiches rilancio minimo.\npoker-hand-players-none = Nessun giocatore in mano.\npoker-hand-players-one = { $count } giocatore: { $names }.\npoker-hand-players = { $count } giocatori: { $names }.\npoker-raise-too-large = Non puoi rilanciare pi\u00f9 del tuo stack di fiches.\n\npoker-log-empty = Nessuna azione ancora.\npoker-log-fold = { $player } fold\npoker-log-check = { $player } check\npoker-log-call = { $player } call { $amount }\npoker-log-raise = { $player } raise { $amount }\npoker-log-all-in = { $player } all in per { $amount }\n\npoker-table-cards = Carte sul tavolo: { $cards }.\npoker-your-hand = Tua mano: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 secondi\npoker-timer-10 = 10 secondi\npoker-timer-15 = 15 secondi\npoker-timer-20 = 20 secondi\npoker-timer-30 = 30 secondi\npoker-timer-45 = 45 secondi\npoker-timer-60 = 60 secondi\npoker-timer-90 = 90 secondi\npoker-timer-unlimited = Illimitato\n\npoker-blind-timer-unlimited = Illimitato\npoker-blind-timer-5 = 5 minuti\npoker-blind-timer-10 = 10 minuti\npoker-blind-timer-15 = 15 minuti\npoker-blind-timer-20 = 20 minuti\npoker-blind-timer-30 = 30 minuti\n\npoker-raise-no-limit = Nessun limite\npoker-raise-pot-limit = Limite piatto\npoker-raise-double-pot = Limite piatto doppio\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa game messages\n# Note: Common messages like round-start, turn-start, target-score, team-mode are in games.ftl\n\n# Game name\ngame-name-scopa = Scopa\n\n# Game events\nscopa-initial-table = Carte sul tavolo: { $cards }\nscopa-no-initial-table = Nessuna carta sul tavolo all'inizio.\nscopa-you-collect = Raccogli { $cards } con { $card }\nscopa-player-collects = { $player } raccoglie { $cards } con { $card }\nscopa-you-put-down = Metti gi\u00f9 { $card }.\nscopa-player-puts-down = { $player } mette gi\u00f9 { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , pulendo il tavolo.\nscopa-remaining-cards = { $player } prende le carte rimanenti sul tavolo.\nscopa-scoring-round = Conteggio punti del turno...\nscopa-most-cards = { $player } segna 1 punto per pi\u00f9 carte ({ $count } carte).\nscopa-most-cards-tie = Pi\u00f9 carte \u00e8 un pareggio - nessun punto assegnato.\nscopa-most-diamonds = { $player } segna 1 punto per pi\u00f9 denari ({ $count } denari).\nscopa-most-diamonds-tie = Pi\u00f9 denari \u00e8 un pareggio - nessun punto assegnato.\nscopa-seven-diamonds = { $player } segna 1 punto per il 7 di denari.\nscopa-seven-diamonds-multi = { $player } segna 1 punto per pi\u00f9 7 di denari ({ $count } \u00d7 7 di denari).\nscopa-seven-diamonds-tie = Il 7 di denari \u00e8 un pareggio - nessun punto assegnato.\nscopa-most-sevens = { $player } segna 1 punto per pi\u00f9 sette ({ $count } sette).\nscopa-most-sevens-tie = Pi\u00f9 sette \u00e8 un pareggio - nessun punto assegnato.\nscopa-round-scores = Punteggi del turno:\nscopa-round-score-line = { $player }: +{ $round_score } (totale: { $total_score })\nscopa-table-empty = Non ci sono carte sul tavolo.\nscopa-no-such-card = Nessuna carta in quella posizione.\nscopa-captured-count = Hai catturato { $count } carte\n\n# View actions\nscopa-view-table = Vedi tavolo\nscopa-view-captured = Vedi catturate\n\n# Scopa-specific options\nscopa-enter-target-score = Inserisci punteggio obiettivo (1-121)\nscopa-set-cards-per-deal = Carte per mano: { $cards }\nscopa-enter-cards-per-deal = Inserisci carte per mano (1-10)\nscopa-set-decks = Numero di mazzi: { $decks }\nscopa-enter-decks = Inserisci numero di mazzi (1-6)\nscopa-toggle-escoba = Escoba (somma a 15): { $enabled }\nscopa-toggle-hints = Mostra suggerimenti cattura: { $enabled }\nscopa-set-mechanic = Meccanica scopa: { $mechanic }\nscopa-select-mechanic = Seleziona meccanica scopa\nscopa-toggle-instant-win = Vittoria immediata su scopa: { $enabled }\nscopa-toggle-team-scoring = Raccolta carte squadra per punteggio: { $enabled }\nscopa-toggle-inverse = Modalit\u00e0 inversa (raggiungere obiettivo = eliminazione): { $enabled }\n\n# Option change announcements\nscopa-option-changed-cards = Carte per mano impostate a { $cards }.\nscopa-option-changed-decks = Numero di mazzi impostato a { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Suggerimenti cattura { $enabled }.\nscopa-option-changed-mechanic = Meccanica scopa impostata a { $mechanic }.\nscopa-option-changed-instant = Vittoria immediata su scopa { $enabled }.\nscopa-option-changed-team-scoring = Punteggio carte squadra { $enabled }.\nscopa-option-changed-inverse = Modalit\u00e0 inversa { $enabled }.\n\n# Scopa mechanic choices\nscopa-mechanic-normal = Normale\nscopa-mechanic-no_scopas = Senza Scope\nscopa-mechanic-only_scopas = Solo Scope\n\n# Disabled action reasons\nscopa-timer-not-active = Il timer del turno non \u00e8 attivo.\n\n# Validation errors\nscopa-error-not-enough-cards = Non ci sono abbastanza carte in { $decks } { $decks ->\n    [one] mazzo\n    *[other] mazzi\n} per { $players } { $players ->\n    [one] giocatore\n    *[other] giocatori\n} con { $cards_per_deal } carte ciascuno. (Servono { $cards_per_deal } \u00d7 { $players } = { $cards_needed } carte, ma ce ne sono solo { $total_cards }.)\n", "# Localizzazione di Senet\n\ngame-name-senet = Senet\n\n# Inizio partita\nsenet-game-started = { $p1 } \u00e8 il giocatore 1, { $p2 } \u00e8 il giocatore 2. { $first } inizia.\n\n# Lancio dei bastoni\nsenet-throw = { $player } lancia { $result }.{ $bonus ->\n    [yes] {\" \"}Turno extra!\n   *[no] {\"\"}\n}\n\n# Movimento\nsenet-move-you = Sposti dalla casella { $from } alla casella { $to }.\nsenet-move-other = { $player } sposta dalla casella { $from } alla casella { $to }.\nsenet-swap-you = Scambi con { $opponent } sulla casella { $to }. { $opponent } torna alla casella { $from }.\nsenet-swap-other = { $player } scambia con { $opponent } sulla casella { $to }. { $opponent } torna alla casella { $from }.\nsenet-bearoff-you = Esci dal tabellone dalla casella { $from }. Ne rimangono { $remaining }.\nsenet-bearoff-other = { $player } esce dal tabellone dalla casella { $from }. Ne rimangono { $remaining }.\nsenet-water-you = Sei caduto nella Casa dell'Acqua! Pedina inviata alla casella { $dest }.\nsenet-water-other = { $player } \u00e8 caduto nella Casa dell'Acqua! Pedina inviata alla casella { $dest }.\nsenet-happiness-you = Hai raggiunto la Casa della Felicit\u00e0.\nsenet-happiness-other = { $player } ha raggiunto la Casa della Felicit\u00e0.\n\n# Nessuna mossa\nsenet-no-moves-you = Non hai mosse legali disponibili.\nsenet-no-moves-other = { $player } non ha mosse legali disponibili.\n\n# Etichette delle caselle\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, tua\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, tua\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Nomi delle caselle speciali\nsenet-house-rebirth = Rinascita\nsenet-house-happiness = Felicit\u00e0\nsenet-house-water = Acqua\nsenet-house-three-truths = Tre Verit\u00e0\nsenet-house-re-atum = Ra-Atum\n\n# Stato\nsenet-status = { $p1 }: { $off1 } uscite. { $p2 }: { $off2 } uscite.{ $phase ->\n    [throwing] {\" \"}In attesa del lancio.\n   *[moving] {\" \"}Lancio: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Nessun lancio ancora.\n\n# Vittoria\nsenet-wins = { $player } vince! Tutte le pedine sono uscite dal tabellone.\n\n# Etichette delle azioni\nsenet-check-status = Stato\nsenet-check-sticks = Bastoni\nsenet-check-score = Punteggio\nsenet-score = { $p1 }: { $off1 } uscite. { $p2 }: { $off2 } uscite.\n\n# Errori\nsenet-not-your-piece = Quella non \u00e8 la tua pedina.\nsenet-no-piece-there = Non c'\u00e8 nessuna pedina qui.\nsenet-no-moves-from-here = Nessuna mossa legale da questa casella.\n\n# Opzioni\nsenet-option-bot-difficulty = Difficolt\u00e0 del bot: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Seleziona la difficolt\u00e0 del bot\nsenet-option-changed-bot-difficulty = Difficolt\u00e0 del bot impostata su { $bot_difficulty }.\nsenet-difficulty-random = Casuale\nsenet-difficulty-simple = Semplice\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = Tre\nthrees-category = Giochi di dadi\n\n# Actions\nthrees-roll = Tira i dadi\nthrees-bank = Conserva e termina il turno\nthrees-check-hand = Controlla i tuoi dadi\n\n# Rolling\nthrees-you-rolled = Hai tirato: { $dice }\nthrees-player-rolled = { $player } ha tirato: { $dice }\nthrees-must-keep = Devi tenere almeno un dado prima di tirare di nuovo.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = Non hai ancora tirato.\nthrees-your-dice = I tuoi dadi: { $dice }\n\n# Scoring\nthrees-you-scored = Hai segnato { $score } punti questo turno.\nthrees-scored = { $player } ha segnato { $score } punti questo turno.\nthrees-you-shot-moon = Hai fatto moon! Hai segnato -30 punti!\nthrees-shot-moon = { $player } ha fatto moon e ha segnato -30 punti!\n\n# Round flow\nthrees-round-start = Round { $round } di { $total }.\nthrees-round-scores = Round { $round } punteggi: { $scores }\n\n# Game end\nthrees-winner = { $player } vince con { $score } punti!\nthrees-tie = { $players } pareggiano con { $score } punti!\n\n# Options\nthrees-set-rounds = Round: { $rounds }\nthrees-enter-rounds = Inserisci il numero di round:\nthrees-option-changed-rounds = Numero di round impostato a { $rounds }.\n\n# Disabled reasons\nthrees-must-bank = Devi conservare ora.\nthrees-roll-first = Devi tirare prima.\nthrees-keep-all-first = Tieni prima tutti i dadi per conservare.\nthrees-last-die = Questo \u00e8 il tuo ultimo dado.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = Toss Up\ntossup-category = Giochi di dadi\n\n# Actions\ntossup-roll-first = Tira { $count } dadi\ntossup-roll-remaining = Tira i { $count } dadi rimanenti\ntossup-bank = Conserva { $points } punti\n\n# Game events\ntossup-turn-start = Turno di { $player }. Punteggio: { $score }\ntossup-you-roll = Hai tirato: { $results }.\ntossup-player-rolls = { $player } ha tirato: { $results }.\n\n# Turn status\ntossup-you-have-points = Punti turno: { $turn_points }. Dadi rimanenti: { $dice_count }.\ntossup-player-has-points = { $player } ha { $turn_points } punti turno. { $dice_count } dadi rimanenti.\n\n# Fresh dice\ntossup-you-get-fresh = Nessun dado rimasto! Ottieni { $count } dadi nuovi.\ntossup-player-gets-fresh = { $player } ottiene { $count } dadi nuovi.\n\n# Bust\ntossup-you-bust = Sballato! Perdi { $points } punti per questo turno.\ntossup-player-busts = { $player } sballa e perde { $points } punti!\n\n# Bank\ntossup-you-bank = Conservi { $points } punti. Punteggio totale: { $total }.\ntossup-player-banks = { $player } conserva { $points } punti. Punteggio totale: { $total }.\n\n# Winner\ntossup-winner = { $player } vince con { $score } punti!\ntossup-tie-tiebreaker = \u00c8 un pareggio tra { $players }! Round di spareggio!\n\n# Options\ntossup-set-rules-variant = Variante regole: { $variant }\ntossup-select-rules-variant = Seleziona variante regole:\ntossup-option-changed-rules = Variante regole cambiata in { $variant }\n\ntossup-set-starting-dice = Dadi iniziali: { $count }\ntossup-enter-starting-dice = Inserisci il numero di dadi iniziali:\ntossup-option-changed-dice = Dadi iniziali cambiati in { $count }\n\n# Rules variants\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 verdi, 2 gialli, 1 rosso per dado. Sballato se nessun verde e almeno un rosso.\ntossup-rules-playpalace-desc = Distribuzione uguale. Sballato se tutti i dadi sono rossi.\n\n# Disabled reasons\ntossup-need-points = Hai bisogno di punti per conservare.\n", "# Tradeoff game messages\n\n# Game info\ngame-name-tradeoff = Scambio\n\n# Round and iteration flow\ntradeoff-round-start = Round { $round }.\ntradeoff-iteration = Mano { $iteration } di 3.\n\n# Phase 1: Trading\ntradeoff-you-rolled = Hai tirato: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = scambiando\ntradeoff-trade-status-keeping = tenendo\ntradeoff-confirm-trades = Conferma scambi ({ $count } dadi)\ntradeoff-keeping = Tieni { $value }.\ntradeoff-trading = Scambia { $value }.\ntradeoff-player-traded = { $player } ha scambiato: { $dice }.\ntradeoff-player-traded-none = { $player } ha tenuto tutti i dadi.\n\n# Phase 2: Taking from pool\ntradeoff-your-turn-take = \u00c8 il tuo turno di prendere un dado dalla riserva.\ntradeoff-take-die = Prendi un { $value } ({ $remaining } rimasti)\ntradeoff-you-take = Prendi un { $value }.\ntradeoff-player-takes = { $player } prende un { $value }.\n\n# Phase 3: Scoring\ntradeoff-player-scored = { $player } ({ $points } pt): { $sets }.\ntradeoff-no-sets = { $player }: nessun set.\n\n# Set descriptions (concise)\ntradeoff-set-triple = tris di { $value }\ntradeoff-set-group = gruppo di { $value }\ntradeoff-set-mini-straight = mini scala { $low }-{ $high }\ntradeoff-set-double-triple = doppio tris ({ $v1 } e { $v2 })\ntradeoff-set-straight = scala { $low }-{ $high }\ntradeoff-set-double-group = doppio gruppo ({ $v1 } e { $v2 })\ntradeoff-set-all-groups = tutti i gruppi\ntradeoff-set-all-triplets = tutti i tris\n\n# Round end\ntradeoff-round-scores = Punteggi round { $round }:\ntradeoff-score-line = { $player }: +{ $round_points } (totale: { $total })\ntradeoff-leader = { $player } \u00e8 in testa con { $score }.\n\n# Game end\ntradeoff-winner = { $player } vince con { $score } punti!\ntradeoff-winners-tie = \u00c8 un pareggio! { $players } pari con { $score } punti!\n\n# Status checks\ntradeoff-view-hand = Visualizza la tua mano\ntradeoff-view-pool = Visualizza la riserva\ntradeoff-view-players = Visualizza i giocatori\ntradeoff-hand-display = La tua mano ({ $count } dadi): { $dice }\ntradeoff-pool-display = Riserva ({ $count } dadi): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Scambiato: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Nulla scambiato.\n\n# Error messages\ntradeoff-not-trading-phase = Non \u00e8 la fase di scambio.\ntradeoff-not-taking-phase = Non \u00e8 la fase di presa.\ntradeoff-already-confirmed = Gi\u00e0 confermato.\ntradeoff-no-die = Nessun dado da cambiare.\ntradeoff-no-more-takes = Nessuna presa disponibile.\ntradeoff-not-in-pool = Quel dado non \u00e8 nella riserva.\n\n# Options\ntradeoff-set-target = Punteggio obiettivo: { $score }\ntradeoff-enter-target = Inserisci punteggio obiettivo:\ntradeoff-option-changed-target = Punteggio obiettivo impostato a { $score }.\n", "# Yahtzee game messages\n\n# Game info\ngame-name-yahtzee = Yahtzee\n\n# Actions - Rolling\nyahtzee-roll = Ritira ({ $count } rimasti)\nyahtzee-roll-all = Tira i dadi\n\n# Upper section scoring categories\nyahtzee-score-ones = Uni per { $points } punti\nyahtzee-score-twos = Due per { $points } punti\nyahtzee-score-threes = Tre per { $points } punti\nyahtzee-score-fours = Quattro per { $points } punti\nyahtzee-score-fives = Cinque per { $points } punti\nyahtzee-score-sixes = Sei per { $points } punti\n\n# Lower section scoring categories\nyahtzee-score-three-kind = Tris per { $points } punti\nyahtzee-score-four-kind = Poker per { $points } punti\nyahtzee-score-full-house = Full per { $points } punti\nyahtzee-score-small-straight = Scala piccola per { $points } punti\nyahtzee-score-large-straight = Scala grande per { $points } punti\nyahtzee-score-yahtzee = Yahtzee per { $points } punti\nyahtzee-score-chance = Fortuna per { $points } punti\n\n# Game events\nyahtzee-you-rolled = Hai tirato: { $dice }. Tiri rimanenti: { $remaining }\nyahtzee-player-rolled = { $player } ha tirato: { $dice }. Tiri rimanenti: { $remaining }\n\n# Scoring announcements\nyahtzee-you-scored = Hai segnato { $points } punti in { $category }.\nyahtzee-player-scored = { $player } ha segnato { $points } in { $category }.\n\n# Yahtzee bonus\nyahtzee-you-bonus = Bonus Yahtzee! +100 punti\nyahtzee-player-bonus = { $player } ha ottenuto un bonus Yahtzee! +100 punti\n\n# Upper section bonus\nyahtzee-you-upper-bonus = Bonus sezione superiore! +35 punti ({ $total } nella sezione superiore)\nyahtzee-player-upper-bonus = { $player } ha guadagnato il bonus della sezione superiore! +35 punti\nyahtzee-you-upper-bonus-missed = Hai mancato il bonus della sezione superiore ({ $total } nella sezione superiore, servivano 63).\nyahtzee-player-upper-bonus-missed = { $player } ha mancato il bonus della sezione superiore.\n\n# Scoring mode\nyahtzee-choose-category = Scegli una categoria per segnare.\nyahtzee-continuing = Turno continua.\n\n# Status checks\nyahtzee-check-scoresheet = Controlla il punteggio\nyahtzee-view-dice = Controlla i tuoi dadi\nyahtzee-your-dice = I tuoi dadi: { $dice }.\nyahtzee-your-dice-kept = I tuoi dadi: { $dice }. Tenendo: { $kept }\nyahtzee-not-rolled = Non hai ancora tirato.\n\n# Scoresheet display\nyahtzee-scoresheet-header = === Scheda di { $player } ===\nyahtzee-scoresheet-upper = Sezione superiore:\nyahtzee-scoresheet-lower = Sezione inferiore:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Totale superiore: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = Totale superiore: { $total } ({ $needed } ancora per il bonus)\nyahtzee-scoresheet-yahtzee-bonus = Bonus Yahtzee: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = PUNTEGGIO TOTALE: { $total }\n\n# Category names (for announcements)\nyahtzee-category-ones = Uni\nyahtzee-category-twos = Due\nyahtzee-category-threes = Tre\nyahtzee-category-fours = Quattro\nyahtzee-category-fives = Cinque\nyahtzee-category-sixes = Sei\nyahtzee-category-three-kind = Tris\nyahtzee-category-four-kind = Poker\nyahtzee-category-full-house = Full\nyahtzee-category-small-straight = Scala piccola\nyahtzee-category-large-straight = Scala grande\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Fortuna\n\n# Game end\nyahtzee-winner = { $player } vince con { $score } punti!\nyahtzee-winners-tie = \u00c8 un pareggio! { $players } hanno tutti segnato { $score } punti!\n\n# Options\nyahtzee-set-rounds = Numero di partite: { $rounds }\nyahtzee-enter-rounds = Inserisci il numero di partite (1-10):\nyahtzee-option-changed-rounds = Numero di partite impostato a { $rounds }.\n\n# Disabled action reasons\nyahtzee-no-rolls-left = Non hai pi\u00f9 tiri.\nyahtzee-roll-first = Devi prima tirare.\nyahtzee-category-filled = Quella categoria \u00e8 gi\u00e0 piena.\n"]}