{"version": "1", "fingerprint": "dbf76613a2da8a6d31d07349c4fff91718b954265afecfdb3c920dd64ca7b012", "locale": "pl", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = Wiek Bohater\u00f3w\n\n# Tribes\nageofheroes-tribe-egyptians = Egipcjanie\nageofheroes-tribe-romans = Rzymianie\nageofheroes-tribe-greeks = Grecy\nageofheroes-tribe-babylonians = Babilo\u0144czycy\nageofheroes-tribe-celts = Celtowie\nageofheroes-tribe-chinese = Chi\u0144czycy\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Wapie\u0144\nageofheroes-special-concrete = Beton\nageofheroes-special-marble = Marmur\nageofheroes-special-bricks = Ceg\u0142y\nageofheroes-special-sandstone = Piaskowiec\nageofheroes-special-granite = Granit\n\n# Standard Resources\nageofheroes-resource-iron = \u017belazo\nageofheroes-resource-wood = Drewno\nageofheroes-resource-grain = Zbo\u017ce\nageofheroes-resource-stone = Kamie\u0144\nageofheroes-resource-gold = Z\u0142oto\n\n# Events\nageofheroes-event-population-growth = Wzrost Populacji\nageofheroes-event-earthquake = Trz\u0119sienie Ziemi\nageofheroes-event-eruption = Erupcja\nageofheroes-event-hunger = G\u0142\u00f3d\nageofheroes-event-barbarians = Barbarzy\u0144cy\nageofheroes-event-olympics = Igrzyska Olimpijskie\nageofheroes-event-hero = Bohater\nageofheroes-event-fortune = Fortuna\n\n# Buildings\nageofheroes-building-army = Armia\nageofheroes-building-fortress = Twierdza\nageofheroes-building-general = Genera\u0142\nageofheroes-building-road = Droga\nageofheroes-building-city = Miasto\n\n# Actions\nageofheroes-action-tax-collection = Pob\u00f3r Podatk\u00f3w\nageofheroes-action-construction = Budowa\nageofheroes-action-war = Wojna\nageofheroes-action-do-nothing = Nic Nie R\u00f3b\nageofheroes-play = Zagraj\n\n# War goals\nageofheroes-war-conquest = Podb\u00f3j\nageofheroes-war-plunder = Grabie\u017c\nageofheroes-war-destruction = Zniszczenie\n\n# Game options\nageofheroes-set-victory-cities = Miasta zwyci\u0119stwa: { $cities }\nageofheroes-enter-victory-cities = Wprowad\u017a liczb\u0119 miast do wygranej (3-7)\nageofheroes-set-victory-monument = Uko\u0144czenie pomnika: { $progress }%\nageofheroes-toggle-neighbor-roads = Drogi tylko do s\u0105siad\u00f3w: { $enabled }\nageofheroes-set-max-hand = Maksymalny rozmiar r\u0119ki: { $cards } kart\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = Zwyci\u0119stwo wymaga { $cities } miast.\nageofheroes-option-changed-victory-monument = Pr\u00f3g uko\u0144czenia pomnika ustawiony na { $progress }%.\nageofheroes-option-changed-neighbor-roads = Drogi tylko do s\u0105siad\u00f3w { $enabled }.\nageofheroes-option-changed-max-hand = Maksymalny rozmiar r\u0119ki ustawiony na { $cards } kart.\n\n# Setup phase\nageofheroes-setup-start = Jeste\u015b przyw\u00f3dc\u0105 plemienia { $tribe }. Tw\u00f3j specjalny zas\u00f3b do pomnika to { $special }. Rzu\u0107 kostkami, aby okre\u015bli\u0107 kolejno\u015b\u0107 tur.\nageofheroes-setup-viewer = Gracze rzucaj\u0105 kostkami, aby okre\u015bli\u0107 kolejno\u015b\u0107 tur.\nageofheroes-roll-dice = Rzu\u0107 kostkami\nageofheroes-war-roll-dice = Rzu\u0107 kostkami\nageofheroes-dice-result = Wyrzuci\u0142e\u015b { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } wyrzuci\u0142 { $total }.\nageofheroes-dice-tie = Wielu graczy zremisowa\u0142o z { $total }. Rzucamy ponownie...\nageofheroes-first-player = { $player } wyrzuci\u0142 najwy\u017cej z { $total } i zaczyna pierwszy.\nageofheroes-first-player-you = Z { $total } punktami, zaczynasz pierwszy.\n\n# Preparation phase\nageofheroes-prepare-start = Gracze musz\u0105 zagra\u0107 karty wydarze\u0144 i odrzuci\u0107 katastrofy.\nageofheroes-prepare-your-turn = Masz { $count } { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n} do zagrania lub odrzucenia.\nageofheroes-prepare-done = Faza przygotowania zako\u0144czona.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } gra Wzrost Populacji i buduje nowe miasto.\nageofheroes-population-growth-you = Grasz Wzrost Populacji i budujesz nowe miasto.\nageofheroes-discard-card = { $player } odrzuca { $card }.\nageofheroes-discard-card-you = Odrzucasz { $card }.\nageofheroes-earthquake = Trz\u0119sienie ziemi uderza w plemi\u0119 { $player }; ich armie przechodz\u0105 w regeneracj\u0119.\nageofheroes-earthquake-you = Trz\u0119sienie ziemi uderza w twoje plemi\u0119; twoje armie przechodz\u0105 w regeneracj\u0119.\nageofheroes-eruption = Erupcja niszczy jedno z miast { $player }.\nageofheroes-eruption-you = Erupcja niszczy jedno z twoich miast.\n\n# Disaster effects\nageofheroes-hunger-strikes = Nadchodzi g\u0142\u00f3d.\nageofheroes-lose-card-hunger = Tracisz { $card }.\nageofheroes-barbarians-pillage = Barbarzy\u0144cy atakuj\u0105 zasoby { $player }.\nageofheroes-barbarians-attack = Barbarzy\u0144cy atakuj\u0105 zasoby { $player }.\nageofheroes-barbarians-attack-you = Barbarzy\u0144cy atakuj\u0105 twoje zasoby.\nageofheroes-lose-card-barbarians = Tracisz { $card }.\nageofheroes-block-with-card = { $player } blokuje katastrof\u0119 u\u017cywaj\u0105c { $card }.\nageofheroes-block-with-card-you = Blokujesz katastrof\u0119 u\u017cywaj\u0105c { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = Wybierz cel dla { $card }.\nageofheroes-no-targets = Brak dost\u0119pnych cel\u00f3w.\nageofheroes-earthquake-strikes-you = { $attacker } gra Trz\u0119sienie Ziemi przeciwko tobie. Twoje armie s\u0105 wy\u0142\u0105czone.\nageofheroes-earthquake-strikes = { $attacker } gra Trz\u0119sienie Ziemi przeciwko { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] armia jest\n    [few] armie s\u0105\n    *[other] armii jest\n} wy\u0142\u0105czonych na jedn\u0105 tur\u0119.\nageofheroes-eruption-strikes-you = { $attacker } gra Erupcj\u0119 przeciwko tobie. Jedno z twoich miast zostaje zniszczone.\nageofheroes-eruption-strikes = { $attacker } gra Erupcj\u0119 przeciwko { $player }.\nageofheroes-city-destroyed = Miasto zostaje zniszczone przez erupcj\u0119.\n\n# Fair phase\nageofheroes-fair-start = \u015awita dzie\u0144 na rynku.\nageofheroes-fair-draw-base = Dobierasz { $count } { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n}.\nageofheroes-fair-draw-roads = Dobierasz { $count } dodatkowych { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n} dzi\u0119ki swojej sieci dr\u00f3g.\nageofheroes-fair-draw-other = { $player } dobiera { $count } { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n}.\n\n# Trading/Auction\nageofheroes-auction-start = Rozpoczyna si\u0119 aukcja.\nageofheroes-offer-trade = Zaproponuj wymian\u0119\nageofheroes-offer-made = { $player } oferuje { $card } za { $wanted }.\nageofheroes-offer-made-you = Oferujesz { $card } za { $wanted }.\nageofheroes-trade-accepted = { $player } akceptuje ofert\u0119 { $other } i wymienia { $give } na { $receive }.\nageofheroes-trade-accepted-you = Akceptujesz ofert\u0119 { $other } i otrzymujesz { $receive }.\nageofheroes-trade-cancelled = { $player } wycofuje swoj\u0105 ofert\u0119 za { $card }.\nageofheroes-trade-cancelled-you = Wycofujesz swoj\u0105 ofert\u0119 za { $card }.\nageofheroes-stop-trading = Zako\u0144cz handel\nageofheroes-select-request = Oferujesz { $card }. Czego chcesz w zamian?\nageofheroes-cancel = Anuluj\nageofheroes-left-auction = { $player } odchodzi.\nageofheroes-left-auction-you = Odchodzisz z rynku.\nageofheroes-any-card = Dowolna karta\nageofheroes-cannot-trade-own-special = Nie mo\u017cesz wymieni\u0107 swojego w\u0142asnego specjalnego zasobu do pomnika.\nageofheroes-resource-not-in-game = Ten specjalny zas\u00f3b nie jest u\u017cywany w tej grze.\n\n# Main play phase\nageofheroes-play-start = Faza gry.\nageofheroes-day = Dzie\u0144 { $day }\nageofheroes-draw-card = { $player } dobiera kart\u0119 z talii.\nageofheroes-draw-card-you = Dobierasz { $card } z talii.\nageofheroes-your-action = Co chcesz zrobi\u0107?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } wybiera Pob\u00f3r Podatk\u00f3w: { $cities } { $cities ->\n    [one] miasto\n    [few] miasta\n    *[other] miast\n} zbiera { $cards } { $cards ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n}.\nageofheroes-tax-collection-you = Wybierasz Pob\u00f3r Podatk\u00f3w: { $cities } { $cities ->\n    [one] miasto\n    [few] miasta\n    *[other] miast\n} zbiera { $cards } { $cards ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n}.\nageofheroes-tax-no-city = Pob\u00f3r Podatk\u00f3w: Nie masz \u017cadnych ocala\u0142ych miast. Odrzu\u0107 kart\u0119, aby dobra\u0107 now\u0105.\nageofheroes-tax-no-city-done = { $player } wybiera Pob\u00f3r Podatk\u00f3w, ale nie ma miast, wi\u0119c wymienia kart\u0119.\nageofheroes-tax-no-city-done-you = Pob\u00f3r Podatk\u00f3w: Wymieni\u0142e\u015b { $card } na now\u0105 kart\u0119.\n\n# Construction\nageofheroes-construction-menu = Co chcesz zbudowa\u0107?\nageofheroes-construction-done = { $player } zbudowa\u0142 { $article } { $building }.\nageofheroes-construction-done-you = Zbudowa\u0142e\u015b { $article } { $building }.\nageofheroes-construction-stop = Przesta\u0144 budowa\u0107\nageofheroes-construction-stopped = Zdecydowa\u0142e\u015b si\u0119 przesta\u0107 budowa\u0107.\nageofheroes-road-select-neighbor = Wybierz s\u0105siada, do kt\u00f3rego chcesz zbudowa\u0107 drog\u0119.\nageofheroes-direction-left = Na lewo od ciebie\nageofheroes-direction-right = Na prawo od ciebie\nageofheroes-road-request-sent = Pro\u015bba o drog\u0119 wys\u0142ana. Oczekiwanie na zgod\u0119 s\u0105siada.\nageofheroes-road-request-received = { $requester } prosi o pozwolenie na budow\u0119 drogi do twojego plemienia.\nageofheroes-road-request-denied-you = Odrzuci\u0142e\u015b pro\u015bb\u0119 o drog\u0119.\nageofheroes-road-request-denied = { $denier } odrzuci\u0142 twoj\u0105 pro\u015bb\u0119 o drog\u0119.\nageofheroes-road-built = { $tribe1 } i { $tribe2 } s\u0105 teraz po\u0142\u0105czone drog\u0105.\nageofheroes-road-no-target = Brak s\u0105siednich plemion dost\u0119pnych do budowy drogi.\nageofheroes-approve = Zatwierd\u017a\nageofheroes-deny = Odrzu\u0107\nageofheroes-supply-exhausted = Nie ma wi\u0119cej { $building } dost\u0119pnych do budowy.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } pasuje.\nageofheroes-do-nothing-you = Pasujesz...\n\n# War\nageofheroes-war-declare = { $attacker } wypowiada wojn\u0119 { $defender }. Cel: { $goal }.\nageofheroes-war-prepare = Wybierz swoje armie do { $action }.\nageofheroes-war-no-army = Nie masz dost\u0119pnych armii ani kart bohatera.\nageofheroes-war-no-targets = Brak dost\u0119pnych cel\u00f3w do wojny.\nageofheroes-war-no-valid-goal = Brak dost\u0119pnych cel\u00f3w wojny przeciwko temu celowi.\nageofheroes-war-select-target = Wybierz gracza do ataku.\nageofheroes-war-select-goal = Wybierz sw\u00f3j cel wojny.\nageofheroes-war-prepare-attack = Wybierz swoje si\u0142y atakuj\u0105ce.\nageofheroes-war-prepare-defense = { $attacker } ci\u0119 atakuje; Wybierz swoje si\u0142y obronne.\nageofheroes-war-select-armies = Wybierz armie: { $count }\nageofheroes-war-select-generals = Wybierz genera\u0142\u00f3w: { $count }\nageofheroes-war-select-heroes = Wybierz bohater\u00f3w: { $count }\nageofheroes-war-attack = Atakuj...\nageofheroes-war-defend = Bro\u0144 si\u0119...\nageofheroes-war-prepared = Twoje si\u0142y: { $armies } { $armies ->\n    [one] armia\n    [few] armie\n    *[other] armii\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" i 1 genera\u0142\"}\n    [few] {\" i { $generals } genera\u0142\u00f3w\"}\n    *[other] {\" i { $generals } genera\u0142\u00f3w\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" i 1 bohater\"}\n    [few] {\" i { $heroes } bohater\u00f3w\"}\n    *[other] {\" i { $heroes } bohater\u00f3w\"}\n}.\nageofheroes-war-roll-you = Rzucasz { $roll }.\nageofheroes-war-roll-other = { $player } rzuca { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] +1 z twierdzy = { $total } razem\n        *[other] +{ $fortress } z twierdz = { $total } razem\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } od genera\u0142a = { $total } razem\n        [1] +{ $general } od genera\u0142a, +1 z twierdzy = { $total } razem\n        *[other] +{ $general } od genera\u0142a, +{ $fortress } z twierdz = { $total } razem\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] { $player }: +1 z twierdzy = { $total } razem\n        *[other] { $player }: +{ $fortress } z twierdz = { $total } razem\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } od genera\u0142a = { $total } razem\n        [1] { $player }: +{ $general } od genera\u0142a, +1 z twierdzy = { $total } razem\n        *[other] { $player }: +{ $general } od genera\u0142a, +{ $fortress } z twierdz = { $total } razem\n    }\n}\n\n# Battle\nageofheroes-battle-start = Rozpoczyna si\u0119 bitwa. { $att_armies } { $att_armies ->\n    [one] armia\n    [few] armie\n    *[other] armii\n} { $attacker } przeciwko { $def_armies } { $def_armies ->\n    [one] armii\n    [few] armiom\n    *[other] armiom\n} { $defender }.\nageofheroes-dice-roll-detailed = { $name } rzuca { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } od genera\u0142a\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 z twierdzy\" }\n    *[other] { \" + { $fortress } z twierdz\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Rzucasz { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } od genera\u0142a\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 z twierdzy\" }\n    *[other] { \" + { $fortress } z twierdz\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } wygrywa rund\u0119 ({ $att_total } vs { $def_total }). { $defender } traci armi\u0119.\nageofheroes-round-defender-wins = { $defender } broni si\u0119 pomy\u015blnie ({ $def_total } vs { $att_total }). { $attacker } traci armi\u0119.\nageofheroes-round-draw = Obie strony remisuj\u0105 na { $total }. Brak strat.\nageofheroes-battle-victory-attacker = { $attacker } pokonuje { $defender }.\nageofheroes-battle-victory-defender = { $defender } broni si\u0119 pomy\u015blnie przeciwko { $attacker }.\nageofheroes-battle-mutual-defeat = Zar\u00f3wno { $attacker } jak i { $defender } trac\u0105 wszystkie armie.\nageofheroes-general-bonus = +{ $count } od { $count ->\n    [one] genera\u0142a\n    [few] genera\u0142\u00f3w\n    *[other] genera\u0142\u00f3w\n}\nageofheroes-fortress-bonus = +{ $count } z obrony twierdzy\nageofheroes-battle-winner = { $winner } wygrywa bitw\u0119.\nageofheroes-battle-draw = Bitwa ko\u0144czy si\u0119 remisem...\nageofheroes-battle-continue = Kontynuuj bitw\u0119.\nageofheroes-battle-end = Bitwa si\u0119 ko\u0144czy.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } podbija { $count } { $count ->\n    [one] miasto\n    [few] miasta\n    *[other] miast\n} od { $defender }.\nageofheroes-plunder-success = { $attacker } grabie\u017cy { $count } { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n} od { $defender }.\nageofheroes-destruction-success = { $attacker } niszczy { $count } { $count ->\n    [one] zas\u00f3b pomnika\n    [few] zasoby pomnika\n    *[other] zasob\u00f3w pomnika\n} { $defender }.\nageofheroes-army-losses = { $player } traci { $count } { $count ->\n    [one] armi\u0119\n    [few] armie\n    *[other] armii\n}.\nageofheroes-army-losses-you = Tracisz { $count } { $count ->\n    [one] armi\u0119\n    [few] armie\n    *[other] armii\n}.\n\n# Army return\nageofheroes-army-return-road = Twoje wojska wracaj\u0105 natychmiast drog\u0105.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] jednostka wraca\n    [few] jednostki wracaj\u0105\n    *[other] jednostek wraca\n} na ko\u0144cu twojej nast\u0119pnej tury.\nageofheroes-army-returned = Wojska { $player } wr\u00f3ci\u0142y z wojny.\nageofheroes-army-returned-you = Twoje wojska wr\u00f3ci\u0142y z wojny.\nageofheroes-army-recover = Armie { $player } regeneruj\u0105 si\u0119 po trz\u0119sieniu ziemi.\nageofheroes-army-recover-you = Twoje armie regeneruj\u0105 si\u0119 po trz\u0119sieniu ziemi.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } gra Igrzyska Olimpijskie. Wojna anulowana.\nageofheroes-olympics-prompt = { $attacker } wypowiedzia\u0142 wojn\u0119. Masz Igrzyska Olimpijskie - u\u017cy\u0107 ich do anulowania?\nageofheroes-yes = Tak\nageofheroes-no = Nie\n\n# Monument progress\nageofheroes-monument-progress = Pomnik { $player } jest uko\u0144czony w { $count }/5.\nageofheroes-monument-progress-you = Tw\u00f3j pomnik jest uko\u0144czony w { $count }/5.\n\n# Hand management\nageofheroes-discard-excess = Masz wi\u0119cej ni\u017c { $max } kart. Odrzu\u0107 { $count } { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n}.\nageofheroes-discard-excess-other = { $player } musi odrzuci\u0107 nadmiarowe karty.\nageofheroes-discard-more = Odrzu\u0107 jeszcze { $count } { $count ->\n    [one] kart\u0119\n    [few] karty\n    *[other] kart\n}.\n\n# Victory\nageofheroes-victory-cities = { $player } zbudowa\u0142 5 miast! Imperium Pi\u0119ciu Miast.\nageofheroes-victory-cities-you = Zbudowa\u0142e\u015b 5 miast! Imperium Pi\u0119ciu Miast.\nageofheroes-victory-monument = { $player } uko\u0144czy\u0142 sw\u00f3j pomnik! Nosiciele Wielkiej Kultury.\nageofheroes-victory-monument-you = Uko\u0144czy\u0142e\u015b sw\u00f3j pomnik! Nosiciele Wielkiej Kultury.\nageofheroes-victory-last-standing = { $player } jest ostatnim stoj\u0105cym plemieniem! Najbardziej Wytrwali.\nageofheroes-victory-last-standing-you = Jeste\u015b ostatnim stoj\u0105cym plemieniem! Najbardziej Wytrwali.\nageofheroes-game-over = Koniec gry.\n\n# Elimination\nageofheroes-eliminated = { $player } zosta\u0142 wyeliminowany.\nageofheroes-eliminated-you = Zosta\u0142e\u015b wyeliminowany.\n\n# Hand\nageofheroes-hand-empty = Nie masz \u017cadnych kart.\nageofheroes-hand-contents = Twoja r\u0119ka ({ $count } { $count ->\n    [one] karta\n    [few] karty\n    *[other] kart\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] miasto\n    [few] miasta\n    *[other] miast\n}, { $armies } { $armies ->\n    [one] armia\n    [few] armie\n    *[other] armii\n}, { $monument }/5 pomnika\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Miasta: { $count }\nageofheroes-status-armies = Armie: { $count }\nageofheroes-status-generals = Genera\u0142owie: { $count }\nageofheroes-status-fortresses = Twierdze: { $count }\nageofheroes-status-monument = Pomnik: { $count }/5\nageofheroes-status-roads = Drogi: { $left }{ $right }\nageofheroes-status-road-left = w lewo\nageofheroes-status-road-right = w prawo\nageofheroes-status-none = brak\nageofheroes-status-earthquake-armies = Regeneruj\u0105ce si\u0119 armie: { $count }\nageofheroes-status-returning-armies = Powracaj\u0105ce armie: { $count }\nageofheroes-status-returning-generals = Powracaj\u0105cy genera\u0142owie: { $count }\n\n# Deck info\nageofheroes-deck-empty = Nie ma wi\u0119cej kart { $card } w talii.\nageofheroes-deck-count = Pozosta\u0142e karty: { $count }\nageofheroes-deck-reshuffled = Stos odrzutu zosta\u0142 przetasowany do talii.\n\n# Give up\nageofheroes-give-up-confirm = Czy na pewno chcesz si\u0119 podda\u0107?\nageofheroes-gave-up = { $player } si\u0119 podda\u0142!\nageofheroes-gave-up-you = Podda\u0142e\u015b si\u0119!\n\n# Hero card\nageofheroes-hero-use = U\u017cy\u0107 jako armi\u0119 czy genera\u0142a?\nageofheroes-hero-army = Armia\nageofheroes-hero-general = Genera\u0142\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } u\u017cywa Fortuny do ponownego rzutu.\nageofheroes-fortune-prompt = Przegra\u0142e\u015b rzut. U\u017cy\u0107 Fortuny do ponownego rzutu?\n\n# Disabled action reasons\nageofheroes-not-your-turn = To nie twoja tura.\nageofheroes-game-not-started = Gra jeszcze si\u0119 nie rozpocz\u0119\u0142a.\nageofheroes-wrong-phase = Ta akcja nie jest dost\u0119pna w obecnej fazie.\nageofheroes-no-resources = Nie masz wymaganych zasob\u00f3w.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 Zbo\u017ce, \u017belazo\nageofheroes-cost-fortress = \u017belazo, Drewno, Kamie\u0144\nageofheroes-cost-general = \u017belazo, Z\u0142oto\nageofheroes-cost-road = 2 Kamie\u0144\nageofheroes-cost-city = 2 Drewno, Kamie\u0144\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Dobierz\nblackjack-stand = Pas\nblackjack-double-down = Podw\u00f3j stawk\u0119\nblackjack-split = Rozdziel\nblackjack-surrender = Poddaj si\u0119\nblackjack-take-insurance = We\u017a ubezpieczenie\nblackjack-decline-insurance = Odrzu\u0107 ubezpieczenie\nblackjack-even-money = We\u017a pewn\u0105 wyp\u0142at\u0119\nblackjack-read-hand = Odczytaj r\u0119k\u0119\nblackjack-read-dealer = Odczytaj krupiera\nblackjack-table-status = Status sto\u0142u\nblackjack-read-rules = Odczytaj zasady\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = tak\nblackjack-rule-no = nie\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Nied\u017awied\u017a chaosu\n\n# Actions\nchaosbear-roll-dice = Rzu\u0107 kostk\u0105\nchaosbear-draw-card = Dobierz kart\u0119\nchaosbear-check-status = Sprawd\u017a status\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = Gra Nied\u017awied\u017a chaosu si\u0119 rozpocz\u0119\u0142a! Wszyscy gracze startuj\u0105 30 p\u00f3l od nied\u017awiedzia.\nchaosbear-intro-2 = Rzu\u0107 kostk\u0105, aby porusza\u0107 si\u0119 naprz\u00f3d, i dobieraj karty na ka\u017cdej wielokrotno\u015bci liczby 5.\nchaosbear-intro-3 = Nie pozw\u00f3l, aby nied\u017awied\u017a Ci\u0119 z\u0142apa\u0142!\n\n# Turn announcement\nchaosbear-turn = Kolej { $player }; pozycja { $position }.\n\n# Rolling\nchaosbear-roll = { $player } wyrzuca { $roll }.\nchaosbear-position = { $player } jest teraz na pozycji { $position }.\n\n# Drawing cards\nchaosbear-draws-card = { $player } dobiera kart\u0119.\nchaosbear-card-impulsion = Impuls! { $player } przenosi si\u0119 o 3 pola w prz\u00f3d, na pozycj\u0119 { $position }!\nchaosbear-card-super-impulsion = Super impuls! { $player } przenosi si\u0119 o 5 p\u00f3l naprz\u00f3d na pozycj\u0119 { $position }!\nchaosbear-card-tiredness = Zm\u0119czenie! Energia nied\u017awiedzia minus 1. Ma teraz { $energy } energii.\nchaosbear-card-hunger = G\u0142\u00f3d!! Energia nied\u017awiedzia plus 1. Ma teraz { $energy } energii.\nchaosbear-card-backward = Pchni\u0119cie w ty\u0142! { $player } cofa si\u0119 na pozycj\u0119 { $position }.\nchaosbear-card-random-gift = Losowy prezent!\nchaosbear-gift-back = { $player } wraca na pozycj\u0119 { $position }.\nchaosbear-gift-forward = { $player } idzie w prz\u00f3d na pozycj\u0119 { $position }!\n\n# Bear turn\nchaosbear-bear-roll = Nied\u017awied\u017a wyrzuca { $roll }, plus energia { $energy }, razem { $total }.\nchaosbear-bear-energy-up = Nied\u017awied\u017a wyrzuca 3 i zyskuje 1 energii!\nchaosbear-bear-position = Nied\u017awied\u017a jest teraz na pozycji { $position }!\nchaosbear-player-caught = Nied\u017awied\u017a \u0142apie { $player }! { $player } zosta\u0142 pokonany!\nchaosbear-bear-feast = Nied\u017awied\u017a traci 3 energii po po\u017carciu swojej ofiary!\n\n# Status check\nchaosbear-status-player-alive = { $player }: na pozycji { $position }.\nchaosbear-status-player-caught = { $player }: z\u0142apany na pozycji { $position }.\nchaosbear-status-bear = Nied\u017awied\u017a jest na pozycji { $position } i ma { $energy } energii.\n\n# End game\nchaosbear-winner = { $player } przetrwa\u0142 i wygrywa! Osi\u0105gn\u0105\u0142 pozycj\u0119 { $position }!\nchaosbear-tie = Remis na pozycji { $position }!\n\n# Disabled action reasons\nchaosbear-you-are-caught = Zosta\u0142e\u015b z\u0142apany przez nied\u017awiedzia.\nchaosbear-not-on-multiple = Mo\u017cesz dobiera\u0107 karty tylko na polach b\u0119d\u0105cych wielokrotno\u015bci\u0105 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Winning score: { $score }\ncrazyeights-enter-winning-score = Enter winning score\ncrazyeights-option-changed-winning-score = Winning score set to { $score }.\n\ncrazyeights-set-turn-timer = Turn timer: { $mode }\ncrazyeights-select-turn-timer = Select turn timer\ncrazyeights-option-changed-turn-timer = Turn timer set to { $mode }.\n\ncrazyeights-draw = Draw\ncrazyeights-pass = Pass\ncrazyeights-read-top = Read top card\ncrazyeights-read-counts = Read card counts\ncrazyeights-deck-count = tali\u0119 { $count }\n\ncrazyeights-new-hand = Round { $round }.\ncrazyeights-start-card = { $player } turns up { $card }.\ncrazyeights-you-turn-up = Odkrywasz { $card }.\ncrazyeights-wild-played = { $player } played a Wild 8.\n\ncrazyeights-no-players = No players.\ncrazyeights-no-hands = Brak rozdania w toku.\ncrazyeights-no-top = No top card.\n\ncrazyeights-wild = Wild 8\ncrazyeights-wild-suit = Wild 8, { $suit }\ncrazyeights-reverse = Reverse of { $suit }\ncrazyeights-skip = Skip of { $suit }\ncrazyeights-draw-two = Draw Two of { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } wins. { $details }. { $player } gains { $total }.\ncrazyeights-you-win-round = Wygrana. { $details }. Zyskujesz { $total }.\ncrazyeights-round-details-none = Nie odebrano punkt\u00f3w przeciwnik\u00f3w.\ncrazyeights-round-winner = { $player } wins { $points } points. { $detail }\ncrazyeights-round-points-from = { $points } from { $player }\ncrazyeights-dealt-cards = Wszyscy otrzymuj\u0105 { $cards } kart.\ncrazyeights-one-card = 1 karta.\n\ncrazyeights-game-winner = { $player } wins with { $score } points.\ncrazyeights-you-win-game = Wygrywasz z wynikiem { $score } punkt\u00f3w.\n\ncrazyeights-player-plays = { $player } plays { $card }.\ncrazyeights-you-play = Rzucasz { $card }.\ncrazyeights-player-draws-one = { $player } draws a card.\ncrazyeights-you-draw-one = Dobierasz kart\u0119.\ncrazyeights-player-draws-many = { $player } draws { $count } cards.\ncrazyeights-you-draw-many = Dobierasz { $count } kart.\ncrazyeights-player-passes = { $player } passes.\ncrazyeights-you-pass = Czekasz.\n\ncrazyeights-player-skipped = Pomini\u0119cie { $player }.\ncrazyeights-you-are-skipped = Pomijasz kolejk\u0119.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle game messages\n\n# Game info\ngame-name-farkle = Farkle\n\n# Actions - Roll and Bank\nfarkle-roll = Rzu\u0107 { $count } { $count ->\n    [one] kostk\u0105\n   *[other] kostkami\n}\nfarkle-bank = Bankuj { $points } punkt\u00f3w\n\n# Scoring combination actions (matching v10 exactly)\nfarkle-take-single-one = Single 1 for { $points } points\nfarkle-take-single-five = Single 5 for { $points } points\nfarkle-take-three-kind = Three { $number }s for { $points } points\nfarkle-take-four-kind = Four { $number }s for { $points } points\nfarkle-take-five-kind = Five { $number }s for { $points } points\nfarkle-take-six-kind = Six { $number }s for { $points } points\nfarkle-take-small-straight = Small Straight for { $points } points\nfarkle-take-large-straight = Large Straight for { $points } points\nfarkle-take-three-pairs = Three pairs for { $points } points\nfarkle-take-double-triplets = Double triplets for { $points } points\nfarkle-take-full-house = Full house for { $points } points\n\n# Game events (matching v10 exactly)\nfarkle-rolls = { $player } rzuca { $count } { $count ->\n    [one] kostk\u0105\n   *[other] kostkami\n}...\nfarkle-you-roll = Rzucasz { $count } { $count ->\n    [one] kostk\u0105\n   *[other] kostkami\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } traci { $points } punkt\u00f3w\nfarkle-you-farkle = FARKLE! Tracisz { $points } punkt\u00f3w\nfarkle-takes-combo = { $player } bierze { $combo } za { $points } punkt\u00f3w\nfarkle-you-take-combo = Bierzesz { $combo } za { $points } punkt\u00f3w\nfarkle-hot-dice = Gor\u0105ce ko\u015bci!\nfarkle-banks = { $player } bankuje { $points } punkt\u00f3w, \u0142\u0105cznie ma { $total }\nfarkle-you-bank = Bankujesz { $points } punkt\u00f3w, \u0142\u0105cznie masz { $total }\nfarkle-winner = { $player } wygrywa z wynikiem { $score } punkt\u00f3w!\nfarkle-you-win = Wygrywasz z wynikiem { $score } punkt\u00f3w!\nfarkle-winners-tie = Mamy remis! Wygrywaj\u0105: { $players }\n\n# Check turn score action\nfarkle-turn-score = { $player } ma { $points } punkt\u00f3w w tej turze.\nfarkle-no-turn = Obecnie nikt nie ma tury.\n\n# Farkle-specific options\nfarkle-set-target-score = Maksymalna liczba punkt\u00f3w: { $score }\nfarkle-enter-target-score = Podaj maksymaln\u0105 liczb\u0119 punkt\u00f3w (mi\u0119dzy 500 a 5000):\nfarkle-option-changed-target = Maksymalna liczba punkt\u00f3w zosta\u0142a ustawiona na { $score }.\n\n# Disabled action reasons\nfarkle-must-take-combo = Najpierw musisz wybra\u0107 punktuj\u0105c\u0105 kombinacj\u0119.\nfarkle-cannot-bank = Nie mo\u017cesz teraz zabankowa\u0107.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Pocz\u0105tkowy pr\u00f3g bankowania: { $score }\nfarkle-enter-initial-bank-score = Wpisz pocz\u0105tkowy pr\u00f3g bankowania (mi\u0119dzy 0 a 1000):\nfarkle-option-changed-initial-bank-score = Pocz\u0105tkowy pr\u00f3g bankowania zosta\u0142 ustawiony na { $score }.\nfarkle-toggle-hot-dice-multiplier = Mno\u017cnik gor\u0105cych ko\u015bci: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Mno\u017cnik gor\u0105cych ko\u015bci zosta\u0142 ustawiony na { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Minimalny pocz\u0105tkowy pr\u00f3g bankowania wynosi { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Five Card Draw\n\ndraw-set-starting-chips = Starting chips: { $count }\ndraw-enter-starting-chips = Enter starting chips\ndraw-option-changed-starting-chips = Starting chips set to { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Enter ante amount\ndraw-option-changed-ante = Ante set to { $count }.\n\ndraw-set-turn-timer = Turn timer: { $mode }\ndraw-select-turn-timer = Select turn timer\ndraw-option-changed-turn-timer = Turn timer set to { $mode }.\n\ndraw-set-raise-mode = Raise mode: { $mode }\ndraw-select-raise-mode = Select raise mode\ndraw-option-changed-raise-mode = Raise mode set to { $mode }.\n\ndraw-set-max-raises = Max raises: { $count }\ndraw-enter-max-raises = Enter max raises (0 for unlimited)\ndraw-option-changed-max-raises = Max raises set to { $count }.\n\ndraw-antes-posted = Antes posted: { $amount }.\ndraw-betting-round-1 = Betting round.\ndraw-betting-round-2 = Betting round.\ndraw-begin-draw = Draw phase.\ndraw-not-draw-phase = To nie czas na dobieranie kart.\ndraw-not-betting = Nie mo\u017cesz licytowa\u0107 podczas wymiany kart.\n\ndraw-toggle-discard = Toggle discard for card { $index }\ndraw-card-keep = { $card }, zatrzymana\ndraw-card-discard = { $card }, zostanie odrzucona\ndraw-card-kept = Zachowaj { $card }.\ndraw-card-discarded = Odrzu\u0107 { $card }.\ndraw-draw-cards = Draw cards\ndraw-draw-cards-count = Draw { $count } { $count ->\n    [one] card\n   *[other] cards\n}\ndraw-dealt-cards = You are dealt { $cards }.\ndraw-you-drew-cards = Dobierasz { $cards }.\ndraw-you-draw = You draw { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\ndraw-player-draws = { $player } draws { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\ndraw-you-stand-pat = You stand pat.\ndraw-player-stands-pat = { $player } stands pat.\ndraw-you-discard-limit = You may discard up to { $count } cards.\ndraw-player-discard-limit = { $player } may discard up to { $count } cards.\n", "# Shared game messages for PlayPalace\n# These messages are common across multiple games\n\n# Game names\ngame-name-ninetynine = Ninety Nine\ngame-name-humanitycards = Karty przeciwko ludzko\u015bci\n\n# Game categories (shared)\ncategory-party-games = Gry imprezowe\n\n# Round and turn flow\ngame-round-start = Runda { $round }.\ngame-round-end = Runda { $round } zako\u0144czona.\ngame-turn-start = Kolej { $player }.\ngame-your-turn = Twoja kolej.\ngame-no-turn = Obecnie brak czyjejkolwiek tury.\n\n# Score display\ngame-scores-header = Obecne statystyki:\ngame-score-line = { $player }: { $score } points\ngame-final-scores-header = Finalne statystyki:\n\n# Win/loss\ngame-winner = Wygra\u0142 { $player }!\ngame-winner-score = { $player } wygra\u0142 osi\u0105gaj\u0105c { $score } punkt\u00f3w!\ngame-tiebreaker = It's a tie! Tiebreaker round!\ngame-tiebreaker-players = It's a tie between { $players }! Tiebreaker round!\ngame-eliminated = { $player } zosta\u0142 wyeliminowany z liczb\u0105 { $score } punkt\u00f3w.\n\n# Common options\ngame-set-target-score = Maksymalna liczba punkt\u00f3w: { $score }\ngame-enter-target-score = Podaj maksymaln\u0105 liczb\u0119 punkt\u00f3w:\ngame-option-changed-target = Maksymalna liczba punkt\u00f3w zosta\u0142a ustawiona na { $score }.\n\ngame-set-team-mode = Team mode: { $mode }\ngame-select-team-mode = Wybierz tryb gry\ngame-option-changed-team = Tryb gry zosta\u0142 ustawiony na { $mode }.\ngame-team-mode-individual = Indywidualna\ngame-team-mode-x-teams-of-y = { $num_teams } dru\u017cyn po { $team_size } graczy\n\n# Boolean option values\noption-on = W\u0142\noption-off = Wy\u0142\n\n# Option navigation\noption-back = Wr\u00f3\u0107\noption-min-selected = Wybierz co najmniej { $count } { $count ->\n    [one] element\n   *[other] element\u00f3w\n}.\noption-max-selected = Wybierz maksymalnie { $count } { $count ->\n    [one] element\n   *[other] element\u00f3w\n}.\noption-select-all = Zaznacz wszystko\noption-deselect-all = Odznacz wszystko\noption-selected-count = Wybrano { $count } { $count ->\n    [one] element\n   *[other] element\u00f3w\n}.\noption-deselected-count = Wybrano { $count } { $count ->\n    [one] element\n   *[other] element\u00f3w\n}.\n\n# Status box\nstatus-box-closed = Informacja o statusie zamkni\u0119ta.\n\n# Game end\ngame-leave = Opu\u015b\u0107 gr\u0119\n\n# Round timer\nround-timer-paused = { $player } wstrzyma\u0142 gr\u0119. Naci\u015bnij P, aby rozpocz\u0105\u0107 nast\u0119pn\u0105 rund\u0119.\nround-timer-resumed = Licznik rund wznowiony\nround-timer-countdown = Nast\u0119pna runda za { $seconds }...\n\n# Dice games - keeping/releasing dice\ndice-keeping = Keeping { $value }.\ndice-rerolling = Rerolling { $value }.\ndice-locked = That die is locked and cannot be changed.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Dealing (card games)\ngame-deal-counter = Deal { $current }/{ $total }.\ngame-you-deal = You deal out the cards.\ngame-player-deals = { $player } deals out the cards.\n\n# Card names\ncard-name = { $rank } of { $suit }\nno-cards = No cards\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = czarny\ncolor-black-m = czarny\ncolor-black-f = czarna\ncolor-blue = niebieski\ncolor-blue-m = niebieski\ncolor-blue-f = niebieska\ncolor-brown = br\u0105zowy\ncolor-brown-m = br\u0105zowy\ncolor-brown-f = br\u0105zowa\ncolor-gray = szary\ncolor-gray-m = szary\ncolor-gray-f = szara\ncolor-green = zielony\ncolor-green-m = zielony\ncolor-green-f = zielona\ncolor-indigo = indygo\ncolor-indigo-m = indygo\ncolor-indigo-f = indygo\ncolor-orange = pomara\u0144czowy\ncolor-orange-m = pomara\u0144czowy\ncolor-orange-f = pomara\u0144czowa\ncolor-pink = r\u00f3\u017cowy\ncolor-pink-m = r\u00f3\u017cowy\ncolor-pink-f = r\u00f3\u017cowa\ncolor-purple = purpurowy\ncolor-purple-m = purpurowy\ncolor-purple-f = purpurowa\ncolor-red = czerwony\ncolor-red-m = czerwony\ncolor-red-f = czerwona\ncolor-violet = fioletowy\ncolor-violet-m = fioletowy\ncolor-violet-f = fioletowa\ncolor-white = bia\u0142y\ncolor-white-m = bia\u0142y\ncolor-white-f = bia\u0142a\ncolor-yellow = \u017c\u00f3\u0142ty\ncolor-yellow-m = \u017c\u00f3\u0142ty\ncolor-yellow-f = \u017c\u00f3\u0142ta\n\n# Suit names\nsuit-diamonds = diamonds\nsuit-clubs = clubs\nsuit-hearts = hearts\nsuit-spades = spades\n\n# Rank names\nrank-ace = ace\nrank-ace-plural = aces\nrank-two = 2\nrank-two-plural = 2s\nrank-three = 3\nrank-three-plural = 3s\nrank-four = 4\nrank-four-plural = 4s\nrank-five = 5\nrank-five-plural = 5s\nrank-six = 6\nrank-six-plural = 6s\nrank-seven = 7\nrank-seven-plural = 7s\nrank-eight = 8\nrank-eight-plural = 8s\nrank-nine = 9\nrank-nine-plural = 9s\nrank-ten = 10\nrank-ten-plural = 10s\nrank-jack = jack\nrank-jack-plural = jacks\nrank-queen = queen\nrank-queen-plural = queens\nrank-king = king\nrank-king-plural = kings\nrank-joker = joker\nrank-joker-plural = jokers\n\n# Shapes\nshape-circle = circle\nshape-cone = cone\nshape-cylinder = cylinder\nshape-hexagon = hexagon\nshape-oval = oval\nshape-pentagon = pentagon\nshape-prism = prism\nshape-rectangle = rectangle\nshape-square = square\nshape-triangle = triangle\n\n# Poker hand descriptions\npoker-high-card-with = { $high } high, with { $rest }\npoker-high-card = { $high } high\npoker-pair-with = Pair of { $pair }, with { $rest }\npoker-pair = Pair of { $pair }\npoker-two-pair-with = Two Pair, { $high } and { $low }, with { $kicker }\npoker-two-pair = Two Pair, { $high } and { $low }\npoker-trips-with = Three of a Kind, { $trips }, with { $rest }\npoker-trips = Three of a Kind, { $trips }\npoker-straight-high = { $high } high Straight\npoker-flush-high-with = { $high } high Flush, with { $rest }\npoker-full-house = Full House, { $trips } over { $pair }\npoker-quads-with = Four of a Kind, { $quads }, with { $kicker }\npoker-quads = Four of a Kind, { $quads }\npoker-straight-flush-high = { $high } high Straight Flush\npoker-unknown-hand = Unknown hand\n\n# Validation errors (common across games)\ngame-error-invalid-team-mode = Wybrany tryb gry dru\u017cynowej nie jest dost\u0119pny w przypadku tej liczby graczy.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Starting chips: { $count }\nholdem-enter-starting-chips = Enter starting chips\nholdem-option-changed-starting-chips = Starting chips set to { $count }.\n\nholdem-set-big-blind = Big blind: { $count }\nholdem-enter-big-blind = Enter big blind\nholdem-option-changed-big-blind = Big blind set to { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Enter ante\nholdem-option-changed-ante = Ante set to { $count }.\n\nholdem-set-ante-start = Ante starts at level: { $count }\nholdem-enter-ante-start = Enter blind level to enable ante\nholdem-option-changed-ante-start = Ante start level set to { $count }.\n\nholdem-set-turn-timer = Turn timer: { $mode }\nholdem-select-turn-timer = Select turn timer\nholdem-option-changed-turn-timer = Turn timer set to { $mode }.\n\nholdem-set-blind-timer = Blind timer: { $mode }\nholdem-select-blind-timer = Select blind timer\nholdem-option-changed-blind-timer = Blind timer set to { $mode }.\n\nholdem-set-raise-mode = Raise mode: { $mode }\nholdem-select-raise-mode = Select raise mode\nholdem-option-changed-raise-mode = Raise mode set to { $mode }.\n\nholdem-set-max-raises = Max raises: { $count }\nholdem-enter-max-raises = Enter max raises (0 for unlimited)\nholdem-option-changed-max-raises = Max raises set to { $count }.\n\nholdem-antes-posted = Antes posted: { $amount }.\nholdem-blinds-posted = Blinds posted: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Nazwy j\u0119zyk\u00f3w przet\u0142umaczone na ten j\u0119zyk\nlanguage-ar = Arabski\nlanguage-cs = Czeski\nlanguage-de = Niemiecki\nlanguage-en = Angielski\nlanguage-es = Hiszpa\u0144ski\nlanguage-fa = Perski\nlanguage-fr = Francuski\nlanguage-hi = Hindi\nlanguage-hr = Chorwacki\nlanguage-hu = W\u0119gierski\nlanguage-id = Indonezyjski\nlanguage-it = W\u0142oski\nlanguage-ja = Japo\u0144ski\nlanguage-ko = Korea\u0144ski\nlanguage-mk = Macedo\u0144ski\nlanguage-mn = Mongolski\nlanguage-nl = Niderlandzki\nlanguage-pl = Polski\nlanguage-pt = Portugalski\nlanguage-ro = Rumu\u0144ski\nlanguage-ru = Rosyjski\nlanguage-sk = S\u0142owacki\nlanguage-sl = S\u0142owe\u0144ski\nlanguage-sr = Serbski\nlanguage-sv = Szwedzki\nlanguage-th = Tajski\nlanguage-tr = Turecki\nlanguage-uk = Ukrai\u0144ski\nlanguage-vi = Wietnamski\nlanguage-zh = Chi\u0144ski\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (English)\n\n# Game name\ngame-name-leftrightcenter = Left Right Center\n\n# Actions\nlrc-roll = Roll { $count } { $count ->\n    [one] die\n   *[other] dice\n}\n\n# Dice faces\nlrc-face-left = Left\nlrc-face-right = Right\nlrc-face-center = Center\nlrc-face-dot = Dot\n\n# Game events\nlrc-roll-results = { $player } rolls { $results }.\nlrc-pass-left = { $player } passes { $count } { $count ->\n    [one] chip\n   *[other] chips\n} to { $target }.\nlrc-pass-right = { $player } passes { $count } { $count ->\n    [one] chip\n   *[other] chips\n} to { $target }.\nlrc-pass-center = { $player } puts { $count } { $count ->\n    [one] chip\n   *[other] chips\n} in the center.\nlrc-no-chips = { $player } has no chips to roll.\nlrc-center-pot = { $count } { $count ->\n    [one] chip\n   *[other] chips\n} in the center.\nlrc-player-chips = { $player } now has { $count } { $count ->\n    [one] chip\n   *[other] chips\n}.\nlrc-winner = { $player } wins with { $count } { $count ->\n    [one] chip\n   *[other] chips\n}!\n\n# Options\nlrc-set-starting-chips = Starting chips: { $count }\nlrc-enter-starting-chips = Enter starting chips:\nlrc-option-changed-starting-chips = Starting chips set to { $count }.\n", "# Light Turret game messages\n\n# Game name\ngame-name-lightturret = Light Turret\n\n# Intro\nlightturret-intro = Light Turret has begun! Each player has a turret with { $power } power. Shoot the turret to gain light and coins, but if your light exceeds your power, you're eliminated! Buy upgrades with coins to increase your power. The player with the most light at the end wins!\n\n# Actions\nlightturret-shoot = Shoot the turret\nlightturret-upgrade = Buy an upgrade (10 coins)\nlightturret-check-stats = Check stats\n\n# Action results\nlightturret-shoot-result = { $player } shoots the turret and gains { $gain } light! Now the turret has { $light } light.\nlightturret-coins-gained = { $player } gains { $coins } coins! { $player } now has { $total } coins.\nlightturret-buys-upgrade = { $player } buys a power upgrade!\nlightturret-power-gained = { $player } gains { $gain } power! { $player } now has { $power } power.\nlightturret-upgrade-accident = The upgrade got accidentally infused with the turret! As a result it now has { $light } light.\nlightturret-not-enough-coins = You don't have enough coins! Need { $need } coins but only have { $have }.\n\n# Elimination\nlightturret-eliminated = The light is too much for { $player }'s soul to handle! { $player } is eliminated!\n\n# Stats\nlightturret-stats-alive = { $player }: { $power } power, { $light } light, { $coins } coins.\nlightturret-stats-eliminated = { $player }: eliminated with { $light } light.\n\n# Game end\nlightturret-game-over = Game over!\nlightturret-final-alive = { $player } finished with { $light } light.\nlightturret-final-eliminated = { $player } was eliminated with { $light } light.\nlightturret-winner = { $player } wins with { $light } light!\nlightturret-tie = It's a tie at { $light } light!\n\n# Options\nlightturret-set-starting-power = Starting power: { $power }\nlightturret-enter-starting-power = Enter starting power:\nlightturret-option-changed-power = Starting power set to { $power }.\nlightturret-set-max-rounds = Max rounds: { $rounds }\nlightturret-enter-max-rounds = Enter max rounds:\nlightturret-option-changed-rounds = Max rounds set to { $rounds }.\n\n# Disabled action reasons\nlightturret-you-are-eliminated = You have been eliminated.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Rzu\u0107 kostk\u0105\nludo-move-token = Przesu\u0144 pionek\nludo-check-board = Sprawd\u017a stan planszy\nludo-select-token = Wybierz pionek, kt\u00f3ry chcesz przesun\u0105\u0107:\n\nludo-roll = { $player } wyrzuci\u0142 { $roll }.\nludo-you-roll = Wyrzuci\u0142e\u015b { $roll }.\nludo-no-moves = { $player } nie mo\u017ce wykona\u0107 ruchu.\nludo-you-no-moves = Nie mo\u017cesz wykona\u0107 ruchu.\nludo-enter-board = { $player } ({ $color }) wprowadzi\u0142 pionek { $token } na plansz\u0119.\nludo-move-track = { $player } ({ $color }) przesun\u0105\u0142 pionek { $token } na pozycj\u0119 { $position }.\nludo-enter-home = { $player } ({ $color }) wprowadzi\u0142 pionek { $token } do domku.\nludo-home-finish = { $color } pionek numer { $token } gracza { $player } dotar\u0142 do domku. ({ $finished } na 4 uko\u0144czy\u0142 podr\u00f3\u017c)\nludo-move-home = { $player } ({ $color }) przesun\u0105\u0142 pionek { $token } w kolumnie domku na pozycj\u0119 { $position } z { $total } mo\u017cliwych.\nludo-captures = { $player } ({ $color }) zbi\u0142 pionek { $token } gracza { $captured_player } ({ $captured_color }), wysy\u0142aj\u0105c go na dziedziniec.\nludo-extra-turn = { $player } wyrzuci\u0142 6, zyskuj\u0105c tur\u0119  dodatkow\u0105.\nludo-you-extra-turn = Wyrzuci\u0142e\u015b 6. Dodatkowa tura!\nludo-too-many-sixes = { $player } wyrzuci\u0142 { $count } 6 z rz\u0119du. Cofni\u0119to dotychczasowe ruchy. Tura zako\u0144czona.\nludo-winner = { $player } ({ $color }) wygrywa! Wszystkie 4 pionki znajduj\u0105 si\u0119 w domku.\n\nludo-board-player = { $player } ({ $color }): { $finished } na 4 w domku\nludo-token-yard = pionek { $token } (na dziedzi\u0144cu)\nludo-token-track = Pionek { $token } (na pozycji { $position })\nludo-token-home = Pionek { $token } w domku (na pozycji { $position } z { $total })\nludo-token-finished = Pionek { $token } (uko\u0144czy\u0142 podr\u00f3\u017c)\nludo-last-roll = Ostatni rzut: { $roll }\n\nludo-set-max-sixes = Maksymalna liczba nast\u0119puj\u0105cych po sobie sz\u00f3stek: { $max_consecutive_sixes }\nludo-enter-max-sixes = Podaj maksymaln\u0105 liczb\u0119 nast\u0119puj\u0105cych po sobie sz\u00f3stek\nludo-option-changed-max-sixes = Maksymalna liczba sz\u00f3stek zosta\u0142a ustawiona na { $value }.\nludo-set-safe-start-squares = Bezpieczne pola startowe: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Bezpieczne pola startowe ustawione na { $value }.\n", "# Main UI messages for PlayPalace\n\n# Game categories\ncategory-card-games = Gry karciane\ncategory-dice-games = Gry ko\u015bciane\ncategory-board-games = Gry planszowe\ncategory-rb-play-center = RB Play Center\ncategory-poker = Poker\ncategory-uncategorized = Niezkategoryzowane\n\n# Menu titles\nmain-menu-title = Menu g\u0142\u00f3wne.\nplay-menu-title = Rozpocznij gr\u0119\ncategories-menu-title = Kategorie gier\ntables-menu-title = Dost\u0119pne sto\u0142y\nplay = Play\nview-active-tables = Poka\u017c aktywne sto\u0142y\noptions = Opcje\nlogout = Wyloguj si\u0119\nback = Wr\u00f3\u0107\ncontext-menu = Menu kontekstowe\nno-actions-available = Brak dost\u0119pnych akcji.\ncreate-table = Utw\u00f3rz nowy st\u00f3\u0142\njoin-as-player = Do\u0142\u0105cz jako gracz.\njoin-as-spectator = Do\u0142\u0105cz jako obserwator\nleave-table = Opu\u015b\u0107 st\u00f3\u0142\nstart-game = Rozpocznij gr\u0119\nadd-bot = Dodaj bota\nremove-bot = Usu\u0144 bota\nactions-menu = Menu akcji\nsave-table = Zapisz st\u00f3\u0142\nwhose-turn = Czyja tura?\nwhos-at-table = Kto jest przy stole?\ncheck-scores = Sprawd\u017a wyniki\ncheck-scores-detailed = Szczeg\u00f3\u0142owe wyniki\n\n# Turn messages\ngame-player-skipped = { $player } zosta\u0142 pomini\u0119ty.\n\n# Table messages\ntable-created = { $host } utworzy\u0142 st\u00f3\u0142 gry { $game }.\ntable-joined = { $player } do\u0142\u0105czy\u0142 do sto\u0142u\ntable-left = { $player } opu\u015bci\u0142 st\u00f3\u0142.\nnew-host = { $player } jest teraz hostem.\nwaiting-for-players = St\u00f3\u0142 czeka na graczy. Minimalnie { $min }, maksymalnie { $max } graczy.\ngame-starting = Gra si\u0119 rozpoczyna!\ntable-listing = St\u00f3\u0142 { $host } ({ $count } u\u017cytkownik\u00f3w)\ntable-listing-one = St\u00f3\u0142 u\u017cytkownika {  $host } z ({ $count } u\u017cytkownikiem)\ntable-listing-with = { st\u00f3\u0142 od $host }' ({ $count } u\u017cytkownik\u00f3w) z { $members }\ntable-listing-game = { $game }: St\u00f3\u0142 { $host } ({ $count } u\u017cytkownik\u00f3w)\ntable-listing-game-one = { $game }: St\u00f3\u0142 { $host } z ({ $count } u\u017cytkownikiem)\ntable-listing-game-with = { $game }: st\u00f3\u0142 { $host } ({ $count } u\u017cytkownik\u00f3w) z { $members }\ntable-not-exists = Ten st\u00f3\u0142 ju\u017c nie istnieje\ntable-full = St\u00f3\u0142 jest pe\u0142ny.\nplayer-replaced-by-bot = { $player } opu\u015bci\u0142 gr\u0119, i zosta\u0142 zast\u0105piony przez bota.\nplayer-took-over = { $player } przej\u0105\u0142 kontrol\u0119 od bota\nspectator-joined = Do\u0142\u0105czy\u0142e\u015b do sto\u0142u { $host } jako obserwator.\n\n# Spectator mode\nspectate = Obserwuj\nnow-playing = { $player } do\u0142\u0105cza do rozgrywki\nnow-spectating = { $player } teraz obserwuje rozgrywk\u0119\nspectator-left = { $player } przesta\u0142 obserwowa\u0107.\n\n# General\nwelcome = Witaj w Play Palace!\ngoodbye = Do zobaczenia!\n\n# User presence announcements\nuser-online = { $player } zalogowa\u0142 si\u0119.\nuser-offline = { $player } wylogowa\u0142 si\u0119.\nonline-users-none = Brak u\u017cytkownik\u00f3w online.\nonline-users-one = 1 u\u017cytkownik: { $users }\nonline-users-many = { $count } u\u017cytkownik\u00f3w: { $users }\nonline-user-not-in-game = Nie w grze\nonline-user-waiting-approval = Oczekuje na zatwierdzenie\nuser-is-admin = { $player } jest administratorem Play Palace.\nuser-is-server-owner = { $player } jest w\u0142a\u015bcicielem serwera Play Palace.\n\n# Options\nlanguage = J\u0119zyk\nlanguage-option = J\u0119zyk: { $language }\nlanguage-changed = Zmieniono j\u0119zyk na { $language }.\n\n# Boolean option states\noption-on = W\u0142\noption-off = Wy\u0142\n\n# Sound options\nturn-sound-option = D\u017awi\u0119k tury { $status }\n\n# Dice options\nclear-kept-option = Odznacz kostki po rzucie: { $status }\ndice-keeping-style-option = Styl zatrzymania kostek: { $style }\ndice-keeping-style-changed = Styl zatrzymania kostek po rzucie zosta\u0142 zmieniony na { $style }.\ndice-keeping-style-indexes = Indeksy ko\u015bci\ndice-keeping-style-values = Warto\u015bci ko\u015bci\n\n# Bot names\ncancel = Anuluj\nno-bot-names-available = Brak nazw bot\u00f3w\nselect-bot-name = Wybierz nazw\u0119 dla bota\nenter-bot-name = Wpisz nazw\u0119 bota\nno-options-available = Brak opcji\nno-scores-available = Brak wynik\u00f3w\n\n# Duration estimation\nestimate-duration = Oszacowany czas\nestimate-computing = Szacowanie czasu trwania gry...\nestimate-result = Oszacowany czas bota: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Szacowany czas gracza: { $human_time }.\nestimate-error = Nie mo\u017cna oszacowa\u0107 czasu.\nestimate-already-running = Szacowanie w toku\n\n# Save/Restore\nsaved-tables = Zapisane sto\u0142y\nno-saved-tables = Nie masz zapisanych sto\u0142\u00f3w\nno-active-tables = Brak aktywnych sto\u0142\u00f3w.\nrestore-table = Przywr\u00f3\u0107\ndelete-saved-table = Usu\u0144\nsaved-table-deleted = Usuni\u0119to zapisany st\u00f3\u0142\nmissing-players = Nie mo\u017cna przywr\u00f3ci\u0107 sto\u0142u z uwagi na brak nast\u0119puj\u0105cych graczy: { $players }\ntable-restored = Przywr\u00f3cono st\u00f3\u0142! Wszyscy gracze zostali przeniesieni\ntable-saved-destroying = Zapisano st\u00f3\u0142, wracasz do g\u0142\u00f3wnego menu.\ngame-type-not-found = Ten typ gry ju\u017c nie istnieje.\n\n# Action disabled reasons\naction-not-your-turn = To nie jest Twoja tura\naction-not-playing = Gra jeszcze si\u0119 nie rozpocz\u0119\u0142a\naction-spectator = Obserwatorzy nie mog\u0105 tego robi\u0107!\naction-not-host = Tylko host mo\u017ce to zrobi\u0107!\naction-game-in-progress = Podczas trwania gry, nie mo\u017cna tego zrobi\u0107.\naction-need-more-players = Potrzeba co najmniej { $min_players } graczy, aby rozpocz\u0105\u0107.\naction-table-full = St\u00f3\u0142 jest pe\u0142ny\naction-no-bots = Nie ma \u017cadnych bot\u00f3w do usuni\u0119cia.\naction-bots-cannot = Boty nie mog\u0105 tego wykona\u0107.\naction-no-scores = Jeszcze nie ma wynik\u00f3w.\n\n# Dice actions\ndice-not-rolled = Jeszcze nie rzuci\u0142e\u015b kostk\u0105.\ndice-locked = Ta ko\u015b\u0107 jest zablokowana\ndice-no-dice = brak ko\u015bci\n\n# Game actions\ngame-turn-start = Kolej gracza { $player }.\ngame-no-turn = Nikt teraz nie ma tury.\ntable-no-players = Brak graczy.\ntable-players-one = { $count } gracz: { $players }.\ntable-players-many = { $count } Gracze: { $players }.\ntable-spectators = Obserwatorzy: { $spectators }.\ngame-leave = Opu\u015b\u0107\ngame-over = Koniec gry\ngame-final-scores = Wyniki ko\u0144cowe:\ngame-points = { $count } { $count ->\n    [one] punkt\n   *[other] punkt\u00f3w\n}\nstatus-box-closed = Zamkni\u0119ty.\nplay = Graj\n\n# Leaderboards\nleaderboards = Rankingi\nleaderboards-menu-title = Rankingi\nleaderboards-select-game = Wybierz gr\u0119, aby przegl\u0105da\u0107 wyniki.\nleaderboard-no-data = Brak wynik\u00f3w dla tej gry.\n\n# Leaderboard types\nleaderboard-type-wins = Ranking wygranych lider\u00f3w\nleaderboard-type-rating = Ranking umiej\u0119tno\u015bci\nleaderboard-type-total-score = Ranking ca\u0142kowitych wynik\u00f3w\nleaderboard-type-high-score = Ranking najwy\u017cszych wynik\u00f3w\nleaderboard-type-games-played = Najwi\u0119kszej liczby rozegranych gier\nleaderboard-type-avg-points-per-turn = \u015arednia punkt\u00f3w na tur\u0119\nleaderboard-type-best-single-turn = Najlepsza pojedy\u0144cza tura\nleaderboard-type-score-per-round = Wynik na rund\u0119\n\n# Leaderboard headers\nleaderboard-wins-header = { $game } - liderzy wygranych gier\nleaderboard-total-score-header = { $game } - ca\u0142kowite wyniki\nleaderboard-high-score-header = { $game } - najwy\u017csze wyniki\nleaderboard-games-played-header = { $game } - rozegrane gry\nleaderboard-rating-header = { $game } - oceny umiej\u0119tno\u015bci\nleaderboard-avg-points-header = { $game } - \u015brednia liczba punkt\u00f3w  na tur\u0119\nleaderboard-best-turn-header = { $game } - najlepsza pojedyncza tura\nleaderboard-score-per-round-header = { $game } - wynik na rund\u0119\n\n# Leaderboard entries\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] wygrana\n   *[other] wygranych\n} { $losses } { $losses ->\n    [one] przegrana\n   *[other] przegranych\n}, { $percentage }% winrate\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } avg\nleaderboard-games-entry = { $rank }. { $player }: { $value } gier\n\n# Player stats\nleaderboard-player-stats = Twoje statystyki: { $wins } wygranych, { $losses } przegranych, { $percentage } procent wygranych\nleaderboard-no-player-stats = Jeszcze nie gra\u0142e\u015b w t\u0105 gr\u0119\n\n# Skill rating leaderboard\nleaderboard-no-ratings = Brak  danych dla tej gry.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } rating ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Tw\u00f3j ranking: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Nie masz jeszcze \u017cadnych wynik\u00f3w w tej grze.\n\n# My Stats menu\nmy-stats = Moje  Statystyki\nmy-stats-select-game = Wybierz gr\u0119, aby zobaczy\u0107 swoje statystyki\nmy-stats-no-data = Jeszcze nie gra\u0142e\u015b w t\u0105 gr\u0119.\nmy-stats-no-games = Jeszcze nie gra\u0142e\u015b w \u017cadn\u0105 gr\u0119.\nmy-stats-header = { $game } - Twoje statystyki\nmy-stats-wins = Wygranych: { $value }\nmy-stats-losses = Przegranych: { $value }\nmy-stats-winrate = Procent wygranych: { $value }%\nmy-stats-games-played = Rozegrane gry: { $value }\nmy-stats-total-score = Ca\u0142kowite wyniki: { $value }\nmy-stats-high-score = Najwy\u017cszy wynik: { $value }\nmy-stats-rating = Ocena umiej\u0119tno\u015bci: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Brak oceny umiej\u0119tno\u015bci\nmy-stats-avg-per-turn = \u015arednia liczba punkt\u00f3w na tur\u0119: { $value }\nmy-stats-best-turn = Najlepsza pojedyncza tura: { $value }\n# Prediction system\npredict-outcomes = Przewiduj wyniki\npredict-header = Przewidywane wyniki na podstawie poziomu umiej\u0119tno\u015bci\npredict-entry = { $rank }. { $player } (rating: { $rating })\npredict-entry-2p = { $rank }. { $player } (rating: { $rating }, { $probability }% win chance)\npredict-unavailable = Prognoza ocen nie jest dost\u0119pna.\npredict-need-players = Potrzebne jest conajmniej dw\u00f3ch realnych graczy do przewidywania.\naction-need-more-humans = Potrzeba wi\u0119cej ludzi.\nconfirm-leave-game = Czy na pewno chcesz opu\u015bci\u0107 st\u00f3\u0142?\nconfirm-yes = Tak\nconfirm-no = Nie\n\n# Administration\nadministration = Administracja\nadmin-menu-title = Administracja\n\n# Account approval\naccount-approval = Zatwierdzanie kont\naccount-approval-menu-title = Zatwierdzanie kont\nno-pending-accounts = Brak kont oczekuj\u0105cych na zatwierdzenie.\napprove-account = Zatwierd\u017a\ndecline-account = Odrzu\u0107\naccount-approved = Konto gracza { $player } zosta\u0142o zatwierdzone.\naccount-declined = Konto gracza { $player } zosta\u0142o odrzucone i usuni\u0119te.\n\n# Waiting for approval (shown to unapproved users)\nwaiting-for-approval = Twoje konto oczekuje na zatwierdzenie przez administratora.\naccount-approved-welcome = Twoje konto zosta\u0142o zatwierdzone! Witamy w PlayPalace!\naccount-declined-goodbye = Twoja pro\u015bba o zatwierdzenie konta zosta\u0142a odrzucona.\n    Pow\u00f3d:\naccount-banned = Twoje konto zosta\u0142o zbanowane i nie mo\u017cna uzyska\u0107 do niego dost\u0119pu.\n\n# B\u0142\u0119dy logowania\nincorrect-username = Wprowadzona nazwa u\u017cytkownika nie istnieje.\nincorrect-password = Wprowadzone has\u0142o jest nieprawid\u0142owe.\nalready-logged-in = To konto jest ju\u017c zalogowane.\n\n# Walidacja danych logowania\ncredential-username-length = Nazwa u\u017cytkownika musi mie\u0107 od { $min } do { $max } znak\u00f3w.\ncredential-password-length = Has\u0142o musi mie\u0107 od { $min } do { $max } znak\u00f3w.\n\n# Ograniczenie liczby pr\u00f3b\nrate-limit-login-ip = Zbyt wiele pr\u00f3b logowania z tego adresu. Poczekaj chwil\u0119 i spr\u00f3buj ponownie.\nrate-limit-login-user = Zbyt wiele nieudanych pr\u00f3b logowania dla tej nazwy u\u017cytkownika. Poczekaj chwil\u0119 i spr\u00f3buj ponownie.\nrate-limit-registration = Zbyt wiele pr\u00f3b rejestracji z tego adresu. Poczekaj chwil\u0119 i spr\u00f3buj ponownie.\nrate-limit-refresh = Zbyt wiele pr\u00f3b od\u015bwie\u017cenia z tego adresu. Poczekaj chwil\u0119 i spr\u00f3buj ponownie.\n\n# B\u0142\u0119dy sesji i autoryzacji\naccount-not-found = Nie znaleziono konta.\nsession-expired = Sesja wygas\u0142a. Zaloguj si\u0119 ponownie.\nsession-token-mismatch = Token sesji nie pasuje do nazwy u\u017cytkownika.\nrefresh-token-expired = Token od\u015bwie\u017cania wygas\u0142. Zaloguj si\u0119 ponownie.\nrefresh-token-mismatch = Token od\u015bwie\u017cania nie pasuje do nazwy u\u017cytkownika.\n\n# Rejestracja\nregistration-success = Rejestracja zako\u0144czona pomy\u015blnie! Twoje konto oczekuje na zatwierdzenie.\nregistration-username-taken = Ta nazwa u\u017cytkownika jest ju\u017c zaj\u0119ta. Wybierz inn\u0105 nazw\u0119 u\u017cytkownika.\n\n# Domy\u015blne preferencje\npref-invalid-value = Nieprawid\u0142owy wyb\u00f3r, u\u017cywam warto\u015bci domy\u015blnej.\n\n# Pow\u00f3d odrzucenia\ndecline-reason-prompt = Podaj pow\u00f3d odrzucenia (lub naci\u015bnij Escape, aby anulowa\u0107):\naccount-action-empty-reason = Nie podano powodu.\n\n# Admin notifications for account requests\naccount-request = Pro\u015bba o konto\naccount-action = Podj\u0119to dzia\u0142anie dotycz\u0105ce konta\n\n# Admin promotion/demotion\npromote-admin = Awansuj na administratora\ndemote-admin = Zdegraduj administratora\npromote-admin-menu-title = Awansuj na administratora\ndemote-admin-menu-title = Degraduj administratora\nno-users-to-promote = Brak u\u017cytkownik\u00f3w, kt\u00f3rych m\u00f3g\u0142by\u015b awansowa\u0107.\nno-admins-to-demote = Brak administrator\u00f3w, kt\u00f3rych m\u00f3g\u0142by\u015b zdegradowa\u0107.\nconfirm-promote = Czy na pewno chcesz awansowa\u0107 { $player } na administratora?\nconfirm-demote = Czy na pewno chcesz zdegradowa\u0107 { $player } z funkcji administratora?\nbroadcast-to-all = Wy\u015blij og\u0142oszenie do wszystkich u\u017cytkownik\u00f3w\nbroadcast-to-admins = Wy\u015blij og\u0142oszenie tylko dla administrator\u00f3w\nbroadcast-to-nobody = Cisza, (brak og\u0142oszenia)\npromote-announcement = { $player } zosta\u0142 awansowany na administratora!\npromote-announcement-you = Zosta\u0142e\u015b awansowany na administratora!\ndemote-announcement = { $player } zosta\u0142 zdegradowany z funkcji administratora.\ndemote-announcement-you = Zosta\u0142e\u015b zdegradowany z funkcji administratora.\nnot-admin-anymore = Nie jeste\u015b ju\u017c administratorem, i nie mo\u017cesz wykona\u0107 tej akcji.\nnot-server-owner = Tylko w\u0142a\u015bciciel serwera mo\u017ce wykona\u0107 t\u0119 akcj\u0119.\n\n# Server ownership transfer\ntransfer-ownership = Przeka\u017c w\u0142asno\u015b\u0107\ntransfer-ownership-menu-title = Przeka\u017c w\u0142asno\u015b\u0107\nno-admins-for-transfer = Brak administrator\u00f3w, kt\u00f3rym mo\u017cna przekaza\u0107 w\u0142asno\u015b\u0107.\nconfirm-transfer-ownership = Czy na pewno chcesz przekaza\u0107 w\u0142asno\u015b\u0107 serwera graczowi { $player }? Zostaniesz zdegradowany do funkcji administratora.\ntransfer-ownership-announcement = { $player } jest teraz w\u0142a\u015bcicielem serwera Play Palace!\ntransfer-ownership-announcement-you = Jeste\u015b teraz w\u0142a\u015bcicielem serwera Play Palace!\n\n# Banowanie u\u017cytkownik\u00f3w\nban-user = Zbanuj u\u017cytkownika\nunban-user = Odbanuj u\u017cytkownika\nno-users-to-ban = Brak u\u017cytkownik\u00f3w do zbanowania.\nno-users-to-unban = Brak zbanowanych u\u017cytkownik\u00f3w do odbanowania.\nconfirm-ban = Czy na pewno chcesz zbanowa\u0107 { $player }?\nconfirm-unban = Czy na pewno chcesz odbanowa\u0107 { $player }?\nban-reason-prompt = Podaj pow\u00f3d bana (opcjonalnie):\nunban-reason-prompt = Podaj pow\u00f3d odbanowania (opcjonalnie):\nuser-banned = { $player } zosta\u0142 zbanowany.\nuser-unbanned = { $player } zosta\u0142 odbanowany.\nyou-have-been-banned = Zosta\u0142e\u015b zbanowany na tym serwerze.\n    Pow\u00f3d:\nyou-have-been-unbanned = Zosta\u0142e\u015b odbanowany na tym serwerze.\n    Pow\u00f3d:\nvirtual-bots-guided-overview = Guided Tables\nvirtual-bots-groups-overview = Bot Groups\nvirtual-bots-profiles-overview = Profiles\nvirtual-bots-guided-header = Guided tables: { $count } rule(s). Allocation: { $allocation }, fallback: { $fallback }, default profile: { $default_profile }.\nvirtual-bots-guided-empty = No guided table rules are configured.\nvirtual-bots-guided-status-active = active\nvirtual-bots-guided-status-inactive = inactive\nvirtual-bots-guided-table-linked = linked to table { $table_id } (host { $host }, players { $players }, humans { $humans })\nvirtual-bots-guided-table-stale = table { $table_id } missing on server\nvirtual-bots-guided-table-unassigned = no table is currently tracked\nvirtual-bots-guided-next-change = next change in { $ticks } ticks\nvirtual-bots-guided-no-schedule = no scheduling window\nvirtual-bots-guided-warning = \u26a0 underfilled\nvirtual-bots-guided-line = { $table }: game { $game }, priority { $priority }, bots { $assigned } (min { $min_bots }, max { $max_bots }), waiting { $waiting }, unavailable { $unavailable }, status { $status }, profile { $profile }, groups { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Bot groups: { $count } tag(s), { $bots } configured bots.\nvirtual-bots-groups-empty = No bot groups are defined.\nvirtual-bots-groups-line = { $group }: profile { $profile }, bots { $total } (online { $online }, waiting { $waiting }, in-game { $in_game }, offline { $offline }), rules { $rules }.\nvirtual-bots-groups-no-rules = none\nvirtual-bots-no-profile = default\nvirtual-bots-profile-inherit-default = inherits default profile\nvirtual-bots-profiles-header = Profiles: { $count } defined (default: { $default_profile }).\nvirtual-bots-profiles-empty = No profiles are defined.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bots) overrides: { $overrides }.\nvirtual-bots-profiles-no-overrides = inherits base configuration\n\nlocalization-in-progress-try-again = Lokalizacja jest w toku. Spr\u00f3buj ponownie za minut\u0119.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metalowa rura\n\n# Game events\nmetalpipe-hit-other = { $bonker } waln\u0105\u0142 { $bonked } w \u0142eb metalow\u0105 rur\u0105.\nmetalpipe-hit-self = O nie! { $bonker } waln\u0105\u0142 rur\u0105 we w\u0142asny \u0142eb!\nmetalpipe-winner = { $player } wygra\u0142, gratulacje, dobra robota!\nmetalpipe-everyone-else-wins = Wszyscy opr\u00f3cz { $player } wygrywaj\u0105!\n\n# Options\nmetalpipe-set-multiple-bonks = Wiele uderze\u0144: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Wiele uderze\u0144 zosta\u0142o ustawione na { $enabled }.\nmetalpipe-set-allow-self-bonk = Zezwalaj na uderzenie samego siebie: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Uderzenie samego siebie zosta\u0142o ustawione na { $enabled }.\n", "# 1-4-24 (Midnight) game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-midnight = 1-4-24\nmidnight-category = Dice Games\n\n# Actions\nmidnight-roll = Roll the dice\nmidnight-keep-die = Keep { $value }\nmidnight-bank = Bank\n\n# Game events\nmidnight-turn-start = { $player }'s turn.\nmidnight-you-rolled = You rolled: { $dice }.\nmidnight-player-rolled = { $player } rolled: { $dice }.\n\n# Keeping dice\nmidnight-you-keep = You keep { $die }.\nmidnight-player-keeps = { $player } keeps { $die }.\nmidnight-you-unkeep = You unkeep { $die }.\nmidnight-player-unkeeps = { $player } unkeeps { $die }.\n\n# Turn status\nmidnight-you-have-kept = Kept dice: { $kept }. Remaining rolls: { $remaining }.\nmidnight-player-has-kept = { $player } has kept: { $kept }. { $remaining } dice remaining.\n\n# Scoring\nmidnight-you-scored = You scored { $score } points.\nmidnight-scored = { $player } scored { $score } points.\nmidnight-you-disqualified = You don't have both 1 and 4. Disqualified!\nmidnight-player-disqualified = { $player } doesn't have both 1 and 4. Disqualified!\n\n# Round results\nmidnight-round-winner = { $player } wins the round!\nmidnight-round-tie = Round tied between { $players }.\nmidnight-all-disqualified = All players disqualified! No winner this round.\n\n# Game winner\nmidnight-game-winner = { $player } wins the game with { $wins } round wins!\nmidnight-game-tie = It's a tie! { $players } each won { $wins } rounds.\n\n# Options\nmidnight-set-rounds = Rounds to play: { $rounds }\nmidnight-enter-rounds = Enter number of rounds to play:\nmidnight-option-changed-rounds = Rounds to play changed to { $rounds }\n\n# Disabled reasons\nmidnight-need-to-roll = You need to roll the dice first.\nmidnight-no-dice-to-keep = No available dice to keep.\nmidnight-must-keep-one = You must keep at least one die per roll.\nmidnight-must-roll-first = You must roll the dice first.\nmidnight-keep-all-first = You must keep all dice before banking.\n", "# Mile by Mile game messages\n# Note: Common messages like round-start, turn-start, team-mode are in games.ftl\n\n# Game name\ngame-name-milebymile = Mile by Mile\n\n# Game options\nmilebymile-set-distance = Race distance: { $miles } miles\nmilebymile-enter-distance = Enter race distance (300-3000)\nmilebymile-set-winning-score = Winning score: { $score } points\nmilebymile-enter-winning-score = Enter winning score (1000-10000)\nmilebymile-toggle-perfect-crossing = Require exact finish: { $enabled }\nmilebymile-toggle-stacking = Allow stacking attacks: { $enabled }\nmilebymile-toggle-reshuffle = Reshuffle discard pile: { $enabled }\nmilebymile-toggle-karma = Karma rule: { $enabled }\nmilebymile-set-rig = Deck rigging: { $rig }\nmilebymile-select-rig = Select deck rigging option\n\n# Option change announcements\nmilebymile-option-changed-distance = Race distance set to { $miles } miles.\nmilebymile-option-changed-winning = Winning score set to { $score } points.\nmilebymile-option-changed-crossing = Require exact finish { $enabled }.\nmilebymile-option-changed-stacking = Allow stacking attacks { $enabled }.\nmilebymile-option-changed-reshuffle = Reshuffle discard pile { $enabled }.\nmilebymile-option-changed-karma = Karma rule { $enabled }.\nmilebymile-option-changed-rig = Deck rigging set to { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $miles } miles, Problems: { $problems }, Safeties: { $safeties }\n\n# Card actions\nmilebymile-no-matching-safety = You don't have the matching safety card!\nmilebymile-cant-play = You can't play { $card } because { $reason }.\nmilebymile-no-card-selected = No card selected to discard.\nmilebymile-no-valid-targets = No valid targets for this hazard!\nmilebymile-you-drew = You drew: { $card }\nmilebymile-discards = { $player } discards a card.\nmilebymile-select-target = Select a target\n\n# Distance plays\nmilebymile-plays-distance-individual = { $player } plays { $distance } miles, and is now at { $total } miles.\nmilebymile-plays-distance-team = { $player } plays { $distance } miles; their team is now at { $total } miles.\n\n# Journey complete\nmilebymile-journey-complete-perfect-individual = { $player } has completed the journey with a perfect crossing!\nmilebymile-journey-complete-perfect-team = Team { $team } has completed the journey with a perfect crossing!\nmilebymile-journey-complete-individual = { $player } has completed the journey!\nmilebymile-journey-complete-team = Team { $team } has completed the journey!\n\n# Hazard plays\nmilebymile-plays-hazard-individual = { $player } plays { $card } on { $target }.\nmilebymile-plays-hazard-team = { $player } plays { $card } on Team { $team }.\n\n# Remedy/Safety plays\nmilebymile-plays-card = { $player } plays { $card }.\nmilebymile-plays-dirty-trick = { $player } plays { $card } as a Dirty Trick!\n\n# Deck\nmilebymile-deck-reshuffled = Discard pile shuffled back into deck.\n\n# Race\nmilebymile-new-race = New race begins!\nmilebymile-race-complete = Race complete! Calculating scores...\nmilebymile-earned-points = { $name } earned { $score } points this race: { $breakdown }.\nmilebymile-total-scores = Total scores:\nmilebymile-team-score = { $name }: { $score } points\n\n# Scoring breakdown\nmilebymile-from-distance = { $miles } from distance travelled\nmilebymile-from-trip = { $points } from completing the trip\nmilebymile-from-perfect = { $points } from a perfect crossing\nmilebymile-from-safe = { $points } from a safe trip\nmilebymile-from-shutout = { $points } from a shut out\nmilebymile-from-safeties = { $points } from { $count } { $safeties ->\n    [one] safety\n    *[other] safeties\n}\nmilebymile-from-all-safeties = { $points } from all 4 safeties\nmilebymile-from-dirty-tricks = { $points } from { $count } { $tricks ->\n    [one] dirty trick\n    *[other] dirty tricks\n}\n\n# Game end\nmilebymile-wins-individual = { $player } wins the game!\nmilebymile-wins-team = Team { $team } wins the game! ({ $members })\nmilebymile-final-score = Final score: { $score } points\n\n# Karma messages - clash (both lose karma)\nmilebymile-karma-clash-you-target = You and your target are both shunned! The attack is neutralized.\nmilebymile-karma-clash-you-attacker = You and { $attacker } are both shunned! The attack is neutralized.\nmilebymile-karma-clash-others = { $attacker } and { $target } are both shunned! The attack is neutralized.\nmilebymile-karma-clash-your-team = Your team and your target are both shunned! The attack is neutralized.\nmilebymile-karma-clash-target-team = You and Team { $team } are both shunned! The attack is neutralized.\nmilebymile-karma-clash-other-teams = Team { $attacker } and Team { $target } are both shunned! The attack is neutralized.\n\n# Karma messages - attacker shunned\nmilebymile-karma-shunned-you = You have been shunned for your aggression! Your karma is lost.\nmilebymile-karma-shunned-other = { $player } has been shunned for their aggression!\nmilebymile-karma-shunned-your-team = Your team has been shunned for its aggression! Your team's karma is lost.\nmilebymile-karma-shunned-other-team = Team { $team } has been shunned for its aggression!\n\n# False Virtue\nmilebymile-false-virtue-you = You play False Virtue and regain your karma!\nmilebymile-false-virtue-other = { $player } plays False Virtue and regains their karma!\nmilebymile-false-virtue-your-team = Your team plays False Virtue and regains its karma!\nmilebymile-false-virtue-other-team = Team { $team } plays False Virtue and regains its karma!\n\n# Problems/Safeties (for status display)\nmilebymile-none = none\n\n# Unplayable card reasons\nmilebymile-reason-not-on-team = you're not on a team\nmilebymile-reason-stopped = you're stopped\nmilebymile-reason-has-problem = you have a problem that prevents driving\nmilebymile-reason-speed-limit = the speed limit is active\nmilebymile-reason-exceeds-distance = it would exceed { $miles } miles\nmilebymile-reason-no-targets = there are no valid targets\nmilebymile-reason-no-speed-limit = you're not under a speed limit\nmilebymile-reason-has-right-of-way = Right of Way lets you go without green lights\nmilebymile-reason-already-moving = you're already moving\nmilebymile-reason-must-fix-first = you must fix the { $problem } first\nmilebymile-reason-has-gas = your car has gas\nmilebymile-reason-tires-fine = your tires are fine\nmilebymile-reason-no-accident = your car hasn't been in an accident\nmilebymile-reason-has-safety = you already have that safety\nmilebymile-reason-has-karma = you still have your karma\nmilebymile-reason-generic = it can't be played right now\n\n# Card names\nmilebymile-card-out-of-gas = Out of Gas\nmilebymile-card-flat-tire = Flat Tire\nmilebymile-card-accident = Accident\nmilebymile-card-speed-limit = Speed Limit\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Gasoline\nmilebymile-card-spare-tire = Spare Tire\nmilebymile-card-repairs = Repairs\nmilebymile-card-end-of-limit = End of Limit\nmilebymile-card-green-light = Green Light\nmilebymile-card-extra-tank = Extra Tank\nmilebymile-card-puncture-proof = Puncture Proof\nmilebymile-card-driving-ace = Driving Ace\nmilebymile-card-right-of-way = Right of Way\nmilebymile-card-false-virtue = False Virtue\nmilebymile-card-miles = { $miles } miles\n\n# Disabled action reasons\nmilebymile-no-dirty-trick-window = No dirty trick window is active.\nmilebymile-not-your-dirty-trick = It's not your team's dirty trick window.\nmilebymile-between-races = Wait for the next race to start.\n\nmilebymile-you-play-safety-with-effect = Zagrywasz { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } zagrywa { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Zagrywasz { $card } jako Brudna Sztuczka. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } zagrywa { $card } jako Brudna Sztuczka. { $effect }\nmilebymile-safety-effect-extra-tank = Teraz ochrona przed Brakiem Paliwa.\nmilebymile-safety-effect-puncture-proof = Teraz ochrona przed Przebit\u0105 Opon\u0105.\nmilebymile-safety-effect-driving-ace = Teraz ochrona przed Wypadkiem.\nmilebymile-safety-effect-right-of-way = Teraz ochrona przed Stopem i Ograniczeniem Pr\u0119dko\u015bci.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - English Localization\n# Messages match v10 exactly\n\n# Game info\nninetynine-name = Ninety Nine\nninetynine-description = A card game where players try to avoid pushing the running total over 99. Last player standing wins!\n\n# Round\nninetynine-round = Round { $round }.\n\n# Turn\nninetynine-player-turn = { $player }'s turn.\n\n# Playing cards - match v10 exactly\nninetynine-you-play = You play { $card }. The count is now { $count }.\nninetynine-player-plays = { $player } plays { $card }. The count is now { $count }.\n\n# Direction reverse\nninetynine-direction-reverses = The direction of play reverses!\n\n# Skip\nninetynine-player-skipped = { $player } is skipped.\n\n# Token loss - match v10 exactly\nninetynine-you-lose-tokens = You lose { $amount } { $amount ->\n    [one] token\n    *[other] tokens\n}.\nninetynine-player-loses-tokens = { $player } loses { $amount } { $amount ->\n    [one] token\n    *[other] tokens\n}.\n\n# Elimination\nninetynine-player-eliminated = { $player } has been eliminated!\n\n# Game end\nninetynine-player-wins = { $player } wins the game!\n\n# Dealing\nninetynine-you-deal = You deal out the cards.\nninetynine-player-deals = { $player } deals out the cards.\n\n# Drawing cards\nninetynine-you-draw = You draw { $card }.\nninetynine-player-draws = { $player } draws a card.\n\n# No valid cards\nninetynine-no-valid-cards = { $player } has no cards that won't go over 99!\n\n# Status - for C key\nninetynine-current-count = The count is { $count }.\n\n# Ace choice\nninetynine-ace-choice = Play Ace as +1 or +11?\nninetynine-ace-add-eleven = Add 11\nninetynine-ace-add-one = Add 1\n\n# Ten choice\nninetynine-ten-choice = Play 10 as +10 or -10?\nninetynine-ten-add = Add 10\nninetynine-ten-subtract = Subtract 10\n\n# Manual draw\nninetynine-draw-card = Draw card\nninetynine-draw-prompt = Press Space or D to draw a card.\n\n# Options\nninetynine-set-tokens = Starting tokens: { $tokens }\nninetynine-enter-tokens = Enter number of starting tokens:\nninetynine-option-changed-tokens = Starting tokens set to { $tokens }.\nninetynine-set-rules = Rules variant: { $rules }\nninetynine-select-rules = Select rules variant\nninetynine-option-changed-rules = Rules variant set to { $rules }.\nninetynine-set-hand-size = Hand size: { $size }\nninetynine-enter-hand-size = Enter hand size:\nninetynine-option-changed-hand-size = Hand size set to { $size }.\nninetynine-set-autodraw = Automatic drawing: { $enabled }\nninetynine-option-changed-autodraw = Automatic drawing set to { $enabled }.\n\n# Rules variant announcements (shown at game start)\nninetynine-rules-quentin = Quentin C rules.\nninetynine-rules-rsgames = RS Games rules.\n\n# Rules variant choices (for menu display)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Disabled action reasons\nninetynine-choose-first = You need to make a choice first.\nninetynine-draw-first = You need to draw a card first.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Pig (\u015awinia)\npig-category = Gry ko\u015bciane\n\n# Actions\npig-roll = Rzu\u0107 kostk\u0105\npig-bank = Bankuj { $points } PKT.\n\n# Game events (Pig-specific)\npig-rolls = { $player } rzuca kostk\u0105...\npig-roll-result = Wyrzuca { $roll }, \u0142\u0105cznie ma { $total }\npig-bust = O nie! 1! { $player } traci { $points } punkt\u00f3w.\npig-bank-action = { $player } bankuje { $points }, \u0142\u0105cznie ma teraz { $total }\npig-winner = Mamy zwyci\u0119zc\u0119, jest nim { $player }!\n\n# Pig-specific options\npig-set-min-bank = Minimalna liczba punkt\u00f3w do zabankowania: { $points }\npig-set-dice-sides = \u015acianki ko\u015bci: { $sides }\npig-enter-min-bank = Wpisz minimaln\u0105 liczb\u0119 punkt\u00f3w mo\u017cliw\u0105 do zabankowania:\npig-enter-dice-sides = Podaj liczb\u0119 \u015bcianek ko\u015bci:\npig-option-changed-min-bank = Minimalna liczba punkt\u00f3w do zabankowania zosta\u0142a ustawiona na { $points }\npig-option-changed-dice = Od teraz liczba \u015bcianek ko\u015bci wynosi { $sides }\n\n# Disabled reasons\npig-need-more-points = Aby zabankowa\u0107, musisz zdoby\u0107 wi\u0119cej punkt\u00f3w.\n\n# Validation errors\npig-error-min-bank-too-high = Minimalna liczba punkt\u00f3w do zabankowania musi by\u0107 mniejsza ni\u017c wynik docelowy.\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = Pirates of the Lost Seas\n\n# Game start and setup\npirates-welcome = Welcome to Pirates of the Lost Seas! Sail the seas, collect gems, and battle other pirates!\npirates-oceans = Your voyage will take you through: { $oceans }\npirates-gems-placed = { $total } gems have been scattered across the seas. Find them all!\npirates-golden-moon = The Golden Moon rises! All XP gains are tripled this round!\n\n# Turn announcements\npirates-turn = { $player }'s turn. Position { $position }\n\n# Movement actions\npirates-move-left = Sail left\npirates-move-right = Sail right\npirates-move-2-left = Sail 2 tiles left\npirates-move-2-right = Sail 2 tiles right\npirates-move-3-left = Sail 3 tiles left\npirates-move-3-right = Sail 3 tiles right\n\n# Movement messages\npirates-move-you = You sail { $direction } to position { $position }.\npirates-move-you-tiles = You sail { $tiles } tiles { $direction } to position { $position }.\npirates-move = { $player } sails { $direction } to position { $position }.\npirates-map-edge = You cannot sail further. You are at position { $position }.\n\n# Position and status\npirates-check-status = Check status\npirates-check-status-detailed = Szczeg\u00f3\u0142owy status\npirates-check-position = Check position\npirates-check-moon = Check moon brightness\npirates-your-position = Your position: { $position } in { $ocean }\npirates-moon-brightness = The Golden Moon is { $brightness }% bright. ({ $collected } of { $total } gems have been collected).\npirates-no-golden-moon = The Golden Moon can not be seen up in the sky right now.\n\n# Gem collection\npirates-gem-found-you = You found a { $gem }! Worth { $value } points.\npirates-gem-found = { $player } found a { $gem }! Worth { $value } points.\npirates-all-gems-collected = All gems have been collected!\n\n# Winner\npirates-winner = { $player } wins with { $score } points!\n\n# Skills menu\npirates-use-skill = Use skill\npirates-select-skill = Select a skill to use\n\n# Combat - Attack initiation\npirates-cannonball = Fire cannonball\npirates-no-targets = No targets within { $range } tiles.\npirates-attack-you-fire = You fire a cannonball at { $target }!\npirates-attack-incoming = { $attacker } fires a cannonball at you!\npirates-attack-fired = { $attacker } fires a cannonball at { $defender }!\n\n# Combat - Rolls\npirates-attack-roll = Attack roll: { $roll }\npirates-attack-bonus = Attack bonus: +{ $bonus }\npirates-defense-roll = Defense roll: { $roll }\npirates-defense-roll-others = { $player } rolls { $roll } for defense.\npirates-defense-bonus = Defense bonus: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Direct hit! You struck { $target }!\npirates-attack-hit-them = You've been hit by { $attacker }!\npirates-attack-hit = { $attacker } hits { $defender }!\n\n# Combat - Miss results\npirates-attack-miss-you = Your cannonball missed { $target }.\npirates-attack-miss-them = The cannonball missed you!\npirates-attack-miss = { $attacker }'s cannonball misses { $defender }.\n\n# Combat - Push\npirates-push-you = You push { $target } { $direction } to position { $position }!\npirates-push-them = { $attacker } pushes you { $direction } to position { $position }!\npirates-push = { $attacker } pushes { $defender } { $direction } from { $old_pos } to { $new_pos }.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } attempts to steal a gem!\npirates-steal-rolls = Steal roll: { $steal } vs defense: { $defend }\npirates-steal-success-you = You stole a { $gem } from { $target }!\npirates-steal-success-them = { $attacker } stole your { $gem }!\npirates-steal-success = { $attacker } steals a { $gem } from { $defender }!\npirates-steal-failed = The steal attempt failed!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } reached level { $level }!\npirates-level-up-you = You reached level { $level }!\npirates-level-up-multiple = { $player } gained { $levels } levels! Now level { $level }!\npirates-level-up-multiple-you = You gained { $levels } levels! Now level { $level }!\npirates-skills-unlocked = { $player } unlocked new skills: { $skills }.\npirates-skills-unlocked-you = You unlocked new skills: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } activates { $skill }!\npirates-buff-expired = { $player }'s { $skill } buff has worn off.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Sword Fighter activated! +4 attack bonus for { $turns } turns.\n\n# Push skill (defense buff)\npirates-push-activated = Push activated! +3 defense bonus for { $turns } turns.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = Skilled Captain activated! +2 attack and +2 defense for { $turns } turns.\n\n# Double Devastation skill\npirates-double-devastation-activated = Double Devastation activated! Attack range increased to 10 tiles for { $turns } turns.\n\n# Battleship skill\npirates-battleship-activated = Battleship activated! You can fire two shots this turn!\npirates-battleship-no-targets = No targets for shot { $shot }.\npirates-battleship-shot = Firing shot { $shot }...\n\n# Portal skill\npirates-portal-no-ships = No other ships in sight to portal to.\npirates-portal-fizzle = { $player }'s portal fizzles out with no destination.\npirates-portal-success = { $player } portals to { $ocean } at position { $position }!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = The seas whisper of a { $gem } at position { $position }. ({ $uses } uses remaining)\n\n# Level requirements\npirates-requires-level-15 = Requires level 15\npirates-requires-level-150 = Requires level 150\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = combat xp multiplier: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = experience for combat\npirates-set-find-gem-xp-multiplier = find gem xp multiplier: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = experience for finding a gem\n\n# Gem stealing options\npirates-set-gem-stealing = Gem stealing: { $mode }\npirates-select-gem-stealing = Select gem stealing mode\npirates-option-changed-stealing = Gem stealing set to { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = With roll bonus\npirates-stealing-no-bonus = No roll bonus\npirates-stealing-disabled = Disabled\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Enter raise amount\n\npoker-check-pot = Check pot\npoker-check-bet = Amount to call\npoker-check-min-raise = Minimum raise\npoker-check-log = Action log\npoker-check-hand-players = Players in hand\npoker-check-turn-timer = Turn timer\npoker-check-blind-timer = Blind timer\npoker-check-button = Who has the button\npoker-check-dealer = Who is the dealer\npoker-check-position = Your position\n\npoker-read-hand = Read hand\npoker-read-table = Read table cards\npoker-hand-value = Hand value\npoker-read-card = Read card { $index }\npoker-dealt-cards = You are dealt { $cards }.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } chips in the pot.\npoker-pot-main = Main pot: { $amount } chips.\npoker-pot-side = Side pot { $index }: { $amount } chips.\npoker-to-call = You need { $amount } chips to call.\npoker-min-raise = { $amount } chips minimum raise.\n\npoker-player-folds = { $player } folds.\npoker-player-checks = { $player } checks.\npoker-player-calls = { $player } calls { $amount } chips.\npoker-player-raises = { $player } raises { $amount } chips.\npoker-player-all-in = { $player } goes all in for { $amount } chips.\n\npoker-player-wins-pot = { $player } wins { $amount } chips.\npoker-player-wins-pot-hand = { $player } wins { $amount } chips with { $cards } for { $hand }.\npoker-player-wins-side-pot-hand = { $player } wins side pot { $index } of { $amount } chips with { $cards } for { $hand }.\npoker-players-split-pot = { $players } split { $amount } chips with { $hand }.\npoker-players-split-side-pot = { $players } split side pot { $index } of { $amount } chips with { $hand }.\npoker-player-all-in = { $player } goes all in for { $amount } chips.\npoker-player-wins-game = { $player } wins the game.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = Turn timer is disabled.\npoker-timer-remaining = { $seconds } seconds remaining.\npoker-blind-timer-disabled = Blind timer is disabled.\npoker-blind-timer-remaining = { $seconds } seconds until blinds increase.\npoker-blind-timer-remaining-ms = { $minutes } minutes { $seconds } seconds until blinds increase.\npoker-blinds-raise-next-hand = Blinds will raise next hand.\n\npoker-button-is = Button is with { $player }.\npoker-dealer-is = Dealer is { $player }.\npoker-position-seat = You are { $position } seat after the button.\npoker-position-seats = You are { $position } seats after the button.\npoker-position-button = You are on the button.\npoker-position-dealer = Jeste\u015b rozdaj\u0105cym.\npoker-position-dealer-seat = Jeste\u015b { $position } miejsce po rozdaj\u0105cym.\npoker-position-dealer-seats = Jeste\u015b { $position } miejsca po rozdaj\u0105cym.\npoker-show-hand = { $player } shows { $cards } for { $hand }.\npoker-blinds-players = Small blind: { $sb }. Big blind: { $bb }.\npoker-reveal-only-showdown = You can only reveal cards at the end of the hand.\n\npoker-reveal-both = Reveal both hole cards\npoker-reveal-first = Reveal first hole card\npoker-reveal-second = Reveal second hole card\n\npoker-raise-cap-reached = Raise cap reached for this round.\npoker-raise-too-small = { $amount } chips minimum raise.\npoker-hand-players-none = No players in the hand.\npoker-hand-players-one = { $count } player: { $names }.\npoker-hand-players = { $count } players: { $names }.\npoker-raise-too-large = You cannot raise more than your chip stack.\n\npoker-log-empty = No actions yet.\npoker-log-fold = { $player } folded\npoker-log-check = { $player } checked\npoker-log-call = { $player } called { $amount }\npoker-log-raise = { $player } raised { $amount }\npoker-log-all-in = { $player } went all in for { $amount }\n\npoker-table-cards = Table cards: { $cards }.\npoker-your-hand = Your hand: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 seconds\npoker-timer-10 = 10 seconds\npoker-timer-15 = 15 seconds\npoker-timer-20 = 20 seconds\npoker-timer-30 = 30 seconds\npoker-timer-45 = 45 seconds\npoker-timer-60 = 60 seconds\npoker-timer-90 = 90 seconds\npoker-timer-unlimited = Unlimited\n\npoker-blind-timer-unlimited = Unlimited\npoker-blind-timer-5 = 5 minutes\npoker-blind-timer-10 = 10 minutes\npoker-blind-timer-15 = 15 minutes\npoker-blind-timer-20 = 20 minutes\npoker-blind-timer-30 = 30 minutes\n\npoker-raise-no-limit = No limit\npoker-raise-pot-limit = Pot limit\npoker-raise-double-pot = Double pot limit\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa game messages\n# Note: Common messages like round-start, turn-start, target-score, team-mode are in games.ftl\n\n# Game name\ngame-name-scopa = Scopa\n\n# Game events\nscopa-initial-table = Table cards: { $cards }\nscopa-no-initial-table = No cards on the table to start.\nscopa-you-collect = You collect { $cards } with { $card }\nscopa-player-collects = { $player } collects { $cards } with { $card }\nscopa-you-put-down = You put down { $card }.\nscopa-player-puts-down = { $player } puts down { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , clearing the table.\nscopa-remaining-cards = { $player } gets the remaining table cards.\nscopa-scoring-round = Scoring round...\nscopa-most-cards = { $player } scores 1 point for most cards ({ $count } cards).\nscopa-most-cards-tie = Most cards is a tie - no point awarded.\nscopa-most-diamonds = { $player } scores 1 point for most diamonds ({ $count } diamonds).\nscopa-most-diamonds-tie = Most diamonds is a tie - no point awarded.\nscopa-seven-diamonds = { $player } scores 1 point for the 7 of diamonds.\nscopa-seven-diamonds-multi = { $player } scores 1 point for most 7 of diamonds ({ $count } \u00d7 7 of diamonds).\nscopa-seven-diamonds-tie = 7 of diamonds is a tie - no point awarded.\nscopa-most-sevens = { $player } scores 1 point for most sevens ({ $count } sevens).\nscopa-most-sevens-tie = Most sevens is a tie - no point awarded.\nscopa-round-scores = Round scores:\nscopa-round-score-line = { $player }: +{ $round_score } (total: { $total_score })\nscopa-table-empty = There are no cards on the table.\nscopa-no-such-card = No card at that position.\nscopa-captured-count = You have captured { $count } cards\n\n# View actions\nscopa-view-table = View table\nscopa-view-captured = View captured\n\n# Scopa-specific options\nscopa-enter-target-score = Enter target score (1-121)\nscopa-set-cards-per-deal = Cards per deal: { $cards }\nscopa-enter-cards-per-deal = Enter cards per deal (1-10)\nscopa-set-decks = Number of decks: { $decks }\nscopa-enter-decks = Enter number of decks (1-6)\nscopa-toggle-escoba = Escoba (sum to 15): { $enabled }\nscopa-toggle-hints = Show capture hints: { $enabled }\nscopa-set-mechanic = Scopa mechanic: { $mechanic }\nscopa-select-mechanic = Select scopa mechanic\nscopa-toggle-instant-win = Instant win on scopa: { $enabled }\nscopa-toggle-team-scoring = Pool team cards for scoring: { $enabled }\nscopa-toggle-inverse = Inverse mode (reach target = elimination): { $enabled }\n\n# Option change announcements\nscopa-option-changed-cards = Cards per deal set to { $cards }.\nscopa-option-changed-decks = Number of decks set to { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Capture hints { $enabled }.\nscopa-option-changed-mechanic = Scopa mechanic set to { $mechanic }.\nscopa-option-changed-instant = Instant win on scopa { $enabled }.\nscopa-option-changed-team-scoring = Team card scoring { $enabled }.\nscopa-option-changed-inverse = Inverse mode { $enabled }.\n\n# Scopa mechanic choices\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = No Scopas\nscopa-mechanic-only_scopas = Scopas Only\n\n# Disabled action reasons\nscopa-timer-not-active = The round timer is not active.\n", "# Lokalizacja Senetu\n\ngame-name-senet = Senet\n\n# Rozpocz\u0119cie gry\nsenet-game-started = { $p1 } jest graczem 1, { $p2 } jest graczem 2. { $first } zaczyna.\n\n# Rzut patyczkami\nsenet-throw = { $player } rzuca { $result }.{ $bonus ->\n    [yes] {\" \"}Dodatkowy rzut!\n   *[no] {\"\"}\n}\n\n# Ruch\nsenet-move-you = Przesuwasz si\u0119 z pola { $from } na pole { $to }.\nsenet-move-other = { $player } przesuwa si\u0119 z pola { $from } na pole { $to }.\nsenet-swap-you = Zamieniasz si\u0119 miejscami z { $opponent } na polu { $to }. { $opponent } wraca na pole { $from }.\nsenet-swap-other = { $player } zamienia si\u0119 miejscami z { $opponent } na polu { $to }. { $opponent } wraca na pole { $from }.\nsenet-bearoff-you = Wyprowadzasz pionek z pola { $from }. Pozosta\u0142o { $remaining }.\nsenet-bearoff-other = { $player } wyprowadza pionek z pola { $from }. Pozosta\u0142o { $remaining }.\nsenet-water-you = Wyl\u0105dowa\u0142e\u015b w Domu Wody! Pionek wys\u0142any na pole { $dest }.\nsenet-water-other = { $player } wyl\u0105dowa\u0142 w Domu Wody! Pionek wys\u0142any na pole { $dest }.\nsenet-happiness-you = Dotar\u0142e\u015b do Domu Szcz\u0119\u015bcia.\nsenet-happiness-other = { $player } dotar\u0142 do Domu Szcz\u0119\u015bcia.\n\n# Brak ruch\u00f3w\nsenet-no-moves-you = Nie masz \u017cadnych dozwolonych ruch\u00f3w.\nsenet-no-moves-other = { $player } nie ma \u017cadnych dozwolonych ruch\u00f3w.\n\n# Opisy p\u00f3l\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, twoje\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, twoje\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Nazwy specjalnych p\u00f3l\nsenet-house-rebirth = Odrodzenie\nsenet-house-happiness = Szcz\u0119\u015bcie\nsenet-house-water = Woda\nsenet-house-three-truths = Trzy Prawdy\nsenet-house-re-atum = Re-Atum\n\n# Stan gry\nsenet-status = { $p1 }: { $off1 } wyprowadzonych. { $p2 }: { $off2 } wyprowadzonych.{ $phase ->\n    [throwing] {\" \"}Oczekiwanie na rzut.\n   *[moving] {\" \"}Rzut: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Brak rzutu.\n\n# Wygrana\nsenet-wins = { $player } wygrywa! Wszystkie pionki wyprowadzone.\n\n# Etykiety akcji\nsenet-check-status = Stan\nsenet-check-sticks = Patyczki\nsenet-check-score = Wynik\nsenet-score = { $p1 }: { $off1 } wyprowadzonych. { $p2 }: { $off2 } wyprowadzonych.\n\n# B\u0142\u0119dy\nsenet-not-your-piece = To nie jest tw\u00f3j pionek.\nsenet-no-piece-there = Na tym polu nie ma pionka.\nsenet-no-moves-from-here = Z tego pola nie ma dozwolonych ruch\u00f3w.\n\n# Opcje\nsenet-option-bot-difficulty = Poziom trudno\u015bci bota: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Wybierz poziom trudno\u015bci bota\nsenet-option-changed-bot-difficulty = Poziom trudno\u015bci bota ustawiony na { $bot_difficulty }.\nsenet-difficulty-random = Losowy\nsenet-difficulty-simple = Prosty\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = W\u0119\u017ce i drabiny\ngame-snakesandladders-desc = Klasyczny wy\u015bcig do stu! Wspinaj si\u0119 po drabinach i unikaj w\u0119\u017cy.\ncategory-board-games = Gry planszowe\n\n# Actions\nsnakes-roll = Rzu\u0107 kostk\u0105\n\n# Game Status\nsnakes-turn = Kolej { $player }. Pole { $position }.\nsnakes-roll-result = { $player } wyrzuci\u0142 { $roll }.\nsnakes-move = { $player } przeni\u00f3s\u0142 si\u0119 na pole { $position }.\nsnakes-ladder = { $player } wspi\u0105\u0142 si\u0119 na drabin\u0119! Przeni\u00f3s\u0142 si\u0119 z { $start } na { $end }.\nsnakes-snake = O nie! { $player } zosta\u0142 ugryziony przez w\u0119\u017ca! Zsun\u0105\u0142 si\u0119 z { $start } na { $end }.\nsnakes-bounce = { $player } przekroczy\u0142 100 i odbi\u0142 si\u0119 z powrotem na { $position }.\nsnakes-win = { $player } wygrywa!\n\n# Check Positions\ncheck-positions = Sprawd\u017a pozycje\nsnakes-positions-header = Obecne pozycje:\nsnakes-position-entry = { $player }: na polu { $position }\n\n# Status Check\nsnakes-status-player = { $player } jest na polu { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Pole { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = Threes\nthrees-category = Dice Games\n\n# Actions\nthrees-roll = Roll the dice\nthrees-bank = Bank and end turn\nthrees-check-hand = Check your dice\n\n# Rolling\nthrees-you-rolled = You rolled: { $dice }\nthrees-player-rolled = { $player } rolled: { $dice }\nthrees-must-keep = You must keep at least one die before rolling again.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = You haven't rolled yet.\nthrees-your-dice = Your dice: { $dice }\n\n# Scoring\nthrees-you-scored = You scored { $score } points this turn.\nthrees-scored = { $player } scored { $score } points this turn.\nthrees-you-shot-moon = Shooting the moon! You scored -30 points!\nthrees-shot-moon = { $player } shot the moon and scored -30 points!\n\n# Round flow\nthrees-round-start = Round { $round } of { $total }.\nthrees-round-scores = Round { $round } scores: { $scores }\n\n# Game end\nthrees-winner = { $player } wins with { $score } points!\nthrees-tie = { $players } tie with { $score } points!\n\n# Options\nthrees-set-rounds = Rounds: { $rounds }\nthrees-enter-rounds = Enter number of rounds:\nthrees-option-changed-rounds = Number of rounds set to { $rounds }.\n\n# Disabled reasons\nthrees-must-bank = You must bank now.\nthrees-roll-first = You need to roll first.\nthrees-keep-all-first = Keep all dice first to bank.\nthrees-last-die = This is your last die.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = Toss Up\ntossup-category = Dice Games\n\n# Actions\ntossup-roll-first = Roll { $count } dice\ntossup-roll-remaining = Roll { $count } remaining dice\ntossup-bank = Bank { $points } points\n\n# Game events\ntossup-turn-start = { $player }'s turn. Score: { $score }\ntossup-you-roll = You rolled: { $results }.\ntossup-player-rolls = { $player } rolled: { $results }.\n\n# Turn status\ntossup-you-have-points = Turn points: { $turn_points }. Dice remaining: { $dice_count }.\ntossup-player-has-points = { $player } has { $turn_points } turn points. { $dice_count } dice remaining.\n\n# Fresh dice\ntossup-you-get-fresh = No dice left! Getting { $count } fresh dice.\ntossup-player-gets-fresh = { $player } gets { $count } fresh dice.\n\n# Bust\ntossup-you-bust = Bust! You lose { $points } points for this turn.\ntossup-player-busts = { $player } busts and loses { $points } points!\n\n# Bank\ntossup-you-bank = You bank { $points } points. Total score: { $total }.\ntossup-player-banks = { $player } banks { $points } points. Total score: { $total }.\n\n# Winner\ntossup-winner = { $player } wins with { $score } points!\ntossup-tie-tiebreaker = It's a tie between { $players }! Tiebreaker round!\n\n# Options\ntossup-set-rules-variant = Rules variant: { $variant }\ntossup-select-rules-variant = Select rules variant:\ntossup-option-changed-rules = Rules variant changed to { $variant }\n\ntossup-set-starting-dice = Starting dice: { $count }\ntossup-enter-starting-dice = Enter the number of starting dice:\ntossup-option-changed-dice = Starting dice changed to { $count }\n\n# Rules variants\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 green, 2 yellow, 1 red per die. Bust if no greens and at least one red.\ntossup-rules-playpalace-desc = Equal distribution. Bust if all dice are red.\n\n# Disabled reasons\ntossup-need-points = You need points to bank.\n", "# Tradeoff game messages\n\n# Game info\ngame-name-tradeoff = Tradeoff\n\n# Round and iteration flow\ntradeoff-round-start = Round { $round }.\ntradeoff-iteration = Hand { $iteration } of 3.\n\n# Phase 1: Trading\ntradeoff-you-rolled = You rolled: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = trading\ntradeoff-trade-status-keeping = keeping\ntradeoff-confirm-trades = Confirm trades ({ $count } dice)\ntradeoff-keeping = Keeping { $value }.\ntradeoff-trading = Trading { $value }.\ntradeoff-player-traded = { $player } traded: { $dice }.\ntradeoff-player-traded-none = { $player } kept all dice.\n\n# Phase 2: Taking from pool\ntradeoff-your-turn-take = Your turn to take a die from the pool.\ntradeoff-take-die = Take a { $value } ({ $remaining } left)\ntradeoff-you-take = You take a { $value }.\ntradeoff-player-takes = { $player } takes a { $value }.\n\n# Phase 3: Scoring\ntradeoff-player-scored = { $player } ({ $points } pts): { $sets }.\ntradeoff-no-sets = { $player }: no sets.\n\n# Set descriptions (concise)\ntradeoff-set-triple = triple of { $value }s\ntradeoff-set-group = group of { $value }s\ntradeoff-set-mini-straight = mini straight { $low }-{ $high }\ntradeoff-set-double-triple = double triple ({ $v1 }s and { $v2 }s)\ntradeoff-set-straight = straight { $low }-{ $high }\ntradeoff-set-double-group = double group ({ $v1 }s and { $v2 }s)\ntradeoff-set-all-groups = all groups\ntradeoff-set-all-triplets = all triplets\n\n# Round end\ntradeoff-round-scores = Round { $round } scores:\ntradeoff-score-line = { $player }: +{ $round_points } (total: { $total })\ntradeoff-leader = { $player } leads with { $score }.\n\n# Game end\ntradeoff-winner = { $player } wins with { $score } points!\ntradeoff-winners-tie = It's a tie! { $players } tied with { $score } points!\n\n# Status checks\ntradeoff-view-hand = View your hand\ntradeoff-view-pool = View the pool\ntradeoff-view-players = View players\ntradeoff-hand-display = Your hand ({ $count } dice): { $dice }\ntradeoff-pool-display = Pool ({ $count } dice): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Traded: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Traded nothing.\n\n# Error messages\ntradeoff-not-trading-phase = Not in the trading phase.\ntradeoff-not-taking-phase = Not in the taking phase.\ntradeoff-already-confirmed = Already confirmed.\ntradeoff-no-die = No die to toggle.\ntradeoff-no-more-takes = No more takes available.\ntradeoff-not-in-pool = That die is not in the pool.\n\n# Options\ntradeoff-set-target = Target score: { $score }\ntradeoff-enter-target = Enter target score:\ntradeoff-option-changed-target = Target score set to { $score }.\n", "# Yahtzee game messages\n\n# Game info\ngame-name-yahtzee = Yahtzee\n\n# Actions - Rolling\nyahtzee-roll = Re-roll ({ $count } left)\nyahtzee-roll-all = Roll dice\n\n# Upper section scoring categories\nyahtzee-score-ones = Ones for { $points } points\nyahtzee-score-twos = Twos for { $points } points\nyahtzee-score-threes = Threes for { $points } points\nyahtzee-score-fours = Fours for { $points } points\nyahtzee-score-fives = Fives for { $points } points\nyahtzee-score-sixes = Sixes for { $points } points\n\n# Lower section scoring categories\nyahtzee-score-three-kind = Three of a Kind for { $points } points\nyahtzee-score-four-kind = Four of a Kind for { $points } points\nyahtzee-score-full-house = Full House for { $points } points\nyahtzee-score-small-straight = Small Straight for { $points } points\nyahtzee-score-large-straight = Large Straight for { $points } points\nyahtzee-score-yahtzee = Yahtzee for { $points } points\nyahtzee-score-chance = Chance for { $points } points\n\n# Game events\nyahtzee-you-rolled = You rolled: { $dice }. Rolls remaining: { $remaining }\nyahtzee-player-rolled = { $player } rolled: { $dice }. Rolls remaining: { $remaining }\n\n# Scoring announcements\nyahtzee-you-scored = You scored { $points } points in { $category }.\nyahtzee-player-scored = { $player } scored { $points } in { $category }.\n\n# Yahtzee bonus\nyahtzee-you-bonus = Yahtzee bonus! +100 points\nyahtzee-player-bonus = { $player } got a Yahtzee bonus! +100 points\n\n# Upper section bonus\nyahtzee-you-upper-bonus = Upper section bonus! +35 points ({ $total } in upper section)\nyahtzee-player-upper-bonus = { $player } earned the upper section bonus! +35 points\nyahtzee-you-upper-bonus-missed = You missed the upper section bonus ({ $total } in upper section, needed 63).\nyahtzee-player-upper-bonus-missed = { $player } missed the upper section bonus.\n\n# Scoring mode\nyahtzee-choose-category = Choose a category to score in.\nyahtzee-continuing = Continuing turn.\n\n# Status checks\nyahtzee-check-scoresheet = Check scorecard\nyahtzee-view-dice = Check your dice\nyahtzee-your-dice = Your dice: { $dice }.\nyahtzee-your-dice-kept = Your dice: { $dice }. Keeping: { $kept }\nyahtzee-not-rolled = You haven't rolled yet.\n\n# Scoresheet display\nyahtzee-scoresheet-header = { $player }'s Scorecard\nyahtzee-scoresheet-upper = Upper Section:\nyahtzee-scoresheet-lower = Lower Section:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Upper Total: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = Upper Total: { $total } ({ $needed } more for bonus)\nyahtzee-scoresheet-yahtzee-bonus = Yahtzee Bonuses: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = TOTAL SCORE: { $total }\n\n# Category names (for announcements)\nyahtzee-category-ones = Ones\nyahtzee-category-twos = Twos\nyahtzee-category-threes = Threes\nyahtzee-category-fours = Fours\nyahtzee-category-fives = Fives\nyahtzee-category-sixes = Sixes\nyahtzee-category-three-kind = Three of a Kind\nyahtzee-category-four-kind = Four of a Kind\nyahtzee-category-full-house = Full House\nyahtzee-category-small-straight = Small Straight\nyahtzee-category-large-straight = Large Straight\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Chance\n\n# Game end\nyahtzee-winner = { $player } wins with { $score } points!\nyahtzee-winners-tie = It's a tie! { $players } all scored { $score } points!\n\n# Options\nyahtzee-set-rounds = Number of games: { $rounds }\nyahtzee-enter-rounds = Enter number of games (1-10):\nyahtzee-option-changed-rounds = Number of games set to { $rounds }.\n\n# Disabled action reasons\nyahtzee-no-rolls-left = You have no rolls left.\nyahtzee-roll-first = You need to roll first.\nyahtzee-category-filled = That category is already filled.\n"]}