{"version": "1", "fingerprint": "4405df0866cad8f3e18a79a2bb3a7dc5015e2c67a8630fdf5d1d449545a20251", "locale": "pt", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = Era dos Her\u00f3is\n\n# Tribes\nageofheroes-tribe-egyptians = Eg\u00edpcios\nageofheroes-tribe-romans = Romanos\nageofheroes-tribe-greeks = Gregos\nageofheroes-tribe-babylonians = Babil\u00f4nios\nageofheroes-tribe-celts = Celtas\nageofheroes-tribe-chinese = Chineses\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Calc\u00e1rio\nageofheroes-special-concrete = Concreto\nageofheroes-special-marble = M\u00e1rmore\nageofheroes-special-bricks = Tijolos\nageofheroes-special-sandstone = Arenito\nageofheroes-special-granite = Granito\n\n# Standard Resources\nageofheroes-resource-iron = Ferro\nageofheroes-resource-wood = Madeira\nageofheroes-resource-grain = Gr\u00e3o\nageofheroes-resource-stone = Pedra\nageofheroes-resource-gold = Ouro\n\n# Events\nageofheroes-event-population-growth = Crescimento Populacional\nageofheroes-event-earthquake = Terremoto\nageofheroes-event-eruption = Erup\u00e7\u00e3o\nageofheroes-event-hunger = Fome\nageofheroes-event-barbarians = B\u00e1rbaros\nageofheroes-event-olympics = Jogos Ol\u00edmpicos\nageofheroes-event-hero = Her\u00f3i\nageofheroes-event-fortune = Fortuna\n\n# Buildings\nageofheroes-building-army = Ex\u00e9rcito\nageofheroes-building-fortress = Fortaleza\nageofheroes-building-general = General\nageofheroes-building-road = Estrada\nageofheroes-building-city = Cidade\n\n# Actions\nageofheroes-action-tax-collection = Coleta de Impostos\nageofheroes-action-construction = Constru\u00e7\u00e3o\nageofheroes-action-war = Guerra\nageofheroes-action-do-nothing = N\u00e3o Fazer Nada\nageofheroes-play = Jogar\n\n# War goals\nageofheroes-war-conquest = Conquista\nageofheroes-war-plunder = Pilhagem\nageofheroes-war-destruction = Destrui\u00e7\u00e3o\n\n# Game options\nageofheroes-set-victory-cities = Cidades da vit\u00f3ria: { $cities }\nageofheroes-enter-victory-cities = Digite o n\u00famero de cidades para vencer (3-7)\nageofheroes-set-victory-monument = Conclus\u00e3o do monumento: { $progress }%\nageofheroes-toggle-neighbor-roads = Estradas apenas para vizinhos: { $enabled }\nageofheroes-set-max-hand = Tamanho m\u00e1ximo da m\u00e3o: { $cards } cartas\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = Vit\u00f3ria requer { $cities } cidades.\nageofheroes-option-changed-victory-monument = Limite de conclus\u00e3o do monumento definido para { $progress }%.\nageofheroes-option-changed-neighbor-roads = Estradas apenas para vizinhos { $enabled }.\nageofheroes-option-changed-max-hand = Tamanho m\u00e1ximo da m\u00e3o definido para { $cards } cartas.\n\n# Setup phase\nageofheroes-setup-start = Voc\u00ea \u00e9 o l\u00edder da tribo { $tribe }. Seu recurso especial de monumento \u00e9 { $special }. Role os dados para determinar a ordem dos turnos.\nageofheroes-setup-viewer = Os jogadores est\u00e3o rolando os dados para determinar a ordem dos turnos.\nageofheroes-roll-dice = Role os dados\nageofheroes-war-roll-dice = Role os dados\nageofheroes-dice-result = Voc\u00ea tirou { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } tirou { $total }.\nageofheroes-dice-tie = V\u00e1rios jogadores empataram com { $total }. Rolando novamente...\nageofheroes-first-player = { $player } tirou o maior com { $total } e joga primeiro.\nageofheroes-first-player-you = Com { $total } pontos, voc\u00ea joga primeiro.\n\n# Preparation phase\nageofheroes-prepare-start = Os jogadores devem jogar cartas de evento e descartar desastres.\nageofheroes-prepare-your-turn = Voc\u00ea tem { $count } { $count ->\n    [one] carta\n    *[other] cartas\n} para jogar ou descartar.\nageofheroes-prepare-done = Fase de prepara\u00e7\u00e3o conclu\u00edda.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } joga Crescimento Populacional e constr\u00f3i uma nova cidade.\nageofheroes-population-growth-you = Voc\u00ea joga Crescimento Populacional e constr\u00f3i uma nova cidade.\nageofheroes-discard-card = { $player } descarta { $card }.\nageofheroes-discard-card-you = Voc\u00ea descarta { $card }.\nageofheroes-earthquake = Um terremoto atinge a tribo de { $player }; seus ex\u00e9rcitos entram em recupera\u00e7\u00e3o.\nageofheroes-earthquake-you = Um terremoto atinge sua tribo; seus ex\u00e9rcitos entram em recupera\u00e7\u00e3o.\nageofheroes-eruption = Uma erup\u00e7\u00e3o destr\u00f3i uma das cidades de { $player }.\nageofheroes-eruption-you = Uma erup\u00e7\u00e3o destr\u00f3i uma de suas cidades.\n\n# Disaster effects\nageofheroes-hunger-strikes = A fome ataca.\nageofheroes-lose-card-hunger = Voc\u00ea perde { $card }.\nageofheroes-barbarians-pillage = B\u00e1rbaros atacam os recursos de { $player }.\nageofheroes-barbarians-attack = B\u00e1rbaros atacam os recursos de { $player }.\nageofheroes-barbarians-attack-you = B\u00e1rbaros atacam seus recursos.\nageofheroes-lose-card-barbarians = Voc\u00ea perde { $card }.\nageofheroes-block-with-card = { $player } bloqueia o desastre usando { $card }.\nageofheroes-block-with-card-you = Voc\u00ea bloqueia o desastre usando { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = Selecione um alvo para { $card }.\nageofheroes-no-targets = Nenhum alvo v\u00e1lido dispon\u00edvel.\nageofheroes-earthquake-strikes-you = { $attacker } joga Terremoto contra voc\u00ea. Seus ex\u00e9rcitos est\u00e3o desativados.\nageofheroes-earthquake-strikes = { $attacker } joga Terremoto contra { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] ex\u00e9rcito est\u00e1\n    *[other] ex\u00e9rcitos est\u00e3o\n} desativados por um turno.\nageofheroes-eruption-strikes-you = { $attacker } joga Erup\u00e7\u00e3o contra voc\u00ea. Uma de suas cidades \u00e9 destru\u00edda.\nageofheroes-eruption-strikes = { $attacker } joga Erup\u00e7\u00e3o contra { $player }.\nageofheroes-city-destroyed = Uma cidade \u00e9 destru\u00edda pela erup\u00e7\u00e3o.\n\n# Fair phase\nageofheroes-fair-start = O dia amanhece no mercado.\nageofheroes-fair-draw-base = Voc\u00ea compra { $count } { $count ->\n    [one] carta\n    *[other] cartas\n}.\nageofheroes-fair-draw-roads = Voc\u00ea compra { $count } { $count ->\n    [one] carta adicional\n    *[other] cartas adicionais\n} gra\u00e7as \u00e0 sua rede de estradas.\nageofheroes-fair-draw-other = { $player } compra { $count } { $count ->\n    [one] carta\n    *[other] cartas\n}.\n\n# Trading/Auction\nageofheroes-auction-start = O leil\u00e3o come\u00e7a.\nageofheroes-offer-trade = Oferecer troca\nageofheroes-offer-made = { $player } oferece { $card } por { $wanted }.\nageofheroes-offer-made-you = Voc\u00ea oferece { $card } por { $wanted }.\nageofheroes-trade-accepted = { $player } aceita a oferta de { $other } e troca { $give } por { $receive }.\nageofheroes-trade-accepted-you = Voc\u00ea aceita a oferta de { $other } e recebe { $receive }.\nageofheroes-trade-cancelled = { $player } retira sua oferta por { $card }.\nageofheroes-trade-cancelled-you = Voc\u00ea retira sua oferta por { $card }.\nageofheroes-stop-trading = Parar de Negociar\nageofheroes-select-request = Voc\u00ea est\u00e1 oferecendo { $card }. O que voc\u00ea quer em troca?\nageofheroes-cancel = Cancelar\nageofheroes-left-auction = { $player } parte.\nageofheroes-left-auction-you = Voc\u00ea parte do mercado.\nageofheroes-any-card = Qualquer carta\nageofheroes-cannot-trade-own-special = Voc\u00ea n\u00e3o pode trocar seu pr\u00f3prio recurso especial de monumento.\nageofheroes-resource-not-in-game = Este recurso especial n\u00e3o est\u00e1 sendo usado neste jogo.\n\n# Main play phase\nageofheroes-play-start = Fase de jogo.\nageofheroes-day = Dia { $day }\nageofheroes-draw-card = { $player } compra uma carta do baralho.\nageofheroes-draw-card-you = Voc\u00ea compra { $card } do baralho.\nageofheroes-your-action = O que voc\u00ea quer fazer?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } escolhe Coleta de Impostos: { $cities } { $cities ->\n    [one] cidade\n    *[other] cidades\n} coletam { $cards } { $cards ->\n    [one] carta\n    *[other] cartas\n}.\nageofheroes-tax-collection-you = Voc\u00ea escolhe Coleta de Impostos: { $cities } { $cities ->\n    [one] cidade\n    *[other] cidades\n} coletam { $cards } { $cards ->\n    [one] carta\n    *[other] cartas\n}.\nageofheroes-tax-no-city = Coleta de Impostos: Voc\u00ea n\u00e3o tem cidades sobreviventes. Descarte uma carta para comprar uma nova.\nageofheroes-tax-no-city-done = { $player } escolhe Coleta de Impostos, mas n\u00e3o tem cidades, ent\u00e3o troca uma carta.\nageofheroes-tax-no-city-done-you = Coleta de Impostos: Voc\u00ea trocou { $card } por uma nova carta.\n\n# Construction\nageofheroes-construction-menu = O que voc\u00ea quer construir?\nageofheroes-construction-done = { $player } construiu { $article } { $building }.\nageofheroes-construction-done-you = Voc\u00ea construiu { $article } { $building }.\nageofheroes-construction-stop = Parar de construir\nageofheroes-construction-stopped = Voc\u00ea decidiu parar de construir.\nageofheroes-road-select-neighbor = Selecione para qual vizinho construir uma estrada.\nageofheroes-direction-left = \u00c0 sua esquerda\nageofheroes-direction-right = \u00c0 sua direita\nageofheroes-road-request-sent = Pedido de estrada enviado. Aguardando aprova\u00e7\u00e3o do vizinho.\nageofheroes-road-request-received = { $requester } solicita permiss\u00e3o para construir uma estrada para sua tribo.\nageofheroes-road-request-denied-you = Voc\u00ea recusou o pedido de estrada.\nageofheroes-road-request-denied = { $denier } recusou seu pedido de estrada.\nageofheroes-road-built = { $tribe1 } e { $tribe2 } agora est\u00e3o conectadas por estrada.\nageofheroes-road-no-target = Nenhuma tribo vizinha dispon\u00edvel para constru\u00e7\u00e3o de estrada.\nageofheroes-approve = Aprovar\nageofheroes-deny = Recusar\nageofheroes-supply-exhausted = N\u00e3o h\u00e1 mais { $building } dispon\u00edvel para construir.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } passa.\nageofheroes-do-nothing-you = Voc\u00ea passa...\n\n# War\nageofheroes-war-declare = { $attacker } declara guerra a { $defender }. Objetivo: { $goal }.\nageofheroes-war-prepare = Selecione seus ex\u00e9rcitos para { $action }.\nageofheroes-war-no-army = Voc\u00ea n\u00e3o tem ex\u00e9rcitos ou cartas de her\u00f3i dispon\u00edveis.\nageofheroes-war-no-targets = Nenhum alvo v\u00e1lido para guerra.\nageofheroes-war-no-valid-goal = Nenhum objetivo de guerra v\u00e1lido contra este alvo.\nageofheroes-war-select-target = Selecione qual jogador atacar.\nageofheroes-war-select-goal = Selecione seu objetivo de guerra.\nageofheroes-war-prepare-attack = Selecione suas for\u00e7as de ataque.\nageofheroes-war-prepare-defense = { $attacker } est\u00e1 atacando voc\u00ea; Selecione suas for\u00e7as de defesa.\nageofheroes-war-select-armies = Selecione ex\u00e9rcitos: { $count }\nageofheroes-war-select-generals = Selecione generais: { $count }\nageofheroes-war-select-heroes = Selecione her\u00f3is: { $count }\nageofheroes-war-attack = Atacar...\nageofheroes-war-defend = Defender...\nageofheroes-war-prepared = Suas for\u00e7as: { $armies } { $armies ->\n    [one] ex\u00e9rcito\n    *[other] ex\u00e9rcitos\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" e 1 general\"}\n    *[other] {\" e { $generals } generais\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" e 1 her\u00f3i\"}\n    *[other] {\" e { $heroes } her\u00f3is\"}\n}.\nageofheroes-war-roll-you = Voc\u00ea tira { $roll }.\nageofheroes-war-roll-other = { $player } tira { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] +1 da fortaleza = { $total } total\n        *[other] +{ $fortress } das fortalezas = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } do general = { $total } total\n        [1] +{ $general } do general, +1 da fortaleza = { $total } total\n        *[other] +{ $general } do general, +{ $fortress } das fortalezas = { $total } total\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] { $player }: +1 da fortaleza = { $total } total\n        *[other] { $player }: +{ $fortress } das fortalezas = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } do general = { $total } total\n        [1] { $player }: +{ $general } do general, +1 da fortaleza = { $total } total\n        *[other] { $player }: +{ $general } do general, +{ $fortress } das fortalezas = { $total } total\n    }\n}\n\n# Battle\nageofheroes-battle-start = A batalha come\u00e7a. { $att_armies } { $att_armies ->\n    [one] ex\u00e9rcito\n    *[other] ex\u00e9rcitos\n} de { $attacker } contra { $def_armies } { $def_armies ->\n    [one] ex\u00e9rcito\n    *[other] ex\u00e9rcitos\n} de { $defender }.\nageofheroes-dice-roll-detailed = { $name } tira { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } do general\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 da fortaleza\" }\n    *[other] { \" + { $fortress } das fortalezas\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Voc\u00ea tira { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } do general\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 da fortaleza\" }\n    *[other] { \" + { $fortress } das fortalezas\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } vence a rodada ({ $att_total } vs { $def_total }). { $defender } perde um ex\u00e9rcito.\nageofheroes-round-defender-wins = { $defender } defende com sucesso ({ $def_total } vs { $att_total }). { $attacker } perde um ex\u00e9rcito.\nageofheroes-round-draw = Ambos os lados empatam em { $total }. Nenhum ex\u00e9rcito perdido.\nageofheroes-battle-victory-attacker = { $attacker } derrota { $defender }.\nageofheroes-battle-victory-defender = { $defender } defende com sucesso contra { $attacker }.\nageofheroes-battle-mutual-defeat = Tanto { $attacker } quanto { $defender } perdem todos os ex\u00e9rcitos.\nageofheroes-general-bonus = +{ $count } de { $count ->\n    [one] general\n    *[other] generais\n}\nageofheroes-fortress-bonus = +{ $count } de defesa da fortaleza\nageofheroes-battle-winner = { $winner } vence a batalha.\nageofheroes-battle-draw = A batalha termina em empate...\nageofheroes-battle-continue = Continuar a batalha.\nageofheroes-battle-end = A batalha acabou.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } conquista { $count } { $count ->\n    [one] cidade\n    *[other] cidades\n} de { $defender }.\nageofheroes-plunder-success = { $attacker } pilha { $count } { $count ->\n    [one] carta\n    *[other] cartas\n} de { $defender }.\nageofheroes-destruction-success = { $attacker } destr\u00f3i { $count } { $count ->\n    [one] recurso de monumento\n    *[other] recursos de monumento\n} de { $defender }.\nageofheroes-army-losses = { $player } perde { $count } { $count ->\n    [one] ex\u00e9rcito\n    *[other] ex\u00e9rcitos\n}.\nageofheroes-army-losses-you = Voc\u00ea perde { $count } { $count ->\n    [one] ex\u00e9rcito\n    *[other] ex\u00e9rcitos\n}.\n\n# Army return\nageofheroes-army-return-road = Suas tropas retornam imediatamente pela estrada.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] unidade retorna\n    *[other] unidades retornam\n} no final do seu pr\u00f3ximo turno.\nageofheroes-army-returned = As tropas de { $player } retornaram da guerra.\nageofheroes-army-returned-you = Suas tropas retornaram da guerra.\nageofheroes-army-recover = Os ex\u00e9rcitos de { $player } se recuperam do terremoto.\nageofheroes-army-recover-you = Seus ex\u00e9rcitos se recuperam do terremoto.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } joga Jogos Ol\u00edmpicos. Guerra cancelada.\nageofheroes-olympics-prompt = { $attacker } declarou guerra. Voc\u00ea tem Jogos Ol\u00edmpicos - usar para cancelar?\nageofheroes-yes = Sim\nageofheroes-no = N\u00e3o\n\n# Monument progress\nageofheroes-monument-progress = O monumento de { $player } est\u00e1 { $count }/5 completo.\nageofheroes-monument-progress-you = Seu monumento est\u00e1 { $count }/5 completo.\n\n# Hand management\nageofheroes-discard-excess = Voc\u00ea tem mais de { $max } cartas. Descarte { $count } { $count ->\n    [one] carta\n    *[other] cartas\n}.\nageofheroes-discard-excess-other = { $player } deve descartar cartas em excesso.\nageofheroes-discard-more = Descarte mais { $count } { $count ->\n    [one] carta\n    *[other] cartas\n}.\n\n# Victory\nageofheroes-victory-cities = { $player } construiu 5 cidades! Imp\u00e9rio das Cinco Cidades.\nageofheroes-victory-cities-you = Voc\u00ea construiu 5 cidades! Imp\u00e9rio das Cinco Cidades.\nageofheroes-victory-monument = { $player } completou seu monumento! Portadores da Grande Cultura.\nageofheroes-victory-monument-you = Voc\u00ea completou seu monumento! Portadores da Grande Cultura.\nageofheroes-victory-last-standing = { $player } \u00e9 a \u00faltima tribo em p\u00e9! Os Mais Persistentes.\nageofheroes-victory-last-standing-you = Voc\u00ea \u00e9 a \u00faltima tribo em p\u00e9! Os Mais Persistentes.\nageofheroes-game-over = Fim de jogo.\n\n# Elimination\nageofheroes-eliminated = { $player } foi eliminado.\nageofheroes-eliminated-you = Voc\u00ea foi eliminado.\n\n# Hand\nageofheroes-hand-empty = Voc\u00ea n\u00e3o tem cartas.\nageofheroes-hand-contents = Sua m\u00e3o ({ $count } { $count ->\n    [one] carta\n    *[other] cartas\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] cidade\n    *[other] cidades\n}, { $armies } { $armies ->\n    [one] ex\u00e9rcito\n    *[other] ex\u00e9rcitos\n}, { $monument }/5 monumento\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Cidades: { $count }\nageofheroes-status-armies = Ex\u00e9rcitos: { $count }\nageofheroes-status-generals = Generais: { $count }\nageofheroes-status-fortresses = Fortalezas: { $count }\nageofheroes-status-monument = Monumento: { $count }/5\nageofheroes-status-roads = Estradas: { $left }{ $right }\nageofheroes-status-road-left = esquerda\nageofheroes-status-road-right = direita\nageofheroes-status-none = nenhuma\nageofheroes-status-earthquake-armies = Ex\u00e9rcitos em recupera\u00e7\u00e3o: { $count }\nageofheroes-status-returning-armies = Ex\u00e9rcitos retornando: { $count }\nageofheroes-status-returning-generals = Generais retornando: { $count }\n\n# Deck info\nageofheroes-deck-empty = N\u00e3o h\u00e1 mais cartas de { $card } no baralho.\nageofheroes-deck-count = Cartas restantes: { $count }\nageofheroes-deck-reshuffled = A pilha de descarte foi embaralhada de volta no baralho.\n\n# Give up\nageofheroes-give-up-confirm = Tem certeza que quer desistir?\nageofheroes-gave-up = { $player } desistiu!\nageofheroes-gave-up-you = Voc\u00ea desistiu!\n\n# Hero card\nageofheroes-hero-use = Usar como ex\u00e9rcito ou general?\nageofheroes-hero-army = Ex\u00e9rcito\nageofheroes-hero-general = General\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } usa Fortuna para rolar novamente.\nageofheroes-fortune-prompt = Voc\u00ea perdeu a rolagem. Usar Fortuna para rolar novamente?\n\n# Disabled action reasons\nageofheroes-not-your-turn = N\u00e3o \u00e9 sua vez.\nageofheroes-game-not-started = O jogo ainda n\u00e3o come\u00e7ou.\nageofheroes-wrong-phase = Esta a\u00e7\u00e3o n\u00e3o est\u00e1 dispon\u00edvel na fase atual.\nageofheroes-no-resources = Voc\u00ea n\u00e3o tem os recursos necess\u00e1rios.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 Gr\u00e3o, Ferro\nageofheroes-cost-fortress = Ferro, Madeira, Pedra\nageofheroes-cost-general = Ferro, Ouro\nageofheroes-cost-road = 2 Pedra\nageofheroes-cost-city = 2 Madeira, Pedra\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Pedir\nblackjack-stand = Parar\nblackjack-double-down = Dobrar aposta\nblackjack-split = Dividir\nblackjack-surrender = Render-se\nblackjack-take-insurance = Fazer seguro\nblackjack-decline-insurance = Recusar seguro\nblackjack-even-money = Aceitar pagamento direto\nblackjack-read-hand = Ler m\u00e3o\nblackjack-read-dealer = Ler dealer\nblackjack-table-status = Estado da mesa\nblackjack-read-rules = Ler regras\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = sim\nblackjack-rule-no = n\u00e3o\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Mensagens do jogo Chaos Bear (Portugu\u00eas)\n\n# Nome do jogo\ngame-name-chaosbear = Urso do Caos\n\n# A\u00e7\u00f5es\nchaosbear-roll-dice = Rolar dados\nchaosbear-draw-card = Comprar uma carta\nchaosbear-check-status = Verificar status\n\n# Introdu\u00e7\u00e3o do jogo (3 mensagens separadas como v10)\nchaosbear-intro-1 = O Urso do Caos come\u00e7ou! Todos os jogadores iniciam 30 casas \u00e0 frente do urso.\nchaosbear-intro-2 = Role os dados para avan\u00e7ar, e compre cartas em m\u00faltiplos de 5 para ganhar efeitos especiais.\nchaosbear-intro-3 = N\u00e3o deixe o urso te pegar!\n\n# An\u00fancio de turno\nchaosbear-turn = Vez de { $player }; casa { $position }.\n\n# Rolagem\nchaosbear-roll = { $player } rolou { $roll }.\nchaosbear-position = { $player } est\u00e1 agora na casa { $position }.\n\n# Comprar cartas\nchaosbear-draws-card = { $player } compra uma carta.\nchaosbear-card-impulsion = Impuls\u00e3o! { $player } avan\u00e7a 3 casas para a casa { $position }!\nchaosbear-card-super-impulsion = Super impuls\u00e3o! { $player } avan\u00e7a 5 casas para a casa { $position }!\nchaosbear-card-tiredness = Cansa\u00e7o! Energia do urso menos 1. Agora tem { $energy } de energia.\nchaosbear-card-hunger = Fome! Energia do urso mais 1. Agora tem { $energy } de energia.\nchaosbear-card-backward = Empurr\u00e3o para tr\u00e1s! { $player } volta para a casa { $position }.\nchaosbear-card-random-gift = Presente aleat\u00f3rio!\nchaosbear-gift-back = { $player } voltou para a casa { $position }.\nchaosbear-gift-forward = { $player } avan\u00e7ou para a casa { $position }!\n\n# Turno do urso\nchaosbear-bear-roll = O urso rolou { $roll } + { $energy } de energia = { $total }.\nchaosbear-bear-energy-up = O urso rolou 3 e ganhou 1 de energia!\nchaosbear-bear-position = O urso est\u00e1 agora na casa { $position }!\nchaosbear-player-caught = O urso pegou { $player }! { $player } foi derrotado!\nchaosbear-bear-feast = O urso perde 3 de energia ap\u00f3s se alimentar!\n\n# Verifica\u00e7\u00e3o de status\nchaosbear-status-player-alive = { $player }: casa { $position }.\nchaosbear-status-player-caught = { $player }: pego na casa { $position }.\nchaosbear-status-bear = O urso est\u00e1 na casa { $position } com { $energy } de energia.\n\n# Fim do jogo\nchaosbear-winner = { $player } sobreviveu e venceu! Chegou na casa { $position }!\nchaosbear-tie = Empate na casa { $position }!\n\n# Raz\u00f5es para a\u00e7\u00f5es desabilitadas\nchaosbear-you-are-caught = Voc\u00ea foi pego pelo urso.\nchaosbear-not-on-multiple = Voc\u00ea s\u00f3 pode comprar cartas em m\u00faltiplos de 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Winning score: { $score }\ncrazyeights-enter-winning-score = Enter winning score\ncrazyeights-option-changed-winning-score = Winning score set to { $score }.\n\ncrazyeights-set-turn-timer = Turn timer: { $mode }\ncrazyeights-select-turn-timer = Select turn timer\ncrazyeights-option-changed-turn-timer = Turn timer set to { $mode }.\n\ncrazyeights-draw = Draw\ncrazyeights-pass = Pass\ncrazyeights-read-top = Read top card\ncrazyeights-read-counts = Read card counts\ncrazyeights-deck-count = monte { $count }\n\ncrazyeights-new-hand = Round { $round }.\ncrazyeights-start-card = { $player } turns up { $card }.\ncrazyeights-you-turn-up = Voc\u00ea vira { $card }.\ncrazyeights-wild-played = { $player } played a Wild 8.\n\ncrazyeights-no-players = No players.\ncrazyeights-no-hands = Nenhuma m\u00e3o em andamento.\ncrazyeights-no-top = No top card.\n\ncrazyeights-wild = Wild 8\ncrazyeights-wild-suit = Wild 8, { $suit }\ncrazyeights-reverse = Reverse of { $suit }\ncrazyeights-skip = Skip of { $suit }\ncrazyeights-draw-two = Draw Two of { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } wins. { $details }. { $player } gains { $total }.\ncrazyeights-you-win-round = Voc\u00ea venceu. { $details }. Voc\u00ea ganha { $total }.\ncrazyeights-round-details-none = Nenhum ponto foi tirado dos advers\u00e1rios.\ncrazyeights-round-winner = { $player } wins { $points } points. { $detail }\ncrazyeights-round-points-from = { $points } from { $player }\ncrazyeights-dealt-cards = Todos recebem { $cards } cartas.\ncrazyeights-one-card = 1 carta.\n\ncrazyeights-game-winner = { $player } wins with { $score } points.\ncrazyeights-you-win-game = Voc\u00ea venceu com { $score } pontos.\n\ncrazyeights-player-plays = { $player } plays { $card }.\ncrazyeights-you-play = Voc\u00ea joga { $card }.\ncrazyeights-player-draws-one = { $player } draws a card.\ncrazyeights-you-draw-one = Voc\u00ea compra uma carta.\ncrazyeights-player-draws-many = { $player } draws { $count } cards.\ncrazyeights-you-draw-many = Voc\u00ea compra { $count } cartas.\ncrazyeights-player-passes = { $player } passes.\ncrazyeights-you-pass = Voc\u00ea passa.\n\ncrazyeights-player-skipped = Pulando { $player }.\ncrazyeights-you-are-skipped = Voc\u00ea foi pulado.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Mensagens do jogo Farkle (Portugu\u00eas)\n\n# Informa\u00e7\u00f5es do jogo\ngame-name-farkle = Farkle\n\n# A\u00e7\u00f5es - Rolar e Bancar\nfarkle-roll = Rolar { $count } { $count ->\n    [one] dado\n   *[other] dados\n}\nfarkle-bank = Bancar { $points } pontos\n\n# A\u00e7\u00f5es de combina\u00e7\u00e3o de pontua\u00e7\u00e3o (igual ao v10)\nfarkle-take-single-one = Um 1 por { $points } pontos\nfarkle-take-single-five = Um 5 por { $points } pontos\nfarkle-take-three-kind = Tr\u00eas { $number }s por { $points } pontos\nfarkle-take-four-kind = Quatro { $number }s por { $points } pontos\nfarkle-take-five-kind = Cinco { $number }s por { $points } pontos\nfarkle-take-six-kind = Seis { $number }s por { $points } pontos\nfarkle-take-small-straight = Sequ\u00eancia Pequena por { $points } pontos\nfarkle-take-large-straight = Sequ\u00eancia Grande por { $points } pontos\nfarkle-take-three-pairs = Tr\u00eas pares por { $points } pontos\nfarkle-take-double-triplets = Dupla trinca por { $points } pontos\nfarkle-take-full-house = Full house por { $points } pontos\n\n# Eventos do jogo (igual ao v10)\nfarkle-rolls = { $player } rola { $count } { $count ->\n    [one] dado\n   *[other] dados\n}...\nfarkle-you-roll = Voc\u00ea rola { $count } { $count -> [one] dado [other] dados }...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } perde { $points } pontos\nfarkle-you-farkle = FARKLE! Voc\u00ea perde { $points } pontos\nfarkle-takes-combo = { $player } pega { $combo } por { $points } pontos\nfarkle-you-take-combo = Voc\u00ea pega { $combo } por { $points } pontos\nfarkle-hot-dice = Dados quentes!\nfarkle-banks = { $player } banca { $points } pontos para um total de { $total }\nfarkle-you-bank = Voc\u00ea banca { $points } pontos para um total de { $total }\nfarkle-winner = { $player } vence com { $score } pontos!\nfarkle-you-win = Voc\u00ea venceu com { $score } pontos!\nfarkle-winners-tie = Temos um empate! Vencedores: { $players }\n\n# A\u00e7\u00e3o de verificar pontua\u00e7\u00e3o do turno\nfarkle-turn-score = { $player } tem { $points } pontos neste turno.\nfarkle-no-turn = Ningu\u00e9m est\u00e1 jogando no momento.\n\n# Op\u00e7\u00f5es espec\u00edficas do Farkle\nfarkle-set-target-score = Pontua\u00e7\u00e3o alvo: { $score }\nfarkle-enter-target-score = Digite a pontua\u00e7\u00e3o alvo (500-5000):\nfarkle-option-changed-target = Pontua\u00e7\u00e3o alvo definida para { $score }.\n\n# Raz\u00f5es para a\u00e7\u00f5es desabilitadas\nfarkle-must-take-combo = Voc\u00ea deve pegar uma combina\u00e7\u00e3o primeiro.\nfarkle-cannot-bank = Voc\u00ea n\u00e3o pode bancar agora.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Pontua\u00e7\u00e3o inicial para bancar: { $score }\nfarkle-enter-initial-bank-score = Digite a pontua\u00e7\u00e3o inicial para bancar (0-1000):\nfarkle-option-changed-initial-bank-score = Pontua\u00e7\u00e3o inicial para bancar definida para { $score }.\nfarkle-toggle-hot-dice-multiplier = Multiplicador de hot dice: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Multiplicador de hot dice definido para { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = A pontua\u00e7\u00e3o m\u00ednima inicial para bancar \u00e9 { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Five Card Draw\n\ndraw-set-starting-chips = Starting chips: { $count }\ndraw-enter-starting-chips = Enter starting chips\ndraw-option-changed-starting-chips = Starting chips set to { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Enter ante amount\ndraw-option-changed-ante = Ante set to { $count }.\n\ndraw-set-turn-timer = Turn timer: { $mode }\ndraw-select-turn-timer = Select turn timer\ndraw-option-changed-turn-timer = Turn timer set to { $mode }.\n\ndraw-set-raise-mode = Raise mode: { $mode }\ndraw-select-raise-mode = Select raise mode\ndraw-option-changed-raise-mode = Raise mode set to { $mode }.\n\ndraw-set-max-raises = Max raises: { $count }\ndraw-enter-max-raises = Enter max raises (0 for unlimited)\ndraw-option-changed-max-raises = Max raises set to { $count }.\n\ndraw-antes-posted = Antes posted: { $amount }.\ndraw-betting-round-1 = Betting round.\ndraw-betting-round-2 = Betting round.\ndraw-begin-draw = Draw phase.\ndraw-not-draw-phase = N\u00e3o \u00e9 hora de comprar cartas.\ndraw-not-betting = Voc\u00ea n\u00e3o pode apostar durante a fase de troca.\n\ndraw-toggle-discard = Toggle discard for card { $index }\ndraw-card-keep = { $card }, mantida\ndraw-card-discard = { $card }, ser\u00e1 descartada\ndraw-card-kept = Manter { $card }.\ndraw-card-discarded = Descartar { $card }.\ndraw-draw-cards = Draw cards\ndraw-draw-cards-count = Draw { $count } { $count ->\n    [one] card\n   *[other] cards\n}\ndraw-dealt-cards = You are dealt { $cards }.\ndraw-you-drew-cards = Voc\u00ea compra { $cards }.\ndraw-you-draw = You draw { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\ndraw-player-draws = { $player } draws { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\ndraw-you-stand-pat = You stand pat.\ndraw-player-stands-pat = { $player } stands pat.\ndraw-you-discard-limit = You may discard up to { $count } cards.\ndraw-player-discard-limit = { $player } may discard up to { $count } cards.\n", "# Mensagens compartilhadas de jogos para PlayPalace (Portugu\u00eas)\n# Estas mensagens s\u00e3o comuns a v\u00e1rios jogos\n\n# Nomes de jogos\ngame-name-ninetynine = Noventa e Nove\n\n# Fluxo de rodadas e turnos\ngame-round-start = Rodada { $round }.\ngame-round-end = Rodada { $round } conclu\u00edda.\ngame-turn-start = Vez de { $player }.\ngame-your-turn = Sua vez.\ngame-no-turn = N\u00e3o \u00e9 a vez de ningu\u00e9m agora.\n\n# Exibi\u00e7\u00e3o de pontua\u00e7\u00e3o\ngame-scores-header = Pontua\u00e7\u00e3o Atual:\ngame-score-line = { $player }: { $score } pontos\ngame-final-scores-header = Pontua\u00e7\u00e3o Final:\n\n# Vit\u00f3ria/derrota\ngame-winner = { $player } venceu!\ngame-winner-score = { $player } venceu com { $score } pontos!\ngame-tiebreaker = Empate! Rodada de desempate!\ngame-tiebreaker-players = Empate entre { $players }! Rodada de desempate!\ngame-eliminated = { $player } foi eliminado com { $score } pontos.\n\n# Op\u00e7\u00f5es comuns\ngame-set-target-score = Pontua\u00e7\u00e3o alvo: { $score }\ngame-enter-target-score = Digite a pontua\u00e7\u00e3o alvo:\ngame-option-changed-target = Pontua\u00e7\u00e3o alvo definida para { $score }.\n\ngame-set-team-mode = Modo de equipe: { $mode }\ngame-select-team-mode = Selecione o modo de equipe\ngame-option-changed-team = Modo de equipe definido para { $mode }.\ngame-team-mode-individual = Individual\ngame-team-mode-x-teams-of-y = { $num_teams } equipes de { $team_size }\n\n# Valores de op\u00e7\u00f5es booleanas\noption-on = ligado\noption-off = desligado\n\n# Caixa de status\nstatus-box-closed = Informa\u00e7\u00f5es de status fechadas.\n\n# Fim de jogo\ngame-leave = Sair do jogo\n\n# Temporizador de rodada\nround-timer-paused = { $player } pausou o jogo (pressione p para iniciar a pr\u00f3xima rodada).\nround-timer-resumed = Temporizador retomado.\nround-timer-countdown = Pr\u00f3xima rodada em { $seconds }...\n\n# Jogos de dados - manter/soltar dados\ndice-keeping = Mantendo { $value }.\ndice-rerolling = Relan\u00e7ando { $value }.\ndice-locked = Esse dado est\u00e1 bloqueado e n\u00e3o pode ser alterado.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Distribui\u00e7\u00e3o (jogos de cartas)\ngame-deal-counter = Distribui\u00e7\u00e3o { $current }/{ $total }.\ngame-you-deal = Voc\u00ea distribui as cartas.\ngame-player-deals = { $player } distribui as cartas.\n\n# Nomes de cartas\ncard-name = { $rank } de { $suit }\nno-cards = Sem cartas\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = preto\ncolor-black-m = preto\ncolor-black-f = preta\ncolor-blue = azul\ncolor-blue-m = azul\ncolor-blue-f = azul\ncolor-brown = castanho\ncolor-brown-m = castanho\ncolor-brown-f = castanha\ncolor-gray = cinzento\ncolor-gray-m = cinzento\ncolor-gray-f = cinzenta\ncolor-green = verde\ncolor-green-m = verde\ncolor-green-f = verde\ncolor-indigo = \u00edndigo\ncolor-indigo-m = \u00edndigo\ncolor-indigo-f = \u00edndigo\ncolor-orange = laranja\ncolor-orange-m = laranja\ncolor-orange-f = laranja\ncolor-pink = rosa\ncolor-pink-m = rosa\ncolor-pink-f = rosa\ncolor-purple = roxo\ncolor-purple-m = roxo\ncolor-purple-f = roxa\ncolor-red = vermelho\ncolor-red-m = vermelho\ncolor-red-f = vermelha\ncolor-violet = violeta\ncolor-violet-m = violeta\ncolor-violet-f = violeta\ncolor-white = branco\ncolor-white-m = branco\ncolor-white-f = branca\ncolor-yellow = amarelo\ncolor-yellow-m = amarelo\ncolor-yellow-f = amarela\n\n# Nomes dos naipes\nsuit-diamonds = ouros\nsuit-clubs = paus\nsuit-hearts = copas\nsuit-spades = espadas\n\n# Nomes das cartas\nrank-ace = \u00e1s\nrank-ace-plural = \u00e1ses\nrank-two = 2\nrank-two-plural = 2\nrank-three = 3\nrank-three-plural = 3\nrank-four = 4\nrank-four-plural = 4\nrank-five = 5\nrank-five-plural = 5\nrank-six = 6\nrank-six-plural = 6\nrank-seven = 7\nrank-seven-plural = 7\nrank-eight = 8\nrank-eight-plural = 8\nrank-nine = 9\nrank-nine-plural = 9\nrank-ten = 10\nrank-ten-plural = 10\nrank-jack = valete\nrank-jack-plural = valetes\nrank-queen = dama\nrank-queen-plural = damas\nrank-king = rei\nrank-king-plural = reis\n\n# Descri\u00e7\u00f5es de m\u00e3os de p\u00f4quer\npoker-high-card-with = Carta alta, { $high }, com { $rest }\npoker-high-card = Carta alta, { $high }\npoker-pair-with = Par de { $pair }, com { $rest }\npoker-pair = Par de { $pair }\npoker-two-pair-with = Dois pares, { $high } e { $low }, com { $kicker }\npoker-two-pair = Dois pares, { $high } e { $low }\npoker-trips-with = Trinca de { $trips }, com { $rest }\npoker-trips = Trinca de { $trips }\npoker-straight-high = Sequ\u00eancia, { $high } alta\npoker-flush-high-with = Flush, { $high } alto, com { $rest }\npoker-full-house = Full house, { $trips } sobre { $pair }\npoker-quads-with = Quadra de { $quads }, com { $kicker }\npoker-quads = Quadra de { $quads }\npoker-straight-flush-high = Straight flush, { $high } alto\npoker-unknown-hand = M\u00e3o desconhecida\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Starting chips: { $count }\nholdem-enter-starting-chips = Enter starting chips\nholdem-option-changed-starting-chips = Starting chips set to { $count }.\n\nholdem-set-big-blind = Big blind: { $count }\nholdem-enter-big-blind = Enter big blind\nholdem-option-changed-big-blind = Big blind set to { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Enter ante\nholdem-option-changed-ante = Ante set to { $count }.\n\nholdem-set-ante-start = Ante starts at level: { $count }\nholdem-enter-ante-start = Enter blind level to enable ante\nholdem-option-changed-ante-start = Ante start level set to { $count }.\n\nholdem-set-turn-timer = Turn timer: { $mode }\nholdem-select-turn-timer = Select turn timer\nholdem-option-changed-turn-timer = Turn timer set to { $mode }.\n\nholdem-set-blind-timer = Blind timer: { $mode }\nholdem-select-blind-timer = Select blind timer\nholdem-option-changed-blind-timer = Blind timer set to { $mode }.\n\nholdem-set-raise-mode = Raise mode: { $mode }\nholdem-select-raise-mode = Select raise mode\nholdem-option-changed-raise-mode = Raise mode set to { $mode }.\n\nholdem-set-max-raises = Max raises: { $count }\nholdem-enter-max-raises = Enter max raises (0 for unlimited)\nholdem-option-changed-max-raises = Max raises set to { $count }.\n\nholdem-antes-posted = Antes posted: { $amount }.\nholdem-blinds-posted = Blinds posted: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Nomes dos idiomas traduzidos para este idioma\nlanguage-ar = \u00c1rabe\nlanguage-cs = Tcheco\nlanguage-de = Alem\u00e3o\nlanguage-en = Ingl\u00eas\nlanguage-es = Espanhol\nlanguage-fa = Persa\nlanguage-fr = Franc\u00eas\nlanguage-hi = Hindi\nlanguage-hr = Croata\nlanguage-hu = H\u00fangaro\nlanguage-id = Indon\u00e9sio\nlanguage-it = Italiano\nlanguage-ja = Japon\u00eas\nlanguage-ko = Coreano\nlanguage-mk = Maced\u00f4nio\nlanguage-mn = Mongol\nlanguage-nl = Holand\u00eas\nlanguage-pl = Polon\u00eas\nlanguage-pt = Portugu\u00eas\nlanguage-ro = Romeno\nlanguage-ru = Russo\nlanguage-sk = Eslovaco\nlanguage-sl = Esloveno\nlanguage-sr = S\u00e9rvio\nlanguage-sv = Sueco\nlanguage-th = Tailand\u00eas\nlanguage-tr = Turco\nlanguage-uk = Ucraniano\nlanguage-vi = Vietnamita\nlanguage-zh = Chin\u00eas\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Mensagens do jogo Left Right Center (Portugu\u00eas)\n\n# Nome do jogo\ngame-name-leftrightcenter = Esquerda Direita Centro\n\n# A\u00e7\u00f5es\nlrc-roll = Jogar { $count } { $count ->\n    [one] dado\n   *[other] dados\n}\n\n# Faces dos dados\nlrc-face-left = Esquerda\nlrc-face-right = Direita\nlrc-face-center = Centro\nlrc-face-dot = Ponto\n\n# Eventos do jogo\nlrc-roll-results = { $player } joga { $results }.\nlrc-pass-left = { $player } passa { $count } { $count ->\n    [one] ficha\n   *[other] fichas\n} para { $target }.\nlrc-pass-right = { $player } passa { $count } { $count ->\n    [one] ficha\n   *[other] fichas\n} para { $target }.\nlrc-pass-center = { $player } coloca { $count } { $count ->\n    [one] ficha\n   *[other] fichas\n} no centro.\nlrc-no-chips = { $player } n\u00e3o tem fichas para jogar.\nlrc-center-pot = { $count } { $count ->\n    [one] ficha\n   *[other] fichas\n} no centro.\nlrc-player-chips = { $player } agora tem { $count } { $count ->\n    [one] ficha\n   *[other] fichas\n}.\nlrc-winner = { $player } vence com { $count } { $count ->\n    [one] ficha\n   *[other] fichas\n}!\n\n# Op\u00e7\u00f5es\nlrc-set-starting-chips = Fichas iniciais: { $count }\nlrc-enter-starting-chips = Digite as fichas iniciais:\nlrc-option-changed-starting-chips = Fichas iniciais definidas para { $count }.\n", "# Mensagens do jogo Light Turret\n\n# Nome do jogo\ngame-name-lightturret = Torre de Luz\n\n# Introdu\u00e7\u00e3o\nlightturret-intro = Torre de Luz come\u00e7ou! Cada jogador tem uma torre com { $power } de poder. Atire na torre para ganhar luz e moedas, mas se sua luz exceder seu poder, voc\u00ea ser\u00e1 eliminado! Compre melhorias com moedas para aumentar seu poder. O jogador com mais luz no final vence!\n\n# A\u00e7\u00f5es\nlightturret-shoot = Atirar na torre\nlightturret-upgrade = Comprar uma melhoria (10 moedas)\nlightturret-check-stats = Ver estat\u00edsticas\n\n# Resultados das a\u00e7\u00f5es\nlightturret-shoot-result = { $player } atira na torre e ganha { $gain } de luz! Agora a torre tem { $light } de luz.\nlightturret-coins-gained = { $player } ganha { $coins } moedas! { $player } agora tem { $total } moedas.\nlightturret-buys-upgrade = { $player } compra uma melhoria de poder!\nlightturret-power-gained = { $player } ganha { $gain } de poder! { $player } agora tem { $power } de poder.\nlightturret-upgrade-accident = A melhoria foi acidentalmente fundida com a torre! Como resultado, agora ela tem { $light } de luz.\nlightturret-not-enough-coins = Voc\u00ea n\u00e3o tem moedas suficientes! Precisa de { $need } moedas mas s\u00f3 tem { $have }.\n\n# Elimina\u00e7\u00e3o\nlightturret-eliminated = A luz \u00e9 demais para a alma de { $player } suportar! { $player } foi eliminado!\n\n# Estat\u00edsticas\nlightturret-stats-alive = { $player }: { $power } poder, { $light } luz, { $coins } moedas.\nlightturret-stats-eliminated = { $player }: eliminado com { $light } de luz.\n\n# Fim do jogo\nlightturret-game-over = Fim de jogo!\nlightturret-final-alive = { $player } terminou com { $light } de luz.\nlightturret-final-eliminated = { $player } foi eliminado com { $light } de luz.\nlightturret-winner = { $player } vence com { $light } de luz!\nlightturret-tie = Empate com { $light } de luz!\n\n# Op\u00e7\u00f5es\nlightturret-set-starting-power = Poder inicial: { $power }\nlightturret-enter-starting-power = Digite o poder inicial:\nlightturret-option-changed-power = Poder inicial definido para { $power }.\nlightturret-set-max-rounds = Rodadas m\u00e1ximas: { $rounds }\nlightturret-enter-max-rounds = Digite o n\u00famero m\u00e1ximo de rodadas:\nlightturret-option-changed-rounds = Rodadas m\u00e1ximas definidas para { $rounds }.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Mensagens principais da interface do PlayPalace (Portugu\u00eas)\n\n# Categorias de jogos\ncategory-card-games = Jogos de Cartas\ncategory-dice-games = Jogos de Dados\ncategory-board-games = Jogos de Tabuleiro\ncategory-rb-play-center = RB Play Center\ncategory-poker = P\u00f4quer\ncategory-uncategorized = Sem Categoria\n\n# T\u00edtulos de menu\nmain-menu-title = Menu Principal\nplay-menu-title = Jogar\ncategories-menu-title = Categorias de Jogos\ntables-menu-title = Mesas Dispon\u00edveis\n\n# Itens de menu\nplay = Jogar\nview-active-tables = Ver mesas ativas\noptions = Op\u00e7\u00f5es\nlogout = Sair\nback = Voltar\ncreate-table = Criar uma nova mesa\njoin-as-player = Entrar como jogador\njoin-as-spectator = Entrar como espectador\nleave-table = Sair da mesa\nstart-game = Iniciar jogo\nadd-bot = Adicionar bot\nremove-bot = Remover bot\nactions-menu = Menu de a\u00e7\u00f5es\nsave-table = Salvar mesa\nwhose-turn = De quem \u00e9 a vez\nwhos-at-table = Quem est\u00e1 na mesa\ncheck-scores = Ver pontua\u00e7\u00e3o\ncheck-scores-detailed = Pontua\u00e7\u00e3o detalhada\n\n# Mensagens de mesa\ntable-created = { $host } criou uma nova mesa de { $game }.\ntable-joined = { $player } entrou na mesa.\ntable-left = { $player } saiu da mesa.\nnew-host = { $player } agora \u00e9 o anfitri\u00e3o.\nwaiting-for-players = Aguardando jogadores. { $current }/{ $min } m\u00ednimo, { $max } m\u00e1ximo.\ngame-starting = O jogo est\u00e1 come\u00e7ando!\ntable-listing = Mesa de { $host } ({ $count } usu\u00e1rios)\ntable-listing-one = Mesa de { $host } ({ $count } usu\u00e1rio)\ntable-listing-with = Mesa de { $host } ({ $count } usu\u00e1rios) com { $members }\ntable-listing-game = { $game }: mesa de { $host } ({ $count } usu\u00e1rios)\ntable-listing-game-one = { $game }: mesa de { $host } ({ $count } usu\u00e1rio)\ntable-listing-game-with = { $game }: mesa de { $host } ({ $count } usu\u00e1rios) com { $members }\ntable-not-exists = A mesa n\u00e3o existe mais.\ntable-full = A mesa est\u00e1 cheia.\nplayer-replaced-by-bot = { $player } saiu e foi substitu\u00eddo por um bot.\nplayer-took-over = { $player } assumiu o controle do bot.\nspectator-joined = Entrou na mesa de { $host } como espectador.\ntable-no-players = Sem jogadores.\ntable-players-one = { $count } jogador: { $players }.\ntable-players-many = { $count } jogadores: { $players }.\ntable-spectators = Espectadores: { $spectators }.\n\n# Modo espectador\nspectate = Assistir\nnow-playing = { $player } agora est\u00e1 jogando.\nnow-spectating = { $player } agora est\u00e1 assistindo.\nspectator-left = { $player } parou de assistir.\n\n# Geral\nwelcome = Bem-vindo ao PlayPalace!\ngoodbye = At\u00e9 logo!\n\n# An\u00fancios de presen\u00e7a do usu\u00e1rio\nuser-online = { $player } entrou online.\nuser-offline = { $player } saiu.\nonline-users-none = Nenhum usu\u00e1rio online.\nonline-users-one = 1 usu\u00e1rio: { $users }\nonline-users-many = { $count } usu\u00e1rios: { $users }\nonline-user-not-in-game = Fora do jogo\nonline-user-waiting-approval = Aguardando aprova\u00e7\u00e3o\nuser-is-admin = { $player } \u00e9 um administrador do PlayPalace.\nuser-is-server-owner = { $player } \u00e9 o propriet\u00e1rio do servidor PlayPalace.\n\n# Op\u00e7\u00f5es\nlanguage = Idioma\nlanguage-option = Idioma: { $language }\nlanguage-changed = Idioma alterado para { $language }.\n\n# Estados de op\u00e7\u00f5es booleanas\noption-on = Ligado\noption-off = Desligado\n\n# Op\u00e7\u00f5es de som\nturn-sound-option = Som de turno: { $status }\n\n# Op\u00e7\u00f5es de dados\nclear-kept-option = Limpar dados mantidos ao rolar: { $status }\ndice-keeping-style-option = Estilo de manter dados: { $style }\ndice-keeping-style-changed = Estilo de manter dados definido para { $style }.\ndice-keeping-style-indexes = \u00cdndices dos dados\ndice-keeping-style-values = Valores dos dados\n\n# Nomes de bots\ncancel = Cancelar\nno-bot-names-available = Nenhum nome de bot dispon\u00edvel.\nselect-bot-name = Selecione um nome para o bot\nenter-bot-name = Digite o nome do bot\nno-options-available = Nenhuma op\u00e7\u00e3o dispon\u00edvel.\nno-scores-available = Nenhuma pontua\u00e7\u00e3o dispon\u00edvel.\n\n# Salvar/Restaurar\nsaved-tables = Mesas Salvas\nno-saved-tables = Voc\u00ea n\u00e3o tem mesas salvas.\nno-active-tables = N\u00e3o h\u00e1 mesas ativas.\nrestore-table = Restaurar\ndelete-saved-table = Excluir\nsaved-table-deleted = Mesa salva exclu\u00edda.\nmissing-players = N\u00e3o \u00e9 poss\u00edvel restaurar: estes jogadores n\u00e3o est\u00e3o dispon\u00edveis: { $players }\ntable-restored = Mesa restaurada! Todos os jogadores foram transferidos.\ntable-saved-destroying = Mesa salva! Voltando ao menu principal.\ngame-type-not-found = Este tipo de jogo n\u00e3o existe mais.\n\n# Placares\nleaderboards = Placares\nleaderboards-menu-title = Placares\nleaderboards-select-game = Selecione um jogo para ver seu placar\nleaderboard-no-data = Ainda n\u00e3o h\u00e1 dados de placar para este jogo.\n\n# Tipos de placar\nleaderboard-type-wins = L\u00edderes em Vit\u00f3rias\nleaderboard-type-rating = Classifica\u00e7\u00e3o de Habilidade\nleaderboard-type-total-score = Pontua\u00e7\u00e3o Total\nleaderboard-type-high-score = Maior Pontua\u00e7\u00e3o\nleaderboard-type-games-played = Jogos Disputados\nleaderboard-type-avg-points-per-turn = M\u00e9dia de Pontos por Turno\nleaderboard-type-best-single-turn = Melhor Turno\nleaderboard-type-score-per-round = Pontua\u00e7\u00e3o por Rodada\n\n# Cabe\u00e7alhos de placar\nleaderboard-wins-header = { $game } - L\u00edderes em Vit\u00f3rias\nleaderboard-total-score-header = { $game } - Pontua\u00e7\u00e3o Total\nleaderboard-high-score-header = { $game } - Maior Pontua\u00e7\u00e3o\nleaderboard-games-played-header = { $game } - Jogos Disputados\nleaderboard-rating-header = { $game } - Classifica\u00e7\u00e3o de Habilidade\nleaderboard-avg-points-header = { $game } - M\u00e9dia de Pontos por Turno\nleaderboard-best-turn-header = { $game } - Melhor Turno\nleaderboard-score-per-round-header = { $game } - Pontua\u00e7\u00e3o por Rodada\n\n# Entradas de placar\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] vit\u00f3ria\n   *[other] vit\u00f3rias\n} { $losses } { $losses ->\n    [one] derrota\n   *[other] derrotas\n}, { $percentage }% de vit\u00f3rias\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } m\u00e9dia\nleaderboard-games-entry = { $rank }. { $player }: { $value } jogos\n\n# Estat\u00edsticas do jogador\nleaderboard-player-stats = Suas estat\u00edsticas: { $wins } vit\u00f3rias, { $losses } derrotas ({ $percentage }% de vit\u00f3rias)\nleaderboard-no-player-stats = Voc\u00ea ainda n\u00e3o jogou este jogo.\n\n# Placar de classifica\u00e7\u00e3o de habilidade\nleaderboard-no-ratings = Ainda n\u00e3o h\u00e1 dados de classifica\u00e7\u00e3o para este jogo.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } classifica\u00e7\u00e3o ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Sua classifica\u00e7\u00e3o: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Voc\u00ea ainda n\u00e3o tem classifica\u00e7\u00e3o neste jogo.\n\n# Menu Minhas Estat\u00edsticas\nmy-stats = Minhas Estat\u00edsticas\nmy-stats-select-game = Selecione um jogo para ver suas estat\u00edsticas\nmy-stats-no-data = Voc\u00ea ainda n\u00e3o jogou este jogo.\nmy-stats-no-games = Voc\u00ea ainda n\u00e3o jogou nenhum jogo.\nmy-stats-header = { $game } - Suas Estat\u00edsticas\nmy-stats-wins = Vit\u00f3rias: { $value }\nmy-stats-losses = Derrotas: { $value }\nmy-stats-winrate = Taxa de vit\u00f3rias: { $value }%\nmy-stats-games-played = Jogos disputados: { $value }\nmy-stats-total-score = Pontua\u00e7\u00e3o total: { $value }\nmy-stats-high-score = Maior pontua\u00e7\u00e3o: { $value }\nmy-stats-rating = Classifica\u00e7\u00e3o de habilidade: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Ainda sem classifica\u00e7\u00e3o de habilidade\nmy-stats-avg-per-turn = M\u00e9dia de pontos por turno: { $value }\nmy-stats-best-turn = Melhor turno: { $value }\n\n# Sistema de previs\u00e3o\npredict-outcomes = Prever resultados\npredict-header = Resultados Previstos (por classifica\u00e7\u00e3o de habilidade)\npredict-entry = { $rank }. { $player } (classifica\u00e7\u00e3o: { $rating })\npredict-entry-2p = { $rank }. { $player } (classifica\u00e7\u00e3o: { $rating }, { $probability }% de chance de vit\u00f3ria)\npredict-unavailable = Previs\u00f5es de classifica\u00e7\u00e3o n\u00e3o est\u00e3o dispon\u00edveis.\npredict-need-players = Necess\u00e1rio pelo menos 2 jogadores humanos para previs\u00f5es.\naction-need-more-humans = Necess\u00e1rio mais jogadores humanos.\nconfirm-leave-game = Tem certeza de que deseja sair da mesa?\nconfirm-yes = Sim\nconfirm-no = N\u00e3o\n\n# Administra\u00e7\u00e3o\nadministration = Administra\u00e7\u00e3o\nadmin-menu-title = Administra\u00e7\u00e3o\n\n# Aprova\u00e7\u00e3o de contas\naccount-approval = Aprova\u00e7\u00e3o de Contas\naccount-approval-menu-title = Aprova\u00e7\u00e3o de Contas\nno-pending-accounts = N\u00e3o h\u00e1 contas pendentes.\napprove-account = Aprovar\ndecline-account = Recusar\naccount-approved = A conta de { $player } foi aprovada.\naccount-declined = A conta de { $player } foi recusada e exclu\u00edda.\n\n# Aguardando aprova\u00e7\u00e3o (mostrado a usu\u00e1rios n\u00e3o aprovados)\nwaiting-for-approval = Sua conta est\u00e1 aguardando aprova\u00e7\u00e3o de um administrador.\naccount-approved-welcome = Sua conta foi aprovada! Bem-vindo ao PlayPalace!\naccount-declined-goodbye = Sua solicita\u00e7\u00e3o de conta foi recusada.\n    Motivo:\naccount-banned = Sua conta est\u00e1 banida e n\u00e3o pode ser acessada.\n\n# Erros de login\nincorrect-username = O nome de usu\u00e1rio que voc\u00ea digitou n\u00e3o existe.\nincorrect-password = A senha que voc\u00ea digitou est\u00e1 incorreta.\nalready-logged-in = Esta conta j\u00e1 est\u00e1 conectada.\n\n# Valida\u00e7\u00e3o de credenciais\ncredential-username-length = O nome de usu\u00e1rio deve ter entre { $min } e { $max } caracteres.\ncredential-password-length = A senha deve ter entre { $min } e { $max } caracteres.\n\n# Limite de tentativas\nrate-limit-login-ip = Muitas tentativas de login deste endere\u00e7o. Aguarde e tente novamente.\nrate-limit-login-user = Muitas tentativas de login malsucedidas para este nome de usu\u00e1rio. Aguarde e tente novamente.\nrate-limit-registration = Muitas tentativas de registro deste endere\u00e7o. Aguarde e tente novamente.\nrate-limit-refresh = Muitas tentativas de atualiza\u00e7\u00e3o deste endere\u00e7o. Aguarde e tente novamente.\n\n# Erros de sess\u00e3o e autentica\u00e7\u00e3o\naccount-not-found = Conta n\u00e3o encontrada.\nsession-expired = Sess\u00e3o expirada. Fa\u00e7a login novamente.\nsession-token-mismatch = O token de sess\u00e3o n\u00e3o corresponde ao nome de usu\u00e1rio.\nrefresh-token-expired = Token de atualiza\u00e7\u00e3o expirado. Fa\u00e7a login novamente.\nrefresh-token-mismatch = O token de atualiza\u00e7\u00e3o n\u00e3o corresponde ao nome de usu\u00e1rio.\n\n# Registro\nregistration-success = Registro realizado com sucesso! Sua conta est\u00e1 aguardando aprova\u00e7\u00e3o.\nregistration-username-taken = Nome de usu\u00e1rio j\u00e1 utilizado. Por favor, escolha um nome de usu\u00e1rio diferente.\n\n# Prefer\u00eancia padr\u00e3o\npref-invalid-value = Sele\u00e7\u00e3o inv\u00e1lida, usando o valor padr\u00e3o.\n\n# Motivo da recusa\ndecline-reason-prompt = Digite um motivo para a recusa (ou pressione Escape para cancelar):\naccount-action-empty-reason = Nenhum motivo fornecido.\n\n# Notifica\u00e7\u00f5es de admin para solicita\u00e7\u00f5es de conta\naccount-request = solicita\u00e7\u00e3o de conta\naccount-action = a\u00e7\u00e3o de conta realizada\n\n# Promo\u00e7\u00e3o/rebaixamento de admin\npromote-admin = Promover Admin\ndemote-admin = Rebaixar Admin\npromote-admin-menu-title = Promover Admin\ndemote-admin-menu-title = Rebaixar Admin\nno-users-to-promote = N\u00e3o h\u00e1 usu\u00e1rios dispon\u00edveis para promover.\nno-admins-to-demote = N\u00e3o h\u00e1 admins dispon\u00edveis para rebaixar.\nconfirm-promote = Tem certeza de que deseja promover { $player } a admin?\nconfirm-demote = Tem certeza de que deseja rebaixar { $player } de admin?\nbroadcast-to-all = Anunciar a todos os usu\u00e1rios\nbroadcast-to-admins = Anunciar apenas aos admins\nbroadcast-to-nobody = Silencioso (sem an\u00fancio)\npromote-announcement = { $player } foi promovido a admin!\npromote-announcement-you = Voc\u00ea foi promovido a admin!\ndemote-announcement = { $player } foi rebaixado de admin.\ndemote-announcement-you = Voc\u00ea foi rebaixado de admin.\nnot-admin-anymore = Voc\u00ea n\u00e3o \u00e9 mais um admin e n\u00e3o pode realizar esta a\u00e7\u00e3o.\nnot-server-owner = Apenas o propriet\u00e1rio do servidor pode realizar esta a\u00e7\u00e3o.\n\n# Transfer\u00eancia de propriedade do servidor\ntransfer-ownership = Transferir Propriedade\ntransfer-ownership-menu-title = Transferir Propriedade\nno-admins-for-transfer = N\u00e3o h\u00e1 admins dispon\u00edveis para transferir a propriedade.\nconfirm-transfer-ownership = Tem certeza de que deseja transferir a propriedade do servidor para { $player }? Voc\u00ea ser\u00e1 rebaixado a admin.\ntransfer-ownership-announcement = { $player } agora \u00e9 o propriet\u00e1rio do servidor Play Palace!\ntransfer-ownership-announcement-you = Voc\u00ea agora \u00e9 o propriet\u00e1rio do servidor Play Palace!\n\n# Banimento de usu\u00e1rios\nban-user = Banir Usu\u00e1rio\nunban-user = Desbanir Usu\u00e1rio\nno-users-to-ban = N\u00e3o h\u00e1 usu\u00e1rios dispon\u00edveis para banir.\nno-users-to-unban = N\u00e3o h\u00e1 usu\u00e1rios banidos para desbanir.\nconfirm-ban = Tem certeza de que deseja banir { $player }?\nconfirm-unban = Tem certeza de que deseja desbanir { $player }?\nban-reason-prompt = Digite um motivo para o banimento (opcional):\nunban-reason-prompt = Digite um motivo para o desbanimento (opcional):\nuser-banned = { $player } foi banido.\nuser-unbanned = { $player } foi desbanido.\nyou-have-been-banned = Voc\u00ea foi banido deste servidor.\n    Motivo:\nyou-have-been-unbanned = Voc\u00ea foi desbanido deste servidor.\n    Motivo:\nvirtual-bots-guided-overview = Guided Tables\nvirtual-bots-groups-overview = Bot Groups\nvirtual-bots-profiles-overview = Profiles\nvirtual-bots-guided-header = Guided tables: { $count } rule(s). Allocation: { $allocation }, fallback: { $fallback }, default profile: { $default_profile }.\nvirtual-bots-guided-empty = No guided table rules are configured.\nvirtual-bots-guided-status-active = active\nvirtual-bots-guided-status-inactive = inactive\nvirtual-bots-guided-table-linked = linked to table { $table_id } (host { $host }, players { $players }, humans { $humans })\nvirtual-bots-guided-table-stale = table { $table_id } missing on server\nvirtual-bots-guided-table-unassigned = no table is currently tracked\nvirtual-bots-guided-next-change = next change in { $ticks } ticks\nvirtual-bots-guided-no-schedule = no scheduling window\nvirtual-bots-guided-warning = \u26a0 underfilled\nvirtual-bots-guided-line = { $table }: game { $game }, priority { $priority }, bots { $assigned } (min { $min_bots }, max { $max_bots }), waiting { $waiting }, unavailable { $unavailable }, status { $status }, profile { $profile }, groups { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Bot groups: { $count } tag(s), { $bots } configured bots.\nvirtual-bots-groups-empty = No bot groups are defined.\nvirtual-bots-groups-line = { $group }: profile { $profile }, bots { $total } (online { $online }, waiting { $waiting }, in-game { $in_game }, offline { $offline }), rules { $rules }.\nvirtual-bots-groups-no-rules = none\nvirtual-bots-no-profile = default\nvirtual-bots-profile-inherit-default = inherits default profile\nvirtual-bots-profiles-header = Profiles: { $count } defined (default: { $default_profile }).\nvirtual-bots-profiles-empty = No profiles are defined.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bots) overrides: { $overrides }.\nvirtual-bots-profiles-no-overrides = inherits base configuration\n\nlocalization-in-progress-try-again = A localiza\u00e7\u00e3o est\u00e1 em andamento. Tente novamente em um minuto.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# Mensagens do jogo 1-4-24 (Midnight) (Portugu\u00eas)\n# Nota: Mensagens comuns como round-start, turn-start, target-score est\u00e3o em games.ftl\n\n# Informa\u00e7\u00f5es do jogo\ngame-name-midnight = 1-4-24\nmidnight-category = Jogos de Dados\n\n# A\u00e7\u00f5es\nmidnight-roll = Jogar os dados\nmidnight-keep-die = Guardar { $value }\nmidnight-bank = Guardar pontos\n\n# Eventos do jogo\nmidnight-turn-start = Vez de { $player }.\nmidnight-you-rolled = Voc\u00ea jogou: { $dice }.\nmidnight-player-rolled = { $player } jogou: { $dice }.\n\n# Guardando dados\nmidnight-you-keep = Voc\u00ea guarda { $die }.\nmidnight-player-keeps = { $player } guarda { $die }.\nmidnight-you-unkeep = Voc\u00ea desguarda { $die }.\nmidnight-player-unkeeps = { $player } desguarda { $die }.\n\n# Status da rodada\nmidnight-you-have-kept = Dados guardados: { $kept }. Jogadas restantes: { $remaining }.\nmidnight-player-has-kept = { $player } guardou: { $kept }. { $remaining } dados restantes.\n\n# Pontua\u00e7\u00e3o\nmidnight-you-scored = Voc\u00ea marcou { $score } pontos.\nmidnight-scored = { $player } marcou { $score } pontos.\nmidnight-you-disqualified = Voc\u00ea n\u00e3o tem 1 e 4. Desqualificado!\nmidnight-player-disqualified = { $player } n\u00e3o tem 1 e 4. Desqualificado!\n\n# Resultados da rodada\nmidnight-round-winner = { $player } vence a rodada!\nmidnight-round-tie = Rodada empatada entre { $players }.\nmidnight-all-disqualified = Todos os jogadores desqualificados! Sem vencedor esta rodada.\n\n# Vencedor do jogo\nmidnight-game-winner = { $player } vence o jogo com { $wins } vit\u00f3rias!\nmidnight-game-tie = Empate! { $players } venceram { $wins } rodadas cada.\n\n# Op\u00e7\u00f5es\nmidnight-set-rounds = Rodadas para jogar: { $rounds }\nmidnight-enter-rounds = Digite o n\u00famero de rodadas para jogar:\nmidnight-option-changed-rounds = Rodadas para jogar alteradas para { $rounds }\n\n# Raz\u00f5es de desabilita\u00e7\u00e3o\nmidnight-need-to-roll = Voc\u00ea precisa jogar os dados primeiro.\nmidnight-no-dice-to-keep = N\u00e3o h\u00e1 dados dispon\u00edveis para guardar.\nmidnight-must-keep-one = Voc\u00ea deve guardar pelo menos um dado por jogada.\nmidnight-must-roll-first = Voc\u00ea deve jogar os dados primeiro.\nmidnight-keep-all-first = Voc\u00ea deve guardar todos os dados antes de guardar os pontos.\n", "# Mensagens do jogo Mile by Mile\n# Nota: Mensagens comuns como round-start, turn-start, team-mode est\u00e3o em games.ftl\n\n# Nome do jogo\ngame-name-milebymile = Mile by Mile\n\n# Op\u00e7\u00f5es do jogo\nmilebymile-set-distance = Dist\u00e2ncia da corrida: { $miles } milhas\nmilebymile-enter-distance = Digite a dist\u00e2ncia da corrida (300-3000)\nmilebymile-set-winning-score = Pontua\u00e7\u00e3o para vencer: { $score } pontos\nmilebymile-enter-winning-score = Digite a pontua\u00e7\u00e3o para vencer (1000-10000)\nmilebymile-toggle-perfect-crossing = Exigir chegada exata: { $enabled }\nmilebymile-toggle-stacking = Permitir ataques acumulados: { $enabled }\nmilebymile-toggle-reshuffle = Embaralhar pilha de descarte: { $enabled }\nmilebymile-toggle-karma = Regra do karma: { $enabled }\nmilebymile-set-rig = Ajuste do baralho: { $rig }\nmilebymile-select-rig = Selecione op\u00e7\u00e3o de ajuste do baralho\n\n# An\u00fancios de mudan\u00e7a de op\u00e7\u00f5es\nmilebymile-option-changed-distance = Dist\u00e2ncia da corrida definida para { $miles } milhas.\nmilebymile-option-changed-winning = Pontua\u00e7\u00e3o para vencer definida para { $score } pontos.\nmilebymile-option-changed-crossing = Exigir chegada exata { $enabled }.\nmilebymile-option-changed-stacking = Permitir ataques acumulados { $enabled }.\nmilebymile-option-changed-reshuffle = Embaralhar pilha de descarte { $enabled }.\nmilebymile-option-changed-karma = Regra do karma { $enabled }.\nmilebymile-option-changed-rig = Ajuste do baralho definido para { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $miles } milhas, Problemas: { $problems }, Seguran\u00e7as: { $safeties }\n\n# A\u00e7\u00f5es de cartas\nmilebymile-no-matching-safety = Voc\u00ea n\u00e3o tem a carta de seguran\u00e7a correspondente!\nmilebymile-cant-play = Voc\u00ea n\u00e3o pode jogar { $card } porque { $reason }.\nmilebymile-no-card-selected = Nenhuma carta selecionada para descartar.\nmilebymile-no-valid-targets = N\u00e3o h\u00e1 alvos v\u00e1lidos para este perigo!\nmilebymile-you-drew = Voc\u00ea comprou: { $card }\nmilebymile-discards = { $player } descarta uma carta.\nmilebymile-select-target = Selecione um alvo\n\n# Jogadas de dist\u00e2ncia\nmilebymile-plays-distance-individual = { $player } joga { $distance } milhas, agora est\u00e1 com { $total } milhas.\nmilebymile-plays-distance-team = { $player } joga { $distance } milhas; sua equipe agora tem { $total } milhas.\n\n# Viagem completa\nmilebymile-journey-complete-perfect-individual = { $player } completou a viagem com uma chegada perfeita!\nmilebymile-journey-complete-perfect-team = Equipe { $team } completou a viagem com uma chegada perfeita!\nmilebymile-journey-complete-individual = { $player } completou a viagem!\nmilebymile-journey-complete-team = Equipe { $team } completou a viagem!\n\n# Jogadas de perigo\nmilebymile-plays-hazard-individual = { $player } joga { $card } em { $target }.\nmilebymile-plays-hazard-team = { $player } joga { $card } na Equipe { $team }.\n\n# Jogadas de rem\u00e9dio/seguran\u00e7a\nmilebymile-plays-card = { $player } joga { $card }.\nmilebymile-plays-dirty-trick = { $player } joga { $card } como Golpe Sujo!\n\n# Baralho\nmilebymile-deck-reshuffled = Pilha de descarte embaralhada de volta ao baralho.\n\n# Corrida\nmilebymile-new-race = Nova corrida come\u00e7a!\nmilebymile-race-complete = Corrida completa! Calculando pontua\u00e7\u00f5es...\nmilebymile-earned-points = { $name } ganhou { $score } pontos nesta corrida: { $breakdown }.\nmilebymile-total-scores = Pontua\u00e7\u00f5es totais:\nmilebymile-team-score = { $name }: { $score } pontos\n\n# Detalhamento de pontua\u00e7\u00e3o\nmilebymile-from-distance = { $miles } da dist\u00e2ncia percorrida\nmilebymile-from-trip = { $points } por completar a viagem\nmilebymile-from-perfect = { $points } pela chegada perfeita\nmilebymile-from-safe = { $points } pela viagem segura\nmilebymile-from-shutout = { $points } por zerar advers\u00e1rios\nmilebymile-from-safeties = { $points } por { $count } carta(s) de seguran\u00e7a\nmilebymile-from-all-safeties = { $points } por todas as 4 cartas de seguran\u00e7a\nmilebymile-from-dirty-tricks = { $points } por { $count } golpe(s) sujo(s)\n\n# Fim do jogo\nmilebymile-wins-individual = { $player } vence o jogo!\nmilebymile-wins-team = Equipe { $team } vence o jogo! ({ $members })\nmilebymile-final-score = Pontua\u00e7\u00e3o final: { $score } pontos\n\n# Mensagens de karma - conflito (ambos perdem karma)\nmilebymile-karma-clash-you-target = Voc\u00ea e seu alvo foram ambos rejeitados! O ataque \u00e9 neutralizado.\nmilebymile-karma-clash-you-attacker = Voc\u00ea e { $attacker } foram ambos rejeitados! O ataque \u00e9 neutralizado.\nmilebymile-karma-clash-others = { $attacker } e { $target } foram ambos rejeitados! O ataque \u00e9 neutralizado.\nmilebymile-karma-clash-your-team = Sua equipe e seu alvo foram ambos rejeitados! O ataque \u00e9 neutralizado.\nmilebymile-karma-clash-target-team = Voc\u00ea e a Equipe { $team } foram ambos rejeitados! O ataque \u00e9 neutralizado.\nmilebymile-karma-clash-other-teams = Equipe { $attacker } e Equipe { $target } foram ambos rejeitados! O ataque \u00e9 neutralizado.\n\n# Mensagens de karma - atacante rejeitado\nmilebymile-karma-shunned-you = Voc\u00ea foi rejeitado por sua agress\u00e3o! Seu karma foi perdido.\nmilebymile-karma-shunned-other = { $player } foi rejeitado por sua agress\u00e3o!\nmilebymile-karma-shunned-your-team = Sua equipe foi rejeitada por sua agress\u00e3o! O karma da equipe foi perdido.\nmilebymile-karma-shunned-other-team = Equipe { $team } foi rejeitada por sua agress\u00e3o!\n\n# Falsa Virtude\nmilebymile-false-virtue-you = Voc\u00ea joga Falsa Virtude e recupera seu karma!\nmilebymile-false-virtue-other = { $player } joga Falsa Virtude e recupera seu karma!\nmilebymile-false-virtue-your-team = Sua equipe joga Falsa Virtude e recupera seu karma!\nmilebymile-false-virtue-other-team = Equipe { $team } joga Falsa Virtude e recupera seu karma!\n\n# Problemas/Seguran\u00e7as (para exibi\u00e7\u00e3o de status)\nmilebymile-none = nenhum\n\n# Raz\u00f5es para n\u00e3o poder jogar\nmilebymile-reason-not-on-team = voc\u00ea n\u00e3o est\u00e1 em uma equipe\nmilebymile-reason-stopped = voc\u00ea est\u00e1 parado\nmilebymile-reason-has-problem = voc\u00ea tem um problema que impede de dirigir\nmilebymile-reason-speed-limit = o limite de velocidade est\u00e1 ativo\nmilebymile-reason-exceeds-distance = excederia { $miles } milhas\nmilebymile-reason-no-targets = n\u00e3o h\u00e1 alvos v\u00e1lidos\nmilebymile-reason-no-speed-limit = voc\u00ea n\u00e3o est\u00e1 sob limite de velocidade\nmilebymile-reason-has-right-of-way = Direito de Passagem permite ir sem sem\u00e1foro verde\nmilebymile-reason-already-moving = voc\u00ea j\u00e1 est\u00e1 em movimento\nmilebymile-reason-must-fix-first = voc\u00ea deve consertar o { $problem } primeiro\nmilebymile-reason-has-gas = seu carro tem combust\u00edvel\nmilebymile-reason-tires-fine = seus pneus est\u00e3o bem\nmilebymile-reason-no-accident = seu carro n\u00e3o sofreu um acidente\nmilebymile-reason-has-safety = voc\u00ea j\u00e1 tem essa carta de seguran\u00e7a\nmilebymile-reason-has-karma = voc\u00ea ainda tem seu karma\nmilebymile-reason-generic = n\u00e3o pode ser jogada agora\n\n# Nomes das cartas\nmilebymile-card-out-of-gas = Sem Combust\u00edvel\nmilebymile-card-flat-tire = Pneu Furado\nmilebymile-card-accident = Acidente\nmilebymile-card-speed-limit = Limite de Velocidade\nmilebymile-card-stop = Pare\nmilebymile-card-gasoline = Gasolina\nmilebymile-card-spare-tire = Pneu Reserva\nmilebymile-card-repairs = Reparos\nmilebymile-card-end-of-limit = Fim do Limite\nmilebymile-card-green-light = Sinal Verde\nmilebymile-card-extra-tank = Tanque Extra\nmilebymile-card-puncture-proof = \u00c0 Prova de Furos\nmilebymile-card-driving-ace = \u00c1s do Volante\nmilebymile-card-right-of-way = Direito de Passagem\nmilebymile-card-false-virtue = Falsa Virtude\nmilebymile-card-miles = { $miles } milhas\n\nmilebymile-you-play-safety-with-effect = Voc\u00ea joga { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } joga { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Voc\u00ea joga { $card } como um Truque Sujo. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } joga { $card } como um Truque Sujo. { $effect }\nmilebymile-safety-effect-extra-tank = Agora protegido contra Sem Combust\u00edvel.\nmilebymile-safety-effect-puncture-proof = Agora protegido contra Pneu Furado.\nmilebymile-safety-effect-driving-ace = Agora protegido contra Acidente.\nmilebymile-safety-effect-right-of-way = Agora protegido contra Pare e Limite de Velocidade.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - Localiza\u00e7\u00e3o em Portugu\u00eas\n# Mensagens iguais ao v10\n\n# Informa\u00e7\u00f5es do jogo\nninetynine-name = Noventa e Nove\nninetynine-description = Um jogo de cartas onde os jogadores tentam n\u00e3o ultrapassar o total de 99. O \u00faltimo jogador de p\u00e9 vence!\n\n# Rodada\nninetynine-round = Rodada { $round }.\n\n# Turno\nninetynine-player-turn = Vez de { $player }.\n\n# Jogar cartas - igual ao v10\nninetynine-you-play = Voc\u00ea joga { $card }. A contagem agora \u00e9 { $count }.\nninetynine-player-plays = { $player } joga { $card }. A contagem agora \u00e9 { $count }.\n\n# Invers\u00e3o de dire\u00e7\u00e3o\nninetynine-direction-reverses = A dire\u00e7\u00e3o do jogo inverte!\n\n# Pular\nninetynine-player-skipped = { $player } \u00e9 pulado.\n\n# Perda de fichas - igual ao v10\nninetynine-you-lose-tokens = Voc\u00ea perde { $amount } { $amount ->\n    [one] ficha\n    *[other] fichas\n}.\nninetynine-player-loses-tokens = { $player } perde { $amount } { $amount ->\n    [one] ficha\n    *[other] fichas\n}.\n\n# Elimina\u00e7\u00e3o\nninetynine-player-eliminated = { $player } foi eliminado!\n\n# Fim do jogo\nninetynine-player-wins = { $player } vence o jogo!\n\n# Distribui\u00e7\u00e3o\nninetynine-you-deal = Voc\u00ea distribui as cartas.\nninetynine-player-deals = { $player } distribui as cartas.\n\n# Comprar cartas\nninetynine-you-draw = Voc\u00ea compra { $card }.\nninetynine-player-draws = { $player } compra uma carta.\n\n# Sem cartas v\u00e1lidas\nninetynine-no-valid-cards = { $player } n\u00e3o tem cartas que n\u00e3o ultrapassem 99!\n\n# Status - para tecla C\nninetynine-current-count = A contagem \u00e9 { $count }.\n\n# Escolha do \u00c1s\nninetynine-ace-choice = Jogar \u00c1s como +1 ou +11?\nninetynine-ace-add-eleven = Adicionar 11\nninetynine-ace-add-one = Adicionar 1\n\n# Escolha do 10\nninetynine-ten-choice = Jogar 10 como +10 ou -10?\nninetynine-ten-add = Adicionar 10\nninetynine-ten-subtract = Subtrair 10\n\n# Compra manual\nninetynine-draw-card = Comprar carta\nninetynine-draw-prompt = Pressione Espa\u00e7o ou D para comprar uma carta.\n\n# Op\u00e7\u00f5es\nninetynine-set-tokens = Fichas iniciais: { $tokens }\nninetynine-enter-tokens = Digite o n\u00famero de fichas iniciais:\nninetynine-option-changed-tokens = Fichas iniciais definidas para { $tokens }.\nninetynine-set-rules = Variante de regras: { $rules }\nninetynine-select-rules = Selecione a variante de regras\nninetynine-option-changed-rules = Variante de regras definida para { $rules }.\nninetynine-set-hand-size = Tamanho da m\u00e3o: { $size }\nninetynine-enter-hand-size = Digite o tamanho da m\u00e3o:\nninetynine-option-changed-hand-size = Tamanho da m\u00e3o definido para { $size }.\nninetynine-set-autodraw = Compra autom\u00e1tica: { $enabled }\nninetynine-option-changed-autodraw = Compra autom\u00e1tica definida para { $enabled }.\n\n# An\u00fancios de variante de regras (mostrado no in\u00edcio do jogo)\nninetynine-rules-quentin = Regras Quentin C.\nninetynine-rules-rsgames = Regras RS Games.\n\n# Op\u00e7\u00f5es de variante de regras (para exibi\u00e7\u00e3o no menu)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Raz\u00f5es para a\u00e7\u00f5es desabilitadas\nninetynine-choose-first = Voc\u00ea precisa fazer uma escolha primeiro.\nninetynine-draw-first = Voc\u00ea precisa comprar uma carta primeiro.\n", "# Mensagens do jogo Pig (Portugu\u00eas)\n# Nota: Mensagens comuns como round-start, turn-start, target-score est\u00e3o em games.ftl\n\n# Informa\u00e7\u00f5es do jogo\ngame-name-pig = Pig\npig-category = Jogos de Dados\n\n# A\u00e7\u00f5es\npig-roll = Jogar o dado\npig-bank = Guardar { $points } pontos\n\n# Eventos do jogo (espec\u00edficos do Pig)\npig-rolls = { $player } joga o dado...\npig-roll-result = Um { $roll }, para um total de { $total }\npig-bust = Ai n\u00e3o, um 1! { $player } perde { $points } pontos.\npig-bank-action = { $player } decide guardar { $points }, para um total de { $total }\npig-winner = Temos um vencedor, e \u00e9 { $player }!\n\n# Op\u00e7\u00f5es espec\u00edficas do Pig\npig-set-min-bank = M\u00ednimo para guardar: { $points }\npig-set-dice-sides = Lados do dado: { $sides }\npig-enter-min-bank = Digite o m\u00ednimo de pontos para guardar:\npig-enter-dice-sides = Digite o n\u00famero de lados do dado:\npig-option-changed-min-bank = M\u00ednimo para guardar alterado para { $points }\npig-option-changed-dice = Dado agora tem { $sides } lados\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = Piratas dos Mares Perdidos\n\n# Game start and setup\npirates-welcome = Bem-vindo aos Piratas dos Mares Perdidos! Navegue pelos mares, colete gemas e lute contra outros piratas!\npirates-oceans = Sua viagem o levar\u00e1 atrav\u00e9s de: { $oceans }\npirates-gems-placed = { $total } gemas foram espalhadas pelos mares. Encontre todas!\npirates-golden-moon = A Lua Dourada nasce! Todos os ganhos de XP s\u00e3o triplicados nesta rodada!\n\n# Turn announcements\npirates-turn = Turno de { $player }. Posi\u00e7\u00e3o { $position }\n\n# Movement actions\npirates-move-left = Navegar \u00e0 esquerda\npirates-move-right = Navegar \u00e0 direita\npirates-move-2-left = Navegar 2 casas \u00e0 esquerda\npirates-move-2-right = Navegar 2 casas \u00e0 direita\npirates-move-3-left = Navegar 3 casas \u00e0 esquerda\npirates-move-3-right = Navegar 3 casas \u00e0 direita\n\n# Movement messages\npirates-move-you = Voc\u00ea navega { $direction } para a posi\u00e7\u00e3o { $position }.\npirates-move-you-tiles = Voc\u00ea navega { $tiles } casas { $direction } para a posi\u00e7\u00e3o { $position }.\npirates-move = { $player } navega { $direction } para a posi\u00e7\u00e3o { $position }.\npirates-map-edge = Voc\u00ea n\u00e3o pode navegar mais longe. Voc\u00ea est\u00e1 na posi\u00e7\u00e3o { $position }.\n\n# Position and status\npirates-check-status = Verificar status\npirates-check-status-detailed = Status detalhado\npirates-check-position = Verificar posi\u00e7\u00e3o\npirates-check-moon = Verificar brilho da lua\npirates-your-position = Sua posi\u00e7\u00e3o: { $position } em { $ocean }\npirates-moon-brightness = A Lua Dourada est\u00e1 { $brightness }% brilhante. ({ $collected } de { $total } gemas foram coletadas).\npirates-no-golden-moon = A Lua Dourada n\u00e3o pode ser vista no c\u00e9u agora.\n\n# Gem collection\npirates-gem-found-you = Voc\u00ea encontrou uma { $gem }! Vale { $value } pontos.\npirates-gem-found = { $player } encontrou uma { $gem }! Vale { $value } pontos.\npirates-all-gems-collected = Todas as gemas foram coletadas!\n\n# Winner\npirates-winner = { $player } vence com { $score } pontos!\n\n# Skills menu\npirates-use-skill = Usar habilidade\npirates-select-skill = Selecione uma habilidade para usar\n\n# Combat - Attack initiation\npirates-cannonball = Disparar bala de canh\u00e3o\npirates-no-targets = Nenhum alvo a { $range } casas.\npirates-attack-you-fire = Voc\u00ea dispara uma bala de canh\u00e3o em { $target }!\npirates-attack-incoming = { $attacker } dispara uma bala de canh\u00e3o em voc\u00ea!\npirates-attack-fired = { $attacker } dispara uma bala de canh\u00e3o em { $defender }!\n\n# Combat - Rolls\npirates-attack-roll = Rolagem de ataque: { $roll }\npirates-attack-bonus = B\u00f4nus de ataque: +{ $bonus }\npirates-defense-roll = Rolagem de defesa: { $roll }\npirates-defense-roll-others = { $player } tira { $roll } para defesa.\npirates-defense-bonus = B\u00f4nus de defesa: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Acerto direto! Voc\u00ea atingiu { $target }!\npirates-attack-hit-them = Voc\u00ea foi atingido por { $attacker }!\npirates-attack-hit = { $attacker } atinge { $defender }!\n\n# Combat - Miss results\npirates-attack-miss-you = Sua bala de canh\u00e3o errou { $target }.\npirates-attack-miss-them = A bala de canh\u00e3o errou voc\u00ea!\npirates-attack-miss = A bala de canh\u00e3o de { $attacker } erra { $defender }.\n\n# Combat - Push\npirates-push-you = Voc\u00ea empurra { $target } { $direction } para a posi\u00e7\u00e3o { $position }!\npirates-push-them = { $attacker } empurra voc\u00ea { $direction } para a posi\u00e7\u00e3o { $position }!\npirates-push = { $attacker } empurra { $defender } { $direction } de { $old_pos } para { $new_pos }.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } tenta roubar uma gema!\npirates-steal-rolls = Rolagem de roubo: { $steal } vs defesa: { $defend }\npirates-steal-success-you = Voc\u00ea roubou uma { $gem } de { $target }!\npirates-steal-success-them = { $attacker } roubou sua { $gem }!\npirates-steal-success = { $attacker } rouba uma { $gem } de { $defender }!\npirates-steal-failed = A tentativa de roubo falhou!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } alcan\u00e7ou o n\u00edvel { $level }!\npirates-level-up-you = Voc\u00ea alcan\u00e7ou o n\u00edvel { $level }!\npirates-level-up-multiple = { $player } ganhou { $levels } n\u00edveis! Agora n\u00edvel { $level }!\npirates-level-up-multiple-you = Voc\u00ea ganhou { $levels } n\u00edveis! Agora n\u00edvel { $level }!\npirates-skills-unlocked = { $player } desbloqueou novas habilidades: { $skills }.\npirates-skills-unlocked-you = Voc\u00ea desbloqueou novas habilidades: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } ativa { $skill }!\npirates-buff-expired = O b\u00f4nus de { $skill } de { $player } acabou.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Lutador de Espada ativado! +4 b\u00f4nus de ataque por { $turns } turnos.\n\n# Push skill (defense buff)\npirates-push-activated = Empurr\u00e3o ativado! +3 b\u00f4nus de defesa por { $turns } turnos.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = Capit\u00e3o Habilidoso ativado! +2 ataque e +2 defesa por { $turns } turnos.\n\n# Double Devastation skill\npirates-double-devastation-activated = Devasta\u00e7\u00e3o Dupla ativada! Alcance de ataque aumentado para 10 casas por { $turns } turnos.\n\n# Battleship skill\npirates-battleship-activated = Navio de Guerra ativado! Voc\u00ea pode disparar dois tiros neste turno!\npirates-battleship-no-targets = Nenhum alvo para o tiro { $shot }.\npirates-battleship-shot = Disparando tiro { $shot }...\n\n# Portal skill\npirates-portal-no-ships = Nenhum outro navio \u00e0 vista para teletransportar.\npirates-portal-fizzle = O portal de { $player } desaparece sem destino.\npirates-portal-success = { $player } se teletransporta para { $ocean } na posi\u00e7\u00e3o { $position }!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = Os mares sussurram sobre uma { $gem } na posi\u00e7\u00e3o { $position }. ({ $uses } usos restantes)\n\n# Level requirements\npirates-requires-level-15 = Requer n\u00edvel 15\npirates-requires-level-150 = Requer n\u00edvel 150\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = multiplicador de xp de combate: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = experi\u00eancia por combate\npirates-set-find-gem-xp-multiplier = multiplicador de xp de encontrar gema: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = experi\u00eancia por encontrar uma gema\n\n# Gem stealing options\npirates-set-gem-stealing = Roubo de gemas: { $mode }\npirates-select-gem-stealing = Selecione o modo de roubo de gemas\npirates-option-changed-stealing = Roubo de gemas definido para { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = Com b\u00f4nus de rolagem\npirates-stealing-no-bonus = Sem b\u00f4nus de rolagem\npirates-stealing-disabled = Desativado\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Enter raise amount\n\npoker-check-pot = Check pot\npoker-check-bet = Amount to call\npoker-check-min-raise = Minimum raise\npoker-check-log = Action log\npoker-check-hand-players = Players in hand\npoker-check-turn-timer = Turn timer\npoker-check-blind-timer = Blind timer\npoker-check-button = Who has the button\npoker-check-dealer = Who is the dealer\npoker-check-position = Your position\n\npoker-read-hand = Read hand\npoker-read-table = Read table cards\npoker-hand-value = Hand value\npoker-read-card = Read card { $index }\npoker-dealt-cards = You are dealt { $cards }.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } chips in the pot.\npoker-pot-main = Main pot: { $amount } chips.\npoker-pot-side = Side pot { $index }: { $amount } chips.\npoker-to-call = You need { $amount } chips to call.\npoker-min-raise = { $amount } chips minimum raise.\n\npoker-player-folds = { $player } folds.\npoker-player-checks = { $player } checks.\npoker-player-calls = { $player } calls { $amount } chips.\npoker-player-raises = { $player } raises { $amount } chips.\npoker-player-all-in = { $player } goes all in for { $amount } chips.\n\npoker-player-wins-pot = { $player } wins { $amount } chips.\npoker-player-wins-pot-hand = { $player } wins { $amount } chips with { $cards } for { $hand }.\npoker-player-wins-side-pot-hand = { $player } wins side pot { $index } of { $amount } chips with { $cards } for { $hand }.\npoker-players-split-pot = { $players } split { $amount } chips with { $hand }.\npoker-players-split-side-pot = { $players } split side pot { $index } of { $amount } chips with { $hand }.\npoker-player-all-in = { $player } goes all in for { $amount } chips.\npoker-player-wins-game = { $player } wins the game.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = Turn timer is disabled.\npoker-timer-remaining = { $seconds } seconds remaining.\npoker-blind-timer-disabled = Blind timer is disabled.\npoker-blind-timer-remaining = { $seconds } seconds until blinds increase.\npoker-blind-timer-remaining-ms = { $minutes } minutes { $seconds } seconds until blinds increase.\npoker-blinds-raise-next-hand = Blinds will raise next hand.\n\npoker-button-is = Button is with { $player }.\npoker-dealer-is = Dealer is { $player }.\npoker-position-seat = You are { $position } seat after the button.\npoker-position-seats = You are { $position } seats after the button.\npoker-position-button = You are on the button.\npoker-position-dealer = Voc\u00ea \u00e9 o dealer.\npoker-position-dealer-seat = Voc\u00ea est\u00e1 { $position } lugar ap\u00f3s o dealer.\npoker-position-dealer-seats = Voc\u00ea est\u00e1 { $position } lugares ap\u00f3s o dealer.\npoker-show-hand = { $player } shows { $cards } for { $hand }.\npoker-blinds-players = Small blind: { $sb }. Big blind: { $bb }.\npoker-reveal-only-showdown = You can only reveal cards at the end of the hand.\n\npoker-reveal-both = Reveal both hole cards\npoker-reveal-first = Reveal first hole card\npoker-reveal-second = Reveal second hole card\n\npoker-raise-cap-reached = Raise cap reached for this round.\npoker-raise-too-small = { $amount } chips minimum raise.\npoker-hand-players-none = No players in the hand.\npoker-hand-players-one = { $count } player: { $names }.\npoker-hand-players = { $count } players: { $names }.\npoker-raise-too-large = You cannot raise more than your chip stack.\n\npoker-log-empty = No actions yet.\npoker-log-fold = { $player } folded\npoker-log-check = { $player } checked\npoker-log-call = { $player } called { $amount }\npoker-log-raise = { $player } raised { $amount }\npoker-log-all-in = { $player } went all in for { $amount }\n\npoker-table-cards = Table cards: { $cards }.\npoker-your-hand = Your hand: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 seconds\npoker-timer-10 = 10 seconds\npoker-timer-15 = 15 seconds\npoker-timer-20 = 20 seconds\npoker-timer-30 = 30 seconds\npoker-timer-45 = 45 seconds\npoker-timer-60 = 60 seconds\npoker-timer-90 = 90 seconds\npoker-timer-unlimited = Unlimited\n\npoker-blind-timer-unlimited = Unlimited\npoker-blind-timer-5 = 5 minutes\npoker-blind-timer-10 = 10 minutes\npoker-blind-timer-15 = 15 minutes\npoker-blind-timer-20 = 20 minutes\npoker-blind-timer-30 = 30 minutes\n\npoker-raise-no-limit = No limit\npoker-raise-pot-limit = Pot limit\npoker-raise-double-pot = Double pot limit\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Mensagens do jogo Scopa\n# Nota: Mensagens comuns como round-start, turn-start, target-score, team-mode est\u00e3o em games.ftl\n\n# Nome do jogo\ngame-name-scopa = Scopa\n\n# Eventos do jogo\nscopa-initial-table = Cartas na mesa: { $cards }\nscopa-no-initial-table = N\u00e3o h\u00e1 cartas na mesa para come\u00e7ar.\nscopa-you-collect = Voc\u00ea captura { $cards } com { $card }\nscopa-player-collects = { $player } captura { $cards } com { $card }\nscopa-you-put-down = Voc\u00ea coloca { $card }.\nscopa-player-puts-down = { $player } coloca { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , limpando a mesa.\nscopa-remaining-cards = { $player } fica com as cartas restantes da mesa.\nscopa-scoring-round = Contando pontos...\nscopa-most-cards = { $player } ganha 1 ponto por mais cartas ({ $count } cartas).\nscopa-most-cards-tie = Empate em mais cartas - nenhum ponto atribu\u00eddo.\nscopa-most-diamonds = { $player } ganha 1 ponto por mais ouros ({ $count } ouros).\nscopa-most-diamonds-tie = Empate em mais ouros - nenhum ponto atribu\u00eddo.\nscopa-seven-diamonds = { $player } ganha 1 ponto pelo 7 de ouros.\nscopa-seven-diamonds-multi = { $player } ganha 1 ponto por mais 7 de ouros ({ $count } \u00d7 7 de ouros).\nscopa-seven-diamonds-tie = Empate no 7 de ouros - nenhum ponto atribu\u00eddo.\nscopa-most-sevens = { $player } ganha 1 ponto por mais setes ({ $count } setes).\nscopa-most-sevens-tie = Empate em mais setes - nenhum ponto atribu\u00eddo.\nscopa-round-scores = Pontua\u00e7\u00e3o da rodada:\nscopa-round-score-line = { $player }: +{ $round_score } (total: { $total_score })\nscopa-table-empty = N\u00e3o h\u00e1 cartas na mesa.\nscopa-no-such-card = N\u00e3o h\u00e1 carta nessa posi\u00e7\u00e3o.\nscopa-captured-count = Voc\u00ea capturou { $count } cartas\n\n# A\u00e7\u00f5es de visualiza\u00e7\u00e3o\nscopa-view-table = Ver mesa\nscopa-view-captured = Ver capturadas\n\n# Op\u00e7\u00f5es espec\u00edficas do Scopa\nscopa-enter-target-score = Digite a pontua\u00e7\u00e3o alvo (1-121)\nscopa-set-cards-per-deal = Cartas por distribui\u00e7\u00e3o: { $cards }\nscopa-enter-cards-per-deal = Digite cartas por distribui\u00e7\u00e3o (1-10)\nscopa-set-decks = N\u00famero de baralhos: { $decks }\nscopa-enter-decks = Digite n\u00famero de baralhos (1-6)\nscopa-toggle-escoba = Escoba (soma 15): { $enabled }\nscopa-toggle-hints = Mostrar dicas de captura: { $enabled }\nscopa-set-mechanic = Mec\u00e2nica de scopa: { $mechanic }\nscopa-select-mechanic = Selecione a mec\u00e2nica de scopa\nscopa-toggle-instant-win = Vit\u00f3ria instant\u00e2nea com scopa: { $enabled }\nscopa-toggle-team-scoring = Agrupar cartas da equipe para pontua\u00e7\u00e3o: { $enabled }\nscopa-toggle-inverse = Modo inverso (atingir alvo = elimina\u00e7\u00e3o): { $enabled }\n\n# An\u00fancios de mudan\u00e7a de op\u00e7\u00f5es\nscopa-option-changed-cards = Cartas por distribui\u00e7\u00e3o definidas para { $cards }.\nscopa-option-changed-decks = N\u00famero de baralhos definido para { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Dicas de captura { $enabled }.\nscopa-option-changed-mechanic = Mec\u00e2nica de scopa definida para { $mechanic }.\nscopa-option-changed-instant = Vit\u00f3ria instant\u00e2nea com scopa { $enabled }.\nscopa-option-changed-team-scoring = Pontua\u00e7\u00e3o de cartas da equipe { $enabled }.\nscopa-option-changed-inverse = Modo inverso { $enabled }.\n\n# Op\u00e7\u00f5es de mec\u00e2nica de scopa\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = Sem Scopas\nscopa-mechanic-only_scopas = Apenas Scopas\n\n# Raz\u00f5es para a\u00e7\u00f5es desabilitadas\nscopa-timer-not-active = O temporizador da rodada n\u00e3o est\u00e1 ativo.\n", "# Localiza\u00e7\u00e3o do Senet\n\ngame-name-senet = Senet\n\n# In\u00edcio do jogo\nsenet-game-started = { $p1 } \u00e9 o jogador 1, { $p2 } \u00e9 o jogador 2. { $first } come\u00e7a.\n\n# Lan\u00e7amento dos paus\nsenet-throw = { $player } lan\u00e7a { $result }.{ $bonus ->\n    [yes] {\" \"}Turno extra!\n   *[no] {\"\"}\n}\n\n# Movimento\nsenet-move-you = Voc\u00ea move da casa { $from } para a casa { $to }.\nsenet-move-other = { $player } move da casa { $from } para a casa { $to }.\nsenet-swap-you = Voc\u00ea troca com { $opponent } na casa { $to }. { $opponent } volta para a casa { $from }.\nsenet-swap-other = { $player } troca com { $opponent } na casa { $to }. { $opponent } volta para a casa { $from }.\nsenet-bearoff-you = Voc\u00ea sai do tabuleiro a partir da casa { $from }. Restam { $remaining }.\nsenet-bearoff-other = { $player } sai do tabuleiro a partir da casa { $from }. Restam { $remaining }.\nsenet-water-you = Voc\u00ea caiu na Casa da \u00c1gua! Pe\u00e7a enviada para a casa { $dest }.\nsenet-water-other = { $player } caiu na Casa da \u00c1gua! Pe\u00e7a enviada para a casa { $dest }.\nsenet-happiness-you = Voc\u00ea chegou \u00e0 Casa da Felicidade.\nsenet-happiness-other = { $player } chegou \u00e0 Casa da Felicidade.\n\n# Sem movimentos\nsenet-no-moves-you = Voc\u00ea n\u00e3o tem movimentos legais.\nsenet-no-moves-other = { $player } n\u00e3o tem movimentos legais.\n\n# R\u00f3tulos das casas\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, sua\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, sua\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Nomes das casas especiais\nsenet-house-rebirth = Renascimento\nsenet-house-happiness = Felicidade\nsenet-house-water = \u00c1gua\nsenet-house-three-truths = Tr\u00eas Verdades\nsenet-house-re-atum = Re-Atum\n\n# Status\nsenet-status = { $p1 }: { $off1 } fora. { $p2 }: { $off2 } fora.{ $phase ->\n    [throwing] {\" \"}Aguardando lan\u00e7amento.\n   *[moving] {\" \"}Resultado: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Nenhum lan\u00e7amento ainda.\n\n# Vit\u00f3ria\nsenet-wins = { $player } venceu! Todas as pe\u00e7as sa\u00edram do tabuleiro.\n\n# R\u00f3tulos de a\u00e7\u00f5es\nsenet-check-status = Status\nsenet-check-sticks = Paus\nsenet-check-score = Pontua\u00e7\u00e3o\nsenet-score = { $p1 }: { $off1 } fora. { $p2 }: { $off2 } fora.\n\n# Erros\nsenet-not-your-piece = Essa n\u00e3o \u00e9 a sua pe\u00e7a.\nsenet-no-piece-there = N\u00e3o h\u00e1 nenhuma pe\u00e7a a\u00ed.\nsenet-no-moves-from-here = N\u00e3o h\u00e1 movimentos legais a partir desta casa.\n\n# Op\u00e7\u00f5es\nsenet-option-bot-difficulty = Dificuldade do bot: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Selecionar dificuldade do bot\nsenet-option-changed-bot-difficulty = Dificuldade do bot definida como { $bot_difficulty }.\nsenet-difficulty-random = Aleat\u00f3rio\nsenet-difficulty-simple = Simples\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Mensagens do jogo Threes (Portugu\u00eas)\n\n# Nome do jogo\ngame-name-threes = Threes\n\n# Manter dados\nthrees-keeping-die = Mantendo { $value }.\nthrees-rerolling-die = Rejogando { $value }.\n\n# Op\u00e7\u00f5es\nthrees-set-rounds = Total de rodadas: { $rounds }\nthrees-enter-rounds = Digite o n\u00famero de rodadas (1-20)\nthrees-option-changed-rounds = Total de rodadas definido para { $rounds }.\n", "# Mensagens do jogo Toss Up (Portugu\u00eas)\n# Nota: Mensagens comuns como round-start, turn-start, target-score est\u00e3o em games.ftl\n\n# Informa\u00e7\u00f5es do jogo\ngame-name-tossup = Toss Up\ntossup-category = Jogos de Dados\n\n# A\u00e7\u00f5es\ntossup-roll-first = Jogar { $count } dados\ntossup-roll-remaining = Jogar { $count } dados restantes\ntossup-bank = Guardar { $points } pontos\n\n# Eventos do jogo\ntossup-turn-start = Vez de { $player }. Pontua\u00e7\u00e3o: { $score }\ntossup-you-roll = Voc\u00ea jogou: { $results }.\ntossup-player-rolls = { $player } jogou: { $results }.\n\n# Status da rodada\ntossup-you-have-points = Pontos da rodada: { $turn_points }. Dados restantes: { $dice_count }.\ntossup-player-has-points = { $player } tem { $turn_points } pontos da rodada. { $dice_count } dados restantes.\n\n# Dados novos\ntossup-you-get-fresh = Sem dados! Recebendo { $count } dados novos.\ntossup-player-gets-fresh = { $player } recebe { $count } dados novos.\n\n# Perda (bust)\ntossup-you-bust = Perdeu! Voc\u00ea perde { $points } pontos desta rodada.\ntossup-player-busts = { $player } perde e perde { $points } pontos!\n\n# Guardar\ntossup-you-bank = Voc\u00ea guarda { $points } pontos. Pontua\u00e7\u00e3o total: { $total }.\ntossup-player-banks = { $player } guarda { $points } pontos. Pontua\u00e7\u00e3o total: { $total }.\n\n# Vencedor\ntossup-winner = { $player } vence com { $score } pontos!\ntossup-tie-tiebreaker = \u00c9 um empate entre { $players }! Rodada de desempate!\n\n# Op\u00e7\u00f5es\ntossup-set-rules-variant = Variante de regras: { $variant }\ntossup-select-rules-variant = Selecione a variante de regras:\ntossup-option-changed-rules = Variante de regras alterada para { $variant }\n\ntossup-set-starting-dice = Dados iniciais: { $count }\ntossup-enter-starting-dice = Digite o n\u00famero de dados iniciais:\ntossup-option-changed-dice = Dados iniciais alterados para { $count }\n\n# Variantes de regras\ntossup-rules-standard = Padr\u00e3o\ntossup-rules-playpalace = PlayPalace\n\n# Explica\u00e7\u00f5es das regras\ntossup-rules-standard-desc = 3 verdes, 2 amarelos, 1 vermelho por dado. Perde se n\u00e3o houver verdes e houver pelo menos um vermelho.\ntossup-rules-playpalace-desc = Distribui\u00e7\u00e3o igual. Perde se todos os dados forem vermelhos.\n\n# Raz\u00f5es de desabilita\u00e7\u00e3o\ntossup-need-points = Voc\u00ea precisa de pontos para guardar.\n", "# Mensagens do jogo Tradeoff (Portugu\u00eas)\n\n# Informa\u00e7\u00f5es do jogo\ngame-name-tradeoff = Tradeoff\n\n# Fluxo de rodada e itera\u00e7\u00e3o\ntradeoff-round-start = Rodada { $round }.\ntradeoff-iteration = M\u00e3o { $iteration } de 3.\n\n# Fase 1: Troca\ntradeoff-you-rolled = Voc\u00ea rolou: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = trocando\ntradeoff-trade-status-keeping = guardando\ntradeoff-confirm-trades = Confirmar trocas ({ $count } dados)\ntradeoff-keeping = Guardando { $value }.\ntradeoff-trading = Trocando { $value }.\ntradeoff-player-traded = { $player } trocou: { $dice }.\ntradeoff-player-traded-none = { $player } ficou com todos os dados.\n\n# Fase 2: Pegar do pool\ntradeoff-your-turn-take = Sua vez de pegar um dado do pool.\ntradeoff-take-die = Pegar um { $value } ({ $remaining } restantes)\ntradeoff-you-take = Voc\u00ea pega um { $value }.\ntradeoff-player-takes = { $player } pega um { $value }.\n\n# Fase 3: Pontua\u00e7\u00e3o\ntradeoff-player-scored = { $player } ({ $points } pts): { $sets }.\ntradeoff-no-sets = { $player }: sem conjuntos.\n\n# Descri\u00e7\u00f5es de conjuntos (conciso)\ntradeoff-set-triple = trinca de { $value }s\ntradeoff-set-group = grupo de { $value }s\ntradeoff-set-mini-straight = mini sequ\u00eancia { $low }-{ $high }\ntradeoff-set-double-triple = dupla trinca ({ $v1 }s e { $v2 }s)\ntradeoff-set-straight = sequ\u00eancia { $low }-{ $high }\ntradeoff-set-double-group = duplo grupo ({ $v1 }s e { $v2 }s)\ntradeoff-set-all-groups = todos os grupos\ntradeoff-set-all-triplets = todas as trincas\n\n# Fim da rodada\ntradeoff-round-scores = Pontua\u00e7\u00e3o da rodada { $round }:\ntradeoff-score-line = { $player }: +{ $round_points } (total: { $total })\ntradeoff-leader = { $player } lidera com { $score }.\n\n# Fim do jogo\ntradeoff-winner = { $player } vence com { $score } pontos!\ntradeoff-winners-tie = Empate! { $players } empataram com { $score } pontos!\n\n# Verifica\u00e7\u00f5es de status\ntradeoff-view-hand = Ver sua m\u00e3o\ntradeoff-view-pool = Ver o pool\ntradeoff-view-players = Ver jogadores\ntradeoff-hand-display = Sua m\u00e3o ({ $count } dados): { $dice }\ntradeoff-pool-display = Pool ({ $count } dados): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Trocou: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. N\u00e3o trocou nada.\n\n# Mensagens de erro\ntradeoff-not-trading-phase = N\u00e3o est\u00e1 na fase de troca.\ntradeoff-not-taking-phase = N\u00e3o est\u00e1 na fase de pegar.\ntradeoff-already-confirmed = J\u00e1 confirmado.\ntradeoff-no-die = Nenhum dado para alternar.\ntradeoff-no-more-takes = N\u00e3o h\u00e1 mais pegadas dispon\u00edveis.\ntradeoff-not-in-pool = Esse dado n\u00e3o est\u00e1 no pool.\n\n# Op\u00e7\u00f5es\ntradeoff-set-target = Pontua\u00e7\u00e3o alvo: { $score }\ntradeoff-enter-target = Digite a pontua\u00e7\u00e3o alvo:\ntradeoff-option-changed-target = Pontua\u00e7\u00e3o alvo definida para { $score }.\n", "# Mensagens do jogo Yahtzee (Portugu\u00eas)\n\n# Informa\u00e7\u00f5es do jogo\ngame-name-yahtzee = Yahtzee\n\n# A\u00e7\u00f5es - Rolagem\nyahtzee-roll = Re-rolar ({ $count } restantes)\nyahtzee-roll-all = Rolar dados\n\n# Categorias de pontua\u00e7\u00e3o da se\u00e7\u00e3o superior\nyahtzee-score-ones = Uns por { $points } pontos\nyahtzee-score-twos = Dois por { $points } pontos\nyahtzee-score-threes = Tr\u00eas por { $points } pontos\nyahtzee-score-fours = Quatros por { $points } pontos\nyahtzee-score-fives = Cincos por { $points } pontos\nyahtzee-score-sixes = Seis por { $points } pontos\n\n# Categorias de pontua\u00e7\u00e3o da se\u00e7\u00e3o inferior\nyahtzee-score-three-kind = Trinca por { $points } pontos\nyahtzee-score-four-kind = Quadra por { $points } pontos\nyahtzee-score-full-house = Full House por { $points } pontos\nyahtzee-score-small-straight = Sequ\u00eancia Pequena por { $points } pontos\nyahtzee-score-large-straight = Sequ\u00eancia Grande por { $points } pontos\nyahtzee-score-yahtzee = Yahtzee por { $points } pontos\nyahtzee-score-chance = Chance por { $points } pontos\n\n# Eventos do jogo\nyahtzee-you-rolled = Voc\u00ea rolou: { $dice }. Rolagens restantes: { $remaining }\nyahtzee-player-rolled = { $player } rolou: { $dice }. Rolagens restantes: { $remaining }\n\n# An\u00fancios de pontua\u00e7\u00e3o\nyahtzee-you-scored = Voc\u00ea marcou { $points } pontos em { $category }.\nyahtzee-player-scored = { $player } marcou { $points } em { $category }.\n\n# B\u00f4nus Yahtzee\nyahtzee-you-bonus = B\u00f4nus Yahtzee! +100 pontos\nyahtzee-player-bonus = { $player } ganhou um b\u00f4nus Yahtzee! +100 pontos\n\n# B\u00f4nus da se\u00e7\u00e3o superior\nyahtzee-you-upper-bonus = B\u00f4nus da se\u00e7\u00e3o superior! +35 pontos ({ $total } na se\u00e7\u00e3o superior)\nyahtzee-player-upper-bonus = { $player } ganhou o b\u00f4nus da se\u00e7\u00e3o superior! +35 pontos\nyahtzee-you-upper-bonus-missed = Voc\u00ea perdeu o b\u00f4nus da se\u00e7\u00e3o superior ({ $total } na se\u00e7\u00e3o superior, precisava de 63).\nyahtzee-player-upper-bonus-missed = { $player } perdeu o b\u00f4nus da se\u00e7\u00e3o superior.\n\n# Modo de pontua\u00e7\u00e3o\nyahtzee-choose-category = Escolha uma categoria para pontuar.\nyahtzee-continuing = Continuando turno.\n\n# Verifica\u00e7\u00f5es de status\nyahtzee-check-scoresheet = Ver cartela de pontos\nyahtzee-view-dice = Check dice\nyahtzee-your-dice = Seus dados: { $dice }.\nyahtzee-your-dice-kept = Seus dados: { $dice }. Guardando: { $kept }\nyahtzee-not-rolled = Voc\u00ea ainda n\u00e3o rolou.\n\n# Exibi\u00e7\u00e3o da cartela de pontos\nyahtzee-scoresheet-header = Cartela de { $player }\nyahtzee-scoresheet-upper = Se\u00e7\u00e3o Superior:\nyahtzee-scoresheet-lower = Se\u00e7\u00e3o Inferior:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Total Superior: { $total } (B\u00d4NUS: +35)\nyahtzee-scoresheet-upper-total-needed = Total Superior: { $total } (faltam { $needed } para b\u00f4nus)\nyahtzee-scoresheet-yahtzee-bonus = B\u00f4nus Yahtzee: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = PONTUA\u00c7\u00c3O TOTAL: { $total }\n\n# Nomes das categorias (para an\u00fancios)\nyahtzee-category-ones = Uns\nyahtzee-category-twos = Dois\nyahtzee-category-threes = Tr\u00eas\nyahtzee-category-fours = Quatros\nyahtzee-category-fives = Cincos\nyahtzee-category-sixes = Seis\nyahtzee-category-three-kind = Trinca\nyahtzee-category-four-kind = Quadra\nyahtzee-category-full-house = Full House\nyahtzee-category-small-straight = Sequ\u00eancia Pequena\nyahtzee-category-large-straight = Sequ\u00eancia Grande\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Chance\n\n# Fim do jogo\nyahtzee-winner = { $player } vence com { $score } pontos!\nyahtzee-winners-tie = Empate! { $players } todos marcaram { $score } pontos!\n\n# Op\u00e7\u00f5es\nyahtzee-set-rounds = N\u00famero de jogos: { $rounds }\nyahtzee-enter-rounds = Digite o n\u00famero de jogos (1-10):\nyahtzee-option-changed-rounds = N\u00famero de jogos definido para { $rounds }.\n\n# Raz\u00f5es para a\u00e7\u00f5es desabilitadas\nyahtzee-no-rolls-left = Voc\u00ea n\u00e3o tem mais rolagens.\nyahtzee-roll-first = Voc\u00ea precisa rolar primeiro.\nyahtzee-category-filled = Essa categoria j\u00e1 est\u00e1 preenchida.\n"]}