{"version": "1", "fingerprint": "cb7304fe1eaf19e20fa8af36ddd183c6c1e7c0b515c5a5cc9341e1352275d350", "locale": "ro", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = Era Eroilor\n\n# Tribes\nageofheroes-tribe-egyptians = Egipteni\nageofheroes-tribe-romans = Romani\nageofheroes-tribe-greeks = Greci\nageofheroes-tribe-babylonians = Babilonieni\nageofheroes-tribe-celts = Cel\u021bi\nageofheroes-tribe-chinese = Chinezi\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Calcar\nageofheroes-special-concrete = Beton\nageofheroes-special-marble = Marmur\u0103\nageofheroes-special-bricks = C\u0103r\u0103mizi\nageofheroes-special-sandstone = Gresie\nageofheroes-special-granite = Granit\n\n# Standard Resources\nageofheroes-resource-iron = Fier\nageofheroes-resource-wood = Lemn\nageofheroes-resource-grain = Gr\u00e2u\nageofheroes-resource-stone = Piatr\u0103\nageofheroes-resource-gold = Aur\n\n# Events\nageofheroes-event-population-growth = Cre\u0219terea Popula\u021biei\nageofheroes-event-earthquake = Cutremur\nageofheroes-event-eruption = Erup\u021bie\nageofheroes-event-hunger = Foamete\nageofheroes-event-barbarians = Barbari\nageofheroes-event-olympics = Jocuri Olimpice\nageofheroes-event-hero = Erou\nageofheroes-event-fortune = Noroc\n\n# Buildings\nageofheroes-building-army = Armat\u0103\nageofheroes-building-fortress = Fort\u0103rea\u021b\u0103\nageofheroes-building-general = General\nageofheroes-building-road = Drum\nageofheroes-building-city = Ora\u0219\n\n# Actions\nageofheroes-action-tax-collection = Colectare Taxe\nageofheroes-action-construction = Construc\u021bie\nageofheroes-action-war = R\u0103zboi\nageofheroes-action-do-nothing = Nu Face Nimic\nageofheroes-play = Joac\u0103\n\n# War goals\nageofheroes-war-conquest = Cucerire\nageofheroes-war-plunder = Jefuire\nageofheroes-war-destruction = Distrugere\n\n# Game options\nageofheroes-set-victory-cities = Ora\u0219e pentru victorie: { $cities }\nageofheroes-enter-victory-cities = Introduce\u021bi num\u0103rul de ora\u0219e pentru victorie (3-7)\nageofheroes-set-victory-monument = Completare monument: { $progress }%\nageofheroes-toggle-neighbor-roads = Drumuri doar c\u0103tre vecini: { $enabled }\nageofheroes-set-max-hand = Dimensiune maxim\u0103 m\u00e2n\u0103: { $cards } c\u0103r\u021bi\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = Victoria necesit\u0103 { $cities } ora\u0219e.\nageofheroes-option-changed-victory-monument = Pragul de completare monument setat la { $progress }%.\nageofheroes-option-changed-neighbor-roads = Drumuri doar c\u0103tre vecini { $enabled }.\nageofheroes-option-changed-max-hand = Dimensiune maxim\u0103 m\u00e2n\u0103 setat\u0103 la { $cards } c\u0103r\u021bi.\n\n# Setup phase\nageofheroes-setup-start = E\u0219ti liderul tribului { $tribe }. Resursa ta special\u0103 pentru monument este { $special }. Arunc\u0103 zarurile pentru a determina ordinea turelor.\nageofheroes-setup-viewer = Juc\u0103torii arunc\u0103 zarurile pentru a determina ordinea turelor.\nageofheroes-roll-dice = Arunc\u0103 zarurile\nageofheroes-war-roll-dice = Arunc\u0103 zarurile\nageofheroes-dice-result = Ai ob\u021binut { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } a ob\u021binut { $total }.\nageofheroes-dice-tie = Mai mul\u021bi juc\u0103tori au ob\u021binut { $total }. Arunc\u0103m din nou...\nageofheroes-first-player = { $player } a ob\u021binut cel mai mare punctaj cu { $total } \u0219i \u00eencepe primul.\nageofheroes-first-player-you = Cu { $total } puncte, tu \u00eencepi primul.\n\n# Preparation phase\nageofheroes-prepare-start = Juc\u0103torii trebuie s\u0103 joace c\u0103r\u021bi eveniment \u0219i s\u0103 arunce dezastrele.\nageofheroes-prepare-your-turn = Ai { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n} de jucat sau aruncat.\nageofheroes-prepare-done = Faza de preg\u0103tire completat\u0103.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } joac\u0103 Cre\u0219terea Popula\u021biei \u0219i construie\u0219te un ora\u0219 nou.\nageofheroes-population-growth-you = Tu joci Cre\u0219terea Popula\u021biei \u0219i construie\u0219ti un ora\u0219 nou.\nageofheroes-discard-card = { $player } arunc\u0103 { $card }.\nageofheroes-discard-card-you = Tu arunci { $card }.\nageofheroes-earthquake = Un cutremur love\u0219te tribul lui { $player }; armatele lor intr\u0103 \u00een recuperare.\nageofheroes-earthquake-you = Un cutremur love\u0219te tribul t\u0103u; armatele tale intr\u0103 \u00een recuperare.\nageofheroes-eruption = O erup\u021bie distruge unul din ora\u0219ele lui { $player }.\nageofheroes-eruption-you = O erup\u021bie distruge unul din ora\u0219ele tale.\n\n# Disaster effects\nageofheroes-hunger-strikes = Foametea love\u0219te.\nageofheroes-lose-card-hunger = Pierzi { $card }.\nageofheroes-barbarians-pillage = Barbarii atac\u0103 resursele lui { $player }.\nageofheroes-barbarians-attack = Barbarii atac\u0103 resursele lui { $player }.\nageofheroes-barbarians-attack-you = Barbarii atac\u0103 resursele tale.\nageofheroes-lose-card-barbarians = Pierzi { $card }.\nageofheroes-block-with-card = { $player } blocheaz\u0103 dezastrul folosind { $card }.\nageofheroes-block-with-card-you = Tu blochezi dezastrul folosind { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = Selecteaz\u0103 o \u021bint\u0103 pentru { $card }.\nageofheroes-no-targets = Nicio \u021bint\u0103 valid\u0103 disponibil\u0103.\nageofheroes-earthquake-strikes-you = { $attacker } joac\u0103 Cutremur \u00eempotriva ta. Armatele tale sunt dezactivate.\nageofheroes-earthquake-strikes = { $attacker } joac\u0103 Cutremur \u00eempotriva lui { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] armat\u0103 este dezactivat\u0103\n    [few] armate sunt dezactivate\n    *[other] de armate sunt dezactivate\n} pentru o tur\u0103.\nageofheroes-eruption-strikes-you = { $attacker } joac\u0103 Erup\u021bie \u00eempotriva ta. Unul din ora\u0219ele tale este distrus.\nageofheroes-eruption-strikes = { $attacker } joac\u0103 Erup\u021bie \u00eempotriva lui { $player }.\nageofheroes-city-destroyed = Un ora\u0219 este distrus de erup\u021bie.\n\n# Fair phase\nageofheroes-fair-start = Zori de zi pe pia\u021b\u0103.\nageofheroes-fair-draw-base = Tragi { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}.\nageofheroes-fair-draw-roads = Tragi { $count } { $count ->\n    [one] carte suplimentar\u0103\n    [few] c\u0103r\u021bi suplimentare\n    *[other] de c\u0103r\u021bi suplimentare\n} datorit\u0103 re\u021belei tale de drumuri.\nageofheroes-fair-draw-other = { $player } trage { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}.\n\n# Trading/Auction\nageofheroes-auction-start = Licita\u021bia \u00eencepe.\nageofheroes-offer-trade = Ofer\u0103 schimb\nageofheroes-offer-made = { $player } ofer\u0103 { $card } pentru { $wanted }.\nageofheroes-offer-made-you = Tu oferi { $card } pentru { $wanted }.\nageofheroes-trade-accepted = { $player } accept\u0103 oferta lui { $other } \u0219i schimb\u0103 { $give } pentru { $receive }.\nageofheroes-trade-accepted-you = Tu accep\u021bi oferta lui { $other } \u0219i prime\u0219ti { $receive }.\nageofheroes-trade-cancelled = { $player } retrage oferta pentru { $card }.\nageofheroes-trade-cancelled-you = Tu retragi oferta pentru { $card }.\nageofheroes-stop-trading = Opre\u0219te Schimbul\nageofheroes-select-request = Oferi { $card }. Ce vrei \u00een schimb?\nageofheroes-cancel = Anuleaz\u0103\nageofheroes-left-auction = { $player } pleac\u0103.\nageofheroes-left-auction-you = Tu pleci de la pia\u021b\u0103.\nageofheroes-any-card = Orice carte\nageofheroes-cannot-trade-own-special = Nu po\u021bi schimba propria ta resurs\u0103 special\u0103 pentru monument.\nageofheroes-resource-not-in-game = Aceast\u0103 resurs\u0103 special\u0103 nu este folosit\u0103 \u00een acest joc.\n\n# Main play phase\nageofheroes-play-start = Faza de joc.\nageofheroes-day = Ziua { $day }\nageofheroes-draw-card = { $player } trage o carte din pachet.\nageofheroes-draw-card-you = Tu tragi { $card } din pachet.\nageofheroes-your-action = Ce vrei s\u0103 faci?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } alege Colectare Taxe: { $cities } { $cities ->\n    [one] ora\u0219\n    [few] ora\u0219e\n    *[other] de ora\u0219e\n} colecteaz\u0103 { $cards } { $cards ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}.\nageofheroes-tax-collection-you = Tu alegi Colectare Taxe: { $cities } { $cities ->\n    [one] ora\u0219\n    [few] ora\u0219e\n    *[other] de ora\u0219e\n} colecteaz\u0103 { $cards } { $cards ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}.\nageofheroes-tax-no-city = Colectare Taxe: Nu ai ora\u0219e supravie\u021buitoare. Arunc\u0103 o carte pentru a trage una nou\u0103.\nageofheroes-tax-no-city-done = { $player } alege Colectare Taxe dar nu are ora\u0219e, a\u0219a c\u0103 schimb\u0103 o carte.\nageofheroes-tax-no-city-done-you = Colectare Taxe: Ai schimbat { $card } pentru o carte nou\u0103.\n\n# Construction\nageofheroes-construction-menu = Ce vrei s\u0103 construie\u0219ti?\nageofheroes-construction-done = { $player } a construit { $article } { $building }.\nageofheroes-construction-done-you = Tu ai construit { $article } { $building }.\nageofheroes-construction-stop = Opre\u0219te construc\u021bia\nageofheroes-construction-stopped = Ai decis s\u0103 opre\u0219ti construc\u021bia.\nageofheroes-road-select-neighbor = Selecteaz\u0103 c\u0103tre care vecin s\u0103 construie\u0219ti un drum.\nageofheroes-direction-left = Spre st\u00e2nga ta\nageofheroes-direction-right = Spre dreapta ta\nageofheroes-road-request-sent = Cerere de drum trimis\u0103. A\u0219tept\u0103m aprobarea vecinului.\nageofheroes-road-request-received = { $requester } solicit\u0103 permisiunea de a construi un drum c\u0103tre tribul t\u0103u.\nageofheroes-road-request-denied-you = Tu ai refuzat cererea de drum.\nageofheroes-road-request-denied = { $denier } a refuzat cererea ta de drum.\nageofheroes-road-built = { $tribe1 } \u0219i { $tribe2 } sunt acum conecta\u021bi printr-un drum.\nageofheroes-road-no-target = Niciun trib vecin disponibil pentru construc\u021bia drumului.\nageofheroes-approve = Aprob\u0103\nageofheroes-deny = Refuz\u0103\nageofheroes-supply-exhausted = Nu mai sunt { $building } disponibile pentru construc\u021bie.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } paseaz\u0103.\nageofheroes-do-nothing-you = Tu pasezi...\n\n# War\nageofheroes-war-declare = { $attacker } declar\u0103 r\u0103zboi lui { $defender }. Obiectiv: { $goal }.\nageofheroes-war-prepare = Selecteaz\u0103 armatele tale pentru { $action }.\nageofheroes-war-no-army = Nu ai armate sau c\u0103r\u021bi erou disponibile.\nageofheroes-war-no-targets = Nicio \u021bint\u0103 valid\u0103 pentru r\u0103zboi.\nageofheroes-war-no-valid-goal = Niciun obiectiv de r\u0103zboi valid \u00eempotriva acestei \u021binte.\nageofheroes-war-select-target = Selecteaz\u0103 ce juc\u0103tor s\u0103 ataci.\nageofheroes-war-select-goal = Selecteaz\u0103 obiectivul t\u0103u de r\u0103zboi.\nageofheroes-war-prepare-attack = Selecteaz\u0103 for\u021bele tale de atac.\nageofheroes-war-prepare-defense = { $attacker } te atac\u0103; Selecteaz\u0103 for\u021bele tale de ap\u0103rare.\nageofheroes-war-select-armies = Selecteaz\u0103 armate: { $count }\nageofheroes-war-select-generals = Selecteaz\u0103 generali: { $count }\nageofheroes-war-select-heroes = Selecteaz\u0103 eroi: { $count }\nageofheroes-war-attack = Atac\u0103...\nageofheroes-war-defend = Ap\u0103r\u0103...\nageofheroes-war-prepared = For\u021bele tale: { $armies } { $armies ->\n    [one] armat\u0103\n    [few] armate\n    *[other] de armate\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" \u0219i 1 general\"}\n    [few] {\" \u0219i { $generals } generali\"}\n    *[other] {\" \u0219i { $generals } de generali\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" \u0219i 1 erou\"}\n    [few] {\" \u0219i { $heroes } eroi\"}\n    *[other] {\" \u0219i { $heroes } de eroi\"}\n}.\nageofheroes-war-roll-you = Tu ob\u021bii { $roll }.\nageofheroes-war-roll-other = { $player } ob\u021bine { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] +1 de la fort\u0103rea\u021b\u0103 = { $total } total\n        [few] +{ $fortress } de la fort\u0103re\u021be = { $total } total\n        *[other] +{ $fortress } de la fort\u0103re\u021be = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } de la general = { $total } total\n        [one] +{ $general } de la general, +1 de la fort\u0103rea\u021b\u0103 = { $total } total\n        [few] +{ $general } de la general, +{ $fortress } de la fort\u0103re\u021be = { $total } total\n        *[other] +{ $general } de la general, +{ $fortress } de la fort\u0103re\u021be = { $total } total\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] { $player }: +1 de la fort\u0103rea\u021b\u0103 = { $total } total\n        [few] { $player }: +{ $fortress } de la fort\u0103re\u021be = { $total } total\n        *[other] { $player }: +{ $fortress } de la fort\u0103re\u021be = { $total } total\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } de la general = { $total } total\n        [one] { $player }: +{ $general } de la general, +1 de la fort\u0103rea\u021b\u0103 = { $total } total\n        [few] { $player }: +{ $general } de la general, +{ $fortress } de la fort\u0103re\u021be = { $total } total\n        *[other] { $player }: +{ $general } de la general, +{ $fortress } de la fort\u0103re\u021be = { $total } total\n    }\n}\n\n# Battle\nageofheroes-battle-start = B\u0103t\u0103lia \u00eencepe. { $attacker } are { $att_armies } { $att_armies ->\n    [one] armat\u0103\n    [few] armate\n    *[other] de armate\n} \u00eempotriva lui { $defender } cu { $def_armies } { $def_armies ->\n    [one] armat\u0103\n    [few] armate\n    *[other] de armate\n}.\nageofheroes-dice-roll-detailed = { $name } ob\u021bine { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } de la general\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 de la fort\u0103rea\u021b\u0103\" }\n    [few] { \" + { $fortress } de la fort\u0103re\u021be\" }\n    *[other] { \" + { $fortress } de la fort\u0103re\u021be\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Tu ob\u021bii { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } de la general\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 de la fort\u0103rea\u021b\u0103\" }\n    [few] { \" + { $fortress } de la fort\u0103re\u021be\" }\n    *[other] { \" + { $fortress } de la fort\u0103re\u021be\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } c\u00e2\u0219tig\u0103 runda ({ $att_total } fa\u021b\u0103 de { $def_total }). { $defender } pierde o armat\u0103.\nageofheroes-round-defender-wins = { $defender } se ap\u0103r\u0103 cu succes ({ $def_total } fa\u021b\u0103 de { $att_total }). { $attacker } pierde o armat\u0103.\nageofheroes-round-draw = Ambele p\u0103r\u021bi au { $total }. Nicio armat\u0103 pierdut\u0103.\nageofheroes-battle-victory-attacker = { $attacker } \u00eel \u00eenvinge pe { $defender }.\nageofheroes-battle-victory-defender = { $defender } se ap\u0103r\u0103 cu succes \u00eempotriva lui { $attacker }.\nageofheroes-battle-mutual-defeat = At\u00e2t { $attacker } c\u00e2t \u0219i { $defender } pierd toate armatele.\nageofheroes-general-bonus = +{ $count } de la { $count ->\n    [one] general\n    [few] generali\n    *[other] de generali\n}\nageofheroes-fortress-bonus = +{ $count } de la ap\u0103rarea fort\u0103re\u021bei\nageofheroes-battle-winner = { $winner } c\u00e2\u0219tig\u0103 b\u0103t\u0103lia.\nageofheroes-battle-draw = B\u0103t\u0103lia se termin\u0103 la egalitate...\nageofheroes-battle-continue = Continu\u0103 b\u0103t\u0103lia.\nageofheroes-battle-end = B\u0103t\u0103lia s-a terminat.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } cucere\u0219te { $count } { $count ->\n    [one] ora\u0219\n    [few] ora\u0219e\n    *[other] de ora\u0219e\n} de la { $defender }.\nageofheroes-plunder-success = { $attacker } jefuie\u0219te { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n} de la { $defender }.\nageofheroes-destruction-success = { $attacker } distruge { $count } { $count ->\n    [one] resurs\u0103\n    [few] resurse\n    *[other] de resurse\n} de monument ale lui { $defender }.\nageofheroes-army-losses = { $player } pierde { $count } { $count ->\n    [one] armat\u0103\n    [few] armate\n    *[other] de armate\n}.\nageofheroes-army-losses-you = Tu pierzi { $count } { $count ->\n    [one] armat\u0103\n    [few] armate\n    *[other] de armate\n}.\n\n# Army return\nageofheroes-army-return-road = Trupele tale se \u00eentorc imediat pe drum.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] unitate se \u00eentoarce\n    [few] unit\u0103\u021bi se \u00eentorc\n    *[other] de unit\u0103\u021bi se \u00eentorc\n} la sf\u00e2r\u0219itul turei tale urm\u0103toare.\nageofheroes-army-returned = Trupele lui { $player } s-au \u00eentors din r\u0103zboi.\nageofheroes-army-returned-you = Trupele tale s-au \u00eentors din r\u0103zboi.\nageofheroes-army-recover = Armatele lui { $player } se recupereaz\u0103 dup\u0103 cutremur.\nageofheroes-army-recover-you = Armatele tale se recupereaz\u0103 dup\u0103 cutremur.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } joac\u0103 Jocuri Olimpice. R\u0103zboi anulat.\nageofheroes-olympics-prompt = { $attacker } a declarat r\u0103zboi. Ai Jocuri Olimpice - le folose\u0219ti pentru anulare?\nageofheroes-yes = Da\nageofheroes-no = Nu\n\n# Monument progress\nageofheroes-monument-progress = Monumentul lui { $player } este { $count }/5 completat.\nageofheroes-monument-progress-you = Monumentul t\u0103u este { $count }/5 completat.\n\n# Hand management\nageofheroes-discard-excess = Ai mai mult de { $max } c\u0103r\u021bi. Arunc\u0103 { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}.\nageofheroes-discard-excess-other = { $player } trebuie s\u0103 arunce c\u0103r\u021bile \u00een exces.\nageofheroes-discard-more = Arunc\u0103 \u00eenc\u0103 { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}.\n\n# Victory\nageofheroes-victory-cities = { $player } a construit 5 ora\u0219e! Imperiul celor Cinci Ora\u0219e.\nageofheroes-victory-cities-you = Tu ai construit 5 ora\u0219e! Imperiul celor Cinci Ora\u0219e.\nageofheroes-victory-monument = { $player } \u0219i-a completat monumentul! Purt\u0103torii Marii Culturi.\nageofheroes-victory-monument-you = Tu \u021bi-ai completat monumentul! Purt\u0103torii Marii Culturi.\nageofheroes-victory-last-standing = { $player } este ultimul trib \u00een via\u021b\u0103! Cel Mai Persistent.\nageofheroes-victory-last-standing-you = Tu e\u0219ti ultimul trib \u00een via\u021b\u0103! Cel Mai Persistent.\nageofheroes-game-over = Joc Terminat.\n\n# Elimination\nageofheroes-eliminated = { $player } a fost eliminat.\nageofheroes-eliminated-you = Tu ai fost eliminat.\n\n# Hand\nageofheroes-hand-empty = Nu ai c\u0103r\u021bi.\nageofheroes-hand-contents = M\u00e2na ta ({ $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n    *[other] de c\u0103r\u021bi\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] ora\u0219\n    [few] ora\u0219e\n    *[other] de ora\u0219e\n}, { $armies } { $armies ->\n    [one] armat\u0103\n    [few] armate\n    *[other] de armate\n}, { $monument }/5 monument\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Ora\u0219e: { $count }\nageofheroes-status-armies = Armate: { $count }\nageofheroes-status-generals = Generali: { $count }\nageofheroes-status-fortresses = Fort\u0103re\u021be: { $count }\nageofheroes-status-monument = Monument: { $count }/5\nageofheroes-status-roads = Drumuri: { $left }{ $right }\nageofheroes-status-road-left = st\u00e2nga\nageofheroes-status-road-right = dreapta\nageofheroes-status-none = niciunul\nageofheroes-status-earthquake-armies = Armate \u00een recuperare: { $count }\nageofheroes-status-returning-armies = Armate care se \u00eentorc: { $count }\nageofheroes-status-returning-generals = Generali care se \u00eentorc: { $count }\n\n# Deck info\nageofheroes-deck-empty = Nu mai sunt c\u0103r\u021bi { $card } \u00een pachet.\nageofheroes-deck-count = C\u0103r\u021bi r\u0103mase: { $count }\nageofheroes-deck-reshuffled = Gr\u0103mada de aruncare a fost amestecat\u0103 \u00eenapoi \u00een pachet.\n\n# Give up\nageofheroes-give-up-confirm = E\u0219ti sigur c\u0103 vrei s\u0103 renun\u021bi?\nageofheroes-gave-up = { $player } a renun\u021bat!\nageofheroes-gave-up-you = Tu ai renun\u021bat!\n\n# Hero card\nageofheroes-hero-use = Folosit ca armat\u0103 sau general?\nageofheroes-hero-army = Armat\u0103\nageofheroes-hero-general = General\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } folose\u0219te Noroc pentru a arunca din nou.\nageofheroes-fortune-prompt = Ai pierdut aruncarea. Folose\u0219ti Noroc pentru a arunca din nou?\n\n# Disabled action reasons\nageofheroes-not-your-turn = Nu este tura ta.\nageofheroes-game-not-started = Jocul nu a \u00eenceput \u00eenc\u0103.\nageofheroes-wrong-phase = Aceast\u0103 ac\u021biune nu este disponibil\u0103 \u00een faza curent\u0103.\nageofheroes-no-resources = Nu ai resursele necesare.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 gr\u00e2u, fier\nageofheroes-cost-fortress = Fier, lemn, piatr\u0103\nageofheroes-cost-general = Fier, aur\nageofheroes-cost-road = 2 pietre\nageofheroes-cost-city = 2 lemn, piatr\u0103\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Trage carte\nblackjack-stand = Stai\nblackjack-double-down = Dubleaz\u0103 miza\nblackjack-split = \u00cemparte\nblackjack-surrender = Renun\u021b\u0103\nblackjack-take-insurance = Ia asigurare\nblackjack-decline-insurance = Refuz\u0103 asigurarea\nblackjack-even-money = Ia plata direct\u0103\nblackjack-read-hand = Cite\u0219te m\u00e2na\nblackjack-read-dealer = Cite\u0219te dealerul\nblackjack-table-status = Starea mesei\nblackjack-read-rules = Cite\u0219te regulile\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = da\nblackjack-rule-no = nu\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Ursul Haotic\n\n# Actions\nchaosbear-roll-dice = Arunc\u0103 zarurile\nchaosbear-draw-card = Trage o carte\nchaosbear-check-status = Verific\u0103 starea\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = Ursul Haotic a \u00eenceput! To\u021bi juc\u0103torii \u00eencep cu 30 de c\u0103su\u021be \u00eenaintea ursului.\nchaosbear-intro-2 = Arunc\u0103 zarurile pentru a te mi\u0219ca \u00eenainte \u0219i trage c\u0103r\u021bi pe multiplii de 5 pentru efecte speciale.\nchaosbear-intro-3 = Nu l\u0103sa ursul s\u0103 te prind\u0103!\n\n# Turn announcement\nchaosbear-turn = Tura lui { $player }; c\u0103su\u021ba { $position }.\n\n# Rolling\nchaosbear-roll = { $player } a aruncat { $roll }.\nchaosbear-position = { $player } este acum la c\u0103su\u021ba { $position }.\n\n# Drawing cards\nchaosbear-draws-card = { $player } trage o carte.\nchaosbear-card-impulsion = Impuls! { $player } se mi\u0219c\u0103 \u00eenainte 3 c\u0103su\u021be la c\u0103su\u021ba { $position }!\nchaosbear-card-super-impulsion = Super impuls! { $player } se mi\u0219c\u0103 \u00eenainte 5 c\u0103su\u021be la c\u0103su\u021ba { $position }!\nchaosbear-card-tiredness = Oboseal\u0103! Energia ursului minus 1. Acum are { $energy } energie.\nchaosbear-card-hunger = Foame! Energia ursului plus 1. Acum are { $energy } energie.\nchaosbear-card-backward = \u00cempingere \u00eenapoi! { $player } se \u00eentoarce la c\u0103su\u021ba { $position }.\nchaosbear-card-random-gift = Cadou aleatoriu!\nchaosbear-gift-back = { $player } s-a \u00eentors la c\u0103su\u021ba { $position }.\nchaosbear-gift-forward = { $player } a mers \u00eenainte la c\u0103su\u021ba { $position }!\n\n# Bear turn\nchaosbear-bear-roll = Ursul a aruncat { $roll } + { $energy } energia lui = { $total }.\nchaosbear-bear-energy-up = Ursul a aruncat 3 \u0219i a c\u00e2\u0219tigat 1 energie!\nchaosbear-bear-position = Ursul este acum la c\u0103su\u021ba { $position }!\nchaosbear-player-caught = Ursul l-a prins pe { $player }! { $player } a fost \u00eenvins!\nchaosbear-bear-feast = Ursul pierde 3 energie dup\u0103 ce s-a osp\u0103tat cu carnea lor!\n\n# Status check\nchaosbear-status-player-alive = { $player }: c\u0103su\u021ba { $position }.\nchaosbear-status-player-caught = { $player }: prins la c\u0103su\u021ba { $position }.\nchaosbear-status-bear = Ursul este la c\u0103su\u021ba { $position } cu { $energy } energie.\n\n# End game\nchaosbear-winner = { $player } a supravie\u021buit \u0219i c\u00e2\u0219tig\u0103! A ajuns la c\u0103su\u021ba { $position }!\nchaosbear-tie = Este egalitate la c\u0103su\u021ba { $position }!\n\n# Disabled action reasons\nchaosbear-you-are-caught = Ai fost prins de urs.\nchaosbear-not-on-multiple = Po\u021bi trage c\u0103r\u021bi doar pe multiplii de 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Scor de c\u00e2\u0219tig: { $score }\ncrazyeights-enter-winning-score = Introdu scorul de c\u00e2\u0219tig\ncrazyeights-option-changed-winning-score = Scor de c\u00e2\u0219tig setat la { $score }.\n\ncrazyeights-set-turn-timer = Cronometru tur\u0103: { $mode }\ncrazyeights-select-turn-timer = Selecteaz\u0103 cronometrul turei\ncrazyeights-option-changed-turn-timer = Cronometru tur\u0103 setat la { $mode }.\n\ncrazyeights-draw = Trage\ncrazyeights-pass = Treci\ncrazyeights-read-top = Cite\u0219te cartea de sus\ncrazyeights-read-counts = Cite\u0219te num\u0103rul de c\u0103r\u021bi\ncrazyeights-deck-count = pachet { $count }\n\ncrazyeights-new-hand = Runda { $round }.\ncrazyeights-start-card = { $player } \u00eentoarce { $card }.\ncrazyeights-you-turn-up = \u00centorci { $card }.\ncrazyeights-wild-played = { $player } a jucat un 8 s\u0103lbatic.\n\ncrazyeights-no-players = Niciun juc\u0103tor.\ncrazyeights-no-hands = Nicio m\u00e2n\u0103 \u00een curs.\ncrazyeights-no-top = Nicio carte de sus.\n\ncrazyeights-wild = 8 s\u0103lbatic\ncrazyeights-wild-suit = 8 s\u0103lbatic, { $suit }\ncrazyeights-reverse = Inversare de { $suit }\ncrazyeights-skip = S\u0103ri de { $suit }\ncrazyeights-draw-two = Trage dou\u0103 de { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } c\u00e2\u0219tig\u0103. { $details }. { $player } prime\u0219te { $total }.\ncrazyeights-you-win-round = C\u00e2\u0219tigi. { $details }. Prime\u0219ti { $total }.\ncrazyeights-round-details-none = Niciun punct nu a fost luat de la adversari.\ncrazyeights-round-winner = { $player } c\u00e2\u0219tig\u0103 { $points } puncte. { $detail }\ncrazyeights-round-points-from = { $points } de la { $player }\ncrazyeights-dealt-cards = Tuturor li s-au \u00eemp\u0103r\u021bit { $cards } c\u0103r\u021bi.\ncrazyeights-one-card = 1 carte.\n\ncrazyeights-game-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte.\ncrazyeights-you-win-game = C\u00e2\u0219tigi cu { $score } puncte.\n\ncrazyeights-player-plays = { $player } joac\u0103 { $card }.\ncrazyeights-you-play = Joci { $card }.\ncrazyeights-player-draws-one = { $player } trage o carte.\ncrazyeights-you-draw-one = Tragi o carte.\ncrazyeights-player-draws-many = { $player } trage { $count } c\u0103r\u021bi.\ncrazyeights-you-draw-many = Tragi { $count } c\u0103r\u021bi.\ncrazyeights-player-passes = { $player } trece.\ncrazyeights-you-pass = Treci.\n\ncrazyeights-player-skipped = S\u0103rim peste { $player }.\ncrazyeights-you-are-skipped = S\u0103rim peste tine.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle game messages\n\n# Game info\ngame-name-farkle = Farkle\n\n# Actions - Roll and Bank\nfarkle-roll = Arunc\u0103 { $count } { $count ->\n    [one] zar\n    [few] zaruri\n   *[other] de zaruri\n}\nfarkle-bank = Depune { $points } puncte\n\n# Scoring combination actions (matching v10 exactly)\nfarkle-take-single-one = Un singur 1 pentru { $points } puncte\nfarkle-take-single-five = Un singur 5 pentru { $points } puncte\nfarkle-take-three-kind = Trei { $number } pentru { $points } puncte\nfarkle-take-four-kind = Patru { $number } pentru { $points } puncte\nfarkle-take-five-kind = Cinci { $number } pentru { $points } puncte\nfarkle-take-six-kind = \u0218ase { $number } pentru { $points } puncte\nfarkle-take-small-straight = Scar\u0103 mic\u0103 pentru { $points } puncte\nfarkle-take-large-straight = Scar\u0103 mare pentru { $points } puncte\nfarkle-take-three-pairs = Trei perechi pentru { $points } puncte\nfarkle-take-double-triplets = Triplete duble pentru { $points } puncte\nfarkle-take-full-house = Full house pentru { $points } puncte\n\n# Game events (matching v10 exactly)\nfarkle-rolls = { $player } arunc\u0103 { $count } { $count ->\n    [one] zar\n    [few] zaruri\n   *[other] de zaruri\n}...\nfarkle-you-roll = Arunci { $count } { $count ->\n    [one] zar\n    [few] zaruri\n   *[other] de zaruri\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } pierde { $points } puncte\nfarkle-you-farkle = FARKLE! Pierzi { $points } puncte\nfarkle-takes-combo = { $player } ia { $combo } pentru { $points } puncte\nfarkle-you-take-combo = Iei { $combo } pentru { $points } puncte\nfarkle-hot-dice = Zaruri fierbin\u021bi!\nfarkle-banks = { $player } depune { $points } puncte pentru un total de { $total }\nfarkle-you-bank = Depui { $points } puncte pentru un total de { $total }\nfarkle-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\nfarkle-you-win = C\u00e2\u0219tigi cu { $score } puncte!\nfarkle-winners-tie = Avem egalitate! C\u00e2\u0219tig\u0103tori: { $players }\n\n# Check turn score action\nfarkle-turn-score = { $player } are { $points } puncte \u00een aceast\u0103 tur\u0103.\nfarkle-no-turn = Nimeni nu este la tur\u0103 \u00een prezent.\n\n# Farkle-specific options\nfarkle-set-target-score = Scor \u021bint\u0103: { $score }\nfarkle-enter-target-score = Introduce\u021bi scorul \u021bint\u0103 (500-5000):\nfarkle-option-changed-target = Scor \u021bint\u0103 setat la { $score }.\n\n# Disabled action reasons\nfarkle-must-take-combo = Trebuie s\u0103 iei mai \u00eent\u00e2i o combina\u021bie de punctaj.\nfarkle-cannot-bank = Nu po\u021bi depune acum.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Scor ini\u021bial pentru bancare: { $score }\nfarkle-enter-initial-bank-score = Introdu scorul ini\u021bial pentru bancare (0-1000):\nfarkle-option-changed-initial-bank-score = Scorul ini\u021bial pentru bancare a fost setat la { $score }.\nfarkle-toggle-hot-dice-multiplier = Multiplicator hot dice: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Multiplicatorul hot dice a fost setat la { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Scorul minim ini\u021bial pentru bancare este { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Poker cu Cinci C\u0103r\u021bi\n\ndraw-set-starting-chips = Jetoane ini\u021biale: { $count }\ndraw-enter-starting-chips = Introduce\u021bi jetoanele ini\u021biale\ndraw-option-changed-starting-chips = Jetoanele ini\u021biale setate la { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Introduce\u021bi suma ante\ndraw-option-changed-ante = Ante setat la { $count }.\n\ndraw-set-turn-timer = Temporizator tur\u0103: { $mode }\ndraw-select-turn-timer = Selecta\u021bi temporizatorul de tur\u0103\ndraw-option-changed-turn-timer = Temporizator tur\u0103 setat la { $mode }.\n\ndraw-set-raise-mode = Mod de ridicare: { $mode }\ndraw-select-raise-mode = Selecta\u021bi modul de ridicare\ndraw-option-changed-raise-mode = Mod de ridicare setat la { $mode }.\n\ndraw-set-max-raises = Ridic\u0103ri maxime: { $count }\ndraw-enter-max-raises = Introduce\u021bi ridic\u0103rile maxime (0 pentru nelimitat)\ndraw-option-changed-max-raises = Ridic\u0103ri maxime setate la { $count }.\n\ndraw-antes-posted = Ante-uri postate: { $amount }.\ndraw-betting-round-1 = Rund\u0103 de pariuri.\ndraw-betting-round-2 = Rund\u0103 de pariuri.\ndraw-begin-draw = Faza de schimb.\ndraw-not-draw-phase = Nu este timpul s\u0103 schimba\u021bi c\u0103r\u021bi.\ndraw-not-betting = Nu pute\u021bi paria \u00een timpul fazei de schimb.\n\ndraw-toggle-discard = Comuta\u021bi aruncarea pentru cartea { $index }\ndraw-card-keep = { $card }, p\u0103strat\u0103\ndraw-card-discard = { $card }, va fi aruncat\u0103\ndraw-card-kept = P\u0103stra\u021bi { $card }.\ndraw-card-discarded = Arunca\u021bi { $card }.\ndraw-draw-cards = Trage\u021bi c\u0103r\u021bi\ndraw-draw-cards-count = Trage\u021bi { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n   *[other] de c\u0103r\u021bi\n}\ndraw-dealt-cards = Primi\u021bi { $cards }.\ndraw-you-drew-cards = Trage\u021bi { $cards }.\ndraw-you-draw = Trage\u021bi { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n   *[other] de c\u0103r\u021bi\n}.\ndraw-player-draws = { $player } trage { $count } { $count ->\n    [one] carte\n    [few] c\u0103r\u021bi\n   *[other] de c\u0103r\u021bi\n}.\ndraw-you-stand-pat = Sta\u021bi a\u0219a.\ndraw-player-stands-pat = { $player } st\u0103 a\u0219a.\ndraw-you-discard-limit = Pute\u021bi arunca p\u00e2n\u0103 la { $count } c\u0103r\u021bi.\ndraw-player-discard-limit = { $player } poate arunca p\u00e2n\u0103 la { $count } c\u0103r\u021bi.\n", "# Shared game messages for PlayPalace\n# These messages are common across multiple games\n\n# Game names\ngame-name-ninetynine = Nou\u0103zeci \u0219i nou\u0103\n\n# Round and turn flow\ngame-round-start = Runda { $round }.\ngame-round-end = Runda { $round } complet\u0103.\ngame-turn-start = Este r\u00e2ndul lui { $player }.\ngame-your-turn = Este r\u00e2ndul t\u0103u.\ngame-no-turn = Nu este r\u00e2ndul nim\u0103nui acum.\n\n# Score display\ngame-scores-header = Scoruri curente:\ngame-score-line = { $player }: { $score } puncte\ngame-final-scores-header = Scoruri finale:\n\n# Win/loss\ngame-winner = { $player } c\u00e2\u0219tig\u0103!\ngame-winner-score = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\ngame-tiebreaker = Este egalitate! Rund\u0103 de departajare!\ngame-tiebreaker-players = Este egalitate \u00eentre { $players }! Rund\u0103 de departajare!\ngame-eliminated = { $player } a fost eliminat/\u0103 cu { $score } puncte.\n\n# Common options\ngame-set-target-score = Scor \u021bint\u0103: { $score }\ngame-enter-target-score = Introduce\u021bi scorul \u021bint\u0103:\ngame-option-changed-target = Scor \u021bint\u0103 setat la { $score }.\n\ngame-set-team-mode = Mod echip\u0103: { $mode }\ngame-select-team-mode = Selecta\u021bi modul echip\u0103\ngame-option-changed-team = Mod echip\u0103 setat la { $mode }.\ngame-team-mode-individual = Individual\ngame-team-mode-x-teams-of-y = { $num_teams } echipe de { $team_size }\n\n# Boolean option values\noption-on = activat\noption-off = dezactivat\n\n# Status box\nstatus-box-closed = Informa\u021bii despre stare \u00eenchise.\n\n# Game end\ngame-leave = P\u0103r\u0103se\u0219te jocul\n\n# Round timer\nround-timer-paused = { $player } a pus jocul pe pauz\u0103 (ap\u0103sa\u021bi p pentru a \u00eencepe urm\u0103toarea rund\u0103).\nround-timer-resumed = Cronometrul rundei reluat.\nround-timer-countdown = Urm\u0103toarea rund\u0103 \u00een { $seconds }...\n\n# Dice games - keeping/releasing dice\ndice-keeping = P\u0103strez { $value }.\ndice-rerolling = Relansez { $value }.\ndice-locked = Acel zar este blocat \u0219i nu poate fi schimbat.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Dealing (card games)\ngame-deal-counter = \u00cemp\u0103r\u021bire { $current }/{ $total }.\ngame-you-deal = Tu \u00eempar\u021bi c\u0103r\u021bile.\ngame-player-deals = { $player } \u00eemparte c\u0103r\u021bile.\n\n# Card names\ncard-name = { $rank } de { $suit }\nno-cards = F\u0103r\u0103 c\u0103r\u021bi\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = negru\ncolor-black-m = negru\ncolor-black-f = neagr\u0103\ncolor-blue = albastru\ncolor-blue-m = albastru\ncolor-blue-f = albastr\u0103\ncolor-brown = maro\ncolor-brown-m = maro\ncolor-brown-f = maro\ncolor-gray = gri\ncolor-gray-m = gri\ncolor-gray-f = gri\ncolor-green = verde\ncolor-green-m = verde\ncolor-green-f = verde\ncolor-indigo = indigo\ncolor-indigo-m = indigo\ncolor-indigo-f = indigo\ncolor-orange = portocaliu\ncolor-orange-m = portocaliu\ncolor-orange-f = portocalie\ncolor-pink = roz\ncolor-pink-m = roz\ncolor-pink-f = roz\ncolor-purple = purpuriu\ncolor-purple-m = purpuriu\ncolor-purple-f = purpurie\ncolor-red = ro\u0219u\ncolor-red-m = ro\u0219u\ncolor-red-f = ro\u0219ie\ncolor-violet = violet\ncolor-violet-m = violet\ncolor-violet-f = violet\u0103\ncolor-white = alb\ncolor-white-m = alb\ncolor-white-f = alb\u0103\ncolor-yellow = galben\ncolor-yellow-m = galben\ncolor-yellow-f = galben\u0103\n\n# Suit names\nsuit-diamonds = romburi\nsuit-clubs = trefl\u0103\nsuit-hearts = inimi\nsuit-spades = pic\u0103\n\n# Rank names\nrank-ace = as\nrank-ace-plural = a\u0219i\nrank-two = 2\nrank-two-plural = 2\nrank-three = 3\nrank-three-plural = 3\nrank-four = 4\nrank-four-plural = 4\nrank-five = 5\nrank-five-plural = 5\nrank-six = 6\nrank-six-plural = 6\nrank-seven = 7\nrank-seven-plural = 7\nrank-eight = 8\nrank-eight-plural = 8\nrank-nine = 9\nrank-nine-plural = 9\nrank-ten = 10\nrank-ten-plural = 10\nrank-jack = valet\nrank-jack-plural = vale\u021bi\nrank-queen = dam\u0103\nrank-queen-plural = dame\nrank-king = rege\nrank-king-plural = regi\n\n# Poker hand descriptions\npoker-high-card-with = { $high } \u00eenalt, cu { $rest }\npoker-high-card = { $high } \u00eenalt\npoker-pair-with = Pereche de { $pair }, cu { $rest }\npoker-pair = Pereche de { $pair }\npoker-two-pair-with = Dou\u0103 perechi, { $high } \u0219i { $low }, cu { $kicker }\npoker-two-pair = Dou\u0103 perechi, { $high } \u0219i { $low }\npoker-trips-with = Trei de acela\u0219i fel, { $trips }, cu { $rest }\npoker-trips = Trei de acela\u0219i fel, { $trips }\npoker-straight-high = Chint\u0103 cu { $high } \u00eenalt\npoker-flush-high-with = Culoare cu { $high } \u00eenalt, cu { $rest }\npoker-full-house = Full house, { $trips } peste { $pair }\npoker-quads-with = Careu, { $quads }, cu { $kicker }\npoker-quads = Careu, { $quads }\npoker-straight-flush-high = Chint\u0103 culoare cu { $high } \u00eenalt\npoker-unknown-hand = M\u00e2n\u0103 necunoscut\u0103\n\n# Validation errors (common across games)\ngame-error-invalid-team-mode = Modul echip\u0103 selectat nu este valid pentru num\u0103rul curent de juc\u0103tori.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Jetoane ini\u021biale: { $count }\nholdem-enter-starting-chips = Introduce\u021bi jetoanele ini\u021biale\nholdem-option-changed-starting-chips = Jetoane ini\u021biale setate la { $count }.\n\nholdem-set-big-blind = Big blind: { $count }\nholdem-enter-big-blind = Introduce\u021bi big blind\nholdem-option-changed-big-blind = Big blind setat la { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Introduce\u021bi ante\nholdem-option-changed-ante = Ante setat la { $count }.\n\nholdem-set-ante-start = Ante \u00eencepe la nivelul: { $count }\nholdem-enter-ante-start = Introduce\u021bi nivelul blind pentru activare ante\nholdem-option-changed-ante-start = Nivel ini\u021bial ante setat la { $count }.\n\nholdem-set-turn-timer = Cronometru tur\u0103: { $mode }\nholdem-select-turn-timer = Selecta\u021bi cronometrul turei\nholdem-option-changed-turn-timer = Cronometru tur\u0103 setat la { $mode }.\n\nholdem-set-blind-timer = Cronometru blind: { $mode }\nholdem-select-blind-timer = Selecta\u021bi cronometrul blind\nholdem-option-changed-blind-timer = Cronometru blind setat la { $mode }.\n\nholdem-set-raise-mode = Mod ridicare: { $mode }\nholdem-select-raise-mode = Selecta\u021bi modul de ridicare\nholdem-option-changed-raise-mode = Mod ridicare setat la { $mode }.\n\nholdem-set-max-raises = Max ridic\u0103ri: { $count }\nholdem-enter-max-raises = Introduce\u021bi max ridic\u0103ri (0 pentru nelimitat)\nholdem-option-changed-max-raises = Max ridic\u0103ri setat la { $count }.\n\nholdem-antes-posted = Ante puse: { $amount }.\nholdem-blinds-posted = Blind-uri puse: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arab\u0103\nlanguage-cs = Ceh\u0103\nlanguage-de = German\u0103\nlanguage-en = Englez\u0103\nlanguage-es = Spaniol\u0103\nlanguage-fa = Persan\u0103\nlanguage-fr = Francez\u0103\nlanguage-hi = Hindi\nlanguage-hr = Croat\u0103\nlanguage-hu = Maghiar\u0103\nlanguage-id = Indonezian\u0103\nlanguage-it = Italian\u0103\nlanguage-ja = Japonez\u0103\nlanguage-ko = Coreean\u0103\nlanguage-mk = Macedonean\u0103\nlanguage-mn = Mongol\u0103\nlanguage-nl = Olandez\u0103\nlanguage-pl = Polonez\u0103\nlanguage-pt = Portughez\u0103\nlanguage-ro = Rom\u00e2n\u0103\nlanguage-ru = Rus\u0103\nlanguage-sk = Slovac\u0103\nlanguage-sl = Sloven\u0103\nlanguage-sr = S\u00e2rb\u0103\nlanguage-sv = Suedez\u0103\nlanguage-th = Thailandez\u0103\nlanguage-tr = Turc\u0103\nlanguage-uk = Ucrainean\u0103\nlanguage-vi = Vietnamez\u0103\nlanguage-zh = Chinez\u0103\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (Romanian)\n\n# Game name\ngame-name-leftrightcenter = St\u00e2nga Dreapta Centru\n\n# Actions\nlrc-roll = Arunc\u0103 { $count } { $count ->\n    [one] zar\n    [few] zaruri\n   *[other] de zaruri\n}\n\n# Dice faces\nlrc-face-left = St\u00e2nga\nlrc-face-right = Dreapta\nlrc-face-center = Centru\nlrc-face-dot = Punct\n\n# Game events\nlrc-roll-results = { $player } a aruncat { $results }.\nlrc-pass-left = { $player } trece { $count } { $count ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n} lui { $target }.\nlrc-pass-right = { $player } trece { $count } { $count ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n} lui { $target }.\nlrc-pass-center = { $player } pune { $count } { $count ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n} \u00een centru.\nlrc-no-chips = { $player } nu are jetoane de aruncat.\nlrc-center-pot = { $count } { $count ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n} \u00een centru.\nlrc-player-chips = { $player } are acum { $count } { $count ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n}.\nlrc-winner = { $player } c\u00e2\u0219tig\u0103 cu { $count } { $count ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n}!\n\n# Options\nlrc-set-starting-chips = Jetoane ini\u021biale: { $count }\nlrc-enter-starting-chips = Introduce\u021bi jetoanele ini\u021biale:\nlrc-option-changed-starting-chips = Jetoane ini\u021biale setate la { $count }.\n", "# Light Turret game messages\n\n# Game name\ngame-name-lightturret = Turnul Luminii\n\n# Intro\nlightturret-intro = Turnul Luminii a \u00eenceput! Fiecare juc\u0103tor are un turn cu { $power } putere. Trage\u021bi \u00een turn pentru a c\u00e2\u0219tiga lumin\u0103 \u0219i monede, dar dac\u0103 lumina voastr\u0103 dep\u0103\u0219e\u0219te puterea voastr\u0103, sunte\u021bi eliminat! Cump\u0103ra\u021bi \u00eembun\u0103t\u0103\u021biri cu monede pentru a v\u0103 cre\u0219te puterea. Juc\u0103torul cu cea mai mult\u0103 lumin\u0103 la sf\u00e2r\u0219it c\u00e2\u0219tig\u0103!\n\n# Actions\nlightturret-shoot = Trage\u021bi \u00een turn\nlightturret-upgrade = Cump\u0103ra\u021bi o \u00eembun\u0103t\u0103\u021bire (10 monede)\nlightturret-check-stats = Verifica\u021bi statisticile\n\n# Action results\nlightturret-shoot-result = { $player } trage \u00een turn \u0219i c\u00e2\u0219tig\u0103 { $gain } lumin\u0103! Acum turnul are { $light } lumin\u0103.\nlightturret-coins-gained = { $player } c\u00e2\u0219tig\u0103 { $coins } monede! { $player } acum are { $total } monede.\nlightturret-buys-upgrade = { $player } cump\u0103r\u0103 o \u00eembun\u0103t\u0103\u021bire de putere!\nlightturret-power-gained = { $player } c\u00e2\u0219tig\u0103 { $gain } putere! { $player } acum are { $power } putere.\nlightturret-upgrade-accident = \u00cembun\u0103t\u0103\u021birea s-a fuzionat accidental cu turnul! Ca rezultat, acum are { $light } lumin\u0103.\nlightturret-not-enough-coins = Nu ave\u021bi suficiente monede! Ave\u021bi nevoie de { $need } monede, dar ave\u021bi doar { $have }.\n\n# Elimination\nlightturret-eliminated = Lumina este prea mult\u0103 pentru sufletul lui { $player }! { $player } este eliminat!\n\n# Stats\nlightturret-stats-alive = { $player }: { $power } putere, { $light } lumin\u0103, { $coins } monede.\nlightturret-stats-eliminated = { $player }: eliminat cu { $light } lumin\u0103.\n\n# Game end\nlightturret-game-over = Joc terminat!\nlightturret-final-alive = { $player } a terminat cu { $light } lumin\u0103.\nlightturret-final-eliminated = { $player } a fost eliminat cu { $light } lumin\u0103.\nlightturret-winner = { $player } c\u00e2\u0219tig\u0103 cu { $light } lumin\u0103!\nlightturret-tie = Egalitate la { $light } lumin\u0103!\n\n# Options\nlightturret-set-starting-power = Putere ini\u021bial\u0103: { $power }\nlightturret-enter-starting-power = Introduce\u021bi puterea ini\u021bial\u0103:\nlightturret-option-changed-power = Putere ini\u021bial\u0103 setat\u0103 la { $power }.\nlightturret-set-max-rounds = Runde maxime: { $rounds }\nlightturret-enter-max-rounds = Introduce\u021bi rundele maxime:\nlightturret-option-changed-rounds = Runde maxime setate la { $rounds }.\n\n# Disabled action reasons\nlightturret-you-are-eliminated = A\u021bi fost eliminat.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Main UI messages for PlayPalace\n\n# Game categories\ncategory-card-games = Jocuri de c\u0103r\u021bi\ncategory-dice-games = Jocuri cu zaruri\ncategory-rb-play-center = Centrul RB Play\ncategory-poker = Poker\ncategory-uncategorized = F\u0103r\u0103 categorie\n\n# Menu titles\nmain-menu-title = Meniu principal\nplay-menu-title = Joac\u0103\ncategories-menu-title = Categorii de jocuri\ntables-menu-title = Mese disponibile\n\n# Menu items\nplay = Joac\u0103\nview-active-tables = Vezi mesele active\noptions = Op\u021biuni\nlogout = Deconectare\nback = \u00cenapoi\ngo-back = \u00cenapoi\ncontext-menu = Meniu contextual.\nno-actions-available = Nicio ac\u021biune disponibil\u0103.\ncreate-table = Creeaz\u0103 o mas\u0103 nou\u0103\njoin-as-player = Al\u0103tur\u0103-te ca juc\u0103tor\njoin-as-spectator = Al\u0103tur\u0103-te ca spectator\nleave-table = P\u0103r\u0103se\u0219te masa\nstart-game = \u00cencepe jocul\nadd-bot = Adaug\u0103 bot\nremove-bot = Elimin\u0103 bot\nactions-menu = Meniu ac\u021biuni\nsave-table = Salveaz\u0103 masa\nwhose-turn = Al cui e r\u00e2ndul\nwhos-at-table = Cine e la mas\u0103\ncheck-scores = Verific\u0103 scorurile\ncheck-scores-detailed = Scoruri detaliate\n\n# Turn messages\ngame-player-skipped = { $player } este s\u0103rit.\n\n# Table messages\ntable-created = { $host } a creat o mas\u0103 nou\u0103 de { $game }.\ntable-joined = { $player } s-a al\u0103turat la mas\u0103.\ntable-left = { $player } a p\u0103r\u0103sit masa.\nnew-host = { $player } este acum gazda.\nwaiting-for-players = Se a\u0219teapt\u0103 juc\u0103tori. {$min} min, { $max } max.\ngame-starting = Jocul \u00eencepe!\ntable-listing = Masa lui { $host } ({ $count } utilizatori)\ntable-listing-one = Masa lui { $host } ({ $count } utilizator)\ntable-listing-with = Masa lui { $host } ({ $count } utilizatori) cu { $members }\ntable-listing-game = { $game }: masa lui { $host } ({ $count } utilizatori)\ntable-listing-game-one = { $game }: masa lui { $host } ({ $count } utilizator)\ntable-listing-game-with = { $game }: masa lui { $host } ({ $count } utilizatori) cu { $members }\ntable-not-exists = Masa nu mai exist\u0103.\ntable-full = Masa este plin\u0103.\nplayer-replaced-by-bot = { $player } a plecat \u0219i a fost \u00eenlocuit de un bot.\nplayer-took-over = { $player } a preluat de la bot.\nspectator-joined = Te-ai al\u0103turat la masa lui { $host } ca spectator.\n\n# Spectator mode\nspectate = Specteaz\u0103\nnow-playing = { $player } joac\u0103 acum.\nnow-spectating = { $player } specteaz\u0103 acum.\nspectator-left = { $player } a oprit s\u0103 specteze.\n\n# General\nwelcome = Bun venit la PlayPalace!\ngoodbye = La revedere!\n\n# User presence announcements\nuser-online = { $player } a intrat online.\nuser-offline = { $player } a ie\u0219it offline.\nuser-is-admin = { $player } este administrator al PlayPalace.\nuser-is-server-owner = { $player } este proprietarul serverului PlayPalace.\nonline-users-none = Niciun utilizator online.\nonline-users-one = 1 utilizator: { $users }\nonline-users-many = { $count } utilizatori: { $users }\nonline-user-not-in-game = Nu e \u00een joc\nonline-user-waiting-approval = A\u0219teapt\u0103 aprobare\n\n# Options\nlanguage = Limb\u0103\nlanguage-option = Limb\u0103: { $language }\nlanguage-changed = Limba setat\u0103 la { $language }.\n\n# Boolean option states\noption-on = Activ\noption-off = Inactiv\n\n# Sound options\nturn-sound-option = Sunet tur\u0103: { $status }\n\n# Dice options\nclear-kept-option = \u0218terge zarurile p\u0103strate la aruncare: { $status }\ndice-keeping-style-option = Stil p\u0103strare zaruri: { $style }\ndice-keeping-style-changed = Stil p\u0103strare zaruri setat la { $style }.\ndice-keeping-style-indexes = Indici zaruri\ndice-keeping-style-values = Valori zaruri\n\n# Bot names\ncancel = Anuleaz\u0103\nno-bot-names-available = Niciun nume de bot disponibil.\nselect-bot-name = Selecteaz\u0103 un nume pentru bot\nenter-bot-name = Introdu numele botului\nno-options-available = Nicio op\u021biune disponibil\u0103.\nno-scores-available = Niciun scor disponibil.\n\n# Duration estimation\nestimate-duration = Estimeaz\u0103 durata\nestimate-computing = Se calculeaz\u0103 durata estimat\u0103 a jocului...\nestimate-result = Media bot: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Timp uman estimat: { $human_time }.\nestimate-error = Nu s-a putut estima durata.\nestimate-already-running = Estimarea duratei este deja \u00een curs.\n\n# Save/Restore\nsaved-tables = Mese salvate\nno-saved-tables = Nu ai mese salvate.\nno-active-tables = Nicio mas\u0103 activ\u0103.\nrestore-table = Restaureaz\u0103\ndelete-saved-table = \u0218terge\nsaved-table-deleted = Mas\u0103 salvat\u0103 \u0219tears\u0103.\nmissing-players = Nu se poate restaura: ace\u0219ti juc\u0103tori nu sunt disponibili: { $players }\ntable-restored = Mas\u0103 restaurat\u0103! To\u021bi juc\u0103torii au fost transfera\u021bi.\ntable-saved-destroying = Mas\u0103 salvat\u0103! Revenire la meniul principal.\ngame-type-not-found = Tipul de joc nu mai exist\u0103.\n\n# Action disabled reasons\naction-not-your-turn = Nu e r\u00e2ndul t\u0103u.\naction-not-playing = Jocul nu a \u00eenceput.\naction-spectator = Spectatorii nu pot face asta.\naction-not-host = Doar gazda poate face asta.\naction-game-in-progress = Nu se poate face \u00een timp ce jocul e \u00een desf\u0103\u0219urare.\naction-need-more-players = Sunt necesari mai mul\u021bi juc\u0103tori pentru a \u00eencepe.\naction-table-full = Masa este plin\u0103.\naction-no-bots = Nu sunt bo\u021bi de eliminat.\naction-bots-cannot = Bo\u021bii nu pot face asta.\naction-no-scores = \u00cenc\u0103 nu sunt scoruri disponibile.\n\n# Dice actions\ndice-not-rolled = Nu ai aruncat \u00eenc\u0103.\ndice-locked = Acest zar este blocat.\ndice-no-dice = Niciun zar disponibil.\n\n# Game actions\ngame-turn-start = R\u00e2ndul lui { $player }.\ngame-no-turn = Nimeni nu e la r\u00e2nd acum.\ntable-no-players = Niciun juc\u0103tor.\ntable-players-one = { $count } juc\u0103tor: { $players }.\ntable-players-many = { $count } juc\u0103tori: { $players }.\ntable-spectators = Spectatori: { $spectators }.\ngame-leave = Pleac\u0103\ngame-over = Joc terminat\ngame-final-scores = Scoruri finale\ngame-points = { $count } { $count ->\n    [one] punct\n    [few] puncte\n   *[other] de puncte\n}\nstatus-box-closed = \u00cenchis.\nplay = Joac\u0103\n\n# Leaderboards\nleaderboards = Clasamente\nleaderboards-menu-title = Clasamente\nleaderboards-select-game = Selecteaz\u0103 un joc pentru a vedea clasamentul\nleaderboard-no-data = \u00cenc\u0103 nu exist\u0103 date de clasament pentru acest joc.\n\n# Leaderboard types\nleaderboard-type-wins = Lideri dup\u0103 victorii\nleaderboard-type-rating = Evaluare abilitate\nleaderboard-type-total-score = Scor total\nleaderboard-type-high-score = Scor maxim\nleaderboard-type-games-played = Jocuri jucate\nleaderboard-type-avg-points-per-turn = Puncte medii pe tur\u0103\nleaderboard-type-best-single-turn = Cea mai bun\u0103 tur\u0103\nleaderboard-type-score-per-round = Scor pe rund\u0103\n\n# Leaderboard headers\nleaderboard-wins-header = { $game } - Lideri dup\u0103 victorii\nleaderboard-total-score-header = { $game } - Scor total\nleaderboard-high-score-header = { $game } - Scor maxim\nleaderboard-games-played-header = { $game } - Jocuri jucate\nleaderboard-rating-header = { $game } - Evalu\u0103ri abilitate\nleaderboard-avg-points-header = { $game } - Puncte medii pe tur\u0103\nleaderboard-best-turn-header = { $game } - Cea mai bun\u0103 tur\u0103\nleaderboard-score-per-round-header = { $game } - Scor pe rund\u0103\n\n# Leaderboard entries\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] victorie\n    [few] victorii\n   *[other] de victorii\n} { $losses } { $losses ->\n    [one] \u00eenfr\u00e2ngere\n    [few] \u00eenfr\u00e2ngeri\n   *[other] de \u00eenfr\u00e2ngeri\n}, { $percentage }% rat\u0103 de victorie\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } medie\nleaderboard-games-entry = { $rank }. { $player }: { $value } jocuri\n\n# Player stats\nleaderboard-player-stats = Statisticile tale: { $wins } victorii, { $losses } \u00eenfr\u00e2ngeri ({ $percentage }% rat\u0103 de victorie)\nleaderboard-no-player-stats = Nu ai jucat \u00eenc\u0103 acest joc.\n\n# Skill rating leaderboard\nleaderboard-no-ratings = \u00cenc\u0103 nu exist\u0103 date de evaluare pentru acest joc.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } evaluare ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Evaluarea ta: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Nu ai \u00eenc\u0103 o evaluare pentru acest joc.\n\n# My Stats menu\nmy-stats = Statisticile mele\nmy-stats-select-game = Selecteaz\u0103 un joc pentru a vedea statisticile tale\nmy-stats-no-data = Nu ai jucat \u00eenc\u0103 acest joc.\nmy-stats-no-games = Nu ai jucat \u00eenc\u0103 niciun joc.\nmy-stats-header = { $game } - Statisticile tale\nmy-stats-wins = Victorii: { $value }\nmy-stats-losses = \u00cenfr\u00e2ngeri: { $value }\nmy-stats-winrate = Rat\u0103 de victorie: { $value }%\nmy-stats-games-played = Jocuri jucate: { $value }\nmy-stats-total-score = Scor total: { $value }\nmy-stats-high-score = Scor maxim: { $value }\nmy-stats-rating = Evaluare abilitate: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = \u00cenc\u0103 nu ai evaluare de abilitate\nmy-stats-avg-per-turn = Puncte medii pe tur\u0103: { $value }\nmy-stats-best-turn = Cea mai bun\u0103 tur\u0103: { $value }\n\n# Prediction system\npredict-outcomes = Prezice rezultatele\npredict-header = Rezultate prezise (dup\u0103 evaluarea abilit\u0103\u021bii)\npredict-entry = { $rank }. { $player } (evaluare: { $rating })\npredict-entry-2p = { $rank }. { $player } (evaluare: { $rating }, { $probability }% \u0219ans\u0103 de victorie)\npredict-unavailable = Predic\u021biile dup\u0103 evaluare nu sunt disponibile.\npredict-need-players = Sunt necesari cel pu\u021bin 2 juc\u0103tori umani pentru predic\u021bii.\naction-need-more-humans = Sunt necesari mai mul\u021bi juc\u0103tori umani.\nconfirm-leave-game = E\u0219ti sigur c\u0103 vrei s\u0103 p\u0103r\u0103se\u0219ti masa?\nconfirm-yes = Da\nconfirm-no = Nu\n\n# Administration\nadministration = Administrare\nadmin-menu-title = Administrare\n\n# Account approval\naccount-approval = Aprobare cont\naccount-approval-menu-title = Aprobare cont\nno-pending-accounts = Niciun cont \u00een a\u0219teptare.\napprove-account = Aprob\u0103\ndecline-account = Refuz\u0103\naccount-approved = Contul lui { $player } a fost aprobat.\naccount-declined = Contul lui { $player } a fost refuzat \u0219i \u0219ters.\n\n# Waiting for approval (shown to unapproved users)\nwaiting-for-approval = Contul t\u0103u a\u0219teapt\u0103 aprobarea unui administrator.\naccount-approved-welcome = Contul t\u0103u a fost aprobat! Bun venit la PlayPalace!\naccount-declined-goodbye = Cererea ta de cont a fost refuzat\u0103.\n    Motiv:\naccount-banned = Contul t\u0103u este banat \u0219i nu poate fi accesat.\n\n# Login errors\nincorrect-username = Numele de utilizator introdus nu exist\u0103.\nincorrect-password = Parola introdus\u0103 este incorect\u0103.\nalready-logged-in = Acest cont este deja conectat.\n\n# Validarea creden\u021bialelor\ncredential-username-length = Numele de utilizator trebuie s\u0103 aib\u0103 \u00eentre { $min } \u0219i { $max } caractere.\ncredential-password-length = Parola trebuie s\u0103 aib\u0103 \u00eentre { $min } \u0219i { $max } caractere.\n\n# Limitare tentative\nrate-limit-login-ip = Prea multe \u00eencerc\u0103ri de conectare de la aceast\u0103 adres\u0103. Te rug\u0103m s\u0103 a\u0219tep\u021bi \u0219i s\u0103 \u00eencerci din nou.\nrate-limit-login-user = Prea multe \u00eencerc\u0103ri e\u0219uate de conectare pentru acest nume de utilizator. Te rug\u0103m s\u0103 a\u0219tep\u021bi \u0219i s\u0103 \u00eencerci din nou.\nrate-limit-registration = Prea multe \u00eencerc\u0103ri de \u00eenregistrare de la aceast\u0103 adres\u0103. Te rug\u0103m s\u0103 a\u0219tep\u021bi \u0219i s\u0103 \u00eencerci din nou.\nrate-limit-refresh = Prea multe \u00eencerc\u0103ri de re\u00eemprosp\u0103tare de la aceast\u0103 adres\u0103. Te rug\u0103m s\u0103 a\u0219tep\u021bi \u0219i s\u0103 \u00eencerci din nou.\n\n# Erori de sesiune \u0219i autentificare\naccount-not-found = Contul nu a fost g\u0103sit.\nsession-expired = Sesiunea a expirat. Te rug\u0103m s\u0103 te conectezi din nou.\nsession-token-mismatch = Tokenul de sesiune nu corespunde numelui de utilizator.\nrefresh-token-expired = Tokenul de re\u00eemprosp\u0103tare a expirat. Te rug\u0103m s\u0103 te conectezi din nou.\nrefresh-token-mismatch = Tokenul de re\u00eemprosp\u0103tare nu corespunde numelui de utilizator.\n\n# \u00cenregistrare\nregistration-success = \u00cenregistrare reu\u0219it\u0103! Contul t\u0103u a\u0219teapt\u0103 aprobarea.\nregistration-username-taken = Numele de utilizator este deja folosit. Te rug\u0103m s\u0103 alegi un alt nume de utilizator.\n\n# Preferin\u021b\u0103 implicit\u0103\npref-invalid-value = Selec\u021bie invalid\u0103, se folose\u0219te valoarea implicit\u0103.\n\n# Decline reason\ndecline-reason-prompt = Introdu un motiv pentru refuz (sau apas\u0103 Escape pentru anulare):\naccount-action-empty-reason = Niciun motiv dat.\n\n# Admin notifications for account requests\naccount-request = cerere de cont\naccount-action = ac\u021biune cont efectuat\u0103\n\n# Admin promotion/demotion\npromote-admin = Promoveaz\u0103 administrator\ndemote-admin = Retrogradeaz\u0103 administrator\npromote-admin-menu-title = Promoveaz\u0103 administrator\ndemote-admin-menu-title = Retrogradeaz\u0103 administrator\nno-users-to-promote = Niciun utilizator disponibil pentru promovare.\nno-admins-to-demote = Niciun administrator disponibil pentru retrogradare.\nconfirm-promote = E\u0219ti sigur c\u0103 vrei s\u0103-l promovezi pe { $player } la administrator?\nconfirm-demote = E\u0219ti sigur c\u0103 vrei s\u0103-l retrogradezi pe { $player } de la administrator?\nbroadcast-to-all = Anun\u021b\u0103 la to\u021bi utilizatorii\nbroadcast-to-admins = Anun\u021b\u0103 doar la administratori\nbroadcast-to-nobody = T\u0103cut (f\u0103r\u0103 anun\u021b)\npromote-announcement = { $player } a fost promovat la administrator!\npromote-announcement-you = Ai fost promovat la administrator!\ndemote-announcement = { $player } a fost retrogradat de la administrator.\ndemote-announcement-you = Ai fost retrogradat de la administrator.\nnot-admin-anymore = Nu mai e\u0219ti administrator \u0219i nu po\u021bi efectua aceast\u0103 ac\u021biune.\nnot-server-owner = Doar proprietarul serverului poate efectua aceast\u0103 ac\u021biune.\n\n# Server ownership transfer\ntransfer-ownership = Transfer\u0103 proprietatea\ntransfer-ownership-menu-title = Transfer\u0103 proprietatea\nno-admins-for-transfer = Niciun administrator disponibil pentru transferul propriet\u0103\u021bii.\nconfirm-transfer-ownership = E\u0219ti sigur c\u0103 vrei s\u0103 transferi proprietatea serverului c\u0103tre { $player }? Vei fi retrogradat la administrator.\ntransfer-ownership-announcement = { $player } este acum proprietarul serverului Play Palace!\ntransfer-ownership-announcement-you = Acum e\u0219ti proprietarul serverului Play Palace!\n\n# User banning\nban-user = Baneaz\u0103 utilizator\nunban-user = Debaneaz\u0103 utilizator\nno-users-to-ban = Niciun utilizator disponibil pentru banare.\nno-users-to-unban = Niciun utilizator banat de debanat.\nconfirm-ban = E\u0219ti sigur c\u0103 vrei s\u0103-l banezi pe { $player }?\nconfirm-unban = E\u0219ti sigur c\u0103 vrei s\u0103-l debanezi pe { $player }?\nban-reason-prompt = Introdu un motiv pentru banare (op\u021bional):\nunban-reason-prompt = Introdu un motiv pentru debanare (op\u021bional):\nuser-banned = { $player } a fost banat.\nuser-unbanned = { $player } a fost debanat.\nyou-have-been-banned = Ai fost banat de pe acest server.\n    Motiv:\nyou-have-been-unbanned = Ai fost debanat de pe acest server.\n    Motiv:\nban-no-reason = Niciun motiv dat.\n\n# Virtual bots (server owner only)\nvirtual-bots = Bo\u021bi virtuali\nvirtual-bots-fill = Umple serverul\nvirtual-bots-clear = \u0218terge to\u021bi bo\u021bii\nvirtual-bots-status = Stare\nvirtual-bots-clear-confirm = E\u0219ti sigur c\u0103 vrei s\u0103 \u0219tergi to\u021bi bo\u021bii virtuali? Asta va distruge \u0219i toate mesele \u00een care se afl\u0103.\nvirtual-bots-not-available = Bo\u021bii virtuali nu sunt disponibili.\nvirtual-bots-filled = Ad\u0103uga\u021bi { $added } bo\u021bi virtuali. { $online } sunt acum online.\nvirtual-bots-already-filled = To\u021bi bo\u021bii virtuali din configura\u021bie sunt deja activi.\nvirtual-bots-cleared = \u0218ter\u0219i { $bots } bo\u021bi virtuali \u0219i distruse { $tables } { $tables ->\n    [one] mas\u0103\n    [few] mese\n   *[other] de mese\n}.\nvirtual-bot-table-closed = Mas\u0103 \u00eenchis\u0103 de administrator.\nvirtual-bots-none-to-clear = Niciun bot virtual de \u0219ters.\nvirtual-bots-status-report = Bo\u021bi virtuali: { $total } total, { $online } online, { $offline } offline, { $in_game } \u00een joc.\nvirtual-bots-guided-overview = Mese ghidate\nvirtual-bots-groups-overview = Grupuri de bo\u021bi\nvirtual-bots-profiles-overview = Profiluri\nvirtual-bots-guided-header = Mese ghidate: { $count } regul\u0103/reguli. Alocare: { $allocation }, rezerv\u0103: { $fallback }, profil implicit: { $default_profile }.\nvirtual-bots-guided-empty = Nicio regul\u0103 de mas\u0103 ghidat\u0103 configurat\u0103.\nvirtual-bots-guided-status-active = activ\nvirtual-bots-guided-status-inactive = inactiv\nvirtual-bots-guided-table-linked = legat\u0103 de masa { $table_id } (gazd\u0103 { $host }, juc\u0103tori { $players }, umani { $humans })\nvirtual-bots-guided-table-stale = masa { $table_id } lipse\u0219te pe server\nvirtual-bots-guided-table-unassigned = nicio mas\u0103 urm\u0103rit\u0103 \u00een prezent\nvirtual-bots-guided-next-change = urm\u0103toarea schimbare \u00een { $ticks } cicluri\nvirtual-bots-guided-no-schedule = nicio fereastr\u0103 de programare\nvirtual-bots-guided-warning = \u26a0 incomplet umplut\u0103\nvirtual-bots-guided-line = { $table }: joc { $game }, prioritate { $priority }, bo\u021bi { $assigned } (min { $min_bots }, max { $max_bots }), \u00een a\u0219teptare { $waiting }, indisponibil { $unavailable }, stare { $status }, profil { $profile }, grupuri { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Grupuri de bo\u021bi: { $count } etichet\u0103/etichete, { $bots } bo\u021bi configura\u021bi.\nvirtual-bots-groups-empty = Niciun grup de bo\u021bi definit.\nvirtual-bots-groups-line = { $group }: profil { $profile }, bo\u021bi { $total } (online { $online }, \u00een a\u0219teptare { $waiting }, \u00een joc { $in_game }, offline { $offline }), reguli { $rules }.\nvirtual-bots-groups-no-rules = niciuna\nvirtual-bots-no-profile = implicit\nvirtual-bots-profile-inherit-default = mo\u0219tene\u0219te profilul implicit\nvirtual-bots-profiles-header = Profiluri: { $count } definite (implicit: { $default_profile }).\nvirtual-bots-profiles-empty = Niciun profil definit.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bo\u021bi) suprascrie: { $overrides }.\nvirtual-bots-profiles-no-overrides = mo\u0219tene\u0219te configura\u021bia de baz\u0103\n\nlocalization-in-progress-try-again = Localizarea este \u00een curs. V\u0103 rug\u0103m s\u0103 \u00eencerca\u021bi din nou peste un minut.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-midnight = 1-4-24\nmidnight-category = Jocuri cu Zaruri\n\n# Actions\nmidnight-roll = Arunca\u021bi zarurile\nmidnight-keep-die = P\u0103stra\u021bi { $value }\nmidnight-bank = Confirma\u021bi\n\n# Game events\nmidnight-turn-start = R\u00e2ndul lui { $player }.\nmidnight-you-rolled = A\u021bi aruncat: { $dice }.\nmidnight-player-rolled = { $player } a aruncat: { $dice }.\n\n# Keeping dice\nmidnight-you-keep = P\u0103stra\u021bi { $die }.\nmidnight-player-keeps = { $player } p\u0103streaz\u0103 { $die }.\nmidnight-you-unkeep = Elibera\u021bi { $die }.\nmidnight-player-unkeeps = { $player } elibereaz\u0103 { $die }.\n\n# Turn status\nmidnight-you-have-kept = Zaruri p\u0103strate: { $kept }. Arunc\u0103ri r\u0103mase: { $remaining }.\nmidnight-player-has-kept = { $player } a p\u0103strat: { $kept }. { $remaining } zaruri r\u0103mase.\n\n# Scoring\nmidnight-you-scored = A\u021bi marcat { $score } puncte.\nmidnight-scored = { $player } a marcat { $score } puncte.\nmidnight-you-disqualified = Nu ave\u021bi at\u00e2t 1, c\u00e2t \u0219i 4. Descalificat!\nmidnight-player-disqualified = { $player } nu are at\u00e2t 1, c\u00e2t \u0219i 4. Descalificat!\n\n# Round results\nmidnight-round-winner = { $player } c\u00e2\u0219tig\u0103 runda!\nmidnight-round-tie = Rund\u0103 egal\u0103 \u00eentre { $players }.\nmidnight-all-disqualified = To\u021bi juc\u0103torii descalifica\u021bi! Niciun c\u00e2\u0219tig\u0103tor \u00een aceast\u0103 rund\u0103.\n\n# Game winner\nmidnight-game-winner = { $player } c\u00e2\u0219tig\u0103 jocul cu { $wins } victorii de rund\u0103!\nmidnight-game-tie = Egalitate! { $players } au c\u00e2\u0219tigat fiecare { $wins } runde.\n\n# Options\nmidnight-set-rounds = Runde de jucat: { $rounds }\nmidnight-enter-rounds = Introduce\u021bi num\u0103rul de runde de jucat:\nmidnight-option-changed-rounds = Runde de jucat schimbate la { $rounds }\n\n# Disabled reasons\nmidnight-need-to-roll = Trebuie s\u0103 arunca\u021bi zarurile mai \u00eent\u00e2i.\nmidnight-no-dice-to-keep = Niciun zar disponibil de p\u0103strat.\nmidnight-must-keep-one = Trebuie s\u0103 p\u0103stra\u021bi cel pu\u021bin un zar per aruncare.\nmidnight-must-roll-first = Trebuie s\u0103 arunca\u021bi zarurile mai \u00eent\u00e2i.\nmidnight-keep-all-first = Trebuie s\u0103 p\u0103stra\u021bi toate zarurile \u00eenainte de confirmare.\n", "# Mile by Mile game messages\n# Note: Common messages like round-start, turn-start, team-mode are in games.ftl\n\n# Game name\ngame-name-milebymile = Mil\u0103 cu Mil\u0103\n\n# Game options\nmilebymile-set-distance = Distan\u021ba cursei: { $miles } mile\nmilebymile-enter-distance = Introduce\u021bi distan\u021ba cursei (300-3000)\nmilebymile-set-winning-score = Scor de victorie: { $score } puncte\nmilebymile-enter-winning-score = Introduce\u021bi scorul de victorie (1000-10000)\nmilebymile-toggle-perfect-crossing = Necesit\u0103 sosire exact\u0103: { $enabled }\nmilebymile-toggle-stacking = Permite acumularea atacurilor: { $enabled }\nmilebymile-toggle-reshuffle = Amestec\u0103 pachetul de desc\u0103rcare: { $enabled }\nmilebymile-toggle-karma = Regula karmei: { $enabled }\nmilebymile-set-rig = Trucarea pachetului: { $rig }\nmilebymile-select-rig = Selecta\u021bi op\u021biunea de trucare a pachetului\n\n# Option change announcements\nmilebymile-option-changed-distance = Distan\u021ba cursei setat\u0103 la { $miles } mile.\nmilebymile-option-changed-winning = Scorul de victorie setat la { $score } puncte.\nmilebymile-option-changed-crossing = Necesit\u0103 sosire exact\u0103 { $enabled }.\nmilebymile-option-changed-stacking = Permite acumularea atacurilor { $enabled }.\nmilebymile-option-changed-reshuffle = Amestec\u0103 pachetul de desc\u0103rcare { $enabled }.\nmilebymile-option-changed-karma = Regula karmei { $enabled }.\nmilebymile-option-changed-rig = Trucarea pachetului setat\u0103 la { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $points } puncte, { $miles } mile, Probleme: { $problems }, Siguran\u021be: { $safeties }\n\n# Card actions\nmilebymile-no-matching-safety = Nu ave\u021bi cartea de siguran\u021b\u0103 corespunz\u0103toare!\nmilebymile-cant-play = Nu pute\u021bi juca { $card } pentru c\u0103 { $reason }.\nmilebymile-no-card-selected = Nicio carte selectat\u0103 pentru a fi aruncat\u0103.\nmilebymile-no-valid-targets = Nicio \u021bint\u0103 valid\u0103 pentru acest pericol!\nmilebymile-you-drew = A\u021bi tras: { $card }\nmilebymile-discards = { $player } arunc\u0103 o carte.\nmilebymile-select-target = Selecta\u021bi o \u021bint\u0103\n\n# Distance plays\nmilebymile-plays-distance-individual = { $player } joac\u0103 { $distance } mile \u0219i este acum la { $total } mile.\nmilebymile-plays-distance-team = { $player } joac\u0103 { $distance } mile; echipa lor este acum la { $total } mile.\n\n# Journey complete\nmilebymile-journey-complete-perfect-individual = { $player } a completat c\u0103l\u0103toria cu o trecere perfect\u0103!\nmilebymile-journey-complete-perfect-team = Echipa { $team } a completat c\u0103l\u0103toria cu o trecere perfect\u0103!\nmilebymile-journey-complete-individual = { $player } a completat c\u0103l\u0103toria!\nmilebymile-journey-complete-team = Echipa { $team } a completat c\u0103l\u0103toria!\n\n# Hazard plays\nmilebymile-plays-hazard-individual = { $player } joac\u0103 { $card } pe { $target }.\nmilebymile-plays-hazard-team = { $player } joac\u0103 { $card } pe Echipa { $team }.\n\n# Remedy/Safety plays\nmilebymile-plays-card = { $player } joac\u0103 { $card }.\nmilebymile-plays-dirty-trick = { $player } joac\u0103 { $card } ca un Truc Murdar!\n\n# Deck\nmilebymile-deck-reshuffled = Pachetul de desc\u0103rcare amestecat \u00eenapoi \u00een pachet.\n\n# Race\nmilebymile-new-race = \u00cencepe o curs\u0103 nou\u0103!\nmilebymile-race-complete = Curs\u0103 complet\u0103! Calcularea scorurilor...\nmilebymile-earned-points = { $name } a c\u00e2\u0219tigat { $score } puncte \u00een aceast\u0103 curs\u0103: { $breakdown }.\nmilebymile-total-scores = Scoruri totale:\nmilebymile-team-score = { $name }: { $score } puncte\n\n# Scoring breakdown\nmilebymile-from-distance = { $miles } din distan\u021ba parcurs\u0103\nmilebymile-from-trip = { $points } pentru completarea c\u0103l\u0103toriei\nmilebymile-from-perfect = { $points } pentru o trecere perfect\u0103\nmilebymile-from-safe = { $points } pentru o c\u0103l\u0103torie sigur\u0103\nmilebymile-from-shutout = { $points } pentru un shut out\nmilebymile-from-safeties = { $points } din { $count } { $safeties ->\n    [one] siguran\u021b\u0103\n    [few] siguran\u021be\n    *[other] de siguran\u021be\n}\nmilebymile-from-all-safeties = { $points } din toate cele 4 siguran\u021be\nmilebymile-from-dirty-tricks = { $points } din { $count } { $tricks ->\n    [one] truc murdar\n    [few] trucuri murdare\n    *[other] de trucuri murdare\n}\n\n# Game end\nmilebymile-wins-individual = { $player } c\u00e2\u0219tig\u0103 jocul!\nmilebymile-wins-team = Echipa { $team } c\u00e2\u0219tig\u0103 jocul! ({ $members })\nmilebymile-final-score = Scor final: { $score } puncte\n\n# Karma messages - clash (both lose karma)\nmilebymile-karma-clash-you-target = Tu \u0219i \u021binta ta sunte\u021bi ambii evita\u021bi! Atacul este neutralizat.\nmilebymile-karma-clash-you-attacker = Tu \u0219i { $attacker } sunte\u021bi ambii evita\u021bi! Atacul este neutralizat.\nmilebymile-karma-clash-others = { $attacker } \u0219i { $target } sunt ambii evita\u021bi! Atacul este neutralizat.\nmilebymile-karma-clash-your-team = Echipa ta \u0219i \u021binta ta sunt ambele evitate! Atacul este neutralizat.\nmilebymile-karma-clash-target-team = Tu \u0219i Echipa { $team } sunte\u021bi ambii evita\u021bi! Atacul este neutralizat.\nmilebymile-karma-clash-other-teams = Echipa { $attacker } \u0219i Echipa { $target } sunt ambele evitate! Atacul este neutralizat.\n\n# Karma messages - attacker shunned\nmilebymile-karma-shunned-you = Ai fost evitat pentru agresiunea ta! Karma ta este pierdut\u0103.\nmilebymile-karma-shunned-other = { $player } a fost evitat pentru agresiunea sa!\nmilebymile-karma-shunned-your-team = Echipa ta a fost evitat\u0103 pentru agresiunea ei! Karma echipei tale este pierdut\u0103.\nmilebymile-karma-shunned-other-team = Echipa { $team } a fost evitat\u0103 pentru agresiunea ei!\n\n# False Virtue\nmilebymile-false-virtue-you = Joci Fals\u0103 Virtute \u0219i \u00ee\u021bi recape\u021bi karma!\nmilebymile-false-virtue-other = { $player } joac\u0103 Fals\u0103 Virtute \u0219i \u00ee\u0219i recap\u0103t\u0103 karma!\nmilebymile-false-virtue-your-team = Echipa ta joac\u0103 Fals\u0103 Virtute \u0219i \u00ee\u0219i recap\u0103t\u0103 karma!\nmilebymile-false-virtue-other-team = Echipa { $team } joac\u0103 Fals\u0103 Virtute \u0219i \u00ee\u0219i recap\u0103t\u0103 karma!\n\n# Problems/Safeties (for status display)\nmilebymile-none = niciuna\n\n# Unplayable card reasons\nmilebymile-reason-not-on-team = nu e\u0219ti \u00eentr-o echip\u0103\nmilebymile-reason-stopped = e\u0219ti oprit\nmilebymile-reason-has-problem = ai o problem\u0103 care \u00eempiedic\u0103 conducerea\nmilebymile-reason-speed-limit = limita de vitez este activ\u0103\nmilebymile-reason-exceeds-distance = ar dep\u0103\u0219i { $miles } mile\nmilebymile-reason-no-targets = nu exist\u0103 \u021binte valide\nmilebymile-reason-no-speed-limit = nu e\u0219ti sub o limit\u0103 de vitez\u0103\nmilebymile-reason-has-right-of-way = Prioritate te las\u0103 s\u0103 mergi f\u0103r\u0103 semafoare verzi\nmilebymile-reason-already-moving = te mi\u0219ti deja\nmilebymile-reason-must-fix-first = trebuie s\u0103 repari { $problem } mai \u00eent\u00e2i\nmilebymile-reason-has-gas = ma\u0219ina ta are benzin\u0103\nmilebymile-reason-tires-fine = cauciucurile tale sunt \u00een regul\u0103\nmilebymile-reason-no-accident = ma\u0219ina ta nu a avut un accident\nmilebymile-reason-has-safety = ai deja acea siguran\u021b\u0103\nmilebymile-reason-has-karma = \u00eenc\u0103 ai karma ta\nmilebymile-reason-generic = nu poate fi jucat\u0103 acum\n\n# Card names\nmilebymile-card-out-of-gas = F\u0103r\u0103 Benzin\u0103\nmilebymile-card-flat-tire = Cauciuc Dezumflat\nmilebymile-card-accident = Accident\nmilebymile-card-speed-limit = Limit\u0103 de Vitez\u0103\nmilebymile-card-stop = Stop\nmilebymile-card-gasoline = Benzin\u0103\nmilebymile-card-spare-tire = Cauciuc de Rezerv\u0103\nmilebymile-card-repairs = Repara\u021bii\nmilebymile-card-end-of-limit = Sf\u00e2r\u0219itul Limitei\nmilebymile-card-green-light = Lumin\u0103 Verde\nmilebymile-card-extra-tank = Rezervor Extra\nmilebymile-card-puncture-proof = Rezistent la Punc\u021bie\nmilebymile-card-driving-ace = As la Conducere\nmilebymile-card-right-of-way = Prioritate\nmilebymile-card-false-virtue = Fals\u0103 Virtute\nmilebymile-card-miles = { $miles } mile\n\n# Disabled action reasons\nmilebymile-no-dirty-trick-window = Nicio fereastr\u0103 de truc murdar activ\u0103.\nmilebymile-not-your-dirty-trick = Nu este fereastra de truc murdar a echipei tale.\nmilebymile-between-races = A\u0219teapt\u0103 urm\u0103toarea curs\u0103 s\u0103 \u00eenceap\u0103.\n\n# Validation errors\nmilebymile-error-karma-needs-three-teams = Regula karmei necesit\u0103 cel pu\u021bin 3 ma\u0219ini/echipe distincte.\n\nmilebymile-you-play-safety-with-effect = Joci { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } joac\u0103 { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Joci { $card } ca un Truc Murdar. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } joac\u0103 { $card } ca un Truc Murdar. { $effect }\nmilebymile-safety-effect-extra-tank = Acum protejat \u00eempotriva F\u0103r\u0103 Combustibil.\nmilebymile-safety-effect-puncture-proof = Acum protejat \u00eempotriva Pan\u0103.\nmilebymile-safety-effect-driving-ace = Acum protejat \u00eempotriva Accident.\nmilebymile-safety-effect-right-of-way = Acum protejat \u00eempotriva Stop \u0219i Limit\u0103 de vitez\u0103.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - English Localization\n# Messages match v10 exactly\n\n# Game info\nninetynine-name = Nou\u0103zeci \u0219i Nou\u0103\nninetynine-description = Un joc de c\u0103r\u021bi \u00een care juc\u0103torii \u00eencearc\u0103 s\u0103 evite s\u0103 \u00eemping\u0103 totalul peste 99. Ultimul juc\u0103tor r\u0103mas c\u00e2\u0219tig\u0103!\n\n# Round\nninetynine-round = Runda { $round }.\n\n# Turn\nninetynine-player-turn = R\u00e2ndul lui { $player }.\n\n# Playing cards - match v10 exactly\nninetynine-you-play = Juca\u021bi { $card }. Contorul este acum { $count }.\nninetynine-player-plays = { $player } joac\u0103 { $card }. Contorul este acum { $count }.\n\n# Direction reverse\nninetynine-direction-reverses = Direc\u021bia jocului se inverseaz\u0103!\n\n# Skip\nninetynine-player-skipped = { $player } este s\u0103rit.\n\n# Token loss - match v10 exactly\nninetynine-you-lose-tokens = Pierde\u021bi { $amount } { $amount ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n}.\nninetynine-player-loses-tokens = { $player } pierde { $amount } { $amount ->\n    [one] jeton\n    [few] jetoane\n   *[other] de jetoane\n}.\n\n# Elimination\nninetynine-player-eliminated = { $player } a fost eliminat!\n\n# Game end\nninetynine-player-wins = { $player } c\u00e2\u0219tig\u0103 jocul!\n\n# Dealing\nninetynine-you-deal = \u00cemp\u0103r\u021bi\u021bi c\u0103r\u021bile.\nninetynine-player-deals = { $player } \u00eemparte c\u0103r\u021bile.\n\n# Drawing cards\nninetynine-you-draw = Trage\u021bi { $card }.\nninetynine-player-draws = { $player } trage o carte.\n\n# No valid cards\nninetynine-no-valid-cards = { $player } nu are c\u0103r\u021bi care s\u0103 nu treac\u0103 de 99!\n\n# Status - for C key\nninetynine-current-count = Contorul este { $count }.\n\n# Hand check - for H key\nninetynine-hand-cards = C\u0103r\u021bile dvs.: { $cards }.\nninetynine-hand-empty = Nu ave\u021bi c\u0103r\u021bi.\n\n# Ace choice\nninetynine-ace-choice = Juca\u021bi Asul ca +1 sau +11?\nninetynine-ace-add-eleven = Ad\u0103uga\u021bi 11\nninetynine-ace-add-one = Ad\u0103uga\u021bi 1\n\n# Ten choice\nninetynine-ten-choice = Juca\u021bi 10 ca +10 sau -10?\nninetynine-ten-add = Ad\u0103uga\u021bi 10\nninetynine-ten-subtract = Sc\u0103de\u021bi 10\n\n# Manual draw\nninetynine-draw-card = Trage\u021bi carte\nninetynine-draw-prompt = Ap\u0103sa\u021bi Spa\u021biu sau D pentru a trage o carte.\n\n# Options\nninetynine-set-tokens = Jetoane ini\u021biale: { $tokens }\nninetynine-enter-tokens = Introduce\u021bi num\u0103rul de jetoane ini\u021biale:\nninetynine-option-changed-tokens = Jetoane ini\u021biale setate la { $tokens }.\nninetynine-set-rules = Varianta regulilor: { $rules }\nninetynine-select-rules = Selecta\u021bi varianta regulilor\nninetynine-option-changed-rules = Varianta regulilor setat\u0103 la { $rules }.\nninetynine-set-hand-size = Dimensiunea m\u00e2inii: { $size }\nninetynine-enter-hand-size = Introduce\u021bi dimensiunea m\u00e2inii:\nninetynine-option-changed-hand-size = Dimensiunea m\u00e2inii setat\u0103 la { $size }.\nninetynine-set-autodraw = Tragere automat\u0103: { $enabled }\nninetynine-option-changed-autodraw = Tragere automat\u0103 setat\u0103 la { $enabled }.\n\n# Rules variant announcements (shown at game start)\nninetynine-rules-quentin = Regulile Quentin C.\nninetynine-rules-rsgames = Regulile RS Games.\n\n# Rules variant choices (for menu display)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Disabled action reasons\nninetynine-choose-first = Trebuie s\u0103 face\u021bi o alegere mai \u00eent\u00e2i.\nninetynine-draw-first = Trebuie s\u0103 trage\u021bi o carte mai \u00eent\u00e2i.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Porcul\npig-category = Jocuri cu zaruri\n\n# Actions\npig-roll = Arunc\u0103 zarul\npig-bank = Salveaz\u0103 { $points } puncte\n\n# Game events (Pig-specific)\npig-rolls = { $player } arunc\u0103 zarul...\npig-roll-result = Un { $roll }, pentru un total de { $total }\npig-bust = Oh nu, un 1! { $player } pierde { $points } puncte.\npig-bank-action = { $player } decide s\u0103 salveze { $points }, pentru un total de { $total }\npig-winner = Avem un c\u00e2\u0219tig\u0103tor, \u0219i acesta este { $player }!\n\n# Pig-specific options\npig-set-min-bank = Salvare minim\u0103: { $points }\npig-set-dice-sides = Fe\u021be zar: { $sides }\npig-enter-min-bank = Introduce\u021bi punctele minime de salvat:\npig-enter-dice-sides = Introduce\u021bi num\u0103rul de fe\u021be ale zarului:\npig-option-changed-min-bank = Punctele minime de salvare au fost schimbate la { $points }\npig-option-changed-dice = Zarul are acum { $sides } fe\u021be\n\n# Disabled reasons\npig-need-more-points = Ai nevoie de mai multe puncte pentru a salva.\n\n# Validation errors\npig-error-min-bank-too-high = Punctele minime de salvare trebuie s\u0103 fie mai mici dec\u00e2t scorul \u021bint\u0103.\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = Pira\u021bii M\u0103rilor Pierdute\n\n# Game start and setup\npirates-welcome = Bine ai venit la Pira\u021bii M\u0103rilor Pierdute! Navigheaz\u0103 pe m\u0103ri, colecteaz\u0103 gemme \u0219i lupt\u0103 cu al\u021bi pira\u021bi!\npirates-oceans = C\u0103l\u0103toria ta te va duce prin: { $oceans }\npirates-gems-placed = { $total } gemme au fost \u00eempr\u0103\u0219tiate pe m\u0103ri. G\u0103se\u0219te-le pe toate!\npirates-golden-moon = Luna de Aur r\u0103sare! Toate c\u00e2\u0219tigurile XP sunt triplate \u00een aceast\u0103 rund\u0103!\n\n# Turn announcements\npirates-turn = Tura lui { $player }. Pozi\u021bia { $position }\n\n# Movement actions\npirates-move-left = Navigheaz\u0103 la st\u00e2nga\npirates-move-right = Navigheaz\u0103 la dreapta\npirates-move-2-left = Navigheaz\u0103 2 casete la st\u00e2nga\npirates-move-2-right = Navigheaz\u0103 2 casete la dreapta\npirates-move-3-left = Navigheaz\u0103 3 casete la st\u00e2nga\npirates-move-3-right = Navigheaz\u0103 3 casete la dreapta\n\n# Movement messages\npirates-move-you = Navighezi { $direction } la pozi\u021bia { $position }.\npirates-move-you-tiles = Navighezi { $tiles } casete { $direction } la pozi\u021bia { $position }.\npirates-move = { $player } navigheaz\u0103 { $direction } la pozi\u021bia { $position }.\npirates-map-edge = Nu po\u021bi naviga mai departe. E\u0219ti la pozi\u021bia { $position }.\n\n# Position and status\npirates-check-status = Verific\u0103 starea\npirates-check-position = Verific\u0103 pozi\u021bia\npirates-check-moon = Verific\u0103 luminozitatea lunii\npirates-your-position = Pozi\u021bia ta: { $position } \u00een { $ocean }\npirates-moon-brightness = Luna de Aur este luminoas\u0103 { $brightness }%. ({ $collected } din { $total } gemme au fost colectate).\npirates-no-golden-moon = Luna de Aur nu poate fi v\u0103zut\u0103 pe cer acum.\n\n# Gem collection\npirates-gem-found-you = Ai g\u0103sit un { $gem }! Valoreaz\u0103 { $value } puncte.\npirates-gem-found = { $player } a g\u0103sit un { $gem }! Valoreaz\u0103 { $value } puncte.\npirates-all-gems-collected = Toate gemmele au fost colectate!\n\n# Winner\npirates-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\n\n# Skills menu\npirates-use-skill = Folose\u0219te abilitate\npirates-select-skill = Selecteaz\u0103 o abilitate de folosit\n\n# Combat - Attack initiation\npirates-cannonball = Trage cu tunul\npirates-no-targets = Nicio \u021bint\u0103 \u00een raza de { $range } casete.\npirates-attack-you-fire = Tragi cu tunul la { $target }!\npirates-attack-incoming = { $attacker } trage cu tunul la tine!\npirates-attack-fired = { $attacker } trage cu tunul la { $defender }!\n\n# Combat - Rolls\npirates-attack-roll = Aruncare atac: { $roll }\npirates-attack-bonus = Bonus atac: +{ $bonus }\npirates-defense-roll = Aruncare ap\u0103rare: { $roll }\npirates-defense-roll-others = { $player } arunc\u0103 { $roll } pentru ap\u0103rare.\npirates-defense-bonus = Bonus ap\u0103rare: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Lovitur\u0103 direct\u0103! Ai lovit { $target }!\npirates-attack-hit-them = Ai fost lovit de { $attacker }!\npirates-attack-hit = { $attacker } love\u0219te { $defender }!\n\n# Combat - Miss results\npirates-attack-miss-you = Glon\u021bul t\u0103u de tun a ratat { $target }.\npirates-attack-miss-them = Glon\u021bul de tun te-a ratat!\npirates-attack-miss = Glon\u021bul de tun al lui { $attacker } rateaz\u0103 { $defender }.\n\n# Combat - Push\npirates-push-you = \u00cel \u00eempingi pe { $target } { $direction } la pozi\u021bia { $position }!\npirates-push-them = { $attacker } te \u00eempinge { $direction } la pozi\u021bia { $position }!\npirates-push = { $attacker } \u00eempinge { $defender } { $direction } de la { $old_pos } la { $new_pos }.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } \u00eencearc\u0103 s\u0103 fure o gemm\u0103!\npirates-steal-rolls = Aruncare furt: { $steal } vs ap\u0103rare: { $defend }\npirates-steal-success-you = Ai furat un { $gem } de la { $target }!\npirates-steal-success-them = { $attacker } \u021bi-a furat { $gem }!\npirates-steal-success = { $attacker } fur\u0103 un { $gem } de la { $defender }!\npirates-steal-failed = \u00cencercarea de furt a e\u0219uat!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } a ajuns la nivelul { $level }!\npirates-level-up-you = Ai ajuns la nivelul { $level }!\npirates-level-up-multiple = { $player } a c\u00e2\u0219tigat { $levels } nivele! Acum nivelul { $level }!\npirates-level-up-multiple-you = Ai c\u00e2\u0219tigat { $levels } nivele! Acum nivelul { $level }!\npirates-skills-unlocked = { $player } a deblocat abilit\u0103\u021bi noi: { $skills }.\npirates-skills-unlocked-you = Ai deblocat abilit\u0103\u021bi noi: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } activeaz\u0103 { $skill }!\npirates-buff-expired = Bonusul { $skill } al lui { $player } s-a \u00eencheiat.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Lupt\u0103tor cu Sabia activat! +4 bonus atac pentru { $turns } ture.\n\n# Push skill (defense buff)\npirates-push-activated = \u00cempingere activat\u0103! +3 bonus ap\u0103rare pentru { $turns } ture.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = C\u0103pitan Calificat activat! +2 atac \u0219i +2 ap\u0103rare pentru { $turns } ture.\n\n# Double Devastation skill\npirates-double-devastation-activated = Devastare Dubl\u0103 activat\u0103! Raza de atac crescut\u0103 la 10 casete pentru { $turns } ture.\n\n# Battleship skill\npirates-battleship-activated = Cruci\u0219\u0103tor activat! Po\u021bi trage dou\u0103 focuri \u00een aceast\u0103 tur\u0103!\npirates-battleship-no-targets = Nicio \u021bint\u0103 pentru focul { $shot }.\npirates-battleship-shot = Trag\u00e2nd focul { $shot }...\n\n# Portal skill\npirates-portal-no-ships = Nicio alt\u0103 nav\u0103 \u00een vedere pentru portal.\npirates-portal-fizzle = Portalul lui { $player } dispare f\u0103r\u0103 destina\u021bie.\npirates-portal-success = { $player } se teleporteaz\u0103 la { $ocean } la pozi\u021bia { $position }!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = M\u0103rile \u0219optesc despre un { $gem } la pozi\u021bia { $position }. ({ $uses } utiliz\u0103ri r\u0103mase)\n\n# Level requirements\npirates-requires-level-15 = Necesit\u0103 nivelul 15\npirates-requires-level-150 = Necesit\u0103 nivelul 150\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = multiplicator xp lupt\u0103: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = experien\u021b\u0103 pentru lupt\u0103\npirates-set-find-gem-xp-multiplier = multiplicator xp g\u0103sire gemm\u0103: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = experien\u021b\u0103 pentru g\u0103sirea unei gemme\n\n# Gem stealing options\npirates-set-gem-stealing = Furt de gemme: { $mode }\npirates-select-gem-stealing = Selecteaz\u0103 modul de furt de gemme\npirates-option-changed-stealing = Furt de gemme setat la { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = Cu bonus aruncare\npirates-stealing-no-bonus = F\u0103r\u0103 bonus aruncare\npirates-stealing-disabled = Dezactivat\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Introdu suma ridic\u0103rii\n\npoker-check-pot = Verific\u0103 potul\npoker-check-bet = Suma de call\npoker-check-min-raise = Ridicare minim\u0103\npoker-check-log = Jurnal de ac\u021biuni\npoker-check-hand-players = Juc\u0103tori \u00een m\u00e2n\u0103\npoker-check-turn-timer = Cronometru tur\u0103\npoker-check-blind-timer = Cronometru blinduri\npoker-check-button = Cine are butonul\npoker-check-dealer = Cine este dealerul\npoker-check-position = Pozi\u021bia ta\n\npoker-read-hand = Cite\u0219te m\u00e2na\npoker-read-table = Cite\u0219te c\u0103r\u021bile de pe mas\u0103\npoker-hand-value = Valoarea m\u00e2inii\npoker-read-card = Cite\u0219te cartea { $index }\npoker-dealt-cards = Ai primit { $cards }.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } jetoane \u00een pot.\npoker-pot-main = Pot principal: { $amount } jetoane.\npoker-pot-side = Pot lateral { $index }: { $amount } jetoane.\npoker-to-call = Ai nevoie de { $amount } jetoane pentru call.\npoker-min-raise = { $amount } jetoane ridicare minim\u0103.\n\npoker-player-folds = { $player } fold.\npoker-player-checks = { $player } check.\npoker-player-calls = { $player } call { $amount } jetoane.\npoker-player-raises = { $player } raise { $amount } jetoane.\npoker-player-all-in = { $player } merge all in pentru { $amount } jetoane.\n\npoker-player-wins-pot = { $player } c\u00e2\u0219tig\u0103 { $amount } jetoane.\npoker-player-wins-pot-hand = { $player } c\u00e2\u0219tig\u0103 { $amount } jetoane cu { $cards } pentru { $hand }.\npoker-player-wins-side-pot-hand = { $player } c\u00e2\u0219tig\u0103 potul lateral { $index } de { $amount } jetoane cu { $cards } pentru { $hand }.\npoker-players-split-pot = { $players } \u00eempart { $amount } jetoane cu { $hand }.\npoker-players-split-side-pot = { $players } \u00eempart potul lateral { $index } de { $amount } jetoane cu { $hand }.\npoker-player-all-in = { $player } merge all in pentru { $amount } jetoane.\npoker-player-wins-game = { $player } c\u00e2\u0219tig\u0103 jocul.\n\npoker-showdown = Showdown.\n\npoker-timer-disabled = Cronometrul turei este dezactivat.\npoker-timer-remaining = { $seconds } secunde r\u0103mase.\npoker-blind-timer-disabled = Cronometrul blindurilor este dezactivat.\npoker-blind-timer-remaining = { $seconds } secunde p\u00e2n\u0103 la cre\u0219terea blindurilor.\npoker-blind-timer-remaining-ms = { $minutes } minute { $seconds } secunde p\u00e2n\u0103 la cre\u0219terea blindurilor.\npoker-blinds-raise-next-hand = Blindurile vor cre\u0219te m\u00e2na urm\u0103toare.\n\npoker-button-is = Butonul este la { $player }.\npoker-dealer-is = Dealerul este { $player }.\npoker-position-seat = E\u0219ti la { $position } loc dup\u0103 buton.\npoker-position-seats = E\u0219ti la { $position } locuri dup\u0103 buton.\npoker-position-button = E\u0219ti pe buton.\npoker-position-dealer = E\u0219ti dealerul.\npoker-position-dealer-seat = E\u0219ti la { $position } loc dup\u0103 dealer.\npoker-position-dealer-seats = E\u0219ti la { $position } locuri dup\u0103 dealer.\npoker-show-hand = { $player } arat\u0103 { $cards } pentru { $hand }.\npoker-blinds-players = Small blind: { $sb }. Big blind: { $bb }.\npoker-reveal-only-showdown = Po\u021bi dezv\u0103lui c\u0103r\u021bile doar la sf\u00e2r\u0219itul m\u00e2inii.\n\npoker-reveal-both = Dezv\u0103luie ambele c\u0103r\u021bi ascunse\npoker-reveal-first = Dezv\u0103luie prima carte ascuns\u0103\npoker-reveal-second = Dezv\u0103luie a doua carte ascuns\u0103\n\npoker-raise-cap-reached = Limita de ridicare atins\u0103 pentru aceast\u0103 rund\u0103.\npoker-raise-too-small = { $amount } jetoane ridicare minim\u0103.\npoker-hand-players-none = Niciun juc\u0103tor \u00een m\u00e2n\u0103.\npoker-hand-players-one = { $count } juc\u0103tor: { $names }.\npoker-hand-players = { $count } juc\u0103tori: { $names }.\npoker-raise-too-large = Nu po\u021bi ridica mai mult dec\u00e2t stiva ta de jetoane.\n\npoker-log-empty = \u00cenc\u0103 nu exist\u0103 ac\u021biuni.\npoker-log-fold = { $player } fold\npoker-log-check = { $player } check\npoker-log-call = { $player } call { $amount }\npoker-log-raise = { $player } raise { $amount }\npoker-log-all-in = { $player } all in pentru { $amount }\n\npoker-table-cards = C\u0103r\u021bi pe mas\u0103: { $cards }.\npoker-your-hand = M\u00e2na ta: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 secunde\npoker-timer-10 = 10 secunde\npoker-timer-15 = 15 secunde\npoker-timer-20 = 20 secunde\npoker-timer-30 = 30 secunde\npoker-timer-45 = 45 secunde\npoker-timer-60 = 60 secunde\npoker-timer-90 = 90 secunde\npoker-timer-unlimited = Nelimitat\n\npoker-blind-timer-unlimited = Nelimitat\npoker-blind-timer-5 = 5 minute\npoker-blind-timer-10 = 10 minute\npoker-blind-timer-15 = 15 minute\npoker-blind-timer-20 = 20 minute\npoker-blind-timer-30 = 30 minute\n\npoker-raise-no-limit = F\u0103r\u0103 limit\u0103\npoker-raise-pot-limit = Limit\u0103 pot\npoker-raise-double-pot = Limit\u0103 pot dublu\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa game messages\n# Note: Common messages like round-start, turn-start, target-score, team-mode are in games.ftl\n\n# Game name\ngame-name-scopa = Scopa\n\n# Game events\nscopa-initial-table = C\u0103r\u021bi pe mas\u0103: { $cards }\nscopa-no-initial-table = Nu sunt c\u0103r\u021bi pe mas\u0103 la \u00eenceput.\nscopa-you-collect = Colectezi { $cards } cu { $card }\nscopa-player-collects = { $player } colecteaz\u0103 { $cards } cu { $card }\nscopa-you-put-down = Pui { $card }.\nscopa-player-puts-down = { $player } pune { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , cur\u0103\u021b\u00e2nd masa.\nscopa-remaining-cards = { $player } prime\u0219te c\u0103r\u021bile r\u0103mase de pe mas\u0103.\nscopa-scoring-round = Punctarea rundei...\nscopa-most-cards = { $player } prime\u0219te 1 punct pentru cele mai multe c\u0103r\u021bi ({ $count } c\u0103r\u021bi).\nscopa-most-cards-tie = Cele mai multe c\u0103r\u021bi este egalitate - nu se acord\u0103 punct.\nscopa-most-diamonds = { $player } prime\u0219te 1 punct pentru cele mai multe caro ({ $count } caro).\nscopa-most-diamonds-tie = Cele mai multe caro este egalitate - nu se acord\u0103 punct.\nscopa-seven-diamonds = { $player } prime\u0219te 1 punct pentru 7 de caro.\nscopa-seven-diamonds-multi = { $player } prime\u0219te 1 punct pentru cele mai multe 7 de caro ({ $count } \u00d7 7 de caro).\nscopa-seven-diamonds-tie = 7 de caro este egalitate - nu se acord\u0103 punct.\nscopa-most-sevens = { $player } prime\u0219te 1 punct pentru cele mai multe \u0219epte ({ $count } \u0219epte).\nscopa-most-sevens-tie = Cele mai multe \u0219epte este egalitate - nu se acord\u0103 punct.\nscopa-round-scores = Scoruri runde:\nscopa-round-score-line = { $player }: +{ $round_score } (total: { $total_score })\nscopa-table-empty = Nu sunt c\u0103r\u021bi pe mas\u0103.\nscopa-no-such-card = Nu exist\u0103 carte la acea pozi\u021bie.\nscopa-captured-count = Ai captat { $count } c\u0103r\u021bi\n\n# View actions\nscopa-view-table = Vezi masa\nscopa-view-captured = Vezi captate\n\n# Scopa-specific options\nscopa-enter-target-score = Introdu scorul \u021bint\u0103 (1-121)\nscopa-set-cards-per-deal = C\u0103r\u021bi pe \u00eemp\u0103r\u021bire: { $cards }\nscopa-enter-cards-per-deal = Introdu c\u0103r\u021bi pe \u00eemp\u0103r\u021bire (1-10)\nscopa-set-decks = Num\u0103r de pachete: { $decks }\nscopa-enter-decks = Introdu num\u0103rul de pachete (1-6)\nscopa-toggle-escoba = Escoba (sum\u0103 p\u00e2n\u0103 la 15): { $enabled }\nscopa-toggle-hints = Arat\u0103 indicii de captare: { $enabled }\nscopa-set-mechanic = Mecanic\u0103 scopa: { $mechanic }\nscopa-select-mechanic = Selecteaz\u0103 mecanic\u0103 scopa\nscopa-toggle-instant-win = Victorie instantanee la scopa: { $enabled }\nscopa-toggle-team-scoring = Grupeaz\u0103 c\u0103r\u021bile echipei pentru punctare: { $enabled }\nscopa-toggle-inverse = Mod invers (atingerea \u021bintei = eliminare): { $enabled }\n\n# Option change announcements\nscopa-option-changed-cards = C\u0103r\u021bi pe \u00eemp\u0103r\u021bire setate la { $cards }.\nscopa-option-changed-decks = Num\u0103r de pachete setat la { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Indicii de captare { $enabled }.\nscopa-option-changed-mechanic = Mecanic\u0103 scopa setat\u0103 la { $mechanic }.\nscopa-option-changed-instant = Victorie instantanee la scopa { $enabled }.\nscopa-option-changed-team-scoring = Punctare c\u0103r\u021bi echip\u0103 { $enabled }.\nscopa-option-changed-inverse = Mod invers { $enabled }.\n\n# Scopa mechanic choices\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = F\u0103r\u0103 Scope\nscopa-mechanic-only_scopas = Doar Scope\n\n# Disabled action reasons\nscopa-timer-not-active = Cronometrul rundei nu este activ.\n\n# Validation errors\nscopa-error-not-enough-cards = Nu sunt destule c\u0103r\u021bi \u00een { $decks } { $decks ->\n    [one] pachet\n    [few] pachete\n    *[other] de pachete\n} pentru { $players } { $players ->\n    [one] juc\u0103tor\n    [few] juc\u0103tori\n    *[other] de juc\u0103tori\n} cu { $cards_per_deal } c\u0103r\u021bi fiecare. (Necesare { $cards_per_deal } \u00d7 { $players } = { $cards_needed } c\u0103r\u021bi, dar sunt doar { $total_cards }.)\n", "# Localizarea Senet\n\ngame-name-senet = Senet\n\n# \u00cenceputul jocului\nsenet-game-started = { $p1 } este juc\u0103torul 1, { $p2 } este juc\u0103torul 2. { $first } \u00eencepe primul.\n\n# Aruncarea be\u021belor\nsenet-throw = { $player } arunc\u0103 { $result }.{ $bonus ->\n    [yes] {\" \"}Aruncare bonus!\n   *[no] {\"\"}\n}\n\n# Mi\u0219care\nsenet-move-you = Te mu\u021bi de pe p\u0103tratul { $from } pe p\u0103tratul { $to }.\nsenet-move-other = { $player } se mut\u0103 de pe p\u0103tratul { $from } pe p\u0103tratul { $to }.\nsenet-swap-you = Schimbi locul cu { $opponent } pe p\u0103tratul { $to }. { $opponent } se \u00eentoarce pe p\u0103tratul { $from }.\nsenet-swap-other = { $player } schimb\u0103 locul cu { $opponent } pe p\u0103tratul { $to }. { $opponent } se \u00eentoarce pe p\u0103tratul { $from }.\nsenet-bearoff-you = Ie\u0219i de pe tabl\u0103 de pe p\u0103tratul { $from }. Mai r\u0103m\u00e2n { $remaining }.\nsenet-bearoff-other = { $player } iese de pe tabl\u0103 de pe p\u0103tratul { $from }. Mai r\u0103m\u00e2n { $remaining }.\nsenet-water-you = Ai c\u0103zut \u00een Casa Apei! Piesa trimis\u0103 pe p\u0103tratul { $dest }.\nsenet-water-other = { $player } a c\u0103zut \u00een Casa Apei! Piesa trimis\u0103 pe p\u0103tratul { $dest }.\nsenet-happiness-you = Ai ajuns la Casa Fericirii.\nsenet-happiness-other = { $player } a ajuns la Casa Fericirii.\n\n# F\u0103r\u0103 mut\u0103ri\nsenet-no-moves-you = Nu ai mut\u0103ri legale disponibile.\nsenet-no-moves-other = { $player } nu are mut\u0103ri legale disponibile.\n\n# Etichete p\u0103trate\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, a ta\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, a ta\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Numele p\u0103tratelor speciale\nsenet-house-rebirth = Rena\u0219tere\nsenet-house-happiness = Fericire\nsenet-house-water = Ap\u0103\nsenet-house-three-truths = Cele Trei Adev\u0103ruri\nsenet-house-re-atum = Ra-Atum\n\n# Stare\nsenet-status = { $p1 }: { $off1 } ie\u0219ite. { $p2 }: { $off2 } ie\u0219ite.{ $phase ->\n    [throwing] {\" \"}Se a\u0219teapt\u0103 aruncarea.\n   *[moving] {\" \"}Aruncare: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Nicio aruncare \u00eenc\u0103.\n\n# Victorie\nsenet-wins = { $player } c\u00e2\u0219tig\u0103! Toate piesele au ie\u0219it de pe tabl\u0103.\n\n# Etichete ac\u021biuni\nsenet-check-status = Stare\nsenet-check-sticks = Be\u021be\nsenet-check-score = Scor\nsenet-score = { $p1 }: { $off1 } ie\u0219ite. { $p2 }: { $off2 } ie\u0219ite.\n\n# Erori\nsenet-not-your-piece = Aceasta nu este piesa ta.\nsenet-no-piece-there = Nu exist\u0103 nicio pies\u0103 acolo.\nsenet-no-moves-from-here = Nicio mutare legal\u0103 de pe acest p\u0103trat.\n\n# Op\u021biuni\nsenet-option-bot-difficulty = Dificultatea botului: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Selecteaz\u0103 dificultatea botului\nsenet-option-changed-bot-difficulty = Dificultatea botului setat\u0103 la { $bot_difficulty }.\nsenet-difficulty-random = Aleatoriu\nsenet-difficulty-simple = Simplu\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = Trei\nthrees-category = Jocuri cu zaruri\n\n# Actions\nthrees-roll = Arunc\u0103 zarurile\nthrees-bank = Salveaz\u0103 \u0219i termin\u0103 tura\nthrees-check-hand = Verific\u0103 zarurile tale\n\n# Rolling\nthrees-you-rolled = Ai aruncat: { $dice }\nthrees-player-rolled = { $player } a aruncat: { $dice }\nthrees-must-keep = Trebuie s\u0103 p\u0103strezi cel pu\u021bin un zar \u00eenainte de a arunca din nou.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = Nu ai aruncat \u00eenc\u0103.\nthrees-your-dice = Zarurile tale: { $dice }\n\n# Scoring\nthrees-you-scored = Ai marcat { $score } puncte \u00een aceast\u0103 tur\u0103.\nthrees-scored = { $player } a marcat { $score } puncte \u00een aceast\u0103 tur\u0103.\nthrees-you-shot-moon = Ai lovit luna! Ai marcat -30 puncte!\nthrees-shot-moon = { $player } a lovit luna \u0219i a marcat -30 puncte!\n\n# Round flow\nthrees-round-start = Runda { $round } din { $total }.\nthrees-round-scores = Runda { $round } scoruri: { $scores }\n\n# Game end\nthrees-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\nthrees-tie = { $players } remizeaz\u0103 cu { $score } puncte!\n\n# Options\nthrees-set-rounds = Runde: { $rounds }\nthrees-enter-rounds = Introduce\u021bi num\u0103rul de runde:\nthrees-option-changed-rounds = Num\u0103rul de runde setat la { $rounds }.\n\n# Disabled reasons\nthrees-must-bank = Trebuie s\u0103 salvezi acum.\nthrees-roll-first = Trebuie s\u0103 arunci mai \u00eent\u00e2i.\nthrees-keep-all-first = P\u0103streaz\u0103 toate zarurile mai \u00eent\u00e2i pentru a salva.\nthrees-last-die = Acesta este ultimul t\u0103u zar.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = Aruncare sus\ntossup-category = Jocuri cu zaruri\n\n# Actions\ntossup-roll-first = Arunc\u0103 { $count } zaruri\ntossup-roll-remaining = Arunc\u0103 { $count } zaruri r\u0103mase\ntossup-bank = Salveaz\u0103 { $points } puncte\n\n# Game events\ntossup-turn-start = Tura lui { $player }. Scor: { $score }\ntossup-you-roll = Ai aruncat: { $results }.\ntossup-player-rolls = { $player } a aruncat: { $results }.\n\n# Turn status\ntossup-you-have-points = Puncte tur\u0103: { $turn_points }. Zaruri r\u0103mase: { $dice_count }.\ntossup-player-has-points = { $player } are { $turn_points } puncte tur\u0103. { $dice_count } zaruri r\u0103mase.\n\n# Fresh dice\ntossup-you-get-fresh = Niciun zar r\u0103mas! Prime\u0219ti { $count } zaruri noi.\ntossup-player-gets-fresh = { $player } prime\u0219te { $count } zaruri noi.\n\n# Bust\ntossup-you-bust = Explozie! Pierzi { $points } puncte pentru aceast\u0103 tur\u0103.\ntossup-player-busts = { $player } explodeaz\u0103 \u0219i pierde { $points } puncte!\n\n# Bank\ntossup-you-bank = Salvezi { $points } puncte. Scor total: { $total }.\ntossup-player-banks = { $player } salveaz\u0103 { $points } puncte. Scor total: { $total }.\n\n# Winner\ntossup-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\ntossup-tie-tiebreaker = Este egalitate \u00eentre { $players }! Rund\u0103 decisiv\u0103!\n\n# Options\ntossup-set-rules-variant = Variant\u0103 reguli: { $variant }\ntossup-select-rules-variant = Selecta\u021bi varianta regulilor:\ntossup-option-changed-rules = Variant\u0103 reguli schimbat\u0103 la { $variant }\n\ntossup-set-starting-dice = Zaruri ini\u021biale: { $count }\ntossup-enter-starting-dice = Introduce\u021bi num\u0103rul de zaruri ini\u021biale:\ntossup-option-changed-dice = Zaruri ini\u021biale schimbate la { $count }\n\n# Rules variants\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 verzi, 2 galbene, 1 ro\u0219u per zar. Explozie dac\u0103 niciun verde \u0219i cel pu\u021bin un ro\u0219u.\ntossup-rules-playpalace-desc = Distribu\u021bie egal\u0103. Explozie dac\u0103 toate zarurile sunt ro\u0219ii.\n\n# Disabled reasons\ntossup-need-points = Ai nevoie de puncte pentru a salva.\n", "# Tradeoff game messages\n\n# Game info\ngame-name-tradeoff = Schimb\n\n# Round and iteration flow\ntradeoff-round-start = Runda { $round }.\ntradeoff-iteration = M\u00e2n\u0103 { $iteration } din 3.\n\n# Phase 1: Trading\ntradeoff-you-rolled = A\u021bi aruncat: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = schimb\u0103\ntradeoff-trade-status-keeping = p\u0103streaz\u0103\ntradeoff-confirm-trades = Confirma\u021bi schimburile ({ $count } zaruri)\ntradeoff-keeping = P\u0103stra\u021bi { $value }.\ntradeoff-trading = Schimba\u021bi { $value }.\ntradeoff-player-traded = { $player } a schimbat: { $dice }.\ntradeoff-player-traded-none = { $player } a p\u0103strat toate zarurile.\n\n# Phase 2: Taking from pool\ntradeoff-your-turn-take = R\u00e2ndul dvs. s\u0103 lua\u021bi un zar din rezerv\u0103.\ntradeoff-take-die = Lua\u021bi un { $value } ({ $remaining } r\u0103mase)\ntradeoff-you-take = Lua\u021bi un { $value }.\ntradeoff-player-takes = { $player } ia un { $value }.\n\n# Phase 3: Scoring\ntradeoff-player-scored = { $player } ({ $points } pct): { $sets }.\ntradeoff-no-sets = { $player }: niciun set.\n\n# Set descriptions (concise)\ntradeoff-set-triple = triplu de { $value }\ntradeoff-set-group = grup de { $value }\ntradeoff-set-mini-straight = mini scar\u0103 { $low }-{ $high }\ntradeoff-set-double-triple = dublu triplu ({ $v1 } \u0219i { $v2 })\ntradeoff-set-straight = scar\u0103 { $low }-{ $high }\ntradeoff-set-double-group = dublu grup ({ $v1 } \u0219i { $v2 })\ntradeoff-set-all-groups = toate grupurile\ntradeoff-set-all-triplets = toate triplele\n\n# Round end\ntradeoff-round-scores = Scoruri runda { $round }:\ntradeoff-score-line = { $player }: +{ $round_points } (total: { $total })\ntradeoff-leader = { $player } conduce cu { $score }.\n\n# Game end\ntradeoff-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\ntradeoff-winners-tie = Egalitate! { $players } la egalitate cu { $score } puncte!\n\n# Status checks\ntradeoff-view-hand = Vizualiza\u021bi m\u00e2na dvs.\ntradeoff-view-pool = Vizualiza\u021bi rezerva\ntradeoff-view-players = Vizualiza\u021bi juc\u0103torii\ntradeoff-hand-display = M\u00e2na dvs. ({ $count } zaruri): { $dice }\ntradeoff-pool-display = Rezerv\u0103 ({ $count } zaruri): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Schimbat: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Nu a schimbat nimic.\n\n# Error messages\ntradeoff-not-trading-phase = Nu este faza de schimb.\ntradeoff-not-taking-phase = Nu este faza de luare.\ntradeoff-already-confirmed = Deja confirmat.\ntradeoff-no-die = Niciun zar de schimbat.\ntradeoff-no-more-takes = Nu mai sunt lu\u0103ri disponibile.\ntradeoff-not-in-pool = Acel zar nu este \u00een rezerv\u0103.\n\n# Options\ntradeoff-set-target = Scor \u021bint\u0103: { $score }\ntradeoff-enter-target = Introduce\u021bi scorul \u021bint\u0103:\ntradeoff-option-changed-target = Scor \u021bint\u0103 setat la { $score }.\n", "# Yahtzee game messages\n\n# Game info\ngame-name-yahtzee = Yahtzee\n\n# Actions - Rolling\nyahtzee-roll = Rearunca\u021bi ({ $count } r\u0103mase)\nyahtzee-roll-all = Arunca\u021bi zarurile\n\n# Upper section scoring categories\nyahtzee-score-ones = Unu pentru { $points } puncte\nyahtzee-score-twos = Doi pentru { $points } puncte\nyahtzee-score-threes = Trei pentru { $points } puncte\nyahtzee-score-fours = Patru pentru { $points } puncte\nyahtzee-score-fives = Cinci pentru { $points } puncte\nyahtzee-score-sixes = \u0218ase pentru { $points } puncte\n\n# Lower section scoring categories\nyahtzee-score-three-kind = Trei identice pentru { $points } puncte\nyahtzee-score-four-kind = Patru identice pentru { $points } puncte\nyahtzee-score-full-house = Full pentru { $points } puncte\nyahtzee-score-small-straight = Scar\u0103 mic\u0103 pentru { $points } puncte\nyahtzee-score-large-straight = Scar\u0103 mare pentru { $points } puncte\nyahtzee-score-yahtzee = Yahtzee pentru { $points } puncte\nyahtzee-score-chance = \u0218ans\u0103 pentru { $points } puncte\n\n# Game events\nyahtzee-you-rolled = A\u021bi aruncat: { $dice }. Arunc\u0103ri r\u0103mase: { $remaining }\nyahtzee-player-rolled = { $player } a aruncat: { $dice }. Arunc\u0103ri r\u0103mase: { $remaining }\n\n# Scoring announcements\nyahtzee-you-scored = A\u021bi marcat { $points } puncte \u00een { $category }.\nyahtzee-player-scored = { $player } a marcat { $points } \u00een { $category }.\n\n# Yahtzee bonus\nyahtzee-you-bonus = Bonus Yahtzee! +100 puncte\nyahtzee-player-bonus = { $player } a primit un bonus Yahtzee! +100 puncte\n\n# Upper section bonus\nyahtzee-you-upper-bonus = Bonus sec\u021biune superioar\u0103! +35 puncte ({ $total } \u00een sec\u021biunea superioar\u0103)\nyahtzee-player-upper-bonus = { $player } a c\u00e2\u0219tigat bonusul sec\u021biunii superioare! +35 puncte\nyahtzee-you-upper-bonus-missed = A\u021bi ratat bonusul sec\u021biunii superioare ({ $total } \u00een sec\u021biunea superioar\u0103, erau necesare 63).\nyahtzee-player-upper-bonus-missed = { $player } a ratat bonusul sec\u021biunii superioare.\n\n# Scoring mode\nyahtzee-choose-category = Alege\u021bi o categorie pentru punctare.\nyahtzee-continuing = Continuarea r\u00e2ndului.\n\n# Status checks\nyahtzee-check-scoresheet = Verifica\u021bi foaia de scor\nyahtzee-view-dice = Verific\u0103 zarurile tale\nyahtzee-your-dice = Zarurile dvs.: { $dice }.\nyahtzee-your-dice-kept = Zarurile dvs.: { $dice }. P\u0103str\u00e2nd: { $kept }\nyahtzee-not-rolled = Nu a\u021bi aruncat \u00eenc\u0103.\n\n# Scoresheet display\nyahtzee-scoresheet-header = === Foaia de scor a lui { $player } ===\nyahtzee-scoresheet-upper = Sec\u021biune superioar\u0103:\nyahtzee-scoresheet-lower = Sec\u021biune inferioar\u0103:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = Total superior: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = Total superior: { $total } ({ $needed } mai mult pentru bonus)\nyahtzee-scoresheet-yahtzee-bonus = Bonusuri Yahtzee: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = SCOR TOTAL: { $total }\n\n# Category names (for announcements)\nyahtzee-category-ones = Unu\nyahtzee-category-twos = Doi\nyahtzee-category-threes = Trei\nyahtzee-category-fours = Patru\nyahtzee-category-fives = Cinci\nyahtzee-category-sixes = \u0218ase\nyahtzee-category-three-kind = Trei identice\nyahtzee-category-four-kind = Patru identice\nyahtzee-category-full-house = Full\nyahtzee-category-small-straight = Scar\u0103 mic\u0103\nyahtzee-category-large-straight = Scar\u0103 mare\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = \u0218ans\u0103\n\n# Game end\nyahtzee-winner = { $player } c\u00e2\u0219tig\u0103 cu { $score } puncte!\nyahtzee-winners-tie = Egalitate! { $players } au marcat to\u021bi { $score } puncte!\n\n# Options\nyahtzee-set-rounds = Num\u0103r de jocuri: { $rounds }\nyahtzee-enter-rounds = Introduce\u021bi num\u0103rul de jocuri (1-10):\nyahtzee-option-changed-rounds = Num\u0103r de jocuri setat la { $rounds }.\n\n# Disabled action reasons\nyahtzee-no-rolls-left = Nu mai ave\u021bi arunc\u0103ri.\nyahtzee-roll-first = Trebuie s\u0103 arunca\u021bi mai \u00eent\u00e2i.\nyahtzee-category-filled = Acea categorie este deja completat\u0103.\n"]}