{"version": "1", "fingerprint": "eccf90cd6dec1080cb19697d5ba84a9cbe8aba0f393fb5a46f02408a4203c3a9", "locale": "sv", "payloads": ["# Age of Heroes game messages\n# A civilization-building card game for 2-6 players\n\n# Game name\ngame-name-ageofheroes = Hj\u00e4ltarnas tid\n\n# Tribes\nageofheroes-tribe-egyptians = Egyptier\nageofheroes-tribe-romans = Romare\nageofheroes-tribe-greeks = Greker\nageofheroes-tribe-babylonians = Babylonier\nageofheroes-tribe-celts = Kelter\nageofheroes-tribe-chinese = Kineser\n\n# Special Resources (for monuments)\nageofheroes-special-limestone = Kalksten\nageofheroes-special-concrete = Betong\nageofheroes-special-marble = Marmor\nageofheroes-special-bricks = Tegel\nageofheroes-special-sandstone = Sandsten\nageofheroes-special-granite = Granit\n\n# Standard Resources\nageofheroes-resource-iron = J\u00e4rn\nageofheroes-resource-wood = Tr\u00e4\nageofheroes-resource-grain = Spannm\u00e5l\nageofheroes-resource-stone = Sten\nageofheroes-resource-gold = Guld\n\n# Events\nageofheroes-event-population-growth = Befolkningstillv\u00e4xt\nageofheroes-event-earthquake = Jordb\u00e4vning\nageofheroes-event-eruption = Utbrott\nageofheroes-event-hunger = Hunger\nageofheroes-event-barbarians = Barbarer\nageofheroes-event-olympics = Olympiska spel\nageofheroes-event-hero = Hj\u00e4lte\nageofheroes-event-fortune = Tur\n\n# Buildings\nageofheroes-building-army = Arm\u00e9\nageofheroes-building-fortress = F\u00e4stning\nageofheroes-building-general = General\nageofheroes-building-road = V\u00e4g\nageofheroes-building-city = Stad\n\n# Actions\nageofheroes-action-tax-collection = Skatteuppb\u00f6rd\nageofheroes-action-construction = Byggande\nageofheroes-action-war = Krig\nageofheroes-action-do-nothing = G\u00f6r ingenting\nageofheroes-play = Spela\n\n# War goals\nageofheroes-war-conquest = Er\u00f6vring\nageofheroes-war-plunder = Plundring\nageofheroes-war-destruction = F\u00f6rst\u00f6ring\n\n# Game options\nageofheroes-set-victory-cities = Segerst\u00e4der: { $cities }\nageofheroes-enter-victory-cities = Ange antal st\u00e4der f\u00f6r att vinna (3-7)\nageofheroes-set-victory-monument = Monumentets f\u00e4rdigst\u00e4llande: { $progress }%\nageofheroes-toggle-neighbor-roads = V\u00e4gar endast till grannar: { $enabled }\nageofheroes-set-max-hand = Maximal handstorlek: { $cards } kort\n\n# Option change announcements\nageofheroes-option-changed-victory-cities = Seger kr\u00e4ver { $cities } st\u00e4der.\nageofheroes-option-changed-victory-monument = Tr\u00f6skeln f\u00f6r monumentets f\u00e4rdigst\u00e4llande \u00e4r { $progress }%.\nageofheroes-option-changed-neighbor-roads = V\u00e4gar endast till grannar { $enabled }.\nageofheroes-option-changed-max-hand = Maximal handstorlek inst\u00e4lld p\u00e5 { $cards } kort.\n\n# Setup phase\nageofheroes-setup-start = Du \u00e4r ledare f\u00f6r { $tribe }-stammen. Din speciella monumentresurs \u00e4r { $special }. Kasta t\u00e4rningarna f\u00f6r att best\u00e4mma turordning.\nageofheroes-setup-viewer = Spelarna kastar t\u00e4rningar f\u00f6r att best\u00e4mma turordning.\nageofheroes-roll-dice = Kasta t\u00e4rningarna\nageofheroes-war-roll-dice = Kasta t\u00e4rningarna\nageofheroes-dice-result = Du kastade { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } kastade { $total }.\nageofheroes-dice-tie = Flera spelare fick { $total }. Kastar igen...\nageofheroes-first-player = { $player } kastade h\u00f6gst med { $total } och b\u00f6rjar f\u00f6rst.\nageofheroes-first-player-you = Med { $total } po\u00e4ng b\u00f6rjar du f\u00f6rst.\n\n# Preparation phase\nageofheroes-prepare-start = Spelarna m\u00e5ste spela h\u00e4ndelsekort och kasta katastrofer.\nageofheroes-prepare-your-turn = Du har { $count } { $count ->\n    [one] kort\n    *[other] kort\n} att spela eller kasta.\nageofheroes-prepare-done = F\u00f6rberedelsefasen slutf\u00f6rd.\n\n# Events played/discarded\nageofheroes-population-growth = { $player } spelar Befolkningstillv\u00e4xt och bygger en ny stad.\nageofheroes-population-growth-you = Du spelar Befolkningstillv\u00e4xt och bygger en ny stad.\nageofheroes-discard-card = { $player } kastar { $card }.\nageofheroes-discard-card-you = Du kastar { $card }.\nageofheroes-earthquake = En jordb\u00e4vning drabbar { $player }s stam; deras arm\u00e9er \u00e5terh\u00e4mtar sig.\nageofheroes-earthquake-you = En jordb\u00e4vning drabbar din stam; dina arm\u00e9er \u00e5terh\u00e4mtar sig.\nageofheroes-eruption = Ett utbrott f\u00f6rst\u00f6r en av { $player }s st\u00e4der.\nageofheroes-eruption-you = Ett utbrott f\u00f6rst\u00f6r en av dina st\u00e4der.\n\n# Disaster effects\nageofheroes-hunger-strikes = Hungersn\u00f6d sl\u00e5r till.\nageofheroes-lose-card-hunger = Du f\u00f6rlorar { $card }.\nageofheroes-barbarians-pillage = Barbarer attackerar { $player }s resurser.\nageofheroes-barbarians-attack = Barbarer attackerar { $player }s resurser.\nageofheroes-barbarians-attack-you = Barbarer attackerar dina resurser.\nageofheroes-lose-card-barbarians = Du f\u00f6rlorar { $card }.\nageofheroes-block-with-card = { $player } blockerar katastrofen med { $card }.\nageofheroes-block-with-card-you = Du blockerar katastrofen med { $card }.\n\n# Targeted disaster cards (Earthquake/Eruption)\nageofheroes-select-disaster-target = V\u00e4lj ett m\u00e5l f\u00f6r { $card }.\nageofheroes-no-targets = Inga giltiga m\u00e5l tillg\u00e4ngliga.\nageofheroes-earthquake-strikes-you = { $attacker } spelar Jordb\u00e4vning mot dig. Dina arm\u00e9er \u00e4r inaktiverade.\nageofheroes-earthquake-strikes = { $attacker } spelar Jordb\u00e4vning mot { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] arm\u00e9 \u00e4r inaktiverad\n    *[other] arm\u00e9er \u00e4r inaktiverade\n} i ett drag.\nageofheroes-eruption-strikes-you = { $attacker } spelar Utbrott mot dig. En av dina st\u00e4der f\u00f6rst\u00f6rs.\nageofheroes-eruption-strikes = { $attacker } spelar Utbrott mot { $player }.\nageofheroes-city-destroyed = En stad f\u00f6rst\u00f6rs av utbrottet.\n\n# Fair phase\nageofheroes-fair-start = Gryningen p\u00e5 marknaden.\nageofheroes-fair-draw-base = Du drar { $count } { $count ->\n    [one] kort\n    *[other] kort\n}.\nageofheroes-fair-draw-roads = Du drar { $count } extra { $count ->\n    [one] kort\n    *[other] kort\n} tack vare ditt v\u00e4gn\u00e4tverk.\nageofheroes-fair-draw-other = { $player } drar { $count } { $count ->\n    [one] kort\n    *[other] kort\n}.\n\n# Trading/Auction\nageofheroes-auction-start = Auktionen b\u00f6rjar.\nageofheroes-offer-trade = Erbjud byte\nageofheroes-offer-made = { $player } erbjuder { $card } f\u00f6r { $wanted }.\nageofheroes-offer-made-you = Du erbjuder { $card } f\u00f6r { $wanted }.\nageofheroes-trade-accepted = { $player } accepterar { $other }s erbjudande och byter { $give } mot { $receive }.\nageofheroes-trade-accepted-you = Du accepterar { $other }s erbjudande och f\u00e5r { $receive }.\nageofheroes-trade-cancelled = { $player } drar tillbaka sitt erbjudande f\u00f6r { $card }.\nageofheroes-trade-cancelled-you = Du drar tillbaka ditt erbjudande f\u00f6r { $card }.\nageofheroes-stop-trading = Sluta handla\nageofheroes-select-request = Du erbjuder { $card }. Vad vill du ha i utbyte?\nageofheroes-cancel = Avbryt\nageofheroes-left-auction = { $player } l\u00e4mnar.\nageofheroes-left-auction-you = Du l\u00e4mnar marknaden.\nageofheroes-any-card = Vilket kort som helst\nageofheroes-cannot-trade-own-special = Du kan inte byta din egen speciella monumentresurs.\nageofheroes-resource-not-in-game = Denna speciella resurs anv\u00e4nds inte i detta spel.\n\n# Main play phase\nageofheroes-play-start = Spelfas.\nageofheroes-day = Dag { $day }\nageofheroes-draw-card = { $player } drar ett kort fr\u00e5n kortleken.\nageofheroes-draw-card-you = Du drar { $card } fr\u00e5n kortleken.\nageofheroes-your-action = Vad vill du g\u00f6ra?\n\n# Tax Collection\nageofheroes-tax-collection = { $player } v\u00e4ljer Skatteuppb\u00f6rd: { $cities } { $cities ->\n    [one] stad\n    *[other] st\u00e4der\n} samlar in { $cards } { $cards ->\n    [one] kort\n    *[other] kort\n}.\nageofheroes-tax-collection-you = Du v\u00e4ljer Skatteuppb\u00f6rd: { $cities } { $cities ->\n    [one] stad\n    *[other] st\u00e4der\n} samlar in { $cards } { $cards ->\n    [one] kort\n    *[other] kort\n}.\nageofheroes-tax-no-city = Skatteuppb\u00f6rd: Du har inga \u00f6verlevande st\u00e4der. Kasta ett kort f\u00f6r att dra ett nytt.\nageofheroes-tax-no-city-done = { $player } v\u00e4ljer Skatteuppb\u00f6rd men har inga st\u00e4der, s\u00e5 de byter ett kort.\nageofheroes-tax-no-city-done-you = Skatteuppb\u00f6rd: Du bytte { $card } mot ett nytt kort.\n\n# Construction\nageofheroes-construction-menu = Vad vill du bygga?\nageofheroes-construction-done = { $player } byggde { $article } { $building }.\nageofheroes-construction-done-you = Du byggde { $article } { $building }.\nageofheroes-construction-stop = Sluta bygga\nageofheroes-construction-stopped = Du best\u00e4mde dig f\u00f6r att sluta bygga.\nageofheroes-road-select-neighbor = V\u00e4lj vilken granne du ska bygga en v\u00e4g till.\nageofheroes-direction-left = Till v\u00e4nster om dig\nageofheroes-direction-right = Till h\u00f6ger om dig\nageofheroes-road-request-sent = V\u00e4gf\u00f6rfr\u00e5gan skickad. V\u00e4ntar p\u00e5 grannens godk\u00e4nnande.\nageofheroes-road-request-received = { $requester } beg\u00e4r tillst\u00e5nd att bygga en v\u00e4g till din stam.\nageofheroes-road-request-denied-you = Du nekade v\u00e4gf\u00f6rfr\u00e5gan.\nageofheroes-road-request-denied = { $denier } nekade din v\u00e4gf\u00f6rfr\u00e5gan.\nageofheroes-road-built = { $tribe1 } och { $tribe2 } \u00e4r nu f\u00f6rbundna med en v\u00e4g.\nageofheroes-road-no-target = Inga grannstammar tillg\u00e4ngliga f\u00f6r v\u00e4gbygge.\nageofheroes-approve = Godk\u00e4nn\nageofheroes-deny = Neka\nageofheroes-supply-exhausted = Inga fler { $building } tillg\u00e4ngliga att bygga.\n\n# Do Nothing\nageofheroes-do-nothing = { $player } passar.\nageofheroes-do-nothing-you = Du passar...\n\n# War\nageofheroes-war-declare = { $attacker } f\u00f6rklarar krig mot { $defender }. M\u00e5l: { $goal }.\nageofheroes-war-prepare = V\u00e4lj dina arm\u00e9er f\u00f6r { $action }.\nageofheroes-war-no-army = Du har inga arm\u00e9er eller hj\u00e4ltekort tillg\u00e4ngliga.\nageofheroes-war-no-targets = Inga giltiga m\u00e5l f\u00f6r krig.\nageofheroes-war-no-valid-goal = Inga giltiga krigsm\u00e5l mot detta m\u00e5l.\nageofheroes-war-select-target = V\u00e4lj vilken spelare du ska attackera.\nageofheroes-war-select-goal = V\u00e4lj ditt krigsm\u00e5l.\nageofheroes-war-prepare-attack = V\u00e4lj dina anfallsstyrkor.\nageofheroes-war-prepare-defense = { $attacker } attackerar dig; V\u00e4lj dina f\u00f6rsvarsstyrkor.\nageofheroes-war-select-armies = V\u00e4lj arm\u00e9er: { $count }\nageofheroes-war-select-generals = V\u00e4lj generaler: { $count }\nageofheroes-war-select-heroes = V\u00e4lj hj\u00e4ltar: { $count }\nageofheroes-war-attack = Attackera...\nageofheroes-war-defend = F\u00f6rsvara...\nageofheroes-war-prepared = Dina styrkor: { $armies } { $armies ->\n    [one] arm\u00e9\n    *[other] arm\u00e9er\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" och 1 general\"}\n    *[other] {\" och { $generals } generaler\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" och 1 hj\u00e4lte\"}\n    *[other] {\" och { $heroes } hj\u00e4ltar\"}\n}.\nageofheroes-war-roll-you = Du kastar { $roll }.\nageofheroes-war-roll-other = { $player } kastar { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] +1 fr\u00e5n f\u00e4stning = { $total } totalt\n        *[other] +{ $fortress } fr\u00e5n f\u00e4stningar = { $total } totalt\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } fr\u00e5n general = { $total } totalt\n        [one] +{ $general } fr\u00e5n general, +1 fr\u00e5n f\u00e4stning = { $total } totalt\n        *[other] +{ $general } fr\u00e5n general, +{ $fortress } fr\u00e5n f\u00e4stningar = { $total } totalt\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] { $player }: +1 fr\u00e5n f\u00e4stning = { $total } totalt\n        *[other] { $player }: +{ $fortress } fr\u00e5n f\u00e4stningar = { $total } totalt\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } fr\u00e5n general = { $total } totalt\n        [one] { $player }: +{ $general } fr\u00e5n general, +1 fr\u00e5n f\u00e4stning = { $total } totalt\n        *[other] { $player }: +{ $general } fr\u00e5n general, +{ $fortress } fr\u00e5n f\u00e4stningar = { $total } totalt\n    }\n}\n\n# Battle\nageofheroes-battle-start = Striden b\u00f6rjar. { $attacker }s { $att_armies } { $att_armies ->\n    [one] arm\u00e9\n    *[other] arm\u00e9er\n} mot { $defender }s { $def_armies } { $def_armies ->\n    [one] arm\u00e9\n    *[other] arm\u00e9er\n}.\nageofheroes-dice-roll-detailed = { $name } kastar { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } fr\u00e5n general\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 fr\u00e5n f\u00e4stning\" }\n    *[other] { \" + { $fortress } fr\u00e5n f\u00e4stningar\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = Du kastar { $dice }{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } fr\u00e5n general\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 fr\u00e5n f\u00e4stning\" }\n    *[other] { \" + { $fortress } fr\u00e5n f\u00e4stningar\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } vinner omg\u00e5ngen ({ $att_total } mot { $def_total }). { $defender } f\u00f6rlorar en arm\u00e9.\nageofheroes-round-defender-wins = { $defender } f\u00f6rsvarar sig framg\u00e5ngsrikt ({ $def_total } mot { $att_total }). { $attacker } f\u00f6rlorar en arm\u00e9.\nageofheroes-round-draw = B\u00e5da sidor har { $total }. Inga f\u00f6rlorade arm\u00e9er.\nageofheroes-battle-victory-attacker = { $attacker } besegrar { $defender }.\nageofheroes-battle-victory-defender = { $defender } f\u00f6rsvarar sig framg\u00e5ngsrikt mot { $attacker }.\nageofheroes-battle-mutual-defeat = B\u00e5de { $attacker } och { $defender } f\u00f6rlorar alla arm\u00e9er.\nageofheroes-general-bonus = +{ $count } fr\u00e5n { $count ->\n    [one] general\n    *[other] generaler\n}\nageofheroes-fortress-bonus = +{ $count } fr\u00e5n f\u00e4stningsf\u00f6rsvar\nageofheroes-battle-winner = { $winner } vinner striden.\nageofheroes-battle-draw = Striden slutar oavgjort...\nageofheroes-battle-continue = Forts\u00e4tt striden.\nageofheroes-battle-end = Striden \u00e4r \u00f6ver.\n\n# War outcomes\nageofheroes-conquest-success = { $attacker } er\u00f6vrar { $count } { $count ->\n    [one] stad\n    *[other] st\u00e4der\n} fr\u00e5n { $defender }.\nageofheroes-plunder-success = { $attacker } plundrar { $count } { $count ->\n    [one] kort\n    *[other] kort\n} fr\u00e5n { $defender }.\nageofheroes-destruction-success = { $attacker } f\u00f6rst\u00f6r { $count } { $count ->\n    [one] monumentresurs\n    *[other] monumentresurser\n} fr\u00e5n { $defender }.\nageofheroes-army-losses = { $player } f\u00f6rlorar { $count } { $count ->\n    [one] arm\u00e9\n    *[other] arm\u00e9er\n}.\nageofheroes-army-losses-you = Du f\u00f6rlorar { $count } { $count ->\n    [one] arm\u00e9\n    *[other] arm\u00e9er\n}.\n\n# Army return\nageofheroes-army-return-road = Dina trupper \u00e5terv\u00e4nder omedelbart via v\u00e4gen.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] enhet \u00e5terv\u00e4nder\n    *[other] enheter \u00e5terv\u00e4nder\n} i slutet av ditt n\u00e4sta drag.\nageofheroes-army-returned = { $player }s trupper har \u00e5terv\u00e4nt fr\u00e5n kriget.\nageofheroes-army-returned-you = Dina trupper har \u00e5terv\u00e4nt fr\u00e5n kriget.\nageofheroes-army-recover = { $player }s arm\u00e9er \u00e5terh\u00e4mtar sig fr\u00e5n jordb\u00e4vningen.\nageofheroes-army-recover-you = Dina arm\u00e9er \u00e5terh\u00e4mtar sig fr\u00e5n jordb\u00e4vningen.\n\n# Olympics\nageofheroes-olympics-cancel = { $player } spelar Olympiska spel. Krig avbrutet.\nageofheroes-olympics-prompt = { $attacker } har f\u00f6rklarat krig. Du har Olympiska spel - anv\u00e4nda det f\u00f6r att avbryta?\nageofheroes-yes = Ja\nageofheroes-no = Nej\n\n# Monument progress\nageofheroes-monument-progress = { $player }s monument \u00e4r { $count }/5 klart.\nageofheroes-monument-progress-you = Ditt monument \u00e4r { $count }/5 klart.\n\n# Hand management\nageofheroes-discard-excess = Du har fler \u00e4n { $max } kort. Kasta { $count } { $count ->\n    [one] kort\n    *[other] kort\n}.\nageofheroes-discard-excess-other = { $player } m\u00e5ste kasta \u00f6verfl\u00f6diga kort.\nageofheroes-discard-more = Kasta { $count } { $count ->\n    [one] kort\n    *[other] kort\n} till.\n\n# Victory\nageofheroes-victory-cities = { $player } har byggt 5 st\u00e4der! Fem st\u00e4ders imperium.\nageofheroes-victory-cities-you = Du har byggt 5 st\u00e4der! Fem st\u00e4ders imperium.\nageofheroes-victory-monument = { $player } har fullbordat sitt monument! B\u00e4rare av stor kultur.\nageofheroes-victory-monument-you = Du har fullbordat ditt monument! B\u00e4rare av stor kultur.\nageofheroes-victory-last-standing = { $player } \u00e4r den sista kvarvarande stammen! Den mest uth\u00e5lliga.\nageofheroes-victory-last-standing-you = Du \u00e4r den sista kvarvarande stammen! Den mest uth\u00e5lliga.\nageofheroes-game-over = Spelet slut.\n\n# Elimination\nageofheroes-eliminated = { $player } har eliminerats.\nageofheroes-eliminated-you = Du har eliminerats.\n\n# Hand\nageofheroes-hand-empty = Du har inga kort.\nageofheroes-hand-contents = Din hand ({ $count } { $count ->\n    [one] kort\n    *[other] kort\n}): { $cards }\n\n# Status\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] stad\n    *[other] st\u00e4der\n}, { $armies } { $armies ->\n    [one] arm\u00e9\n    *[other] arm\u00e9er\n}, { $monument }/5 monument\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = St\u00e4der: { $count }\nageofheroes-status-armies = Arm\u00e9er: { $count }\nageofheroes-status-generals = Generaler: { $count }\nageofheroes-status-fortresses = F\u00e4stningar: { $count }\nageofheroes-status-monument = Monument: { $count }/5\nageofheroes-status-roads = V\u00e4gar: { $left }{ $right }\nageofheroes-status-road-left = v\u00e4nster\nageofheroes-status-road-right = h\u00f6ger\nageofheroes-status-none = ingen\nageofheroes-status-earthquake-armies = \u00c5terh\u00e4mtande arm\u00e9er: { $count }\nageofheroes-status-returning-armies = \u00c5terv\u00e4ndande arm\u00e9er: { $count }\nageofheroes-status-returning-generals = \u00c5terv\u00e4ndande generaler: { $count }\n\n# Deck info\nageofheroes-deck-empty = Inga fler { $card }-kort i kortleken.\nageofheroes-deck-count = \u00c5terst\u00e5ende kort: { $count }\nageofheroes-deck-reshuffled = Kasth\u00f6gen har blandats tillbaka i kortleken.\n\n# Give up\nageofheroes-give-up-confirm = \u00c4r du s\u00e4ker p\u00e5 att du vill ge upp?\nageofheroes-gave-up = { $player } gav upp!\nageofheroes-gave-up-you = Du gav upp!\n\n# Hero card\nageofheroes-hero-use = Anv\u00e4nd som arm\u00e9 eller general?\nageofheroes-hero-army = Arm\u00e9\nageofheroes-hero-general = General\n\n# Fortune card\nageofheroes-fortune-reroll = { $player } anv\u00e4nder Tur f\u00f6r att kasta om.\nageofheroes-fortune-prompt = Du f\u00f6rlorade kastet. Anv\u00e4nda Tur f\u00f6r att kasta om?\n\n# Disabled action reasons\nageofheroes-not-your-turn = Det \u00e4r inte din tur.\nageofheroes-game-not-started = Spelet har inte startat \u00e4n.\nageofheroes-wrong-phase = Denna \u00e5tg\u00e4rd \u00e4r inte tillg\u00e4nglig i den aktuella fasen.\nageofheroes-no-resources = Du har inte de n\u00f6dv\u00e4ndiga resurserna.\n\n# Building costs (for display)\nageofheroes-cost-army = 2 spannm\u00e5l, j\u00e4rn\nageofheroes-cost-fortress = J\u00e4rn, tr\u00e4, sten\nageofheroes-cost-general = J\u00e4rn, guld\nageofheroes-cost-road = 2 sten\nageofheroes-cost-city = 2 tr\u00e4, sten\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Ta kort\nblackjack-stand = Stanna\nblackjack-double-down = Dubbla insatsen\nblackjack-split = Dela\nblackjack-surrender = Ge upp\nblackjack-take-insurance = Ta f\u00f6rs\u00e4kring\nblackjack-decline-insurance = Avb\u00f6j f\u00f6rs\u00e4kring\nblackjack-even-money = Ta direkt utbetalning\nblackjack-read-hand = L\u00e4s hand\nblackjack-read-dealer = L\u00e4s dealer\nblackjack-table-status = Bordsstatus\nblackjack-read-rules = L\u00e4s regler\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = ja\nblackjack-rule-no = nej\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear game messages\n\n# Game name\ngame-name-chaosbear = Kaotisk bj\u00f6rn\n\n# Actions\nchaosbear-roll-dice = Kasta t\u00e4rningar\nchaosbear-draw-card = Dra ett kort\nchaosbear-check-status = Kontrollera status\n\n# Game intro (3 separate messages like v10)\nchaosbear-intro-1 = Kaotisk bj\u00f6rn har b\u00f6rjat! Alla spelare b\u00f6rjar 30 rutor framf\u00f6r bj\u00f6rnen.\nchaosbear-intro-2 = Kasta t\u00e4rningar f\u00f6r att flytta fram\u00e5t och dra kort p\u00e5 multipler av 5 f\u00f6r att f\u00e5 speciella effekter.\nchaosbear-intro-3 = L\u00e5t inte bj\u00f6rnen f\u00e5nga dig!\n\n# Turn announcement\nchaosbear-turn = { $player }s tur; ruta { $position }.\n\n# Rolling\nchaosbear-roll = { $player } kastade { $roll }.\nchaosbear-position = { $player } \u00e4r nu p\u00e5 ruta { $position }.\n\n# Drawing cards\nchaosbear-draws-card = { $player } drar ett kort.\nchaosbear-card-impulsion = Impuls! { $player } flyttar fram\u00e5t 3 rutor till ruta { $position }!\nchaosbear-card-super-impulsion = Superimpuls! { $player } flyttar fram\u00e5t 5 rutor till ruta { $position }!\nchaosbear-card-tiredness = Tr\u00f6tthet! Bj\u00f6rnens energi minus 1. Den har nu { $energy } energi.\nchaosbear-card-hunger = Hunger! Bj\u00f6rnens energi plus 1. Den har nu { $energy } energi.\nchaosbear-card-backward = Knuff bak\u00e5t! { $player } flyttar tillbaka till ruta { $position }.\nchaosbear-card-random-gift = Slumpm\u00e4ssig g\u00e5va!\nchaosbear-gift-back = { $player } gick tillbaka till ruta { $position }.\nchaosbear-gift-forward = { $player } gick fram\u00e5t till ruta { $position }!\n\n# Bear turn\nchaosbear-bear-roll = Bj\u00f6rnen kastade { $roll } + sin { $energy } energi = { $total }.\nchaosbear-bear-energy-up = Bj\u00f6rnen kastade 3 och fick 1 energi!\nchaosbear-bear-position = Bj\u00f6rnen \u00e4r nu p\u00e5 ruta { $position }!\nchaosbear-player-caught = Bj\u00f6rnen f\u00e5ngade { $player }! { $player } har besegrats!\nchaosbear-bear-feast = Bj\u00f6rnen f\u00f6rlorar 3 energi efter att ha festm\u00e5ltid p\u00e5 deras k\u00f6tt!\n\n# Status check\nchaosbear-status-player-alive = { $player }: ruta { $position }.\nchaosbear-status-player-caught = { $player }: f\u00e5ngad p\u00e5 ruta { $position }.\nchaosbear-status-bear = Bj\u00f6rnen \u00e4r p\u00e5 ruta { $position } med { $energy } energi.\n\n# End game\nchaosbear-winner = { $player } \u00f6verlevde och vinner! De n\u00e5dde ruta { $position }!\nchaosbear-tie = Det \u00e4r oavgjort p\u00e5 ruta { $position }!\n\n# Disabled action reasons\nchaosbear-you-are-caught = Du har blivit f\u00e5ngad av bj\u00f6rnen.\nchaosbear-not-on-multiple = Du kan bara dra kort p\u00e5 multipler av 5.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Vinnande po\u00e4ng: { $score }\ncrazyeights-enter-winning-score = Ange vinnande po\u00e4ng\ncrazyeights-option-changed-winning-score = Vinnande po\u00e4ng inst\u00e4llt p\u00e5 { $score }.\n\ncrazyeights-set-turn-timer = Tidsbegr\u00e4nsning f\u00f6r drag: { $mode }\ncrazyeights-select-turn-timer = V\u00e4lj tidsbegr\u00e4nsning f\u00f6r drag\ncrazyeights-option-changed-turn-timer = Tidsbegr\u00e4nsning f\u00f6r drag inst\u00e4lld p\u00e5 { $mode }.\n\ncrazyeights-draw = Dra\ncrazyeights-pass = Passa\ncrazyeights-read-top = L\u00e4s \u00f6versta kortet\ncrazyeights-read-counts = L\u00e4s kortantal\ncrazyeights-deck-count = kortlek { $count }\n\ncrazyeights-new-hand = Omg\u00e5ng { $round }.\ncrazyeights-start-card = { $player } v\u00e4nder upp { $card }.\ncrazyeights-you-turn-up = Du v\u00e4nder upp { $card }.\ncrazyeights-wild-played = { $player } spelade en vild 8:a.\n\ncrazyeights-no-players = Inga spelare.\ncrazyeights-no-hands = Ingen hand p\u00e5g\u00e5r.\ncrazyeights-no-top = Inget \u00f6versta kort.\n\ncrazyeights-wild = Vild 8:a\ncrazyeights-wild-suit = Vild 8:a, { $suit }\ncrazyeights-reverse = Omv\u00e4nd av { $suit }\ncrazyeights-skip = Hoppa \u00f6ver av { $suit }\ncrazyeights-draw-two = Dra tv\u00e5 av { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } vinner. { $details }. { $player } f\u00e5r { $total }.\ncrazyeights-you-win-round = Du vinner. { $details }. Du f\u00e5r { $total }.\ncrazyeights-round-details-none = Inga po\u00e4ng togs fr\u00e5n motst\u00e5ndare.\ncrazyeights-round-winner = { $player } vinner { $points } po\u00e4ng. { $detail }\ncrazyeights-round-points-from = { $points } fr\u00e5n { $player }\ncrazyeights-dealt-cards = Alla har delats { $cards } kort.\ncrazyeights-one-card = 1 kort.\n\ncrazyeights-game-winner = { $player } vinner med { $score } po\u00e4ng.\ncrazyeights-you-win-game = Du vinner med { $score } po\u00e4ng.\n\ncrazyeights-player-plays = { $player } spelar { $card }.\ncrazyeights-you-play = Du spelar { $card }.\ncrazyeights-player-draws-one = { $player } drar ett kort.\ncrazyeights-you-draw-one = Du drar ett kort.\ncrazyeights-player-draws-many = { $player } drar { $count } kort.\ncrazyeights-you-draw-many = Du drar { $count } kort.\ncrazyeights-player-passes = { $player } passar.\ncrazyeights-you-pass = Du passar.\n\ncrazyeights-player-skipped = Hoppar \u00f6ver { $player }.\ncrazyeights-you-are-skipped = Hoppar \u00f6ver dig.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle game messages\n\n# Game info\ngame-name-farkle = Farkle\n\n# Actions - Roll and Bank\nfarkle-roll = Kasta { $count } { $count ->\n    [one] t\u00e4rning\n   *[other] t\u00e4rningar\n}\nfarkle-bank = Spara { $points } po\u00e4ng\n\n# Scoring combination actions (matching v10 exactly)\nfarkle-take-single-one = Singel 1:a f\u00f6r { $points } po\u00e4ng\nfarkle-take-single-five = Singel 5:a f\u00f6r { $points } po\u00e4ng\nfarkle-take-three-kind = Tre { $number }or f\u00f6r { $points } po\u00e4ng\nfarkle-take-four-kind = Fyra { $number }or f\u00f6r { $points } po\u00e4ng\nfarkle-take-five-kind = Fem { $number }or f\u00f6r { $points } po\u00e4ng\nfarkle-take-six-kind = Sex { $number }or f\u00f6r { $points } po\u00e4ng\nfarkle-take-small-straight = Liten stege f\u00f6r { $points } po\u00e4ng\nfarkle-take-large-straight = Stor stege f\u00f6r { $points } po\u00e4ng\nfarkle-take-three-pairs = Tre par f\u00f6r { $points } po\u00e4ng\nfarkle-take-double-triplets = Dubbla tretal f\u00f6r { $points } po\u00e4ng\nfarkle-take-full-house = K\u00e5k f\u00f6r { $points } po\u00e4ng\n\n# Game events (matching v10 exactly)\nfarkle-rolls = { $player } kastar { $count } { $count ->\n    [one] t\u00e4rning\n   *[other] t\u00e4rningar\n}...\nfarkle-you-roll = Du kastar { $count } { $count ->\n    [one] t\u00e4rning\n   *[other] t\u00e4rningar\n}...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } f\u00f6rlorar { $points } po\u00e4ng\nfarkle-you-farkle = FARKLE! Du f\u00f6rlorar { $points } po\u00e4ng\nfarkle-takes-combo = { $player } tar { $combo } f\u00f6r { $points } po\u00e4ng\nfarkle-you-take-combo = Du tar { $combo } f\u00f6r { $points } po\u00e4ng\nfarkle-hot-dice = Heta t\u00e4rningar!\nfarkle-banks = { $player } sparar { $points } po\u00e4ng f\u00f6r totalt { $total }\nfarkle-you-bank = Du sparar { $points } po\u00e4ng f\u00f6r totalt { $total }\nfarkle-winner = { $player } vinner med { $score } po\u00e4ng!\nfarkle-you-win = Du vinner med { $score } po\u00e4ng!\nfarkle-winners-tie = Vi har oavgjort! Vinnare: { $players }\n\n# Check turn score action\nfarkle-turn-score = { $player } har { $points } po\u00e4ng detta drag.\nfarkle-no-turn = Ingen g\u00f6r just nu ett drag.\n\n# Farkle-specific options\nfarkle-set-target-score = M\u00e5lpo\u00e4ng: { $score }\nfarkle-enter-target-score = Ange m\u00e5lpo\u00e4ng (500-5000):\nfarkle-option-changed-target = M\u00e5lpo\u00e4ng inst\u00e4llt p\u00e5 { $score }.\n\n# Disabled action reasons\nfarkle-must-take-combo = Du m\u00e5ste f\u00f6rst ta en po\u00e4nggivande kombination.\nfarkle-cannot-bank = Du kan inte spara just nu.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = Startpo\u00e4ng f\u00f6r bankning: { $score }\nfarkle-enter-initial-bank-score = Ange startpo\u00e4ng f\u00f6r bankning (0-1000):\nfarkle-option-changed-initial-bank-score = Startpo\u00e4ng f\u00f6r bankning satt till { $score }.\nfarkle-toggle-hot-dice-multiplier = Hot dice-multiplikator: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Hot dice-multiplikator satt till { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Minsta startpo\u00e4ng f\u00f6r bankning \u00e4r { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Femkorts Dragpoker\n\ndraw-set-starting-chips = Startmarker: { $count }\ndraw-enter-starting-chips = Ange startmarker\ndraw-option-changed-starting-chips = Startmarker inst\u00e4llda p\u00e5 { $count }.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Ange ante-belopp\ndraw-option-changed-ante = Ante inst\u00e4lld p\u00e5 { $count }.\n\ndraw-set-turn-timer = Turtimer: { $mode }\ndraw-select-turn-timer = V\u00e4lj turtimer\ndraw-option-changed-turn-timer = Turtimer inst\u00e4lld p\u00e5 { $mode }.\n\ndraw-set-raise-mode = H\u00f6jningsl\u00e4ge: { $mode }\ndraw-select-raise-mode = V\u00e4lj h\u00f6jningsl\u00e4ge\ndraw-option-changed-raise-mode = H\u00f6jningsl\u00e4ge inst\u00e4llt p\u00e5 { $mode }.\n\ndraw-set-max-raises = Max h\u00f6jningar: { $count }\ndraw-enter-max-raises = Ange max h\u00f6jningar (0 f\u00f6r obegr\u00e4nsat)\ndraw-option-changed-max-raises = Max h\u00f6jningar inst\u00e4llda p\u00e5 { $count }.\n\ndraw-antes-posted = Ante-insatser lagda: { $amount }.\ndraw-betting-round-1 = Satsningsrunda.\ndraw-betting-round-2 = Satsningsrunda.\ndraw-begin-draw = Bytfas.\ndraw-not-draw-phase = Det \u00e4r inte dags att byta kort.\ndraw-not-betting = Du kan inte satsa under bytfasen.\n\ndraw-toggle-discard = V\u00e4xla kasta f\u00f6r kort { $index }\ndraw-card-keep = { $card }, beh\u00e5lls\ndraw-card-discard = { $card }, kommer kastas\ndraw-card-kept = Beh\u00e5ll { $card }.\ndraw-card-discarded = Kasta { $card }.\ndraw-draw-cards = Dra kort\ndraw-draw-cards-count = Dra { $count } { $count ->\n    [one] kort\n   *[other] kort\n}\ndraw-dealt-cards = Du f\u00e5r { $cards }.\ndraw-you-drew-cards = Du drar { $cards }.\ndraw-you-draw = Du drar { $count } { $count ->\n    [one] kort\n   *[other] kort\n}.\ndraw-player-draws = { $player } drar { $count } { $count ->\n    [one] kort\n   *[other] kort\n}.\ndraw-you-stand-pat = Du st\u00e5r.\ndraw-player-stands-pat = { $player } st\u00e5r.\ndraw-you-discard-limit = Du kan kasta upp till { $count } kort.\ndraw-player-discard-limit = { $player } kan kasta upp till { $count } kort.\n", "# Shared game messages for PlayPalace\n# These messages are common across multiple games\n\n# Game names\ngame-name-ninetynine = Nittionio\n\n# Round and turn flow\ngame-round-start = Omg\u00e5ng { $round }.\ngame-round-end = Omg\u00e5ng { $round } slutf\u00f6rd.\ngame-turn-start = Det \u00e4r { $player }s tur.\ngame-your-turn = Det \u00e4r din tur.\ngame-no-turn = Det \u00e4r ingen tur just nu.\n\n# Score display\ngame-scores-header = Aktuella po\u00e4ng:\ngame-score-line = { $player }: { $score } po\u00e4ng\ngame-final-scores-header = Slutliga po\u00e4ng:\n\n# Win/loss\ngame-winner = { $player } vinner!\ngame-winner-score = { $player } vinner med { $score } po\u00e4ng!\ngame-tiebreaker = Det \u00e4r oavgjort! Utslagningsomg\u00e5ng!\ngame-tiebreaker-players = Det \u00e4r oavgjort mellan { $players }! Utslagningsomg\u00e5ng!\ngame-eliminated = { $player } har blivit eliminerad med { $score } po\u00e4ng.\n\n# Common options\ngame-set-target-score = M\u00e5lpo\u00e4ng: { $score }\ngame-enter-target-score = Ange m\u00e5lpo\u00e4ng:\ngame-option-changed-target = M\u00e5lpo\u00e4ng satt till { $score }.\n\ngame-set-team-mode = Lagl\u00e4ge: { $mode }\ngame-select-team-mode = V\u00e4lj lagl\u00e4ge\ngame-option-changed-team = Lagl\u00e4ge satt till { $mode }.\ngame-team-mode-individual = Individuellt\ngame-team-mode-x-teams-of-y = { $num_teams } lag om { $team_size }\n\n# Boolean option values\noption-on = p\u00e5\noption-off = av\n\n# Status box\nstatus-box-closed = Statusinformation st\u00e4ngd.\n\n# Game end\ngame-leave = L\u00e4mna spelet\n\n# Round timer\nround-timer-paused = { $player } har pausat spelet (tryck p f\u00f6r att starta n\u00e4sta omg\u00e5ng).\nround-timer-resumed = Omg\u00e5ngstimer \u00e5terupptagen.\nround-timer-countdown = N\u00e4sta omg\u00e5ng om { $seconds }...\n\n# Dice games - keeping/releasing dice\ndice-keeping = Beh\u00e5ller { $value }.\ndice-rerolling = Sl\u00e5r om { $value }.\ndice-locked = Den t\u00e4rningen \u00e4r l\u00e5st och kan inte \u00e4ndras.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Dealing (card games)\ngame-deal-counter = Ger { $current }/{ $total }.\ngame-you-deal = Du ger ut korten.\ngame-player-deals = { $player } ger ut korten.\n\n# Card names\ncard-name = { $suit } { $rank }\nno-cards = Inga kort\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = svart\ncolor-black-m = svart\ncolor-black-f = svart\ncolor-blue = bl\u00e5\ncolor-blue-m = bl\u00e5\ncolor-blue-f = bl\u00e5\ncolor-brown = brun\ncolor-brown-m = brun\ncolor-brown-f = brun\ncolor-gray = gr\u00e5\ncolor-gray-m = gr\u00e5\ncolor-gray-f = gr\u00e5\ncolor-green = gr\u00f6n\ncolor-green-m = gr\u00f6n\ncolor-green-f = gr\u00f6n\ncolor-indigo = indigo\ncolor-indigo-m = indigo\ncolor-indigo-f = indigo\ncolor-orange = orange\ncolor-orange-m = orange\ncolor-orange-f = orange\ncolor-pink = rosa\ncolor-pink-m = rosa\ncolor-pink-f = rosa\ncolor-purple = lila\ncolor-purple-m = lila\ncolor-purple-f = lila\ncolor-red = r\u00f6d\ncolor-red-m = r\u00f6d\ncolor-red-f = r\u00f6d\ncolor-violet = violett\ncolor-violet-m = violett\ncolor-violet-f = violett\ncolor-white = vit\ncolor-white-m = vit\ncolor-white-f = vit\ncolor-yellow = gul\ncolor-yellow-m = gul\ncolor-yellow-f = gul\n\n# Suit names\nsuit-diamonds = ruter\nsuit-clubs = kl\u00f6ver\nsuit-hearts = hj\u00e4rter\nsuit-spades = spader\n\n# Rank names\nrank-ace = ess\nrank-ace-plural = ess\nrank-two = 2\nrank-two-plural = 2:or\nrank-three = 3\nrank-three-plural = 3:or\nrank-four = 4\nrank-four-plural = 4:or\nrank-five = 5\nrank-five-plural = 5:or\nrank-six = 6\nrank-six-plural = 6:or\nrank-seven = 7\nrank-seven-plural = 7:or\nrank-eight = 8\nrank-eight-plural = 8:or\nrank-nine = 9\nrank-nine-plural = 9:or\nrank-ten = 10\nrank-ten-plural = 10:or\nrank-jack = knekt\nrank-jack-plural = knektar\nrank-queen = dam\nrank-queen-plural = damer\nrank-king = kung\nrank-king-plural = kungar\n\n# Poker hand descriptions\npoker-high-card-with = { $high } h\u00f6gt, med { $rest }\npoker-high-card = { $high } h\u00f6gt\npoker-pair-with = Par i { $pair }, med { $rest }\npoker-pair = Par i { $pair }\npoker-two-pair-with = Tv\u00e5 par, { $high } och { $low }, med { $kicker }\npoker-two-pair = Tv\u00e5 par, { $high } och { $low }\npoker-trips-with = Triss, { $trips }, med { $rest }\npoker-trips = Triss, { $trips }\npoker-straight-high = { $high } h\u00f6gt stege\npoker-flush-high-with = { $high } h\u00f6gt f\u00e4rg, med { $rest }\npoker-full-house = K\u00e5k, { $trips } \u00f6ver { $pair }\npoker-quads-with = Fyrtal, { $quads }, med { $kicker }\npoker-quads = Fyrtal, { $quads }\npoker-straight-flush-high = { $high } h\u00f6gt f\u00e4rgstege\npoker-unknown-hand = Ok\u00e4nd hand\n\n# Validation errors (common across games)\ngame-error-invalid-team-mode = Det valda lagl\u00e4get \u00e4r inte giltigt f\u00f6r det aktuella antalet spelare.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Startmarker: { $count }\nholdem-enter-starting-chips = Ange startmarker\nholdem-option-changed-starting-chips = Startmarker inst\u00e4llda p\u00e5 { $count }.\n\nholdem-set-big-blind = Stor blind: { $count }\nholdem-enter-big-blind = Ange stor blind\nholdem-option-changed-big-blind = Stor blind inst\u00e4lld p\u00e5 { $count }.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Ange ante\nholdem-option-changed-ante = Ante inst\u00e4lld p\u00e5 { $count }.\n\nholdem-set-ante-start = Ante b\u00f6rjar p\u00e5 niv\u00e5: { $count }\nholdem-enter-ante-start = Ange blindniv\u00e5 f\u00f6r att aktivera ante\nholdem-option-changed-ante-start = Ante startniv\u00e5 inst\u00e4lld p\u00e5 { $count }.\n\nholdem-set-turn-timer = Turtimer: { $mode }\nholdem-select-turn-timer = V\u00e4lj turtimer\nholdem-option-changed-turn-timer = Turtimer inst\u00e4lld p\u00e5 { $mode }.\n\nholdem-set-blind-timer = Blindtimer: { $mode }\nholdem-select-blind-timer = V\u00e4lj blindtimer\nholdem-option-changed-blind-timer = Blindtimer inst\u00e4lld p\u00e5 { $mode }.\n\nholdem-set-raise-mode = H\u00f6jningsl\u00e4ge: { $mode }\nholdem-select-raise-mode = V\u00e4lj h\u00f6jningsl\u00e4ge\nholdem-option-changed-raise-mode = H\u00f6jningsl\u00e4ge inst\u00e4llt p\u00e5 { $mode }.\n\nholdem-set-max-raises = Max h\u00f6jningar: { $count }\nholdem-enter-max-raises = Ange max h\u00f6jningar (0 f\u00f6r obegr\u00e4nsat)\nholdem-option-changed-max-raises = Max h\u00f6jningar inst\u00e4llt p\u00e5 { $count }.\n\nholdem-antes-posted = Ante satta: { $amount }.\nholdem-blinds-posted = Blinds satta: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arabiska\nlanguage-cs = Tjeckiska\nlanguage-de = Tyska\nlanguage-en = Engelska\nlanguage-es = Spanska\nlanguage-fa = Persiska\nlanguage-fr = Franska\nlanguage-hi = Hindi\nlanguage-hr = Kroatiska\nlanguage-hu = Ungerska\nlanguage-id = Indonesiska\nlanguage-it = Italienska\nlanguage-ja = Japanska\nlanguage-ko = Koreanska\nlanguage-mk = Makedonska\nlanguage-mn = Mongoliska\nlanguage-nl = Holl\u00e4ndska\nlanguage-pl = Polska\nlanguage-pt = Portugisiska\nlanguage-ro = Rum\u00e4nska\nlanguage-ru = Ryska\nlanguage-sk = Slovakiska\nlanguage-sl = Slovenska\nlanguage-sr = Serbiska\nlanguage-sv = Svenska\nlanguage-th = Thail\u00e4ndska\nlanguage-tr = Turkiska\nlanguage-uk = Ukrainska\nlanguage-vi = Vietnamesiska\nlanguage-zh = Kinesiska\nlanguage-zu = Zulu\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Messages for Left Right Center (Swedish)\n\n# Game name\ngame-name-leftrightcenter = V\u00e4nster H\u00f6ger Mitten\n\n# Actions\nlrc-roll = Kasta { $count } { $count ->\n    [one] t\u00e4rning\n   *[other] t\u00e4rningar\n}\n\n# Dice faces\nlrc-face-left = V\u00e4nster\nlrc-face-right = H\u00f6ger\nlrc-face-center = Mitten\nlrc-face-dot = Prick\n\n# Game events\nlrc-roll-results = { $player } kastade { $results }.\nlrc-pass-left = { $player } ger { $count } { $count ->\n    [one] mark\n   *[other] marker\n} till { $target }.\nlrc-pass-right = { $player } ger { $count } { $count ->\n    [one] mark\n   *[other] marker\n} till { $target }.\nlrc-pass-center = { $player } l\u00e4gger { $count } { $count ->\n    [one] mark\n   *[other] marker\n} i mitten.\nlrc-no-chips = { $player } har inga marker att kasta.\nlrc-center-pot = { $count } { $count ->\n    [one] mark\n   *[other] marker\n} i mitten.\nlrc-player-chips = { $player } har nu { $count } { $count ->\n    [one] mark\n   *[other] marker\n}.\nlrc-winner = { $player } vinner med { $count } { $count ->\n    [one] mark\n   *[other] marker\n}!\n\n# Options\nlrc-set-starting-chips = Startmarker: { $count }\nlrc-enter-starting-chips = Ange startmarker:\nlrc-option-changed-starting-chips = Startmarker inst\u00e4llda p\u00e5 { $count }.\n", "# Light Turret game messages\n\n# Game name\ngame-name-lightturret = Ljustornet\n\n# Intro\nlightturret-intro = Ljustornet har b\u00f6rjat! Varje spelare har ett torn med { $power } kraft. Skjut p\u00e5 tornet f\u00f6r att f\u00e5 ljus och mynt, men om ditt ljus \u00f6verstiger din kraft \u00e4r du utslagen! K\u00f6p uppgraderingar med mynt f\u00f6r att \u00f6ka din kraft. Spelaren med mest ljus i slutet vinner!\n\n# Actions\nlightturret-shoot = Skjut p\u00e5 tornet\nlightturret-upgrade = K\u00f6p en uppgradering (10 mynt)\nlightturret-check-stats = Kontrollera statistik\n\n# Action results\nlightturret-shoot-result = { $player } skjuter p\u00e5 tornet och f\u00e5r { $gain } ljus! Nu har tornet { $light } ljus.\nlightturret-coins-gained = { $player } f\u00e5r { $coins } mynt! { $player } har nu { $total } mynt.\nlightturret-buys-upgrade = { $player } k\u00f6per en kraftuppgradering!\nlightturret-power-gained = { $player } f\u00e5r { $gain } kraft! { $player } har nu { $power } kraft.\nlightturret-upgrade-accident = Uppgraderingen fusionerades av misstag med tornet! Som resultat har det nu { $light } ljus.\nlightturret-not-enough-coins = Du har inte tillr\u00e4ckligt med mynt! Beh\u00f6ver { $need } mynt men har bara { $have }.\n\n# Elimination\nlightturret-eliminated = Ljuset \u00e4r f\u00f6r mycket f\u00f6r { $player }s sj\u00e4l att hantera! { $player } \u00e4r utslagen!\n\n# Stats\nlightturret-stats-alive = { $player }: { $power } kraft, { $light } ljus, { $coins } mynt.\nlightturret-stats-eliminated = { $player }: utslagen med { $light } ljus.\n\n# Game end\nlightturret-game-over = Spelet \u00e4r slut!\nlightturret-final-alive = { $player } slutade med { $light } ljus.\nlightturret-final-eliminated = { $player } slogs ut med { $light } ljus.\nlightturret-winner = { $player } vinner med { $light } ljus!\nlightturret-tie = Det \u00e4r oavgjort vid { $light } ljus!\n\n# Options\nlightturret-set-starting-power = Startkraft: { $power }\nlightturret-enter-starting-power = Ange startkraft:\nlightturret-option-changed-power = Startkraft inst\u00e4lld p\u00e5 { $power }.\nlightturret-set-max-rounds = Max rundor: { $rounds }\nlightturret-enter-max-rounds = Ange max rundor:\nlightturret-option-changed-rounds = Max rundor inst\u00e4llda p\u00e5 { $rounds }.\n\n# Disabled action reasons\nlightturret-you-are-eliminated = Du har blivit utslagen.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# Main UI messages for PlayPalace\n\n# Game categories\ncategory-card-games = Kortspel\ncategory-dice-games = T\u00e4rningsspel\ncategory-rb-play-center = RB Play-center\ncategory-poker = Poker\ncategory-uncategorized = Okategoriserad\n\n# Menu titles\nmain-menu-title = Huvudmeny\nplay-menu-title = Spela\ncategories-menu-title = Spelkategorier\ntables-menu-title = Tillg\u00e4ngliga bord\n\n# Menu items\nplay = Spela\nview-active-tables = Visa aktiva bord\noptions = Inst\u00e4llningar\nlogout = Logga ut\nback = Tillbaka\ngo-back = G\u00e5 tillbaka\ncontext-menu = Kontextmeny.\nno-actions-available = Inga \u00e5tg\u00e4rder tillg\u00e4ngliga.\ncreate-table = Skapa nytt bord\njoin-as-player = G\u00e5 med som spelare\njoin-as-spectator = G\u00e5 med som \u00e5sk\u00e5dare\nleave-table = L\u00e4mna bord\nstart-game = Starta spel\nadd-bot = L\u00e4gg till bot\nremove-bot = Ta bort bot\nactions-menu = \u00c5tg\u00e4rdsmeny\nsave-table = Spara bord\nwhose-turn = Vems tur\nwhos-at-table = Vem \u00e4r vid bordet\ncheck-scores = Kontrollera po\u00e4ng\ncheck-scores-detailed = Detaljerad po\u00e4ng\n\n# Turn messages\ngame-player-skipped = { $player } hoppas \u00f6ver.\n\n# Table messages\ntable-created = { $host } skapade ett nytt { $game }-bord.\ntable-joined = { $player } gick med vid bordet.\ntable-left = { $player } l\u00e4mnade bordet.\nnew-host = { $player } \u00e4r nu v\u00e4rd.\nwaiting-for-players = V\u00e4ntar p\u00e5 spelare. {$min} min, { $max } max.\ngame-starting = Spelet startar!\ntable-listing = { $host }s bord ({ $count } anv\u00e4ndare)\ntable-listing-one = { $host }s bord ({ $count } anv\u00e4ndare)\ntable-listing-with = { $host }s bord ({ $count } anv\u00e4ndare) med { $members }\ntable-listing-game = { $game }: { $host }s bord ({ $count } anv\u00e4ndare)\ntable-listing-game-one = { $game }: { $host }s bord ({ $count } anv\u00e4ndare)\ntable-listing-game-with = { $game }: { $host }s bord ({ $count } anv\u00e4ndare) med { $members }\ntable-not-exists = Bordet finns inte l\u00e4ngre.\ntable-full = Bordet \u00e4r fullt.\nplayer-replaced-by-bot = { $player } l\u00e4mnade och ersattes av en bot.\nplayer-took-over = { $player } tog \u00f6ver fr\u00e5n boten.\nspectator-joined = Gick med vid { $host }s bord som \u00e5sk\u00e5dare.\n\n# Spectator mode\nspectate = \u00c5sk\u00e5da\nnow-playing = { $player } spelar nu.\nnow-spectating = { $player } \u00e5sk\u00e5dar nu.\nspectator-left = { $player } slutade \u00e5sk\u00e5da.\n\n# General\nwelcome = V\u00e4lkommen till PlayPalace!\ngoodbye = Hej d\u00e5!\n\n# User presence announcements\nuser-online = { $player } kom online.\nuser-offline = { $player } gick offline.\nuser-is-admin = { $player } \u00e4r administrat\u00f6r f\u00f6r PlayPalace.\nuser-is-server-owner = { $player } \u00e4r server\u00e4gare f\u00f6r PlayPalace.\nonline-users-none = Inga anv\u00e4ndare online.\nonline-users-one = 1 anv\u00e4ndare: { $users }\nonline-users-many = { $count } anv\u00e4ndare: { $users }\nonline-user-not-in-game = Inte i spel\nonline-user-waiting-approval = V\u00e4ntar p\u00e5 godk\u00e4nnande\n\n# Options\nlanguage = Spr\u00e5k\nlanguage-option = Spr\u00e5k: { $language }\nlanguage-changed = Spr\u00e5k inst\u00e4llt till { $language }.\n\n# Boolean option states\noption-on = P\u00e5\noption-off = Av\n\n# Sound options\nturn-sound-option = Dragljud: { $status }\n\n# Dice options\nclear-kept-option = Rensa sparade t\u00e4rningar vid kast: { $status }\ndice-keeping-style-option = Stil f\u00f6r att spara t\u00e4rningar: { $style }\ndice-keeping-style-changed = Stil f\u00f6r att spara t\u00e4rningar inst\u00e4lld till { $style }.\ndice-keeping-style-indexes = T\u00e4rningsindex\ndice-keeping-style-values = T\u00e4rningsv\u00e4rden\n\n# Bot names\ncancel = Avbryt\nno-bot-names-available = Inga botnamn tillg\u00e4ngliga.\nselect-bot-name = V\u00e4lj ett namn f\u00f6r boten\nenter-bot-name = Ange botnamn\nno-options-available = Inga alternativ tillg\u00e4ngliga.\nno-scores-available = Inga po\u00e4ng tillg\u00e4ngliga.\n\n# Duration estimation\nestimate-duration = Uppskatta varaktighet\nestimate-computing = Ber\u00e4knar uppskattad spelvaraktighet...\nestimate-result = Bot-genomsnitt: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Uppskattad m\u00e4nsklig tid: { $human_time }.\nestimate-error = Kunde inte uppskatta varaktighet.\nestimate-already-running = Varaktighetsuppskattning p\u00e5g\u00e5r redan.\n\n# Save/Restore\nsaved-tables = Sparade bord\nno-saved-tables = Du har inga sparade bord.\nno-active-tables = Inga aktiva bord.\nrestore-table = \u00c5terst\u00e4ll\ndelete-saved-table = Ta bort\nsaved-table-deleted = Sparat bord borttaget.\nmissing-players = Kan inte \u00e5terst\u00e4lla: dessa spelare \u00e4r inte tillg\u00e4ngliga: { $players }\ntable-restored = Bord \u00e5terst\u00e4llt! Alla spelare har \u00f6verf\u00f6rts.\ntable-saved-destroying = Bord sparat! \u00c5terg\u00e5r till huvudmenyn.\ngame-type-not-found = Speltypen finns inte l\u00e4ngre.\n\n# Action disabled reasons\naction-not-your-turn = Det \u00e4r inte din tur.\naction-not-playing = Spelet har inte startat.\naction-spectator = \u00c5sk\u00e5dare kan inte g\u00f6ra detta.\naction-not-host = Endast v\u00e4rden kan g\u00f6ra detta.\naction-game-in-progress = Kan inte g\u00f6ra detta medan spelet p\u00e5g\u00e5r.\naction-need-more-players = Beh\u00f6ver fler spelare f\u00f6r att starta.\naction-table-full = Bordet \u00e4r fullt.\naction-no-bots = Det finns inga botar att ta bort.\naction-bots-cannot = Botar kan inte g\u00f6ra detta.\naction-no-scores = Inga po\u00e4ng tillg\u00e4ngliga \u00e4nnu.\n\n# Dice actions\ndice-not-rolled = Du har inte kastat \u00e4nnu.\ndice-locked = Denna t\u00e4rning \u00e4r l\u00e5st.\ndice-no-dice = Inga t\u00e4rningar tillg\u00e4ngliga.\n\n# Game actions\ngame-turn-start = { $player }s tur.\ngame-no-turn = Ingen har turen just nu.\ntable-no-players = Inga spelare.\ntable-players-one = { $count } spelare: { $players }.\ntable-players-many = { $count } spelare: { $players }.\ntable-spectators = \u00c5sk\u00e5dare: { $spectators }.\ngame-leave = L\u00e4mna\ngame-over = Spelet slut\ngame-final-scores = Slutpo\u00e4ng\ngame-points = { $count } { $count ->\n    [one] po\u00e4ng\n   *[other] po\u00e4ng\n}\nstatus-box-closed = St\u00e4ngd.\nplay = Spela\n\n# Leaderboards\nleaderboards = Topplistan\nleaderboards-menu-title = Topplistan\nleaderboards-select-game = V\u00e4lj ett spel f\u00f6r att visa dess topplista\nleaderboard-no-data = Ingen topplistedata \u00e4nnu f\u00f6r detta spel.\n\n# Leaderboard types\nleaderboard-type-wins = Vinstledare\nleaderboard-type-rating = F\u00e4rdighetsbetyg\nleaderboard-type-total-score = Totalpo\u00e4ng\nleaderboard-type-high-score = H\u00f6gsta po\u00e4ng\nleaderboard-type-games-played = Spelade spel\nleaderboard-type-avg-points-per-turn = Genomsnittliga po\u00e4ng per drag\nleaderboard-type-best-single-turn = B\u00e4sta enskilda drag\nleaderboard-type-score-per-round = Po\u00e4ng per omg\u00e5ng\n\n# Leaderboard headers\nleaderboard-wins-header = { $game } - Vinstledare\nleaderboard-total-score-header = { $game } - Totalpo\u00e4ng\nleaderboard-high-score-header = { $game } - H\u00f6gsta po\u00e4ng\nleaderboard-games-played-header = { $game } - Spelade spel\nleaderboard-rating-header = { $game } - F\u00e4rdighetsbetyg\nleaderboard-avg-points-header = { $game } - Genomsnittliga po\u00e4ng per drag\nleaderboard-best-turn-header = { $game } - B\u00e4sta enskilda drag\nleaderboard-score-per-round-header = { $game } - Po\u00e4ng per omg\u00e5ng\n\n# Leaderboard entries\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] vinst\n   *[other] vinster\n} { $losses } { $losses ->\n    [one] f\u00f6rlust\n   *[other] f\u00f6rluster\n}, { $percentage }% vinstprocent\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } snitt\nleaderboard-games-entry = { $rank }. { $player }: { $value } spel\n\n# Player stats\nleaderboard-player-stats = Din statistik: { $wins } vinster, { $losses } f\u00f6rluster ({ $percentage }% vinstprocent)\nleaderboard-no-player-stats = Du har inte spelat detta spel \u00e4n.\n\n# Skill rating leaderboard\nleaderboard-no-ratings = Ingen betygsinformation \u00e4nnu f\u00f6r detta spel.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } betyg ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Ditt betyg: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Du har inget betyg f\u00f6r detta spel \u00e4n.\n\n# My Stats menu\nmy-stats = Min statistik\nmy-stats-select-game = V\u00e4lj ett spel f\u00f6r att visa din statistik\nmy-stats-no-data = Du har inte spelat detta spel \u00e4n.\nmy-stats-no-games = Du har inte spelat n\u00e5gra spel \u00e4n.\nmy-stats-header = { $game } - Din statistik\nmy-stats-wins = Vinster: { $value }\nmy-stats-losses = F\u00f6rluster: { $value }\nmy-stats-winrate = Vinstprocent: { $value }%\nmy-stats-games-played = Spelade spel: { $value }\nmy-stats-total-score = Totalpo\u00e4ng: { $value }\nmy-stats-high-score = H\u00f6gsta po\u00e4ng: { $value }\nmy-stats-rating = F\u00e4rdighetsbetyg: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Inget f\u00e4rdighetsbetyg \u00e4nnu\nmy-stats-avg-per-turn = Genomsnittliga po\u00e4ng per drag: { $value }\nmy-stats-best-turn = B\u00e4sta enskilda drag: { $value }\n\n# Prediction system\npredict-outcomes = F\u00f6rutse resultat\npredict-header = F\u00f6rutsedda resultat (efter f\u00e4rdighetsbetyg)\npredict-entry = { $rank }. { $player } (betyg: { $rating })\npredict-entry-2p = { $rank }. { $player } (betyg: { $rating }, { $probability }% vinst chans)\npredict-unavailable = Betygsprognoser \u00e4r inte tillg\u00e4ngliga.\npredict-need-players = Beh\u00f6ver minst 2 m\u00e4nskliga spelare f\u00f6r prognoser.\naction-need-more-humans = Beh\u00f6ver fler m\u00e4nskliga spelare.\nconfirm-leave-game = \u00c4r du s\u00e4ker p\u00e5 att du vill l\u00e4mna bordet?\nconfirm-yes = Ja\nconfirm-no = Nej\n\n# Administration\nadministration = Administration\nadmin-menu-title = Administration\n\n# Account approval\naccount-approval = Kontogodk\u00e4nnande\naccount-approval-menu-title = Kontogodk\u00e4nnande\nno-pending-accounts = Inga v\u00e4ntande konton.\napprove-account = Godk\u00e4nn\ndecline-account = Avsl\u00e5\naccount-approved = { $player }s konto har godk\u00e4nts.\naccount-declined = { $player }s konto har avslagits och raderats.\n\n# Waiting for approval (shown to unapproved users)\nwaiting-for-approval = Ditt konto v\u00e4ntar p\u00e5 godk\u00e4nnande av en administrat\u00f6r.\naccount-approved-welcome = Ditt konto har godk\u00e4nts! V\u00e4lkommen till PlayPalace!\naccount-declined-goodbye = Din kontoans\u00f6kan har avslagits.\n    Anledning:\naccount-banned = Ditt konto \u00e4r avst\u00e4ngt och kan inte n\u00e5s.\n\n# Login errors\nincorrect-username = Anv\u00e4ndarnamnet du angav finns inte.\nincorrect-password = L\u00f6senordet du angav \u00e4r felaktigt.\nalready-logged-in = Detta konto \u00e4r redan inloggat.\n\n# Credential validation\ncredential-username-length = Anv\u00e4ndarnamnet m\u00e5ste vara mellan { $min } och { $max } tecken.\ncredential-password-length = L\u00f6senordet m\u00e5ste vara mellan { $min } och { $max } tecken.\n\n# Rate limiting\nrate-limit-login-ip = F\u00f6r m\u00e5nga inloggningsf\u00f6rs\u00f6k fr\u00e5n den h\u00e4r adressen. V\u00e4nta och f\u00f6rs\u00f6k igen.\nrate-limit-login-user = F\u00f6r m\u00e5nga misslyckade inloggningsf\u00f6rs\u00f6k f\u00f6r det h\u00e4r anv\u00e4ndarnamnet. V\u00e4nta och f\u00f6rs\u00f6k igen.\nrate-limit-registration = F\u00f6r m\u00e5nga registreringsf\u00f6rs\u00f6k fr\u00e5n den h\u00e4r adressen. V\u00e4nta och f\u00f6rs\u00f6k igen.\nrate-limit-refresh = F\u00f6r m\u00e5nga uppdateringsf\u00f6rs\u00f6k fr\u00e5n den h\u00e4r adressen. V\u00e4nta och f\u00f6rs\u00f6k igen.\n\n# Session/auth errors\naccount-not-found = Kontot hittades inte.\nsession-expired = Sessionen har g\u00e5tt ut. Logga in igen.\nsession-token-mismatch = Sessionstoken matchar inte anv\u00e4ndarnamnet.\nrefresh-token-expired = Uppdateringstoken har g\u00e5tt ut. Logga in igen.\nrefresh-token-mismatch = Uppdateringstoken matchar inte anv\u00e4ndarnamnet.\n\n# Registration\nregistration-success = Registreringen lyckades! Ditt konto v\u00e4ntar p\u00e5 godk\u00e4nnande.\nregistration-username-taken = Anv\u00e4ndarnamnet \u00e4r redan taget. V\u00e4lj ett annat anv\u00e4ndarnamn.\n\n# Preference fallback\npref-invalid-value = Ogiltigt val, anv\u00e4nder standard.\n\n# Decline reason\ndecline-reason-prompt = Ange en anledning f\u00f6r avslag (eller tryck Escape f\u00f6r att avbryta):\naccount-action-empty-reason = Ingen anledning angiven.\n\n# Admin notifications for account requests\naccount-request = kontoans\u00f6kan\naccount-action = konto\u00e5tg\u00e4rd vidtagen\n\n# Admin promotion/demotion\npromote-admin = Befordra administrat\u00f6r\ndemote-admin = Degradera administrat\u00f6r\npromote-admin-menu-title = Befordra administrat\u00f6r\ndemote-admin-menu-title = Degradera administrat\u00f6r\nno-users-to-promote = Inga anv\u00e4ndare tillg\u00e4ngliga att befordra.\nno-admins-to-demote = Inga administrat\u00f6rer tillg\u00e4ngliga att degradera.\nconfirm-promote = \u00c4r du s\u00e4ker p\u00e5 att du vill befordra { $player } till administrat\u00f6r?\nconfirm-demote = \u00c4r du s\u00e4ker p\u00e5 att du vill degradera { $player } fr\u00e5n administrat\u00f6r?\nbroadcast-to-all = Meddela alla anv\u00e4ndare\nbroadcast-to-admins = Meddela endast administrat\u00f6rer\nbroadcast-to-nobody = Tyst (inget meddelande)\npromote-announcement = { $player } har befordrats till administrat\u00f6r!\npromote-announcement-you = Du har befordrats till administrat\u00f6r!\ndemote-announcement = { $player } har degraderats fr\u00e5n administrat\u00f6r.\ndemote-announcement-you = Du har degraderats fr\u00e5n administrat\u00f6r.\nnot-admin-anymore = Du \u00e4r inte l\u00e4ngre administrat\u00f6r och kan inte utf\u00f6ra denna \u00e5tg\u00e4rd.\nnot-server-owner = Endast server\u00e4garen kan utf\u00f6ra denna \u00e5tg\u00e4rd.\n\n# Server ownership transfer\ntransfer-ownership = \u00d6verf\u00f6r \u00e4garskap\ntransfer-ownership-menu-title = \u00d6verf\u00f6r \u00e4garskap\nno-admins-for-transfer = Inga administrat\u00f6rer tillg\u00e4ngliga att \u00f6verf\u00f6ra \u00e4garskap till.\nconfirm-transfer-ownership = \u00c4r du s\u00e4ker p\u00e5 att du vill \u00f6verf\u00f6ra server\u00e4garskapet till { $player }? Du kommer att degraderas till administrat\u00f6r.\ntransfer-ownership-announcement = { $player } \u00e4r nu Play Palace-server\u00e4gare!\ntransfer-ownership-announcement-you = Du \u00e4r nu Play Palace-server\u00e4gare!\n\n# User banning\nban-user = St\u00e4ng av anv\u00e4ndare\nunban-user = H\u00e4v avst\u00e4ngning\nno-users-to-ban = Inga anv\u00e4ndare tillg\u00e4ngliga att st\u00e4nga av.\nno-users-to-unban = Inga avst\u00e4ngda anv\u00e4ndare att h\u00e4va avst\u00e4ngning f\u00f6r.\nconfirm-ban = \u00c4r du s\u00e4ker p\u00e5 att du vill st\u00e4nga av { $player }?\nconfirm-unban = \u00c4r du s\u00e4ker p\u00e5 att du vill h\u00e4va avst\u00e4ngningen av { $player }?\nban-reason-prompt = Ange en anledning f\u00f6r avst\u00e4ngning (valfritt):\nunban-reason-prompt = Ange en anledning f\u00f6r att h\u00e4va avst\u00e4ngning (valfritt):\nuser-banned = { $player } har st\u00e4ngts av.\nuser-unbanned = { $player }s avst\u00e4ngning har h\u00e4vts.\nyou-have-been-banned = Du har st\u00e4ngts av fr\u00e5n denna server.\n    Anledning:\nyou-have-been-unbanned = Din avst\u00e4ngning fr\u00e5n denna server har h\u00e4vts.\n    Anledning:\nban-no-reason = Ingen anledning angiven.\n\n# Virtual bots (server owner only)\nvirtual-bots = Virtuella botar\nvirtual-bots-fill = Fyll server\nvirtual-bots-clear = Rensa alla botar\nvirtual-bots-status = Status\nvirtual-bots-clear-confirm = \u00c4r du s\u00e4ker p\u00e5 att du vill rensa alla virtuella botar? Detta kommer ocks\u00e5 att f\u00f6rst\u00f6ra alla bord de \u00e4r vid.\nvirtual-bots-not-available = Virtuella botar \u00e4r inte tillg\u00e4ngliga.\nvirtual-bots-filled = Lade till { $added } virtuella botar. { $online } \u00e4r nu online.\nvirtual-bots-already-filled = Alla virtuella botar fr\u00e5n konfigurationen \u00e4r redan aktiva.\nvirtual-bots-cleared = Rensade { $bots } virtuella botar och f\u00f6rst\u00f6rde { $tables } { $tables ->\n    [one] bord\n   *[other] bord\n}.\nvirtual-bot-table-closed = Bordet st\u00e4ngt av administrat\u00f6r.\nvirtual-bots-none-to-clear = Inga virtuella botar att rensa.\nvirtual-bots-status-report = Virtuella botar: { $total } totalt, { $online } online, { $offline } offline, { $in_game } i spel.\nvirtual-bots-guided-overview = Styrda bord\nvirtual-bots-groups-overview = Botgrupper\nvirtual-bots-profiles-overview = Profiler\nvirtual-bots-guided-header = Styrda bord: { $count } regel/regler. Allokering: { $allocation }, reserv: { $fallback }, standardprofil: { $default_profile }.\nvirtual-bots-guided-empty = Inga styrda bordregler \u00e4r konfigurerade.\nvirtual-bots-guided-status-active = aktiv\nvirtual-bots-guided-status-inactive = inaktiv\nvirtual-bots-guided-table-linked = l\u00e4nkat till bord { $table_id } (v\u00e4rd { $host }, spelare { $players }, m\u00e4nniskor { $humans })\nvirtual-bots-guided-table-stale = bord { $table_id } saknas p\u00e5 servern\nvirtual-bots-guided-table-unassigned = inget bord sp\u00e5ras f\u00f6r n\u00e4rvarande\nvirtual-bots-guided-next-change = n\u00e4sta \u00e4ndring om { $ticks } ticks\nvirtual-bots-guided-no-schedule = inget schemal\u00e4ggningsf\u00f6nster\nvirtual-bots-guided-warning = \u26a0 underifyllt\nvirtual-bots-guided-line = { $table }: spel { $game }, prioritet { $priority }, botar { $assigned } (min { $min_bots }, max { $max_bots }), v\u00e4ntar { $waiting }, otillg\u00e4nglig { $unavailable }, status { $status }, profil { $profile }, grupper { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Botgrupper: { $count } tagg/taggar, { $bots } konfigurerade botar.\nvirtual-bots-groups-empty = Inga botgrupper \u00e4r definierade.\nvirtual-bots-groups-line = { $group }: profil { $profile }, botar { $total } (online { $online }, v\u00e4ntar { $waiting }, i spel { $in_game }, offline { $offline }), regler { $rules }.\nvirtual-bots-groups-no-rules = inga\nvirtual-bots-no-profile = standard\nvirtual-bots-profile-inherit-default = \u00e4rver standardprofil\nvirtual-bots-profiles-header = Profiler: { $count } definierade (standard: { $default_profile }).\nvirtual-bots-profiles-empty = Inga profiler \u00e4r definierade.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } botar) \u00e5sidos\u00e4tter: { $overrides }.\nvirtual-bots-profiles-no-overrides = \u00e4rver baskonfiguration\n\nlocalization-in-progress-try-again = Lokalisering p\u00e5g\u00e5r. F\u00f6rs\u00f6k igen om en minut.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-midnight = 1-4-24\nmidnight-category = T\u00e4rningsspel\n\n# Actions\nmidnight-roll = Kasta t\u00e4rningarna\nmidnight-keep-die = Beh\u00e5ll { $value }\nmidnight-bank = Bekr\u00e4fta\n\n# Game events\nmidnight-turn-start = { $player }s tur.\nmidnight-you-rolled = Du kastade: { $dice }.\nmidnight-player-rolled = { $player } kastade: { $dice }.\n\n# Keeping dice\nmidnight-you-keep = Du beh\u00e5ller { $die }.\nmidnight-player-keeps = { $player } beh\u00e5ller { $die }.\nmidnight-you-unkeep = Du sl\u00e4pper { $die }.\nmidnight-player-unkeeps = { $player } sl\u00e4pper { $die }.\n\n# Turn status\nmidnight-you-have-kept = Beh\u00e5llna t\u00e4rningar: { $kept }. \u00c5terst\u00e5ende kast: { $remaining }.\nmidnight-player-has-kept = { $player } har beh\u00e5llit: { $kept }. { $remaining } t\u00e4rningar kvar.\n\n# Scoring\nmidnight-you-scored = Du fick { $score } po\u00e4ng.\nmidnight-scored = { $player } fick { $score } po\u00e4ng.\nmidnight-you-disqualified = Du har inte b\u00e5de 1 och 4. Diskvalificerad!\nmidnight-player-disqualified = { $player } har inte b\u00e5de 1 och 4. Diskvalificerad!\n\n# Round results\nmidnight-round-winner = { $player } vinner rundan!\nmidnight-round-tie = Runda oavgjord mellan { $players }.\nmidnight-all-disqualified = Alla spelare diskvalificerade! Ingen vinnare denna runda.\n\n# Game winner\nmidnight-game-winner = { $player } vinner spelet med { $wins } rundvinster!\nmidnight-game-tie = Det \u00e4r oavgjort! { $players } vann var { $wins } rundor.\n\n# Options\nmidnight-set-rounds = Rundor att spela: { $rounds }\nmidnight-enter-rounds = Ange antal rundor att spela:\nmidnight-option-changed-rounds = Rundor att spela \u00e4ndrat till { $rounds }\n\n# Disabled reasons\nmidnight-need-to-roll = Du m\u00e5ste kasta t\u00e4rningarna f\u00f6rst.\nmidnight-no-dice-to-keep = Inga t\u00e4rningar tillg\u00e4ngliga att beh\u00e5lla.\nmidnight-must-keep-one = Du m\u00e5ste beh\u00e5lla minst en t\u00e4rning per kast.\nmidnight-must-roll-first = Du m\u00e5ste kasta t\u00e4rningarna f\u00f6rst.\nmidnight-keep-all-first = Du m\u00e5ste beh\u00e5lla alla t\u00e4rningar innan bekr\u00e4ftelse.\n", "# Mile by Mile game messages\n# Note: Common messages like round-start, turn-start, team-mode are in games.ftl\n\n# Game name\ngame-name-milebymile = Mil f\u00f6r Mil\n\n# Game options\nmilebymile-set-distance = Racedistans: { $miles } miles\nmilebymile-enter-distance = Ange racedistans (300-3000)\nmilebymile-set-winning-score = Vinstpo\u00e4ng: { $score } po\u00e4ng\nmilebymile-enter-winning-score = Ange vinstpo\u00e4ng (1000-10000)\nmilebymile-toggle-perfect-crossing = Kr\u00e4v exakt m\u00e5lg\u00e5ng: { $enabled }\nmilebymile-toggle-stacking = Till\u00e5t staplade attacker: { $enabled }\nmilebymile-toggle-reshuffle = Blanda om sl\u00e4nga-h\u00f6gen: { $enabled }\nmilebymile-toggle-karma = Karmaregel: { $enabled }\nmilebymile-set-rig = Kortleksriggning: { $rig }\nmilebymile-select-rig = V\u00e4lj kortleksriggningsalternativ\n\n# Option change announcements\nmilebymile-option-changed-distance = Racedistans inst\u00e4lld p\u00e5 { $miles } miles.\nmilebymile-option-changed-winning = Vinstpo\u00e4ng inst\u00e4lld p\u00e5 { $score } po\u00e4ng.\nmilebymile-option-changed-crossing = Kr\u00e4v exakt m\u00e5lg\u00e5ng { $enabled }.\nmilebymile-option-changed-stacking = Till\u00e5t staplade attacker { $enabled }.\nmilebymile-option-changed-reshuffle = Blanda om sl\u00e4nga-h\u00f6gen { $enabled }.\nmilebymile-option-changed-karma = Karmaregel { $enabled }.\nmilebymile-option-changed-rig = Kortleksriggning inst\u00e4lld p\u00e5 { $rig }.\n\n# Status\nmilebymile-status = { $name }: { $points } po\u00e4ng, { $miles } miles, Problem: { $problems }, S\u00e4kerheter: { $safeties }\n\n# Card actions\nmilebymile-no-matching-safety = Du har inte det matchande s\u00e4kerhetskortet!\nmilebymile-cant-play = Du kan inte spela { $card } eftersom { $reason }.\nmilebymile-no-card-selected = Inget kort valt att sl\u00e4nga.\nmilebymile-no-valid-targets = Inga giltiga m\u00e5l f\u00f6r denna fara!\nmilebymile-you-drew = Du drog: { $card }\nmilebymile-discards = { $player } sl\u00e4nger ett kort.\nmilebymile-select-target = V\u00e4lj ett m\u00e5l\n\n# Distance plays\nmilebymile-plays-distance-individual = { $player } spelar { $distance } miles och \u00e4r nu p\u00e5 { $total } miles.\nmilebymile-plays-distance-team = { $player } spelar { $distance } miles; deras lag \u00e4r nu p\u00e5 { $total } miles.\n\n# Journey complete\nmilebymile-journey-complete-perfect-individual = { $player } har slutf\u00f6rt resan med en perfekt korsning!\nmilebymile-journey-complete-perfect-team = Lag { $team } har slutf\u00f6rt resan med en perfekt korsning!\nmilebymile-journey-complete-individual = { $player } har slutf\u00f6rt resan!\nmilebymile-journey-complete-team = Lag { $team } har slutf\u00f6rt resan!\n\n# Hazard plays\nmilebymile-plays-hazard-individual = { $player } spelar { $card } p\u00e5 { $target }.\nmilebymile-plays-hazard-team = { $player } spelar { $card } p\u00e5 Lag { $team }.\n\n# Remedy/Safety plays\nmilebymile-plays-card = { $player } spelar { $card }.\nmilebymile-plays-dirty-trick = { $player } spelar { $card } som ett Smutsigt Trick!\n\n# Deck\nmilebymile-deck-reshuffled = Sl\u00e4nga-h\u00f6gen blandad tillbaka i kortleken.\n\n# Race\nmilebymile-new-race = Nytt race b\u00f6rjar!\nmilebymile-race-complete = Race slutf\u00f6rt! Ber\u00e4knar po\u00e4ng...\nmilebymile-earned-points = { $name } fick { $score } po\u00e4ng i detta race: { $breakdown }.\nmilebymile-total-scores = Totala po\u00e4ng:\nmilebymile-team-score = { $name }: { $score } po\u00e4ng\n\n# Scoring breakdown\nmilebymile-from-distance = { $miles } fr\u00e5n tillryggalagd distans\nmilebymile-from-trip = { $points } fr\u00e5n att slutf\u00f6ra resan\nmilebymile-from-perfect = { $points } fr\u00e5n en perfekt korsning\nmilebymile-from-safe = { $points } fr\u00e5n en s\u00e4ker resa\nmilebymile-from-shutout = { $points } fr\u00e5n en shut out\nmilebymile-from-safeties = { $points } fr\u00e5n { $count } { $safeties ->\n    [one] s\u00e4kerhet\n    *[other] s\u00e4kerheter\n}\nmilebymile-from-all-safeties = { $points } fr\u00e5n alla 4 s\u00e4kerheter\nmilebymile-from-dirty-tricks = { $points } fr\u00e5n { $count } { $tricks ->\n    [one] smutsigt trick\n    *[other] smutsiga trick\n}\n\n# Game end\nmilebymile-wins-individual = { $player } vinner spelet!\nmilebymile-wins-team = Lag { $team } vinner spelet! ({ $members })\nmilebymile-final-score = Slutpo\u00e4ng: { $score } po\u00e4ng\n\n# Karma messages - clash (both lose karma)\nmilebymile-karma-clash-you-target = Du och ditt m\u00e5l \u00e4r b\u00e5da utfrysta! Attacken neutraliseras.\nmilebymile-karma-clash-you-attacker = Du och { $attacker } \u00e4r b\u00e5da utfrysta! Attacken neutraliseras.\nmilebymile-karma-clash-others = { $attacker } och { $target } \u00e4r b\u00e5da utfrysta! Attacken neutraliseras.\nmilebymile-karma-clash-your-team = Ditt lag och ditt m\u00e5l \u00e4r b\u00e5da utfrysta! Attacken neutraliseras.\nmilebymile-karma-clash-target-team = Du och Lag { $team } \u00e4r b\u00e5da utfrysta! Attacken neutraliseras.\nmilebymile-karma-clash-other-teams = Lag { $attacker } och Lag { $target } \u00e4r b\u00e5da utfrysta! Attacken neutraliseras.\n\n# Karma messages - attacker shunned\nmilebymile-karma-shunned-you = Du har blivit utfryst f\u00f6r din aggression! Din karma \u00e4r f\u00f6rlorad.\nmilebymile-karma-shunned-other = { $player } har blivit utfryst f\u00f6r sin aggression!\nmilebymile-karma-shunned-your-team = Ditt lag har blivit utfryst f\u00f6r sin aggression! Ditt lags karma \u00e4r f\u00f6rlorad.\nmilebymile-karma-shunned-other-team = Lag { $team } har blivit utfryst f\u00f6r sin aggression!\n\n# False Virtue\nmilebymile-false-virtue-you = Du spelar Falsk Dygd och \u00e5terf\u00e5r din karma!\nmilebymile-false-virtue-other = { $player } spelar Falsk Dygd och \u00e5terf\u00e5r sin karma!\nmilebymile-false-virtue-your-team = Ditt lag spelar Falsk Dygd och \u00e5terf\u00e5r sin karma!\nmilebymile-false-virtue-other-team = Lag { $team } spelar Falsk Dygd och \u00e5terf\u00e5r sin karma!\n\n# Problems/Safeties (for status display)\nmilebymile-none = inga\n\n# Unplayable card reasons\nmilebymile-reason-not-on-team = du \u00e4r inte i ett lag\nmilebymile-reason-stopped = du \u00e4r stoppad\nmilebymile-reason-has-problem = du har ett problem som hindrar k\u00f6rning\nmilebymile-reason-speed-limit = hastighetsgr\u00e4nsen \u00e4r aktiv\nmilebymile-reason-exceeds-distance = det skulle \u00f6verstiga { $miles } miles\nmilebymile-reason-no-targets = det finns inga giltiga m\u00e5l\nmilebymile-reason-no-speed-limit = du \u00e4r inte under en hastighetsgr\u00e4ns\nmilebymile-reason-has-right-of-way = F\u00f6retr\u00e4de l\u00e5ter dig k\u00f6ra utan gr\u00f6nt ljus\nmilebymile-reason-already-moving = du r\u00f6r dig redan\nmilebymile-reason-must-fix-first = du m\u00e5ste f\u00f6rst reparera { $problem }\nmilebymile-reason-has-gas = din bil har bensin\nmilebymile-reason-tires-fine = dina d\u00e4ck \u00e4r okej\nmilebymile-reason-no-accident = din bil har inte varit med om en olycka\nmilebymile-reason-has-safety = du har redan den s\u00e4kerheten\nmilebymile-reason-has-karma = du har fortfarande din karma\nmilebymile-reason-generic = det kan inte spelas just nu\n\n# Card names\nmilebymile-card-out-of-gas = Slut p\u00e5 Bensin\nmilebymile-card-flat-tire = Punktering\nmilebymile-card-accident = Olycka\nmilebymile-card-speed-limit = Hastighetsgr\u00e4ns\nmilebymile-card-stop = Stopp\nmilebymile-card-gasoline = Bensin\nmilebymile-card-spare-tire = Reservd\u00e4ck\nmilebymile-card-repairs = Reparationer\nmilebymile-card-end-of-limit = Slut p\u00e5 Gr\u00e4ns\nmilebymile-card-green-light = Gr\u00f6nt Ljus\nmilebymile-card-extra-tank = Extra Tank\nmilebymile-card-puncture-proof = Punkteringss\u00e4ker\nmilebymile-card-driving-ace = K\u00f6r\u00e4ss\u00e4\nmilebymile-card-right-of-way = F\u00f6retr\u00e4de\nmilebymile-card-false-virtue = Falsk Dygd\nmilebymile-card-miles = { $miles } miles\n\n# Disabled action reasons\nmilebymile-no-dirty-trick-window = Inget smutsigt trick-f\u00f6nster aktivt.\nmilebymile-not-your-dirty-trick = Det \u00e4r inte ditt lags smutsiga trick-f\u00f6nster.\nmilebymile-between-races = V\u00e4nta p\u00e5 att n\u00e4sta race ska b\u00f6rja.\n\n# Validation errors\nmilebymile-error-karma-needs-three-teams = Karmaregeln kr\u00e4ver minst 3 distinkta bilar/lag.\n\nmilebymile-you-play-safety-with-effect = Du spelar { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } spelar { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = Du spelar { $card } som ett Smutsigt Trick. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } spelar { $card } som ett Smutsigt Trick. { $effect }\nmilebymile-safety-effect-extra-tank = Nu skyddad mot Slut p\u00e5 bensin.\nmilebymile-safety-effect-puncture-proof = Nu skyddad mot Punktering.\nmilebymile-safety-effect-driving-ace = Nu skyddad mot Olycka.\nmilebymile-safety-effect-right-of-way = Nu skyddad mot Stopp och Hastighetsgr\u00e4ns.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - English Localization\n# Messages match v10 exactly\n\n# Game info\nninetynine-name = Nittionio\nninetynine-description = Ett kortspel d\u00e4r spelare f\u00f6rs\u00f6ker undvika att driva den l\u00f6pande summan \u00f6ver 99. Sista spelaren kvar vinner!\n\n# Round\nninetynine-round = Runda { $round }.\n\n# Turn\nninetynine-player-turn = { $player }s tur.\n\n# Playing cards - match v10 exactly\nninetynine-you-play = Du spelar { $card }. R\u00e4kningen \u00e4r nu { $count }.\nninetynine-player-plays = { $player } spelar { $card }. R\u00e4kningen \u00e4r nu { $count }.\n\n# Direction reverse\nninetynine-direction-reverses = Spelets riktning v\u00e4nds!\n\n# Skip\nninetynine-player-skipped = { $player } hoppas \u00f6ver.\n\n# Token loss - match v10 exactly\nninetynine-you-lose-tokens = Du f\u00f6rlorar { $amount } { $amount ->\n    [one] pollert\n   *[other] pollettar\n}.\nninetynine-player-loses-tokens = { $player } f\u00f6rlorar { $amount } { $amount ->\n    [one] pollert\n   *[other] pollettar\n}.\n\n# Elimination\nninetynine-player-eliminated = { $player } har blivit utslagen!\n\n# Game end\nninetynine-player-wins = { $player } vinner spelet!\n\n# Dealing\nninetynine-you-deal = Du ger ut korten.\nninetynine-player-deals = { $player } ger ut korten.\n\n# Drawing cards\nninetynine-you-draw = Du drar { $card }.\nninetynine-player-draws = { $player } drar ett kort.\n\n# No valid cards\nninetynine-no-valid-cards = { $player } har inga kort som inte g\u00e5r \u00f6ver 99!\n\n# Status - for C key\nninetynine-current-count = R\u00e4kningen \u00e4r { $count }.\n\n# Hand check - for H key\nninetynine-hand-cards = Dina kort: { $cards }.\nninetynine-hand-empty = Du har inga kort.\n\n# Ace choice\nninetynine-ace-choice = Spela ess som +1 eller +11?\nninetynine-ace-add-eleven = L\u00e4gg till 11\nninetynine-ace-add-one = L\u00e4gg till 1\n\n# Ten choice\nninetynine-ten-choice = Spela 10 som +10 eller -10?\nninetynine-ten-add = L\u00e4gg till 10\nninetynine-ten-subtract = Subtrahera 10\n\n# Manual draw\nninetynine-draw-card = Dra kort\nninetynine-draw-prompt = Tryck mellanslag eller D f\u00f6r att dra ett kort.\n\n# Options\nninetynine-set-tokens = Startpollettar: { $tokens }\nninetynine-enter-tokens = Ange antal startpollettar:\nninetynine-option-changed-tokens = Startpollettar inst\u00e4llda p\u00e5 { $tokens }.\nninetynine-set-rules = Regelvariant: { $rules }\nninetynine-select-rules = V\u00e4lj regelvariant\nninetynine-option-changed-rules = Regelvariant inst\u00e4lld p\u00e5 { $rules }.\nninetynine-set-hand-size = Handstorlek: { $size }\nninetynine-enter-hand-size = Ange handstorlek:\nninetynine-option-changed-hand-size = Handstorlek inst\u00e4lld p\u00e5 { $size }.\nninetynine-set-autodraw = Automatisk dragning: { $enabled }\nninetynine-option-changed-autodraw = Automatisk dragning inst\u00e4lld p\u00e5 { $enabled }.\n\n# Rules variant announcements (shown at game start)\nninetynine-rules-quentin = Quentin C-regler.\nninetynine-rules-rsgames = RS Games-regler.\n\n# Rules variant choices (for menu display)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Disabled action reasons\nninetynine-choose-first = Du m\u00e5ste g\u00f6ra ett val f\u00f6rst.\nninetynine-draw-first = Du m\u00e5ste dra ett kort f\u00f6rst.\n", "# Pig game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-pig = Grisen\npig-category = T\u00e4rningsspel\n\n# Actions\npig-roll = Kasta t\u00e4rningen\npig-bank = Spara { $points } po\u00e4ng\n\n# Game events (Pig-specific)\npig-rolls = { $player } kastar t\u00e4rningen...\npig-roll-result = En { $roll }, f\u00f6r totalt { $total }\npig-bust = \u00c5h nej, en etta! { $player } f\u00f6rlorar { $points } po\u00e4ng.\npig-bank-action = { $player } best\u00e4mmer sig f\u00f6r att spara { $points }, f\u00f6r totalt { $total }\npig-winner = Vi har en vinnare, och det \u00e4r { $player }!\n\n# Pig-specific options\npig-set-min-bank = Minsta sparande: { $points }\npig-set-dice-sides = T\u00e4rningssidor: { $sides }\npig-enter-min-bank = Ange minsta po\u00e4ng att spara:\npig-enter-dice-sides = Ange antal t\u00e4rningssidor:\npig-option-changed-min-bank = Minsta sparande po\u00e4ng \u00e4ndrades till { $points }\npig-option-changed-dice = T\u00e4rningen har nu { $sides } sidor\n\n# Disabled reasons\npig-need-more-points = Du beh\u00f6ver fler po\u00e4ng f\u00f6r att spara.\n\n# Validation errors\npig-error-min-bank-too-high = Minsta sparande po\u00e4ng m\u00e5ste vara l\u00e4gre \u00e4n m\u00e5lpo\u00e4ngen.\n", "# Pirates of the Lost Seas game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game name\ngame-name-pirates = Piraterna fr\u00e5n de F\u00f6rlorade Haven\n\n# Game start and setup\npirates-welcome = V\u00e4lkommen till Piraterna fr\u00e5n de F\u00f6rlorade Haven! Segla p\u00e5 haven, samla \u00e4delstenar och k\u00e4mpa mot andra pirater!\npirates-oceans = Din resa kommer att ta dig genom: { $oceans }\npirates-gems-placed = { $total } \u00e4delstenar har spridits \u00f6ver haven. Hitta dem alla!\npirates-golden-moon = Den Gyllene M\u00e5nen stiger! Alla XP-vinster tredubblas denna runda!\n\n# Turn announcements\npirates-turn = { $player }s tur. Position { $position }\n\n# Movement actions\npirates-move-left = Segla v\u00e4nster\npirates-move-right = Segla h\u00f6ger\npirates-move-2-left = Segla 2 rutor v\u00e4nster\npirates-move-2-right = Segla 2 rutor h\u00f6ger\npirates-move-3-left = Segla 3 rutor v\u00e4nster\npirates-move-3-right = Segla 3 rutor h\u00f6ger\n\n# Movement messages\npirates-move-you = Du seglar { $direction } till position { $position }.\npirates-move-you-tiles = Du seglar { $tiles } rutor { $direction } till position { $position }.\npirates-move = { $player } seglar { $direction } till position { $position }.\npirates-map-edge = Du kan inte segla l\u00e4ngre. Du \u00e4r vid position { $position }.\n\n# Position and status\npirates-check-status = Kontrollera status\npirates-check-position = Kontrollera position\npirates-check-moon = Kontrollera m\u00e5nens ljusstyrka\npirates-your-position = Din position: { $position } i { $ocean }\npirates-moon-brightness = Den Gyllene M\u00e5nen lyser { $brightness }%. ({ $collected } av { $total } \u00e4delstenar har samlats).\npirates-no-golden-moon = Den Gyllene M\u00e5nen kan inte ses p\u00e5 himlen just nu.\n\n# Gem collection\npirates-gem-found-you = Du hittade en { $gem }! V\u00e4rd { $value } po\u00e4ng.\npirates-gem-found = { $player } hittade en { $gem }! V\u00e4rd { $value } po\u00e4ng.\npirates-all-gems-collected = Alla \u00e4delstenar har samlats!\n\n# Winner\npirates-winner = { $player } vinner med { $score } po\u00e4ng!\n\n# Skills menu\npirates-use-skill = Anv\u00e4nd f\u00f6rm\u00e5ga\npirates-select-skill = V\u00e4lj en f\u00f6rm\u00e5ga att anv\u00e4nda\n\n# Combat - Attack initiation\npirates-cannonball = Avfyra kanonkula\npirates-no-targets = Inga m\u00e5l inom { $range } rutor.\npirates-attack-you-fire = Du avfyrar en kanonkula mot { $target }!\npirates-attack-incoming = { $attacker } avfyrar en kanonkula mot dig!\npirates-attack-fired = { $attacker } avfyrar en kanonkula mot { $defender }!\n\n# Combat - Rolls\npirates-attack-roll = Attackkast: { $roll }\npirates-attack-bonus = Attackbonus: +{ $bonus }\npirates-defense-roll = F\u00f6rsvarskast: { $roll }\npirates-defense-roll-others = { $player } kastar { $roll } f\u00f6r f\u00f6rsvar.\npirates-defense-bonus = F\u00f6rsvarsbonus: +{ $bonus }\n\n# Combat - Hit results\npirates-attack-hit-you = Direkttr\u00e4ff! Du tr\u00e4ffade { $target }!\npirates-attack-hit-them = Du blev tr\u00e4ffad av { $attacker }!\npirates-attack-hit = { $attacker } tr\u00e4ffar { $defender }!\n\n# Combat - Miss results\npirates-attack-miss-you = Din kanonkula missade { $target }.\npirates-attack-miss-them = Kanonkulan missade dig!\npirates-attack-miss = { $attacker }s kanonkula missar { $defender }.\n\n# Combat - Push\npirates-push-you = Du knuffar { $target } { $direction } till position { $position }!\npirates-push-them = { $attacker } knuffar dig { $direction } till position { $position }!\npirates-push = { $attacker } knuffar { $defender } { $direction } fr\u00e5n { $old_pos } till { $new_pos }.\n\n# Combat - Gem stealing\npirates-steal-attempt = { $attacker } f\u00f6rs\u00f6ker stj\u00e4la en \u00e4delsten!\npirates-steal-rolls = St\u00f6ldkast: { $steal } mot f\u00f6rsvar: { $defend }\npirates-steal-success-you = Du stal en { $gem } fr\u00e5n { $target }!\npirates-steal-success-them = { $attacker } stal din { $gem }!\npirates-steal-success = { $attacker } stj\u00e4l en { $gem } fr\u00e5n { $defender }!\npirates-steal-failed = St\u00f6ldf\u00f6rs\u00f6ket misslyckades!\n\n# XP and Leveling\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } n\u00e5dde niv\u00e5 { $level }!\npirates-level-up-you = Du n\u00e5dde niv\u00e5 { $level }!\npirates-level-up-multiple = { $player } fick { $levels } niv\u00e5er! Nu niv\u00e5 { $level }!\npirates-level-up-multiple-you = Du fick { $levels } niv\u00e5er! Nu niv\u00e5 { $level }!\npirates-skills-unlocked = { $player } l\u00e5ste upp nya f\u00f6rm\u00e5gor: { $skills }.\npirates-skills-unlocked-you = Du l\u00e5ste upp nya f\u00f6rm\u00e5gor: { $skills }.\n\n# Skill activation\npirates-skill-activated = { $player } aktiverar { $skill }!\npirates-buff-expired = { $player }s { $skill }-bonus har upph\u00f6rt.\n\n# Sword Fighter skill\npirates-sword-fighter-activated = Sv\u00e4rdk\u00e4mpe aktiverad! +4 attackbonus i { $turns } drag.\n\n# Push skill (defense buff)\npirates-push-activated = Knuff aktiverad! +3 f\u00f6rsvarsbonus i { $turns } drag.\n\n# Skilled Captain skill\npirates-skilled-captain-activated = Skicklig Kapten aktiverad! +2 attack och +2 f\u00f6rsvar i { $turns } drag.\n\n# Double Devastation skill\npirates-double-devastation-activated = Dubbel F\u00f6r\u00f6delse aktiverad! Attackr\u00e4ckvidd \u00f6kad till 10 rutor i { $turns } drag.\n\n# Battleship skill\npirates-battleship-activated = Slagskepp aktiverat! Du kan avfyra tv\u00e5 skott detta drag!\npirates-battleship-no-targets = Inga m\u00e5l f\u00f6r skott { $shot }.\npirates-battleship-shot = Avfyrar skott { $shot }...\n\n# Portal skill\npirates-portal-no-ships = Inga andra skepp i sikte f\u00f6r portal.\npirates-portal-fizzle = { $player }s portal f\u00f6rsvinner utan destination.\npirates-portal-success = { $player } teleporterar till { $ocean } vid position { $position }!\n\n# Gem Seeker skill\npirates-gem-seeker-reveal = Haven viskar om en { $gem } vid position { $position }. ({ $uses } anv\u00e4ndningar kvar)\n\n# Level requirements\npirates-requires-level-15 = Kr\u00e4ver niv\u00e5 15\npirates-requires-level-150 = Kr\u00e4ver niv\u00e5 150\n\n# XP Multiplier options\npirates-set-combat-xp-multiplier = strid xp-multiplikator: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = erfarenhet f\u00f6r strid\npirates-set-find-gem-xp-multiplier = hitta \u00e4delsten xp-multiplikator: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = erfarenhet f\u00f6r att hitta en \u00e4delsten\n\n# Gem stealing options\npirates-set-gem-stealing = \u00c4delstenst\u00f6ld: { $mode }\npirates-select-gem-stealing = V\u00e4lj \u00e4delstenst\u00f6ldl\u00e4ge\npirates-option-changed-stealing = \u00c4delstenst\u00f6ld inst\u00e4lld p\u00e5 { $mode }.\n\n# Gem stealing mode choices\npirates-stealing-with-bonus = Med kastbonus\npirates-stealing-no-bonus = Ingen kastbonus\npirates-stealing-disabled = Inaktiverad\n", "# Shared Poker Messages\n\npoker-fold = Fold\npoker-call = Call\npoker-check = Check\npoker-raise = Raise\npoker-all-in = All in\npoker-enter-raise = Ange h\u00f6jningsbelopp\n\npoker-check-pot = Kontrollera pott\npoker-check-bet = Belopp att synas f\u00f6r\npoker-check-min-raise = Minsta h\u00f6jning\npoker-check-log = \u00c5tg\u00e4rdslogg\npoker-check-hand-players = Spelare i handen\npoker-check-turn-timer = Dragtimer\npoker-check-blind-timer = Blindtimer\npoker-check-button = Vem har knappen\npoker-check-dealer = Vem \u00e4r dealern\npoker-check-position = Din position\n\npoker-read-hand = L\u00e4s hand\npoker-read-table = L\u00e4s bordskort\npoker-hand-value = Handv\u00e4rde\npoker-read-card = L\u00e4s kort { $index }\npoker-dealt-cards = Du f\u00e5r { $cards }.\npoker-flop = Flopp: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = { $amount } marker i potten.\npoker-pot-main = Huvudpott: { $amount } marker.\npoker-pot-side = Sidopott { $index }: { $amount } marker.\npoker-to-call = Du beh\u00f6ver { $amount } marker f\u00f6r att synas.\npoker-min-raise = { $amount } marker minsta h\u00f6jning.\n\npoker-player-folds = { $player } foldar.\npoker-player-checks = { $player } checkar.\npoker-player-calls = { $player } synar { $amount } marker.\npoker-player-raises = { $player } h\u00f6jer { $amount } marker.\npoker-player-all-in = { $player } g\u00e5r all in f\u00f6r { $amount } marker.\n\npoker-player-wins-pot = { $player } vinner { $amount } marker.\npoker-player-wins-pot-hand = { $player } vinner { $amount } marker med { $cards } f\u00f6r { $hand }.\npoker-player-wins-side-pot-hand = { $player } vinner sidopott { $index } p\u00e5 { $amount } marker med { $cards } f\u00f6r { $hand }.\npoker-players-split-pot = { $players } delar { $amount } marker med { $hand }.\npoker-players-split-side-pot = { $players } delar sidopott { $index } p\u00e5 { $amount } marker med { $hand }.\npoker-player-all-in = { $player } g\u00e5r all in f\u00f6r { $amount } marker.\npoker-player-wins-game = { $player } vinner spelet.\n\npoker-showdown = Uppvisning.\n\npoker-timer-disabled = Dragtimer \u00e4r inaktiverad.\npoker-timer-remaining = { $seconds } sekunder kvar.\npoker-blind-timer-disabled = Blindtimer \u00e4r inaktiverad.\npoker-blind-timer-remaining = { $seconds } sekunder tills blindarna \u00f6kar.\npoker-blind-timer-remaining-ms = { $minutes } minuter { $seconds } sekunder tills blindarna \u00f6kar.\npoker-blinds-raise-next-hand = Blindarna kommer att \u00f6ka n\u00e4sta hand.\n\npoker-button-is = Knappen \u00e4r hos { $player }.\npoker-dealer-is = Dealern \u00e4r { $player }.\npoker-position-seat = Du \u00e4r { $position } plats efter knappen.\npoker-position-seats = Du \u00e4r { $position } platser efter knappen.\npoker-position-button = Du \u00e4r p\u00e5 knappen.\npoker-position-dealer = Du \u00e4r dealern.\npoker-position-dealer-seat = Du \u00e4r { $position } plats efter dealern.\npoker-position-dealer-seats = Du \u00e4r { $position } platser efter dealern.\npoker-show-hand = { $player } visar { $cards } f\u00f6r { $hand }.\npoker-blinds-players = Liten blind: { $sb }. Stor blind: { $bb }.\npoker-reveal-only-showdown = Du kan bara visa korten i slutet av handen.\n\npoker-reveal-both = Visa b\u00e5da slutna korten\npoker-reveal-first = Visa f\u00f6rsta slutna kortet\npoker-reveal-second = Visa andra slutna kortet\n\npoker-raise-cap-reached = H\u00f6jningsgr\u00e4ns n\u00e5dd f\u00f6r denna omg\u00e5ng.\npoker-raise-too-small = { $amount } marker minsta h\u00f6jning.\npoker-hand-players-none = Inga spelare i handen.\npoker-hand-players-one = { $count } spelare: { $names }.\npoker-hand-players = { $count } spelare: { $names }.\npoker-raise-too-large = Du kan inte h\u00f6ja mer \u00e4n din markerstapel.\n\npoker-log-empty = Inga \u00e5tg\u00e4rder \u00e4nnu.\npoker-log-fold = { $player } foldade\npoker-log-check = { $player } checkade\npoker-log-call = { $player } syntes { $amount }\npoker-log-raise = { $player } h\u00f6jde { $amount }\npoker-log-all-in = { $player } gick all in f\u00f6r { $amount }\n\npoker-table-cards = Bordskort: { $cards }.\npoker-your-hand = Din hand: { $cards }.\n\n# Timer choice labels\npoker-timer-5 = 5 sekunder\npoker-timer-10 = 10 sekunder\npoker-timer-15 = 15 sekunder\npoker-timer-20 = 20 sekunder\npoker-timer-30 = 30 sekunder\npoker-timer-45 = 45 sekunder\npoker-timer-60 = 60 sekunder\npoker-timer-90 = 90 sekunder\npoker-timer-unlimited = Obegr\u00e4nsat\n\npoker-blind-timer-unlimited = Obegr\u00e4nsat\npoker-blind-timer-5 = 5 minuter\npoker-blind-timer-10 = 10 minuter\npoker-blind-timer-15 = 15 minuter\npoker-blind-timer-20 = 20 minuter\npoker-blind-timer-30 = 30 minuter\n\npoker-raise-no-limit = Ingen gr\u00e4ns\npoker-raise-pot-limit = Pottgr\u00e4ns\npoker-raise-double-pot = Dubbel pottgr\u00e4ns\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa game messages\n# Note: Common messages like round-start, turn-start, target-score, team-mode are in games.ftl\n\n# Game name\ngame-name-scopa = Scopa\n\n# Game events\nscopa-initial-table = Bordskort: { $cards }\nscopa-no-initial-table = Inga kort p\u00e5 bordet f\u00f6r start.\nscopa-you-collect = Du samlar { $cards } med { $card }\nscopa-player-collects = { $player } samlar { $cards } med { $card }\nscopa-you-put-down = Du l\u00e4gger ner { $card }.\nscopa-player-puts-down = { $player } l\u00e4gger ner { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , rensar bordet.\nscopa-remaining-cards = { $player } f\u00e5r de \u00e5terst\u00e5ende korten fr\u00e5n bordet.\nscopa-scoring-round = Po\u00e4ngr\u00e4kning av omg\u00e5ng...\nscopa-most-cards = { $player } f\u00e5r 1 po\u00e4ng f\u00f6r flest kort ({ $count } kort).\nscopa-most-cards-tie = Flest kort \u00e4r oavgjort - ingen po\u00e4ng tilldelas.\nscopa-most-diamonds = { $player } f\u00e5r 1 po\u00e4ng f\u00f6r flest ruter ({ $count } ruter).\nscopa-most-diamonds-tie = Flest ruter \u00e4r oavgjort - ingen po\u00e4ng tilldelas.\nscopa-seven-diamonds = { $player } f\u00e5r 1 po\u00e4ng f\u00f6r ruter sjua.\nscopa-seven-diamonds-multi = { $player } f\u00e5r 1 po\u00e4ng f\u00f6r flest ruter sjuor ({ $count } \u00d7 ruter sjua).\nscopa-seven-diamonds-tie = Ruter sjua \u00e4r oavgjort - ingen po\u00e4ng tilldelas.\nscopa-most-sevens = { $player } f\u00e5r 1 po\u00e4ng f\u00f6r flest sjuor ({ $count } sjuor).\nscopa-most-sevens-tie = Flest sjuor \u00e4r oavgjort - ingen po\u00e4ng tilldelas.\nscopa-round-scores = Omg\u00e5ngspo\u00e4ng:\nscopa-round-score-line = { $player }: +{ $round_score } (totalt: { $total_score })\nscopa-table-empty = Det finns inga kort p\u00e5 bordet.\nscopa-no-such-card = Inget kort p\u00e5 den positionen.\nscopa-captured-count = Du har f\u00e5ngat { $count } kort\n\n# View actions\nscopa-view-table = Visa bord\nscopa-view-captured = Visa f\u00e5ngade\n\n# Scopa-specific options\nscopa-enter-target-score = Ange m\u00e5lpo\u00e4ng (1-121)\nscopa-set-cards-per-deal = Kort per given: { $cards }\nscopa-enter-cards-per-deal = Ange kort per given (1-10)\nscopa-set-decks = Antal lekar: { $decks }\nscopa-enter-decks = Ange antal lekar (1-6)\nscopa-toggle-escoba = Escoba (summa till 15): { $enabled }\nscopa-toggle-hints = Visa f\u00e5ngsttips: { $enabled }\nscopa-set-mechanic = Scopa-mekanik: { $mechanic }\nscopa-select-mechanic = V\u00e4lj scopa-mekanik\nscopa-toggle-instant-win = Omedelbar vinst p\u00e5 scopa: { $enabled }\nscopa-toggle-team-scoring = Sl\u00e5 samman lagkort f\u00f6r po\u00e4ngr\u00e4kning: { $enabled }\nscopa-toggle-inverse = Inverterat l\u00e4ge (n\u00e5 m\u00e5let = eliminering): { $enabled }\n\n# Option change announcements\nscopa-option-changed-cards = Kort per given inst\u00e4llt p\u00e5 { $cards }.\nscopa-option-changed-decks = Antal lekar inst\u00e4llt p\u00e5 { $decks }.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = F\u00e5ngsttips { $enabled }.\nscopa-option-changed-mechanic = Scopa-mekanik inst\u00e4lld p\u00e5 { $mechanic }.\nscopa-option-changed-instant = Omedelbar vinst p\u00e5 scopa { $enabled }.\nscopa-option-changed-team-scoring = Lagkort po\u00e4ngr\u00e4kning { $enabled }.\nscopa-option-changed-inverse = Inverterat l\u00e4ge { $enabled }.\n\n# Scopa mechanic choices\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = Inga Scopor\nscopa-mechanic-only_scopas = Endast Scopor\n\n# Disabled action reasons\nscopa-timer-not-active = Omg\u00e5ngens timer \u00e4r inte aktiv.\n\n# Validation errors\nscopa-error-not-enough-cards = Inte tillr\u00e4ckligt med kort i { $decks } { $decks ->\n    [one] lek\n    *[other] lekar\n} f\u00f6r { $players } { $players ->\n    [one] spelare\n    *[other] spelare\n} med { $cards_per_deal } kort vardera. (Beh\u00f6ver { $cards_per_deal } \u00d7 { $players } = { $cards_needed } kort, men har bara { $total_cards }.)\n", "# Senet-lokalisering\n\ngame-name-senet = Senet\n\n# Spelstart\nsenet-game-started = { $p1 } \u00e4r spelare 1, { $p2 } \u00e4r spelare 2. { $first } b\u00f6rjar.\n\n# Kaststickor\nsenet-throw = { $player } kastar { $result }.{ $bonus ->\n    [yes] {\" \"}Bonuskast!\n   *[no] {\"\"}\n}\n\n# F\u00f6rflyttning\nsenet-move-you = Du flyttar fr\u00e5n ruta { $from } till ruta { $to }.\nsenet-move-other = { $player } flyttar fr\u00e5n ruta { $from } till ruta { $to }.\nsenet-swap-you = Du byter plats med { $opponent } p\u00e5 ruta { $to }. { $opponent } g\u00e5r tillbaka till ruta { $from }.\nsenet-swap-other = { $player } byter plats med { $opponent } p\u00e5 ruta { $to }. { $opponent } g\u00e5r tillbaka till ruta { $from }.\nsenet-bearoff-you = Du b\u00e4r av fr\u00e5n ruta { $from }. { $remaining } kvar.\nsenet-bearoff-other = { $player } b\u00e4r av fr\u00e5n ruta { $from }. { $remaining } kvar.\nsenet-water-you = Du landade i Vattnets hus! Pj\u00e4s skickad till ruta { $dest }.\nsenet-water-other = { $player } landade i Vattnets hus! Pj\u00e4s skickad till ruta { $dest }.\nsenet-happiness-you = Du har n\u00e5tt Lycksalighetens hus.\nsenet-happiness-other = { $player } har n\u00e5tt Lycksalighetens hus.\n\n# Inga drag\nsenet-no-moves-you = Du har inga giltiga drag.\nsenet-no-moves-other = { $player } har inga giltiga drag.\n\n# Rutabeskrivningar\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, din\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, din\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# Namn p\u00e5 specialrutor\nsenet-house-rebirth = \u00c5terf\u00f6delse\nsenet-house-happiness = Lycksalighet\nsenet-house-water = Vatten\nsenet-house-three-truths = Tre Sanningar\nsenet-house-re-atum = Re-Atum\n\n# Status\nsenet-status = { $p1 }: { $off1 } avb\u00e4rda. { $p2 }: { $off2 } avb\u00e4rda.{ $phase ->\n    [throwing] {\" \"}V\u00e4ntar p\u00e5 kast.\n   *[moving] {\" \"}Kast: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Inget kast \u00e4nnu.\n\n# Vinst\nsenet-wins = { $player } vinner! Alla pj\u00e4ser avb\u00e4rda.\n\n# Handlingsetiketter\nsenet-check-status = Status\nsenet-check-sticks = Stickor\nsenet-check-score = Po\u00e4ng\nsenet-score = { $p1 }: { $off1 } avb\u00e4rda. { $p2 }: { $off2 } avb\u00e4rda.\n\n# Fel\nsenet-not-your-piece = Det \u00e4r inte din pj\u00e4s.\nsenet-no-piece-there = Ingen pj\u00e4s d\u00e4r.\nsenet-no-moves-from-here = Inga giltiga drag fr\u00e5n den h\u00e4r rutan.\n\n# Alternativ\nsenet-option-bot-difficulty = Botsv\u00e5righetsgrad: { $bot_difficulty }\nsenet-option-select-bot-difficulty = V\u00e4lj botsv\u00e5righetsgrad\nsenet-option-changed-bot-difficulty = Botsv\u00e5righetsgrad inst\u00e4lld p\u00e5 { $bot_difficulty }.\nsenet-difficulty-random = Slumpm\u00e4ssig\nsenet-difficulty-simple = Enkel\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes dice game messages\n\n# Game info\ngame-name-threes = Treor\nthrees-category = T\u00e4rningsspel\n\n# Actions\nthrees-roll = Kasta t\u00e4rningarna\nthrees-bank = Spara och avsluta turen\nthrees-check-hand = Kontrollera dina t\u00e4rningar\n\n# Rolling\nthrees-you-rolled = Du kastade: { $dice }\nthrees-player-rolled = { $player } kastade: { $dice }\nthrees-must-keep = Du m\u00e5ste beh\u00e5lla minst en t\u00e4rning innan du kastar igen.\n\n# Dice status (keeping messages now in games.ftl)\nthrees-no-dice-yet = Du har inte kastat \u00e4n.\nthrees-your-dice = Dina t\u00e4rningar: { $dice }\n\n# Scoring\nthrees-you-scored = Du fick { $score } po\u00e4ng denna tur.\nthrees-scored = { $player } fick { $score } po\u00e4ng denna tur.\nthrees-you-shot-moon = Shooting the moon! Du fick -30 po\u00e4ng!\nthrees-shot-moon = { $player } shot the moon och fick -30 po\u00e4ng!\n\n# Round flow\nthrees-round-start = Omg\u00e5ng { $round } av { $total }.\nthrees-round-scores = Omg\u00e5ng { $round } po\u00e4ng: { $scores }\n\n# Game end\nthrees-winner = { $player } vinner med { $score } po\u00e4ng!\nthrees-tie = { $players } lika med { $score } po\u00e4ng!\n\n# Options\nthrees-set-rounds = Omg\u00e5ngar: { $rounds }\nthrees-enter-rounds = Ange antal omg\u00e5ngar:\nthrees-option-changed-rounds = Antal omg\u00e5ngar inst\u00e4llt p\u00e5 { $rounds }.\n\n# Disabled reasons\nthrees-must-bank = Du m\u00e5ste spara nu.\nthrees-roll-first = Du m\u00e5ste kasta f\u00f6rst.\nthrees-keep-all-first = Beh\u00e5ll alla t\u00e4rningar f\u00f6rst f\u00f6r att spara.\nthrees-last-die = Detta \u00e4r din sista t\u00e4rning.\n", "# Toss Up game messages\n# Note: Common messages like round-start, turn-start, target-score are in games.ftl\n\n# Game info\ngame-name-tossup = Toss Up\ntossup-category = T\u00e4rningsspel\n\n# Actions\ntossup-roll-first = Kasta { $count } t\u00e4rningar\ntossup-roll-remaining = Kasta { $count } \u00e5terst\u00e5ende t\u00e4rningar\ntossup-bank = Spara { $points } po\u00e4ng\n\n# Game events\ntossup-turn-start = { $player }s tur. Po\u00e4ng: { $score }\ntossup-you-roll = Du kastade: { $results }.\ntossup-player-rolls = { $player } kastade: { $results }.\n\n# Turn status\ntossup-you-have-points = Turpo\u00e4ng: { $turn_points }. \u00c5terst\u00e5ende t\u00e4rningar: { $dice_count }.\ntossup-player-has-points = { $player } har { $turn_points } turpo\u00e4ng. { $dice_count } t\u00e4rningar kvar.\n\n# Fresh dice\ntossup-you-get-fresh = Inga t\u00e4rningar kvar! F\u00e5r { $count } nya t\u00e4rningar.\ntossup-player-gets-fresh = { $player } f\u00e5r { $count } nya t\u00e4rningar.\n\n# Bust\ntossup-you-bust = Krasch! Du f\u00f6rlorar { $points } po\u00e4ng f\u00f6r denna tur.\ntossup-player-busts = { $player } kraschar och f\u00f6rlorar { $points } po\u00e4ng!\n\n# Bank\ntossup-you-bank = Du sparar { $points } po\u00e4ng. Totalpo\u00e4ng: { $total }.\ntossup-player-banks = { $player } sparar { $points } po\u00e4ng. Totalpo\u00e4ng: { $total }.\n\n# Winner\ntossup-winner = { $player } vinner med { $score } po\u00e4ng!\ntossup-tie-tiebreaker = Det \u00e4r oavgjort mellan { $players }! Avg\u00f6rande omg\u00e5ng!\n\n# Options\ntossup-set-rules-variant = Regelvariant: { $variant }\ntossup-select-rules-variant = V\u00e4lj regelvariant:\ntossup-option-changed-rules = Regelvariant \u00e4ndrad till { $variant }\n\ntossup-set-starting-dice = Startt\u00e4rningar: { $count }\ntossup-enter-starting-dice = Ange antal startt\u00e4rningar:\ntossup-option-changed-dice = Startt\u00e4rningar \u00e4ndrade till { $count }\n\n# Rules variants\ntossup-rules-standard = Standard\ntossup-rules-playpalace = PlayPalace\n\n# Rules explanations\ntossup-rules-standard-desc = 3 gr\u00f6na, 2 gula, 1 r\u00f6d per t\u00e4rning. Krasch om inga gr\u00f6na och minst en r\u00f6d.\ntossup-rules-playpalace-desc = J\u00e4mn f\u00f6rdelning. Krasch om alla t\u00e4rningar \u00e4r r\u00f6da.\n\n# Disabled reasons\ntossup-need-points = Du beh\u00f6ver po\u00e4ng f\u00f6r att spara.\n", "# Tradeoff game messages\n\n# Game info\ngame-name-tradeoff = Byte\n\n# Round and iteration flow\ntradeoff-round-start = Runda { $round }.\ntradeoff-iteration = Hand { $iteration } av 3.\n\n# Phase 1: Trading\ntradeoff-you-rolled = Du kastade: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = byter\ntradeoff-trade-status-keeping = beh\u00e5ller\ntradeoff-confirm-trades = Bekr\u00e4fta byten ({ $count } t\u00e4rningar)\ntradeoff-keeping = Beh\u00e5ller { $value }.\ntradeoff-trading = Byter { $value }.\ntradeoff-player-traded = { $player } bytte: { $dice }.\ntradeoff-player-traded-none = { $player } beh\u00f6ll alla t\u00e4rningar.\n\n# Phase 2: Taking from pool\ntradeoff-your-turn-take = Din tur att ta en t\u00e4rning fr\u00e5n poolen.\ntradeoff-take-die = Ta en { $value } ({ $remaining } kvar)\ntradeoff-you-take = Du tar en { $value }.\ntradeoff-player-takes = { $player } tar en { $value }.\n\n# Phase 3: Scoring\ntradeoff-player-scored = { $player } ({ $points } p): { $sets }.\ntradeoff-no-sets = { $player }: inga set.\n\n# Set descriptions (concise)\ntradeoff-set-triple = triss av { $value }or\ntradeoff-set-group = grupp av { $value }or\ntradeoff-set-mini-straight = ministege { $low }-{ $high }\ntradeoff-set-double-triple = dubbeltriss ({ $v1 }or och { $v2 }or)\ntradeoff-set-straight = stege { $low }-{ $high }\ntradeoff-set-double-group = dubbelgrupp ({ $v1 }or och { $v2 }or)\ntradeoff-set-all-groups = alla grupper\ntradeoff-set-all-triplets = alla trissar\n\n# Round end\ntradeoff-round-scores = Runda { $round } po\u00e4ng:\ntradeoff-score-line = { $player }: +{ $round_points } (totalt: { $total })\ntradeoff-leader = { $player } leder med { $score }.\n\n# Game end\ntradeoff-winner = { $player } vinner med { $score } po\u00e4ng!\ntradeoff-winners-tie = Det \u00e4r oavgjort! { $players } oavgjort med { $score } po\u00e4ng!\n\n# Status checks\ntradeoff-view-hand = Visa din hand\ntradeoff-view-pool = Visa poolen\ntradeoff-view-players = Visa spelare\ntradeoff-hand-display = Din hand ({ $count } t\u00e4rningar): { $dice }\ntradeoff-pool-display = Pool ({ $count } t\u00e4rningar): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Bytte: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Bytte inget.\n\n# Error messages\ntradeoff-not-trading-phase = Inte i bytesfasen.\ntradeoff-not-taking-phase = Inte i tagfasen.\ntradeoff-already-confirmed = Redan bekr\u00e4ftad.\ntradeoff-no-die = Ingen t\u00e4rning att v\u00e4xla.\ntradeoff-no-more-takes = Inga fler tag tillg\u00e4ngliga.\ntradeoff-not-in-pool = Den t\u00e4rningen finns inte i poolen.\n\n# Options\ntradeoff-set-target = M\u00e5lpo\u00e4ng: { $score }\ntradeoff-enter-target = Ange m\u00e5lpo\u00e4ng:\ntradeoff-option-changed-target = M\u00e5lpo\u00e4ng inst\u00e4lld p\u00e5 { $score }.\n", "# Yahtzee game messages\n\n# Game info\ngame-name-yahtzee = Yahtzee\n\n# Actions - Rolling\nyahtzee-roll = Kasta om ({ $count } kvar)\nyahtzee-roll-all = Kasta t\u00e4rningarna\n\n# Upper section scoring categories\nyahtzee-score-ones = Ettor f\u00f6r { $points } po\u00e4ng\nyahtzee-score-twos = Tv\u00e5or f\u00f6r { $points } po\u00e4ng\nyahtzee-score-threes = Treor f\u00f6r { $points } po\u00e4ng\nyahtzee-score-fours = Fyror f\u00f6r { $points } po\u00e4ng\nyahtzee-score-fives = Femmor f\u00f6r { $points } po\u00e4ng\nyahtzee-score-sixes = Sexor f\u00f6r { $points } po\u00e4ng\n\n# Lower section scoring categories\nyahtzee-score-three-kind = Triss f\u00f6r { $points } po\u00e4ng\nyahtzee-score-four-kind = Fyrtal f\u00f6r { $points } po\u00e4ng\nyahtzee-score-full-house = K\u00e5k f\u00f6r { $points } po\u00e4ng\nyahtzee-score-small-straight = Liten stege f\u00f6r { $points } po\u00e4ng\nyahtzee-score-large-straight = Stor stege f\u00f6r { $points } po\u00e4ng\nyahtzee-score-yahtzee = Yahtzee f\u00f6r { $points } po\u00e4ng\nyahtzee-score-chance = Chans f\u00f6r { $points } po\u00e4ng\n\n# Game events\nyahtzee-you-rolled = Du kastade: { $dice }. Kast kvar: { $remaining }\nyahtzee-player-rolled = { $player } kastade: { $dice }. Kast kvar: { $remaining }\n\n# Scoring announcements\nyahtzee-you-scored = Du fick { $points } po\u00e4ng i { $category }.\nyahtzee-player-scored = { $player } fick { $points } i { $category }.\n\n# Yahtzee bonus\nyahtzee-you-bonus = Yahtzee-bonus! +100 po\u00e4ng\nyahtzee-player-bonus = { $player } fick en Yahtzee-bonus! +100 po\u00e4ng\n\n# Upper section bonus\nyahtzee-you-upper-bonus = \u00d6vre sektionsbonus! +35 po\u00e4ng ({ $total } i \u00f6vre sektionen)\nyahtzee-player-upper-bonus = { $player } fick den \u00f6vre sektionsbonusen! +35 po\u00e4ng\nyahtzee-you-upper-bonus-missed = Du missade den \u00f6vre sektionsbonusen ({ $total } i \u00f6vre sektionen, beh\u00f6vde 63).\nyahtzee-player-upper-bonus-missed = { $player } missade den \u00f6vre sektionsbonusen.\n\n# Scoring mode\nyahtzee-choose-category = V\u00e4lj en kategori att po\u00e4ngs\u00e4tta i.\nyahtzee-continuing = Forts\u00e4tter tur.\n\n# Status checks\nyahtzee-check-scoresheet = Kontrollera po\u00e4ngkort\nyahtzee-view-dice = Kontrollera dina t\u00e4rningar\nyahtzee-your-dice = Dina t\u00e4rningar: { $dice }.\nyahtzee-your-dice-kept = Dina t\u00e4rningar: { $dice }. Beh\u00e5ller: { $kept }\nyahtzee-not-rolled = Du har inte kastat \u00e4n.\n\n# Scoresheet display\nyahtzee-scoresheet-header = === { $player }s po\u00e4ngkort ===\nyahtzee-scoresheet-upper = \u00d6vre sektion:\nyahtzee-scoresheet-lower = Undre sektion:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = \u00d6vre totalt: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = \u00d6vre totalt: { $total } ({ $needed } till f\u00f6r bonus)\nyahtzee-scoresheet-yahtzee-bonus = Yahtzee-bonusar: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = TOTALT PO\u00c4NG: { $total }\n\n# Category names (for announcements)\nyahtzee-category-ones = Ettor\nyahtzee-category-twos = Tv\u00e5or\nyahtzee-category-threes = Treor\nyahtzee-category-fours = Fyror\nyahtzee-category-fives = Femmor\nyahtzee-category-sixes = Sexor\nyahtzee-category-three-kind = Triss\nyahtzee-category-four-kind = Fyrtal\nyahtzee-category-full-house = K\u00e5k\nyahtzee-category-small-straight = Liten stege\nyahtzee-category-large-straight = Stor stege\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = Chans\n\n# Game end\nyahtzee-winner = { $player } vinner med { $score } po\u00e4ng!\nyahtzee-winners-tie = Det \u00e4r oavgjort! { $players } fick alla { $score } po\u00e4ng!\n\n# Options\nyahtzee-set-rounds = Antal spel: { $rounds }\nyahtzee-enter-rounds = Ange antal spel (1-10):\nyahtzee-option-changed-rounds = Antal spel inst\u00e4llt p\u00e5 { $rounds }.\n\n# Disabled action reasons\nyahtzee-no-rolls-left = Du har inga kast kvar.\nyahtzee-roll-first = Du m\u00e5ste kasta f\u00f6rst.\nyahtzee-category-filled = Den kategorin \u00e4r redan fylld.\n"]}