{"version": "1", "fingerprint": "4c6796063cfd36da6d6bc0566ded8b92f7c77bf6150a2a282b31c396c626ef47", "locale": "tr", "payloads": ["# Age of Heroes oyun mesajlar\u0131\n# 2-6 oyuncu i\u00e7in bir medeniyet kurma kart oyunu\n\n# Oyun ad\u0131\ngame-name-ageofheroes = Age of Heroes\n\n# Kabileler\nageofheroes-tribe-egyptians = M\u0131s\u0131rl\u0131lar\nageofheroes-tribe-romans = Romal\u0131lar\nageofheroes-tribe-greeks = Yunanl\u0131lar\nageofheroes-tribe-babylonians = Babilliler\nageofheroes-tribe-celts = Keltler\nageofheroes-tribe-chinese = \u00c7inliler\n\n# \u00d6zel Kaynaklar (an\u0131tlar i\u00e7in)\nageofheroes-special-limestone = Kire\u00e7ta\u015f\u0131\nageofheroes-special-concrete = Beton\nageofheroes-special-marble = Mermer\nageofheroes-special-bricks = Tu\u011fla\nageofheroes-special-sandstone = Kumta\u015f\u0131\nageofheroes-special-granite = Granit\n\n# Standart Kaynaklar\nageofheroes-resource-iron = Demir\nageofheroes-resource-wood = Odun\nageofheroes-resource-grain = Tah\u0131l\nageofheroes-resource-stone = Ta\u015f\nageofheroes-resource-gold = Alt\u0131n\n\n# Olaylar\nageofheroes-event-population-growth = N\u00fcfus Art\u0131\u015f\u0131\nageofheroes-event-earthquake = Deprem\nageofheroes-event-eruption = Patlama\nageofheroes-event-hunger = A\u00e7l\u0131k\nageofheroes-event-barbarians = Barbarlar\nageofheroes-event-olympics = Olimpiyat Oyunlar\u0131\nageofheroes-event-hero = Kahraman\nageofheroes-event-fortune = \u015eans\n\n# Binalar\nageofheroes-building-army = Ordu\nageofheroes-building-fortress = Kale\nageofheroes-building-general = General\nageofheroes-building-road = Yol\nageofheroes-building-city = \u015eehir\n\n# Eylemler\nageofheroes-action-tax-collection = Vergi Toplama\nageofheroes-action-construction = \u0130n\u015faat\nageofheroes-action-war = Sava\u015f\nageofheroes-action-do-nothing = Hi\u00e7bir \u015eey Yapma\nageofheroes-play = Oyna\n\n# Sava\u015f hedefleri\nageofheroes-war-conquest = Fetih\nageofheroes-war-plunder = Ya\u011fma\nageofheroes-war-destruction = Y\u0131k\u0131m\n\n# Oyun se\u00e7enekleri\nageofheroes-set-victory-cities = Zafer \u015fehirleri: { $cities }\nageofheroes-enter-victory-cities = Kazanmak i\u00e7in \u015fehir say\u0131s\u0131n\u0131 girin (3-7)\nageofheroes-set-victory-monument = An\u0131t tamamlama: { $progress }%\nageofheroes-toggle-neighbor-roads = Sadece kom\u015fulara yol: { $enabled }\nageofheroes-set-max-hand = Maksimum el boyutu: { $cards } kart\n\n# Se\u00e7enek de\u011fi\u015fikli\u011fi duyurular\u0131\nageofheroes-option-changed-victory-cities = Zafer i\u00e7in { $cities } \u015fehir gerekli.\nageofheroes-option-changed-victory-monument = An\u0131t tamamlama e\u015fi\u011fi { $progress }% olarak ayarland\u0131.\nageofheroes-option-changed-neighbor-roads = Sadece kom\u015fulara yol { $enabled }.\nageofheroes-option-changed-max-hand = Maksimum el boyutu { $cards } kart olarak ayarland\u0131.\n\n# Kurulum a\u015famas\u0131\nageofheroes-setup-start = Sen { $tribe } kabilesinin lidersin. \u00d6zel an\u0131t kayna\u011f\u0131n { $special }. Tur s\u0131ras\u0131n\u0131 belirlemek i\u00e7in zarlar\u0131 at.\nageofheroes-setup-viewer = Oyuncular tur s\u0131ras\u0131n\u0131 belirlemek i\u00e7in zar at\u0131yor.\nageofheroes-roll-dice = Zarlar\u0131 at\nageofheroes-war-roll-dice = Zarlar\u0131 at\nageofheroes-dice-result = { $total } att\u0131n ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } { $total } att\u0131.\nageofheroes-dice-tie = Birden fazla oyuncu { $total } ile berabere kald\u0131. Tekrar at\u0131l\u0131yor...\nageofheroes-first-player = { $player } { $total } ile en y\u00fcksek att\u0131 ve ilk ba\u015fl\u0131yor.\nageofheroes-first-player-you = { $total } puan ile ilk sen ba\u015fl\u0131yorsun.\n\n# Haz\u0131rl\u0131k a\u015famas\u0131\nageofheroes-prepare-start = Oyuncular olay kartlar\u0131n\u0131 oynamal\u0131 ve felaketleri atmal\u0131.\nageofheroes-prepare-your-turn = Oynamak veya atmak i\u00e7in { $count } { $count ->\n    [one] kart\u0131n\n    *[other] kart\u0131n\n} var.\nageofheroes-prepare-done = Haz\u0131rl\u0131k a\u015famas\u0131 tamamland\u0131.\n\n# Oynanan/at\u0131lan olaylar\nageofheroes-population-growth = { $player } N\u00fcfus Art\u0131\u015f\u0131 oynar ve yeni bir \u015fehir kurar.\nageofheroes-population-growth-you = N\u00fcfus Art\u0131\u015f\u0131 oynuyorsun ve yeni bir \u015fehir kuruyorsun.\nageofheroes-discard-card = { $player } { $card } at\u0131yor.\nageofheroes-discard-card-you = { $card } at\u0131yorsun.\nageofheroes-earthquake = { $player }'\u0131n kabilesini deprem vuruyor; ordular\u0131 toparlan\u0131yor.\nageofheroes-earthquake-you = Kabileni deprem vuruyor; ordular\u0131n toparlan\u0131yor.\nageofheroes-eruption = Patlama { $player }'\u0131n \u015fehirlerinden birini yok ediyor.\nageofheroes-eruption-you = Patlama \u015fehirlerinden birini yok ediyor.\n\n# Felaket etkileri\nageofheroes-hunger-strikes = A\u00e7l\u0131k vuruyor.\nageofheroes-lose-card-hunger = { $card } kaybediyorsun.\nageofheroes-barbarians-pillage = Barbarlar { $player }'\u0131n kaynaklar\u0131na sald\u0131r\u0131yor.\nageofheroes-barbarians-attack = Barbarlar { $player }'\u0131n kaynaklar\u0131na sald\u0131r\u0131yor.\nageofheroes-barbarians-attack-you = Barbarlar kaynaklar\u0131na sald\u0131r\u0131yor.\nageofheroes-lose-card-barbarians = { $card } kaybediyorsun.\nageofheroes-block-with-card = { $player } felaketi { $card } kullanarak engelliyor.\nageofheroes-block-with-card-you = Felaketi { $card } kullanarak engelliyorsun.\n\n# Hedefli felaket kartlar\u0131 (Deprem/Patlama)\nageofheroes-select-disaster-target = { $card } i\u00e7in bir hedef se\u00e7.\nageofheroes-no-targets = Uygun hedef yok.\nageofheroes-earthquake-strikes-you = { $attacker } sana kar\u015f\u0131 Deprem oynuyor. Ordular\u0131n devre d\u0131\u015f\u0131 kal\u0131yor.\nageofheroes-earthquake-strikes = { $attacker } { $player }'a kar\u015f\u0131 Deprem oynuyor.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] ordu\n    *[other] ordu\n} bir tur i\u00e7in devre d\u0131\u015f\u0131 kal\u0131yor.\nageofheroes-eruption-strikes-you = { $attacker } sana kar\u015f\u0131 Patlama oynuyor. \u015eehirlerinden biri yok ediliyor.\nageofheroes-eruption-strikes = { $attacker } { $player }'a kar\u015f\u0131 Patlama oynuyor.\nageofheroes-city-destroyed = Patlama taraf\u0131ndan bir \u015fehir yok ediliyor.\n\n# Pazar a\u015famas\u0131\nageofheroes-fair-start = Pazarda g\u00fcn do\u011fuyor.\nageofheroes-fair-draw-base = { $count } { $count ->\n    [one] kart\n    *[other] kart\n} \u00e7ekiyorsun.\nageofheroes-fair-draw-roads = Yol a\u011f\u0131n sayesinde { $count } ek { $count ->\n    [one] kart\n    *[other] kart\n} \u00e7ekiyorsun.\nageofheroes-fair-draw-other = { $player } { $count } { $count ->\n    [one] kart\n    *[other] kart\n} \u00e7ekiyor.\n\n# Ticaret/M\u00fczayede\nageofheroes-auction-start = M\u00fczayede ba\u015fl\u0131yor.\nageofheroes-offer-trade = Takas teklifi yap\nageofheroes-offer-made = { $player } { $wanted } i\u00e7in { $card } teklif ediyor.\nageofheroes-offer-made-you = { $wanted } i\u00e7in { $card } teklif ediyorsun.\nageofheroes-trade-accepted = { $player } { $other }'\u0131n teklifini kabul ediyor ve { $receive } i\u00e7in { $give }'i takas ediyor.\nageofheroes-trade-accepted-you = { $other }'\u0131n teklifini kabul ediyorsun ve { $receive } al\u0131yorsun.\nageofheroes-trade-cancelled = { $player } { $card } i\u00e7in teklifini geri \u00e7ekiyor.\nageofheroes-trade-cancelled-you = { $card } i\u00e7in teklifini geri \u00e7ekiyorsun.\nageofheroes-stop-trading = Ticareti Durdur\nageofheroes-select-request = { $card } teklif ediyorsun. Kar\u015f\u0131l\u0131\u011f\u0131nda ne istiyorsun?\nageofheroes-cancel = \u0130ptal\nageofheroes-left-auction = { $player } ayr\u0131l\u0131yor.\nageofheroes-left-auction-you = Pazardan ayr\u0131l\u0131yorsun.\nageofheroes-any-card = Herhangi bir kart\nageofheroes-cannot-trade-own-special = Kendi \u00f6zel an\u0131t kayna\u011f\u0131n\u0131 takas edemezsin.\nageofheroes-resource-not-in-game = Bu \u00f6zel kaynak bu oyunda kullan\u0131lm\u0131yor.\n\n# Ana oyun a\u015famas\u0131\nageofheroes-play-start = Oyun a\u015famas\u0131.\nageofheroes-day = G\u00fcn { $day }\nageofheroes-draw-card = { $player } desteden bir kart \u00e7ekiyor.\nageofheroes-draw-card-you = Desteden { $card } \u00e7ekiyorsun.\nageofheroes-your-action = Ne yapmak istiyorsun?\n\n# Vergi Toplama\nageofheroes-tax-collection = { $player } Vergi Toplama se\u00e7iyor: { $cities } { $cities ->\n    [one] \u015fehir\n    *[other] \u015fehir\n} { $cards } { $cards ->\n    [one] kart\n    *[other] kart\n} topluyor.\nageofheroes-tax-collection-you = Vergi Toplama se\u00e7iyorsun: { $cities } { $cities ->\n    [one] \u015fehir\n    *[other] \u015fehir\n} { $cards } { $cards ->\n    [one] kart\n    *[other] kart\n} topluyor.\nageofheroes-tax-no-city = Vergi Toplama: Ayakta kalan \u015fehrin yok. Yeni bir tane \u00e7ekmek i\u00e7in bir kart at.\nageofheroes-tax-no-city-done = { $player } Vergi Toplama se\u00e7iyor ama \u015fehri yok, bu y\u00fczden bir kart de\u011fi\u015ftiriyor.\nageofheroes-tax-no-city-done-you = Vergi Toplama: { $card }'\u0131 yeni bir kart i\u00e7in de\u011fi\u015ftirdin.\n\n# \u0130n\u015faat\nageofheroes-construction-menu = Ne in\u015fa etmek istiyorsun?\nageofheroes-construction-done = { $player } { $article } { $building } in\u015fa etti.\nageofheroes-construction-done-you = { $article } { $building } in\u015fa ettin.\nageofheroes-construction-stop = \u0130n\u015faat\u0131 durdur\nageofheroes-construction-stopped = \u0130n\u015faat\u0131 durdurmaya karar verdin.\nageofheroes-road-select-neighbor = Yol in\u015fa etmek i\u00e7in hangi kom\u015fuyu se\u00e7iyorsun.\nageofheroes-direction-left = Solundakine\nageofheroes-direction-right = Sa\u011f\u0131ndakine\nageofheroes-road-request-sent = Yol iste\u011fi g\u00f6nderildi. Kom\u015funun onay\u0131 bekleniyor.\nageofheroes-road-request-received = { $requester } kabilene yol in\u015fa etmek i\u00e7in izin istiyor.\nageofheroes-road-request-denied-you = Yol iste\u011fini reddettiniz.\nageofheroes-road-request-denied = { $denier } yol iste\u011finizi reddetti.\nageofheroes-road-built = { $tribe1 } ve { $tribe2 } art\u0131k yolla ba\u011fl\u0131.\nageofheroes-road-no-target = Yol in\u015faat\u0131 i\u00e7in kom\u015fu kabile yok.\nageofheroes-approve = Onayla\nageofheroes-deny = Reddet\nageofheroes-supply-exhausted = \u0130n\u015fa edilecek { $building } kalmad\u0131.\n\n# Hi\u00e7bir \u015eey Yapma\nageofheroes-do-nothing = { $player } pas ge\u00e7iyor.\nageofheroes-do-nothing-you = Pas ge\u00e7iyorsun...\n\n# Sava\u015f\nageofheroes-war-declare = { $attacker } { $defender }'a sava\u015f ilan ediyor. Hedef: { $goal }.\nageofheroes-war-prepare = { $action } i\u00e7in ordular\u0131n\u0131 se\u00e7.\nageofheroes-war-no-army = Kullan\u0131labilir ordu veya kahraman kart\u0131n yok.\nageofheroes-war-no-targets = Sava\u015f i\u00e7in uygun hedef yok.\nageofheroes-war-no-valid-goal = Bu hedefe kar\u015f\u0131 uygun sava\u015f hedefi yok.\nageofheroes-war-select-target = Hangi oyuncuya sald\u0131raca\u011f\u0131n\u0131 se\u00e7.\nageofheroes-war-select-goal = Sava\u015f hedefini se\u00e7.\nageofheroes-war-prepare-attack = Sald\u0131r\u0131 kuvvetlerini se\u00e7.\nageofheroes-war-prepare-defense = { $attacker } sana sald\u0131r\u0131yor; Savunma kuvvetlerini se\u00e7.\nageofheroes-war-select-armies = Ordu se\u00e7: { $count }\nageofheroes-war-select-generals = General se\u00e7: { $count }\nageofheroes-war-select-heroes = Kahraman se\u00e7: { $count }\nageofheroes-war-attack = Sald\u0131r...\nageofheroes-war-defend = Savun...\nageofheroes-war-prepared = Kuvvetlerin: { $armies } { $armies ->\n    [one] ordu\n    *[other] ordu\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\" ve 1 general\"}\n    *[other] {\" ve { $generals } general\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\" ve 1 kahraman\"}\n    *[other] {\" ve { $heroes } kahraman\"}\n}.\nageofheroes-war-roll-you = { $roll } at\u0131yorsun.\nageofheroes-war-roll-other = { $player } { $roll } at\u0131yor.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] +1 kaleden = { $total } toplam\n        *[other] +{ $fortress } kalelerden = { $total } toplam\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } generalden = { $total } toplam\n        [one] +{ $general } generalden, +1 kaleden = { $total } toplam\n        *[other] +{ $general } generalden, +{ $fortress } kalelerden = { $total } toplam\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [one] { $player }: +1 kaleden = { $total } toplam\n        *[other] { $player }: +{ $fortress } kalelerden = { $total } toplam\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } generalden = { $total } toplam\n        [one] { $player }: +{ $general } generalden, +1 kaleden = { $total } toplam\n        *[other] { $player }: +{ $general } generalden, +{ $fortress } kalelerden = { $total } toplam\n    }\n}\n\n# Sava\u015f\nageofheroes-battle-start = Sava\u015f ba\u015fl\u0131yor. { $attacker }'\u0131n { $att_armies } { $att_armies ->\n    [one] ordusu\n    *[other] ordusu\n} { $defender }'\u0131n { $def_armies } { $def_armies ->\n    [one] ordusuna\n    *[other] ordusuna\n} kar\u015f\u0131.\nageofheroes-dice-roll-detailed = { $name } { $dice } at\u0131yor{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } generalden\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 kaleden\" }\n    *[other] { \" + { $fortress } kalelerden\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = { $dice } at\u0131yorsun{ $general ->\n    [0] {\"\"}\n    *[other] { \" + { $general } generalden\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 kaleden\" }\n    *[other] { \" + { $fortress } kalelerden\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } raund kazan\u0131yor ({ $att_total }'e kar\u015f\u0131 { $def_total }). { $defender } bir ordu kaybediyor.\nageofheroes-round-defender-wins = { $defender } ba\u015far\u0131yla savunuyor ({ $def_total }'e kar\u015f\u0131 { $att_total }). { $attacker } bir ordu kaybediyor.\nageofheroes-round-draw = Her iki taraf { $total } ile berabere. Ordu kaybedilmedi.\nageofheroes-battle-victory-attacker = { $attacker } { $defender }'\u0131 yeniyor.\nageofheroes-battle-victory-defender = { $defender } { $attacker }'a kar\u015f\u0131 ba\u015far\u0131yla savunuyor.\nageofheroes-battle-mutual-defeat = Hem { $attacker } hem { $defender } t\u00fcm ordular\u0131n\u0131 kaybediyor.\nageofheroes-general-bonus = +{ $count } { $count ->\n    [one] generalden\n    *[other] generalden\n}\nageofheroes-fortress-bonus = +{ $count } kale savunmas\u0131ndan\nageofheroes-battle-winner = { $winner } sava\u015f\u0131 kazan\u0131yor.\nageofheroes-battle-draw = Sava\u015f beraberlikle bitiyor...\nageofheroes-battle-continue = Sava\u015fa devam et.\nageofheroes-battle-end = Sava\u015f bitti.\n\n# Sava\u015f sonu\u00e7lar\u0131\nageofheroes-conquest-success = { $attacker } { $defender }'dan { $count } { $count ->\n    [one] \u015fehir\n    *[other] \u015fehir\n} fethediyor.\nageofheroes-plunder-success = { $attacker } { $defender }'dan { $count } { $count ->\n    [one] kart\n    *[other] kart\n} ya\u011fmal\u0131yor.\nageofheroes-destruction-success = { $attacker } { $defender }'\u0131n an\u0131t { $count ->\n    [one] kayna\u011f\u0131n\u0131\n    *[other] kayna\u011f\u0131n\u0131\n} yok ediyor.\nageofheroes-army-losses = { $player } { $count } { $count ->\n    [one] ordu\n    *[other] ordu\n} kaybediyor.\nageofheroes-army-losses-you = { $count } { $count ->\n    [one] ordu\n    *[other] ordu\n} kaybediyorsun.\n\n# Ordu d\u00f6n\u00fc\u015f\u00fc\nageofheroes-army-return-road = Birlikleriniz yolla hemen geri d\u00f6n\u00fcyor.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] birim\n    *[other] birim\n} bir sonraki turunun sonunda d\u00f6n\u00fcyor.\nageofheroes-army-returned = { $player }'\u0131n birlikleri sava\u015ftan d\u00f6nd\u00fc.\nageofheroes-army-returned-you = Birliklerin sava\u015ftan d\u00f6nd\u00fc.\nageofheroes-army-recover = { $player }'\u0131n ordular\u0131 depremden toparlan\u0131yor.\nageofheroes-army-recover-you = Ordular\u0131n depremden toparlan\u0131yor.\n\n# Olimpiyatlar\nageofheroes-olympics-cancel = { $player } Olimpiyat Oyunlar\u0131 oynuyor. Sava\u015f iptal edildi.\nageofheroes-olympics-prompt = { $attacker } sava\u015f ilan etti. Olimpiyat Oyunlar\u0131n var - iptal etmek i\u00e7in kullan\u0131ls\u0131n m\u0131?\nageofheroes-yes = Evet\nageofheroes-no = Hay\u0131r\n\n# An\u0131t ilerlemesi\nageofheroes-monument-progress = { $player }'\u0131n an\u0131t\u0131 { $count }/5 tamamland\u0131.\nageofheroes-monument-progress-you = An\u0131t\u0131n { $count }/5 tamamland\u0131.\n\n# El y\u00f6netimi\nageofheroes-discard-excess = { $max } karttan fazlan var. { $count } { $count ->\n    [one] kart\n    *[other] kart\n} at.\nageofheroes-discard-excess-other = { $player } fazla kartlar\u0131 atmal\u0131.\nageofheroes-discard-more = { $count } { $count ->\n    [one] kart\n    *[other] kart\n} daha at.\n\n# Zafer\nageofheroes-victory-cities = { $player } 5 \u015fehir in\u015fa etti! Be\u015f \u015eehir \u0130mparatorlu\u011fu.\nageofheroes-victory-cities-you = 5 \u015fehir in\u015fa ettin! Be\u015f \u015eehir \u0130mparatorlu\u011fu.\nageofheroes-victory-monument = { $player } an\u0131t\u0131n\u0131 tamamlad\u0131! B\u00fcy\u00fck K\u00fclt\u00fcr\u00fcn Ta\u015f\u0131y\u0131c\u0131lar\u0131.\nageofheroes-victory-monument-you = An\u0131t\u0131n\u0131 tamamlad\u0131n! B\u00fcy\u00fck K\u00fclt\u00fcr\u00fcn Ta\u015f\u0131y\u0131c\u0131lar\u0131.\nageofheroes-victory-last-standing = { $player } ayakta kalan son kabile! En Kararl\u0131.\nageofheroes-victory-last-standing-you = Ayakta kalan son kabilesin! En Kararl\u0131.\nageofheroes-game-over = Oyun Bitti.\n\n# Eleme\nageofheroes-eliminated = { $player } elendi.\nageofheroes-eliminated-you = Elendin.\n\n# El\nageofheroes-hand-empty = Kart\u0131n yok.\nageofheroes-hand-contents = Elin ({ $count } { $count ->\n    [one] kart\n    *[other] kart\n}): { $cards }\n\n# Durum\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] \u015fehir\n    *[other] \u015fehir\n}, { $armies } { $armies ->\n    [one] ordu\n    *[other] ordu\n}, { $monument }/5 an\u0131t\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = \u015eehirler: { $count }\nageofheroes-status-armies = Ordular: { $count }\nageofheroes-status-generals = Generaller: { $count }\nageofheroes-status-fortresses = Kaleler: { $count }\nageofheroes-status-monument = An\u0131t: { $count }/5\nageofheroes-status-roads = Yollar: { $left }{ $right }\nageofheroes-status-road-left = sol\nageofheroes-status-road-right = sa\u011f\nageofheroes-status-none = yok\nageofheroes-status-earthquake-armies = Toparlan\u0131yor ordular: { $count }\nageofheroes-status-returning-armies = D\u00f6nen ordular: { $count }\nageofheroes-status-returning-generals = D\u00f6nen generaller: { $count }\n\n# Deste bilgisi\nageofheroes-deck-empty = Destede { $card } kart kalmad\u0131.\nageofheroes-deck-count = Kalan kartlar: { $count }\nageofheroes-deck-reshuffled = At\u0131lan kartlar destede kar\u0131\u015ft\u0131r\u0131ld\u0131.\n\n# Pes et\nageofheroes-give-up-confirm = Pes etmek istedi\u011finden emin misin?\nageofheroes-gave-up = { $player } pes etti!\nageofheroes-gave-up-you = Pes ettin!\n\n# Kahraman kart\u0131\nageofheroes-hero-use = Ordu veya general olarak kullan?\nageofheroes-hero-army = Ordu\nageofheroes-hero-general = General\n\n# \u015eans kart\u0131\nageofheroes-fortune-reroll = { $player } tekrar atmak i\u00e7in \u015eans kullan\u0131yor.\nageofheroes-fortune-prompt = At\u0131\u015f\u0131 kaybettin. Tekrar atmak i\u00e7in \u015eans kullan?\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nageofheroes-not-your-turn = Senin turun de\u011fil.\nageofheroes-game-not-started = Oyun hen\u00fcz ba\u015flamad\u0131.\nageofheroes-wrong-phase = Bu eylem mevcut a\u015famada kullan\u0131lamaz.\nageofheroes-no-resources = Gerekli kaynaklara sahip de\u011filsin.\n\n# \u0130n\u015faat maliyetleri (g\u00f6r\u00fcnt\u00fcleme i\u00e7in)\nageofheroes-cost-army = 2 Tah\u0131l, Demir\nageofheroes-cost-fortress = Demir, Odun, Ta\u015f\nageofheroes-cost-general = Demir, Alt\u0131n\nageofheroes-cost-road = 2 Ta\u015f\nageofheroes-cost-city = 2 Odun, Ta\u015f\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = Battleship\n\n# Options\nbattleship-set-grid-size = Combat zone: { $size }\nbattleship-select-grid-size = Select combat zone size\nbattleship-option-changed-grid-size = Combat zone set to { $size }.\n\nbattleship-set-placement-mode = Deployment: { $mode }\nbattleship-select-placement-mode = Select deployment mode\nbattleship-option-changed-placement-mode = Deployment mode set to { $mode }.\n\nbattleship-set-replay-on-hit = Extra salvo on hit: { $enabled }\nbattleship-option-changed-replay-on-hit = Extra salvo on hit set to { $enabled }.\n\nbattleship-set-turn-timer = Turn timer: { $seconds }\nbattleship-select-turn-timer = Select turn timer\nbattleship-option-changed-turn-timer = Turn timer set to { $seconds }.\n\n# Option choice labels\nbattleship-grid-6x6 = 6 by 6\nbattleship-grid-8x8 = 8 by 8\nbattleship-grid-10x10 = 10 by 10\nbattleship-grid-12x12 = 12 by 12\n\nbattleship-placement-auto = Automatic\nbattleship-placement-manual = Manual\n\nbattleship-timer-off = Off\nbattleship-timer-30 = 30 seconds\nbattleship-timer-45 = 45 seconds\nbattleship-timer-60 = 60 seconds\n\n# Ship names\nbattleship-ship-carrier = Carrier\nbattleship-ship-battleship = Battleship\nbattleship-ship-destroyer = Destroyer\nbattleship-ship-submarine = Submarine\nbattleship-ship-patrol = Patrol Boat\nbattleship-ship-unknown = Vessel\n\n# Orientations\nbattleship-horizontal = Horizontal\nbattleship-vertical = Vertical\n\n# Actions\nbattleship-orient-horizontal = Deploy Horizontal\nbattleship-orient-vertical = Deploy Vertical\nbattleship-toggle-view = Switch Grid\nbattleship-read-fleet = Fleet Status\nbattleship-read-enemy-fleet = Enemy Fleet Intel\n\n# Deployment phase\nbattleship-deploy-start = Deployment phase. Position your { $ship }, { $size } sectors long. Select a coordinate, then choose bearing.\nbattleship-choose-orientation = Deploying { $ship } at { $coord }, { $size } sectors. Select bearing.\nbattleship-ship-placed = { $ship } deployed at { $coord }, bearing { $orientation }.\nbattleship-cannot-place = Cannot deploy { $ship } at { $coord } { $orientation }. Vessel does not fit or overlaps another ship.\nbattleship-place-next-ship = Next vessel: { $ship }, { $size } sectors.\nbattleship-deploy-done = Fleet deployed. Standing by for the enemy.\nbattleship-deploy-complete = Deployment complete.\nbattleship-select-cell-first = Select a coordinate on the grid first.\nbattleship-deploy-in-progress = Deployment still in progress.\n\n# Battle phase\nbattleship-battle-start = All ships in position. Commence firing!\n\n# Hit \u2014 first-person (shooter), second-person (target), third-person (spectator)\nbattleship-hit-self = Firing on { $coord }. Direct hit!\nbattleship-hit-target = { $player } fires on your { $coord }. Direct hit!\nbattleship-hit-spectator = { $player } fires on { $target }'s { $coord }. Direct hit!\n\n# Miss \u2014 first/second/third\nbattleship-miss-self = Firing on { $coord }. Missed.\nbattleship-miss-target = { $player } fires on your { $coord }. Missed.\nbattleship-miss-spectator = { $player } fires on { $target }'s { $coord }. Missed.\n\n# Sunk \u2014 first/second/third\nbattleship-sunk-self = Enemy { $ship } destroyed!\nbattleship-sunk-target = { $player } sank your { $ship }!\nbattleship-sunk-spectator = { $player } sank { $target }'s { $ship }!\n\n# Victory \u2014 first/second/third\nbattleship-victory-self = Victory! All enemy vessels have been sunk.\nbattleship-victory-target = { $player } wins! All your vessels have been sunk.\nbattleship-victory-spectator = { $player } wins! All of { $target }'s vessels have been sunk.\n\nbattleship-already-shot = Already fired on this coordinate.\nbattleship-switch-to-shots = Viewing your own waters. Press V to switch to the target grid.\nbattleship-timeout-fire = Time's up! Auto-firing on { $coord }.\n\n# View toggle\nbattleship-view-own = Viewing your waters.\nbattleship-view-shots = Viewing target grid.\n\n# Cell labels\nbattleship-cell-empty = { $coord }, open water.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, uncharted.\nbattleship-cell-hit = { $coord }, hit.\nbattleship-cell-sunk = { $coord }, { $ship }, sunk.\nbattleship-cell-miss = { $coord }, miss.\nbattleship-cell-own-ship = { $coord }, your { $ship }.\nbattleship-cell-own-hit = { $coord }, your { $ship }, hit.\nbattleship-cell-own-sunk = { $coord }, your { $ship }, sunk.\nbattleship-cell-own-miss = { $coord }, incoming miss.\n\n# Fleet status\nbattleship-fleet-header = Your Fleet\nbattleship-status-intact = Battle-ready\nbattleship-status-damaged = Damaged ({ $hits } of { $size } hit)\nbattleship-status-sunk = Sunk\n\nbattleship-enemy-fleet-header = Enemy Fleet\nbattleship-enemy-fleet-summary = { $sunk } of { $total } enemy vessels sunk.\nbattleship-enemy-ship-sunk = { $ship } (size { $size }): Sunk\n\n# End screen\nbattleship-winner-line = { $player } wins!\nbattleship-stats-line = { $player }: { $shots } shots fired, { $hits } hits, { $accuracy }% accuracy\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = Kart \u00e7ek\nblackjack-stand = Dur\nblackjack-double-down = Bahsi ikiye katla\nblackjack-split = B\u00f6l\nblackjack-surrender = Pes et\nblackjack-take-insurance = Sigorta al\nblackjack-decline-insurance = Sigortay\u0131 reddet\nblackjack-even-money = An\u0131nda \u00f6deme al\nblackjack-read-hand = Eli oku\nblackjack-read-dealer = Da\u011f\u0131t\u0131c\u0131y\u0131 oku\nblackjack-table-status = Masa durumu\nblackjack-read-rules = Kurallar\u0131 oku\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = evet\nblackjack-rule-no = hay\u0131r\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Chaos Bear oyun mesajlar\u0131\n\n# Oyun ad\u0131\ngame-name-chaosbear = Chaos Bear\n\n# Eylemler\nchaosbear-roll-dice = Zar at\nchaosbear-draw-card = Kart \u00e7ek\nchaosbear-check-status = Durumu kontrol et\n\n# Oyun tan\u0131t\u0131m\u0131 (v10 gibi 3 ayr\u0131 mesaj)\nchaosbear-intro-1 = Chaos Bear ba\u015flad\u0131! T\u00fcm oyuncular ay\u0131n\u0131n 30 kare \u00f6n\u00fcnde ba\u015fl\u0131yor.\nchaosbear-intro-2 = \u0130leri gitmek i\u00e7in zar at ve \u00f6zel efektler kazanmak i\u00e7in 5'in katlar\u0131nda kart \u00e7ek.\nchaosbear-intro-3 = Ay\u0131n\u0131n seni yakalamas\u0131na izin verme!\n\n# Tur duyurusu\nchaosbear-turn = { $player }'\u0131n turu; kare { $position }.\n\n# Zar atma\nchaosbear-roll = { $player } { $roll } att\u0131.\nchaosbear-position = { $player } \u015fimdi { $position } karesinde.\n\n# Kart \u00e7ekme\nchaosbear-draws-card = { $player } kart \u00e7ekiyor.\nchaosbear-card-impulsion = \u0130tki! { $player } 3 kare ilerliyor { $position } karesine!\nchaosbear-card-super-impulsion = S\u00fcper itki! { $player } 5 kare ilerliyor { $position } karesine!\nchaosbear-card-tiredness = Yorgunluk! Ay\u0131 enerjisi eksi 1. \u015eimdi { $energy } enerjisi var.\nchaosbear-card-hunger = A\u00e7l\u0131k! Ay\u0131 enerjisi art\u0131 1. \u015eimdi { $energy } enerjisi var.\nchaosbear-card-backward = Geri itme! { $player } { $position } karesine geri gidiyor.\nchaosbear-card-random-gift = Rastgele hediye!\nchaosbear-gift-back = { $player } { $position } karesine geri gitti.\nchaosbear-gift-forward = { $player } { $position } karesine ileri gitti!\n\n# Ay\u0131 turu\nchaosbear-bear-roll = Ay\u0131 { $roll } att\u0131 + { $energy } enerjisi = { $total }.\nchaosbear-bear-energy-up = Ay\u0131 3 att\u0131 ve 1 enerji kazand\u0131!\nchaosbear-bear-position = Ay\u0131 \u015fimdi { $position } karesinde!\nchaosbear-player-caught = Ay\u0131 { $player }'\u0131 yakalad\u0131! { $player } yenildi!\nchaosbear-bear-feast = Ay\u0131 etlerini yedikten sonra 3 enerji kaybediyor!\n\n# Durum kontrol\u00fc\nchaosbear-status-player-alive = { $player }: kare { $position }.\nchaosbear-status-player-caught = { $player }: { $position } karesinde yakaland\u0131.\nchaosbear-status-bear = Ay\u0131 { $position } karesinde { $energy } enerji ile.\n\n# Oyun sonu\nchaosbear-winner = { $player } hayatta kald\u0131 ve kazand\u0131! { $position } karesine ula\u015ft\u0131!\nchaosbear-tie = { $position } karesinde berabere!\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nchaosbear-you-are-caught = Ay\u0131 taraf\u0131ndan yakaland\u0131n.\nchaosbear-not-on-multiple = Sadece 5'in katlar\u0131nda kart \u00e7ekebilirsin.\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "game-name-coup = Coup\n\ncoup-action-income = Income (+1 coin)\ncoup-action-foreign-aid = Foreign Aid (+2 coins)\ncoup-action-coup = Coup (Cost: 7 coins)\ncoup-action-tax = Tax (Duke, +3 coins)\ncoup-action-assassinate = Assassinate (Assassin, Cost: 3 coins)\ncoup-action-steal = Steal (Captain, +2 coins)\ncoup-action-exchange = Exchange (Ambassador)\n\ncoup-action-challenge = Challenge!\ncoup-action-block = Block!\ncoup-action-pass = Pass\n\ncoup-action-lose-influence = Lose Influence\ncoup-action-return-card = Return Card\n\ncoup-card-duke = Duke\ncoup-card-assassin = Assassin\ncoup-card-captain = Captain\ncoup-card-ambassador = Ambassador\ncoup-card-contessa = Contessa\n\ncoup-return-card-format = Return { $card }\n\ncoup-select-target = Select target:\ncoup-must-coup = You have 10 or more coins and must Coup!\ncoup-not-enough-coins = You do not have enough coins.\ncoup-cannot-challenge-action = You cannot challenge this action.\ncoup-cannot-block-now = You cannot block right now.\ncoup-only-target-can-block = Only the target can block this action.\ncoup-cannot-block-action = This action cannot be blocked.\ncoup-no-active-claim = There is no active claim to challenge.\n\ncoup-takes-income = { $player } takes Income.\ncoup-claims-foreign-aid = { $player } claims Foreign Aid.\ncoup-takes-foreign-aid = { $player } takes Foreign Aid.\ncoup-plays-coup = { $player } stages a Coup against { $target }!\ncoup-claims-tax = { $player } claims the Duke and demands Tax.\ncoup-takes-tax = { $player } collects Tax.\ncoup-claims-assassinate = { $player } claims the Assassin and targets { $target }.\ncoup-assassinates = { $player } assassinates { $target }.\ncoup-claims-steal = { $player } claims the Captain and attempts to steal from { $target }.\ncoup-steals = { $player } steals { $amount } coins from { $target }.\ncoup-claims-exchange = { $player } claims the Ambassador to exchange cards.\ncoup-exchanges = { $player } draws 2 cards to exchange.\ncoup-exchange-complete = { $player } has completed their exchange.\n\ncoup-drew-replacement-card = You drew a { $character } as a replacement.\ncoup-action-pass-confirmed = You passed.\n\ncoup-waiting-for-reactions = Waiting for players to Challenge or Block...\ncoup-player-eliminated = { $player } has lost all their influence and is eliminated from the game.\ncoup-game-over = Game Over! { $winner } is the last survivor and wins the game!\ncoup-target-is-dead = Invalid target: { $target } is already eliminated.\ncoup-cannot-afford-assassinate = You need at least 3 coins to assassinate.\ncoup-cannot-afford-coup = You need at least 7 coins to stage a Coup.\ncoup-bluff-called = { $player } was caught bluffing and must lose an influence!\ncoup-bluff-wrong = { $challenger } guessed wrong and must lose an influence!\ncoup-block-successful = { $blocker } successfully blocked the action!\ncoup-action-resolves = The action resolves successfully.\n\ncoup-challenges = { $challenger } challenges { $target }!\ncoup-challenge-succeeded = { $player } was caught bluffing!\ncoup-challenge-failed = { $player } was telling the truth, they revealed a { $character }!\ncoup-blocks-foreign-aid = { $blocker } claims the Duke to block { $target }'s Foreign Aid.\ncoup-blocks-assassinate = { $blocker } claims the Contessa to block { $target }'s Assassination.\ncoup-blocks-steal = { $blocker } claims the Captain/Ambassador to block { $target }'s Steal.\n\ncoup-loses-influence = { $player } loses their { $character }!\ncoup-must-lose-influence = You must choose an influence to lose.\ncoup-must-return-card = Please select a card to return to the deck.\ncoup-returned-card = You returned a { $character } to the deck.\n\ncoup-you-are-eliminated = You have been eliminated and cannot perform this action.\n\ncoup-action-check-wealth = Check Wealth\ncoup-action-check-hand = Check Hand\ncoup-action-check-table = Check Table\n\ncoup-wealth-line = { $player }: { $coins } coins\ncoup-no-alive-players = No players are currently alive.\ncoup-no-cards = You have no cards.\ncoup-hand-context = You have { $coins } coins. Your cards: { $cards }.\ncoup-table-line = { $player } lost: { $cards }\ncoup-table-empty = No cards have been revealed yet.\n\ncoup-end-winner = Winner\ncoup-end-eliminated = Eliminated\ncoup-end-line = { $rank }. { $name } ({ $status }) - { $coins } coins. Cards: { $cards }\n\ncoup-set-mandatory-coup = Mandatory Coup Coin Threshold ({ $coins })\ncoup-enter-mandatory-coup = Enter coins required to force a Coup (10 - 20):\ncoup-option-changed-mandatory-coup = Mandatory Coup threshold changed.\n\ncoup-set-timer-duration = Interrupt Timer Duration ({ $seconds }s)\ncoup-enter-timer-duration = Enter duration for Challenge/Block window (3 - 15 seconds):\ncoup-option-changed-timer = Timer duration changed.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = Kazanma skoru: { $score }\ncrazyeights-enter-winning-score = Kazanma skorunu girin\ncrazyeights-option-changed-winning-score = Kazanma skoru { $score } olarak ayarland\u0131.\n\ncrazyeights-set-turn-timer = Tur zamanlay\u0131c\u0131s\u0131: { $mode }\ncrazyeights-select-turn-timer = Tur zamanlay\u0131c\u0131s\u0131n\u0131 se\u00e7\ncrazyeights-option-changed-turn-timer = Tur zamanlay\u0131c\u0131s\u0131 { $mode } olarak ayarland\u0131.\n\ncrazyeights-draw = \u00c7ek\ncrazyeights-pass = Pas\ncrazyeights-read-top = \u00dcst kart\u0131 oku\ncrazyeights-read-counts = Kart say\u0131lar\u0131n\u0131 oku\ncrazyeights-deck-count = deste { $count }\n\ncrazyeights-new-hand = Raund { $round }.\ncrazyeights-start-card = { $player } { $card } \u00e7eviriyor.\ncrazyeights-you-turn-up = { $card } \u00e7eviriyorsun.\ncrazyeights-wild-played = { $player } Joker 8 oynad\u0131.\n\ncrazyeights-no-players = Oyuncu yok.\ncrazyeights-no-hands = Devam eden el yok.\ncrazyeights-no-top = \u00dcst kart yok.\n\ncrazyeights-wild = Joker 8\ncrazyeights-wild-suit = Joker 8, { $suit }\ncrazyeights-reverse = { $suit } Ters\ncrazyeights-skip = { $suit } Atla\ncrazyeights-draw-two = { $suit } \u0130ki \u00c7ek\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } kazand\u0131. { $details }. { $player } { $total } kazan\u0131yor.\ncrazyeights-you-win-round = Kazand\u0131n. { $details }. { $total } kazan\u0131yorsun.\ncrazyeights-round-details-none = Rakiplerden puan al\u0131nmad\u0131.\ncrazyeights-round-winner = { $player } { $points } puan kazan\u0131yor. { $detail }\ncrazyeights-round-points-from = { $player }'dan { $points }\ncrazyeights-dealt-cards = Herkes { $cards } kart ile da\u011f\u0131t\u0131ld\u0131.\ncrazyeights-one-card = 1 kart.\n\ncrazyeights-game-winner = { $player } { $score } puan ile kazand\u0131.\ncrazyeights-you-win-game = { $score } puan ile kazand\u0131n.\n\ncrazyeights-player-plays = { $player } { $card } oynuyor.\ncrazyeights-you-play = { $card } oynuyorsun.\ncrazyeights-player-draws-one = { $player } bir kart \u00e7ekiyor.\ncrazyeights-you-draw-one = Bir kart \u00e7ekiyorsun.\ncrazyeights-player-draws-many = { $player } { $count } kart \u00e7ekiyor.\ncrazyeights-you-draw-many = { $count } kart \u00e7ekiyorsun.\ncrazyeights-player-passes = { $player } pas ge\u00e7iyor.\ncrazyeights-you-pass = Pas ge\u00e7iyorsun.\n\ncrazyeights-player-skipped = { $player } atlan\u0131yor.\ncrazyeights-you-are-skipped = Atlan\u0131yorsun.\n", "game-name-dominos = Dominos\n\n# Options\ndominos-set-target-score = Target score: { $score }\ndominos-enter-target-score = Enter target score\ndominos-option-changed-target-score = Target score set to { $score }.\n\ndominos-set-draw-mode = Mode: { $mode }\ndominos-select-draw-mode = Select mode\ndominos-option-changed-draw-mode = Mode set to { $mode }.\n\ndominos-set-domino-set = Domino set: { $domino_set }\ndominos-select-domino-set = Select domino set\ndominos-option-changed-domino-set = Domino set changed to { $domino_set }.\n\ndominos-set-spinner = Spinner: { $enabled }\ndominos-option-changed-spinner = Spinner set to { $enabled }.\n\ndominos-set-opening-rule = Opening rule: { $opening_rule }\ndominos-select-opening-rule = Select opening rule\ndominos-option-changed-opening-rule = Opening rule set to { $opening_rule }.\n\n# Option choice labels\ndominos-mode-draw = Draw\ndominos-mode-block = Block\n\ndominos-set-double6 = Double-6\ndominos-set-double9 = Double-9\n\ndominos-opening-highest-double = Highest double\ndominos-opening-highest-tile = Highest tile\ndominos-opening-set-max-double = Highest set double\ndominos-opening-random-player = Random player\ndominos-opening-round-winner = Previous round winner\n\n# Actions\ndominos-draw = Draw\ndominos-knock = Knock\ndominos-view-chain = View chain\ndominos-read-ends = Read ends\ndominos-read-hand = Read hand\ndominos-read-counts = Read counts\ndominos-play-tile = { $tile }\ndominos-play-tile-at = Play { $tile } to { $side }\ndominos-play-tile-multi = Play { $tile } to { $sides }\ndominos-select-side = Select a side\n\n# Board sides\ndominos-side-left = left\ndominos-side-right = right\ndominos-side-up = up\ndominos-side-down = down\n\n# Validation and disabled reasons\ndominos-draw-only-mode = Drawing is only available in Draw mode.\ndominos-must-play = You already have a playable tile.\ndominos-boneyard-empty = The boneyard is empty.\ndominos-must-draw = You must draw before knocking.\ndominos-illegal-side = That side is not legal for the selected tile.\ndominos-no-play-for-tile = { $tile } cannot be played right now.\ndominos-choose-side-keybind = Choose a side with the direction keybind. Legal sides: { $sides }.\n\n# Gameplay\ndominos-opening-play = { $player } opens with { $tile }.\ndominos-opening-spinner = { $player } opens a spinner with { $tile }.\ndominos-player-draws = { $player } draws { $count } { $count ->\n    [one] tile\n   *[other] tiles\n}.\ndominos-you-drew-single = You drew { $tile }.\ndominos-you-drew-many = You drew { $count } tiles.\ndominos-you-played = You played { $tile } to { $side }.\ndominos-you-played-drawn = You drew and played { $tile } to { $side }.\ndominos-player-played = { $player } played { $tile } to { $side }.\ndominos-player-knocks = { $player } knocks.\ndominos-round-won = { $player } wins the round and scores { $points } points.\ndominos-round-blocked-tie = The round is blocked. Lowest pip total is { $pips }, but it is tied. No points are scored.\ndominos-round-blocked-winner = The round is blocked. { $team } has the lowest pip total with { $pips } and scores { $points } points.\ndominos-match-tied-continue = Multiple teams reached { $score } points. The game continues until the tie is broken.\ndominos-match-winner = { $team } wins the game with { $score } points.\n\n# Status boxes\ndominos-chain-header = Chain\ndominos-chain-empty = The chain is empty.\ndominos-chain-center = Center: { $tile }\ndominos-branch-empty = no tiles\ndominos-chain-branch = { $side }: { $tiles }. Open end { $open_end }.\ndominos-boneyard-count = Boneyard: { $count } tiles remaining.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Your hand\ndominos-hand-line = { $tile } worth { $points } points.\ndominos-hand-line-playable = { $tile } worth { $points } points. Playable on { $sides }.\ndominos-hand-total = Total pips in hand: { $pips }.\ndominos-player-count = { $player } has { $count } tiles\ndominos-no-other-players = No other players.\n\n# End screen\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Farkle oyun mesajlar\u0131\n\n# Oyun bilgisi\ngame-name-farkle = Farkle\n\n# Eylemler - Atma ve Bankaya Yat\u0131rma\nfarkle-roll = { $count } { $count ->\n    [one] zar\n   *[other] zar\n} at\nfarkle-bank = { $points } puan bankaya yat\u0131r\n\n# Skor kombinasyonu eylemleri (v10 ile tam e\u015fle\u015fiyor)\nfarkle-take-single-one = { $points } puan i\u00e7in tek 1\nfarkle-take-single-five = { $points } puan i\u00e7in tek 5\nfarkle-take-three-kind = { $points } puan i\u00e7in \u00fc\u00e7 { $number }\nfarkle-take-four-kind = { $points } puan i\u00e7in d\u00f6rt { $number }\nfarkle-take-five-kind = { $points } puan i\u00e7in be\u015f { $number }\nfarkle-take-six-kind = { $points } puan i\u00e7in alt\u0131 { $number }\nfarkle-take-small-straight = { $points } puan i\u00e7in K\u00fc\u00e7\u00fck S\u0131ra\nfarkle-take-large-straight = { $points } puan i\u00e7in B\u00fcy\u00fck S\u0131ra\nfarkle-take-three-pairs = { $points } puan i\u00e7in \u00fc\u00e7 \u00e7ift\nfarkle-take-double-triplets = { $points } puan i\u00e7in \u00e7ift \u00fc\u00e7l\u00fc\nfarkle-take-full-house = { $points } puan i\u00e7in full\n\n# Oyun olaylar\u0131 (v10 ile tam e\u015fle\u015fiyor)\nfarkle-rolls = { $player } { $count } { $count ->\n    [one] zar\n   *[other] zar\n} at\u0131yor...\nfarkle-you-roll = { $count } { $count ->\n    [one] zar\n   *[other] zar\n} at\u0131yorsun...\nfarkle-roll-result = { $dice }\nfarkle-farkle = FARKLE! { $player } { $points } puan kaybediyor\nfarkle-you-farkle = FARKLE! { $points } puan kaybediyorsun\nfarkle-takes-combo = { $player } { $points } puan i\u00e7in { $combo } al\u0131yor\nfarkle-you-take-combo = { $points } puan i\u00e7in { $combo } al\u0131yorsun\nfarkle-hot-dice = S\u0131cak zar!\nfarkle-banks = { $player } { $points } puan bankaya yat\u0131r\u0131yor toplam { $total }\nfarkle-you-bank = { $points } puan bankaya yat\u0131r\u0131yorsun toplam { $total }\nfarkle-winner = { $player } { $score } puan ile kazand\u0131!\nfarkle-you-win = { $score } puan ile kazand\u0131n!\nfarkle-winners-tie = Berabere! Kazananlar: { $players }\n\n# Tur skoru kontrol\u00fc eylemi\nfarkle-turn-score = { $player } bu turda { $points } puan var.\nfarkle-no-turn = \u015eu anda kimse tur atm\u0131yor.\n\n# Farkle'a \u00f6zel se\u00e7enekler\nfarkle-set-target-score = Hedef skor: { $score }\nfarkle-enter-target-score = Hedef skoru girin (500-5000):\nfarkle-option-changed-target = Hedef skor { $score } olarak ayarland\u0131.\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nfarkle-must-take-combo = \u00d6nce bir skor kombinasyonu almal\u0131s\u0131n.\nfarkle-cannot-bank = \u015eu anda bankaya yat\u0131ramazs\u0131n.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = \u0130lk bank puan\u0131: { $score }\nfarkle-enter-initial-bank-score = \u0130lk bank puan\u0131n\u0131 girin (0-1000):\nfarkle-option-changed-initial-bank-score = \u0130lk bank puan\u0131 { $score } olarak ayarland\u0131.\nfarkle-toggle-hot-dice-multiplier = Hot dice \u00e7arpan\u0131: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = Hot dice \u00e7arpan\u0131 { $enabled } olarak ayarland\u0131.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = Minimum ilk bank puan\u0131 { $score }.\n", "# Five Card Draw\n\ngame-name-fivecarddraw = Five Card Draw\n\ndraw-set-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131: { $count }\ndraw-enter-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131n\u0131 girin\ndraw-option-changed-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131 { $count } olarak ayarland\u0131.\n\ndraw-set-ante = Ante: { $count }\ndraw-enter-ante = Ante miktar\u0131n\u0131 girin\ndraw-option-changed-ante = Ante { $count } olarak ayarland\u0131.\n\ndraw-set-turn-timer = Tur zamanlay\u0131c\u0131s\u0131: { $mode }\ndraw-select-turn-timer = Tur zamanlay\u0131c\u0131s\u0131n\u0131 se\u00e7\ndraw-option-changed-turn-timer = Tur zamanlay\u0131c\u0131s\u0131 { $mode } olarak ayarland\u0131.\n\ndraw-set-raise-mode = Art\u0131rma modu: { $mode }\ndraw-select-raise-mode = Art\u0131rma modunu se\u00e7\ndraw-option-changed-raise-mode = Art\u0131rma modu { $mode } olarak ayarland\u0131.\n\ndraw-set-max-raises = Maksimum art\u0131rma: { $count }\ndraw-enter-max-raises = Maksimum art\u0131rma girin (s\u0131n\u0131rs\u0131z i\u00e7in 0)\ndraw-option-changed-max-raises = Maksimum art\u0131rma { $count } olarak ayarland\u0131.\n\ndraw-antes-posted = Ante yat\u0131r\u0131ld\u0131: { $amount }.\ndraw-betting-round-1 = Bahis turu.\ndraw-betting-round-2 = Bahis turu.\ndraw-begin-draw = \u00c7ekme a\u015famas\u0131.\ndraw-not-draw-phase = \u00c7ekme zaman\u0131 de\u011fil.\ndraw-not-betting = \u00c7ekme a\u015famas\u0131nda bahis yapamazs\u0131n.\n\ndraw-toggle-discard = { $index } numaral\u0131 kart\u0131 atmay\u0131 de\u011fi\u015ftir\ndraw-card-keep = { $card }, tutuldu\ndraw-card-discard = { $card }, at\u0131lacak\ndraw-card-kept = { $card } tut.\ndraw-card-discarded = { $card } at.\ndraw-draw-cards = Kart \u00e7ek\ndraw-draw-cards-count = { $count } { $count ->\n    [one] kart\n   *[other] kart\n} \u00e7ek\ndraw-dealt-cards = { $cards } da\u011f\u0131t\u0131ld\u0131.\ndraw-you-drew-cards = { $cards } \u00e7ekiyorsun.\ndraw-you-draw = { $count } { $count ->\n    [one] kart\n   *[other] kart\n} \u00e7ekiyorsun.\ndraw-player-draws = { $player } { $count } { $count ->\n    [one] kart\n   *[other] kart\n} \u00e7ekiyor.\ndraw-you-stand-pat = Elinde kal\u0131yorsun.\ndraw-player-stands-pat = { $player } elinde kal\u0131yor.\ndraw-you-discard-limit = { $count } karta kadar atabilirsin.\ndraw-player-discard-limit = { $player } { $count } karta kadar atabilir.\n", "# PlayPalace i\u00e7in payla\u015f\u0131lan oyun mesajlar\u0131\n# Bu mesajlar birden fazla oyunda ortak kullan\u0131l\u0131r\n\n# Oyun adlar\u0131\ngame-name-ninetynine = Ninety Nine\n\n# Raund ve tur ak\u0131\u015f\u0131\ngame-round-start = Raund { $round }.\ngame-round-end = Raund { $round } tamamland\u0131.\ngame-turn-start = { $player }'\u0131n turu.\ngame-your-turn = Senin turun.\ngame-no-turn = \u015eu anda kimsenin turu de\u011fil.\n\n# Skor g\u00f6sterimi\ngame-scores-header = G\u00fcncel Skorlar:\ngame-score-line = { $player }: { $score } puan\ngame-final-scores-header = Final Skorlar\u0131:\n\n# Kazanma/kaybetme\ngame-winner = { $player } kazand\u0131!\ngame-winner-score = { $player } { $score } puan ile kazand\u0131!\ngame-tiebreaker = Berabere! Beraberlik turu!\ngame-tiebreaker-players = { $players } aras\u0131nda berabere! Beraberlik turu!\ngame-eliminated = { $player } { $score } puan ile elendi.\n\n# Ortak se\u00e7enekler\ngame-set-target-score = Hedef skor: { $score }\ngame-enter-target-score = Hedef skoru girin:\ngame-option-changed-target = Hedef skor { $score } olarak ayarland\u0131.\n\ngame-set-team-mode = Tak\u0131m modu: { $mode }\ngame-select-team-mode = Tak\u0131m modunu se\u00e7\ngame-option-changed-team = Tak\u0131m modu { $mode } olarak ayarland\u0131.\ngame-team-mode-individual = Bireysel\ngame-team-mode-x-teams-of-y = { $team_size } ki\u015filik { $num_teams } tak\u0131m\n\n# Boolean se\u00e7enek de\u011ferleri\noption-on = a\u00e7\u0131k\noption-off = kapal\u0131\n\n# Durum kutusu\nstatus-box-closed = Durum bilgisi kapat\u0131ld\u0131.\n\n# Oyun sonu\ngame-leave = Oyundan ayr\u0131l\n\n# Raund zamanlay\u0131c\u0131s\u0131\nround-timer-paused = { $player } oyunu duraklatt\u0131 (sonraki raunda ba\u015flamak i\u00e7in p'ye bas\u0131n).\nround-timer-resumed = Raund zamanlay\u0131c\u0131s\u0131 devam etti.\nround-timer-countdown = Sonraki raund { $seconds } i\u00e7inde...\n\n# Zar oyunlar\u0131 - zarlar\u0131 tutma/b\u0131rakma\ndice-keeping = { $value } tutulyor.\ndice-rerolling = { $value } tekrar at\u0131l\u0131yor.\ndice-locked = Bu zar kilitli ve de\u011fi\u015ftirilemez.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Da\u011f\u0131tma (kart oyunlar\u0131)\ngame-deal-counter = Da\u011f\u0131t\u0131m { $current }/{ $total }.\ngame-you-deal = Kartlar\u0131 da\u011f\u0131t\u0131yorsun.\ngame-player-deals = { $player } kartlar\u0131 da\u011f\u0131t\u0131yor.\n\n# Kart adlar\u0131\ncard-name = { $suit } { $rank }\nno-cards = Kart yok\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = siyah\ncolor-black-m = siyah\ncolor-black-f = siyah\ncolor-blue = mavi\ncolor-blue-m = mavi\ncolor-blue-f = mavi\ncolor-brown = kahverengi\ncolor-brown-m = kahverengi\ncolor-brown-f = kahverengi\ncolor-gray = gri\ncolor-gray-m = gri\ncolor-gray-f = gri\ncolor-green = ye\u015fil\ncolor-green-m = ye\u015fil\ncolor-green-f = ye\u015fil\ncolor-indigo = \u00e7ivit\ncolor-indigo-m = \u00e7ivit\ncolor-indigo-f = \u00e7ivit\ncolor-orange = turuncu\ncolor-orange-m = turuncu\ncolor-orange-f = turuncu\ncolor-pink = pembe\ncolor-pink-m = pembe\ncolor-pink-f = pembe\ncolor-purple = mor\ncolor-purple-m = mor\ncolor-purple-f = mor\ncolor-red = k\u0131rm\u0131z\u0131\ncolor-red-m = k\u0131rm\u0131z\u0131\ncolor-red-f = k\u0131rm\u0131z\u0131\ncolor-violet = menek\u015fe\ncolor-violet-m = menek\u015fe\ncolor-violet-f = menek\u015fe\ncolor-white = beyaz\ncolor-white-m = beyaz\ncolor-white-f = beyaz\ncolor-yellow = sar\u0131\ncolor-yellow-m = sar\u0131\ncolor-yellow-f = sar\u0131\n\n# Tak\u0131m adlar\u0131\nsuit-diamonds = karo\nsuit-clubs = sinek\nsuit-hearts = kupa\nsuit-spades = ma\u00e7a\n\n# De\u011fer adlar\u0131\nrank-ace = as\nrank-ace-plural = aslar\nrank-two = 2\nrank-two-plural = 2'ler\nrank-three = 3\nrank-three-plural = 3'ler\nrank-four = 4\nrank-four-plural = 4'ler\nrank-five = 5\nrank-five-plural = 5'ler\nrank-six = 6\nrank-six-plural = 6'ler\nrank-seven = 7\nrank-seven-plural = 7'ler\nrank-eight = 8\nrank-eight-plural = 8'ler\nrank-nine = 9\nrank-nine-plural = 9'lar\nrank-ten = 10\nrank-ten-plural = 10'lar\nrank-jack = vale\nrank-jack-plural = valeler\nrank-queen = k\u0131z\nrank-queen-plural = k\u0131zlar\nrank-king = papaz\nrank-king-plural = papazlar\n\n# Poker el a\u00e7\u0131klamalar\u0131\npoker-high-card-with = { $high } y\u00fcksek, { $rest } ile\npoker-high-card = { $high } y\u00fcksek\npoker-pair-with = { $pair } \u00e7ifti, { $rest } ile\npoker-pair = { $pair } \u00e7ifti\npoker-two-pair-with = \u0130ki \u00c7ift, { $high } ve { $low }, { $kicker } ile\npoker-two-pair = \u0130ki \u00c7ift, { $high } ve { $low }\npoker-trips-with = \u00dc\u00e7l\u00fc, { $trips }, { $rest } ile\npoker-trips = \u00dc\u00e7l\u00fc, { $trips }\npoker-straight-high = { $high } y\u00fcksek S\u0131ra\npoker-flush-high-with = { $high } y\u00fcksek Renk, { $rest } ile\npoker-full-house = Full House, { $trips } \u00fczerinde { $pair }\npoker-quads-with = D\u00f6rtl\u00fc, { $quads }, { $kicker } ile\npoker-quads = D\u00f6rtl\u00fc, { $quads }\npoker-straight-flush-high = { $high } y\u00fcksek S\u0131ral\u0131 Renk\npoker-unknown-hand = Bilinmeyen el\n\n# Do\u011frulama hatalar\u0131 (oyunlar aras\u0131 ortak)\ngame-error-invalid-team-mode = Se\u00e7ilen tak\u0131m modu mevcut oyuncu say\u0131s\u0131 i\u00e7in ge\u00e7erli de\u011fil.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131: { $count }\nholdem-enter-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131n\u0131 girin\nholdem-option-changed-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131 { $count } olarak ayarland\u0131.\n\nholdem-set-big-blind = B\u00fcy\u00fck k\u00f6r: { $count }\nholdem-enter-big-blind = B\u00fcy\u00fck k\u00f6r\u00fc girin\nholdem-option-changed-big-blind = B\u00fcy\u00fck k\u00f6r { $count } olarak ayarland\u0131.\n\nholdem-set-ante = Ante: { $count }\nholdem-enter-ante = Ante girin\nholdem-option-changed-ante = Ante { $count } olarak ayarland\u0131.\n\nholdem-set-ante-start = Ante seviyede ba\u015flar: { $count }\nholdem-enter-ante-start = Ante'yi etkinle\u015ftirmek i\u00e7in k\u00f6r seviyesi girin\nholdem-option-changed-ante-start = Ante ba\u015flama seviyesi { $count } olarak ayarland\u0131.\n\nholdem-set-turn-timer = Tur zamanlay\u0131c\u0131s\u0131: { $mode }\nholdem-select-turn-timer = Tur zamanlay\u0131c\u0131s\u0131n\u0131 se\u00e7\nholdem-option-changed-turn-timer = Tur zamanlay\u0131c\u0131s\u0131 { $mode } olarak ayarland\u0131.\n\nholdem-set-blind-timer = K\u00f6r zamanlay\u0131c\u0131s\u0131: { $mode }\nholdem-select-blind-timer = K\u00f6r zamanlay\u0131c\u0131s\u0131n\u0131 se\u00e7\nholdem-option-changed-blind-timer = K\u00f6r zamanlay\u0131c\u0131s\u0131 { $mode } olarak ayarland\u0131.\n\nholdem-set-raise-mode = Art\u0131rma modu: { $mode }\nholdem-select-raise-mode = Art\u0131rma modunu se\u00e7\nholdem-option-changed-raise-mode = Art\u0131rma modu { $mode } olarak ayarland\u0131.\n\nholdem-set-max-raises = Maksimum art\u0131rma: { $count }\nholdem-enter-max-raises = Maksimum art\u0131rma girin (s\u0131n\u0131rs\u0131z i\u00e7in 0)\nholdem-option-changed-max-raises = Maksimum art\u0131rma { $count } olarak ayarland\u0131.\n\nholdem-antes-posted = Ante yat\u0131r\u0131ld\u0131: { $amount }.\nholdem-blinds-posted = K\u00f6rler yat\u0131r\u0131ld\u0131: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# Language names translated into this language\nlanguage-ar = Arap\u00e7a\nlanguage-cs = \u00c7ek\u00e7e\nlanguage-de = Almanca\nlanguage-en = \u0130ngilizce\nlanguage-es = \u0130spanyolca\nlanguage-fa = Fars\u00e7a\nlanguage-fr = Frans\u0131zca\nlanguage-hi = Hint\u00e7e\nlanguage-hr = H\u0131rvat\u00e7a\nlanguage-hu = Macarca\nlanguage-id = Endonezce\nlanguage-it = \u0130talyanca\nlanguage-ja = Japonca\nlanguage-ko = Korece\nlanguage-mk = Makedonca\nlanguage-mn = Mo\u011folca\nlanguage-nl = Felemenk\u00e7e\nlanguage-pl = Leh\u00e7e\nlanguage-pt = Portekizce\nlanguage-ro = Rumence\nlanguage-ru = Rus\u00e7a\nlanguage-sk = Slovak\u00e7a\nlanguage-sl = Slovence\nlanguage-sr = S\u0131rp\u00e7a\nlanguage-sv = \u0130sve\u00e7\u00e7e\nlanguage-th = Tayca\nlanguage-tr = T\u00fcrk\u00e7e\nlanguage-uk = Ukraynaca\nlanguage-vi = Vietnamca\nlanguage-zh = \u00c7ince\nlanguage-zu = Zuluca\n", "game-name-lastcard = Last Card\n\n# Options\nlastcard-set-winning-score = Winning score: { $score }\nlastcard-enter-winning-score = Enter winning score\nlastcard-option-changed-winning-score = Winning score set to { $score }.\n\nlastcard-set-hand-size = Hand size: { $count }\nlastcard-enter-hand-size = Enter hand size\nlastcard-option-changed-hand-size = Hand size set to { $count }.\n\nlastcard-set-turn-timer = Turn timer: { $mode }\nlastcard-select-turn-timer = Select turn timer\nlastcard-option-changed-turn-timer = Turn timer set to { $mode }.\n\nlastcard-set-draw-until-playable = Draw until playable: { $enabled }\nlastcard-option-changed-draw-until-playable = Draw until playable set to { $enabled }.\n\nlastcard-set-draw-limit = Draw limit: { $count }\nlastcard-enter-draw-limit = Enter draw limit (0 = unlimited)\nlastcard-option-changed-draw-limit = Draw limit set to { $count }.\n\nlastcard-set-stacking = Stacking: { $mode }\nlastcard-select-stacking = Select stacking mode\nlastcard-option-changed-stacking = Stacking set to { $mode }.\n\nlastcard-set-skip-rule = Skip card: { $mode }\nlastcard-select-skip-rule = Select skip card behavior\nlastcard-option-changed-skip-rule = Skip card set to { $mode }.\n\nlastcard-set-reverse-2p = Reverse in 2-player: { $mode }\nlastcard-select-reverse-2p = Select reverse behavior in 2-player\nlastcard-option-changed-reverse-2p = Reverse in 2-player set to { $mode }.\n\nlastcard-set-zero-rule = Zero card rule: { $mode }\nlastcard-select-zero-rule = Select zero card rule\nlastcard-option-changed-zero-rule = Zero card rule set to { $mode }.\n\nlastcard-set-seven-rule = Seven card rule: { $mode }\nlastcard-select-seven-rule = Select seven card rule\nlastcard-option-changed-seven-rule = Seven card rule set to { $mode }.\n\nlastcard-set-jump-in = Jump-in: { $enabled }\nlastcard-option-changed-jump-in = Jump-in set to { $enabled }.\n\nlastcard-set-force-play = Force play: { $enabled }\nlastcard-option-changed-force-play = Force play set to { $enabled }.\n\nlastcard-set-callout = Last card callout: { $enabled }\nlastcard-option-changed-callout = Last card callout set to { $enabled }.\n\nlastcard-set-challenge-wd4 = Challenge Wild Draw Four: { $enabled }\nlastcard-option-changed-challenge-wd4 = Challenge Wild Draw Four set to { $enabled }.\n\nlastcard-set-multiple-play = Multiple card play: { $enabled }\nlastcard-option-changed-multiple-play = Multiple card play set to { $enabled }.\n\nlastcard-set-scoring = Scoring mode: { $mode }\nlastcard-select-scoring = Select scoring mode\nlastcard-option-changed-scoring = Scoring mode set to { $mode }.\n\nlastcard-set-buzzer = Buzzer: { $enabled }\nlastcard-option-changed-buzzer = Buzzer set to { $enabled }.\n\nlastcard-set-interrupt-timer = Reaction timer: { $seconds } seconds\nlastcard-enter-interrupt-timer = Enter reaction timer (seconds)\nlastcard-option-changed-interrupt-timer = Reaction timer set to { $seconds } seconds.\n\nlastcard-set-max-hand = Max hand size: { $count }\nlastcard-enter-max-hand = Enter max hand size (0 = unlimited)\nlastcard-option-changed-max-hand = Max hand size set to { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 seconds\nlastcard-timer-10 = 10 seconds\nlastcard-timer-15 = 15 seconds\nlastcard-timer-20 = 20 seconds\nlastcard-timer-30 = 30 seconds\nlastcard-timer-45 = 45 seconds\nlastcard-timer-60 = 60 seconds\nlastcard-timer-90 = 90 seconds\nlastcard-timer-unlimited = Unlimited\n\nlastcard-stacking-off = Off\nlastcard-stacking-standard = Standard\nlastcard-stacking-progressive = Progressive\n\nlastcard-skip-next = Skip next player\nlastcard-skip-all = Skip all, play again\n\nlastcard-reverse-2p-reverse = Reverse direction\nlastcard-reverse-2p-skip = Acts as skip\n\nlastcard-zero-none = None\nlastcard-zero-rotate = Rotate all hands\n\nlastcard-seven-none = None\nlastcard-seven-swap = Swap hand with opponent\n\nlastcard-scoring-classic = Classic (winner gains)\nlastcard-scoring-negative = Negative (losers gain)\n\n# Actions\nlastcard-draw = Draw\nlastcard-pass = Pass\nlastcard-buzzer = Buzzer\nlastcard-challenge = Challenge\nlastcard-accept-draw = Accept draw\nlastcard-jump-in = Jump in\nlastcard-read-hand = Read hand\nlastcard-read-top = Read top card\nlastcard-read-counts = Read card counts\nlastcard-check-turn-timer = Check turn timer\nlastcard-read-draw-penalty = Check draw penalty\n\n# Colors\nlastcard-color-red = Red\nlastcard-color-blue = Blue\nlastcard-color-green = Green\nlastcard-color-yellow = Yellow\n\n# Card names\nlastcard-card-wild = Wild\nlastcard-card-wild-draw-four = Wild Draw Four\nlastcard-card-skip = { $color } Skip\nlastcard-card-reverse = { $color } Reverse\nlastcard-card-draw-two = { $color } Draw Two\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = Round { $round }.\nlastcard-start-card = Starting card: { $card }.\nlastcard-dealt-cards = Everyone is dealt { $cards } cards.\nlastcard-no-top = No top card.\nlastcard-no-players = No players.\nlastcard-deck-count = deck { $count }\n\nlastcard-player-plays = { $player } plays { $card }.\nlastcard-player-draws-one = { $player } draws a card.\nlastcard-player-draws-many = { $player } draws { $count } cards.\nlastcard-player-passes = { $player } passes.\n\nlastcard-color-chosen = Color is now { $color }.\n\nlastcard-your-hand = { $count } cards: { $cards }\nlastcard-hand-empty = Your hand is empty.\n\nlastcard-forced-draw = { $player } draws { $count } cards from the stack.\n\n# Buzzer / Last Card callout\nlastcard-you-called = You called Last Card!\nlastcard-player-called = { $player } called Last Card!\nlastcard-already-called = They already called it.\nlastcard-caught = { $catcher } caught { $target }! { $target } draws 2 penalty cards.\n\n# Challenge\nlastcard-can-challenge = You can challenge or accept the draw.\nlastcard-challenges-wd4 = { $player } challenges the Wild Draw Four!\nlastcard-challenge-success = Challenge succeeds! { $player } drew illegally.\nlastcard-challenge-fail = Challenge fails! { $player } draws 6 cards.\nlastcard-no-matching-card = You don't have a matching card.\n\n# Jump-in\nlastcard-jumped-in = { $player } jumped in!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } swaps hands with { $player2 }.\nlastcard-hands-rotated = All hands have been rotated!\n\n# Scoring\nlastcard-round-winner = { $player } wins the round and gains { $points } points.\nlastcard-round-end-negative = Round over. Points added to each player.\nlastcard-round-deadlock = No one can play or draw. The round ends in a draw.\nlastcard-game-winner = { $player } wins with { $score } points!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = Turn timer is disabled.\nlastcard-timer-remaining = { $seconds } seconds remaining.\n\n# Multi-card play\nlastcard-card-selected = { $card } (selected)\nlastcard-play-none = Select cards to play.\nlastcard-play-one = Play { $card }\nlastcard-play-multi = Play { $count } cards\nlastcard-play-invalid = Invalid selection.\nlastcard-multi-no-cards = No cards selected.\nlastcard-multi-same-rank = All selected cards must have the same value.\nlastcard-multi-no-wilds = Wild cards must be played one at a time.\nlastcard-multi-not-playable = Those cards cannot be played right now.\nlastcard-player-plays-multi = { $player } plays { $count } cards: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = Cycle hand sort\nlastcard-sort-by-color = By color\nlastcard-sort-by-rank = By rank\nlastcard-sort-none = Unsorted\nlastcard-sort-changed = Hand sort: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Current draw penalty: { $count } cards.\nlastcard-draw-penalty-none = No draw penalty active.\n\n# Validation errors\nlastcard-error-too-many-cards = Too many cards needed: { $players } players \u00d7 { $hand_size } cards exceeds the 108-card deck.\nlastcard-error-hand-exceeds-max = Hand size ({ $hand_size }) cannot exceed the maximum hand size ({ $max_hand }).\n", "# Left Right Center i\u00e7in mesajlar (T\u00fcrk\u00e7e)\n\n# Oyun ad\u0131\ngame-name-leftrightcenter = Left Right Center\n\n# Eylemler\nlrc-roll = { $count } { $count ->\n    [one] zar\n   *[other] zar\n} at\n\n# Zar y\u00fczleri\nlrc-face-left = Sol\nlrc-face-right = Sa\u011f\nlrc-face-center = Merkez\nlrc-face-dot = Nokta\n\n# Oyun olaylar\u0131\nlrc-roll-results = { $player } { $results } at\u0131yor.\nlrc-pass-left = { $player } { $target }'a { $count } { $count ->\n    [one] jeton\n   *[other] jeton\n} veriyor.\nlrc-pass-right = { $player } { $target }'a { $count } { $count ->\n    [one] jeton\n   *[other] jeton\n} veriyor.\nlrc-pass-center = { $player } merkeze { $count } { $count ->\n    [one] jeton\n   *[other] jeton\n} koyuyor.\nlrc-no-chips = { $player }'\u0131n atmak i\u00e7in jetonu yok.\nlrc-center-pot = Merkezde { $count } { $count ->\n    [one] jeton\n   *[other] jeton\n}.\nlrc-player-chips = { $player } \u015fimdi { $count } { $count ->\n    [one] jetona\n   *[other] jetona\n} sahip.\nlrc-winner = { $player } { $count } { $count ->\n    [one] jeton\n   *[other] jeton\n} ile kazand\u0131!\n\n# Se\u00e7enekler\nlrc-set-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131: { $count }\nlrc-enter-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131n\u0131 girin:\nlrc-option-changed-starting-chips = Ba\u015flang\u0131\u00e7 jetonlar\u0131 { $count } olarak ayarland\u0131.\n", "# Light Turret oyun mesajlar\u0131\n\n# Oyun ad\u0131\ngame-name-lightturret = Light Turret\n\n# Tan\u0131t\u0131m\nlightturret-intro = Light Turret ba\u015flad\u0131! Her oyuncunun { $power } g\u00fc\u00e7l\u00fc bir kulesi var. I\u015f\u0131k ve jeton kazanmak i\u00e7in kuleyi vur, ama \u0131\u015f\u0131\u011f\u0131n g\u00fcc\u00fcn\u00fc a\u015farsa elenirsin! G\u00fcc\u00fcn\u00fc art\u0131rmak i\u00e7in jetonlarla y\u00fckseltme sat\u0131n al. Sonda en \u00e7ok \u0131\u015f\u0131\u011fa sahip oyuncu kazan\u0131r!\n\n# Eylemler\nlightturret-shoot = Kuleyi vur\nlightturret-upgrade = Y\u00fckseltme sat\u0131n al (10 jeton)\nlightturret-check-stats = \u0130statistikleri kontrol et\n\n# Eylem sonu\u00e7lar\u0131\nlightturret-shoot-result = { $player } kuleyi vuruyor ve { $gain } \u0131\u015f\u0131k kazan\u0131yor! \u015eimdi kulede { $light } \u0131\u015f\u0131k var.\nlightturret-coins-gained = { $player } { $coins } jeton kazan\u0131yor! { $player } \u015fimdi { $total } jetona sahip.\nlightturret-buys-upgrade = { $player } g\u00fc\u00e7 y\u00fckseltmesi sat\u0131n al\u0131yor!\nlightturret-power-gained = { $player } { $gain } g\u00fc\u00e7 kazan\u0131yor! { $player } \u015fimdi { $power } g\u00fcce sahip.\nlightturret-upgrade-accident = Y\u00fckseltme yanl\u0131\u015fl\u0131kla kuleye kar\u0131\u015ft\u0131! Sonu\u00e7 olarak art\u0131k { $light } \u0131\u015f\u0131\u011fa sahip.\nlightturret-not-enough-coins = Yeterli jetonun yok! { $need } jeton gerekli ama sadece { $have } var.\n\n# Eleme\nlightturret-eliminated = I\u015f\u0131k { $player }'\u0131n ruhu i\u00e7in \u00e7ok fazla! { $player } elendi!\n\n# \u0130statistikler\nlightturret-stats-alive = { $player }: { $power } g\u00fc\u00e7, { $light } \u0131\u015f\u0131k, { $coins } jeton.\nlightturret-stats-eliminated = { $player }: { $light } \u0131\u015f\u0131k ile elendi.\n\n# Oyun sonu\nlightturret-game-over = Oyun bitti!\nlightturret-final-alive = { $player } { $light } \u0131\u015f\u0131k ile bitirdi.\nlightturret-final-eliminated = { $player } { $light } \u0131\u015f\u0131k ile elendi.\nlightturret-winner = { $player } { $light } \u0131\u015f\u0131k ile kazand\u0131!\nlightturret-tie = { $light } \u0131\u015f\u0131kta berabere!\n\n# Se\u00e7enekler\nlightturret-set-starting-power = Ba\u015flang\u0131\u00e7 g\u00fcc\u00fc: { $power }\nlightturret-enter-starting-power = Ba\u015flang\u0131\u00e7 g\u00fcc\u00fcn\u00fc girin:\nlightturret-option-changed-power = Ba\u015flang\u0131\u00e7 g\u00fcc\u00fc { $power } olarak ayarland\u0131.\nlightturret-set-max-rounds = Maksimum raund: { $rounds }\nlightturret-enter-max-rounds = Maksimum raund girin:\nlightturret-option-changed-rounds = Maksimum raund { $rounds } olarak ayarland\u0131.\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nlightturret-you-are-eliminated = Elendiniz.\n", "game-name-ludo = Ludo\n\nludo-roll-die = Roll die\nludo-move-token = Move token\nludo-check-board = View board status\nludo-select-token = Select token to move:\n\nludo-roll = { $player } rolls a { $roll }.\nludo-you-roll = You roll a { $roll }.\nludo-no-moves = { $player } has no valid moves.\nludo-you-no-moves = You have no valid moves.\nludo-enter-board = { $player } ({ $color }) enters token { $token } onto the board.\nludo-move-track = { $player } ({ $color }) moves token { $token } to position { $position }.\nludo-enter-home = { $player } ({ $color }) moves token { $token } into the home column.\nludo-home-finish = { $player } ({ $color }) token { $token } reaches home. ({ $finished }/4 finished)\nludo-move-home = { $player } ({ $color }) moves token { $token } in home column ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) captures { $captured_player } ({ $captured_color }) token { $token }. Sent back to yard.\nludo-extra-turn = { $player } rolled a 6. Extra turn.\nludo-you-extra-turn = You rolled a 6. Extra turn.\nludo-too-many-sixes = { $player } rolled { $count } sixes in a row. First moves undone. Turn ends.\nludo-winner = { $player } ({ $color }) wins! All 4 tokens are home.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 finished\nludo-token-yard = Token { $token } (yard)\nludo-token-track = Token { $token } (position { $position })\nludo-token-home = Token { $token } (home column { $position }/{ $total })\nludo-token-finished = Token { $token } (finished)\nludo-last-roll = Last roll: { $roll }\n\nludo-set-max-sixes = Max consecutive sixes: { $max_consecutive_sixes }\nludo-enter-max-sixes = Enter max consecutive sixes\nludo-option-changed-max-sixes = Max consecutive sixes set to { $value }.\nludo-set-safe-start-squares = Safe start squares: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Safe start squares set to { $value }.\n", "# PlayPalace i\u00e7in ana UI mesajlar\u0131\n\n# Oyun kategorileri\ncategory-card-games = Kart Oyunlar\u0131\ncategory-dice-games = Zar Oyunlar\u0131\ncategory-rb-play-center = RB Oyun Merkezi\ncategory-poker = Poker\ncategory-uncategorized = Kategorisiz\n\n# Men\u00fc ba\u015fl\u0131klar\u0131\nmain-menu-title = Ana Men\u00fc\nplay-menu-title = Oyna\ncategories-menu-title = Oyun Kategorileri\ntables-menu-title = Mevcut Masalar\n\n# Men\u00fc \u00f6\u011feleri\nplay = Oyna\nview-active-tables = Aktif masalar\u0131 g\u00f6r\u00fcnt\u00fcle\noptions = Se\u00e7enekler\nlogout = \u00c7\u0131k\u0131\u015f yap\nback = Geri\ngo-back = Geri d\u00f6n\ncontext-menu = Ba\u011flam men\u00fcs\u00fc.\nno-actions-available = Mevcut eylem yok.\ncreate-table = Yeni masa olu\u015ftur\njoin-as-player = Oyuncu olarak kat\u0131l\njoin-as-spectator = \u0130zleyici olarak kat\u0131l\nleave-table = Masadan ayr\u0131l\nstart-game = Oyunu ba\u015flat\nadd-bot = Bot ekle\nremove-bot = Bot kald\u0131r\nactions-menu = Eylemler men\u00fcs\u00fc\nsave-table = Masay\u0131 kaydet\nwhose-turn = Kimin turu\nwhos-at-table = Masada kim var\ncheck-scores = Skorlar\u0131 kontrol et\ncheck-scores-detailed = Detayl\u0131 skorlar\n\n# Tur mesajlar\u0131\ngame-player-skipped = { $player } atlan\u0131yor.\n\n# Masa mesajlar\u0131\ntable-created = { $host } yeni bir { $game } masas\u0131 olu\u015fturdu.\ntable-joined = { $player } masaya kat\u0131ld\u0131.\ntable-left = { $player } masadan ayr\u0131ld\u0131.\nnew-host = { $player } art\u0131k ev sahibi.\nwaiting-for-players = Oyuncular bekleniyor. { $min } min, { $max } maks.\ngame-starting = Oyun ba\u015fl\u0131yor!\ntable-listing = { $host }'\u0131n masas\u0131 ({ $count } kullan\u0131c\u0131)\ntable-listing-one = { $host }'\u0131n masas\u0131 ({ $count } kullan\u0131c\u0131)\ntable-listing-with = { $host }'\u0131n masas\u0131 ({ $count } kullan\u0131c\u0131) { $members } ile\ntable-listing-game = { $game }: { $host }'\u0131n masas\u0131 ({ $count } kullan\u0131c\u0131)\ntable-listing-game-one = { $game }: { $host }'\u0131n masas\u0131 ({ $count } kullan\u0131c\u0131)\ntable-listing-game-with = { $game }: { $host }'\u0131n masas\u0131 ({ $count } kullan\u0131c\u0131) { $members } ile\ntable-not-exists = Masa art\u0131k mevcut de\u011fil.\ntable-full = Masa dolu.\nplayer-replaced-by-bot = { $player } ayr\u0131ld\u0131 ve yerine bot geldi.\nplayer-took-over = { $player } botun yerini ald\u0131.\nspectator-joined = \u0130zleyici olarak { $host }'\u0131n masas\u0131na kat\u0131ld\u0131.\n\n# \u0130zleyici modu\nspectate = \u0130zle\nnow-playing = { $player } \u015fimdi oynuyor.\nnow-spectating = { $player } \u015fimdi izliyor.\nspectator-left = { $player } izlemeyi b\u0131rakt\u0131.\n\n# Genel\nwelcome = PlayPalace'a ho\u015f geldiniz!\ngoodbye = Ho\u015f\u00e7akal\u0131n!\n\n# Kullan\u0131c\u0131 varl\u0131\u011f\u0131 duyurular\u0131\nuser-online = { $player } \u00e7evrimi\u00e7i oldu.\nuser-offline = { $player } \u00e7evrimd\u0131\u015f\u0131 oldu.\nuser-is-admin = { $player } PlayPalace y\u00f6neticisidir.\nuser-is-server-owner = { $player } PlayPalace sunucu sahibidir.\nonline-users-none = \u00c7evrimi\u00e7i kullan\u0131c\u0131 yok.\nonline-users-one = 1 kullan\u0131c\u0131: { $users }\nonline-users-many = { $count } kullan\u0131c\u0131: { $users }\nonline-user-not-in-game = Oyunda de\u011fil\nonline-user-waiting-approval = Onay bekliyor\n\n# Se\u00e7enekler\nlanguage = Dil\nlanguage-option = Dil: { $language }\nlanguage-changed = Dil { $language } olarak ayarland\u0131.\n\n# Boolean se\u00e7enek durumlar\u0131\noption-on = A\u00e7\u0131k\noption-off = Kapal\u0131\n\n# Ses se\u00e7enekleri\nturn-sound-option = Tur sesi: { $status }\n\n# Zar se\u00e7enekleri\nclear-kept-option = Atarken tutulan zarlar\u0131 temizle: { $status }\ndice-keeping-style-option = Zar tutma stili: { $style }\ndice-keeping-style-changed = Zar tutma stili { $style } olarak ayarland\u0131.\ndice-keeping-style-indexes = Zar indeksleri\ndice-keeping-style-values = Zar de\u011ferleri\n\n# Bot isimleri\ncancel = \u0130ptal\nno-bot-names-available = Mevcut bot ismi yok.\nselect-bot-name = Bot i\u00e7in bir isim se\u00e7\nenter-bot-name = Bot ismini girin\nno-options-available = Mevcut se\u00e7enek yok.\nno-scores-available = Mevcut skor yok.\n\n# S\u00fcre tahmini\nestimate-duration = S\u00fcreyi tahmin et\nestimate-computing = Tahmini oyun s\u00fcresi hesaplan\u0131yor...\nestimate-result = Bot ortalamas\u0131: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }Tahmini insan s\u00fcresi: { $human_time }.\nestimate-error = S\u00fcre tahmin edilemedi.\nestimate-already-running = S\u00fcre tahmini zaten devam ediyor.\n\n# Kaydet/Geri Y\u00fckle\nsaved-tables = Kaydedilen Masalar\nno-saved-tables = Kaydedilmi\u015f masan yok.\nno-active-tables = Aktif masa yok.\nrestore-table = Geri y\u00fckle\ndelete-saved-table = Sil\nsaved-table-deleted = Kaydedilmi\u015f masa silindi.\nmissing-players = Geri y\u00fcklenemiyor: bu oyuncular mevcut de\u011fil: { $players }\ntable-restored = Masa geri y\u00fcklendi! T\u00fcm oyuncular aktar\u0131ld\u0131.\ntable-saved-destroying = Masa kaydedildi! Ana men\u00fcye d\u00f6n\u00fcl\u00fcyor.\ngame-type-not-found = Oyun t\u00fcr\u00fc art\u0131k mevcut de\u011fil.\n\n# Eylem devre d\u0131\u015f\u0131 nedenleri\naction-not-your-turn = Senin turun de\u011fil.\naction-not-playing = Oyun hen\u00fcz ba\u015flamad\u0131.\naction-spectator = \u0130zleyiciler bunu yapamaz.\naction-not-host = Bunu sadece ev sahibi yapabilir.\naction-game-in-progress = Oyun devam ederken bunu yapamazs\u0131n.\naction-need-more-players = Ba\u015flamak i\u00e7in daha fazla oyuncu gerekli.\naction-table-full = Masa dolu.\naction-no-bots = Kald\u0131r\u0131lacak bot yok.\naction-bots-cannot = Botlar bunu yapamaz.\naction-no-scores = Hen\u00fcz mevcut skor yok.\n\n# Zar eylemleri\ndice-not-rolled = Hen\u00fcz atmad\u0131n.\ndice-locked = Bu zar kilitli.\ndice-no-dice = Mevcut zar yok.\n\n# Oyun eylemleri\ngame-turn-start = { $player }'\u0131n turu.\ngame-no-turn = \u015eu anda kimsenin turu de\u011fil.\ntable-no-players = Oyuncu yok.\ntable-players-one = { $count } oyuncu: { $players }.\ntable-players-many = { $count } oyuncu: { $players }.\ntable-spectators = \u0130zleyiciler: { $spectators }.\ngame-leave = Ayr\u0131l\ngame-over = Oyun Bitti\ngame-final-scores = Final Skorlar\u0131\ngame-points = { $count } { $count ->\n    [one] puan\n   *[other] puan\n}\nstatus-box-closed = Kapat\u0131ld\u0131.\nplay = Oyna\n\n# Lider tablolar\u0131\nleaderboards = Lider Tablolar\u0131\nleaderboards-menu-title = Lider Tablolar\u0131\nleaderboards-select-game = Lider tablosunu g\u00f6r\u00fcnt\u00fclemek i\u00e7in bir oyun se\u00e7\nleaderboard-no-data = Bu oyun i\u00e7in hen\u00fcz lider tablosu verisi yok.\n\n# Lider tablosu t\u00fcrleri\nleaderboard-type-wins = Galibiyet Liderleri\nleaderboard-type-rating = Yetenek Puan\u0131\nleaderboard-type-total-score = Toplam Skor\nleaderboard-type-high-score = Y\u00fcksek Skor\nleaderboard-type-games-played = Oynanan Oyunlar\nleaderboard-type-avg-points-per-turn = Tur Ba\u015f\u0131na Ort. Puan\nleaderboard-type-best-single-turn = En \u0130yi Tek Tur\nleaderboard-type-score-per-round = Raund Ba\u015f\u0131na Skor\n\n# Lider tablosu ba\u015fl\u0131klar\u0131\nleaderboard-wins-header = { $game } - Galibiyet Liderleri\nleaderboard-total-score-header = { $game } - Toplam Skor\nleaderboard-high-score-header = { $game } - Y\u00fcksek Skor\nleaderboard-games-played-header = { $game } - Oynanan Oyunlar\nleaderboard-rating-header = { $game } - Yetenek Puanlar\u0131\nleaderboard-avg-points-header = { $game } - Tur Ba\u015f\u0131na Ort. Puan\nleaderboard-best-turn-header = { $game } - En \u0130yi Tek Tur\nleaderboard-score-per-round-header = { $game } - Raund Ba\u015f\u0131na Skor\n\n# Lider tablosu girdileri\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] galibiyet\n   *[other] galibiyet\n} { $losses } { $losses ->\n    [one] ma\u011flubiyet\n   *[other] ma\u011flubiyet\n}, %{ $percentage } kazanma oran\u0131\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: { $value } ort\nleaderboard-games-entry = { $rank }. { $player }: { $value } oyun\n\n# Oyuncu istatistikleri\nleaderboard-player-stats = Senin istatisti\u011fin: { $wins } galibiyet, { $losses } ma\u011flubiyet (%{ $percentage } kazanma oran\u0131)\nleaderboard-no-player-stats = Bu oyunu hen\u00fcz oynamad\u0131n.\n\n# Yetenek puan\u0131 lider tablosu\nleaderboard-no-ratings = Bu oyun i\u00e7in hen\u00fcz puan verisi yok.\nleaderboard-rating-entry = { $rank }. { $player }: { $rating } puan ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = Senin puan\u0131n: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = Bu oyun i\u00e7in hen\u00fcz bir puan\u0131n yok.\n\n# \u0130statistiklerim men\u00fcs\u00fc\nmy-stats = \u0130statistiklerim\nmy-stats-select-game = \u0130statistiklerini g\u00f6r\u00fcnt\u00fclemek i\u00e7in bir oyun se\u00e7\nmy-stats-no-data = Bu oyunu hen\u00fcz oynamad\u0131n.\nmy-stats-no-games = Hen\u00fcz hi\u00e7 oyun oynamad\u0131n.\nmy-stats-header = { $game } - Senin \u0130statistiklerin\nmy-stats-wins = Galibiyetler: { $value }\nmy-stats-losses = Ma\u011flubiyetler: { $value }\nmy-stats-winrate = Kazanma oran\u0131: %{ $value }\nmy-stats-games-played = Oynanan oyunlar: { $value }\nmy-stats-total-score = Toplam skor: { $value }\nmy-stats-high-score = Y\u00fcksek skor: { $value }\nmy-stats-rating = Yetenek puan\u0131: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Hen\u00fcz yetenek puan\u0131 yok\nmy-stats-avg-per-turn = Tur ba\u015f\u0131na ort. puan: { $value }\nmy-stats-best-turn = En iyi tek tur: { $value }\n\n# Tahmin sistemi\npredict-outcomes = Sonu\u00e7lar\u0131 tahmin et\npredict-header = Tahmin Edilen Sonu\u00e7lar (yetenek puan\u0131na g\u00f6re)\npredict-entry = { $rank }. { $player } (puan: { $rating })\npredict-entry-2p = { $rank }. { $player } (puan: { $rating }, %{ $probability } kazanma \u015fans\u0131)\npredict-unavailable = Puan tahminleri mevcut de\u011fil.\npredict-need-players = Tahminler i\u00e7in en az 2 insan oyuncu gerekli.\naction-need-more-humans = Daha fazla insan oyuncu gerekli.\nconfirm-leave-game = Masadan ayr\u0131lmak istedi\u011finden emin misin?\nconfirm-yes = Evet\nconfirm-no = Hay\u0131r\n\n# Y\u00f6netim\nadministration = Y\u00f6netim\nadmin-menu-title = Y\u00f6netim\n\n# Hesap onay\u0131\naccount-approval = Hesap Onay\u0131\naccount-approval-menu-title = Hesap Onay\u0131\nno-pending-accounts = Bekleyen hesap yok.\napprove-account = Onayla\ndecline-account = Reddet\naccount-approved = { $player }'\u0131n hesab\u0131 onayland\u0131.\naccount-declined = { $player }'\u0131n hesab\u0131 reddedildi ve silindi.\n\n# Onay bekleniyor (onaylanmam\u0131\u015f kullan\u0131c\u0131lara g\u00f6sterilen)\nwaiting-for-approval = Hesab\u0131n\u0131z bir y\u00f6netici taraf\u0131ndan onaylanmay\u0131 bekliyor.\naccount-approved-welcome = Hesab\u0131n\u0131z onayland\u0131! PlayPalace'a ho\u015f geldiniz!\naccount-declined-goodbye = Hesap iste\u011finiz reddedildi.\n    Sebep:\naccount-banned = Hesab\u0131n\u0131z yasakland\u0131 ve eri\u015filemez.\n\n# Giri\u015f hatalar\u0131\nincorrect-username = Girdi\u011finiz kullan\u0131c\u0131 ad\u0131 mevcut de\u011fil.\nincorrect-password = Girdi\u011finiz \u015fifre yanl\u0131\u015f.\nalready-logged-in = Bu hesap zaten giri\u015f yapm\u0131\u015f.\n\n# Credential validation\ncredential-username-length = Kullan\u0131c\u0131 ad\u0131 { $min } ile { $max } karakter aras\u0131nda olmal\u0131d\u0131r.\ncredential-password-length = \u015eifre { $min } ile { $max } karakter aras\u0131nda olmal\u0131d\u0131r.\n\n# Rate limiting\nrate-limit-login-ip = Bu adresten \u00e7ok fazla giri\u015f denemesi yap\u0131ld\u0131. L\u00fctfen bekleyip tekrar deneyin.\nrate-limit-login-user = Bu kullan\u0131c\u0131 ad\u0131 i\u00e7in \u00e7ok fazla ba\u015far\u0131s\u0131z giri\u015f denemesi yap\u0131ld\u0131. L\u00fctfen bekleyip tekrar deneyin.\nrate-limit-registration = Bu adresten \u00e7ok fazla kay\u0131t denemesi yap\u0131ld\u0131. L\u00fctfen bekleyip tekrar deneyin.\nrate-limit-refresh = Bu adresten \u00e7ok fazla yenileme denemesi yap\u0131ld\u0131. L\u00fctfen bekleyip tekrar deneyin.\n\n# Session/auth errors\naccount-not-found = Hesap bulunamad\u0131.\nsession-expired = Oturum s\u00fcresi doldu. L\u00fctfen tekrar giri\u015f yap\u0131n.\nsession-token-mismatch = Oturum tokeni kullan\u0131c\u0131 ad\u0131yla e\u015fle\u015fmiyor.\nrefresh-token-expired = Yenileme tokeni s\u00fcresi doldu. L\u00fctfen tekrar giri\u015f yap\u0131n.\nrefresh-token-mismatch = Yenileme tokeni kullan\u0131c\u0131 ad\u0131yla e\u015fle\u015fmiyor.\n\n# Registration\nregistration-success = Kay\u0131t ba\u015far\u0131l\u0131! Hesab\u0131n\u0131z onay bekliyor.\nregistration-username-taken = Bu kullan\u0131c\u0131 ad\u0131 zaten al\u0131nm\u0131\u015f. L\u00fctfen farkl\u0131 bir kullan\u0131c\u0131 ad\u0131 se\u00e7in.\n\n# Preference fallback\npref-invalid-value = Ge\u00e7ersiz se\u00e7im, varsay\u0131lan kullan\u0131l\u0131yor.\n\n# Reddetme nedeni\ndecline-reason-prompt = Reddetme sebebini girin (veya iptal etmek i\u00e7in Escape'e bas\u0131n):\naccount-action-empty-reason = Sebep verilmedi.\n\n# Hesap istekleri i\u00e7in y\u00f6netici bildirimleri\naccount-request = hesap iste\u011fi\naccount-action = hesap eylemi al\u0131nd\u0131\n\n# Y\u00f6netici terfi/d\u00fc\u015f\u00fcrme\npromote-admin = Y\u00f6netici Y\u00fckselt\ndemote-admin = Y\u00f6neticili\u011fi D\u00fc\u015f\u00fcr\npromote-admin-menu-title = Y\u00f6netici Y\u00fckselt\ndemote-admin-menu-title = Y\u00f6neticili\u011fi D\u00fc\u015f\u00fcr\nno-users-to-promote = Y\u00fckseltilecek kullan\u0131c\u0131 yok.\nno-admins-to-demote = D\u00fc\u015f\u00fcr\u00fclecek y\u00f6netici yok.\nconfirm-promote = { $player }'\u0131 y\u00f6neticili\u011fe y\u00fckseltmek istedi\u011finden emin misin?\nconfirm-demote = { $player }'\u0131 y\u00f6neticiden d\u00fc\u015f\u00fcrmek istedi\u011finden emin misin?\nbroadcast-to-all = T\u00fcm kullan\u0131c\u0131lara duyur\nbroadcast-to-admins = Sadece y\u00f6neticilere duyur\nbroadcast-to-nobody = Sessiz (duyuru yok)\npromote-announcement = { $player } y\u00f6neticili\u011fe y\u00fckseltildi!\npromote-announcement-you = Y\u00f6neticili\u011fe y\u00fckseltildin!\ndemote-announcement = { $player } y\u00f6neticiden d\u00fc\u015f\u00fcr\u00fcld\u00fc.\ndemote-announcement-you = Y\u00f6neticiden d\u00fc\u015f\u00fcr\u00fcld\u00fcn.\nnot-admin-anymore = Art\u0131k y\u00f6netici de\u011filsin ve bu eylemi ger\u00e7ekle\u015ftiremezsin.\nnot-server-owner = Bu eylemi sadece sunucu sahibi ger\u00e7ekle\u015ftirebilir.\n\n# Sunucu sahipli\u011fi transferi\ntransfer-ownership = Sahipli\u011fi Aktar\ntransfer-ownership-menu-title = Sahipli\u011fi Aktar\nno-admins-for-transfer = Sahipli\u011fi aktar\u0131lacak y\u00f6netici yok.\nconfirm-transfer-ownership = Sunucu sahipli\u011fini { $player }'a aktarmak istedi\u011finden emin misin? Y\u00f6neticili\u011fe d\u00fc\u015f\u00fcr\u00fcleceksin.\ntransfer-ownership-announcement = { $player } art\u0131k Play Palace sunucu sahibi!\ntransfer-ownership-announcement-you = Art\u0131k Play Palace sunucu sahibisin!\n\n# Kullan\u0131c\u0131 yasaklama\nban-user = Kullan\u0131c\u0131y\u0131 Yasakla\nunban-user = Yasa\u011f\u0131 Kald\u0131r\nno-users-to-ban = Yasaklanacak kullan\u0131c\u0131 yok.\nno-users-to-unban = Yasa\u011f\u0131 kald\u0131r\u0131lacak kullan\u0131c\u0131 yok.\nconfirm-ban = { $player }'\u0131 yasaklamak istedi\u011finden emin misin?\nconfirm-unban = { $player }'\u0131n yasa\u011f\u0131n\u0131 kald\u0131rmak istedi\u011finden emin misin?\nban-reason-prompt = Yasaklama sebebini girin (iste\u011fe ba\u011fl\u0131):\nunban-reason-prompt = Yasak kald\u0131rma sebebini girin (iste\u011fe ba\u011fl\u0131):\nuser-banned = { $player } yasakland\u0131.\nuser-unbanned = { $player }'\u0131n yasa\u011f\u0131 kald\u0131r\u0131ld\u0131.\nyou-have-been-banned = Bu sunucudan yasakland\u0131n.\n    Sebep:\nyou-have-been-unbanned = Bu sunucudan yasa\u011f\u0131n kald\u0131r\u0131ld\u0131.\n    Sebep:\nban-no-reason = Sebep verilmedi.\n\n# Sanal botlar (sadece sunucu sahibi)\nvirtual-bots = Sanal Botlar\nvirtual-bots-fill = Sunucuyu Doldur\nvirtual-bots-clear = T\u00fcm Botlar\u0131 Temizle\nvirtual-bots-status = Durum\nvirtual-bots-clear-confirm = T\u00fcm sanal botlar\u0131 temizlemek istedi\u011finden emin misin? Bu ayn\u0131 zamanda i\u00e7inde bulunduklar\u0131 masalar\u0131 da yok edecek.\nvirtual-bots-not-available = Sanal botlar mevcut de\u011fil.\nvirtual-bots-filled = { $added } sanal bot eklendi. { $online } \u015fimdi \u00e7evrimi\u00e7i.\nvirtual-bots-already-filled = Yap\u0131land\u0131rmadaki t\u00fcm sanal botlar zaten aktif.\nvirtual-bots-cleared = { $bots } sanal bot temizlendi ve { $tables } { $tables ->\n    [one] masa\n   *[other] masa\n} yok edildi.\nvirtual-bot-table-closed = Masa y\u00f6netici taraf\u0131ndan kapat\u0131ld\u0131.\nvirtual-bots-none-to-clear = Temizlenecek sanal bot yok.\nvirtual-bots-status-report = Sanal Botlar: { $total } toplam, { $online } \u00e7evrimi\u00e7i, { $offline } \u00e7evrimd\u0131\u015f\u0131, { $in_game } oyunda.\nvirtual-bots-guided-overview = Y\u00f6nlendirilmi\u015f Masalar\nvirtual-bots-groups-overview = Bot Gruplar\u0131\nvirtual-bots-profiles-overview = Profiller\nvirtual-bots-guided-header = Y\u00f6nlendirilmi\u015f masalar: { $count } kural. Tahsis: { $allocation }, yedek: { $fallback }, varsay\u0131lan profil: { $default_profile }.\nvirtual-bots-guided-empty = Y\u00f6nlendirilmi\u015f masa kural\u0131 yap\u0131land\u0131r\u0131lmam\u0131\u015f.\nvirtual-bots-guided-status-active = aktif\nvirtual-bots-guided-status-inactive = pasif\nvirtual-bots-guided-table-linked = masa { $table_id }'e ba\u011fl\u0131 (ev sahibi { $host }, oyuncular { $players }, insanlar { $humans })\nvirtual-bots-guided-table-stale = masa { $table_id } sunucuda eksik\nvirtual-bots-guided-table-unassigned = \u015fu anda izlenen masa yok\nvirtual-bots-guided-next-change = { $ticks } tik sonra sonraki de\u011fi\u015fiklik\nvirtual-bots-guided-no-schedule = zamanlama penceresi yok\nvirtual-bots-guided-warning = \u26a0 yetersiz doldurulmu\u015f\nvirtual-bots-guided-line = { $table }: oyun { $game }, \u00f6ncelik { $priority }, botlar { $assigned } (min { $min_bots }, maks { $max_bots }), bekliyor { $waiting }, mevcut de\u011fil { $unavailable }, durum { $status }, profil { $profile }, gruplar { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Bot gruplar\u0131: { $count } etiket, { $bots } yap\u0131land\u0131r\u0131lm\u0131\u015f bot.\nvirtual-bots-groups-empty = Bot grubu tan\u0131mlanmam\u0131\u015f.\nvirtual-bots-groups-line = { $group }: profil { $profile }, botlar { $total } (\u00e7evrimi\u00e7i { $online }, bekliyor { $waiting }, oyunda { $in_game }, \u00e7evrimd\u0131\u015f\u0131 { $offline }), kurallar { $rules }.\nvirtual-bots-groups-no-rules = yok\nvirtual-bots-no-profile = varsay\u0131lan\nvirtual-bots-profile-inherit-default = varsay\u0131lan profili miras al\u0131r\nvirtual-bots-profiles-header = Profiller: { $count } tan\u0131ml\u0131 (varsay\u0131lan: { $default_profile }).\nvirtual-bots-profiles-empty = Profil tan\u0131mlanmam\u0131\u015f.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bot) ge\u00e7ersiz k\u0131lmalar: { $overrides }.\nvirtual-bots-profiles-no-overrides = temel yap\u0131land\u0131rmay\u0131 miras al\u0131r\n\nlocalization-in-progress-try-again = Yerelle\u015ftirme s\u00fcr\u00fcyor. L\u00fctfen bir dakika sonra tekrar deneyin.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# 1-4-24 (Midnight) oyun mesajlar\u0131\n# Not: Raund ba\u015flang\u0131c\u0131, tur ba\u015flang\u0131c\u0131, hedef skor gibi ortak mesajlar games.ftl'de\n\n# Oyun bilgisi\ngame-name-midnight = 1-4-24\nmidnight-category = Zar Oyunlar\u0131\n\n# Eylemler\nmidnight-roll = Zarlar\u0131 at\nmidnight-keep-die = { $value }'\u0131 tut\nmidnight-bank = Bankaya yat\u0131r\n\n# Oyun olaylar\u0131\nmidnight-turn-start = { $player }'\u0131n turu.\nmidnight-you-rolled = Att\u0131\u011f\u0131n: { $dice }.\nmidnight-player-rolled = { $player } att\u0131: { $dice }.\n\n# Zarlar\u0131 tutma\nmidnight-you-keep = { $die }'\u0131 tutuyorsun.\nmidnight-player-keeps = { $player } { $die }'\u0131 tutuyor.\nmidnight-you-unkeep = { $die }'\u0131 b\u0131rak\u0131yorsun.\nmidnight-player-unkeeps = { $player } { $die }'\u0131 b\u0131rak\u0131yor.\n\n# Tur durumu\nmidnight-you-have-kept = Tutulan zar: { $kept }. Kalan at\u0131\u015f: { $remaining }.\nmidnight-player-has-kept = { $player } tuttu: { $kept }. { $remaining } zar kald\u0131.\n\n# Skorlama\nmidnight-you-scored = { $score } puan kazand\u0131n.\nmidnight-scored = { $player } { $score } puan kazand\u0131.\nmidnight-you-disqualified = Hem 1 hem 4'\u00fcn yok. Diskalifiye oldun!\nmidnight-player-disqualified = { $player }'\u0131n hem 1'i hem 4'\u00fc yok. Diskalifiye oldu!\n\n# Raund sonu\u00e7lar\u0131\nmidnight-round-winner = { $player } raund kazand\u0131!\nmidnight-round-tie = { $players } aras\u0131nda berabere.\nmidnight-all-disqualified = T\u00fcm oyuncular diskalifiye! Bu raundda kazanan yok.\n\n# Oyun kazanan\u0131\nmidnight-game-winner = { $player } { $wins } raund galibiyeti ile oyunu kazand\u0131!\nmidnight-game-tie = Berabere! { $players } her biri { $wins } raund kazand\u0131.\n\n# Se\u00e7enekler\nmidnight-set-rounds = Oynanacak raund: { $rounds }\nmidnight-enter-rounds = Oynanacak raund say\u0131s\u0131n\u0131 girin:\nmidnight-option-changed-rounds = Oynanacak raund { $rounds } olarak de\u011fi\u015ftirildi\n\n# Devre d\u0131\u015f\u0131 nedenler\nmidnight-need-to-roll = \u00d6nce zarlar\u0131 atmal\u0131s\u0131n.\nmidnight-no-dice-to-keep = Tutulacak mevcut zar yok.\nmidnight-must-keep-one = Her at\u0131\u015fta en az bir zar tutmal\u0131s\u0131n.\nmidnight-must-roll-first = \u00d6nce zarlar\u0131 atmal\u0131s\u0131n.\nmidnight-keep-all-first = Bankaya yat\u0131rmadan \u00f6nce t\u00fcm zarlar\u0131 tutmal\u0131s\u0131n.\n", "# Mile by Mile oyun mesajlar\u0131\n# Not: Raund ba\u015flang\u0131c\u0131, tur ba\u015flang\u0131c\u0131, tak\u0131m modu gibi ortak mesajlar games.ftl'de\n\n# Oyun ad\u0131\ngame-name-milebymile = Mile by Mile\n\n# Oyun se\u00e7enekleri\nmilebymile-set-distance = Yar\u0131\u015f mesafesi: { $miles } mil\nmilebymile-enter-distance = Yar\u0131\u015f mesafesini girin (300-3000)\nmilebymile-set-winning-score = Kazanma skoru: { $score } puan\nmilebymile-enter-winning-score = Kazanma skorunu girin (1000-10000)\nmilebymile-toggle-perfect-crossing = Tam biti\u015f gerekli: { $enabled }\nmilebymile-toggle-stacking = Sald\u0131r\u0131 y\u0131\u011f\u0131nlamas\u0131na izin ver: { $enabled }\nmilebymile-toggle-reshuffle = At\u0131k destesini yeniden kar\u0131\u015ft\u0131r: { $enabled }\nmilebymile-toggle-karma = Karma kural\u0131: { $enabled }\nmilebymile-set-rig = Deste hilesi: { $rig }\nmilebymile-select-rig = Deste hilesi se\u00e7ene\u011fini se\u00e7\n\n# Se\u00e7enek de\u011fi\u015fikli\u011fi duyurular\u0131\nmilebymile-option-changed-distance = Yar\u0131\u015f mesafesi { $miles } mil olarak ayarland\u0131.\nmilebymile-option-changed-winning = Kazanma skoru { $score } puan olarak ayarland\u0131.\nmilebymile-option-changed-crossing = Tam biti\u015f gerekli { $enabled }.\nmilebymile-option-changed-stacking = Sald\u0131r\u0131 y\u0131\u011f\u0131nlamas\u0131na izin ver { $enabled }.\nmilebymile-option-changed-reshuffle = At\u0131k destesini yeniden kar\u0131\u015ft\u0131r { $enabled }.\nmilebymile-option-changed-karma = Karma kural\u0131 { $enabled }.\nmilebymile-option-changed-rig = Deste hilesi { $rig } olarak ayarland\u0131.\n\n# Durum\nmilebymile-status = { $name }: { $points } puan, { $miles } mil, Sorunlar: { $problems }, G\u00fcvenlikler: { $safeties }\n\n# Kart eylemleri\nmilebymile-no-matching-safety = E\u015fle\u015fen g\u00fcvenlik kart\u0131n yok!\nmilebymile-cant-play = { $card } oynayamazs\u0131n \u00e7\u00fcnk\u00fc { $reason }.\nmilebymile-no-card-selected = At\u0131lacak kart se\u00e7ilmedi.\nmilebymile-no-valid-targets = Bu tehlike i\u00e7in uygun hedef yok!\nmilebymile-you-drew = \u00c7ektin: { $card }\nmilebymile-discards = { $player } bir kart at\u0131yor.\nmilebymile-select-target = Bir hedef se\u00e7\n\n# Mesafe oynamalar\u0131\nmilebymile-plays-distance-individual = { $player } { $distance } mil oynuyor ve \u015fimdi { $total } milde.\nmilebymile-plays-distance-team = { $player } { $distance } mil oynuyor; tak\u0131m\u0131 \u015fimdi { $total } milde.\n\n# Yolculuk tamamland\u0131\nmilebymile-journey-complete-perfect-individual = { $player } m\u00fckemmel bir ge\u00e7i\u015fle yolculu\u011fu tamamlad\u0131!\nmilebymile-journey-complete-perfect-team = Tak\u0131m { $team } m\u00fckemmel bir ge\u00e7i\u015fle yolculu\u011fu tamamlad\u0131!\nmilebymile-journey-complete-individual = { $player } yolculu\u011fu tamamlad\u0131!\nmilebymile-journey-complete-team = Tak\u0131m { $team } yolculu\u011fu tamamlad\u0131!\n\n# Tehlike oynamalar\u0131\nmilebymile-plays-hazard-individual = { $player } { $target }'a { $card } oynuyor.\nmilebymile-plays-hazard-team = { $player } Tak\u0131m { $team }'e { $card } oynuyor.\n\n# \u0130la\u00e7/G\u00fcvenlik oynamalar\u0131\nmilebymile-plays-card = { $player } { $card } oynuyor.\nmilebymile-plays-dirty-trick = { $player } { $card }'\u0131 Kirli Numara olarak oynuyor!\n\n# Deste\nmilebymile-deck-reshuffled = At\u0131k destesi tekrar desteye kar\u0131\u015ft\u0131r\u0131ld\u0131.\n\n# Yar\u0131\u015f\nmilebymile-new-race = Yeni yar\u0131\u015f ba\u015fl\u0131yor!\nmilebymile-race-complete = Yar\u0131\u015f tamamland\u0131! Skorlar hesaplan\u0131yor...\nmilebymile-earned-points = { $name } bu yar\u0131\u015fta { $score } puan kazand\u0131: { $breakdown }.\nmilebymile-total-scores = Toplam skorlar:\nmilebymile-team-score = { $name }: { $score } puan\n\n# Skorlama d\u00f6k\u00fcm\u00fc\nmilebymile-from-distance = Kat edilen mesafeden { $miles }\nmilebymile-from-trip = Yolculu\u011fu tamamlamaktan { $points }\nmilebymile-from-perfect = M\u00fckemmel ge\u00e7i\u015ften { $points }\nmilebymile-from-safe = G\u00fcvenli yolculuktan { $points }\nmilebymile-from-shutout = Kapatmadan { $points }\nmilebymile-from-safeties = { $count } { $safeties ->\n    [one] g\u00fcvenlikten\n    *[other] g\u00fcvenlikten\n} { $points }\nmilebymile-from-all-safeties = 4 g\u00fcvenli\u011fin hepsinden { $points }\nmilebymile-from-dirty-tricks = { $count } { $tricks ->\n    [one] kirli numaradan\n    *[other] kirli numaradan\n} { $points }\n\n# Oyun sonu\nmilebymile-wins-individual = { $player } oyunu kazand\u0131!\nmilebymile-wins-team = Tak\u0131m { $team } oyunu kazand\u0131! ({ $members })\nmilebymile-final-score = Final skoru: { $score } puan\n\n# Karma mesajlar\u0131 - \u00e7at\u0131\u015fma (ikisi de karma kaybeder)\nmilebymile-karma-clash-you-target = Sen ve hedefin ikiniz de d\u0131\u015fland\u0131n\u0131z! Sald\u0131r\u0131 etkisiz hale geldi.\nmilebymile-karma-clash-you-attacker = Sen ve { $attacker } ikiniz de d\u0131\u015fland\u0131n\u0131z! Sald\u0131r\u0131 etkisiz hale geldi.\nmilebymile-karma-clash-others = { $attacker } ve { $target } ikisi de d\u0131\u015fland\u0131! Sald\u0131r\u0131 etkisiz hale geldi.\nmilebymile-karma-clash-your-team = Tak\u0131m\u0131n ve hedefin ikisi de d\u0131\u015fland\u0131! Sald\u0131r\u0131 etkisiz hale geldi.\nmilebymile-karma-clash-target-team = Sen ve Tak\u0131m { $team } ikiniz de d\u0131\u015fland\u0131n\u0131z! Sald\u0131r\u0131 etkisiz hale geldi.\nmilebymile-karma-clash-other-teams = Tak\u0131m { $attacker } ve Tak\u0131m { $target } ikisi de d\u0131\u015fland\u0131! Sald\u0131r\u0131 etkisiz hale geldi.\n\n# Karma mesajlar\u0131 - sald\u0131rgan d\u0131\u015fland\u0131\nmilebymile-karma-shunned-you = Sald\u0131rganl\u0131\u011f\u0131n i\u00e7in d\u0131\u015fland\u0131n! Karman kayboldu.\nmilebymile-karma-shunned-other = { $player } sald\u0131rganl\u0131\u011f\u0131 i\u00e7in d\u0131\u015fland\u0131!\nmilebymile-karma-shunned-your-team = Tak\u0131m\u0131n sald\u0131rganl\u0131\u011f\u0131 i\u00e7in d\u0131\u015fland\u0131! Tak\u0131m\u0131n\u0131n karmas\u0131 kayboldu.\nmilebymile-karma-shunned-other-team = Tak\u0131m { $team } sald\u0131rganl\u0131\u011f\u0131 i\u00e7in d\u0131\u015fland\u0131!\n\n# Sahte Erdem\nmilebymile-false-virtue-you = Sahte Erdem oynuyorsun ve karman\u0131 geri kazan\u0131yorsun!\nmilebymile-false-virtue-other = { $player } Sahte Erdem oynuyor ve karmas\u0131n\u0131 geri kazan\u0131yor!\nmilebymile-false-virtue-your-team = Tak\u0131m\u0131n Sahte Erdem oynuyor ve karmas\u0131n\u0131 geri kazan\u0131yor!\nmilebymile-false-virtue-other-team = Tak\u0131m { $team } Sahte Erdem oynuyor ve karmas\u0131n\u0131 geri kazan\u0131yor!\n\n# Sorunlar/G\u00fcvenlikler (durum g\u00f6sterimi i\u00e7in)\nmilebymile-none = yok\n\n# Oynanamaz kart nedenleri\nmilebymile-reason-not-on-team = bir tak\u0131mda de\u011filsin\nmilebymile-reason-stopped = durduruldun\nmilebymile-reason-has-problem = s\u00fcr\u00fc\u015f\u00fc engelleyen bir sorunun var\nmilebymile-reason-speed-limit = h\u0131z s\u0131n\u0131r\u0131 aktif\nmilebymile-reason-exceeds-distance = { $miles } mili a\u015far\nmilebymile-reason-no-targets = uygun hedef yok\nmilebymile-reason-no-speed-limit = h\u0131z s\u0131n\u0131r\u0131 alt\u0131nda de\u011filsin\nmilebymile-reason-has-right-of-way = Ge\u00e7i\u015f Hakk\u0131 ye\u015fil \u0131\u015f\u0131k olmadan gitmene izin veriyor\nmilebymile-reason-already-moving = zaten hareket hal\u0131ndesin\nmilebymile-reason-must-fix-first = \u00f6nce { $problem }'\u0131 tamir etmelisin\nmilebymile-reason-has-gas = araban\u0131n benzini var\nmilebymile-reason-tires-fine = lastiklerin iyi\nmilebymile-reason-no-accident = araban kaza yapmad\u0131\nmilebymile-reason-has-safety = zaten o g\u00fcvenli\u011fe sahipsin\nmilebymile-reason-has-karma = h\u00e2l\u00e2 karman var\nmilebymile-reason-generic = \u015fu anda oynanamaz\n\n# Kart adlar\u0131\nmilebymile-card-out-of-gas = Benzin Bitti\nmilebymile-card-flat-tire = Patlak Lastik\nmilebymile-card-accident = Kaza\nmilebymile-card-speed-limit = H\u0131z S\u0131n\u0131r\u0131\nmilebymile-card-stop = Dur\nmilebymile-card-gasoline = Benzin\nmilebymile-card-spare-tire = Yedek Lastik\nmilebymile-card-repairs = Tamir\nmilebymile-card-end-of-limit = S\u0131n\u0131r Sonu\nmilebymile-card-green-light = Ye\u015fil I\u015f\u0131k\nmilebymile-card-extra-tank = Ekstra Depo\nmilebymile-card-puncture-proof = Delinmez\nmilebymile-card-driving-ace = S\u00fcr\u00fc\u015f As\u0131ndan\nmilebymile-card-right-of-way = Ge\u00e7i\u015f Hakk\u0131\nmilebymile-card-false-virtue = Sahte Erdem\nmilebymile-card-miles = { $miles } mil\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nmilebymile-no-dirty-trick-window = Kirli numara penceresi aktif de\u011fil.\nmilebymile-not-your-dirty-trick = Tak\u0131m\u0131n\u0131n kirli numara penceresi de\u011fil.\nmilebymile-between-races = Sonraki yar\u0131\u015f\u0131n ba\u015flamas\u0131n\u0131 bekle.\n\n# Do\u011frulama hatalar\u0131\nmilebymile-error-karma-needs-three-teams = Karma kural\u0131 en az 3 farkl\u0131 araba/tak\u0131m gerektirir.\n\nmilebymile-you-play-safety-with-effect = { $card } oynuyorsun. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } { $card } oynuyor. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = { $card } kart\u0131n\u0131 Kirli Numara olarak oynuyorsun. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } { $card } kart\u0131n\u0131 Kirli Numara olarak oynuyor. { $effect }\nmilebymile-safety-effect-extra-tank = Art\u0131k Benzinsiz Kalma'ya kar\u015f\u0131 korumal\u0131.\nmilebymile-safety-effect-puncture-proof = Art\u0131k Lastik Patlamas\u0131'na kar\u015f\u0131 korumal\u0131.\nmilebymile-safety-effect-driving-ace = Art\u0131k Kaza'ya kar\u015f\u0131 korumal\u0131.\nmilebymile-safety-effect-right-of-way = Art\u0131k Dur ve H\u0131z S\u0131n\u0131r\u0131'na kar\u015f\u0131 korumal\u0131.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - T\u00fcrk\u00e7e Yerelle\u015ftirme\n# Mesajlar v10 ile tam e\u015fle\u015fiyor\n\n# Oyun bilgisi\nninetynine-name = Ninety Nine\nninetynine-description = Oyuncular\u0131n devam eden toplam\u0131 99'un \u00fczerine \u00e7\u0131karmaktan ka\u00e7\u0131nmaya \u00e7al\u0131\u015ft\u0131\u011f\u0131 bir kart oyunu. Ayakta kalan son oyuncu kazan\u0131r!\n\n# Raund\nninetynine-round = Raund { $round }.\n\n# Tur\nninetynine-player-turn = { $player }'\u0131n turu.\n\n# Kart oynama - v10 ile tam e\u015fle\u015fiyor\nninetynine-you-play = { $card } oynuyorsun. Saya\u00e7 \u015fimdi { $count }.\nninetynine-player-plays = { $player } { $card } oynuyor. Saya\u00e7 \u015fimdi { $count }.\n\n# Y\u00f6n tersine \u00e7evirme\nninetynine-direction-reverses = Oyun y\u00f6n\u00fc tersine \u00e7evriliyor!\n\n# Atlama\nninetynine-player-skipped = { $player } atlan\u0131yor.\n\n# Jeton kayb\u0131 - v10 ile tam e\u015fle\u015fiyor\nninetynine-you-lose-tokens = { $amount } { $amount ->\n    [one] jeton\n    *[other] jeton\n} kaybediyorsun.\nninetynine-player-loses-tokens = { $player } { $amount } { $amount ->\n    [one] jeton\n    *[other] jeton\n} kaybediyor.\n\n# Eleme\nninetynine-player-eliminated = { $player } elendi!\n\n# Oyun sonu\nninetynine-player-wins = { $player } oyunu kazand\u0131!\n\n# Da\u011f\u0131t\u0131m\nninetynine-you-deal = Kartlar\u0131 da\u011f\u0131t\u0131yorsun.\nninetynine-player-deals = { $player } kartlar\u0131 da\u011f\u0131t\u0131yor.\n\n# Kart \u00e7ekme\nninetynine-you-draw = { $card } \u00e7ekiyorsun.\nninetynine-player-draws = { $player } bir kart \u00e7ekiyor.\n\n# Ge\u00e7erli kart yok\nninetynine-no-valid-cards = { $player }'\u0131n 99'u a\u015fmayacak kart\u0131 yok!\n\n# Durum - C tu\u015fu i\u00e7in\nninetynine-current-count = Saya\u00e7 { $count }.\n\n# El kontrol\u00fc - H tu\u015fu i\u00e7in\nninetynine-hand-cards = Kartlar\u0131n: { $cards }.\nninetynine-hand-empty = Kart\u0131n yok.\n\n# As se\u00e7imi\nninetynine-ace-choice = As'\u0131 +1 veya +11 olarak oyna?\nninetynine-ace-add-eleven = 11 ekle\nninetynine-ace-add-one = 1 ekle\n\n# On se\u00e7imi\nninetynine-ten-choice = 10'u +10 veya -10 olarak oyna?\nninetynine-ten-add = 10 ekle\nninetynine-ten-subtract = 10 \u00e7\u0131kar\n\n# Manuel \u00e7ekme\nninetynine-draw-card = Kart \u00e7ek\nninetynine-draw-prompt = Kart \u00e7ekmek i\u00e7in Bo\u015fluk veya D'ye bas\u0131n.\n\n# Se\u00e7enekler\nninetynine-set-tokens = Ba\u015flang\u0131\u00e7 jetonlar\u0131: { $tokens }\nninetynine-enter-tokens = Ba\u015flang\u0131\u00e7 jeton say\u0131s\u0131n\u0131 girin:\nninetynine-option-changed-tokens = Ba\u015flang\u0131\u00e7 jetonlar\u0131 { $tokens } olarak ayarland\u0131.\nninetynine-set-rules = Kural varyant\u0131: { $rules }\nninetynine-select-rules = Kural varyant\u0131n\u0131 se\u00e7\nninetynine-option-changed-rules = Kural varyant\u0131 { $rules } olarak ayarland\u0131.\nninetynine-set-hand-size = El boyutu: { $size }\nninetynine-enter-hand-size = El boyutunu girin:\nninetynine-option-changed-hand-size = El boyutu { $size } olarak ayarland\u0131.\nninetynine-set-autodraw = Otomatik \u00e7ekme: { $enabled }\nninetynine-option-changed-autodraw = Otomatik \u00e7ekme { $enabled } olarak ayarland\u0131.\n\n# Kural varyant\u0131 duyurular\u0131 (oyun ba\u015flang\u0131c\u0131nda g\u00f6sterilen)\nninetynine-rules-quentin = Quentin C kurallar\u0131.\nninetynine-rules-rsgames = RS Games kurallar\u0131.\n\n# Kural varyant\u0131 se\u00e7enekleri (men\u00fc g\u00f6sterimi i\u00e7in)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nninetynine-choose-first = \u00d6nce bir se\u00e7im yapmal\u0131s\u0131n.\nninetynine-draw-first = \u00d6nce bir kart \u00e7ekmelisin.\n", "# Pig oyun mesajlar\u0131\n# Not: Raund ba\u015flang\u0131c\u0131, tur ba\u015flang\u0131c\u0131, hedef skor gibi ortak mesajlar games.ftl'de\n\n# Oyun bilgisi\ngame-name-pig = Pig\npig-category = Zar Oyunlar\u0131\n\n# Eylemler\npig-roll = Zar at\npig-bank = { $points } puan bankaya yat\u0131r\n\n# Oyun olaylar\u0131 (Pig'e \u00f6zel)\npig-rolls = { $player } zar at\u0131yor...\npig-roll-result = { $roll }, toplam { $total }\npig-bust = Vay can\u0131na, 1! { $player } { $points } puan kaybediyor.\npig-bank-action = { $player } { $points } puan bankaya yat\u0131rmaya karar veriyor, toplam { $total }\npig-winner = Bir kazanan\u0131m\u0131z var, o da { $player }!\n\n# Pig'e \u00f6zel se\u00e7enekler\npig-set-min-bank = Minimum bankaya yat\u0131rma: { $points }\npig-set-dice-sides = Zar y\u00fczleri: { $sides }\npig-enter-min-bank = Minimum bankaya yat\u0131rma puan\u0131n\u0131 girin:\npig-enter-dice-sides = Zar y\u00fcz say\u0131s\u0131n\u0131 girin:\npig-option-changed-min-bank = Minimum bankaya yat\u0131rma puan\u0131 { $points } olarak de\u011fi\u015ftirildi\npig-option-changed-dice = Zar art\u0131k { $sides } y\u00fcze sahip\n\n# Devre d\u0131\u015f\u0131 nedenler\npig-need-more-points = Bankaya yat\u0131rmak i\u00e7in daha fazla puana ihtiyac\u0131n var.\n\n# Do\u011frulama hatalar\u0131\npig-error-min-bank-too-high = Minimum bankaya yat\u0131rma puan\u0131 hedef skordan az olmal\u0131.\n", "# Pirates of the Lost Seas oyun mesajlar\u0131\n# Not: Raund ba\u015flang\u0131c\u0131, tur ba\u015flang\u0131c\u0131 gibi ortak mesajlar games.ftl'de\n\n# Oyun ad\u0131\ngame-name-pirates = Pirates of the Lost Seas\n\n# Oyun ba\u015flang\u0131c\u0131 ve kurulumu\npirates-welcome = Pirates of the Lost Seas'a ho\u015f geldiniz! Denizlerde yolculuk edin, m\u00fccevher toplay\u0131n ve di\u011fer korsanlarla sava\u015f\u0131n!\npirates-oceans = Yolculu\u011funuz sizi buralardan ge\u00e7irecek: { $oceans }\npirates-gems-placed = { $total } m\u00fccevher denizlere sa\u00e7\u0131ld\u0131. Hepsini bulun!\npirates-golden-moon = Alt\u0131n Ay y\u00fckseliyor! T\u00fcm XP kazan\u00e7lar\u0131 bu raundda \u00fc\u00e7 kat\u0131na \u00e7\u0131kt\u0131!\n\n# Tur duyurular\u0131\npirates-turn = { $player }'\u0131n turu. Pozisyon { $position }\n\n# Hareket eylemleri\npirates-move-left = Sola yelken a\u00e7\npirates-move-right = Sa\u011fa yelken a\u00e7\npirates-move-2-left = 2 kare sola yelken a\u00e7\npirates-move-2-right = 2 kare sa\u011fa yelken a\u00e7\npirates-move-3-left = 3 kare sola yelken a\u00e7\npirates-move-3-right = 3 kare sa\u011fa yelken a\u00e7\n\n# Hareket mesajlar\u0131\npirates-move-you = { $direction } { $position } pozisyonuna yelken a\u00e7\u0131yorsun.\npirates-move-you-tiles = { $tiles } kare { $direction } { $position } pozisyonuna yelken a\u00e7\u0131yorsun.\npirates-move = { $player } { $direction } { $position } pozisyonuna yelken a\u00e7\u0131yor.\npirates-map-edge = Daha fazla yelken a\u00e7amazs\u0131n. { $position } pozisyonundas\u0131n.\n\n# Pozisyon ve durum\npirates-check-status = Durumu kontrol et\npirates-check-position = Pozisyonu kontrol et\npirates-check-moon = Ay parlakl\u0131\u011f\u0131n\u0131 kontrol et\npirates-your-position = Pozisyonun: { $ocean }'da { $position }\npirates-moon-brightness = Alt\u0131n Ay %{ $brightness } parlak. ({ $total } m\u00fccevherin { $collected }'i topland\u0131).\npirates-no-golden-moon = Alt\u0131n Ay \u015fu anda g\u00f6ky\u00fcz\u00fcnde g\u00f6r\u00fclemiyor.\n\n# M\u00fccevher toplama\npirates-gem-found-you = Bir { $gem } buldun! { $value } puan de\u011ferinde.\npirates-gem-found = { $player } bir { $gem } buldu! { $value } puan de\u011ferinde.\npirates-all-gems-collected = T\u00fcm m\u00fccevherler topland\u0131!\n\n# Kazanan\npirates-winner = { $player } { $score } puan ile kazand\u0131!\n\n# Yetenekler men\u00fcs\u00fc\npirates-use-skill = Yetenek kullan\npirates-select-skill = Kullanmak i\u00e7in bir yetenek se\u00e7\n\n# Sava\u015f - Sald\u0131r\u0131 ba\u015flatma\npirates-cannonball = Top ate\u015fle\npirates-no-targets = { $range } kare i\u00e7inde hedef yok.\npirates-attack-you-fire = { $target }'a top ate\u015fliyorsun!\npirates-attack-incoming = { $attacker } sana top ate\u015fliyor!\npirates-attack-fired = { $attacker } { $defender }'a top ate\u015fliyor!\n\n# Sava\u015f - At\u0131\u015flar\npirates-attack-roll = Sald\u0131r\u0131 at\u0131\u015f\u0131: { $roll }\npirates-attack-bonus = Sald\u0131r\u0131 bonusu: +{ $bonus }\npirates-defense-roll = Savunma at\u0131\u015f\u0131: { $roll }\npirates-defense-roll-others = { $player } savunma i\u00e7in { $roll } at\u0131yor.\npirates-defense-bonus = Savunma bonusu: +{ $bonus }\n\n# Sava\u015f - \u0130sabet sonu\u00e7lar\u0131\npirates-attack-hit-you = Tam isabet! { $target }'\u0131 vurdun!\npirates-attack-hit-them = { $attacker } taraf\u0131ndan vuruldun!\npirates-attack-hit = { $attacker } { $defender }'\u0131 vuruyor!\n\n# Sava\u015f - Ka\u00e7\u0131rma sonu\u00e7lar\u0131\npirates-attack-miss-you = Topun { $target }'\u0131 \u0131skalad\u0131.\npirates-attack-miss-them = Top seni \u0131skalad\u0131!\npirates-attack-miss = { $attacker }'\u0131n topu { $defender }'\u0131 \u0131skal\u0131yor.\n\n# Sava\u015f - \u0130tme\npirates-push-you = { $target }'\u0131 { $direction } { $position } pozisyonuna itiyorsun!\npirates-push-them = { $attacker } seni { $direction } { $position } pozisyonuna itiyor!\npirates-push = { $attacker } { $defender }'\u0131 { $direction } { $old_pos }'den { $new_pos }'e itiyor.\n\n# Sava\u015f - M\u00fccevher \u00e7alma\npirates-steal-attempt = { $attacker } m\u00fccevher \u00e7almaya \u00e7al\u0131\u015f\u0131yor!\npirates-steal-rolls = \u00c7alma at\u0131\u015f\u0131: { $steal } savunmaya kar\u015f\u0131: { $defend }\npirates-steal-success-you = { $target }'dan bir { $gem } \u00e7ald\u0131n!\npirates-steal-success-them = { $attacker } { $gem }'ini \u00e7ald\u0131!\npirates-steal-success = { $attacker } { $defender }'dan bir { $gem } \u00e7al\u0131yor!\npirates-steal-failed = \u00c7alma denemesi ba\u015far\u0131s\u0131z oldu!\n\n# XP ve Seviye Atlama\npirates-xp-gained = +{ $xp } XP\npirates-level-up = { $player } seviye { $level }'e ula\u015ft\u0131!\npirates-level-up-you = Seviye { $level }'e ula\u015ft\u0131n!\npirates-level-up-multiple = { $player } { $levels } seviye atlad\u0131! Art\u0131k seviye { $level }!\npirates-level-up-multiple-you = { $levels } seviye atlad\u0131n! Art\u0131k seviye { $level }!\npirates-skills-unlocked = { $player } yeni yetenekler a\u00e7t\u0131: { $skills }.\npirates-skills-unlocked-you = Yeni yetenekler a\u00e7t\u0131n: { $skills }.\n\n# Yetenek aktivasyonu\npirates-skill-activated = { $player } { $skill }'i etkinle\u015ftiriyor!\npirates-buff-expired = { $player }'\u0131n { $skill } g\u00fc\u00e7lendirmesi sona erdi.\n\n# K\u0131l\u0131\u00e7 D\u00f6v\u00fc\u015f\u00e7\u00fcs\u00fc yetene\u011fi\npirates-sword-fighter-activated = K\u0131l\u0131\u00e7 D\u00f6v\u00fc\u015f\u00e7\u00fcs\u00fc etkinle\u015ftirildi! { $turns } tur boyunca +4 sald\u0131r\u0131 bonusu.\n\n# \u0130tme yetene\u011fi (savunma g\u00fc\u00e7lendirmesi)\npirates-push-activated = \u0130tme etkinle\u015ftirildi! { $turns } tur boyunca +3 savunma bonusu.\n\n# Yetenekli Kaptan yetene\u011fi\npirates-skilled-captain-activated = Yetenekli Kaptan etkinle\u015ftirildi! { $turns } tur boyunca +2 sald\u0131r\u0131 ve +2 savunma.\n\n# \u00c7ifte Y\u0131k\u0131m yetene\u011fi\npirates-double-devastation-activated = \u00c7ifte Y\u0131k\u0131m etkinle\u015ftirildi! { $turns } tur boyunca sald\u0131r\u0131 menzili 10 kareye \u00e7\u0131kt\u0131.\n\n# Sava\u015f Gemisi yetene\u011fi\npirates-battleship-activated = Sava\u015f Gemisi etkinle\u015ftirildi! Bu turda iki at\u0131\u015f yapabilirsin!\npirates-battleship-no-targets = { $shot } numaral\u0131 at\u0131\u015f i\u00e7in hedef yok.\npirates-battleship-shot = { $shot } numaral\u0131 at\u0131\u015f ate\u015fleniyor...\n\n# Portal yetene\u011fi\npirates-portal-no-ships = Portal a\u00e7mak i\u00e7in g\u00f6r\u00fcn\u00fcrde ba\u015fka gemi yok.\npirates-portal-fizzle = { $player }'\u0131n portal\u0131 hedef olmadan s\u00f6nd\u00fc.\npirates-portal-success = { $player } { $ocean }'da { $position } pozisyonuna portal a\u00e7\u0131yor!\n\n# M\u00fccevher Aray\u0131c\u0131s\u0131 yetene\u011fi\npirates-gem-seeker-reveal = Denizler { $position } pozisyonunda bir { $gem } f\u0131s\u0131ld\u0131yor. ({ $uses } kullan\u0131m kald\u0131)\n\n# Seviye gereksinimleri\npirates-requires-level-15 = Seviye 15 gerektirir\npirates-requires-level-150 = Seviye 150 gerektirir\n\n# XP \u00c7arpan\u0131 se\u00e7enekleri\npirates-set-combat-xp-multiplier = sava\u015f xp \u00e7arpan\u0131: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = sava\u015f i\u00e7in deneyim\npirates-set-find-gem-xp-multiplier = m\u00fccevher bulma xp \u00e7arpan\u0131: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = m\u00fccevher bulmak i\u00e7in deneyim\n\n# M\u00fccevher \u00e7alma se\u00e7enekleri\npirates-set-gem-stealing = M\u00fccevher \u00e7alma: { $mode }\npirates-select-gem-stealing = M\u00fccevher \u00e7alma modunu se\u00e7\npirates-option-changed-stealing = M\u00fccevher \u00e7alma { $mode } olarak ayarland\u0131.\n\n# M\u00fccevher \u00e7alma modu se\u00e7enekleri\npirates-stealing-with-bonus = At\u0131\u015f bonusuyla\npirates-stealing-no-bonus = At\u0131\u015f bonusu yok\npirates-stealing-disabled = Devre d\u0131\u015f\u0131\n", "# Payla\u015f\u0131lan Poker Mesajlar\u0131\n\npoker-fold = Pas\npoker-call = Devam\npoker-check = Kontrol\npoker-raise = Art\u0131r\npoker-all-in = Hepsi\npoker-enter-raise = Art\u0131rma miktar\u0131n\u0131 girin\n\npoker-check-pot = Potu kontrol et\npoker-check-bet = Devam etmek i\u00e7in miktar\npoker-check-min-raise = Minimum art\u0131rma\npoker-check-log = Eylem kayd\u0131\npoker-check-hand-players = Eldeki oyuncular\npoker-check-turn-timer = Tur zamanlay\u0131c\u0131s\u0131\npoker-check-blind-timer = K\u00f6r zamanlay\u0131c\u0131s\u0131\npoker-check-button = D\u00fc\u011fme kimde\npoker-check-dealer = Da\u011f\u0131t\u0131c\u0131 kim\npoker-check-position = Pozisyonun\n\npoker-read-hand = Eli oku\npoker-read-table = Masa kartlar\u0131n\u0131 oku\npoker-hand-value = El de\u011feri\npoker-read-card = { $index } numaral\u0131 kart\u0131 oku\npoker-dealt-cards = { $cards } da\u011f\u0131t\u0131ld\u0131.\npoker-flop = Flop: { $cards }.\npoker-turn = Turn: { $card }.\npoker-river = River: { $card }.\n\npoker-pot-total = Potta { $amount } jeton.\npoker-pot-main = Ana pot: { $amount } jeton.\npoker-pot-side = Yan pot { $index }: { $amount } jeton.\npoker-to-call = Devam etmek i\u00e7in { $amount } jeton gerekli.\npoker-min-raise = { $amount } jeton minimum art\u0131rma.\n\npoker-player-folds = { $player } pas ge\u00e7iyor.\npoker-player-checks = { $player } kontrol ediyor.\npoker-player-calls = { $player } { $amount } jeton ile devam ediyor.\npoker-player-raises = { $player } { $amount } jeton art\u0131r\u0131yor.\npoker-player-all-in = { $player } { $amount } jeton ile hepsini bas\u0131yor.\n\npoker-player-wins-pot = { $player } { $amount } jeton kazan\u0131yor.\npoker-player-wins-pot-hand = { $player } { $hand } i\u00e7in { $cards } ile { $amount } jeton kazan\u0131yor.\npoker-player-wins-side-pot-hand = { $player } { $hand } i\u00e7in { $cards } ile { $index } numaral\u0131 yan pottan { $amount } jeton kazan\u0131yor.\npoker-players-split-pot = { $players } { $hand } ile { $amount } jetonu payla\u015f\u0131yor.\npoker-players-split-side-pot = { $players } { $hand } ile { $index } numaral\u0131 yan pottan { $amount } jetonu payla\u015f\u0131yor.\npoker-player-all-in = { $player } { $amount } jeton ile hepsini bas\u0131yor.\npoker-player-wins-game = { $player } oyunu kazan\u0131yor.\n\npoker-showdown = El a\u00e7\u0131lmas\u0131.\n\npoker-timer-disabled = Tur zamanlay\u0131c\u0131s\u0131 devre d\u0131\u015f\u0131.\npoker-timer-remaining = { $seconds } saniye kald\u0131.\npoker-blind-timer-disabled = K\u00f6r zamanlay\u0131c\u0131s\u0131 devre d\u0131\u015f\u0131.\npoker-blind-timer-remaining = K\u00f6rler artana kadar { $seconds } saniye.\npoker-blind-timer-remaining-ms = K\u00f6rler artana kadar { $minutes } dakika { $seconds } saniye.\npoker-blinds-raise-next-hand = K\u00f6rler sonraki elde artacak.\n\npoker-button-is = D\u00fc\u011fme { $player }'da.\npoker-dealer-is = Da\u011f\u0131t\u0131c\u0131 { $player }.\npoker-position-seat = D\u00fc\u011fmeden { $position } koltuk sonras\u0131ndas\u0131n.\npoker-position-seats = D\u00fc\u011fmeden { $position } koltuk sonras\u0131ndas\u0131n.\npoker-position-button = D\u00fc\u011fmedesin.\npoker-position-dealer = Da\u011f\u0131t\u0131c\u0131s\u0131n.\npoker-position-dealer-seat = Da\u011f\u0131t\u0131c\u0131dan { $position } koltuk sonras\u0131ndas\u0131n.\npoker-position-dealer-seats = Da\u011f\u0131t\u0131c\u0131dan { $position } koltuk sonras\u0131ndas\u0131n.\npoker-show-hand = { $player } { $hand } i\u00e7in { $cards } g\u00f6steriyor.\npoker-blinds-players = K\u00fc\u00e7\u00fck k\u00f6r: { $sb }. B\u00fcy\u00fck k\u00f6r: { $bb }.\npoker-reveal-only-showdown = Sadece elin sonunda kartlar\u0131 a\u00e7abilirsin.\n\npoker-reveal-both = \u0130ki kapal\u0131 kart\u0131 da a\u00e7\npoker-reveal-first = \u0130lk kapal\u0131 kart\u0131 a\u00e7\npoker-reveal-second = \u0130kinci kapal\u0131 kart\u0131 a\u00e7\n\npoker-raise-cap-reached = Bu raund i\u00e7in art\u0131rma s\u0131n\u0131r\u0131na ula\u015f\u0131ld\u0131.\npoker-raise-too-small = { $amount } jeton minimum art\u0131rma.\npoker-hand-players-none = Elde oyuncu yok.\npoker-hand-players-one = { $count } oyuncu: { $names }.\npoker-hand-players = { $count } oyuncu: { $names }.\npoker-raise-too-large = Jeton y\u0131\u011f\u0131n\u0131n\u0131zdan fazla art\u0131ramazs\u0131n.\n\npoker-log-empty = Hen\u00fcz eylem yok.\npoker-log-fold = { $player } pas ge\u00e7ti\npoker-log-check = { $player } kontrol etti\npoker-log-call = { $player } { $amount } ile devam etti\npoker-log-raise = { $player } { $amount } art\u0131rd\u0131\npoker-log-all-in = { $player } { $amount } ile hepsini bast\u0131\n\npoker-table-cards = Masa kartlar\u0131: { $cards }.\npoker-your-hand = Elin: { $cards }.\n\n# Zamanlay\u0131c\u0131 se\u00e7im etiketleri\npoker-timer-5 = 5 saniye\npoker-timer-10 = 10 saniye\npoker-timer-15 = 15 saniye\npoker-timer-20 = 20 saniye\npoker-timer-30 = 30 saniye\npoker-timer-45 = 45 saniye\npoker-timer-60 = 60 saniye\npoker-timer-90 = 90 saniye\npoker-timer-unlimited = S\u0131n\u0131rs\u0131z\n\npoker-blind-timer-unlimited = S\u0131n\u0131rs\u0131z\npoker-blind-timer-5 = 5 dakika\npoker-blind-timer-10 = 10 dakika\npoker-blind-timer-15 = 15 dakika\npoker-blind-timer-20 = 20 dakika\npoker-blind-timer-30 = 30 dakika\n\npoker-raise-no-limit = S\u0131n\u0131r yok\npoker-raise-pot-limit = Pot s\u0131n\u0131r\u0131\npoker-raise-double-pot = \u00c7ift pot s\u0131n\u0131r\u0131\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = Minimum Entry Coins: { $count }\npusoydos-enter-min-entry = Enter minimum entry coins (min: 100, max: 100000):\npusoydos-option-changed-min-entry = Minimum entry coins set to { $count }.\n\npusoydos-set-turn-timer = Turn Timer: { $choice }\npusoydos-select-turn-timer = Select turn timer duration:\npusoydos-option-changed-turn-timer = Turn timer set to { $choice }.\n\npusoydos-timer-10 = 10 Seconds\npusoydos-timer-15 = 15 Seconds\npusoydos-timer-20 = 20 Seconds\npusoydos-timer-30 = 30 Seconds\npusoydos-timer-45 = 45 Seconds\npusoydos-timer-60 = 60 Seconds\npusoydos-timer-90 = 90 Seconds\npusoydos-timer-unlimited = Unlimited\n\npusoydos-set-penalty = Penalty Multiplier: { $count }\npusoydos-enter-penalty = Enter penalty multiplier (min: 1, max: 500):\npusoydos-option-changed-penalty = Penalty multiplier set to { $count }.\n\npusoydos-game-start = Starting Pusoy Dos!\npusoydos-new-hand = Round { $round }\npusoydos-dealt = Dealt 13 cards: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (selected)\n\npusoydos-play-none = Select cards to play.\npusoydos-play-invalid = Invalid combination.\npusoydos-play-combo = Play { $combo }\n\npusoydos-pass = Pass\npusoydos-check-trick = Check trick\npusoydos-read-hand = Read hand\npusoydos-check-turn-timer = Check turn timer\npusoydos-timer-disabled = The turn timer is disabled.\npusoydos-timer-remaining = { $seconds } seconds remaining.\n\npusoydos-error-no-cards = You have not selected any cards.\npusoydos-error-invalid-combo = The selected cards do not form a valid combination.\npusoydos-error-first-turn-3c = You must include the 3 of Clubs in the first play.\npusoydos-error-wrong-length = You must play exactly { $count } cards to beat the current trick.\npusoydos-error-lower-combo = Your combination is lower than the current trick.\npusoydos-error-must-play = You cannot pass when starting a new trick.\n\npusoydos-player-plays-single = { $player } plays { $card }.\npusoydos-player-plays-combo = { $player } plays a { $combo } of { $cards }.\npusoydos-player-passes = { $player } passes.\npusoydos-trick-won = { $player } won the trick.\n\npusoydos-trick-empty = The trick is empty.\npusoydos-trick-status = { $player } played a { $combo } of { $cards }.\npusoydos-your-hand = Your hand: { $cards }.\npusoydos-read-card-counts = Read card counts\npusoydos-card-count-line = { $player } has { $count } cards\n\npusoydos-combo-single = Single\npusoydos-combo-pair = Pair\npusoydos-combo-three_of_a_kind = Three of a Kind\npusoydos-combo-straight = Straight\npusoydos-combo-flush = Flush\npusoydos-combo-full_house = Full House\npusoydos-combo-four_of_a_kind = Four of a Kind\npusoydos-combo-straight_flush = Straight Flush\n\npusoydos-hand-winner = { $player } won the round and earned { $amount } coins!\npusoydos-hand-loser = { $player } lost { $amount } coins.\npusoydos-game-over = The game is over! { $player } is the ultimate winner!\npusoydos-line-format = { $rank }. { $player }: { $score } coins\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Scopa oyun mesajlar\u0131\n# Not: Raund ba\u015flang\u0131c\u0131, tur ba\u015flang\u0131c\u0131, hedef skor, tak\u0131m modu gibi ortak mesajlar games.ftl'de\n\n# Oyun ad\u0131\ngame-name-scopa = Scopa\n\n# Oyun olaylar\u0131\nscopa-initial-table = Masa kartlar\u0131: { $cards }\nscopa-no-initial-table = Ba\u015flang\u0131\u00e7ta masada kart yok.\nscopa-you-collect = { $card } ile { $cards } topluyorsun\nscopa-player-collects = { $player } { $card } ile { $cards } topluyor\nscopa-you-put-down = { $card } koyuyorsun.\nscopa-player-puts-down = { $player } { $card } koyuyor.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , masay\u0131 temizliyor.\nscopa-remaining-cards = { $player } kalan masa kartlar\u0131n\u0131 al\u0131yor.\nscopa-scoring-round = Skorlama raund...\nscopa-most-cards = { $player } en \u00e7ok kart i\u00e7in 1 puan kazan\u0131yor ({ $count } kart).\nscopa-most-cards-tie = En \u00e7ok kart berabere - puan verilmedi.\nscopa-most-diamonds = { $player } en \u00e7ok karo i\u00e7in 1 puan kazan\u0131yor ({ $count } karo).\nscopa-most-diamonds-tie = En \u00e7ok karo berabere - puan verilmedi.\nscopa-seven-diamonds = { $player } karo 7 i\u00e7in 1 puan kazan\u0131yor.\nscopa-seven-diamonds-multi = { $player } en \u00e7ok karo 7 i\u00e7in 1 puan kazan\u0131yor ({ $count } \u00d7 karo 7).\nscopa-seven-diamonds-tie = Karo 7 berabere - puan verilmedi.\nscopa-most-sevens = { $player } en \u00e7ok 7 i\u00e7in 1 puan kazan\u0131yor ({ $count } yedi).\nscopa-most-sevens-tie = En \u00e7ok 7 berabere - puan verilmedi.\nscopa-round-scores = Raund skorlar\u0131:\nscopa-round-score-line = { $player }: +{ $round_score } (toplam: { $total_score })\nscopa-table-empty = Masada kart yok.\nscopa-no-such-card = O pozisyonda kart yok.\nscopa-captured-count = { $count } kart toplad\u0131n\n\n# G\u00f6r\u00fcnt\u00fcleme eylemleri\nscopa-view-table = Masay\u0131 g\u00f6r\u00fcnt\u00fcle\nscopa-view-captured = Toplananlar\u0131 g\u00f6r\u00fcnt\u00fcle\n\n# Scopa'ya \u00f6zel se\u00e7enekler\nscopa-enter-target-score = Hedef skoru girin (1-121)\nscopa-set-cards-per-deal = Da\u011f\u0131t\u0131m ba\u015f\u0131na kart: { $cards }\nscopa-enter-cards-per-deal = Da\u011f\u0131t\u0131m ba\u015f\u0131na kart girin (1-10)\nscopa-set-decks = Deste say\u0131s\u0131: { $decks }\nscopa-enter-decks = Deste say\u0131s\u0131n\u0131 girin (1-6)\nscopa-toggle-escoba = Escoba (15'e topla): { $enabled }\nscopa-toggle-hints = Toplama ipu\u00e7lar\u0131n\u0131 g\u00f6ster: { $enabled }\nscopa-set-mechanic = Scopa mekani\u011fi: { $mechanic }\nscopa-select-mechanic = Scopa mekani\u011fini se\u00e7\nscopa-toggle-instant-win = Scopa ile an\u0131nda kazanma: { $enabled }\nscopa-toggle-team-scoring = Tak\u0131m kartlar\u0131n\u0131 skorlama i\u00e7in birle\u015ftir: { $enabled }\nscopa-toggle-inverse = Ters mod (hedefe ula\u015fma = eleme): { $enabled }\n\n# Se\u00e7enek de\u011fi\u015fikli\u011fi duyurular\u0131\nscopa-option-changed-cards = Da\u011f\u0131t\u0131m ba\u015f\u0131na kart { $cards } olarak ayarland\u0131.\nscopa-option-changed-decks = Deste say\u0131s\u0131 { $decks } olarak ayarland\u0131.\nscopa-option-changed-escoba = Escoba { $enabled }.\nscopa-option-changed-hints = Toplama ipu\u00e7lar\u0131 { $enabled }.\nscopa-option-changed-mechanic = Scopa mekani\u011fi { $mechanic } olarak ayarland\u0131.\nscopa-option-changed-instant = Scopa ile an\u0131nda kazanma { $enabled }.\nscopa-option-changed-team-scoring = Tak\u0131m kart\u0131 skorlamas\u0131 { $enabled }.\nscopa-option-changed-inverse = Ters mod { $enabled }.\n\n# Scopa mekani\u011fi se\u00e7enekleri\nscopa-mechanic-normal = Normal\nscopa-mechanic-no_scopas = Scopa Yok\nscopa-mechanic-only_scopas = Sadece Scopalar\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nscopa-timer-not-active = Raund zamanlay\u0131c\u0131s\u0131 aktif de\u011fil.\n\n# Do\u011frulama hatalar\u0131\nscopa-error-not-enough-cards = { $decks } { $decks ->\n    [one] destede\n    *[other] destede\n} { $players } { $players ->\n    [one] oyuncu\n    *[other] oyuncu\n} i\u00e7in her birinin { $cards_per_deal } kart\u0131yla yeterli kart yok. ({ $cards_per_deal } \u00d7 { $players } = { $cards_needed } kart gerekli, ama sadece { $total_cards } var.)\n", "# Senet oyunu yerelle\u015ftirmesi\n\ngame-name-senet = Senet\n\n# Oyun ba\u015flang\u0131c\u0131\nsenet-game-started = { $p1 } birinci oyuncu, { $p2 } ikinci oyuncu. { $first } ilk oynuyor.\n\n# \u00c7ubuk atma\nsenet-throw = { $player } { $result } att\u0131.{ $bonus ->\n    [yes] {\" \"}Bonus at\u0131\u015f!\n   *[no] {\"\"}\n}\n\n# Hareket\nsenet-move-you = { $from }. kareden { $to }. kareye hareket ettiniz.\nsenet-move-other = { $player }, { $from }. kareden { $to }. kareye hareket etti.\nsenet-swap-you = { $to }. karede { $opponent } ile yer de\u011fi\u015ftirdiniz. { $opponent }, { $from }. kareye geri d\u00f6nd\u00fc.\nsenet-swap-other = { $player }, { $to }. karede { $opponent } ile yer de\u011fi\u015ftirdi. { $opponent }, { $from }. kareye geri d\u00f6nd\u00fc.\nsenet-bearoff-you = { $from }. kareden ta\u015f\u0131n\u0131z\u0131 \u00e7\u0131kard\u0131n\u0131z. { $remaining } ta\u015f kald\u0131.\nsenet-bearoff-other = { $player }, { $from }. kareden ta\u015f\u0131n\u0131 \u00e7\u0131kard\u0131. { $remaining } ta\u015f kald\u0131.\nsenet-water-you = Su Evi'ne d\u00fc\u015ft\u00fcn\u00fcz! Ta\u015f { $dest }. kareye g\u00f6nderildi.\nsenet-water-other = { $player } Su Evi'ne d\u00fc\u015ft\u00fc! Ta\u015f { $dest }. kareye g\u00f6nderildi.\nsenet-happiness-you = Mutluluk Evi'ne ula\u015ft\u0131n\u0131z.\nsenet-happiness-other = { $player } Mutluluk Evi'ne ula\u015ft\u0131.\n\n# Hamle yok\nsenet-no-moves-you = Ge\u00e7erli hamleniz yok.\nsenet-no-moves-other = { $player }'\u0131n ge\u00e7erli hamlesi yok.\n\n# Kare etiketleri\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, sizin\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, sizin\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# \u00d6zel kare adlar\u0131\nsenet-house-rebirth = Yeniden Do\u011fu\u015f\nsenet-house-happiness = Mutluluk\nsenet-house-water = Su\nsenet-house-three-truths = \u00dc\u00e7 Ger\u00e7ek\nsenet-house-re-atum = Re-Atum\n\n# Durum\nsenet-status = { $p1 }: { $off1 } \u00e7\u0131kt\u0131. { $p2 }: { $off2 } \u00e7\u0131kt\u0131.{ $phase ->\n    [throwing] {\" \"}At\u0131\u015f bekleniyor.\n   *[moving] {\" \"}Zar: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Hen\u00fcz at\u0131\u015f yap\u0131lmad\u0131.\n\n# Kazanma\nsenet-wins = { $player } kazand\u0131! T\u00fcm ta\u015flar \u00e7\u0131kar\u0131ld\u0131.\n\n# Eylem etiketleri\nsenet-check-status = Durum\nsenet-check-sticks = \u00c7ubuklar\nsenet-check-score = Puan\nsenet-score = { $p1 }: { $off1 } \u00e7\u0131kt\u0131. { $p2 }: { $off2 } \u00e7\u0131kt\u0131.\n\n# Hatalar\nsenet-not-your-piece = Bu sizin ta\u015f\u0131n\u0131z de\u011fil.\nsenet-no-piece-there = Orada ta\u015f yok.\nsenet-no-moves-from-here = Bu kareden ge\u00e7erli hamle yok.\n\n# Se\u00e7enekler\nsenet-option-bot-difficulty = Bot zorlu\u011fu: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Bot zorlu\u011funu se\u00e7\nsenet-option-changed-bot-difficulty = Bot zorlu\u011fu { $bot_difficulty } olarak ayarland\u0131.\nsenet-difficulty-random = Rastgele\nsenet-difficulty-simple = Basit\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Threes zar oyunu mesajlar\u0131\n\n# Oyun bilgisi\ngame-name-threes = Threes\nthrees-category = Zar Oyunlar\u0131\n\n# Eylemler\nthrees-roll = Zarlar\u0131 at\nthrees-bank = Bankaya yat\u0131r ve turu bitir\nthrees-check-hand = Zarlar\u0131n\u0131 kontrol et\n\n# Zar atma\nthrees-you-rolled = Att\u0131\u011f\u0131n: { $dice }\nthrees-player-rolled = { $player } att\u0131: { $dice }\nthrees-must-keep = Tekrar atmadan \u00f6nce en az bir zar tutmal\u0131s\u0131n.\n\n# Zar durumu (tutma mesajlar\u0131 art\u0131k games.ftl'de)\nthrees-no-dice-yet = Hen\u00fcz atmad\u0131n.\nthrees-your-dice = Zarlar\u0131n: { $dice }\n\n# Skorlama\nthrees-you-scored = Bu turda { $score } puan kazand\u0131n.\nthrees-scored = { $player } bu turda { $score } puan kazand\u0131.\nthrees-you-shot-moon = Ay\u0131 vurmak! -30 puan kazand\u0131n!\nthrees-shot-moon = { $player } ay\u0131 vurdu ve -30 puan kazand\u0131!\n\n# Raund ak\u0131\u015f\u0131\nthrees-round-start = { $total } raunddan { $round }.\nthrees-round-scores = Raund { $round } skorlar\u0131: { $scores }\n\n# Oyun sonu\nthrees-winner = { $player } { $score } puan ile kazand\u0131!\nthrees-tie = { $players } { $score } puan ile berabere!\n\n# Se\u00e7enekler\nthrees-set-rounds = Raundlar: { $rounds }\nthrees-enter-rounds = Raund say\u0131s\u0131n\u0131 girin:\nthrees-option-changed-rounds = Raund say\u0131s\u0131 { $rounds } olarak ayarland\u0131.\n\n# Devre d\u0131\u015f\u0131 nedenler\nthrees-must-bank = \u015eimdi bankaya yat\u0131rmal\u0131s\u0131n.\nthrees-roll-first = \u00d6nce atmal\u0131s\u0131n.\nthrees-keep-all-first = Bankaya yat\u0131rmak i\u00e7in \u00f6nce t\u00fcm zarlar\u0131 tut.\nthrees-last-die = Bu senin son zar\u0131n.\n", "# Toss Up oyun mesajlar\u0131\n# Not: Raund ba\u015flang\u0131c\u0131, tur ba\u015flang\u0131c\u0131, hedef skor gibi ortak mesajlar games.ftl'de\n\n# Oyun bilgisi\ngame-name-tossup = Toss Up\ntossup-category = Zar Oyunlar\u0131\n\n# Eylemler\ntossup-roll-first = { $count } zar at\ntossup-roll-remaining = Kalan { $count } zar\u0131 at\ntossup-bank = { $points } puan bankaya yat\u0131r\n\n# Oyun olaylar\u0131\ntossup-turn-start = { $player }'\u0131n turu. Skor: { $score }\ntossup-you-roll = Att\u0131\u011f\u0131n: { $results }.\ntossup-player-rolls = { $player } att\u0131: { $results }.\n\n# Tur durumu\ntossup-you-have-points = Tur puan\u0131: { $turn_points }. Kalan zar: { $dice_count }.\ntossup-player-has-points = { $player } { $turn_points } tur puan\u0131 var. { $dice_count } zar kald\u0131.\n\n# Taze zarlar\ntossup-you-get-fresh = Zar kalmad\u0131! { $count } taze zar al\u0131yorsun.\ntossup-player-gets-fresh = { $player } { $count } taze zar al\u0131yor.\n\n# Yanma\ntossup-you-bust = Yand\u0131n! Bu tur i\u00e7in { $points } puan kaybediyorsun.\ntossup-player-busts = { $player } yan\u0131yor ve { $points } puan kaybediyor!\n\n# Bankaya yat\u0131rma\ntossup-you-bank = { $points } puan bankaya yat\u0131r\u0131yorsun. Toplam skor: { $total }.\ntossup-player-banks = { $player } { $points } puan bankaya yat\u0131r\u0131yor. Toplam skor: { $total }.\n\n# Kazanan\ntossup-winner = { $player } { $score } puan ile kazand\u0131!\ntossup-tie-tiebreaker = { $players } aras\u0131nda berabere! Beraberlik raund!\n\n# Se\u00e7enekler\ntossup-set-rules-variant = Kural varyant\u0131: { $variant }\ntossup-select-rules-variant = Kural varyant\u0131n\u0131 se\u00e7:\ntossup-option-changed-rules = Kural varyant\u0131 { $variant } olarak de\u011fi\u015ftirildi\n\ntossup-set-starting-dice = Ba\u015flang\u0131\u00e7 zar\u0131: { $count }\ntossup-enter-starting-dice = Ba\u015flang\u0131\u00e7 zar say\u0131s\u0131n\u0131 girin:\ntossup-option-changed-dice = Ba\u015flang\u0131\u00e7 zar\u0131 { $count } olarak de\u011fi\u015ftirildi\n\n# Kural varyantlar\u0131\ntossup-rules-standard = Standart\ntossup-rules-playpalace = PlayPalace\n\n# Kural a\u00e7\u0131klamalar\u0131\ntossup-rules-standard-desc = Zar ba\u015f\u0131na 3 ye\u015fil, 2 sar\u0131, 1 k\u0131rm\u0131z\u0131. Ye\u015fil yoksa ve en az bir k\u0131rm\u0131z\u0131 varsa yan.\ntossup-rules-playpalace-desc = E\u015fit da\u011f\u0131l\u0131m. T\u00fcm zarlar k\u0131rm\u0131z\u0131ysa yan.\n\n# Devre d\u0131\u015f\u0131 nedenler\ntossup-need-points = Bankaya yat\u0131rmak i\u00e7in puana ihtiyac\u0131n var.\n", "# Tradeoff oyun mesajlar\u0131\n\n# Oyun bilgisi\ngame-name-tradeoff = Tradeoff\n\n# Raund ve iterasyon ak\u0131\u015f\u0131\ntradeoff-round-start = Raund { $round }.\ntradeoff-iteration = 3'ten { $iteration } numaral\u0131 el.\n\n# Faz 1: Takas\ntradeoff-you-rolled = Att\u0131\u011f\u0131n: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = takas ediliyor\ntradeoff-trade-status-keeping = tutulacak\ntradeoff-confirm-trades = Takaslar\u0131 onayla ({ $count } zar)\ntradeoff-keeping = { $value } tutulacak.\ntradeoff-trading = { $value } takas edilecek.\ntradeoff-player-traded = { $player } takas etti: { $dice }.\ntradeoff-player-traded-none = { $player } t\u00fcm zarlar\u0131 tuttu.\n\n# Faz 2: Havuzdan alma\ntradeoff-your-turn-take = Havuzdan bir zar alma s\u0131ras\u0131 sende.\ntradeoff-take-die = { $value } al ({ $remaining } kald\u0131)\ntradeoff-you-take = { $value } al\u0131yorsun.\ntradeoff-player-takes = { $player } { $value } al\u0131yor.\n\n# Faz 3: Skorlama\ntradeoff-player-scored = { $player } ({ $points } puan): { $sets }.\ntradeoff-no-sets = { $player }: set yok.\n\n# Set a\u00e7\u0131klamalar\u0131 (\u00f6zet)\ntradeoff-set-triple = { $value } \u00fc\u00e7l\u00fcs\u00fc\ntradeoff-set-group = { $value } grubu\ntradeoff-set-mini-straight = mini s\u0131ra { $low }-{ $high }\ntradeoff-set-double-triple = \u00e7ift \u00fc\u00e7l\u00fc ({ $v1 } ve { $v2 })\ntradeoff-set-straight = s\u0131ra { $low }-{ $high }\ntradeoff-set-double-group = \u00e7ift grup ({ $v1 } ve { $v2 })\ntradeoff-set-all-groups = t\u00fcm gruplar\ntradeoff-set-all-triplets = t\u00fcm \u00fc\u00e7l\u00fcler\n\n# Raund sonu\ntradeoff-round-scores = Raund { $round } skorlar\u0131:\ntradeoff-score-line = { $player }: +{ $round_points } (toplam: { $total })\ntradeoff-leader = { $player } { $score } ile \u00f6nde.\n\n# Oyun sonu\ntradeoff-winner = { $player } { $score } puan ile kazand\u0131!\ntradeoff-winners-tie = Berabere! { $players } { $score } puan ile berabere kald\u0131!\n\n# Durum kontrolleri\ntradeoff-view-hand = Elini g\u00f6r\u00fcnt\u00fcle\ntradeoff-view-pool = Havuzu g\u00f6r\u00fcnt\u00fcle\ntradeoff-view-players = Oyuncular\u0131 g\u00f6r\u00fcnt\u00fcle\ntradeoff-hand-display = Elin ({ $count } zar): { $dice }\ntradeoff-pool-display = Havuz ({ $count } zar): { $dice }\ntradeoff-player-info = { $player }: { $hand }. Takas edilen: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Hi\u00e7bir \u015fey takas etmedi.\n\n# Hata mesajlar\u0131\ntradeoff-not-trading-phase = Takas a\u015famas\u0131nda de\u011fil.\ntradeoff-not-taking-phase = Alma a\u015famas\u0131nda de\u011fil.\ntradeoff-already-confirmed = Zaten onayland\u0131.\ntradeoff-no-die = De\u011fi\u015ftirilecek zar yok.\ntradeoff-no-more-takes = Daha fazla alma yok.\ntradeoff-not-in-pool = Bu zar havuzda de\u011fil.\n\n# Se\u00e7enekler\ntradeoff-set-target = Hedef skor: { $score }\ntradeoff-enter-target = Hedef skoru girin:\ntradeoff-option-changed-target = Hedef skor { $score } olarak ayarland\u0131.\n", "# Yahtzee oyun mesajlar\u0131\n\n# Oyun bilgisi\ngame-name-yahtzee = Yahtzee\n\n# Eylemler - Zar atma\nyahtzee-roll = Tekrar at ({ $count } kald\u0131)\nyahtzee-roll-all = Zarlar\u0131 at\n\n# \u00dcst b\u00f6l\u00fcm skorlama kategorileri\nyahtzee-score-ones = { $points } puan i\u00e7in Birler\nyahtzee-score-twos = { $points } puan i\u00e7in \u0130kiler\nyahtzee-score-threes = { $points } puan i\u00e7in \u00dc\u00e7ler\nyahtzee-score-fours = { $points } puan i\u00e7in D\u00f6rtler\nyahtzee-score-fives = { $points } puan i\u00e7in Be\u015fler\nyahtzee-score-sixes = { $points } puan i\u00e7in Alt\u0131lar\n\n# Alt b\u00f6l\u00fcm skorlama kategorileri\nyahtzee-score-three-kind = { $points } puan i\u00e7in \u00dc\u00e7l\u00fc\nyahtzee-score-four-kind = { $points } puan i\u00e7in D\u00f6rtl\u00fc\nyahtzee-score-full-house = { $points } puan i\u00e7in Full House\nyahtzee-score-small-straight = { $points } puan i\u00e7in K\u00fc\u00e7\u00fck S\u0131ra\nyahtzee-score-large-straight = { $points } puan i\u00e7in B\u00fcy\u00fck S\u0131ra\nyahtzee-score-yahtzee = { $points } puan i\u00e7in Yahtzee\nyahtzee-score-chance = { $points } puan i\u00e7in \u015eans\n\n# Oyun olaylar\u0131\nyahtzee-you-rolled = Att\u0131\u011f\u0131n: { $dice }. Kalan at\u0131\u015f: { $remaining }\nyahtzee-player-rolled = { $player } att\u0131: { $dice }. Kalan at\u0131\u015f: { $remaining }\n\n# Skorlama duyurular\u0131\nyahtzee-you-scored = { $category }'de { $points } puan kazand\u0131n.\nyahtzee-player-scored = { $player } { $category }'de { $points } kazand\u0131.\n\n# Yahtzee bonusu\nyahtzee-you-bonus = Yahtzee bonusu! +100 puan\nyahtzee-player-bonus = { $player } Yahtzee bonusu ald\u0131! +100 puan\n\n# \u00dcst b\u00f6l\u00fcm bonusu\nyahtzee-you-upper-bonus = \u00dcst b\u00f6l\u00fcm bonusu! +35 puan (\u00fcst b\u00f6l\u00fcmde { $total })\nyahtzee-player-upper-bonus = { $player } \u00fcst b\u00f6l\u00fcm bonusu kazand\u0131! +35 puan\nyahtzee-you-upper-bonus-missed = \u00dcst b\u00f6l\u00fcm bonusunu ka\u00e7\u0131rd\u0131n (\u00fcst b\u00f6l\u00fcmde { $total }, 63 gerekiyordu).\nyahtzee-player-upper-bonus-missed = { $player } \u00fcst b\u00f6l\u00fcm bonusunu ka\u00e7\u0131rd\u0131.\n\n# Skorlama modu\nyahtzee-choose-category = Skor almak i\u00e7in bir kategori se\u00e7.\nyahtzee-continuing = Tura devam ediliyor.\n\n# Durum kontrolleri\nyahtzee-check-scoresheet = Skor kart\u0131n\u0131 kontrol et\nyahtzee-view-dice = Zarlar\u0131n\u0131 kontrol et\nyahtzee-your-dice = Zarlar\u0131n: { $dice }.\nyahtzee-your-dice-kept = Zarlar\u0131n: { $dice }. Tutulanlar: { $kept }\nyahtzee-not-rolled = Hen\u00fcz atmad\u0131n.\n\n# Skor kart\u0131 g\u00f6sterimi\nyahtzee-scoresheet-header = === { $player }'\u0131n Skor Kart\u0131 ===\nyahtzee-scoresheet-upper = \u00dcst B\u00f6l\u00fcm:\nyahtzee-scoresheet-lower = Alt B\u00f6l\u00fcm:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = \u00dcst Toplam: { $total } (BONUS: +35)\nyahtzee-scoresheet-upper-total-needed = \u00dcst Toplam: { $total } (bonus i\u00e7in { $needed } daha)\nyahtzee-scoresheet-yahtzee-bonus = Yahtzee Bonuslar\u0131: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = TOPLAM SKOR: { $total }\n\n# Kategori adlar\u0131 (duyurular i\u00e7in)\nyahtzee-category-ones = Birler\nyahtzee-category-twos = \u0130kiler\nyahtzee-category-threes = \u00dc\u00e7ler\nyahtzee-category-fours = D\u00f6rtler\nyahtzee-category-fives = Be\u015fler\nyahtzee-category-sixes = Alt\u0131lar\nyahtzee-category-three-kind = \u00dc\u00e7l\u00fc\nyahtzee-category-four-kind = D\u00f6rtl\u00fc\nyahtzee-category-full-house = Full House\nyahtzee-category-small-straight = K\u00fc\u00e7\u00fck S\u0131ra\nyahtzee-category-large-straight = B\u00fcy\u00fck S\u0131ra\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = \u015eans\n\n# Oyun sonu\nyahtzee-winner = { $player } { $score } puan ile kazand\u0131!\nyahtzee-winners-tie = Berabere! { $players } hepsi { $score } puan kazand\u0131!\n\n# Se\u00e7enekler\nyahtzee-set-rounds = Oyun say\u0131s\u0131: { $rounds }\nyahtzee-enter-rounds = Oyun say\u0131s\u0131n\u0131 girin (1-10):\nyahtzee-option-changed-rounds = Oyun say\u0131s\u0131 { $rounds } olarak ayarland\u0131.\n\n# Devre d\u0131\u015f\u0131 eylem nedenleri\nyahtzee-no-rolls-left = At\u0131\u015f hakk\u0131n kalmad\u0131.\nyahtzee-roll-first = \u00d6nce atmal\u0131s\u0131n.\nyahtzee-category-filled = Bu kategori zaten dolu.\n"]}