{"version": "1", "fingerprint": "c62ba7131d2df9c50e8905771598b3b6e37f4fd3d78d6adc21fa176a27a29346", "locale": "vi", "payloads": ["# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Age of Heroes\n# Tr\u00f2 ch\u01a1i b\u00e0i x\u00e2y d\u1ef1ng n\u1ec1n v\u0103n minh d\u00e0nh cho 2-6 ng\u01b0\u1eddi ch\u01a1i\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-ageofheroes = K\u1ef7 Nguy\u00ean Anh H\u00f9ng\n\n# C\u00e1c b\u1ed9 t\u1ed9c\nageofheroes-tribe-egyptians = Ai C\u1eadp\nageofheroes-tribe-romans = La M\u00e3\nageofheroes-tribe-greeks = Hy L\u1ea1p\nageofheroes-tribe-babylonians = Babylon\nageofheroes-tribe-celts = Celt\nageofheroes-tribe-chinese = Trung Hoa\n\n# T\u00e0i nguy\u00ean \u0111\u1eb7c bi\u1ec7t (\u0111\u1ec3 x\u00e2y k\u1ef3 quan)\nageofheroes-special-limestone = \u0110\u00e1 v\u00f4i\nageofheroes-special-concrete = B\u00ea t\u00f4ng\nageofheroes-special-marble = C\u1ea9m th\u1ea1ch\nageofheroes-special-bricks = G\u1ea1ch\nageofheroes-special-sandstone = \u0110\u00e1 sa th\u1ea1ch\nageofheroes-special-granite = \u0110\u00e1 hoa c\u01b0\u01a1ng\n\n# T\u00e0i nguy\u00ean c\u01a1 b\u1ea3n\nageofheroes-resource-iron = S\u1eaft\nageofheroes-resource-wood = G\u1ed7\nageofheroes-resource-grain = Ng\u0169 c\u1ed1c\nageofheroes-resource-stone = \u0110\u00e1\nageofheroes-resource-gold = V\u00e0ng\n\n# S\u1ef1 ki\u1ec7n\nageofheroes-event-population-growth = Gia t\u0103ng d\u00e2n s\u1ed1\nageofheroes-event-earthquake = \u0110\u1ed9ng \u0111\u1ea5t\nageofheroes-event-eruption = N\u00fai l\u1eeda phun tr\u00e0o\nageofheroes-event-hunger = N\u1ea1n \u0111\u00f3i\nageofheroes-event-barbarians = Man t\u1ed9c x\u00e2m l\u01b0\u1ee3c\nageofheroes-event-olympics = Th\u1ebf v\u1eadn h\u1ed9i Olympic\nageofheroes-event-hero = Anh h\u00f9ng\nageofheroes-event-fortune = V\u1eadn may\n\n# C\u00f4ng tr\u00ecnh/\u0110\u01a1n v\u1ecb\nageofheroes-building-army = Qu\u00e2n \u0111\u1ed9i\nageofheroes-building-fortress = Ph\u00e1o \u0111\u00e0i\nageofheroes-building-general = T\u01b0\u1edbng l\u0129nh\nageofheroes-building-road = \u0110\u01b0\u1eddng x\u00e1\nageofheroes-building-city = Th\u00e0nh ph\u1ed1\n\n# H\u00e0nh \u0111\u1ed9ng\nageofheroes-action-tax-collection = Thu thu\u1ebf\nageofheroes-action-construction = X\u00e2y d\u1ef1ng\nageofheroes-action-war = Chi\u1ebfn tranh\nageofheroes-action-do-nothing = Kh\u00f4ng l\u00e0m g\u00ec\nageofheroes-play = Ch\u01a1i\n\n# M\u1ee5c ti\u00eau chi\u1ebfn tranh\nageofheroes-war-conquest = Chinh ph\u1ee5c\nageofheroes-war-plunder = C\u01b0\u1edbp b\u00f3c\nageofheroes-war-destruction = Ph\u00e1 h\u1ee7y\n\n# T\u00f9y ch\u1ecdn game\nageofheroes-set-victory-cities = S\u1ed1 th\u00e0nh ph\u1ed1 \u0111\u1ec3 th\u1eafng: { $cities }\nageofheroes-enter-victory-cities = Nh\u1eadp s\u1ed1 th\u00e0nh ph\u1ed1 c\u1ea7n \u0111\u1ec3 th\u1eafng (3-7)\nageofheroes-set-victory-monument = Ti\u1ebfn \u0111\u1ed9 k\u1ef3 quan \u0111\u1ec3 th\u1eafng: { $progress }%\nageofheroes-toggle-neighbor-roads = Ch\u1ec9 l\u00e0m \u0111\u01b0\u1eddng t\u1edbi h\u00e0ng x\u00f3m: { $enabled }\nageofheroes-set-max-hand = S\u1ed1 b\u00e0i t\u1ed1i \u0111a tr\u00ean tay: { $cards } l\u00e1\n\n# Th\u00f4ng b\u00e1o thay \u0111\u1ed5i t\u00f9y ch\u1ecdn\nageofheroes-option-changed-victory-cities = \u0110i\u1ec1u ki\u1ec7n th\u1eafng: c\u1ea7n { $cities } th\u00e0nh ph\u1ed1.\nageofheroes-option-changed-victory-monument = \u0110i\u1ec1u ki\u1ec7n th\u1eafng: ho\u00e0n th\u00e0nh { $progress }% k\u1ef3 quan.\nageofheroes-option-changed-neighbor-roads = Ch\u1ec9 l\u00e0m \u0111\u01b0\u1eddng t\u1edbi h\u00e0ng x\u00f3m: { $enabled }.\nageofheroes-option-changed-max-hand = S\u1ed1 b\u00e0i t\u1ed1i \u0111a tr\u00ean tay \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $cards } l\u00e1.\n\n# Giai \u0111o\u1ea1n Thi\u1ebft l\u1eadp\nageofheroes-setup-start = B\u1ea1n l\u00e0 th\u1ee7 l\u0129nh c\u1ee7a b\u1ed9 t\u1ed9c { $tribe }. T\u00e0i nguy\u00ean k\u1ef3 quan \u0111\u1eb7c bi\u1ec7t c\u1ee7a b\u1ea1n l\u00e0 { $special }. Gieo x\u00fac x\u1eafc \u0111\u1ec3 x\u00e1c \u0111\u1ecbnh th\u1ee9 t\u1ef1 \u0111i.\nageofheroes-setup-viewer = C\u00e1c ng\u01b0\u1eddi ch\u01a1i \u0111ang gieo x\u00fac x\u1eafc ch\u1ecdn th\u1ee9 t\u1ef1.\nageofheroes-roll-dice = Gieo x\u00fac x\u1eafc\nageofheroes-war-roll-dice = Gieo x\u00fac x\u1eafc\nageofheroes-dice-result = B\u1ea1n gieo \u0111\u01b0\u1ee3c { $total } ({ $die1 } + { $die2 }).\nageofheroes-dice-result-other = { $player } gieo \u0111\u01b0\u1ee3c { $total }.\nageofheroes-dice-tie = Nhi\u1ec1u ng\u01b0\u1eddi ch\u01a1i b\u1eb1ng \u0111i\u1ec3m ({ $total }). \u0110ang gieo l\u1ea1i...\nageofheroes-first-player = { $player } gieo cao nh\u1ea5t ({ $total }) v\u00e0 \u0111i tr\u01b0\u1edbc.\nageofheroes-first-player-you = V\u1edbi { $total } \u0111i\u1ec3m, b\u1ea1n \u0111\u01b0\u1ee3c \u0111i tr\u01b0\u1edbc.\n\n# Giai \u0111o\u1ea1n Chu\u1ea9n b\u1ecb\nageofheroes-prepare-start = Ng\u01b0\u1eddi ch\u01a1i ph\u1ea3i \u0111\u00e1nh b\u00e0i s\u1ef1 ki\u1ec7n v\u00e0 b\u1ecf b\u00e0i th\u1ea3m h\u1ecda.\nageofheroes-prepare-your-turn = B\u1ea1n c\u00f3 { $count } { $count ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n} c\u1ea7n \u0111\u00e1nh ho\u1eb7c b\u1ecf.\nageofheroes-prepare-done = Ho\u00e0n t\u1ea5t giai \u0111o\u1ea1n chu\u1ea9n b\u1ecb.\n\n# \u0110\u00e1nh/B\u1ecf s\u1ef1 ki\u1ec7n\nageofheroes-population-growth = { $player } d\u00f9ng Gia t\u0103ng d\u00e2n s\u1ed1 v\u00e0 x\u00e2y th\u00eam m\u1ed9t th\u00e0nh ph\u1ed1.\nageofheroes-population-growth-you = B\u1ea1n d\u00f9ng Gia t\u0103ng d\u00e2n s\u1ed1 v\u00e0 x\u00e2y th\u00eam m\u1ed9t th\u00e0nh ph\u1ed1.\nageofheroes-discard-card = { $player } b\u1ecf l\u00e1 { $card }.\nageofheroes-discard-card-you = B\u1ea1n b\u1ecf l\u00e1 { $card }.\nageofheroes-earthquake = \u0110\u1ed9ng \u0111\u1ea5t t\u1ea5n c\u00f4ng b\u1ed9 t\u1ed9c c\u1ee7a { $player }; qu\u00e2n \u0111\u1ed9i ph\u1ea3i lui v\u1ec1 h\u1ed3i ph\u1ee5c.\nageofheroes-earthquake-you = \u0110\u1ed9ng \u0111\u1ea5t t\u1ea5n c\u00f4ng b\u1ed9 t\u1ed9c c\u1ee7a b\u1ea1n; qu\u00e2n \u0111\u1ed9i ph\u1ea3i lui v\u1ec1 h\u1ed3i ph\u1ee5c.\nageofheroes-eruption = N\u00fai l\u1eeda phun tr\u00e0o ph\u00e1 h\u1ee7y m\u1ed9t th\u00e0nh ph\u1ed1 c\u1ee7a { $player }.\nageofheroes-eruption-you = N\u00fai l\u1eeda phun tr\u00e0o ph\u00e1 h\u1ee7y m\u1ed9t th\u00e0nh ph\u1ed1 c\u1ee7a b\u1ea1n.\n\n# Hi\u1ec7u \u1ee9ng th\u1ea3m h\u1ecda\nageofheroes-hunger-strikes = N\u1ea1n \u0111\u00f3i \u1eadp \u0111\u1ebfn.\nageofheroes-lose-card-hunger = B\u1ea1n m\u1ea5t l\u00e1 { $card }.\nageofheroes-barbarians-pillage = Man t\u1ed9c t\u1ea5n c\u00f4ng kho t\u00e0i nguy\u00ean c\u1ee7a { $player }.\nageofheroes-barbarians-attack = Man t\u1ed9c t\u1ea5n c\u00f4ng kho t\u00e0i nguy\u00ean c\u1ee7a { $player }.\nageofheroes-barbarians-attack-you = Man t\u1ed9c t\u1ea5n c\u00f4ng kho t\u00e0i nguy\u00ean c\u1ee7a b\u1ea1n.\nageofheroes-lose-card-barbarians = B\u1ea1n m\u1ea5t l\u00e1 { $card }.\nageofheroes-block-with-card = { $player } ch\u1eb7n th\u1ea3m h\u1ecda b\u1eb1ng l\u00e1 { $card }.\nageofheroes-block-with-card-you = B\u1ea1n ch\u1eb7n th\u1ea3m h\u1ecda b\u1eb1ng l\u00e1 { $card }.\n\n# B\u00e0i th\u1ea3m h\u1ecda c\u00f3 m\u1ee5c ti\u00eau (\u0110\u1ed9ng \u0111\u1ea5t/N\u00fai l\u1eeda)\nageofheroes-select-disaster-target = Ch\u1ecdn m\u1ee5c ti\u00eau cho l\u00e1 { $card }.\nageofheroes-no-targets = Kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau h\u1ee3p l\u1ec7.\nageofheroes-earthquake-strikes-you = { $attacker } d\u00f9ng \u0110\u1ed9ng \u0111\u1ea5t t\u1ea5n c\u00f4ng b\u1ea1n. Qu\u00e2n \u0111\u1ed9i c\u1ee7a b\u1ea1n b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\nageofheroes-earthquake-strikes = { $attacker } d\u00f9ng \u0110\u1ed9ng \u0111\u1ea5t t\u1ea5n c\u00f4ng { $player }.\nageofheroes-armies-disabled = { $count } { $count ->\n    [one] qu\u00e2n \u0111o\u00e0n b\u1ecb\n   *[other] qu\u00e2n \u0111o\u00e0n b\u1ecb\n} v\u00f4 hi\u1ec7u h\u00f3a trong m\u1ed9t l\u01b0\u1ee3t.\nageofheroes-eruption-strikes-you = { $attacker } d\u00f9ng N\u00fai l\u1eeda t\u1ea5n c\u00f4ng b\u1ea1n. M\u1ed9t th\u00e0nh ph\u1ed1 c\u1ee7a b\u1ea1n b\u1ecb ph\u00e1 h\u1ee7y.\nageofheroes-eruption-strikes = { $attacker } d\u00f9ng N\u00fai l\u1eeda t\u1ea5n c\u00f4ng { $player }.\nageofheroes-city-destroyed = M\u1ed9t th\u00e0nh ph\u1ed1 \u0111\u00e3 b\u1ecb ph\u00e1 h\u1ee7y do n\u00fai l\u1eeda.\n\n# Giai \u0111o\u1ea1n Ch\u1ee3 phi\u00ean\nageofheroes-fair-start = M\u1ed9t ng\u00e0y m\u1edbi b\u1eaft \u0111\u1ea7u t\u1ea1i khu ch\u1ee3.\nageofheroes-fair-draw-base = B\u1ea1n r\u00fat { $count } { $count ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n}.\nageofheroes-fair-draw-roads = B\u1ea1n r\u00fat th\u00eam { $count } { $count ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n} nh\u1edd m\u1ea1ng l\u01b0\u1edbi \u0111\u01b0\u1eddng x\u00e1.\nageofheroes-fair-draw-other = { $player } r\u00fat { $count } { $count ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n}.\n\n# Giao d\u1ecbch/\u0110\u1ea5u gi\u00e1\nageofheroes-auction-start = B\u1eaft \u0111\u1ea7u \u0111\u1ea5u gi\u00e1.\nageofheroes-offer-trade = \u0110\u1ec1 ngh\u1ecb trao \u0111\u1ed5i\nageofheroes-offer-made = { $player } \u0111\u1ec1 ngh\u1ecb \u0111\u1ed5i { $card } l\u1ea5y { $wanted }.\nageofheroes-offer-made-you = B\u1ea1n \u0111\u1ec1 ngh\u1ecb \u0111\u1ed5i { $card } l\u1ea5y { $wanted }.\nageofheroes-trade-accepted = { $player } ch\u1ea5p nh\u1eadn l\u1eddi \u0111\u1ec1 ngh\u1ecb c\u1ee7a { $other } v\u00e0 \u0111\u1ed5i { $give } l\u1ea5y { $receive }.\nageofheroes-trade-accepted-you = B\u1ea1n ch\u1ea5p nh\u1eadn l\u1eddi \u0111\u1ec1 ngh\u1ecb c\u1ee7a { $other } v\u00e0 nh\u1eadn \u0111\u01b0\u1ee3c { $receive }.\nageofheroes-trade-cancelled = { $player } r\u00fat l\u1ea1i l\u1eddi \u0111\u1ec1 ngh\u1ecb cho l\u00e1 { $card }.\nageofheroes-trade-cancelled-you = B\u1ea1n r\u00fat l\u1ea1i l\u1eddi \u0111\u1ec1 ngh\u1ecb cho l\u00e1 { $card }.\nageofheroes-stop-trading = D\u1eebng giao d\u1ecbch\nageofheroes-select-request = B\u1ea1n \u0111ang m\u1eddi \u0111\u1ed5i l\u00e1 { $card }. B\u1ea1n mu\u1ed1n nh\u1eadn l\u1ea1i g\u00ec?\nageofheroes-cancel = H\u1ee7y\nageofheroes-left-auction = { $player } r\u1eddi phi\u00ean ch\u1ee3.\nageofheroes-left-auction-you = B\u1ea1n r\u1eddi phi\u00ean ch\u1ee3.\nageofheroes-any-card = B\u1ea5t k\u1ef3 l\u00e1 n\u00e0o\nageofheroes-cannot-trade-own-special = B\u1ea1n kh\u00f4ng th\u1ec3 giao d\u1ecbch t\u00e0i nguy\u00ean k\u1ef3 quan ri\u00eang c\u1ee7a m\u00ecnh.\nageofheroes-resource-not-in-game = T\u00e0i nguy\u00ean \u0111\u1eb7c bi\u1ec7t n\u00e0y kh\u00f4ng \u0111\u01b0\u1ee3c s\u1eed d\u1ee5ng trong v\u00e1n n\u00e0y.\n\n# Giai \u0111o\u1ea1n Ch\u01a1i ch\u00ednh\nageofheroes-play-start = Giai \u0111o\u1ea1n Ch\u01a1i.\nageofheroes-day = Ng\u00e0y { $day }\nageofheroes-draw-card = { $player } r\u00fat m\u1ed9t l\u00e1 t\u1eeb b\u1ed9 b\u00e0i.\nageofheroes-draw-card-you = B\u1ea1n r\u00fat l\u00e1 { $card } t\u1eeb b\u1ed9 b\u00e0i.\nageofheroes-your-action = B\u1ea1n mu\u1ed1n l\u00e0m g\u00ec?\n\n# Thu thu\u1ebf\nageofheroes-tax-collection = { $player } ch\u1ecdn Thu thu\u1ebf: { $cities } { $cities ->\n    [one] th\u00e0nh ph\u1ed1\n   *[other] th\u00e0nh ph\u1ed1\n} thu \u0111\u01b0\u1ee3c { $cards } { $cards ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n}.\nageofheroes-tax-collection-you = B\u1ea1n ch\u1ecdn Thu thu\u1ebf: { $cities } { $cities ->\n    [one] th\u00e0nh ph\u1ed1\n   *[other] th\u00e0nh ph\u1ed1\n} thu \u0111\u01b0\u1ee3c { $cards } { $cards ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n}.\nageofheroes-tax-no-city = Thu thu\u1ebf: B\u1ea1n kh\u00f4ng c\u00f2n th\u00e0nh ph\u1ed1 n\u00e0o. H\u00e3y b\u1ecf m\u1ed9t l\u00e1 \u0111\u1ec3 r\u00fat l\u00e1 m\u1edbi.\nageofheroes-tax-no-city-done = { $player } ch\u1ecdn Thu thu\u1ebf nh\u01b0ng kh\u00f4ng c\u00f3 th\u00e0nh ph\u1ed1, n\u00ean \u0111\u1ed5i m\u1ed9t l\u00e1 b\u00e0i.\nageofheroes-tax-no-city-done-you = Thu thu\u1ebf: B\u1ea1n \u0111\u00e3 \u0111\u1ed5i l\u00e1 { $card } l\u1ea5y m\u1ed9t l\u00e1 m\u1edbi.\n\n# X\u00e2y d\u1ef1ng\nageofheroes-construction-menu = B\u1ea1n mu\u1ed1n x\u00e2y g\u00ec?\nageofheroes-construction-done = { $player } \u0111\u00e3 x\u00e2y { $article } { $building }.\nageofheroes-construction-done-you = B\u1ea1n \u0111\u00e3 x\u00e2y { $article } { $building }.\nageofheroes-construction-stop = D\u1eebng x\u00e2y d\u1ef1ng\nageofheroes-construction-stopped = B\u1ea1n \u0111\u00e3 quy\u1ebft \u0111\u1ecbnh d\u1eebng x\u00e2y.\nageofheroes-road-select-neighbor = Ch\u1ecdn h\u00e0ng x\u00f3m \u0111\u1ec3 l\u00e0m \u0111\u01b0\u1eddng t\u1edbi.\nageofheroes-direction-left = B\u00ean tr\u00e1i b\u1ea1n\nageofheroes-direction-right = B\u00ean ph\u1ea3i b\u1ea1n\nageofheroes-road-request-sent = \u0110\u00e3 g\u1eedi y\u00eau c\u1ea7u l\u00e0m \u0111\u01b0\u1eddng. \u0110ang ch\u1edd h\u00e0ng x\u00f3m ch\u1ea5p thu\u1eadn.\nageofheroes-road-request-received = { $requester } xin ph\u00e9p l\u00e0m \u0111\u01b0\u1eddng t\u1edbi b\u1ed9 t\u1ed9c c\u1ee7a b\u1ea1n.\nageofheroes-road-request-denied-you = B\u1ea1n \u0111\u00e3 t\u1eeb ch\u1ed1i y\u00eau c\u1ea7u l\u00e0m \u0111\u01b0\u1eddng.\nageofheroes-road-request-denied = { $denier } \u0111\u00e3 t\u1eeb ch\u1ed1i y\u00eau c\u1ea7u l\u00e0m \u0111\u01b0\u1eddng c\u1ee7a b\u1ea1n.\nageofheroes-road-built = { $tribe1 } v\u00e0 { $tribe2 } gi\u1edd \u0111\u00e3 \u0111\u01b0\u1ee3c n\u1ed1i li\u1ec1n b\u1eb1ng \u0111\u01b0\u1eddng b\u1ed9.\nageofheroes-road-no-target = Kh\u00f4ng c\u00f3 b\u1ed9 t\u1ed9c l\u00e2n c\u1eadn n\u00e0o \u0111\u1ec3 l\u00e0m \u0111\u01b0\u1eddng.\nageofheroes-approve = Ch\u1ea5p thu\u1eadn\nageofheroes-deny = T\u1eeb ch\u1ed1i\nageofheroes-supply-exhausted = Kh\u00f4ng c\u00f2n { $building } \u0111\u1ec3 x\u00e2y n\u1eefa.\n\n# Kh\u00f4ng l\u00e0m g\u00ec\nageofheroes-do-nothing = { $player } b\u1ecf l\u01b0\u1ee3t.\nageofheroes-do-nothing-you = B\u1ea1n b\u1ecf l\u01b0\u1ee3t...\n\n# Chi\u1ebfn tranh\nageofheroes-war-declare = { $attacker } tuy\u00ean chi\u1ebfn v\u1edbi { $defender }. M\u1ee5c ti\u00eau: { $goal }.\nageofheroes-war-prepare = Ch\u1ecdn qu\u00e2n \u0111\u1ed9i \u0111\u1ec3 { $action }.\nageofheroes-war-no-army = B\u1ea1n kh\u00f4ng c\u00f3 qu\u00e2n \u0111\u1ed9i hay t\u01b0\u1edbng l\u0129nh n\u00e0o.\nageofheroes-war-no-targets = Kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau h\u1ee3p l\u1ec7 \u0111\u1ec3 tuy\u00ean chi\u1ebfn.\nageofheroes-war-no-valid-goal = Kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau chi\u1ebfn tranh h\u1ee3p l\u1ec7 v\u1edbi \u0111\u1ed1i th\u1ee7 n\u00e0y.\nageofheroes-war-select-target = Ch\u1ecdn ng\u01b0\u1eddi ch\u01a1i \u0111\u1ec3 t\u1ea5n c\u00f4ng.\nageofheroes-war-select-goal = Ch\u1ecdn m\u1ee5c ti\u00eau chi\u1ebfn tranh.\nageofheroes-war-prepare-attack = Ch\u1ecdn l\u1ef1c l\u01b0\u1ee3ng t\u1ea5n c\u00f4ng.\nageofheroes-war-prepare-defense = { $attacker } \u0111ang t\u1ea5n c\u00f4ng b\u1ea1n; Ch\u1ecdn l\u1ef1c l\u01b0\u1ee3ng ph\u00f2ng th\u1ee7.\nageofheroes-war-select-armies = Ch\u1ecdn s\u1ed1 qu\u00e2n: { $count }\nageofheroes-war-select-generals = Ch\u1ecdn s\u1ed1 t\u01b0\u1edbng: { $count }\nageofheroes-war-select-heroes = Ch\u1ecdn anh h\u00f9ng: { $count }\nageofheroes-war-attack = T\u1ea5n c\u00f4ng...\nageofheroes-war-defend = Ph\u00f2ng th\u1ee7...\nageofheroes-war-prepared = L\u1ef1c l\u01b0\u1ee3ng c\u1ee7a b\u1ea1n: { $armies } { $armies ->\n    [one] qu\u00e2n \u0111o\u00e0n\n   *[other] qu\u00e2n \u0111o\u00e0n\n}{ $generals ->\n    [0] {\"\"}\n    [one] {\", 1 t\u01b0\u1edbng\"}\n   *[other] {\", { $generals } t\u01b0\u1edbng\"}\n}{ $heroes ->\n    [0] {\"\"}\n    [one] {\", 1 anh h\u00f9ng\"}\n   *[other] {\", { $heroes } anh h\u00f9ng\"}\n}.\nageofheroes-war-roll-you = B\u1ea1n gieo \u0111\u01b0\u1ee3c { $roll }.\nageofheroes-war-roll-other = { $player } gieo \u0111\u01b0\u1ee3c { $roll }.\nageofheroes-war-bonuses-you = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] +1 t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n        *[other] +{ $fortress } t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n    }\n    *[other] { $fortress ->\n        [0] +{ $general } t\u1eeb t\u01b0\u1edbng = t\u1ed5ng { $total }\n        [1] +{ $general } t\u1eeb t\u01b0\u1edbng, +1 t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n        *[other] +{ $general } t\u1eeb t\u01b0\u1edbng, +{ $fortress } t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n    }\n}\nageofheroes-war-bonuses-other = { $general ->\n    [0] { $fortress ->\n        [0] {\"\"}\n        [1] { $player }: +1 t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n        *[other] { $player }: +{ $fortress } t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n    }\n    *[other] { $fortress ->\n        [0] { $player }: +{ $general } t\u1eeb t\u01b0\u1edbng = t\u1ed5ng { $total }\n        [1] { $player }: +{ $general } t\u1eeb t\u01b0\u1edbng, +1 t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n        *[other] { $player }: +{ $general } t\u1eeb t\u01b0\u1edbng, +{ $fortress } t\u1eeb ph\u00e1o \u0111\u00e0i = t\u1ed5ng { $total }\n    }\n}\n\n# Tr\u1eadn chi\u1ebfn\nageofheroes-battle-start = Tr\u1eadn chi\u1ebfn b\u1eaft \u0111\u1ea7u. { $att_armies } { $att_armies ->\n    [one] qu\u00e2n \u0111o\u00e0n\n   *[other] qu\u00e2n \u0111o\u00e0n\n} c\u1ee7a { $attacker } \u0111\u1ea5u v\u1edbi { $def_armies } { $def_armies ->\n    [one] qu\u00e2n \u0111o\u00e0n\n   *[other] qu\u00e2n \u0111o\u00e0n\n} c\u1ee7a { $defender }.\nageofheroes-dice-roll-detailed = { $name } gieo \u0111\u01b0\u1ee3c { $dice }{ $general ->\n    [0] {\"\"}\n   *[other] { \" + { $general } t\u1eeb t\u01b0\u1edbng\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 t\u1eeb ph\u00e1o \u0111\u00e0i\" }\n   *[other] { \" + { $fortress } t\u1eeb ph\u00e1o \u0111\u00e0i\" }\n} = { $total }.\nageofheroes-dice-roll-detailed-you = B\u1ea1n gieo \u0111\u01b0\u1ee3c { $dice }{ $general ->\n    [0] {\"\"}\n   *[other] { \" + { $general } t\u1eeb t\u01b0\u1edbng\" }\n}{ $fortress ->\n    [0] {\"\"}\n    [one] { \" + 1 t\u1eeb ph\u00e1o \u0111\u00e0i\" }\n   *[other] { \" + { $fortress } t\u1eeb ph\u00e1o \u0111\u00e0i\" }\n} = { $total }.\nageofheroes-round-attacker-wins = { $attacker } th\u1eafng hi\u1ec7p n\u00e0y ({ $att_total } \u0111\u1ea5u { $def_total }). { $defender } m\u1ea5t m\u1ed9t qu\u00e2n \u0111o\u00e0n.\nageofheroes-round-defender-wins = { $defender } th\u1ee7 th\u00e0nh c\u00f4ng ({ $def_total } \u0111\u1ea5u { $att_total }). { $attacker } m\u1ea5t m\u1ed9t qu\u00e2n \u0111o\u00e0n.\nageofheroes-round-draw = Hai b\u00ean h\u00f2a \u1edf m\u1ee9c { $total }. Kh\u00f4ng ai m\u1ea5t qu\u00e2n.\nageofheroes-battle-victory-attacker = { $attacker } \u0111\u00e1nh b\u1ea1i { $defender }.\nageofheroes-battle-victory-defender = { $defender } ph\u00f2ng th\u1ee7 th\u00e0nh c\u00f4ng tr\u01b0\u1edbc { $attacker }.\nageofheroes-battle-mutual-defeat = C\u1ea3 { $attacker } v\u00e0 { $defender } \u0111\u1ec1u m\u1ea5t h\u1ebft qu\u00e2n.\nageofheroes-general-bonus = +{ $count } t\u1eeb { $count ->\n    [one] t\u01b0\u1edbng\n   *[other] t\u01b0\u1edbng\n}\nageofheroes-fortress-bonus = +{ $count } ph\u00f2ng th\u1ee7 t\u1eeb ph\u00e1o \u0111\u00e0i\nageofheroes-battle-winner = { $winner } th\u1eafng tr\u1eadn.\nageofheroes-battle-draw = Tr\u1eadn chi\u1ebfn k\u1ebft th\u00fac h\u00f2a...\nageofheroes-battle-continue = Ti\u1ebfp t\u1ee5c tr\u1eadn chi\u1ebfn.\nageofheroes-battle-end = Tr\u1eadn chi\u1ebfn k\u1ebft th\u00fac.\n\n# K\u1ebft qu\u1ea3 chi\u1ebfn tranh\nageofheroes-conquest-success = { $attacker } chinh ph\u1ee5c { $count } { $count ->\n    [one] th\u00e0nh ph\u1ed1\n   *[other] th\u00e0nh ph\u1ed1\n} c\u1ee7a { $defender }.\nageofheroes-plunder-success = { $attacker } c\u01b0\u1edbp b\u00f3c { $count } { $count ->\n    [one] l\u00e1 b\u00e0i\n   *[other] l\u00e1 b\u00e0i\n} c\u1ee7a { $defender }.\nageofheroes-destruction-success = { $attacker } ph\u00e1 h\u1ee7y { $count } { $count ->\n    [one] t\u00e0i nguy\u00ean k\u1ef3 quan\n   *[other] t\u00e0i nguy\u00ean k\u1ef3 quan\n} c\u1ee7a { $defender }.\nageofheroes-army-losses = { $player } t\u1ed5n th\u1ea5t { $count } { $count ->\n    [one] qu\u00e2n \u0111o\u00e0n\n   *[other] qu\u00e2n \u0111o\u00e0n\n}.\nageofheroes-army-losses-you = B\u1ea1n t\u1ed5n th\u1ea5t { $count } { $count ->\n    [one] qu\u00e2n \u0111o\u00e0n\n   *[other] qu\u00e2n \u0111o\u00e0n\n}.\n\n# Qu\u00e2n \u0111\u1ed9i tr\u1edf v\u1ec1\nageofheroes-army-return-road = Qu\u00e2n c\u1ee7a b\u1ea1n tr\u1edf v\u1ec1 ngay l\u1eadp t\u1ee9c qua \u0111\u01b0\u1eddng b\u1ed9.\nageofheroes-army-return-delayed = { $count } { $count ->\n    [one] \u0111\u01a1n v\u1ecb s\u1ebd v\u1ec1\n   *[other] \u0111\u01a1n v\u1ecb s\u1ebd v\u1ec1\n} v\u00e0o cu\u1ed1i l\u01b0\u1ee3t sau c\u1ee7a b\u1ea1n.\nageofheroes-army-returned = Qu\u00e2n c\u1ee7a { $player } \u0111\u00e3 tr\u1edf v\u1ec1 sau chi\u1ebfn tranh.\nageofheroes-army-returned-you = Qu\u00e2n c\u1ee7a b\u1ea1n \u0111\u00e3 tr\u1edf v\u1ec1 sau chi\u1ebfn tranh.\nageofheroes-army-recover = Qu\u00e2n \u0111\u1ed9i c\u1ee7a { $player } \u0111ang h\u1ed3i ph\u1ee5c sau \u0111\u1ed9ng \u0111\u1ea5t.\nageofheroes-army-recover-you = Qu\u00e2n \u0111\u1ed9i c\u1ee7a b\u1ea1n \u0111ang h\u1ed3i ph\u1ee5c sau \u0111\u1ed9ng \u0111\u1ea5t.\n\n# Th\u1ebf v\u1eadn h\u1ed9i\nageofheroes-olympics-cancel = { $player } t\u1ed5 ch\u1ee9c Th\u1ebf v\u1eadn h\u1ed9i Olympic. Chi\u1ebfn tranh b\u1ecb h\u1ee7y b\u1ecf.\nageofheroes-olympics-prompt = { $attacker } \u0111\u00e3 tuy\u00ean chi\u1ebfn. B\u1ea1n c\u00f3 l\u00e1 Th\u1ebf v\u1eadn h\u1ed9i - d\u00f9ng \u0111\u1ec3 h\u1ee7y chi\u1ebfn tranh kh\u00f4ng?\nageofheroes-yes = C\u00f3\nageofheroes-no = Kh\u00f4ng\n\n# Ti\u1ebfn \u0111\u1ed9 k\u1ef3 quan\nageofheroes-monument-progress = K\u1ef3 quan c\u1ee7a { $player } \u0111\u00e3 ho\u00e0n th\u00e0nh { $count }/5.\nageofheroes-monument-progress-you = K\u1ef3 quan c\u1ee7a b\u1ea1n \u0111\u00e3 ho\u00e0n th\u00e0nh { $count }/5.\n\n# Qu\u1ea3n l\u00fd b\u00e0i tr\u00ean tay\nageofheroes-discard-excess = B\u1ea1n c\u00f3 nhi\u1ec1u h\u01a1n { $max } l\u00e1 b\u00e0i. H\u00e3y b\u1ecf { $count } { $count ->\n    [one] l\u00e1\n   *[other] l\u00e1\n}.\nageofheroes-discard-excess-other = { $player } ph\u1ea3i b\u1ecf b\u1edbt b\u00e0i th\u1eeba.\nageofheroes-discard-more = B\u1ecf th\u00eam { $count } { $count ->\n    [one] l\u00e1\n   *[other] l\u00e1\n}.\n\n# Chi\u1ebfn th\u1eafng\nageofheroes-victory-cities = { $player } \u0111\u00e3 x\u00e2y \u0111\u01b0\u1ee3c 5 th\u00e0nh ph\u1ed1! \u0110\u1ebf ch\u1ebf N\u0103m Th\u00e0nh Ph\u1ed1.\nageofheroes-victory-cities-you = B\u1ea1n \u0111\u00e3 x\u00e2y \u0111\u01b0\u1ee3c 5 th\u00e0nh ph\u1ed1! \u0110\u1ebf ch\u1ebf N\u0103m Th\u00e0nh Ph\u1ed1.\nageofheroes-victory-monument = { $player } \u0111\u00e3 ho\u00e0n th\u00e0nh k\u1ef3 quan! Nh\u1eefng ng\u01b0\u1eddi ki\u1ebfn t\u1ea1o V\u0103n minh V\u0129 \u0111\u1ea1i.\nageofheroes-victory-monument-you = B\u1ea1n \u0111\u00e3 ho\u00e0n th\u00e0nh k\u1ef3 quan! Nh\u1eefng ng\u01b0\u1eddi ki\u1ebfn t\u1ea1o V\u0103n minh V\u0129 \u0111\u1ea1i.\nageofheroes-victory-last-standing = { $player } l\u00e0 b\u1ed9 t\u1ed9c cu\u1ed1i c\u00f9ng c\u00f2n tr\u1ee5 l\u1ea1i! K\u1ebb Ki\u00ean C\u01b0\u1eddng Nh\u1ea5t.\nageofheroes-victory-last-standing-you = B\u1ea1n l\u00e0 b\u1ed9 t\u1ed9c cu\u1ed1i c\u00f9ng c\u00f2n tr\u1ee5 l\u1ea1i! K\u1ebb Ki\u00ean C\u01b0\u1eddng Nh\u1ea5t.\nageofheroes-game-over = K\u1ebft th\u00fac tr\u00f2 ch\u01a1i.\n\n# Lo\u1ea1i b\u1ecf\nageofheroes-eliminated = { $player } \u0111\u00e3 b\u1ecb lo\u1ea1i.\nageofheroes-eliminated-you = B\u1ea1n \u0111\u00e3 b\u1ecb lo\u1ea1i.\n\n# B\u00e0i tr\u00ean tay\nageofheroes-hand-empty = B\u1ea1n kh\u00f4ng c\u00f3 b\u00e0i.\nageofheroes-hand-contents = B\u00e0i tr\u00ean tay ({ $count } { $count ->\n    [one] l\u00e1\n   *[other] l\u00e1\n}): { $cards }\n\n# Tr\u1ea1ng th\u00e1i\nageofheroes-status = { $player } ({ $tribe }): { $cities } { $cities ->\n    [one] th\u00e0nh ph\u1ed1\n   *[other] th\u00e0nh ph\u1ed1\n}, { $armies } { $armies ->\n    [one] qu\u00e2n \u0111o\u00e0n\n   *[other] qu\u00e2n \u0111o\u00e0n\n}, k\u1ef3 quan { $monument }/5\nageofheroes-status-detailed-header = { $player } ({ $tribe })\nageofheroes-status-cities = Th\u00e0nh ph\u1ed1: { $count }\nageofheroes-status-armies = Qu\u00e2n \u0111\u1ed9i: { $count }\nageofheroes-status-generals = T\u01b0\u1edbng l\u0129nh: { $count }\nageofheroes-status-fortresses = Ph\u00e1o \u0111\u00e0i: { $count }\nageofheroes-status-monument = K\u1ef3 quan: { $count }/5\nageofheroes-status-roads = \u0110\u01b0\u1eddng x\u00e1: { $left }{ $right }\nageofheroes-status-road-left = tr\u00e1i\nageofheroes-status-road-right = ph\u1ea3i\nageofheroes-status-none = kh\u00f4ng c\u00f3\nageofheroes-status-earthquake-armies = Qu\u00e2n \u0111ang h\u1ed3i ph\u1ee5c: { $count }\nageofheroes-status-returning-armies = Qu\u00e2n \u0111ang tr\u1edf v\u1ec1: { $count }\nageofheroes-status-returning-generals = T\u01b0\u1edbng \u0111ang tr\u1edf v\u1ec1: { $count }\n\n# Th\u00f4ng tin b\u1ed9 b\u00e0i\nageofheroes-deck-empty = Kh\u00f4ng c\u00f2n l\u00e1 { $card } trong b\u1ed9.\nageofheroes-deck-count = S\u1ed1 b\u00e0i c\u00f2n l\u1ea1i: { $count }\nageofheroes-deck-reshuffled = Ch\u1ed3ng b\u00e0i b\u1ecf \u0111\u00e3 \u0111\u01b0\u1ee3c x\u00e0o l\u1ea1i v\u00e0o b\u1ed9 b\u00e0i.\n\n# \u0110\u1ea7u h\u00e0ng\nageofheroes-give-up-confirm = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n b\u1ecf cu\u1ed9c kh\u00f4ng?\nageofheroes-gave-up = { $player } \u0111\u00e3 b\u1ecf cu\u1ed9c!\nageofheroes-gave-up-you = B\u1ea1n \u0111\u00e3 b\u1ecf cu\u1ed9c!\n\n# L\u00e1 b\u00e0i Anh h\u00f9ng\nageofheroes-hero-use = D\u00f9ng nh\u01b0 Qu\u00e2n \u0111\u1ed9i hay T\u01b0\u1edbng l\u0129nh?\nageofheroes-hero-army = Qu\u00e2n \u0111\u1ed9i\nageofheroes-hero-general = T\u01b0\u1edbng l\u0129nh\n\n# L\u00e1 b\u00e0i V\u1eadn may\nageofheroes-fortune-reroll = { $player } d\u00f9ng V\u1eadn may \u0111\u1ec3 gieo l\u1ea1i.\nageofheroes-fortune-prompt = B\u1ea1n \u0111\u00e3 thua l\u01b0\u1ee3t gieo n\u00e0y. D\u00f9ng V\u1eadn may \u0111\u1ec3 gieo l\u1ea1i kh\u00f4ng?\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nageofheroes-not-your-turn = Ch\u01b0a \u0111\u1ebfn l\u01b0\u1ee3t b\u1ea1n.\nageofheroes-game-not-started = Tr\u00f2 ch\u01a1i ch\u01b0a b\u1eaft \u0111\u1ea7u.\nageofheroes-wrong-phase = H\u00e0nh \u0111\u1ed9ng n\u00e0y kh\u00f4ng kh\u1ea3 d\u1ee5ng trong giai \u0111o\u1ea1n hi\u1ec7n t\u1ea1i.\nageofheroes-no-resources = B\u1ea1n kh\u00f4ng \u0111\u1ee7 t\u00e0i nguy\u00ean y\u00eau c\u1ea7u.\n\n# Chi ph\u00ed x\u00e2y d\u1ef1ng (\u0111\u1ec3 hi\u1ec3n th\u1ecb)\nageofheroes-cost-army = 2 Ng\u0169 c\u1ed1c, S\u1eaft\nageofheroes-cost-fortress = S\u1eaft, G\u1ed7, \u0110\u00e1\nageofheroes-cost-general = S\u1eaft, V\u00e0ng\nageofheroes-cost-road = 2 \u0110\u00e1\nageofheroes-cost-city = 2 G\u1ed7, \u0110\u00e1\n", "# Backgammon localization\n\ngame-name-backgammon = Backgammon\n\n# Game start\nbackgammon-game-started = { $red } plays Red, { $white } plays White.\nbackgammon-opening-roll = Opening roll: { $red } rolls { $red_die }, { $white } rolls { $white_die }.\nbackgammon-opening-tie = Both rolled { $die }, re-rolling.\nbackgammon-opening-winner = { $player } goes first with { $die1 } and { $die2 }.\n\n# Dice\nbackgammon-roll = { $player } rolls { $die1 } and { $die2 }.\n\n# No moves\nbackgammon-no-moves = { $player } has no legal moves.\n\n# Move commentary (shorthand)\nbackgammon-move-normal = { $player }: { $src } to { $dest }, { $remain } { $count }.\nbackgammon-move-emptying = { $player }: Emptying { $src } to { $dest }, { $count }.\nbackgammon-move-hit = { $player }: { $src } to capture on { $dest }, { $remain }.\nbackgammon-move-bar = { $player }: Bar to { $dest }, { $count }.\nbackgammon-move-bar-hit = { $player }: Bar to capture on { $dest }, { $count }.\nbackgammon-move-bearoff = { $player }: Bearing off from { $src }, { $remain }.\n\n# Doubling\nbackgammon-doubles = { $player } doubles to { $value }.\nbackgammon-accepts = { $player } accepts.\nbackgammon-drops = { $player } drops.\nbackgammon-accept = Accept\nbackgammon-drop = Drop\n\n# Selection feedback\nbackgammon-selected-point = Selected point { $point }, { $count } checkers.\nbackgammon-selected-bar = Selected bar.\nbackgammon-deselected = Deselected.\nbackgammon-no-checkers-there = No checkers there.\nbackgammon-no-moves-from-here = No legal moves from here.\nbackgammon-must-enter-from-bar = Must enter from bar first.\nbackgammon-illegal-move = Illegal move.\nbackgammon-nothing-to-undo = Nothing to undo.\nbackgammon-undone = Move undone.\n\n# Hints\nbackgammon-hint = { $player } asks for a hint: { $hint }\nbackgammon-hint-not-now = Hints are only available during the moving phase.\nbackgammon-hints-disabled = Hints are disabled. Enable them in game options.\nbackgammon-hint-unavailable = Hint engine not available.\nbackgammon-gnubg-fallback = GNUBG engine unavailable. Bot is using simple fallback.\n\n# Info keybinds\nbackgammon-check-status = Status\nbackgammon-check-pip = Pip count\nbackgammon-check-score = Score\nbackgammon-check-dice = Dice\nbackgammon-status = Red bar: { $bar_red }. White bar: { $bar_white }. Red off: { $off_red }. White off: { $off_white }. Dice: { $dice }.\nbackgammon-dice = { $dice }\nbackgammon-dice-none = No dice.\nbackgammon-pip-count = Red pip count: { $red_pip }. White pip count: { $white_pip }.\nbackgammon-match-score = { $red } { $red_score }, { $white } { $white_score }. Match to { $match_length }. Cube: { $cube }.\n\n# Scoring\nbackgammon-wins-game = { $player } wins { $points } point{ $points ->\n    [one] {\"\"}\n    *[other] s\n}.\nbackgammon-new-game = Starting game { $number }.\nbackgammon-match-winner = { $player } wins the match!\nbackgammon-crawford = Crawford game: no doubling this game.\nbackgammon-resigns = { $player } resigns.\nbackgammon-resign = Resign\n\n# Difficulty levels\nbackgammon-difficulty-random = Random\nbackgammon-difficulty-simple = Simple\nbackgammon-difficulty-gnubg-0ply = GNUBG 0-ply\nbackgammon-difficulty-gnubg-1ply = GNUBG 1-ply\nbackgammon-difficulty-gnubg-2ply = GNUBG 2-ply\nbackgammon-difficulty-whackgammon = Whackgammon\n\n# Options\nbackgammon-option-match-length = Match length: { $match_length }\nbackgammon-option-select-match-length = Set match length (1-25)\nbackgammon-option-changed-match-length = Match length set to { $match_length }.\nbackgammon-option-bot-difficulty = Bot difficulty: { $bot_difficulty }\nbackgammon-option-select-bot-difficulty = Select bot difficulty\nbackgammon-option-changed-bot-difficulty = Bot difficulty set to { $bot_difficulty }.\nbackgammon-option-verbose-commentary = Verbose commentary: { $verbose_commentary }\nbackgammon-option-changed-verbose-commentary = Verbose commentary set to { $verbose_commentary }.\nbackgammon-option-hints = Hints: { $hints_enabled }\nbackgammon-option-changed-hints = Hints set to { $hints_enabled }.\n", "game-name-battleship = T\u00e0u Chi\u1ebfn\n\n# T\u00f9y ch\u1ecdn\nbattleship-set-grid-size = V\u00f9ng t\u00e1c chi\u1ebfn: { $size }\nbattleship-select-grid-size = Ch\u1ecdn k\u00edch th\u01b0\u1edbc v\u00f9ng t\u00e1c chi\u1ebfn\nbattleship-option-changed-grid-size = \u0110\u00e3 \u0111\u1eb7t v\u00f9ng t\u00e1c chi\u1ebfn th\u00e0nh { $size }.\n\nbattleship-set-placement-mode = Tri\u1ec3n khai: { $mode }\nbattleship-select-placement-mode = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 tri\u1ec3n khai\nbattleship-option-changed-placement-mode = \u0110\u00e3 \u0111\u1eb7t ch\u1ebf \u0111\u1ed9 tri\u1ec3n khai th\u00e0nh { $mode }.\n\nbattleship-set-replay-on-hit = Ti\u1ebfp t\u1ee5c khai h\u1ecfa khi tr\u00fang: { $enabled }\nbattleship-option-changed-replay-on-hit = \u0110\u00e3 \u0111\u1eb7t ti\u1ebfp t\u1ee5c khai h\u1ecfa khi tr\u00fang th\u00e0nh { $enabled }.\n\nbattleship-set-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t: { $seconds }\nbattleship-select-turn-timer = Ch\u1ecdn th\u1eddi gian l\u01b0\u1ee3t\nbattleship-option-changed-turn-timer = \u0110\u00e3 \u0111\u1eb7t th\u1eddi gian l\u01b0\u1ee3t th\u00e0nh { $seconds }.\n\n# Nh\u00e3n l\u1ef1a ch\u1ecdn\nbattleship-grid-6x6 = 6 x 6\nbattleship-grid-8x8 = 8 x 8\nbattleship-grid-10x10 = 10 x 10\nbattleship-grid-12x12 = 12 x 12\n\nbattleship-placement-auto = T\u1ef1 \u0111\u1ed9ng\nbattleship-placement-manual = Th\u1ee7 c\u00f4ng\n\nbattleship-timer-off = T\u1eaft\nbattleship-timer-30 = 30 gi\u00e2y\nbattleship-timer-45 = 45 gi\u00e2y\nbattleship-timer-60 = 60 gi\u00e2y\n\n# T\u00ean t\u00e0u chi\u1ebfn\nbattleship-ship-carrier = H\u00e0ng kh\u00f4ng m\u1eabu h\u1ea1m\nbattleship-ship-battleship = Thi\u1ebft gi\u00e1p h\u1ea1m\nbattleship-ship-destroyer = Khu tr\u1ee5c h\u1ea1m\nbattleship-ship-submarine = T\u00e0u ng\u1ea7m\nbattleship-ship-patrol = T\u00e0u tu\u1ea7n ti\u1ec5u\nbattleship-ship-unknown = Chi\u1ebfn h\u1ea1m\n\n# H\u01b0\u1edbng tri\u1ec3n khai\nbattleship-horizontal = Ngang\nbattleship-vertical = D\u1ecdc\n\n# H\u00e0nh \u0111\u1ed9ng\nbattleship-orient-horizontal = Tri\u1ec3n khai ngang\nbattleship-orient-vertical = Tri\u1ec3n khai d\u1ecdc\nbattleship-toggle-view = Chuy\u1ec3n b\u1ea3n \u0111\u1ed3\nbattleship-read-fleet = T\u00ecnh tr\u1ea1ng h\u1ea1m \u0111\u1ed9i\nbattleship-read-enemy-fleet = Trinh s\u00e1t h\u1ea1m \u0111\u1ed9i \u0111\u1ecbch\n\n# Giai \u0111o\u1ea1n tri\u1ec3n khai\nbattleship-deploy-start = Giai \u0111o\u1ea1n tri\u1ec3n khai. B\u1ed1 tr\u00ed { $ship }, d\u00e0i { $size } \u00f4. Ch\u1ecdn t\u1ecda \u0111\u1ed9 r\u1ed3i ch\u1ecdn h\u01b0\u1edbng tri\u1ec3n khai.\nbattleship-choose-orientation = Tri\u1ec3n khai { $ship } t\u1ea1i { $coord }, d\u00e0i { $size } \u00f4. Ch\u1ecdn h\u01b0\u1edbng.\nbattleship-ship-placed = { $ship } \u0111\u00e3 tri\u1ec3n khai t\u1ea1i { $coord }, h\u01b0\u1edbng { $orientation }.\nbattleship-cannot-place = Kh\u00f4ng th\u1ec3 tri\u1ec3n khai { $ship } t\u1ea1i { $coord } { $orientation }. T\u00e0u kh\u00f4ng v\u1eeba ho\u1eb7c ch\u1ed3ng l\u00ean t\u00e0u kh\u00e1c.\nbattleship-place-next-ship = T\u00e0u ti\u1ebfp theo: { $ship }, d\u00e0i { $size } \u00f4.\nbattleship-deploy-done = H\u1ea1m \u0111\u1ed9i \u0111\u00e3 s\u1eb5n s\u00e0ng chi\u1ebfn \u0111\u1ea5u. Ch\u1edd \u0111\u1ed1i ph\u01b0\u01a1ng tri\u1ec3n khai.\nbattleship-deploy-complete = Tri\u1ec3n khai ho\u00e0n t\u1ea5t.\nbattleship-select-cell-first = H\u00e3y ch\u1ecdn t\u1ecda \u0111\u1ed9 tr\u00ean b\u1ea3n \u0111\u1ed3 tr\u01b0\u1edbc.\nbattleship-deploy-in-progress = \u0110ang trong giai \u0111o\u1ea1n tri\u1ec3n khai.\n\n# Giai \u0111o\u1ea1n chi\u1ebfn \u0111\u1ea5u\nbattleship-battle-start = To\u00e0n b\u1ed9 h\u1ea1m \u0111\u1ed9i \u0111\u00e3 v\u00e0o v\u1ecb tr\u00ed. Khai h\u1ecfa!\n\n# Tr\u00fang \u2014 ng\u00f4i th\u1ee9 nh\u1ea5t (ng\u01b0\u1eddi b\u1eafn), ng\u00f4i th\u1ee9 hai (m\u1ee5c ti\u00eau), ng\u00f4i th\u1ee9 ba (kh\u00e1n gi\u1ea3)\nbattleship-hit-self = Khai h\u1ecfa t\u1ecda \u0111\u1ed9 { $coord }. Tr\u00fang \u0111\u00edch!\nbattleship-hit-target = { $player } n\u00e3 \u0111\u1ea1n v\u00e0o t\u1ecda \u0111\u1ed9 { $coord } c\u1ee7a b\u1ea1n. Tr\u00fang \u0111\u00edch!\nbattleship-hit-spectator = { $player } n\u00e3 \u0111\u1ea1n v\u00e0o t\u1ecda \u0111\u1ed9 { $coord } c\u1ee7a { $target }. Tr\u00fang \u0111\u00edch!\n\n# Tr\u01b0\u1ee3t \u2014 ng\u00f4i th\u1ee9 nh\u1ea5t/hai/ba\nbattleship-miss-self = Khai h\u1ecfa t\u1ecda \u0111\u1ed9 { $coord }. Tr\u01b0\u1ee3t.\nbattleship-miss-target = { $player } n\u00e3 \u0111\u1ea1n v\u00e0o t\u1ecda \u0111\u1ed9 { $coord } c\u1ee7a b\u1ea1n. Tr\u01b0\u1ee3t.\nbattleship-miss-spectator = { $player } n\u00e3 \u0111\u1ea1n v\u00e0o t\u1ecda \u0111\u1ed9 { $coord } c\u1ee7a { $target }. Tr\u01b0\u1ee3t.\n\n# \u0110\u00e1nh ch\u00ecm \u2014 ng\u00f4i th\u1ee9 nh\u1ea5t/hai/ba\nbattleship-sunk-self = { $ship } c\u1ee7a \u0111\u1ecbch \u0111\u00e3 b\u1ecb ti\u00eau di\u1ec7t!\nbattleship-sunk-target = { $player } \u0111\u00e3 \u0111\u00e1nh ch\u00ecm { $ship } c\u1ee7a b\u1ea1n!\nbattleship-sunk-spectator = { $player } \u0111\u00e3 \u0111\u00e1nh ch\u00ecm { $ship } c\u1ee7a { $target }!\n\n# Chi\u1ebfn th\u1eafng \u2014 ng\u00f4i th\u1ee9 nh\u1ea5t/hai/ba\nbattleship-victory-self = Chi\u1ebfn th\u1eafng! To\u00e0n b\u1ed9 h\u1ea1m \u0111\u1ed9i \u0111\u1ecbch \u0111\u00e3 b\u1ecb ti\u00eau di\u1ec7t.\nbattleship-victory-target = { $player } chi\u1ebfn th\u1eafng! To\u00e0n b\u1ed9 h\u1ea1m \u0111\u1ed9i c\u1ee7a b\u1ea1n \u0111\u00e3 b\u1ecb \u0111\u00e1nh ch\u00ecm.\nbattleship-victory-spectator = { $player } chi\u1ebfn th\u1eafng! To\u00e0n b\u1ed9 h\u1ea1m \u0111\u1ed9i c\u1ee7a { $target } \u0111\u00e3 b\u1ecb \u0111\u00e1nh ch\u00ecm.\n\nbattleship-already-shot = T\u1ecda \u0111\u1ed9 n\u00e0y \u0111\u00e3 b\u1ecb b\u1eafn r\u1ed3i.\nbattleship-switch-to-shots = B\u1ea1n \u0111ang xem v\u00f9ng bi\u1ec3n c\u1ee7a m\u00ecnh. Nh\u1ea5n V \u0111\u1ec3 chuy\u1ec3n sang b\u1ea3n \u0111\u1ed3 m\u1ee5c ti\u00eau.\nbattleship-timeout-fire = H\u1ebft gi\u1edd! T\u1ef1 \u0111\u1ed9ng khai h\u1ecfa t\u1ecda \u0111\u1ed9 { $coord }.\n\n# Chuy\u1ec3n b\u1ea3n \u0111\u1ed3\nbattleship-view-own = \u0110ang xem v\u00f9ng bi\u1ec3n c\u1ee7a b\u1ea1n.\nbattleship-view-shots = \u0110ang xem b\u1ea3n \u0111\u1ed3 m\u1ee5c ti\u00eau.\n\n# Nh\u00e3n \u00f4\nbattleship-cell-empty = { $coord }, bi\u1ec3n tr\u1ed1ng.\nbattleship-cell-ship-placed = { $coord }, { $ship }.\nbattleship-cell-unknown = { $coord }, ch\u01b0a trinh s\u00e1t.\nbattleship-cell-hit = { $coord }, tr\u00fang.\nbattleship-cell-sunk = { $coord }, { $ship }, ch\u00ecm.\nbattleship-cell-miss = { $coord }, tr\u01b0\u1ee3t.\nbattleship-cell-own-ship = { $coord }, { $ship } c\u1ee7a b\u1ea1n.\nbattleship-cell-own-hit = { $coord }, { $ship } c\u1ee7a b\u1ea1n, b\u1ecb tr\u00fang.\nbattleship-cell-own-sunk = { $coord }, { $ship } c\u1ee7a b\u1ea1n, \u0111\u00e3 ch\u00ecm.\nbattleship-cell-own-miss = { $coord }, \u0111\u1ea1n tr\u01b0\u1ee3t.\n\n# T\u00ecnh tr\u1ea1ng h\u1ea1m \u0111\u1ed9i\nbattleship-fleet-header = H\u1ea1m \u0110\u1ed9i C\u1ee7a B\u1ea1n\nbattleship-status-intact = S\u1eb5n s\u00e0ng chi\u1ebfn \u0111\u1ea5u\nbattleship-status-damaged = H\u01b0 h\u1ea1i ({ $hits } tr\u00ean { $size } b\u1ecb tr\u00fang)\nbattleship-status-sunk = \u0110\u00e3 ch\u00ecm\n\nbattleship-enemy-fleet-header = H\u1ea1m \u0110\u1ed9i \u0110\u1ecbch\nbattleship-enemy-fleet-summary = \u0110\u00e3 ti\u00eau di\u1ec7t { $sunk } tr\u00ean { $total } chi\u1ebfn h\u1ea1m \u0111\u1ecbch.\nbattleship-enemy-ship-sunk = { $ship } (d\u00e0i { $size } \u00f4): \u0110\u00e3 ch\u00ecm\n\n# M\u00e0n h\u00ecnh k\u1ebft th\u00fac\nbattleship-winner-line = { $player } chi\u1ebfn th\u1eafng!\nbattleship-stats-line = { $player }: { $shots } ph\u00e1t b\u1eafn, { $hits } tr\u00fang \u0111\u00edch, { $accuracy }% ch\u00ednh x\u00e1c\n", "# Blackjack\n\ngame-name-blackjack = Blackjack\n\nblackjack-set-rules-profile = Rules profile: { $profile }\nblackjack-select-rules-profile = Select rules profile\nblackjack-option-changed-rules-profile = Rules profile set to { $profile }.\n\nblackjack-set-starting-chips = Starting chips: { $count }\nblackjack-enter-starting-chips = Enter starting chips\nblackjack-option-changed-starting-chips = Starting chips set to { $count }.\n\nblackjack-set-base-bet = Base bet: { $count }\nblackjack-enter-base-bet = Enter base bet\nblackjack-option-changed-base-bet = Base bet set to { $count }.\nblackjack-enter-bet = Change your bet\nblackjack-option-changed-bet = Bet set to { $count }.\n\nblackjack-set-table-min-bet = Table minimum bet: { $count }\nblackjack-enter-table-min-bet = Enter table minimum bet\nblackjack-option-changed-table-min-bet = Table minimum bet set to { $count }.\n\nblackjack-set-table-max-bet = Table maximum bet: { $count }\nblackjack-enter-table-max-bet = Enter table maximum bet\nblackjack-option-changed-table-max-bet = Table maximum bet set to { $count }.\n\nblackjack-set-deck-count = Deck count: { $count }\nblackjack-enter-deck-count = Enter deck count\nblackjack-option-changed-deck-count = Deck count set to { $count }.\n\nblackjack-set-dealer-soft-17 = Dealer hits soft 17: { $enabled }\nblackjack-option-changed-dealer-soft-17 = Dealer hits soft 17 set to { $enabled }.\n\nblackjack-set-dealer-peek-blackjack = Dealer peeks for blackjack: { $enabled }\nblackjack-option-changed-dealer-peek-blackjack = Dealer peek for blackjack set to { $enabled }.\n\nblackjack-set-players-cards-face-up = Player cards face up: { $enabled }\nblackjack-option-changed-players-cards-face-up = Player cards face up set to { $enabled }.\n\nblackjack-set-allow-insurance = Offer insurance and even money: { $enabled }\nblackjack-option-changed-allow-insurance = Insurance and even money set to { $enabled }.\n\nblackjack-set-allow-late-surrender = Allow late surrender: { $enabled }\nblackjack-option-changed-allow-late-surrender = Late surrender set to { $enabled }.\n\nblackjack-set-blackjack-payout = Blackjack payout: { $mode }\nblackjack-select-blackjack-payout = Select blackjack payout\nblackjack-option-changed-blackjack-payout = Blackjack payout set to { $mode }.\n\nblackjack-set-double-down-rule = Double down rule: { $mode }\nblackjack-select-double-down-rule = Select double down rule\nblackjack-option-changed-double-down-rule = Double down rule set to { $mode }.\n\nblackjack-set-allow-double-after-split = Double after split: { $enabled }\nblackjack-option-changed-allow-double-after-split = Double after split set to { $enabled }.\n\nblackjack-set-split-rule = Split rule: { $mode }\nblackjack-select-split-rule = Select split rule\nblackjack-option-changed-split-rule = Split rule set to { $mode }.\n\nblackjack-set-max-split-hands = Maximum split hands: { $count }\nblackjack-enter-max-split-hands = Enter maximum split hands\nblackjack-option-changed-max-split-hands = Maximum split hands set to { $count }.\n\nblackjack-set-split-aces-one-card = Split aces draw one card only: { $enabled }\nblackjack-option-changed-split-aces-one-card = Split aces one-card rule set to { $enabled }.\n\nblackjack-set-split-aces-blackjack = Split aces can count as blackjack: { $enabled }\nblackjack-option-changed-split-aces-blackjack = Split aces blackjack rule set to { $enabled }.\n\nblackjack-set-turn-timer = Turn timer: { $mode }\nblackjack-select-turn-timer = Select turn timer\nblackjack-option-changed-turn-timer = Turn timer set to { $mode }.\n\nblackjack-rules-profile-vegas = Vegas\nblackjack-rules-profile-european = European\nblackjack-rules-profile-friendly = Friendly\nblackjack-payout-3-to-2 = 3 to 2\nblackjack-payout-6-to-5 = 6 to 5\nblackjack-payout-1-to-1 = 1 to 1\nblackjack-double-rule-any-two = Any two cards\nblackjack-double-rule-9-to-11 = Totals 9 to 11\nblackjack-double-rule-10-to-11 = Totals 10 to 11\nblackjack-split-rule-same-value = Same value\nblackjack-split-rule-same-rank = Same rank\n\nblackjack-hit = R\u00fat\nblackjack-stand = D\u1eebng\nblackjack-double-down = Nh\u00e2n \u0111\u00f4i c\u01b0\u1ee3c\nblackjack-split = T\u00e1ch b\u00e0i\nblackjack-surrender = \u0110\u1ea7u h\u00e0ng\nblackjack-take-insurance = Mua b\u1ea3o hi\u1ec3m\nblackjack-decline-insurance = T\u1eeb ch\u1ed1i b\u1ea3o hi\u1ec3m\nblackjack-even-money = Nh\u1eadn ti\u1ec1n ngang\nblackjack-read-hand = \u0110\u1ecdc tay b\u00e0i\nblackjack-read-dealer = \u0110\u1ecdc tay nh\u00e0 c\u00e1i\nblackjack-table-status = Tr\u1ea1ng th\u00e1i b\u00e0n\nblackjack-read-rules = \u0110\u1ecdc lu\u1eadt\n\nblackjack-not-player-phase = Players are not taking actions right now.\nblackjack-not-insurance-phase = Insurance decisions are not active right now.\nblackjack-hand-complete = Your hand is complete.\nblackjack-error-bet-too-high = Base bet cannot be higher than starting chips.\nblackjack-error-table-limits-invalid = Table minimum bet cannot be higher than table maximum bet.\nblackjack-error-bet-below-min = Base bet cannot be lower than the table minimum bet.\nblackjack-error-bet-above-max = Base bet cannot be higher than the table maximum bet.\nblackjack-cannot-split = You cannot split this hand.\nblackjack-cannot-double-down = You cannot double down right now.\nblackjack-cannot-surrender = You cannot surrender this hand.\nblackjack-insurance-closed = You cannot make an insurance decision right now.\nblackjack-cannot-insure = You cannot take insurance right now.\nblackjack-cannot-even-money = You cannot take even money right now.\n\nblackjack-hand-start = Hand { $hand }. Place your bets.\nblackjack-you-bet = You bet { $amount }.\nblackjack-player-bets = { $player } bets { $amount }.\nblackjack-insurance-offer = Insurance is open.\n\nblackjack-dealer-shows = Dealer shows { $card }.\nblackjack-dealer-reveals = Dealer reveals { $card }, for a total of { $total }.\nblackjack-dealer-hits = Dealer draws { $card }, for a total of { $total }.\nblackjack-dealer-stands = Dealer stands with { $total }.\nblackjack-dealer-bust = Dealer busts with { $total }.\nblackjack-dealer-blackjack = Dealer has blackjack.\n\nblackjack-you-have = You have { $cards } ({ $total }).\nblackjack-player-has = { $player } has { $cards } ({ $total }).\nblackjack-you-blackjack = You have blackjack.\nblackjack-player-blackjack = { $player } has blackjack.\n\nblackjack-you-hit = You draw { $card }.\nblackjack-player-hits = { $player } draws a card.\nblackjack-you-stand = You stand.\nblackjack-player-stands = { $player } stands.\nblackjack-you-double-down = You double down by { $amount } chips.\nblackjack-player-double-downs = { $player } doubles down by { $amount } chips.\nblackjack-you-split = You split your hand and add { $amount } chips.\nblackjack-player-splits = { $player } splits their hand.\nblackjack-you-surrender = You surrender and lose { $amount } chips.\nblackjack-player-surrenders = { $player } surrenders.\nblackjack-you-take-insurance = You place an insurance bet of { $amount } chips.\nblackjack-player-takes-insurance = { $player } places insurance.\nblackjack-you-decline-insurance = You decline insurance.\nblackjack-player-declines-insurance = { $player } declines insurance.\nblackjack-you-take-even-money = You take even money.\nblackjack-player-takes-even-money = { $player } takes even money.\nblackjack-you-split-aces-auto-stand = Split aces draw one card each and stand automatically.\nblackjack-player-splits-aces-auto-stand = { $player } splits aces and both hands stand.\nblackjack-you-stand-auto = You stand on 21.\nblackjack-player-stands-auto = { $player } stands on 21.\nblackjack-you-bust = You bust with { $total }.\nblackjack-player-bust = { $player } busts.\nblackjack-your-total = Your total is { $total }.\nblackjack-player-total = { $player } has { $total }.\nblackjack-your-total-hand = Hand { $hand }: { $total }.\nblackjack-player-total-hand = { $player } hand { $hand }: { $total }.\n\nblackjack-you-win = You win { $amount } chips.\nblackjack-player-wins = { $player } wins { $amount } chips.\nblackjack-you-even-money-win = Even money pays { $amount } chips.\nblackjack-player-even-money-win = { $player } is paid even money.\nblackjack-you-lose = You lose { $amount } chips.\nblackjack-player-loses = { $player } loses { $amount } chips.\nblackjack-you-push = Push.\nblackjack-player-push = { $player } pushes.\nblackjack-you-win-hand = Hand { $hand }: You win { $amount } chips.\nblackjack-player-wins-hand = { $player } hand { $hand } wins { $amount } chips.\nblackjack-you-lose-hand = Hand { $hand }: You lose { $amount } chips.\nblackjack-player-loses-hand = { $player } hand { $hand } loses { $amount } chips.\nblackjack-you-push-hand = Hand { $hand }: Push.\nblackjack-player-push-hand = { $player } hand { $hand } pushes.\nblackjack-you-insurance-wins = Insurance wins { $amount } chips.\nblackjack-player-insurance-wins = { $player } wins an insurance bet.\nblackjack-you-insurance-loses = Insurance loses { $amount } chips.\nblackjack-player-insurance-loses = { $player } loses an insurance bet.\nblackjack-you-broke = You are out of chips.\nblackjack-player-broke = { $player } is out of chips.\nblackjack-you-win-game = You win the game with { $chips } chips.\nblackjack-player-wins-game = { $player } wins the game with { $chips } chips.\n\nblackjack-total-soft = { $total } soft\nblackjack-total-hard = { $total }\n\nblackjack-read-hand-response = Your hand is { $cards } ({ $total }).\nblackjack-read-hand-response-split = Hand 1: { $hand1 } ({ $total1 }). Hand 2: { $hand2 } ({ $total2 }). Active hand: { $active }.\nblackjack-no-dealer-cards = The dealer has no cards yet.\nblackjack-read-dealer-up = Dealer shows { $card }.\nblackjack-read-dealer-full = Dealer has { $cards } ({ $total }).\nblackjack-rule-yes = c\u00f3\nblackjack-rule-no = kh\u00f4ng\nblackjack-rules-readout = Rules: profile { $profile }. Table limits { $min_bet } to { $max_bet }, base bet { $base_bet }. Dealer hits soft 17: { $soft_17 }. Dealer peeks blackjack: { $peek }. Insurance and even money: { $insurance }. Late surrender: { $surrender }. Blackjack payout: { $payout }. Double-down rule: { $double_rule }. Double after split: { $das }. Split rule: { $split_rule }. Max split hands: { $split_hands }. Split aces one-card rule: { $split_aces_one }. Split aces blackjack: { $split_aces_blackjack }. Player cards face up: { $players_cards_face_up }.\n\nblackjack-status-line = { $player }: { $chips } chips\nblackjack-status-line-bet = { $player }: { $chips } chips, bet { $bet }\nblackjack-status-line-hand = { $player }: { $chips } chips, bet { $bet }, total { $total }\nblackjack-status-line-hands = { $player }: { $chips } chips, hand 1 bet { $bet1 } total { $total1 }, hand 2 bet { $bet2 } total { $total2 }\nblackjack-status-dealer = Dealer: { $cards } ({ $total })\nblackjack-status-dealer-up = Dealer: showing { $card }\nblackjack-no-active-players = No active players.\nblackjack-waiting-for-bets = Waiting for bets from { $players }.\n\nblackjack-insurance-prompt = Insurance available. You may insure for { $amount } chips or decline.\nblackjack-insurance-prompt-player = Insurance decision for { $player }.\nblackjack-insurance-prompt-even-money = You can take even money now.\nblackjack-insurance-prompt-even-money-player = { $player } can take even money.\n\n# 21 (Survival Rules)\ntwentyone-play-change-card = Play Change Card\ntwentyone-select-change-card = Select change card\ntwentyone-check-status = Check 21 status\ntwentyone-change-card-guide = Change Card Guide\ntwentyone-read-opponent-face-up = Read opponent face-up cards\ntwentyone-read-current-hand = Read current hand\ntwentyone-read-current-bets = Read current bets\ntwentyone-read-active-effects = Read active effects\ntwentyone-change-card-guide-header = Change card guide.\ntwentyone-change-card-guide-footer = Table effect limit is five. Target change cards replace older target change cards.\ntwentyone-none = none\n\ntwentyone-modifier-label-raise-1 = raise one\ntwentyone-modifier-label-raise-2 = raise two\ntwentyone-modifier-label-raise-2-plus = withdraw and raise two\ntwentyone-modifier-label-draw-2 = draw 2\ntwentyone-modifier-label-draw-3 = draw 3\ntwentyone-modifier-label-draw-4 = draw 4\ntwentyone-modifier-label-draw-5 = draw 5\ntwentyone-modifier-label-draw-6 = draw 6\ntwentyone-modifier-label-draw-7 = draw 7\ntwentyone-modifier-label-scrap = withdraw\ntwentyone-modifier-label-recycle = undraw\ntwentyone-modifier-label-swap-draw = swap top cards\ntwentyone-modifier-label-redraft = change-up\ntwentyone-modifier-label-redraft-plus = change-up enhanced\ntwentyone-modifier-label-guard = defend\ntwentyone-modifier-label-guard-plus = defend enhanced\ntwentyone-modifier-label-break-effect = delete\ntwentyone-modifier-label-break-all = delete enhanced\ntwentyone-modifier-label-lockdown = delete double enhanced\ntwentyone-modifier-label-precision-draw = best draw\ntwentyone-modifier-label-precision-draw-plus = best draw and raise five\ntwentyone-modifier-label-prime-draw = best draw with change\ntwentyone-modifier-label-target-17 = target 17\ntwentyone-modifier-label-target-24 = target 24\ntwentyone-modifier-label-target-27 = target 27\ntwentyone-modifier-label-salvage = embrace change\ntwentyone-modifier-label-aid-rival = trojan horse\ntwentyone-modifier-label-break-shields = defensive offense\ntwentyone-modifier-label-break-shields-plus = defensive offense enhanced\ntwentyone-modifier-label-shared-cache = change is good\ntwentyone-modifier-label-hand-tax = cost of change\ntwentyone-modifier-label-hand-tax-plus = cost of change enhanced\ntwentyone-modifier-label-mind-tax = change for change's sake\ntwentyone-modifier-label-mind-tax-plus = change for change's sake enhanced\ntwentyone-modifier-label-arcane-cache = risky change\ntwentyone-modifier-label-hex-draw = glitched draw\ntwentyone-modifier-label-dark-bargain = dark bargain\ntwentyone-modifier-label-escape-route = run away!\ntwentyone-modifier-label-exact-21-surge = 21 at 21\ntwentyone-modifier-label-round-erase = nope\ntwentyone-modifier-label-draw-silence = no draw for you!\ntwentyone-modifier-label-all-in-silence = game over\n\ntwentyone-modifier-help-raise-1 = Raise one: increase opponent damage by 1 and gain 1 change card.\ntwentyone-modifier-help-raise-2 = Raise two: increase opponent damage by 2 and gain 1 change card.\ntwentyone-modifier-help-raise-2-plus = Withdraw and raise two: increase opponent damage by 2, return opponent last drawn card to top of deck, and gain 1 change card.\ntwentyone-modifier-help-draw-2 = Draw 2: draw a 2 from deck if available.\ntwentyone-modifier-help-draw-3 = Draw 3: draw a 3 from deck if available.\ntwentyone-modifier-help-draw-4 = Draw 4: draw a 4 from deck if available.\ntwentyone-modifier-help-draw-5 = Draw 5: draw a 5 from deck if available.\ntwentyone-modifier-help-draw-6 = Draw 6: draw a 6 from deck if available.\ntwentyone-modifier-help-draw-7 = Draw 7: draw a 7 from deck if available.\ntwentyone-modifier-help-scrap = Withdraw: remove opponent last drawn card and place it on top of deck.\ntwentyone-modifier-help-recycle = Undraw: return your last drawn card to top of deck.\ntwentyone-modifier-help-swap-draw = Swap top cards: exchange your last drawn card with your opponent's last drawn card.\ntwentyone-modifier-help-redraft = Change-up: discard 2 change cards, then gain 3 change cards.\ntwentyone-modifier-help-redraft-plus = Change-up enhanced: discard 1 change card, then gain 4 change cards.\ntwentyone-modifier-help-guard = Defend: reduce incoming damage by 1.\ntwentyone-modifier-help-guard-plus = Defend enhanced: reduce incoming damage by 2.\ntwentyone-modifier-help-break-effect = Delete: destroy opponent newest change card effect.\ntwentyone-modifier-help-break-all = Delete enhanced: destroy all opponent change card effects.\ntwentyone-modifier-help-lockdown = Delete double enhanced: clear opponent change card effects and lock opponent from playing change cards.\ntwentyone-modifier-help-precision-draw = Best draw: draw the best available card for current target.\ntwentyone-modifier-help-precision-draw-plus = Best draw and raise five: best draw plus increase opponent damage by 5.\ntwentyone-modifier-help-prime-draw = Best draw with change: best draw and gain 2 change cards.\ntwentyone-modifier-help-target-17 = Target 17: set round target to 17.\ntwentyone-modifier-help-target-24 = Target 24: set round target to 24.\ntwentyone-modifier-help-target-27 = Target 27: set round target to 27.\ntwentyone-modifier-help-salvage = Embrace change: whenever any change card is played, gain 1 change card.\ntwentyone-modifier-help-aid-rival = Trojan horse: opponent draws their best available card for current target.\ntwentyone-modifier-help-break-shields = Defensive offense: remove up to 3 defend effects from your table; opponent damage +3 while active.\ntwentyone-modifier-help-break-shields-plus = Defensive offense enhanced: remove up to 2 defend effects from your table; opponent damage +5 while active.\ntwentyone-modifier-help-shared-cache = Change is good: both players gain 1 change card.\ntwentyone-modifier-help-hand-tax = Cost of change: while active, opponent damage increases by half the number of change cards in their hand.\ntwentyone-modifier-help-hand-tax-plus = Cost of change enhanced: while active, opponent damage increases by their change-card count.\ntwentyone-modifier-help-mind-tax = Change for change's sake: at round end, opponent discards half their change cards. Expires if they play 2 change cards on one turn.\ntwentyone-modifier-help-mind-tax-plus = Change for change's sake enhanced: at round end, opponent discards all change cards. Expires if they play 3 change cards on one turn.\ntwentyone-modifier-help-arcane-cache = Risky change: gain 3 change cards; your own damage taken increases by 1 while active.\ntwentyone-modifier-help-hex-draw = Glitched draw: discard 1 random change card, then force opponent to draw the highest available number card.\ntwentyone-modifier-help-dark-bargain = Dark bargain: discard half your change cards, draw your best card, and increase opponent damage by 10 while active.\ntwentyone-modifier-help-escape-route = Run away!: if you would lose a round, consume this effect and take no damage.\ntwentyone-modifier-help-exact-21-surge = 21 at 21: while your total is exactly 21, opponent damage increases by 21.\ntwentyone-modifier-help-round-erase = Nope: cancel the current round and immediately start a new round.\ntwentyone-modifier-help-draw-silence = No draw for you!: while active, opponent cannot draw number cards from hits or change-card effects.\ntwentyone-modifier-help-all-in-silence = Game over: while active, both players' damage is increased by 100 and opponent cannot draw number cards.\n\n# 21 (Survival Rules - Runtime Messages)\ntwentyone-change-card-guide-entry = { $name }: { $description }\ntwentyone-check-status-response = Target { $target }. Your HP { $hp }, current bet { $bet }, hand { $hand } (total { $total }). Change cards: { $modifiers }. Active effects: { $effects }.\ntwentyone-check-status-guide-hint = Tip: use the read actions for focused hand, bet, and active-effects details.\ntwentyone-check-status-opponent = Opponent { $player }: HP { $hp }, bet { $bet }, shown cards [{ $shown_cards }] total { $shown_total }, hole card hidden.\ntwentyone-no-opponent-available = No opponent is available.\ntwentyone-opponent-face-up-response = { $player } face-up cards [{ $shown_cards }] total { $shown_total }. Hole card is hidden.\ntwentyone-read-hand-response = Your hand [{ $hand }] total { $total }.\ntwentyone-read-bet-response-single = Current bet: { $bet }.\ntwentyone-read-bet-response = Current bets. { $player }: { $my_bet }. { $opponent }: { $opponent_bet }.\ntwentyone-active-effects-single = Active effects. { $player }: { $effects }.\ntwentyone-active-effects-both = Active effects. { $player }: { $my_effects }. { $opponent }: { $opponent_effects }.\ntwentyone-round-begins = Round { $round } begins. Target is { $target }.\ntwentyone-player-shows-card = { $player } shows { $card }.\ntwentyone-player-receives-cards = { $player } receives cards.\ntwentyone-your-hidden-card = Your hidden card is { $rank }.\ntwentyone-your-shown-card = Your shown card is { $rank }.\ntwentyone-your-total = Your current total is { $total }.\ntwentyone-your-change-cards = Your change cards: { $cards }.\ntwentyone-round-totals = Round totals: { $player1 } { $total1 }, { $player2 } { $total2 }, target { $target }.\ntwentyone-player-wins-round = { $player } wins the round.\ntwentyone-round-draw-damage = Round is a draw. Both players take damage equal to their current bets.\ntwentyone-both-busted-closer = Both players busted. Closer to target wins.\ntwentyone-player-busted = { $player } busted.\ntwentyone-round-loss-zero-bet = { $player } loses the round but takes no damage because the bet is zero.\ntwentyone-player-avoids-damage-with-effect = { $player } uses { $effect } and avoids damage.\ntwentyone-player-takes-damage = { $player } takes { $damage } damage and now has { $hp } HP.\ntwentyone-game-win = { $player } wins the game with { $hp } HP remaining.\ntwentyone-game-no-winner = Game ends with no winner.\ntwentyone-cannot-draw-cards = { $player } cannot draw cards right now.\ntwentyone-deck-empty-stay = Deck is empty; no card is drawn.\ntwentyone-player-draws = { $player } draws\ntwentyone-player-stands = { $player } stands.\ntwentyone-player-plays-modifier = { $player } plays { $modifier }. { $description }\ntwentyone-player-plays-modifier-no-desc = { $player } plays { $modifier }.\ntwentyone-last-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-remove-defend-effects = { $player } removes { $count } defend effects.\ntwentyone-no-rank-card = No rank { $rank } card is available in the deck.\ntwentyone-no-face-up-remove = No opponent face-up card is available to remove.\ntwentyone-own-face-up-returned = { $player }'s last face-up card returns to top of deck.\ntwentyone-no-face-up-return = No face-up card is available to return.\ntwentyone-exchange-needs-face-up = Both players need a face-up card to exchange.\ntwentyone-exchange-failed = Exchange failed because a card could not be extracted.\ntwentyone-exchange-resolves = Face-up cards are exchanged.\ntwentyone-modifier-found-no-card = { $modifier } found no valid card.\ntwentyone-round-erased = The current round is erased. Starting a new round.\ntwentyone-target-changed = Target changes to { $target }.\ntwentyone-player-destroys-effect = { $player } destroys effect { $effect }.\ntwentyone-no-effect-destroy = No effect is available to destroy.\ntwentyone-player-destroys-all-effects = { $player } destroys all opponent effects ({ $count }).\ntwentyone-no-effects-destroy = No opponent effects are available to destroy.\ntwentyone-player-clears-effects = { $player } clears opponent effects.\ntwentyone-player-precision-draws = { $player } precision draws\ntwentyone-precision-draw-none = No card is available for best draw.\ntwentyone-precision-draw-plus-none = No card is available for best draw and raise five.\ntwentyone-player-prime-draws = { $player } prime draws\ntwentyone-player-draws-from = { $player } draws from { $modifier }\ntwentyone-player-draws-from-aid-rival = { $player } draws from trojan horse\ntwentyone-aid-rival-none = Trojan horse found no valid card.\ntwentyone-player-effect-expires = { $player }'s { $effect } expires.\ntwentyone-player-effect-breaks = { $player }'s { $effect } breaks.\ntwentyone-player-discards-all-change-cards = { $player } discards all change cards ({ $count }) due to { $effect }.\ntwentyone-player-discards-change-cards = { $player } discards { $count } change cards due to { $effect }.\ntwentyone-player-receives-hidden-card-private = You receive a hidden card ({ $rank }).\ntwentyone-player-receives-hidden-card = { $player } receives a hidden card.\ntwentyone-you-gain-change-card = You gain change card { $card }.\ntwentyone-player-gains-change-card = { $player } gains a change card.\n\n\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Chaos Bear\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-chaosbear = G\u1ea5u H\u1ed7n Mang\n\n# H\u00e0nh \u0111\u1ed9ng\nchaosbear-roll-dice = Gieo x\u00fac x\u1eafc\nchaosbear-draw-card = R\u00fat th\u1ebb\nchaosbear-check-status = Ki\u1ec3m tra tr\u1ea1ng th\u00e1i\n\n# Gi\u1edbi thi\u1ec7u game (3 th\u00f4ng b\u00e1o ri\u00eang bi\u1ec7t nh\u01b0 b\u1ea3n v10)\nchaosbear-intro-1 = G\u1ea5u H\u1ed7n Mang \u0111\u00e3 b\u1eaft \u0111\u1ea7u! T\u1ea5t c\u1ea3 ng\u01b0\u1eddi ch\u01a1i xu\u1ea5t ph\u00e1t tr\u01b0\u1edbc G\u1ea5u 30 \u00f4.\nchaosbear-intro-2 = Gieo x\u00fac x\u1eafc \u0111\u1ec3 ti\u1ebfn l\u00ean, v\u00e0 r\u00fat th\u1ebb t\u1ea1i c\u00e1c \u00f4 l\u00e0 b\u1ed9i s\u1ed1 c\u1ee7a 5 \u0111\u1ec3 nh\u1eadn hi\u1ec7u \u1ee9ng \u0111\u1eb7c bi\u1ec7t.\nchaosbear-intro-3 = \u0110\u1eebng \u0111\u1ec3 G\u1ea5u b\u1eaft \u0111\u01b0\u1ee3c b\u1ea1n!\n\n# Th\u00f4ng b\u00e1o l\u01b0\u1ee3t\nchaosbear-turn = L\u01b0\u1ee3t c\u1ee7a { $player }; \u0111ang \u1edf \u00f4 { $position }.\n\n# Gieo x\u00fac x\u1eafc\nchaosbear-roll = { $player } gieo \u0111\u01b0\u1ee3c { $roll }.\nchaosbear-position = { $player } hi\u1ec7n \u0111ang \u1edf \u00f4 { $position }.\n\n# R\u00fat th\u1ebb\nchaosbear-draws-card = { $player } r\u00fat m\u1ed9t th\u1ebb.\nchaosbear-card-impulsion = T\u0103ng t\u1ed1c! { $player } ti\u1ebfn th\u00eam 3 \u00f4 \u0111\u1ebfn \u00f4 { $position }!\nchaosbear-card-super-impulsion = Si\u00eau t\u0103ng t\u1ed1c! { $player } ti\u1ebfn th\u00eam 5 \u00f4 \u0111\u1ebfn \u00f4 { $position }!\nchaosbear-card-tiredness = M\u1ec7t m\u1ecfi! G\u1ea5u b\u1ecb tr\u1eeb 1 n\u0103ng l\u01b0\u1ee3ng. N\u00f3 c\u00f2n { $energy } n\u0103ng l\u01b0\u1ee3ng.\nchaosbear-card-hunger = C\u01a1n \u0111\u00f3i! G\u1ea5u \u0111\u01b0\u1ee3c c\u1ed9ng 1 n\u0103ng l\u01b0\u1ee3ng. N\u00f3 \u0111ang c\u00f3 { $energy } n\u0103ng l\u01b0\u1ee3ng.\nchaosbear-card-backward = \u0110\u1ea9y l\u00f9i! { $player } b\u1ecb \u0111\u1ea9y l\u00f9i v\u1ec1 \u00f4 { $position }.\nchaosbear-card-random-gift = Qu\u00e0 ng\u1eabu nhi\u00ean!\nchaosbear-gift-back = { $player } b\u1ecb l\u00f9i v\u1ec1 \u00f4 { $position }.\nchaosbear-gift-forward = { $player } \u0111\u01b0\u1ee3c ti\u1ebfn \u0111\u1ebfn \u00f4 { $position }!\n\n# L\u01b0\u1ee3t c\u1ee7a G\u1ea5u\nchaosbear-bear-roll = G\u1ea5u gieo \u0111\u01b0\u1ee3c { $roll } + { $energy } n\u0103ng l\u01b0\u1ee3ng = { $total }.\nchaosbear-bear-energy-up = G\u1ea5u gieo \u0111\u01b0\u1ee3c 3 v\u00e0 t\u0103ng th\u00eam 1 n\u0103ng l\u01b0\u1ee3ng!\nchaosbear-bear-position = G\u1ea5u hi\u1ec7n \u0111ang \u1edf \u00f4 { $position }!\nchaosbear-player-caught = G\u1ea5u \u0111\u00e3 t\u00f3m \u0111\u01b0\u1ee3c { $player }! { $player } \u0111\u00e3 b\u1ecb \u0111\u00e1nh b\u1ea1i!\nchaosbear-bear-feast = G\u1ea5u gi\u1ea3m 3 n\u0103ng l\u01b0\u1ee3ng sau khi \"\u0111\u00e1nh ch\u00e9n\" con m\u1ed3i!\n\n# Ki\u1ec3m tra tr\u1ea1ng th\u00e1i\nchaosbear-status-player-alive = { $player }: \u00f4 { $position }.\nchaosbear-status-player-caught = { $player }: b\u1ecb b\u1eaft t\u1ea1i \u00f4 { $position }.\nchaosbear-status-bear = G\u1ea5u \u0111ang \u1edf \u00f4 { $position } v\u1edbi { $energy } n\u0103ng l\u01b0\u1ee3ng.\n\n# K\u1ebft th\u00fac game\nchaosbear-winner = { $player } s\u1ed1ng s\u00f3t v\u00e0 chi\u1ebfn th\u1eafng! H\u1ecd \u0111\u00e3 \u0111\u1ebfn \u0111\u01b0\u1ee3c \u00f4 { $position }!\nchaosbear-tie = H\u00f2a nhau t\u1ea1i \u00f4 { $position }!\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nchaosbear-you-are-caught = B\u1ea1n \u0111\u00e3 b\u1ecb g\u1ea5u b\u1eaft.\nchaosbear-not-on-multiple = B\u1ea1n ch\u1ec9 c\u00f3 th\u1ec3 r\u00fat th\u1ebb \u1edf c\u00e1c \u00f4 l\u00e0 b\u1ed9i s\u1ed1 c\u1ee7a 5 (5, 10, 15...).\n", "# Chess\n\ngame-name-chess = Chess\n\n# Options\nchess-set-turn-timer = Turn timer: { $mode }\nchess-select-turn-timer = Select turn timer\nchess-option-changed-turn-timer = Turn timer set to { $mode }.\n\nchess-toggle-auto-draw = Auto-draw on repetition/50 moves: { $enabled }\nchess-option-changed-auto-draw = Auto-draw { $enabled }.\n\nchess-toggle-show-coordinates = Show coordinates in moves: { $enabled }\nchess-option-changed-show-coordinates = Show coordinates { $enabled }.\n\n# Game start\nchess-game-started = { $white } is white, { $black } is black. White moves first.\n\n# Turn / move messages\nchess-you-select = Selected { $piece } at { $square }. Click destination.\nchess-no-piece = No piece to select there.\nchess-move-cancelled = Move cancelled.\nchess-illegal-move = Illegal move.\n\nchess-you-move = You move { $piece } from { $from } to { $to }.\nchess-player-moves = { $player } moves { $piece } from { $from } to { $to }.\nchess-you-capture = You capture { $captured } on { $to } with { $piece } from { $from }.\nchess-player-captures = { $player } captures { $captured } on { $to } with { $piece } from { $from }.\n\nchess-you-en-passant = You capture en passant on { $to } with pawn from { $from }.\nchess-player-en-passant = { $player } captures en passant on { $to } with pawn from { $from }.\n\nchess-you-castle-kingside = You castle kingside.\nchess-player-castles-kingside = { $player } castles kingside.\nchess-you-castle-queenside = You castle queenside.\nchess-player-castles-queenside = { $player } castles queenside.\n\nchess-you-promote = You promote pawn to { $piece } on { $square }.\nchess-player-promotes = { $player } promotes pawn to { $piece } on { $square }.\n\n# Check / checkmate / draw\nchess-check = Check!\nchess-checkmate = Checkmate! { $winner } wins.\nchess-you-win-checkmate = Checkmate! You win.\nchess-stalemate = Stalemate. The game is a draw.\nchess-draw-fifty = Draw by fifty-move rule.\nchess-draw-repetition = Draw by threefold repetition.\nchess-draw-material = Draw by insufficient material.\nchess-draw-agreement = Draw by agreement.\n\n# Resign\nchess-you-resign = You resign. { $opponent } wins.\nchess-player-resigns = { $player } resigns. { $opponent } wins.\n\n# Draw offer\nchess-offer-draw = Offer draw\nchess-you-offer-draw = You offer a draw.\nchess-player-offers-draw = { $player } offers a draw.\nchess-you-accept-draw = You accept the draw.\nchess-player-accepts-draw = { $player } accepts the draw.\nchess-you-decline-draw = You decline the draw.\nchess-player-declines-draw = { $player } declines the draw.\nchess-no-draw-offer = There is no draw offer to respond to.\nchess-already-offered = You have already offered a draw.\n\n# Undo\nchess-undo-request = Undo last move\nchess-you-request-undo = You request to undo the last move.\nchess-player-requests-undo = { $player } requests to undo the last move.\nchess-you-accept-undo = You accept the undo.\nchess-player-accepts-undo = { $player } accepts the undo. Move undone.\nchess-you-decline-undo = You decline the undo.\nchess-player-declines-undo = { $player } declines the undo request.\nchess-no-undo-request = There is no undo request to respond to.\nchess-no-moves-to-undo = There are no moves to undo.\nchess-already-requested-undo = You have already requested an undo.\nchess-undo-applied = Last move undone. It is now { $player }'s turn.\n\n# Promotion\nchess-select-promotion = Select promotion piece\n\n# View board\nchess-view-board = View board\nchess-flip-board = Flip board\nchess-viewer-own = your\nchess-viewer-opponent = opponent's\nchess-board-flipped = Flipped board to view { $viewer } perspective ({ $color }).\nchess-board-rank = Rank { $rank }: { $pieces }\nchess-empty = empty\nchess-board-header = Board state:\n\n# Status / scores\nchess-status-white = White: { $player }\nchess-status-black = Black: { $player }\nchess-status-turn = Turn: { $color }\nchess-status-move-count = Moves: { $count }\nchess-check-status = Check game status\n\n# FEN\nchess-import-fen = Import FEN\nchess-enter-fen = Paste FEN string\nchess-fen-loaded = FEN loaded successfully.\nchess-fen-error = Error loading FEN.\n\n# Piece names\nchess-piece-pawn = pawn\nchess-piece-knight = knight\nchess-piece-bishop = bishop\nchess-piece-rook = rook\nchess-piece-queen = queen\nchess-piece-king = king\n\n# Timer\nchess-check-turn-timer = Turn timer\nchess-turn-timeout = Time's up!\n\n# Timer choice labels (game-specific durations)\nchess-timer-120 = 2 minutes\nchess-timer-180 = 3 minutes\nchess-timer-300 = 5 minutes\n", "# Coup game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\ngame-name-coup = \u0110\u1ea3o Ch\u00ednh\n\ncoup-action-income = Thu nh\u1eadp (c\u1ed9ng 1 xu)\ncoup-action-foreign-aid = Vi\u1ec7n tr\u1ee3 n\u01b0\u1edbc ngo\u00e0i (c\u1ed9ng 2 xu)\ncoup-action-coup = \u0110\u1ea3o ch\u00ednh (t\u1ed1n 7 xu)\ncoup-action-tax = Thu thu\u1ebf (T\u01b0\u1edbng qu\u00e2n, c\u1ed9ng 3 xu)\ncoup-action-assassinate = \u00c1m s\u00e1t (S\u00e1t th\u1ee7, t\u1ed1n 3 xu)\ncoup-action-steal = Tr\u1ed9m \u0111\u1ed3 (\u0110\u00f4 \u0111\u1ed1c, c\u1ed9ng 2 xu)\ncoup-action-exchange = Trao \u0111\u1ed5i b\u00e0i (S\u1ee9 gi\u1ea3)\n\ncoup-action-challenge = Th\u00e1ch th\u1ee9c!\ncoup-action-block = Ch\u1eb7n!\ncoup-action-pass = B\u1ecf qua\n\ncoup-action-lose-influence = M\u1ea5t l\u00e1 b\u00e0i\ncoup-action-return-card = Tr\u1ea3 l\u1ea1i l\u00e1 b\u00e0i\n\ncoup-card-duke = T\u01b0\u1edbng qu\u00e2n\ncoup-card-assassin = S\u00e1t th\u1ee7\ncoup-card-captain = \u0110\u00f4 \u0111\u1ed1c\ncoup-card-ambassador = S\u1ee9 gi\u1ea3\ncoup-card-contessa = N\u1eef b\u00e1 t\u01b0\u1edbc\n\ncoup-return-card-format = Tr\u1ea3 l\u1ea1i l\u00e1 { $card }\n\ncoup-select-target = Ch\u1ecdn m\u1ee5c ti\u00eau:\ncoup-must-coup = B\u1ea1n \u0111ang c\u00f3 t\u1eeb 10 xu tr\u1edf l\u00ean v\u00e0 b\u1eaft bu\u1ed9c ph\u1ea3i \u0110\u1ea3o ch\u00ednh!\ncoup-not-enough-coins = B\u1ea1n kh\u00f4ng c\u00f3 \u0111\u1ee7 xu.\ncoup-cannot-challenge-action = B\u1ea1n kh\u00f4ng th\u1ec3 th\u00e1ch th\u1ee9c h\u00e0nh \u0111\u1ed9ng n\u00e0y.\ncoup-cannot-block-now = B\u1ea1n kh\u00f4ng th\u1ec3 ch\u1eb7n v\u00e0o l\u00fac n\u00e0y.\ncoup-only-target-can-block = Ch\u1ec9 m\u1ee5c ti\u00eau c\u1ee7a h\u00e0nh \u0111\u1ed9ng m\u1edbi c\u00f3 th\u1ec3 ch\u1eb7n.\ncoup-cannot-block-action = H\u00e0nh \u0111\u1ed9ng n\u00e0y kh\u00f4ng th\u1ec3 b\u1ecb ch\u1eb7n.\ncoup-no-active-claim = Kh\u00f4ng c\u00f3 tuy\u00ean b\u1ed1 n\u00e0o \u0111ang di\u1ec5n ra \u0111\u1ec3 th\u00e1ch th\u1ee9c.\n\ncoup-takes-income = { $player } nh\u1eadn Thu nh\u1eadp.\ncoup-claims-foreign-aid = { $player } y\u00eau c\u1ea7u Vi\u1ec7n tr\u1ee3 n\u01b0\u1edbc ngo\u00e0i.\ncoup-takes-foreign-aid = { $player } \u0111\u00e3 nh\u1eadn Vi\u1ec7n tr\u1ee3 n\u01b0\u1edbc ngo\u00e0i.\ncoup-plays-coup = { $player } ti\u1ebfn h\u00e0nh \u0110\u1ea3o ch\u00ednh nh\u1eafm v\u00e0o { $target }!\ncoup-claims-tax = { $player } tuy\u00ean b\u1ed1 l\u00e0 T\u01b0\u1edbng qu\u00e2n v\u00e0 y\u00eau c\u1ea7u Thu thu\u1ebf.\ncoup-takes-tax = { $player } \u0111\u00e3 thu thu\u1ebf.\ncoup-claims-assassinate = { $player } tuy\u00ean b\u1ed1 l\u00e0 S\u00e1t th\u1ee7 v\u00e0 nh\u1eafm v\u00e0o { $target }.\ncoup-assassinates = { $player } \u00e1m s\u00e1t { $target }.\ncoup-claims-steal = { $player } tuy\u00ean b\u1ed1 l\u00e0 \u0110\u00f4 \u0111\u1ed1c v\u00e0 c\u1ed1 g\u1eafng tr\u1ed9m \u0111\u1ed3 c\u1ee7a { $target }.\ncoup-steals = { $player } tr\u1ed9m { $amount } xu t\u1eeb { $target }.\ncoup-claims-exchange = { $player } tuy\u00ean b\u1ed1 l\u00e0 S\u1ee9 gi\u1ea3 \u0111\u1ec3 trao \u0111\u1ed5i b\u00e0i.\ncoup-exchanges = { $player } r\u00fat 2 l\u00e1 b\u00e0i \u0111\u1ec3 trao \u0111\u1ed5i.\ncoup-exchange-complete = { $player } \u0111\u00e3 ho\u00e0n th\u00e0nh vi\u1ec7c trao \u0111\u1ed5i b\u00e0i.\n\ncoup-drew-replacement-card = B\u1ea1n \u0111\u00e3 r\u00fat \u0111\u01b0\u1ee3c l\u00e1 { $character } \u0111\u1ec3 thay th\u1ebf.\ncoup-action-pass-confirmed = B\u1ea1n \u0111\u00e3 b\u1ecf qua.\n\ncoup-waiting-for-reactions = \u0110ang ch\u1edd ng\u01b0\u1eddi ch\u01a1i Th\u00e1ch th\u1ee9c ho\u1eb7c Ch\u1eb7n...\ncoup-player-eliminated = { $player } \u0111\u00e3 m\u1ea5t t\u1ea5t c\u1ea3 l\u00e1 b\u00e0i v\u00e0 b\u1ecb lo\u1ea1i kh\u1ecfi cu\u1ed9c ch\u01a1i.\ncoup-game-over = Tr\u00f2 ch\u01a1i k\u1ebft th\u00fac! { $winner } l\u00e0 ng\u01b0\u1eddi cu\u1ed1i c\u00f9ng c\u00f2n s\u1ed1ng s\u00f3t v\u00e0 gi\u00e0nh chi\u1ebfn th\u1eafng!\ncoup-target-is-dead = M\u1ee5c ti\u00eau kh\u00f4ng h\u1ee3p l\u1ec7: { $target } \u0111\u00e3 b\u1ecb lo\u1ea1i.\ncoup-cannot-afford-assassinate = B\u1ea1n c\u1ea7n \u00edt nh\u1ea5t 3 xu \u0111\u1ec3 \u00e1m s\u00e1t.\ncoup-cannot-afford-coup = B\u1ea1n c\u1ea7n \u00edt nh\u1ea5t 7 xu \u0111\u1ec3 ti\u1ebfn h\u00e0nh \u0110\u1ea3o ch\u00ednh.\ncoup-bluff-called = { $player } \u0111\u00e3 b\u1ecb l\u1eadt t\u1ea9y n\u00f3i d\u1ed1i v\u00e0 ph\u1ea3i b\u1ecf m\u1ed9t l\u00e1 b\u00e0i!\ncoup-bluff-wrong = { $challenger } \u0111\u00e3 \u0111o\u00e1n sai v\u00e0 ph\u1ea3i b\u1ecf m\u1ed9t l\u00e1 b\u00e0i!\ncoup-block-successful = { $blocker } \u0111\u00e3 ch\u1eb7n h\u00e0nh \u0111\u1ed9ng th\u00e0nh c\u00f4ng!\ncoup-action-resolves = H\u00e0nh \u0111\u1ed9ng \u0111\u01b0\u1ee3c th\u1ef1c hi\u1ec7n th\u00e0nh c\u00f4ng.\n\ncoup-challenges = { $challenger } th\u00e1ch th\u1ee9c { $target }!\ncoup-challenge-succeeded = { $player } \u0111\u00e3 b\u1ecb l\u1eadt t\u1ea9y!\ncoup-challenge-failed = { $player } \u0111\u00e3 n\u00f3i th\u1eadt, h\u1ecd l\u1eadt l\u00ean l\u00e1 { $character }!\ncoup-blocks-foreign-aid = { $blocker } tuy\u00ean b\u1ed1 l\u00e0 T\u01b0\u1edbng qu\u00e2n \u0111\u1ec3 ch\u1eb7n Vi\u1ec7n tr\u1ee3 n\u01b0\u1edbc ngo\u00e0i c\u1ee7a { $target }.\ncoup-blocks-assassinate = { $blocker } tuy\u00ean b\u1ed1 l\u00e0 N\u1eef b\u00e1 t\u01b0\u1edbc \u0111\u1ec3 ch\u1eb7n cu\u1ed9c \u00c1m s\u00e1t c\u1ee7a { $target }.\ncoup-blocks-steal = { $blocker } tuy\u00ean b\u1ed1 l\u00e0 \u0110\u00f4 \u0111\u1ed1c ho\u1eb7c S\u1ee9 gi\u1ea3 \u0111\u1ec3 ch\u1eb7n h\u00e0nh \u0111\u1ed9ng Tr\u1ed9m \u0111\u1ed3 c\u1ee7a { $target }.\n\ncoup-loses-influence = { $player } m\u1ea5t l\u00e1 { $character }!\ncoup-must-lose-influence = B\u1ea1n ph\u1ea3i ch\u1ecdn m\u1ed9t l\u00e1 b\u00e0i \u0111\u1ec3 b\u1ecf \u0111i.\ncoup-must-return-card = Vui l\u00f2ng ch\u1ecdn m\u1ed9t l\u00e1 b\u00e0i \u0111\u1ec3 tr\u1ea3 l\u1ea1i b\u1ed9 b\u00e0i.\ncoup-returned-card = B\u1ea1n \u0111\u00e3 tr\u1ea3 l\u1ea1i l\u00e1 { $character } v\u00e0o b\u1ed9 b\u00e0i.\n\ncoup-you-are-eliminated = B\u1ea1n \u0111\u00e3 b\u1ecb lo\u1ea1i v\u00e0 kh\u00f4ng th\u1ec3 th\u1ef1c hi\u1ec7n h\u00e0nh \u0111\u1ed9ng n\u00e0y.\n\ncoup-action-check-wealth = Ki\u1ec3m tra t\u00e0i s\u1ea3n\ncoup-action-check-hand = Ki\u1ec3m tra b\u00e0i tr\u00ean tay\ncoup-action-check-table = Ki\u1ec3m tra b\u00e0n ch\u01a1i\n\ncoup-wealth-line = { $player }: { $coins } xu\ncoup-no-alive-players = Kh\u00f4ng c\u00f2n ng\u01b0\u1eddi ch\u01a1i n\u00e0o c\u00f2n s\u1ed1ng.\ncoup-no-cards = B\u1ea1n kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i n\u00e0o.\ncoup-hand-context = B\u1ea1n c\u00f3 { $coins } xu. C\u00e1c l\u00e1 b\u00e0i c\u1ee7a b\u1ea1n: { $cards }.\ncoup-table-line = { $player } \u0111\u00e3 m\u1ea5t: { $cards }\ncoup-table-empty = Ch\u01b0a c\u00f3 l\u00e1 b\u00e0i n\u00e0o b\u1ecb l\u1eadt.\n\ncoup-end-winner = Ng\u01b0\u1eddi th\u1eafng\ncoup-end-eliminated = \u0110\u00e3 b\u1ecb lo\u1ea1i\ncoup-end-line = { $rank }. { $name } ({ $status }) \u0111ang c\u00f3 { $coins } xu. C\u00e1c l\u00e1 b\u00e0i: { $cards }\n\ncoup-set-mandatory-coup = Ng\u01b0\u1ee1ng xu b\u1eaft bu\u1ed9c \u0110\u1ea3o ch\u00ednh l\u00e0 { $coins }\ncoup-enter-mandatory-coup = Nh\u1eadp s\u1ed1 xu b\u1eaft bu\u1ed9c ph\u1ea3i \u0110\u1ea3o ch\u00ednh t\u1eeb 10 \u0111\u1ebfn 20:\ncoup-option-changed-mandatory-coup = Ng\u01b0\u1ee1ng \u0110\u1ea3o ch\u00ednh b\u1eaft bu\u1ed9c \u0111\u00e3 thay \u0111\u1ed5i.\n\ncoup-set-timer-duration = Th\u1eddi gian ch\u1edd ph\u1ea3n \u1ee9ng l\u00e0 { $seconds } gi\u00e2y\ncoup-enter-timer-duration = Nh\u1eadp th\u1eddi gian cho ph\u00e9p Th\u00e1ch th\u1ee9c ho\u1eb7c Ch\u1eb7n t\u1eeb 3 \u0111\u1ebfn 15 gi\u00e2y:\ncoup-option-changed-timer = Th\u1eddi gian ch\u1edd \u0111\u00e3 thay \u0111\u1ed5i.\n", "# Crazy Eights\n\ngame-name-crazyeights = Crazy Eights\n\ncrazyeights-set-winning-score = \u0110i\u1ec3m chi\u1ebfn th\u1eafng: { $score }\ncrazyeights-enter-winning-score = Nh\u1eadp \u0111i\u1ec3m chi\u1ebfn th\u1eafng\ncrazyeights-option-changed-winning-score = \u0110i\u1ec3m chi\u1ebfn th\u1eafng \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $score }.\n\ncrazyeights-set-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t: { $mode }\ncrazyeights-select-turn-timer = Ch\u1ecdn th\u1eddi gian l\u01b0\u1ee3t\ncrazyeights-option-changed-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\ncrazyeights-draw = R\u00fat b\u00e0i\ncrazyeights-pass = B\u1ecf l\u01b0\u1ee3t\ncrazyeights-read-top = Xem b\u00e0i tr\u00ean c\u00f9ng\ncrazyeights-read-counts = Xem s\u1ed1 l\u01b0\u1ee3ng b\u00e0i c\u00f2n l\u1ea1i\ncrazyeights-deck-count = X\u1ea5p b\u00e0i c\u00f2n l\u1ea1i { $count }\n\ncrazyeights-new-hand = V\u00f2ng { $round }.\ncrazyeights-start-card = { $player } l\u1eadt l\u00ean l\u00e1 { $card }.\ncrazyeights-you-turn-up = B\u1ea1n l\u1eadt l\u00ean l\u00e1 { $card }.\ncrazyeights-wild-played = { $player } \u0111\u00e3 \u0111\u00e1nh m\u1ed9t l\u00e1 Wild 8.\n\ncrazyeights-no-players = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi ch\u01a1i.\ncrazyeights-no-hands = Kh\u00f4ng c\u00f3 v\u00e1n b\u00e0i n\u00e0o \u0111ang di\u1ec5n ra.\ncrazyeights-no-top = Kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i tr\u00ean c\u00f9ng.\n\ncrazyeights-wild = L\u00e1 Wild 8 (\u0110\u1ed5i ch\u1ea5t)\ncrazyeights-wild-suit = L\u00e1 Wild 8, { $suit }\ncrazyeights-reverse = \u0110\u1ea3o chi\u1ec1u { $suit }\ncrazyeights-skip = M\u1ea5t l\u01b0\u1ee3t { $suit }\ncrazyeights-draw-two = R\u00fat Hai { $suit }\n\ncrazyeights-suit-chosen = { $suit }\n\ncrazyeights-round-summary = { $player } wins. { $details }. { $player } gains { $total }.\ncrazyeights-you-win-round = B\u1ea1n th\u1eafng. { $details }. B\u1ea1n \u0111\u01b0\u1ee3c { $total } \u0111i\u1ec3m.\ncrazyeights-round-details-none = Kh\u00f4ng c\u00f3 \u0111i\u1ec3m n\u00e0o b\u1ecb l\u1ea5y t\u1eeb \u0111\u1ed1i th\u1ee7.\ncrazyeights-round-winner = { $player } th\u1eafng { $points } \u0111i\u1ec3m. { $detail }\ncrazyeights-round-points-from = { $points } t\u1eeb { $player }\ncrazyeights-dealt-cards = M\u1ecdi ng\u01b0\u1eddi \u0111\u01b0\u1ee3c chia { $cards } l\u00e1.\ncrazyeights-one-card = 1 l\u00e1.\n\ncrazyeights-game-winner = { $player } th\u1eafng chung cu\u1ed9c v\u1edbi { $score } \u0111i\u1ec3m.\ncrazyeights-you-win-game = B\u1ea1n th\u1eafng chung cu\u1ed9c v\u1edbi { $score } \u0111i\u1ec3m.\n\ncrazyeights-player-plays = { $player } \u0111\u00e1nh l\u00e1 { $card }.\ncrazyeights-you-play = B\u1ea1n \u0111\u00e1nh l\u00e1 { $card }.\ncrazyeights-player-draws-one = { $player } r\u00fat m\u1ed9t l\u00e1 b\u00e0i.\ncrazyeights-you-draw-one = B\u1ea1n r\u00fat m\u1ed9t l\u00e1 b\u00e0i.\ncrazyeights-player-draws-many = { $player } r\u00fat { $count } l\u00e1 b\u00e0i.\ncrazyeights-you-draw-many = B\u1ea1n r\u00fat { $count } l\u00e1 b\u00e0i.\ncrazyeights-player-passes = { $player } b\u1ecf l\u01b0\u1ee3t.\ncrazyeights-you-pass = B\u1ea1n b\u1ecf l\u01b0\u1ee3t.\n\ncrazyeights-player-skipped = B\u1ecf qua { $player }.\ncrazyeights-you-are-skipped = B\u1ea1n b\u1ecb b\u1ecf qua.\n", "game-name-dominos = \u0110\u00f4-mi-n\u00f4\n\n# T\u00f9y ch\u1ecdn\ndominos-set-target-score = \u0110i\u1ec3m m\u1ee5c ti\u00eau: { $score }\ndominos-enter-target-score = Nh\u1eadp \u0111i\u1ec3m m\u1ee5c ti\u00eau\ndominos-option-changed-target-score = \u0110\u00e3 \u0111\u1eb7t \u0111i\u1ec3m m\u1ee5c ti\u00eau th\u00e0nh { $score }.\n\ndominos-set-draw-mode = Ch\u1ebf \u0111\u1ed9: { $mode }\ndominos-select-draw-mode = Ch\u1ecdn ch\u1ebf \u0111\u1ed9\ndominos-option-changed-draw-mode = \u0110\u00e3 \u0111\u1eb7t ch\u1ebf \u0111\u1ed9 th\u00e0nh { $mode }.\n\ndominos-set-domino-set = B\u1ed9 c\u1edd: { $domino_set }\ndominos-select-domino-set = Ch\u1ecdn b\u1ed9 c\u1edd\ndominos-option-changed-domino-set = \u0110\u00e3 \u0111\u1ed5i b\u1ed9 c\u1edd th\u00e0nh { $domino_set }.\n\ndominos-set-spinner = M\u1edf b\u1ed1n nh\u00e1nh: { $enabled }\ndominos-option-changed-spinner = \u0110\u00e3 \u0111\u1eb7t lu\u1eadt m\u1edf b\u1ed1n nh\u00e1nh th\u00e0nh { $enabled }.\n\ndominos-set-opening-rule = Lu\u1eadt m\u1edf \u0111\u1ea7u: { $opening_rule }\ndominos-select-opening-rule = Ch\u1ecdn lu\u1eadt m\u1edf \u0111\u1ea7u\ndominos-option-changed-opening-rule = \u0110\u00e3 \u0111\u1eb7t lu\u1eadt m\u1edf \u0111\u1ea7u th\u00e0nh { $opening_rule }.\n\n# Nh\u00e3n l\u1ef1a ch\u1ecdn\ndominos-mode-draw = R\u00fat\ndominos-mode-block = Ch\u1eb7n\n\ndominos-set-double6 = B\u1ed9 \u0111\u00f4i s\u00e1u\ndominos-set-double9 = B\u1ed9 \u0111\u00f4i ch\u00edn\n\ndominos-opening-highest-double = Qu\u00e2n b\u00f2 l\u1edbn nh\u1ea5t\ndominos-opening-highest-tile = Qu\u00e2n l\u1edbn nh\u1ea5t\ndominos-opening-set-max-double = Qu\u00e2n b\u00f2 cao nh\u1ea5t c\u1ee7a b\u1ed9\ndominos-opening-random-player = Ng\u01b0\u1eddi ch\u01a1i ng\u1eabu nhi\u00ean\ndominos-opening-round-winner = Ng\u01b0\u1eddi th\u1eafng v\u00e1n tr\u01b0\u1edbc\n\n# H\u00e0nh \u0111\u1ed9ng\ndominos-draw = R\u00fat qu\u00e2n\ndominos-knock = G\u00f5 qua\ndominos-view-chain = Xem d\u00e2y c\u1edd\ndominos-read-ends = \u0110\u1ecdc hai \u0111\u1ea7u h\u1edf\ndominos-read-hand = \u0110\u1ecdc tay c\u1edd\ndominos-read-counts = \u0110\u1ecdc s\u1ed1 qu\u00e2n\ndominos-play-tile = { $tile }\ndominos-play-tile-at = \u0110\u00e1nh { $tile } v\u00e0o { $side }\ndominos-play-tile-multi = \u0110\u00e1nh { $tile } v\u00e0o { $sides }\ndominos-select-side = Ch\u1ecdn m\u1ed9t \u0111\u1ea7u\n\n# H\u01b0\u1edbng \u0111\u00e1nh\ndominos-side-left = b\u00ean tr\u00e1i\ndominos-side-right = b\u00ean ph\u1ea3i\ndominos-side-up = ph\u00eda tr\u00ean\ndominos-side-down = ph\u00eda d\u01b0\u1edbi\n\n# L\u00fd do b\u1ecb kh\u00f3a\ndominos-draw-only-mode = Ch\u1ec9 c\u00f3 th\u1ec3 r\u00fat qu\u00e2n trong ch\u1ebf \u0111\u1ed9 R\u00fat.\ndominos-must-play = B\u1ea1n \u0111\u00e3 c\u00f3 qu\u00e2n \u0111\u00e1nh \u0111\u01b0\u1ee3c.\ndominos-boneyard-empty = Ch\u1ed3ng qu\u00e2n d\u01b0 \u0111\u00e3 h\u1ebft.\ndominos-must-draw = B\u1ea1n ph\u1ea3i r\u00fat tr\u01b0\u1edbc khi g\u00f5 qua.\ndominos-illegal-side = \u0110\u1ea7u \u0111\u00f3 kh\u00f4ng h\u1ee3p l\u1ec7 v\u1edbi qu\u00e2n \u0111ang ch\u1ecdn.\ndominos-no-play-for-tile = { $tile } hi\u1ec7n ch\u01b0a \u0111\u00e1nh \u0111\u01b0\u1ee3c.\ndominos-choose-side-keybind = H\u00e3y ch\u1ecdn \u0111\u1ea7u b\u1eb1ng ph\u00edm h\u01b0\u1edbng. C\u00e1c \u0111\u1ea7u h\u1ee3p l\u1ec7 l\u00e0: { $sides }.\n\n# Di\u1ec5n bi\u1ebfn v\u00e1n\ndominos-opening-play = { $player } m\u1edf v\u00e1n b\u1eb1ng { $tile }.\ndominos-opening-spinner = { $player } m\u1edf v\u00e1n b\u1eb1ng { $tile }, t\u1ea1o th\u1ebf xoay b\u1ed1n nh\u00e1nh.\ndominos-player-draws = { $player } r\u00fat { $count } qu\u00e2n.\ndominos-you-drew-single = B\u1ea1n \u0111\u00e3 r\u00fat { $tile }.\ndominos-you-drew-many = B\u1ea1n \u0111\u00e3 r\u00fat { $count } qu\u00e2n.\ndominos-you-played = B\u1ea1n \u0111\u00e3 \u0111\u00e1nh { $tile } v\u00e0o { $side }.\ndominos-you-played-drawn = B\u1ea1n r\u00fat r\u1ed3i \u0111\u00e1nh { $tile } v\u00e0o { $side }.\ndominos-player-played = { $player } \u0111\u00e3 \u0111\u00e1nh { $tile } v\u00e0o { $side }.\ndominos-player-knocks = { $player } g\u00f5 qua.\ndominos-round-won = { $player } th\u1eafng v\u00e1n v\u00e0 ghi { $points } \u0111i\u1ec3m.\ndominos-round-blocked-tie = V\u00e1n b\u1ecb ch\u1eb7n. T\u1ed5ng s\u1ed1 ch\u1ea5m th\u1ea5p nh\u1ea5t l\u00e0 { $pips } nh\u01b0ng \u0111ang h\u00f2a. Kh\u00f4ng b\u00ean n\u00e0o ghi \u0111i\u1ec3m.\ndominos-round-blocked-winner = V\u00e1n b\u1ecb ch\u1eb7n. { $team } c\u00f3 t\u1ed5ng s\u1ed1 ch\u1ea5m th\u1ea5p nh\u1ea5t l\u00e0 { $pips } v\u00e0 ghi { $points } \u0111i\u1ec3m.\ndominos-match-tied-continue = C\u00f3 nhi\u1ec1u b\u00ean \u0111\u00e3 \u0111\u1ea1t { $score } \u0111i\u1ec3m. Tr\u1eadn \u0111\u1ea5u ti\u1ebfp t\u1ee5c cho t\u1edbi khi ph\u00e1 \u0111\u01b0\u1ee3c th\u1ebf h\u00f2a.\ndominos-match-winner = { $team } th\u1eafng tr\u1eadn v\u1edbi { $score } \u0111i\u1ec3m.\n\n# H\u1ed9p tr\u1ea1ng th\u00e1i\ndominos-chain-header = D\u00e2y c\u1edd\ndominos-chain-empty = D\u00e2y c\u1edd \u0111ang tr\u1ed1ng.\ndominos-chain-center = Gi\u1eefa d\u00e2y: { $tile }\ndominos-branch-empty = ch\u01b0a c\u00f3 qu\u00e2n\ndominos-chain-branch = { $side }: { $tiles }. \u0110\u1ea7u h\u1edf l\u00e0 { $open_end }.\ndominos-boneyard-count = Ch\u1ed3ng qu\u00e2n d\u01b0 c\u00f2n { $count } qu\u00e2n.\ndominos-end-info = { $side } { $value }\n\ndominos-hand-header = Tay c\u1edd c\u1ee7a b\u1ea1n\ndominos-hand-line = { $tile } c\u00f3 gi\u00e1 tr\u1ecb { $points } \u0111i\u1ec3m.\ndominos-hand-line-playable = { $tile } c\u00f3 gi\u00e1 tr\u1ecb { $points } \u0111i\u1ec3m. \u0110\u00e1nh \u0111\u01b0\u1ee3c v\u00e0o { $sides }.\ndominos-hand-total = T\u1ed5ng s\u1ed1 ch\u1ea5m tr\u00ean tay: { $pips }.\ndominos-player-count = { $player } c\u00f2n { $count } qu\u00e2n\ndominos-no-other-players = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi ch\u01a1i n\u00e0o kh\u00e1c.\n\n# M\u00e0n h\u00ecnh k\u1ebft th\u00fac\ndominos-line-format = { $rank }. { $player }: { $points }\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Farkle\n\n# Th\u00f4ng tin game\ngame-name-farkle = Farkle\n\n# H\u00e0nh \u0111\u1ed9ng - Gieo v\u00e0 Ch\u1ed1t\nfarkle-roll = Gieo { $count } { $count ->\n    [one] vi\u00ean\n   *[other] vi\u00ean\n}\nfarkle-bank = Ch\u1ed1t { $points } \u0111i\u1ec3m\n\n# H\u00e0nh \u0111\u1ed9ng ch\u1ecdn t\u1ed5 h\u1ee3p \u0111i\u1ec3m (kh\u1edbp v\u1edbi b\u1ea3n v10)\nfarkle-take-single-one = L\u1ea5y con 1 l\u1ebb \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-single-five = L\u1ea5y con 5 l\u1ebb \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-three-kind = L\u1ea5y b\u1ed9 ba con { $number } \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-four-kind = L\u1ea5y t\u1ee9 qu\u00fd { $number } \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-five-kind = L\u1ea5y ng\u0169 qu\u00fd { $number } \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-six-kind = L\u1ea5y l\u1ee5c qu\u00fd { $number } \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-small-straight = L\u1ea5y S\u1ea3nh nh\u1ecf \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-large-straight = L\u1ea5y S\u1ea3nh l\u1edbn \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-three-pairs = L\u1ea5y 3 \u0111\u00f4i \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-double-triplets = L\u1ea5y 2 b\u1ed9 ba \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-take-full-house = L\u1ea5y C\u00f9 l\u0169 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\n\n# S\u1ef1 ki\u1ec7n trong game\nfarkle-rolls = { $player } gieo { $count } { $count ->\n    [one] vi\u00ean\n   *[other] vi\u00ean\n}...\nfarkle-you-roll = B\u1ea1n gieo { $count } vi\u00ean...\nfarkle-roll-result = { $dice }\nfarkle-farkle = CH\u00c1Y \u0110I\u1ec2M! { $player } m\u1ea5t { $points } \u0111i\u1ec3m\nfarkle-you-farkle = CH\u00c1Y \u0110I\u1ec2M! B\u1ea1n m\u1ea5t { $points } \u0111i\u1ec3m\nfarkle-takes-combo = { $player } l\u1ea5y { $combo } \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-you-take-combo = B\u1ea1n l\u1ea5y { $combo } \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nfarkle-hot-dice = \u0102n tr\u1ecdn! (Hot dice)\nfarkle-banks = { $player } ch\u1ed1t { $points } \u0111i\u1ec3m, t\u1ed5ng c\u1ed9ng c\u00f3 { $total }\nfarkle-you-bank = B\u1ea1n ch\u1ed1t { $points } \u0111i\u1ec3m, t\u1ed5ng c\u1ed9ng c\u00f3 { $total }\nfarkle-winner = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\nfarkle-you-win = B\u1ea1n th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\nfarkle-winners-tie = H\u00f2a nhau r\u1ed3i! Nh\u1eefng ng\u01b0\u1eddi th\u1eafng: { $players }\n\n# Ki\u1ec3m tra \u0111i\u1ec3m l\u01b0\u1ee3t n\u00e0y\nfarkle-turn-score = L\u01b0\u1ee3t n\u00e0y { $player } \u0111ang c\u00f3 { $points } \u0111i\u1ec3m.\nfarkle-no-turn = Hi\u1ec7n kh\u00f4ng c\u00f3 ai \u0111ang ch\u01a1i l\u01b0\u1ee3t c\u1ee7a m\u00ecnh.\n\n# T\u00f9y ch\u1ecdn ri\u00eang cho Farkle\nfarkle-set-target-score = \u0110i\u1ec3m m\u1ee5c ti\u00eau: { $score }\nfarkle-enter-target-score = Nh\u1eadp \u0111i\u1ec3m m\u1ee5c ti\u00eau (500-5000):\nfarkle-option-changed-target = \u0110i\u1ec3m m\u1ee5c ti\u00eau \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $score }.\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nfarkle-must-take-combo = B\u1ea1n ph\u1ea3i ch\u1ecdn t\u1ed5 h\u1ee3p \u0103n \u0111i\u1ec3m tr\u01b0\u1edbc.\nfarkle-cannot-bank = B\u1ea1n kh\u00f4ng th\u1ec3 ch\u1ed1t \u0111i\u1ec3m l\u00fac n\u00e0y.\n\n# Additional Farkle options\nfarkle-set-initial-bank-score = \u0110i\u1ec3m ng\u00e2n l\u1ea7n \u0111\u1ea7u: { $score }\nfarkle-enter-initial-bank-score = Nh\u1eadp \u0111i\u1ec3m ng\u00e2n l\u1ea7n \u0111\u1ea7u (0-1000):\nfarkle-option-changed-initial-bank-score = \u0110i\u1ec3m ng\u00e2n l\u1ea7n \u0111\u1ea7u \u0111\u00e3 \u0111\u01b0\u1ee3c \u0111\u1eb7t th\u00e0nh { $score }.\nfarkle-toggle-hot-dice-multiplier = H\u1ec7 s\u1ed1 hot dice: { $enabled }\nfarkle-option-changed-hot-dice-multiplier = H\u1ec7 s\u1ed1 hot dice \u0111\u00e3 \u0111\u01b0\u1ee3c \u0111\u1eb7t th\u00e0nh { $enabled }.\n\n# Action feedback\nfarkle-minimum-initial-bank-score = \u0110i\u1ec3m ng\u00e2n l\u1ea7n \u0111\u1ea7u t\u1ed1i thi\u1ec3u l\u00e0 { $score }.\n", "# Five Card Draw (Poker R\u00fat 5 L\u00e1)\n\ngame-name-fivecarddraw = Poker R\u00fat 5 L\u00e1\n\ndraw-set-starting-chips = Chip kh\u1edfi \u0111i\u1ec3m: { $count }\ndraw-enter-starting-chips = Nh\u1eadp s\u1ed1 chip kh\u1edfi \u0111i\u1ec3m\ndraw-option-changed-starting-chips = S\u1ed1 chip kh\u1edfi \u0111i\u1ec3m \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\ndraw-set-ante = C\u01b0\u1ee3c \u0111\u00e1y (Ante): { $count }\ndraw-enter-ante = Nh\u1eadp s\u1ed1 ti\u1ec1n c\u01b0\u1ee3c \u0111\u00e1y\ndraw-option-changed-ante = C\u01b0\u1ee3c \u0111\u00e1y \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\ndraw-set-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t: { $mode }\ndraw-select-turn-timer = Ch\u1ecdn th\u1eddi gian l\u01b0\u1ee3t\ndraw-option-changed-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\ndraw-set-raise-mode = Ch\u1ebf \u0111\u1ed9 t\u1ed1: { $mode }\ndraw-select-raise-mode = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 t\u1ed1\ndraw-option-changed-raise-mode = Ch\u1ebf \u0111\u1ed9 t\u1ed1 \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\ndraw-set-max-raises = T\u1ed1 t\u1ed1i \u0111a: { $count } l\u1ea7n\ndraw-enter-max-raises = Nh\u1eadp s\u1ed1 l\u1ea7n t\u1ed1 t\u1ed1i \u0111a (0 l\u00e0 kh\u00f4ng gi\u1edbi h\u1ea1n)\ndraw-option-changed-max-raises = S\u1ed1 l\u1ea7n t\u1ed1 t\u1ed1i \u0111a \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\ndraw-antes-posted = \u0110\u00e3 \u0111\u1eb7t c\u01b0\u1ee3c \u0111\u00e1y: { $amount }.\ndraw-betting-round-1 = V\u00f2ng c\u01b0\u1ee3c.\ndraw-betting-round-2 = V\u00f2ng c\u01b0\u1ee3c.\ndraw-begin-draw = Giai \u0111o\u1ea1n \u0111\u1ed5i b\u00e0i.\ndraw-not-draw-phase = Ch\u01b0a \u0111\u1ebfn l\u00fac r\u00fat b\u00e0i.\ndraw-not-betting = B\u1ea1n kh\u00f4ng th\u1ec3 c\u01b0\u1ee3c trong giai \u0111o\u1ea1n \u0111\u1ed5i b\u00e0i.\n\ndraw-toggle-discard = Ch\u1ecdn b\u1ecf l\u00e1 b\u00e0i th\u1ee9 { $index }\ndraw-card-keep = { $card }, gi\u1eef l\u1ea1i\ndraw-card-discard = { $card }, s\u1ebd b\u1ecb b\u1ecf\ndraw-card-kept = Gi\u1eef { $card }.\ndraw-card-discarded = B\u1ecf { $card }.\ndraw-draw-cards = \u0110\u1ed5i b\u00e0i\ndraw-draw-cards-count = \u0110\u1ed5i { $count } { $count ->\n    [one] l\u00e1\n   *[other] l\u00e1\n}\ndraw-dealt-cards = B\u1ea1n \u0111\u01b0\u1ee3c chia { $cards }.\ndraw-you-drew-cards = B\u1ea1n r\u00fat \u0111\u01b0\u1ee3c { $cards }.\ndraw-you-draw = B\u1ea1n \u0111\u1ed5i { $count } { $count ->\n    [one] l\u00e1\n   *[other] l\u00e1\n}.\ndraw-player-draws = { $player } \u0111\u1ed5i { $count } { $count ->\n    [one] l\u00e1\n   *[other] l\u00e1\n}.\ndraw-you-stand-pat = B\u1ea1n gi\u1eef nguy\u00ean b\u00e0i.\ndraw-player-stands-pat = { $player } gi\u1eef nguy\u00ean b\u00e0i.\ndraw-you-discard-limit = B\u1ea1n c\u00f3 th\u1ec3 b\u1ecf t\u1ed1i \u0111a { $count } l\u00e1.\ndraw-player-discard-limit = { $player } c\u00f3 th\u1ec3 b\u1ecf t\u1ed1i \u0111a { $count } l\u00e1.\n", "# Th\u00f4ng b\u00e1o chung cho c\u00e1c tr\u00f2 ch\u01a1i trong PlayPalace\n# Nh\u1eefng th\u00f4ng b\u00e1o n\u00e0y d\u00f9ng chung cho nhi\u1ec1u tr\u00f2 ch\u01a1i\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-ninetynine = Ninety Nine\n\n# Lu\u1ed3ng v\u00f2ng ch\u01a1i v\u00e0 l\u01b0\u1ee3t\ngame-round-start = V\u00f2ng { $round }.\ngame-round-end = V\u00f2ng { $round } ho\u00e0n t\u1ea5t.\ngame-turn-start = L\u01b0\u1ee3t c\u1ee7a { $player }.\ngame-your-turn = T\u1edbi l\u01b0\u1ee3t b\u1ea1n.\ngame-no-turn = Hi\u1ec7n kh\u00f4ng ph\u1ea3i l\u01b0\u1ee3t c\u1ee7a ai.\n\n# Hi\u1ec3n th\u1ecb \u0111i\u1ec3m s\u1ed1\ngame-scores-header = \u0110i\u1ec3m hi\u1ec7n t\u1ea1i:\ngame-score-line = { $player }: { $score } \u0111i\u1ec3m\ngame-final-scores-header = \u0110i\u1ec3m t\u1ed5ng k\u1ebft:\n\n# Th\u1eafng/Thua\ngame-winner = { $player } th\u1eafng!\ngame-winner-score = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\ngame-tiebreaker = H\u00f2a r\u1ed3i! V\u00e0o v\u00f2ng ph\u00e2n \u0111\u1ecbnh th\u1eafng thua!\ngame-tiebreaker-players = H\u00f2a gi\u1eefa c\u00e1c ng\u01b0\u1eddi ch\u01a1i { $players }! V\u00e0o v\u00f2ng ph\u00e2n \u0111\u1ecbnh th\u1eafng thua!\ngame-eliminated = { $player } \u0111\u00e3 b\u1ecb lo\u1ea1i v\u1edbi { $score } \u0111i\u1ec3m.\n\n# T\u00f9y ch\u1ecdn chung\ngame-set-target-score = \u0110i\u1ec3m m\u1ee5c ti\u00eau: { $score }\ngame-enter-target-score = Nh\u1eadp \u0111i\u1ec3m m\u1ee5c ti\u00eau:\ngame-option-changed-target = \u0110i\u1ec3m m\u1ee5c ti\u00eau \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $score }.\n\ngame-set-team-mode = Ch\u1ebf \u0111\u1ed9 \u0111\u1ed9i: { $mode }\ngame-select-team-mode = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 \u0111\u1ed9i\ngame-option-changed-team = Ch\u1ebf \u0111\u1ed9 \u0111\u1ed9i \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\ngame-team-mode-individual = C\u00e1 nh\u00e2n\ngame-team-mode-x-teams-of-y = { $num_teams } \u0111\u1ed9i, m\u1ed7i \u0111\u1ed9i { $team_size } ng\u01b0\u1eddi\n\n# Gi\u00e1 tr\u1ecb t\u00f9y ch\u1ecdn B\u1eadt/T\u1eaft\noption-on = b\u1eadt\noption-off = t\u1eaft\n\n# H\u1ed9p tr\u1ea1ng th\u00e1i\nstatus-box-closed = \u0110\u00e3 \u0111\u00f3ng th\u00f4ng tin tr\u1ea1ng th\u00e1i.\n\n# K\u1ebft th\u00fac game\ngame-leave = R\u1eddi tr\u00f2 ch\u01a1i\n\n# \u0110\u1ed3ng h\u1ed3 v\u00f2ng ch\u01a1i\nround-timer-paused = { $player } \u0111\u00e3 t\u1ea1m d\u1eebng (nh\u1ea5n p \u0111\u1ec3 b\u1eaft \u0111\u1ea7u v\u00f2ng sau).\nround-timer-resumed = \u0110\u1ed3ng h\u1ed3 v\u00f2ng ch\u01a1i ti\u1ebfp t\u1ee5c ch\u1ea1y.\nround-timer-countdown = V\u00f2ng ti\u1ebfp theo trong { $seconds } gi\u00e2y...\n\n# Game x\u00fac x\u1eafc - gi\u1eef/b\u1ecf x\u00fac x\u1eafc\ndice-keeping = Gi\u1eef { $value }.\ndice-rerolling = Gieo l\u1ea1i { $value }.\ndice-locked = Vi\u00ean n\u00e0y \u0111\u00e3 b\u1ecb kh\u00f3a v\u00e0 kh\u00f4ng th\u1ec3 \u0111\u1ed5i.\ndice-status-locked = locked\ndice-status-kept = kept\n\n# Chia b\u00e0i (Game b\u00e0i)\ngame-deal-counter = Chia v\u00e1n { $current }/{ $total }.\ngame-you-deal = B\u1ea1n chia b\u00e0i.\ngame-player-deals = { $player } chia b\u00e0i.\n\n# T\u00ean l\u00e1 b\u00e0i\n# C\u1ea5u tr\u00fac ti\u1ebfng Vi\u1ec7t: [T\u00ean] [Ch\u1ea5t] (v\u00ed d\u1ee5: \u00c1t c\u01a1)\ncard-name = { $rank } { $suit }\nno-cards = Kh\u00f4ng c\u00f3 b\u00e0i\n\n# Colors (with gendered forms: m = masculine, f = feminine)\ncolor-black = \u0111en\ncolor-black-m = \u0111en\ncolor-black-f = \u0111en\ncolor-blue = xanh d\u01b0\u01a1ng\ncolor-blue-m = xanh d\u01b0\u01a1ng\ncolor-blue-f = xanh d\u01b0\u01a1ng\ncolor-brown = n\u00e2u\ncolor-brown-m = n\u00e2u\ncolor-brown-f = n\u00e2u\ncolor-gray = x\u00e1m\ncolor-gray-m = x\u00e1m\ncolor-gray-f = x\u00e1m\ncolor-green = xanh l\u00e1\ncolor-green-m = xanh l\u00e1\ncolor-green-f = xanh l\u00e1\ncolor-indigo = ch\u00e0m\ncolor-indigo-m = ch\u00e0m\ncolor-indigo-f = ch\u00e0m\ncolor-orange = cam\ncolor-orange-m = cam\ncolor-orange-f = cam\ncolor-pink = h\u1ed3ng\ncolor-pink-m = h\u1ed3ng\ncolor-pink-f = h\u1ed3ng\ncolor-purple = t\u00edm\ncolor-purple-m = t\u00edm\ncolor-purple-f = t\u00edm\ncolor-red = \u0111\u1ecf\ncolor-red-m = \u0111\u1ecf\ncolor-red-f = \u0111\u1ecf\ncolor-violet = t\u00edm nh\u1ea1t\ncolor-violet-m = t\u00edm nh\u1ea1t\ncolor-violet-f = t\u00edm nh\u1ea1t\ncolor-white = tr\u1eafng\ncolor-white-m = tr\u1eafng\ncolor-white-f = tr\u1eafng\ncolor-yellow = v\u00e0ng\ncolor-yellow-m = v\u00e0ng\ncolor-yellow-f = v\u00e0ng\n\n# T\u00ean ch\u1ea5t b\u00e0i\nsuit-diamonds = r\u00f4\nsuit-clubs = t\u00e9p\nsuit-hearts = c\u01a1\nsuit-spades = b\u00edch\n\n# T\u00ean qu\u00e2n b\u00e0i (S\u1ed1/H\u00e0ng)\nrank-ace = \u00c1t\nrank-ace-plural = \u00c1t\nrank-two = 2\nrank-two-plural = 2\nrank-three = 3\nrank-three-plural = 3\nrank-four = 4\nrank-four-plural = 4\nrank-five = 5\nrank-five-plural = 5\nrank-six = 6\nrank-six-plural = 6\nrank-seven = 7\nrank-seven-plural = 7\nrank-eight = 8\nrank-eight-plural = 8\nrank-nine = 9\nrank-nine-plural = 9\nrank-ten = 10\nrank-ten-plural = 10\nrank-jack = B\u1ed3i\nrank-jack-plural = B\u1ed3i\nrank-queen = \u0110\u1ea7m\nrank-queen-plural = \u0110\u1ea7m\nrank-king = Gi\u00e0\nrank-king-plural = Gi\u00e0\n\n# M\u00f4 t\u1ea3 tay b\u00e0i Poker (Thu\u1ea7n Vi\u1ec7t)\npoker-high-card-with = M\u1eadu th\u1ea7u { $high }, d\u00ednh { $rest }\npoker-high-card = M\u1eadu th\u1ea7u { $high }\npoker-pair-with = \u0110\u00f4i { $pair }, k\u00e8m { $rest }\npoker-pair = \u0110\u00f4i { $pair }\npoker-two-pair-with = Th\u00fa { $high } v\u00e0 { $low }, k\u00e8m { $kicker }\npoker-two-pair = Th\u00fa { $high } v\u00e0 { $low }\npoker-trips-with = S\u00e1m { $trips }, k\u00e8m { $rest }\npoker-trips = S\u00e1m { $trips }\npoker-straight-high = S\u1ea3nh { $high }\npoker-flush-high-with = Th\u00f9ng { $high }, d\u00ednh { $rest }\npoker-full-house = C\u00f9 l\u0169 { $trips }, \u0111\u00f4i { $pair }\npoker-quads-with = T\u1ee9 qu\u00fd { $quads }, k\u00e8m { $kicker }\npoker-quads = T\u1ee9 qu\u00fd { $quads }\npoker-straight-flush-high = Th\u00f9ng ph\u00e1 s\u1ea3nh { $high }\npoker-unknown-hand = B\u00e0i kh\u00f4ng x\u00e1c \u0111\u1ecbnh\n\n# L\u1ed7i x\u00e1c th\u1ef1c (chung)\ngame-error-invalid-team-mode = Ch\u1ebf \u0111\u1ed9 \u0111\u1ed9i \u0111\u00e3 ch\u1ecdn kh\u00f4ng h\u1ee3p l\u1ec7 v\u1edbi s\u1ed1 l\u01b0\u1ee3ng ng\u01b0\u1eddi ch\u01a1i hi\u1ec7n t\u1ea1i.\n", "# Texas Hold'em\n\ngame-name-holdem = Texas Hold'em\n\nholdem-set-starting-chips = Chip kh\u1edfi \u0111i\u1ec3m: { $count }\nholdem-enter-starting-chips = Nh\u1eadp s\u1ed1 chip kh\u1edfi \u0111i\u1ec3m\nholdem-option-changed-starting-chips = S\u1ed1 chip kh\u1edfi \u0111i\u1ec3m \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\nholdem-set-big-blind = M\u00f9 l\u1edbn (Big Blind): { $count }\nholdem-enter-big-blind = Nh\u1eadp ti\u1ec1n m\u00f9 l\u1edbn\nholdem-option-changed-big-blind = M\u00f9 l\u1edbn \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\nholdem-set-ante = C\u01b0\u1ee3c \u0111\u00e1y (Ante): { $count }\nholdem-enter-ante = Nh\u1eadp ti\u1ec1n c\u01b0\u1ee3c \u0111\u00e1y\nholdem-option-changed-ante = C\u01b0\u1ee3c \u0111\u00e1y \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\nholdem-set-ante-start = C\u01b0\u1ee3c \u0111\u00e1y b\u1eaft \u0111\u1ea7u t\u1eeb c\u1ea5p: { $count }\nholdem-enter-ante-start = Nh\u1eadp c\u1ea5p \u0111\u1ed9 m\u00f9 \u0111\u1ec3 b\u1eaft \u0111\u1ea7u c\u00f3 c\u01b0\u1ee3c \u0111\u00e1y\nholdem-option-changed-ante-start = C\u1ea5p \u0111\u1ed9 b\u1eaft \u0111\u1ea7u c\u01b0\u1ee3c \u0111\u00e1y \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\nholdem-set-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t: { $mode }\nholdem-select-turn-timer = Ch\u1ecdn th\u1eddi gian l\u01b0\u1ee3t\nholdem-option-changed-turn-timer = Th\u1eddi gian l\u01b0\u1ee3t \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\nholdem-set-blind-timer = Th\u1eddi gian t\u0103ng m\u00f9: { $mode }\nholdem-select-blind-timer = Ch\u1ecdn th\u1eddi gian t\u0103ng m\u00f9\nholdem-option-changed-blind-timer = Th\u1eddi gian t\u0103ng m\u00f9 \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\nholdem-set-raise-mode = Ch\u1ebf \u0111\u1ed9 t\u1ed1: { $mode }\nholdem-select-raise-mode = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 t\u1ed1\nholdem-option-changed-raise-mode = Ch\u1ebf \u0111\u1ed9 t\u1ed1 \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\nholdem-set-max-raises = T\u1ed1 t\u1ed1i \u0111a: { $count } l\u1ea7n\nholdem-enter-max-raises = Nh\u1eadp s\u1ed1 l\u1ea7n t\u1ed1 t\u1ed1i \u0111a (0 l\u00e0 kh\u00f4ng gi\u1edbi h\u1ea1n)\nholdem-option-changed-max-raises = S\u1ed1 l\u1ea7n t\u1ed1 t\u1ed1i \u0111a \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n\nholdem-antes-posted = \u0110\u00e3 \u0111\u1eb7t c\u01b0\u1ee3c \u0111\u00e1y: { $amount }.\nholdem-blinds-posted = \u0110\u00e3 \u0111\u1eb7t ti\u1ec1n m\u00f9: { $sb } / { $bb }.\n", "# Humanity Cards - English localization\n\n# Options\nhc-set-winning-score = Winning score: { $score }\nhc-enter-winning-score = Enter winning score:\nhc-option-changed-winning-score = Winning score set to { $score }.\n\nhc-set-hand-size = Hand size: { $count }\nhc-enter-hand-size = Enter hand size:\nhc-option-changed-hand-size = Hand size set to { $count }.\n\nhc-set-card-packs = Card packs ({ $count } of { $total } selected)\nhc-option-changed-card-packs = Card pack selection changed.\n\nhc-set-czar-selection = Card Czar selection: { $mode }\nhc-select-czar-selection = Select Card Czar selection mode\nhc-option-changed-czar-selection = Card Czar selection set to { $mode }.\n\nhc-set-num-judges = Number of judges: { $count }\nhc-enter-num-judges = Enter number of judges:\nhc-option-changed-num-judges = Number of judges set to { $count }.\n\nhc-czar-rotating = Rotating\nhc-czar-random = Random\nhc-czar-winner = Most Recent Winner\n\n# Game flow\nhc-game-starting = Shuffling the decks...\nhc-dealing-cards = Dealing { $count } cards to each player.\nhc-round-start = Round { $round }.\n\n# Judge announcement\nhc-judge-is = { $player } { $count ->\n    [one] is the Card Czar\n   *[other] and { $others } are the Card Czars\n}.\nhc-you-are-judge = You are the Card Czar this round.\nhc-you-are-not-judge = You are not the Card Czar this round.\n\n# Black card\nhc-black-card = The prompt is: { $text }\nhc-black-card-pick = Pick { $count }.\nhc-view-black-card = View the question card\n\n# Submission phase\nhc-select-cards = Select { $count } { $count ->\n    [one] card\n   *[other] cards\n} from your hand.\nhc-card-selected = { $text }, selected\nhc-card-not-selected = { $text }\nhc-submit-cards = Submit ({ $selected } of { $required } selected)\nhc-submitted = You submitted your cards.\nhc-player-submitted = { $player } submitted.\nhc-submission-progress = { $submitted } of { $total } players submitted.\nhc-waiting-for-submissions = Waiting for submissions...\nhc-already-submitted = You already submitted your cards.\nhc-wrong-card-count = You need to select exactly { $count } { $count ->\n    [one] card\n   *[other] cards\n}.\n\n# Judging phase\nhc-judging-start = All cards are in! Time to judge.\nhc-select-winner-prompt = Select the winning submission\nhc-submission-option = { $text }\n\n# Results\nhc-winner-announcement = { $player } wins the round! Score: { $score }.\nhc-winner-card = Winning answer: { $text }\nhc-round-scores = Scores after round { $round }:\nhc-score-line = { $player }: { $score } { $score ->\n    [one] point\n   *[other] points\n}\nhc-all-submissions = Other submissions:\nhc-submission-reveal = { $player }: { $text }\n\n# View\nhc-preview-submission = Preview your submission\nhc-view-submission = View your submission\nhc-preview-submission-text = Preview: { $text }\nhc-your-submission = Your submission: { $text }\nhc-select-cards-first = Select at least 1 card first.\n\n# Win\nhc-game-winner = { $player } wins with { $score } points!\nhc-you-win = You win with { $score } points!\n\n# Deck management\nhc-deck-reshuffled = White card discard pile reshuffled into the deck.\nhc-black-deck-reshuffled = Black card discard pile reshuffled into the deck.\nhc-not-enough-cards = Not enough cards. Try enabling more packs.\n\n# Hand management\nhc-view-hand = View hand\n\n# Scores\nhc-view-scores = View scores\nhc-no-scores = No scores yet.\n\n# Whose turn / whose judge\nhc-whose-judge = Who is judging\nhc-waiting-for = Waiting for { $names } to submit.\nhc-all-submitted-waiting-judge = All players have submitted. Waiting for { $judge } to judge.\n", "# T\u00ean c\u00e1c ng\u00f4n ng\u1eef \u0111\u01b0\u1ee3c d\u1ecbch sang ng\u00f4n ng\u1eef n\u00e0y\nlanguage-ar = Ti\u1ebfng \u1ea2 R\u1eadp\nlanguage-cs = Ti\u1ebfng S\u00e9c\nlanguage-de = Ti\u1ebfng \u0110\u1ee9c\nlanguage-en = Ti\u1ebfng Anh\nlanguage-es = Ti\u1ebfng T\u00e2y Ban Nha\nlanguage-fa = Ti\u1ebfng Ba T\u01b0\nlanguage-fr = Ti\u1ebfng Ph\u00e1p\nlanguage-hi = Ti\u1ebfng Hindi\nlanguage-hr = Ti\u1ebfng Croatia\nlanguage-hu = Ti\u1ebfng Hungary\nlanguage-id = Ti\u1ebfng Indonesia\nlanguage-it = Ti\u1ebfng \u00dd\nlanguage-ja = Ti\u1ebfng Nh\u1eadt\nlanguage-ko = Ti\u1ebfng H\u00e0n\nlanguage-mk = Ti\u1ebfng Macedonia\nlanguage-mn = Ti\u1ebfng M\u00f4ng C\u1ed5\nlanguage-nl = Ti\u1ebfng H\u00e0 Lan\nlanguage-pl = Ti\u1ebfng Ba Lan\nlanguage-pt = Ti\u1ebfng B\u1ed3 \u0110\u00e0o Nha\nlanguage-ro = Ti\u1ebfng Romania\nlanguage-ru = Ti\u1ebfng Nga\nlanguage-sk = Ti\u1ebfng Slovak\nlanguage-sl = Ti\u1ebfng Slovenia\nlanguage-sr = Ti\u1ebfng Serbia\nlanguage-sv = Ti\u1ebfng Th\u1ee5y \u0110i\u1ec3n\nlanguage-th = Ti\u1ebfng Th\u00e1i\nlanguage-tr = Ti\u1ebfng Th\u1ed5 Nh\u0129 K\u1ef3\nlanguage-uk = Ti\u1ebfng Ukraina\nlanguage-vi = Ti\u1ebfng Vi\u1ec7t\nlanguage-zh = Ti\u1ebfng Trung\nlanguage-zu = Ti\u1ebfng Zulu\n", "game-name-lastcard = L\u00e1 B\u00e0i Cu\u1ed1i\n\n# Options\nlastcard-set-winning-score = \u0110i\u1ec3m chi\u1ebfn th\u1eafng: { $score }\nlastcard-enter-winning-score = Nh\u1eadp \u0111i\u1ec3m chi\u1ebfn th\u1eafng\nlastcard-option-changed-winning-score = \u0110i\u1ec3m chi\u1ebfn th\u1eafng \u0111\u1eb7t th\u00e0nh { $score }.\n\nlastcard-set-hand-size = S\u1ed1 l\u00e1 b\u00e0i: { $count }\nlastcard-enter-hand-size = Nh\u1eadp s\u1ed1 l\u00e1 b\u00e0i\nlastcard-option-changed-hand-size = S\u1ed1 l\u00e1 b\u00e0i \u0111\u1eb7t th\u00e0nh { $count }.\n\nlastcard-set-turn-timer = \u0110\u1ed3ng h\u1ed3 l\u01b0\u1ee3t: { $mode }\nlastcard-select-turn-timer = Ch\u1ecdn \u0111\u1ed3ng h\u1ed3 l\u01b0\u1ee3t\nlastcard-option-changed-turn-timer = \u0110\u1ed3ng h\u1ed3 l\u01b0\u1ee3t \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-draw-until-playable = R\u00fat \u0111\u1ebfn khi ch\u01a1i \u0111\u01b0\u1ee3c: { $enabled }\nlastcard-option-changed-draw-until-playable = R\u00fat \u0111\u1ebfn khi ch\u01a1i \u0111\u01b0\u1ee3c \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-draw-limit = Gi\u1edbi h\u1ea1n r\u00fat: { $count }\nlastcard-enter-draw-limit = Nh\u1eadp gi\u1edbi h\u1ea1n r\u00fat (0 = kh\u00f4ng gi\u1edbi h\u1ea1n)\nlastcard-option-changed-draw-limit = Gi\u1edbi h\u1ea1n r\u00fat \u0111\u1eb7t th\u00e0nh { $count }.\n\nlastcard-set-stacking = X\u1ebfp ch\u1ed3ng: { $mode }\nlastcard-select-stacking = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 x\u1ebfp ch\u1ed3ng\nlastcard-option-changed-stacking = X\u1ebfp ch\u1ed3ng \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-skip-rule = L\u00e1 b\u1ecf l\u01b0\u1ee3t: { $mode }\nlastcard-select-skip-rule = Ch\u1ecdn h\u00e0nh vi l\u00e1 b\u1ecf l\u01b0\u1ee3t\nlastcard-option-changed-skip-rule = L\u00e1 b\u1ecf l\u01b0\u1ee3t \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-reverse-2p = \u0110\u1ea3o chi\u1ec1u 2 ng\u01b0\u1eddi: { $mode }\nlastcard-select-reverse-2p = Ch\u1ecdn h\u00e0nh vi \u0111\u1ea3o chi\u1ec1u 2 ng\u01b0\u1eddi\nlastcard-option-changed-reverse-2p = \u0110\u1ea3o chi\u1ec1u 2 ng\u01b0\u1eddi \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-zero-rule = Lu\u1eadt l\u00e1 s\u1ed1 0: { $mode }\nlastcard-select-zero-rule = Ch\u1ecdn lu\u1eadt l\u00e1 s\u1ed1 0\nlastcard-option-changed-zero-rule = Lu\u1eadt l\u00e1 s\u1ed1 0 \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-seven-rule = Lu\u1eadt l\u00e1 s\u1ed1 7: { $mode }\nlastcard-select-seven-rule = Ch\u1ecdn lu\u1eadt l\u00e1 s\u1ed1 7\nlastcard-option-changed-seven-rule = Lu\u1eadt l\u00e1 s\u1ed1 7 \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-jump-in = Nh\u1ea3y v\u00e0o: { $enabled }\nlastcard-option-changed-jump-in = Nh\u1ea3y v\u00e0o \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-force-play = B\u1eaft bu\u1ed9c ch\u01a1i: { $enabled }\nlastcard-option-changed-force-play = B\u1eaft bu\u1ed9c ch\u01a1i \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-callout = H\u00f4 l\u00e1 cu\u1ed1i: { $enabled }\nlastcard-option-changed-callout = H\u00f4 l\u00e1 cu\u1ed1i \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-challenge-wd4 = Th\u00e1ch th\u1ee9c R\u00fat 4: { $enabled }\nlastcard-option-changed-challenge-wd4 = Th\u00e1ch th\u1ee9c R\u00fat 4 \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-multiple-play = Ch\u01a1i nhi\u1ec1u l\u00e1: { $enabled }\nlastcard-option-changed-multiple-play = Ch\u01a1i nhi\u1ec1u l\u00e1 \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-scoring = Ch\u1ebf \u0111\u1ed9 t\u00ednh \u0111i\u1ec3m: { $mode }\nlastcard-select-scoring = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 t\u00ednh \u0111i\u1ec3m\nlastcard-option-changed-scoring = Ch\u1ebf \u0111\u1ed9 t\u00ednh \u0111i\u1ec3m \u0111\u1eb7t th\u00e0nh { $mode }.\n\nlastcard-set-buzzer = Chu\u00f4ng b\u00e1o: { $enabled }\nlastcard-option-changed-buzzer = Chu\u00f4ng b\u00e1o \u0111\u1eb7t th\u00e0nh { $enabled }.\n\nlastcard-set-interrupt-timer = Th\u1eddi gian ph\u1ea3n \u1ee9ng: { $seconds } gi\u00e2y\nlastcard-enter-interrupt-timer = Nh\u1eadp th\u1eddi gian ph\u1ea3n \u1ee9ng (gi\u00e2y)\nlastcard-option-changed-interrupt-timer = Th\u1eddi gian ph\u1ea3n \u1ee9ng \u0111\u1eb7t th\u00e0nh { $seconds } gi\u00e2y.\n\nlastcard-set-max-hand = T\u1ed1i \u0111a l\u00e1 b\u00e0i: { $count }\nlastcard-enter-max-hand = Nh\u1eadp t\u1ed1i \u0111a l\u00e1 b\u00e0i (0 = kh\u00f4ng gi\u1edbi h\u1ea1n)\nlastcard-option-changed-max-hand = T\u1ed1i \u0111a l\u00e1 b\u00e0i \u0111\u1eb7t th\u00e0nh { $count }.\n\n# Option choice labels\nlastcard-timer-5 = 5 gi\u00e2y\nlastcard-timer-10 = 10 gi\u00e2y\nlastcard-timer-15 = 15 gi\u00e2y\nlastcard-timer-20 = 20 gi\u00e2y\nlastcard-timer-30 = 30 gi\u00e2y\nlastcard-timer-45 = 45 gi\u00e2y\nlastcard-timer-60 = 60 gi\u00e2y\nlastcard-timer-90 = 90 gi\u00e2y\nlastcard-timer-unlimited = Kh\u00f4ng gi\u1edbi h\u1ea1n\n\nlastcard-stacking-off = T\u1eaft\nlastcard-stacking-standard = Ti\u00eau chu\u1ea9n\nlastcard-stacking-progressive = N\u00e2ng cao\n\nlastcard-skip-next = B\u1ecf l\u01b0\u1ee3t ng\u01b0\u1eddi k\u1ebf ti\u1ebfp\nlastcard-skip-all = B\u1ecf t\u1ea5t c\u1ea3, ch\u01a1i l\u1ea1i\n\nlastcard-reverse-2p-reverse = \u0110\u1ea3o chi\u1ec1u\nlastcard-reverse-2p-skip = B\u1ecf l\u01b0\u1ee3t\n\nlastcard-zero-none = Kh\u00f4ng\nlastcard-zero-rotate = Xoay t\u1ea5t c\u1ea3 b\u00e0i\n\nlastcard-seven-none = Kh\u00f4ng\nlastcard-seven-swap = \u0110\u1ed5i b\u00e0i v\u1edbi \u0111\u1ed1i th\u1ee7\n\nlastcard-scoring-classic = C\u1ed5 \u0111i\u1ec3n (ng\u01b0\u1eddi th\u1eafng nh\u1eadn \u0111i\u1ec3m)\nlastcard-scoring-negative = \u00c2m \u0111i\u1ec3m (ng\u01b0\u1eddi thua nh\u1eadn \u0111i\u1ec3m)\n\n# Actions\nlastcard-draw = R\u00fat b\u00e0i\nlastcard-pass = B\u1ecf qua\nlastcard-buzzer = Chu\u00f4ng b\u00e1o\nlastcard-challenge = Th\u00e1ch th\u1ee9c\nlastcard-accept-draw = Ch\u1ea5p nh\u1eadn r\u00fat\nlastcard-jump-in = Nh\u1ea3y v\u00e0o\nlastcard-read-hand = \u0110\u1ecdc b\u00e0i tr\u00ean tay\nlastcard-read-top = \u0110\u1ecdc l\u00e1 tr\u00ean c\u00f9ng\nlastcard-read-counts = \u0110\u1ecdc s\u1ed1 l\u00e1 b\u00e0i\nlastcard-check-turn-timer = Ki\u1ec3m tra \u0111\u1ed3ng h\u1ed3\nlastcard-read-draw-penalty = Ki\u1ec3m tra ph\u1ea1t r\u00fat\n\n# Colors\nlastcard-color-red = \u0110\u1ecf\nlastcard-color-blue = Xanh d\u01b0\u01a1ng\nlastcard-color-green = Xanh l\u00e1\nlastcard-color-yellow = V\u00e0ng\n\n# Card names\nlastcard-card-wild = \u0110\u1ed5i m\u00e0u\nlastcard-card-wild-draw-four = \u0110\u1ed5i m\u00e0u R\u00fat 4\nlastcard-card-skip = { $color } B\u1ecf l\u01b0\u1ee3t\nlastcard-card-reverse = { $color } \u0110\u1ea3o chi\u1ec1u\nlastcard-card-draw-two = { $color } R\u00fat 2\nlastcard-card-number = { $color } { $number }\n\n# Gameplay messages\nlastcard-new-hand = V\u00e1n { $round }.\nlastcard-start-card = L\u00e1 b\u1eaft \u0111\u1ea7u: { $card }.\nlastcard-dealt-cards = M\u1ed7i ng\u01b0\u1eddi \u0111\u01b0\u1ee3c chia { $cards } l\u00e1 b\u00e0i.\nlastcard-no-top = Kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i tr\u00ean c\u00f9ng.\nlastcard-no-players = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi ch\u01a1i.\nlastcard-deck-count = b\u1ed9 b\u00e0i { $count }\n\nlastcard-player-plays = { $player } \u0111\u00e1nh { $card }.\nlastcard-player-draws-one = { $player } r\u00fat m\u1ed9t l\u00e1 b\u00e0i.\nlastcard-player-draws-many = { $player } r\u00fat { $count } l\u00e1 b\u00e0i.\nlastcard-player-passes = { $player } b\u1ecf qua.\n\nlastcard-color-chosen = M\u00e0u b\u00e2y gi\u1edd l\u00e0 { $color }.\n\nlastcard-your-hand = { $count } l\u00e1 b\u00e0i: { $cards }\nlastcard-hand-empty = B\u00e0i tr\u00ean tay tr\u1ed1ng.\n\nlastcard-forced-draw = { $player } r\u00fat { $count } l\u00e1 b\u00e0i t\u1eeb ch\u1ed3ng.\n\n# Buzzer / Last Card callout\nlastcard-you-called = B\u1ea1n \u0111\u00e3 h\u00f4 L\u00e1 Cu\u1ed1i!\nlastcard-player-called = { $player } h\u00f4 L\u00e1 Cu\u1ed1i!\nlastcard-already-called = H\u1ecd \u0111\u00e3 h\u00f4 r\u1ed3i.\nlastcard-caught = { $catcher } b\u1eaft \u0111\u01b0\u1ee3c { $target }! { $target } r\u00fat 2 l\u00e1 ph\u1ea1t.\n\n# Challenge\nlastcard-can-challenge = B\u1ea1n c\u00f3 th\u1ec3 th\u00e1ch th\u1ee9c ho\u1eb7c ch\u1ea5p nh\u1eadn r\u00fat.\nlastcard-challenges-wd4 = { $player } th\u00e1ch th\u1ee9c \u0110\u1ed5i m\u00e0u R\u00fat 4!\nlastcard-challenge-success = Th\u00e1ch th\u1ee9c th\u00e0nh c\u00f4ng! { $player } \u0111\u00e3 \u0111\u00e1nh sai lu\u1eadt.\nlastcard-challenge-fail = Th\u00e1ch th\u1ee9c th\u1ea5t b\u1ea1i! { $player } r\u00fat 6 l\u00e1 b\u00e0i.\nlastcard-no-matching-card = B\u1ea1n kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i ph\u00f9 h\u1ee3p.\n\n# Jump-in\nlastcard-jumped-in = { $player } nh\u1ea3y v\u00e0o!\n\n# Seven-O\nlastcard-swapped-hands = { $player1 } \u0111\u1ed5i b\u00e0i v\u1edbi { $player2 }.\nlastcard-hands-rotated = T\u1ea5t c\u1ea3 b\u00e0i \u0111\u00e3 \u0111\u01b0\u1ee3c xoay!\n\n# Scoring\nlastcard-round-winner = { $player } th\u1eafng v\u00e1n v\u00e0 nh\u1eadn { $points } \u0111i\u1ec3m.\nlastcard-round-end-negative = H\u1ebft v\u00e1n. \u0110i\u1ec3m \u0111\u01b0\u1ee3c c\u1ed9ng cho m\u1ed7i ng\u01b0\u1eddi ch\u01a1i.\nlastcard-round-deadlock = Kh\u00f4ng ai c\u00f3 th\u1ec3 \u0111\u00e1nh ho\u1eb7c r\u00fat b\u00e0i. V\u00e1n ch\u01a1i k\u1ebft th\u00fac h\u00f2a.\nlastcard-game-winner = { $player } chi\u1ebfn th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\nlastcard-line-format = { $rank }. { $player }: { $score }\n\n# Timer\nlastcard-timer-disabled = \u0110\u1ed3ng h\u1ed3 l\u01b0\u1ee3t \u0111\u00e3 t\u1eaft.\nlastcard-timer-remaining = C\u00f2n { $seconds } gi\u00e2y.\n\n# Multi-card play\nlastcard-card-selected = { $card } (\u0111\u00e3 ch\u1ecdn)\nlastcard-play-none = Ch\u1ecdn l\u00e1 b\u00e0i \u0111\u1ec3 \u0111\u00e1nh.\nlastcard-play-one = \u0110\u00e1nh { $card }\nlastcard-play-multi = \u0110\u00e1nh { $count } l\u00e1 b\u00e0i\nlastcard-play-invalid = L\u1ef1a ch\u1ecdn kh\u00f4ng h\u1ee3p l\u1ec7.\nlastcard-multi-no-cards = Ch\u01b0a ch\u1ecdn l\u00e1 b\u00e0i n\u00e0o.\nlastcard-multi-same-rank = T\u1ea5t c\u1ea3 l\u00e1 b\u00e0i ph\u1ea3i c\u00f9ng gi\u00e1 tr\u1ecb.\nlastcard-multi-no-wilds = L\u00e1 \u0111\u1ed5i m\u00e0u ph\u1ea3i \u0111\u00e1nh t\u1eebng l\u00e1 m\u1ed9t.\nlastcard-multi-not-playable = Kh\u00f4ng th\u1ec3 \u0111\u00e1nh nh\u1eefng l\u00e1 b\u00e0i \u0111\u00f3 l\u00fac n\u00e0y.\nlastcard-player-plays-multi = { $player } \u0111\u00e1nh { $count } l\u00e1 b\u00e0i: { $cards }.\n\n# Hand sorting\nlastcard-cycle-sort = \u0110\u1ed5i c\u00e1ch s\u1eafp x\u1ebfp\nlastcard-sort-by-color = Theo m\u00e0u\nlastcard-sort-by-rank = Theo gi\u00e1 tr\u1ecb\nlastcard-sort-none = Kh\u00f4ng s\u1eafp x\u1ebfp\nlastcard-sort-changed = S\u1eafp x\u1ebfp b\u00e0i: { $mode }.\n\n# Draw penalty\nlastcard-draw-penalty-active = Ph\u1ea1t r\u00fat hi\u1ec7n t\u1ea1i: { $count } l\u00e1 b\u00e0i.\nlastcard-draw-penalty-none = Kh\u00f4ng c\u00f3 ph\u1ea1t r\u00fat.\n\n# Validation errors\nlastcard-error-too-many-cards = Qu\u00e1 nhi\u1ec1u b\u00e0i c\u1ea7n chia: { $players } ng\u01b0\u1eddi ch\u01a1i \u00d7 { $hand_size } l\u00e1 v\u01b0\u1ee3t qu\u00e1 b\u1ed9 b\u00e0i 108 l\u00e1.\nlastcard-error-hand-exceeds-max = S\u1ed1 b\u00e0i tr\u00ean tay ({ $hand_size }) kh\u00f4ng th\u1ec3 v\u01b0\u1ee3t qu\u00e1 gi\u1edbi h\u1ea1n t\u1ed1i \u0111a ({ $max_hand }).\n", "# Th\u00f4ng b\u00e1o cho tr\u00f2 ch\u01a1i Left Right Center\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-leftrightcenter = Left Right Center\n\n# H\u00e0nh \u0111\u1ed9ng\nlrc-roll = Gieo { $count } { $count ->\n    [one] vi\u00ean\n   *[other] vi\u00ean\n}\n\n# C\u00e1c m\u1eb7t x\u00fac x\u1eafc\nlrc-face-left = Tr\u00e1i\nlrc-face-right = Ph\u1ea3i\nlrc-face-center = Gi\u1eefa\nlrc-face-dot = Ch\u1ea5m\n\n# S\u1ef1 ki\u1ec7n trong game\nlrc-roll-results = { $player } gieo \u0111\u01b0\u1ee3c { $results }.\nlrc-pass-left = { $player } chuy\u1ec3n { $count } { $count ->\n    [one] chip\n   *[other] chip\n} cho { $target }.\nlrc-pass-right = { $player } chuy\u1ec3n { $count } { $count ->\n    [one] chip\n   *[other] chip\n} cho { $target }.\nlrc-pass-center = { $player } b\u1ecf { $count } { $count ->\n    [one] chip\n   *[other] chip\n} v\u00e0o gi\u1eefa.\nlrc-no-chips = { $player } kh\u00f4ng c\u00f2n chip \u0111\u1ec3 gieo.\nlrc-center-pot = Gi\u1eefa b\u00e0n \u0111ang c\u00f3 { $count } { $count ->\n    [one] chip\n   *[other] chip\n}.\nlrc-player-chips = { $player } hi\u1ec7n c\u00f3 { $count } { $count ->\n    [one] chip\n   *[other] chip\n}.\nlrc-winner = { $player } th\u1eafng v\u1edbi { $count } { $count ->\n    [one] chip\n   *[other] chip\n}!\n\n# T\u00f9y ch\u1ecdn\nlrc-set-starting-chips = Chip kh\u1edfi \u0111i\u1ec3m: { $count }\nlrc-enter-starting-chips = Nh\u1eadp s\u1ed1 chip kh\u1edfi \u0111i\u1ec3m:\nlrc-option-changed-starting-chips = S\u1ed1 chip kh\u1edfi \u0111i\u1ec3m \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $count }.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Light Turret\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-lightturret = Th\u00e1p \u00c1nh S\u00e1ng\n\n# Gi\u1edbi thi\u1ec7u\nlightturret-intro = Th\u00e1p \u00c1nh S\u00e1ng \u0111\u00e3 kh\u1edfi \u0111\u1ed9ng! M\u1ed7i ng\u01b0\u1eddi ch\u01a1i s\u1edf h\u1eefu m\u1ed9t ng\u1ecdn th\u00e1p v\u1edbi { $power } s\u1ee9c m\u1ea1nh. H\u00e3y b\u1eafn v\u00e0o th\u00e1p \u0111\u1ec3 thu th\u1eadp \u00e1nh s\u00e1ng v\u00e0 xu, nh\u01b0ng c\u1ea9n th\u1eadn: n\u1ebfu l\u01b0\u1ee3ng \u00e1nh s\u00e1ng v\u01b0\u1ee3t qu\u00e1 s\u1ee9c m\u1ea1nh, b\u1ea1n s\u1ebd b\u1ecb lo\u1ea1i! D\u00f9ng xu mua n\u00e2ng c\u1ea5p \u0111\u1ec3 t\u0103ng s\u1ee9c m\u1ea1nh. Ng\u01b0\u1eddi c\u00f3 nhi\u1ec1u \u00e1nh s\u00e1ng nh\u1ea5t v\u00e0o cu\u1ed1i tr\u1eadn s\u1ebd chi\u1ebfn th\u1eafng!\n\n# H\u00e0nh \u0111\u1ed9ng\nlightturret-shoot = B\u1eafn v\u00e0o th\u00e1p\nlightturret-upgrade = Mua n\u00e2ng c\u1ea5p (10 xu)\nlightturret-check-stats = Xem ch\u1ec9 s\u1ed1\n\n# K\u1ebft qu\u1ea3 h\u00e0nh \u0111\u1ed9ng\nlightturret-shoot-result = { $player } b\u1eafn v\u00e0o th\u00e1p v\u00e0 thu \u0111\u01b0\u1ee3c { $gain } \u00e1nh s\u00e1ng! Hi\u1ec7n th\u00e1p \u0111ang ch\u1ee9a { $light } \u00e1nh s\u00e1ng.\nlightturret-coins-gained = { $player } nh\u1eadn \u0111\u01b0\u1ee3c { $coins } xu! { $player } hi\u1ec7n c\u00f3 { $total } xu.\nlightturret-buys-upgrade = { $player } mua n\u00e2ng c\u1ea5p s\u1ee9c m\u1ea1nh!\nlightturret-power-gained = { $player } t\u0103ng { $gain } s\u1ee9c m\u1ea1nh! { $player } hi\u1ec7n c\u00f3 { $power } s\u1ee9c m\u1ea1nh.\nlightturret-upgrade-accident = G\u00f3i n\u00e2ng c\u1ea5p v\u00f4 t\u00ecnh b\u1ecb h\u00f2a v\u00e0o th\u00e1p! K\u1ebft qu\u1ea3 l\u00e0 th\u00e1p nh\u1eadn \u0111\u01b0\u1ee3c { $light } \u00e1nh s\u00e1ng.\nlightturret-not-enough-coins = B\u1ea1n kh\u00f4ng \u0111\u1ee7 xu! C\u1ea7n { $need } xu nh\u01b0ng ch\u1ec9 c\u00f3 { $have }.\n\n# Lo\u1ea1i b\u1ecf\nlightturret-eliminated = L\u01b0\u1ee3ng \u00e1nh s\u00e1ng qu\u00e1 l\u1edbn khi\u1ebfn linh h\u1ed3n { $player } kh\u00f4ng ch\u1ecbu n\u1ed5i! { $player } \u0111\u00e3 b\u1ecb lo\u1ea1i!\n\n# Ch\u1ec9 s\u1ed1\nlightturret-stats-alive = { $player }: { $power } s\u1ee9c m\u1ea1nh, { $light } \u00e1nh s\u00e1ng, { $coins } xu.\nlightturret-stats-eliminated = { $player }: b\u1ecb lo\u1ea1i v\u1edbi { $light } \u00e1nh s\u00e1ng.\n\n# K\u1ebft th\u00fac game\nlightturret-game-over = Tr\u00f2 ch\u01a1i k\u1ebft th\u00fac!\nlightturret-final-alive = { $player } ho\u00e0n th\u00e0nh v\u1edbi { $light } \u00e1nh s\u00e1ng.\nlightturret-final-eliminated = { $player } \u0111\u00e3 b\u1ecb lo\u1ea1i v\u1edbi { $light } \u00e1nh s\u00e1ng.\nlightturret-winner = { $player } th\u1eafng v\u1edbi { $light } \u00e1nh s\u00e1ng!\nlightturret-tie = H\u00f2a nhau v\u1edbi { $light } \u00e1nh s\u00e1ng!\n\n# T\u00f9y ch\u1ecdn\nlightturret-set-starting-power = S\u1ee9c m\u1ea1nh kh\u1edfi \u0111\u1ea7u: { $power }\nlightturret-enter-starting-power = Nh\u1eadp s\u1ee9c m\u1ea1nh kh\u1edfi \u0111\u1ea7u:\nlightturret-option-changed-power = S\u1ee9c m\u1ea1nh kh\u1edfi \u0111\u1ea7u \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $power }.\nlightturret-set-max-rounds = S\u1ed1 v\u00f2ng t\u1ed1i \u0111a: { $rounds }\nlightturret-enter-max-rounds = Nh\u1eadp s\u1ed1 v\u00f2ng t\u1ed1i \u0111a:\nlightturret-option-changed-rounds = S\u1ed1 v\u00f2ng t\u1ed1i \u0111a \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $rounds }.\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nlightturret-you-are-eliminated = B\u1ea1n \u0111\u00e3 b\u1ecb lo\u1ea1i.\n", "# Ludo (C\u1edd C\u00e1 Ng\u1ef1a)\n\ngame-name-ludo = C\u1edd C\u00e1 Ng\u1ef1a\n\nludo-roll-die = Gieo x\u00fac x\u1eafc\nludo-move-token = Di chuy\u1ec3n qu\u00e2n\nludo-check-board = Xem b\u00e0n c\u1edd\nludo-select-token = Ch\u1ecdn qu\u00e2n \u0111\u1ec3 \u0111i:\n\nludo-roll = { $player } gieo \u0111\u01b0\u1ee3c { $roll }.\nludo-you-roll = B\u1ea1n gieo \u0111\u01b0\u1ee3c { $roll }.\nludo-no-moves = { $player } kh\u00f4ng c\u00f3 n\u01b0\u1edbc \u0111i h\u1ee3p l\u1ec7.\nludo-you-no-moves = B\u1ea1n kh\u00f4ng c\u00f3 n\u01b0\u1edbc \u0111i h\u1ee3p l\u1ec7.\nludo-enter-board = { $player } ({ $color }) xu\u1ea5t qu\u00e2n { $token } ra b\u00e0n c\u1edd.\nludo-move-track = { $player } ({ $color }) di chuy\u1ec3n qu\u00e2n { $token } \u0111\u1ebfn v\u1ecb tr\u00ed { $position }.\nludo-enter-home = { $player } ({ $color }) \u0111\u01b0a qu\u00e2n { $token } v\u00e0o c\u1ed9t v\u1ec1 \u0111\u00edch.\nludo-home-finish = Qu\u00e2n { $token } c\u1ee7a { $player } ({ $color }) \u0111\u00e3 v\u1ec1 \u0111\u00edch. (Ho\u00e0n th\u00e0nh { $finished }/4)\nludo-move-home = { $player } ({ $color }) di chuy\u1ec3n qu\u00e2n { $token } trong c\u1ed9t v\u1ec1 \u0111\u00edch ({ $position }/{ $total }).\nludo-captures = { $player } ({ $color }) \u0111\u00e1 qu\u00e2n { $token } c\u1ee7a { $captured_player } ({ $captured_color }). Qu\u00e2n b\u1ecb \u0111u\u1ed5i v\u1ec1 chu\u1ed3ng.\nludo-extra-turn = { $player } gieo \u0111\u01b0\u1ee3c 6. Th\u00eam l\u01b0\u1ee3t \u0111i.\nludo-you-extra-turn = B\u1ea1n gieo \u0111\u01b0\u1ee3c 6. Th\u00eam l\u01b0\u1ee3t \u0111i.\nludo-too-many-sixes = { $player } gieo \u0111\u01b0\u1ee3c { $count } l\u1ea7n 6 li\u00ean ti\u1ebfp. C\u00e1c n\u01b0\u1edbc \u0111i tr\u01b0\u1edbc \u0111\u00f3 b\u1ecb h\u1ee7y. M\u1ea5t l\u01b0\u1ee3t.\nludo-winner = { $player } ({ $color }) th\u1eafng cu\u1ed9c! C\u1ea3 4 qu\u00e2n \u0111\u1ec1u \u0111\u00e3 v\u1ec1 \u0111\u00edch.\n\nludo-board-player = { $player } ({ $color }): { $finished }/4 qu\u00e2n \u0111\u00e3 v\u1ec1 \u0111\u00edch\nludo-token-yard = Qu\u00e2n { $token } (trong chu\u1ed3ng/ch\u01b0a xu\u1ea5t qu\u00e2n)\nludo-token-track = Qu\u00e2n { $token } (v\u1ecb tr\u00ed { $position })\nludo-token-home = Qu\u00e2n { $token } (\u0111ang leo c\u1ed9t \u0111\u00edch { $position }/{ $total })\nludo-token-finished = Qu\u00e2n { $token } (\u0111\u00e3 v\u1ec1 \u0111\u00edch)\nludo-last-roll = L\u1ea7n gieo cu\u1ed1i: { $roll }\n\nludo-set-max-sixes = S\u1ed1 l\u1ea7n gieo 6 li\u00ean ti\u1ebfp t\u1ed1i \u0111a: { $max_consecutive_sixes }\nludo-enter-max-sixes = Nh\u1eadp s\u1ed1 l\u1ea7n gieo 6 li\u00ean ti\u1ebfp t\u1ed1i \u0111a\nludo-option-changed-max-sixes = S\u1ed1 l\u1ea7n gieo 6 li\u00ean ti\u1ebfp t\u1ed1i \u0111a \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $value }.\nludo-set-safe-start-squares = \u00d4 kh\u1edfi h\u00e0nh an to\u00e0n: { $safe_start_squares }\nludo-option-changed-safe-start-squares = Ch\u1ebf \u0111\u1ed9 \u00f4 kh\u1edfi h\u00e0nh an to\u00e0n { $value }.\n", "# Th\u00f4ng b\u00e1o giao di\u1ec7n ch\u00ednh cho PlayPalace\n\n# Danh m\u1ee5c tr\u00f2 ch\u01a1i\ncategory-card-games = Game B\u00e0i\ncategory-dice-games = Game X\u00fac X\u1eafc\ncategory-board-games = Board Game (C\u1edd b\u00e0n)\ncategory-rb-play-center = Trung t\u00e2m Gi\u1ea3i tr\u00ed RB\ncategory-poker = Poker\ncategory-uncategorized = Ch\u01b0a ph\u00e2n lo\u1ea1i\n\n# Ti\u00eau \u0111\u1ec1 menu\nmain-menu-title = Menu Ch\u00ednh\nplay-menu-title = Ch\u01a1i\ncategories-menu-title = Danh m\u1ee5c Tr\u00f2 ch\u01a1i\ntables-menu-title = Danh s\u00e1ch B\u00e0n\n\n# C\u00e1c m\u1ee5c trong menu\nplay = Ch\u01a1i\nview-active-tables = Xem c\u00e1c b\u00e0n \u0111ang ho\u1ea1t \u0111\u1ed9ng\noptions = T\u00f9y ch\u1ecdn\nlogout = \u0110\u0103ng xu\u1ea5t\nback = Quay l\u1ea1i\ncontext-menu = Menu ng\u1eef c\u1ea3nh.\nno-actions-available = Kh\u00f4ng c\u00f3 h\u00e0nh \u0111\u1ed9ng n\u00e0o.\ncreate-table = T\u1ea1o b\u00e0n m\u1edbi\njoin-as-player = V\u00e0o ch\u01a1i\njoin-as-spectator = V\u00e0o xem\nleave-table = R\u1eddi b\u00e0n\nstart-game = B\u1eaft \u0111\u1ea7u game\nadd-bot = Th\u00eam Bot\nremove-bot = X\u00f3a Bot\nactions-menu = Menu h\u00e0nh \u0111\u1ed9ng\nsave-table = L\u01b0u b\u00e0n\nwhose-turn = \u0110\u1ebfn l\u01b0\u1ee3t ai?\nwhos-at-table = Ai \u0111ang \u1edf trong b\u00e0n\ncheck-scores = Xem \u0111i\u1ec3m\ncheck-scores-detailed = Chi ti\u1ebft \u0111i\u1ec3m s\u1ed1\n\n# Th\u00f4ng b\u00e1o l\u01b0\u1ee3t\ngame-player-skipped = { $player } b\u1ecb b\u1ecf qua.\n\n# Th\u00f4ng b\u00e1o v\u1ec1 b\u00e0n ch\u01a1i\ntable-created = { $host } \u0111\u00e3 t\u1ea1o m\u1ed9t b\u00e0n { $game } m\u1edbi.\ntable-joined = { $player } \u0111\u00e3 tham gia b\u00e0n.\ntable-left = { $player } \u0111\u00e3 r\u1eddi b\u00e0n.\nnew-host = { $player } gi\u1edd l\u00e0 ch\u1ee7 b\u00e0n.\nwaiting-for-players = \u0110ang ch\u1edd ng\u01b0\u1eddi ch\u01a1i. T\u1ed1i thi\u1ec3u { $min }, t\u1ed1i \u0111a { $max }.\ngame-starting = Tr\u00f2 ch\u01a1i b\u1eaft \u0111\u1ea7u!\ntable-listing = B\u00e0n c\u1ee7a { $host } ({ $count } ng\u01b0\u1eddi)\ntable-listing-one = B\u00e0n c\u1ee7a { $host } ({ $count } ng\u01b0\u1eddi)\ntable-listing-with = B\u00e0n c\u1ee7a { $host } ({ $count } ng\u01b0\u1eddi) v\u1edbi { $members }\ntable-listing-game = { $game }: B\u00e0n c\u1ee7a { $host } ({ $count } ng\u01b0\u1eddi)\ntable-listing-game-one = { $game }: B\u00e0n c\u1ee7a { $host } ({ $count } ng\u01b0\u1eddi)\ntable-listing-game-with = { $game }: B\u00e0n c\u1ee7a { $host } ({ $count } ng\u01b0\u1eddi) v\u1edbi { $members }\ntable-not-exists = B\u00e0n kh\u00f4ng c\u00f2n t\u1ed3n t\u1ea1i.\ntable-full = B\u00e0n \u0111\u00e3 \u0111\u1ea7y.\nplayer-replaced-by-bot = { $player } \u0111\u00e3 tho\u00e1t v\u00e0 \u0111\u01b0\u1ee3c thay th\u1ebf b\u1edfi Bot.\nplayer-took-over = { $player } \u0111\u00e3 th\u1ebf ch\u1ed7 cho Bot.\nspectator-joined = \u0110\u00e3 v\u00e0o xem b\u00e0n c\u1ee7a { $host }.\n\n# Ch\u1ebf \u0111\u1ed9 kh\u00e1n gi\u1ea3\nspectate = Xem\nnow-playing = { $player } \u0111ang ch\u01a1i.\nnow-spectating = { $player } \u0111ang xem.\nspectator-left = { $player } \u0111\u00e3 d\u1eebng xem.\n\n# Chung\nwelcome = Ch\u00e0o m\u1eebng \u0111\u1ebfn v\u1edbi PlayPalace!\ngoodbye = T\u1ea1m bi\u1ec7t!\n\n# Th\u00f4ng b\u00e1o tr\u1ea1ng th\u00e1i ng\u01b0\u1eddi d\u00f9ng\nuser-online = { $player } v\u1eeba online.\nuser-offline = { $player } \u0111\u00e3 offline.\nuser-is-admin = { $player } l\u00e0 qu\u1ea3n tr\u1ecb vi\u00ean c\u1ee7a PlayPalace.\nuser-is-server-owner = { $player } l\u00e0 ch\u1ee7 s\u1edf h\u1eefu m\u00e1y ch\u1ee7 PlayPalace.\nonline-users-none = Kh\u00f4ng c\u00f3 ai online.\nonline-users-one = 1 ng\u01b0\u1eddi d\u00f9ng: { $users }\nonline-users-many = { $count } ng\u01b0\u1eddi d\u00f9ng: { $users }\nonline-user-not-in-game = Kh\u00f4ng trong game\nonline-user-waiting-approval = \u0110ang ch\u1edd ph\u00ea duy\u1ec7t\n\n# T\u00f9y ch\u1ecdn\nlanguage = Ng\u00f4n ng\u1eef\nlanguage-option = Ng\u00f4n ng\u1eef: { $language }\nlanguage-changed = Ng\u00f4n ng\u1eef \u0111\u00e3 \u0111\u1ed5i sang { $language }.\n\n# Tr\u1ea1ng th\u00e1i t\u00f9y ch\u1ecdn B\u1eadt/T\u1eaft\noption-on = B\u1eadt\noption-off = T\u1eaft\n\n# T\u00f9y ch\u1ecdn \u00e2m thanh\nturn-sound-option = \u00c2m thanh b\u00e1o l\u01b0\u1ee3t: { $status }\n\n# T\u00f9y ch\u1ecdn x\u00fac x\u1eafc\nclear-kept-option = B\u1ecf ch\u1ecdn x\u00fac x\u1eafc \u0111\u00e3 gi\u1eef khi gieo l\u1ea1i: { $status }\ndice-keeping-style-option = Ki\u1ec3u gi\u1eef x\u00fac x\u1eafc: { $style }\ndice-keeping-style-changed = Ki\u1ec3u gi\u1eef x\u00fac x\u1eafc \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $style }.\ndice-keeping-style-indexes = Theo th\u1ee9 t\u1ef1 (v\u1ecb tr\u00ed)\ndice-keeping-style-values = Theo gi\u00e1 tr\u1ecb (m\u1eb7t s\u1ed1)\n\n# T\u00ean Bot\ncancel = H\u1ee7y\nno-bot-names-available = Kh\u00f4ng c\u00f3 t\u00ean Bot n\u00e0o.\nselect-bot-name = Ch\u1ecdn t\u00ean cho Bot\nenter-bot-name = Nh\u1eadp t\u00ean Bot\nno-options-available = Kh\u00f4ng c\u00f3 t\u00f9y ch\u1ecdn n\u00e0o.\nno-scores-available = Ch\u01b0a c\u00f3 \u0111i\u1ec3m s\u1ed1.\n\n# \u01af\u1edbc t\u00ednh th\u1eddi gian\nestimate-duration = \u01af\u1edbc t\u00ednh th\u1eddi gian\nestimate-computing = \u0110ang t\u00ednh to\u00e1n th\u1eddi gian ch\u01a1i d\u1ef1 ki\u1ebfn...\nestimate-result = Trung b\u00ecnh Bot: { $bot_time } (\u00b1 { $std_dev }). { $outlier_info }D\u1ef1 t\u00ednh ng\u01b0\u1eddi ch\u01a1i: { $human_time }.\nestimate-error = Kh\u00f4ng th\u1ec3 \u01b0\u1edbc t\u00ednh th\u1eddi gian.\nestimate-already-running = \u0110ang trong qu\u00e1 tr\u00ecnh \u01b0\u1edbc t\u00ednh th\u1eddi gian.\n\n# L\u01b0u/Kh\u00f4i ph\u1ee5c\nsaved-tables = B\u00e0n \u0111\u00e3 l\u01b0u\nno-saved-tables = B\u1ea1n ch\u01b0a l\u01b0u b\u00e0n n\u00e0o.\nno-active-tables = Kh\u00f4ng c\u00f3 b\u00e0n n\u00e0o \u0111ang ho\u1ea1t \u0111\u1ed9ng.\nrestore-table = Kh\u00f4i ph\u1ee5c\ndelete-saved-table = X\u00f3a\nsaved-table-deleted = \u0110\u00e3 x\u00f3a b\u00e0n \u0111\u00e3 l\u01b0u.\nmissing-players = Kh\u00f4ng th\u1ec3 kh\u00f4i ph\u1ee5c: thi\u1ebfu nh\u1eefng ng\u01b0\u1eddi ch\u01a1i sau: { $players }\ntable-restored = \u0110\u00e3 kh\u00f4i ph\u1ee5c b\u00e0n! T\u1ea5t c\u1ea3 ng\u01b0\u1eddi ch\u01a1i \u0111\u00e3 \u0111\u01b0\u1ee3c chuy\u1ec3n v\u00e0o.\ntable-saved-destroying = \u0110\u00e3 l\u01b0u b\u00e0n! \u0110ang quay v\u1ec1 menu ch\u00ednh.\ngame-type-not-found = Lo\u1ea1i tr\u00f2 ch\u01a1i kh\u00f4ng c\u00f2n t\u1ed3n t\u1ea1i.\n\n# L\u00fd do kh\u00f4ng th\u1ef1c hi\u1ec7n \u0111\u01b0\u1ee3c h\u00e0nh \u0111\u1ed9ng\naction-not-your-turn = Ch\u01b0a \u0111\u1ebfn l\u01b0\u1ee3t b\u1ea1n.\naction-not-playing = Tr\u00f2 ch\u01a1i ch\u01b0a b\u1eaft \u0111\u1ea7u.\naction-spectator = Kh\u00e1n gi\u1ea3 kh\u00f4ng \u0111\u01b0\u1ee3c l\u00e0m thao t\u00e1c n\u00e0y.\naction-not-host = Ch\u1ec9 ch\u1ee7 b\u00e0n m\u1edbi l\u00e0m \u0111\u01b0\u1ee3c thao t\u00e1c n\u00e0y.\naction-game-in-progress = Kh\u00f4ng th\u1ec3 l\u00e0m l\u00fac \u0111ang ch\u01a1i.\naction-need-more-players = C\u1ea7n \u00edt nh\u1ea5t { $min_players } ng\u01b0\u1eddi ch\u01a1i \u0111\u1ec3 b\u1eaft \u0111\u1ea7u.\naction-table-full = B\u00e0n \u0111\u00e3 \u0111\u1ea7y.\naction-no-bots = Kh\u00f4ng c\u00f3 Bot n\u00e0o \u0111\u1ec3 x\u00f3a.\naction-bots-cannot = Bot kh\u00f4ng th\u1ec3 l\u00e0m thao t\u00e1c n\u00e0y.\naction-no-scores = Ch\u01b0a c\u00f3 \u0111i\u1ec3m s\u1ed1 n\u00e0o.\n\n# H\u00e0nh \u0111\u1ed9ng x\u00fac x\u1eafc\ndice-not-rolled = B\u1ea1n ch\u01b0a gieo x\u00fac x\u1eafc.\ndice-locked = Vi\u00ean n\u00e0y \u0111\u00e3 b\u1ecb kh\u00f3a.\ndice-no-dice = Kh\u00f4ng c\u00f3 x\u00fac x\u1eafc.\n\n# H\u00e0nh \u0111\u1ed9ng trong game\ngame-turn-start = L\u01b0\u1ee3t c\u1ee7a { $player }.\ngame-no-turn = Hi\u1ec7n kh\u00f4ng ph\u1ea3i l\u01b0\u1ee3t c\u1ee7a ai.\ntable-no-players = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi ch\u01a1i.\ntable-players-one = { $count } ng\u01b0\u1eddi ch\u01a1i: { $players }.\ntable-players-many = { $count } ng\u01b0\u1eddi ch\u01a1i: { $players }.\ntable-spectators = Kh\u00e1n gi\u1ea3: { $spectators }.\ngame-leave = R\u1eddi b\u1ecf\ngame-over = K\u1ebft th\u00fac\ngame-final-scores = \u0110i\u1ec3m t\u1ed5ng k\u1ebft\ngame-points = { $count } { $count ->\n    [one] \u0111i\u1ec3m\n   *[other] \u0111i\u1ec3m\n}\nstatus-box-closed = \u0110\u00e3 \u0111\u00f3ng.\nplay = Ch\u01a1i\n\n# B\u1ea3ng x\u1ebfp h\u1ea1ng\nleaderboards = B\u1ea3ng x\u1ebfp h\u1ea1ng\nleaderboards-menu-title = B\u1ea3ng x\u1ebfp h\u1ea1ng\nleaderboards-select-game = Ch\u1ecdn tr\u00f2 ch\u01a1i \u0111\u1ec3 xem x\u1ebfp h\u1ea1ng\nleaderboard-no-data = Ch\u01b0a c\u00f3 d\u1eef li\u1ec7u x\u1ebfp h\u1ea1ng cho tr\u00f2 n\u00e0y.\n\n# C\u00e1c lo\u1ea1i b\u1ea3ng x\u1ebfp h\u1ea1ng\nleaderboard-type-wins = Top Th\u1eafng\nleaderboard-type-rating = H\u1ec7 s\u1ed1 k\u1ef9 n\u0103ng\nleaderboard-type-total-score = T\u1ed5ng \u0111i\u1ec3m\nleaderboard-type-high-score = \u0110i\u1ec3m cao nh\u1ea5t\nleaderboard-type-games-played = S\u1ed1 v\u00e1n \u0111\u00e3 ch\u01a1i\nleaderboard-type-avg-points-per-turn = \u0110i\u1ec3m trung b\u00ecnh m\u1ed7i l\u01b0\u1ee3t\nleaderboard-type-best-single-turn = L\u01b0\u1ee3t ch\u01a1i xu\u1ea5t s\u1eafc nh\u1ea5t\nleaderboard-type-score-per-round = \u0110i\u1ec3m m\u1ed7i v\u00f2ng\n\n# Ti\u00eau \u0111\u1ec1 b\u1ea3ng x\u1ebfp h\u1ea1ng\nleaderboard-wins-header = { $game } - Top Th\u1eafng\nleaderboard-total-score-header = { $game } - T\u1ed5ng \u0111i\u1ec3m\nleaderboard-high-score-header = { $game } - \u0110i\u1ec3m cao nh\u1ea5t\nleaderboard-games-played-header = { $game } - S\u1ed1 v\u00e1n \u0111\u00e3 ch\u01a1i\nleaderboard-rating-header = { $game } - H\u1ec7 s\u1ed1 k\u1ef9 n\u0103ng\nleaderboard-avg-points-header = { $game } - \u0110i\u1ec3m trung b\u00ecnh m\u1ed7i l\u01b0\u1ee3t\nleaderboard-best-turn-header = { $game } - L\u01b0\u1ee3t ch\u01a1i xu\u1ea5t s\u1eafc nh\u1ea5t\nleaderboard-score-per-round-header = { $game } - \u0110i\u1ec3m m\u1ed7i v\u00f2ng\n\n# N\u1ed9i dung b\u1ea3ng x\u1ebfp h\u1ea1ng\nleaderboard-wins-entry = { $rank }: { $player }, { $wins } { $wins ->\n    [one] th\u1eafng\n   *[other] th\u1eafng\n} { $losses } { $losses ->\n    [one] thua\n   *[other] thua\n}, t\u1ec9 l\u1ec7 th\u1eafng { $percentage }%\nleaderboard-score-entry = { $rank }. { $player }: { $value }\nleaderboard-avg-entry = { $rank }. { $player }: trung b\u00ecnh { $value }\nleaderboard-games-entry = { $rank }. { $player }: { $value } v\u00e1n\n\n# Th\u1ed1ng k\u00ea ng\u01b0\u1eddi ch\u01a1i\nleaderboard-player-stats = Th\u1ed1ng k\u00ea c\u1ee7a b\u1ea1n: { $wins } th\u1eafng, { $losses } thua (t\u1ec9 l\u1ec7 th\u1eafng { $percentage }%)\nleaderboard-no-player-stats = B\u1ea1n ch\u01b0a ch\u01a1i tr\u00f2 n\u00e0y.\n\n# B\u1ea3ng x\u1ebfp h\u1ea1ng k\u1ef9 n\u0103ng\nleaderboard-no-ratings = Ch\u01b0a c\u00f3 d\u1eef li\u1ec7u k\u1ef9 n\u0103ng cho tr\u00f2 n\u00e0y.\nleaderboard-rating-entry = { $rank }. { $player }: h\u1ec7 s\u1ed1 { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-player-rating = H\u1ec7 s\u1ed1 c\u1ee7a b\u1ea1n: { $rating } ({ $mu } \u00b1 { $sigma })\nleaderboard-no-player-rating = B\u1ea1n ch\u01b0a c\u00f3 h\u1ec7 s\u1ed1 k\u1ef9 n\u0103ng cho tr\u00f2 n\u00e0y.\n\n# Menu Th\u1ed1ng k\u00ea c\u1ee7a t\u00f4i\nmy-stats = Th\u1ed1ng k\u00ea c\u1ee7a t\u00f4i\nmy-stats-select-game = Ch\u1ecdn tr\u00f2 ch\u01a1i \u0111\u1ec3 xem th\u1ed1ng k\u00ea c\u00e1 nh\u00e2n\nmy-stats-no-data = B\u1ea1n ch\u01b0a ch\u01a1i tr\u00f2 n\u00e0y.\nmy-stats-no-games = B\u1ea1n ch\u01b0a ch\u01a1i v\u00e1n n\u00e0o.\nmy-stats-header = { $game } - Th\u1ed1ng k\u00ea c\u1ee7a b\u1ea1n\nmy-stats-wins = Th\u1eafng: { $value }\nmy-stats-losses = Thua: { $value }\nmy-stats-winrate = T\u1ec9 l\u1ec7 th\u1eafng: { $value }%\nmy-stats-games-played = S\u1ed1 v\u00e1n \u0111\u00e3 ch\u01a1i: { $value }\nmy-stats-total-score = T\u1ed5ng \u0111i\u1ec3m: { $value }\nmy-stats-high-score = \u0110i\u1ec3m cao nh\u1ea5t: { $value }\nmy-stats-rating = H\u1ec7 s\u1ed1 k\u1ef9 n\u0103ng: { $value } ({ $mu } \u00b1 { $sigma })\nmy-stats-no-rating = Ch\u01b0a c\u00f3 h\u1ec7 s\u1ed1 k\u1ef9 n\u0103ng\nmy-stats-avg-per-turn = \u0110i\u1ec3m TB m\u1ed7i l\u01b0\u1ee3t: { $value }\nmy-stats-best-turn = L\u01b0\u1ee3t ch\u01a1i t\u1ed1t nh\u1ea5t: { $value }\n\n# H\u1ec7 th\u1ed1ng d\u1ef1 \u0111o\u00e1n\npredict-outcomes = D\u1ef1 \u0111o\u00e1n k\u1ebft qu\u1ea3\npredict-header = K\u1ebft qu\u1ea3 d\u1ef1 \u0111o\u00e1n (theo h\u1ec7 s\u1ed1 k\u1ef9 n\u0103ng)\npredict-entry = { $rank }. { $player } (h\u1ec7 s\u1ed1: { $rating })\npredict-entry-2p = { $rank }. { $player } (h\u1ec7 s\u1ed1: { $rating }, c\u01a1 h\u1ed9i th\u1eafng { $probability }%)\npredict-unavailable = Kh\u00f4ng c\u00f3 s\u1eb5n d\u1ef1 \u0111o\u00e1n x\u1ebfp h\u1ea1ng.\npredict-need-players = C\u1ea7n \u00edt nh\u1ea5t 2 ng\u01b0\u1eddi ch\u01a1i th\u1ef1c \u0111\u1ec3 d\u1ef1 \u0111o\u00e1n.\naction-need-more-humans = C\u1ea7n th\u00eam ng\u01b0\u1eddi ch\u01a1i th\u1ef1c.\nconfirm-leave-game = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n r\u1eddi b\u00e0n kh\u00f4ng?\nconfirm-yes = C\u00f3\nconfirm-no = Kh\u00f4ng\n\n# Qu\u1ea3n tr\u1ecb (Administration)\nadministration = Qu\u1ea3n tr\u1ecb\nadmin-menu-title = Qu\u1ea3n tr\u1ecb\n\n# Ph\u00ea duy\u1ec7t t\u00e0i kho\u1ea3n\naccount-approval = Ph\u00ea duy\u1ec7t t\u00e0i kho\u1ea3n\naccount-approval-menu-title = Ph\u00ea duy\u1ec7t t\u00e0i kho\u1ea3n\nno-pending-accounts = Kh\u00f4ng c\u00f3 t\u00e0i kho\u1ea3n n\u00e0o ch\u1edd duy\u1ec7t.\napprove-account = Ph\u00ea duy\u1ec7t\ndecline-account = T\u1eeb ch\u1ed1i\naccount-approved = T\u00e0i kho\u1ea3n c\u1ee7a { $player } \u0111\u00e3 \u0111\u01b0\u1ee3c ph\u00ea duy\u1ec7t.\naccount-declined = T\u00e0i kho\u1ea3n c\u1ee7a { $player } \u0111\u00e3 b\u1ecb t\u1eeb ch\u1ed1i v\u00e0 x\u00f3a b\u1ecf.\n\n# Ch\u1edd ph\u00ea duy\u1ec7t (hi\u1ec7n cho ng\u01b0\u1eddi d\u00f9ng ch\u01b0a \u0111\u01b0\u1ee3c duy\u1ec7t)\nwaiting-for-approval = T\u00e0i kho\u1ea3n c\u1ee7a b\u1ea1n \u0111ang ch\u1edd qu\u1ea3n tr\u1ecb vi\u00ean ph\u00ea duy\u1ec7t.\naccount-approved-welcome = T\u00e0i kho\u1ea3n c\u1ee7a b\u1ea1n \u0111\u00e3 \u0111\u01b0\u1ee3c ph\u00ea duy\u1ec7t! Ch\u00e0o m\u1eebng \u0111\u1ebfn v\u1edbi PlayPalace!\naccount-declined-goodbye = Y\u00eau c\u1ea7u t\u1ea1o t\u00e0i kho\u1ea3n c\u1ee7a b\u1ea1n \u0111\u00e3 b\u1ecb t\u1eeb ch\u1ed1i.\n    L\u00fd do:\naccount-banned = T\u00e0i kho\u1ea3n c\u1ee7a b\u1ea1n \u0111\u00e3 b\u1ecb c\u1ea5m v\u00e0 kh\u00f4ng th\u1ec3 truy c\u1eadp.\n\n# L\u1ed7i \u0111\u0103ng nh\u1eadp\nincorrect-username = T\u00ean \u0111\u0103ng nh\u1eadp kh\u00f4ng t\u1ed3n t\u1ea1i.\nincorrect-password = M\u1eadt kh\u1ea9u kh\u00f4ng ch\u00ednh x\u00e1c.\nalready-logged-in = T\u00e0i kho\u1ea3n n\u00e0y \u0111ang \u0111\u01b0\u1ee3c \u0111\u0103ng nh\u1eadp \u1edf n\u01a1i kh\u00e1c.\n\n# X\u00e1c th\u1ef1c th\u00f4ng tin \u0111\u0103ng nh\u1eadp\ncredential-username-length = T\u00ean \u0111\u0103ng nh\u1eadp ph\u1ea3i c\u00f3 t\u1eeb { $min } \u0111\u1ebfn { $max } k\u00fd t\u1ef1.\ncredential-password-length = M\u1eadt kh\u1ea9u ph\u1ea3i c\u00f3 t\u1eeb { $min } \u0111\u1ebfn { $max } k\u00fd t\u1ef1.\n\n# Gi\u1edbi h\u1ea1n t\u1ed1c \u0111\u1ed9 truy c\u1eadp\nrate-limit-login-ip = Qu\u00e1 nhi\u1ec1u l\u1ea7n th\u1eed \u0111\u0103ng nh\u1eadp t\u1eeb \u0111\u1ecba ch\u1ec9 n\u00e0y. Vui l\u00f2ng ch\u1edd v\u00e0 th\u1eed l\u1ea1i.\nrate-limit-login-user = Qu\u00e1 nhi\u1ec1u l\u1ea7n \u0111\u0103ng nh\u1eadp th\u1ea5t b\u1ea1i cho t\u00ean \u0111\u0103ng nh\u1eadp n\u00e0y. Vui l\u00f2ng ch\u1edd v\u00e0 th\u1eed l\u1ea1i.\nrate-limit-registration = Qu\u00e1 nhi\u1ec1u l\u1ea7n th\u1eed \u0111\u0103ng k\u00fd t\u1eeb \u0111\u1ecba ch\u1ec9 n\u00e0y. Vui l\u00f2ng ch\u1edd v\u00e0 th\u1eed l\u1ea1i.\nrate-limit-refresh = Qu\u00e1 nhi\u1ec1u l\u1ea7n th\u1eed l\u00e0m m\u1edbi t\u1eeb \u0111\u1ecba ch\u1ec9 n\u00e0y. Vui l\u00f2ng ch\u1edd v\u00e0 th\u1eed l\u1ea1i.\n\n# L\u1ed7i phi\u00ean/x\u00e1c th\u1ef1c\naccount-not-found = Kh\u00f4ng t\u00ecm th\u1ea5y t\u00e0i kho\u1ea3n.\nsession-expired = Phi\u00ean \u0111\u0103ng nh\u1eadp \u0111\u00e3 h\u1ebft h\u1ea1n. Vui l\u00f2ng \u0111\u0103ng nh\u1eadp l\u1ea1i.\nsession-token-mismatch = Token phi\u00ean kh\u00f4ng kh\u1edbp v\u1edbi t\u00ean \u0111\u0103ng nh\u1eadp.\nrefresh-token-expired = Token l\u00e0m m\u1edbi \u0111\u00e3 h\u1ebft h\u1ea1n. Vui l\u00f2ng \u0111\u0103ng nh\u1eadp l\u1ea1i.\nrefresh-token-mismatch = Token l\u00e0m m\u1edbi kh\u00f4ng kh\u1edbp v\u1edbi t\u00ean \u0111\u0103ng nh\u1eadp.\n\n# \u0110\u0103ng k\u00fd\nregistration-success = \u0110\u0103ng k\u00fd th\u00e0nh c\u00f4ng! T\u00e0i kho\u1ea3n c\u1ee7a b\u1ea1n \u0111ang ch\u1edd ph\u00ea duy\u1ec7t.\nregistration-username-taken = T\u00ean \u0111\u0103ng nh\u1eadp \u0111\u00e3 \u0111\u01b0\u1ee3c s\u1eed d\u1ee5ng. Vui l\u00f2ng ch\u1ecdn t\u00ean kh\u00e1c.\n\n# Gi\u00e1 tr\u1ecb t\u00f9y ch\u1ecdn m\u1eb7c \u0111\u1ecbnh\npref-invalid-value = L\u1ef1a ch\u1ecdn kh\u00f4ng h\u1ee3p l\u1ec7, \u0111ang d\u00f9ng gi\u00e1 tr\u1ecb m\u1eb7c \u0111\u1ecbnh.\n\n# L\u00fd do t\u1eeb ch\u1ed1i\ndecline-reason-prompt = Nh\u1eadp l\u00fd do t\u1eeb ch\u1ed1i (ho\u1eb7c nh\u1ea5n Escape \u0111\u1ec3 h\u1ee7y):\naccount-action-empty-reason = Kh\u00f4ng c\u00f3 l\u00fd do.\n\n# Th\u00f4ng b\u00e1o Admin v\u1ec1 y\u00eau c\u1ea7u t\u00e0i kho\u1ea3n\naccount-request = y\u00eau c\u1ea7u t\u00e0i kho\u1ea3n\naccount-action = \u0111\u00e3 x\u1eed l\u00fd t\u00e0i kho\u1ea3n\n\n# Th\u0103ng ch\u1ee9c/Gi\u00e1ng ch\u1ee9c Admin\npromote-admin = Th\u0103ng ch\u1ee9c Admin\ndemote-admin = Gi\u00e1ng ch\u1ee9c Admin\npromote-admin-menu-title = Th\u0103ng ch\u1ee9c Admin\ndemote-admin-menu-title = Gi\u00e1ng ch\u1ee9c Admin\nno-users-to-promote = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi d\u00f9ng n\u00e0o \u0111\u1ec3 th\u0103ng ch\u1ee9c.\nno-admins-to-demote = Kh\u00f4ng c\u00f3 Admin n\u00e0o \u0111\u1ec3 gi\u00e1ng ch\u1ee9c.\nconfirm-promote = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n th\u0103ng ch\u1ee9c { $player } l\u00ean Admin kh\u00f4ng?\nconfirm-demote = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n gi\u00e1ng ch\u1ee9c Admin c\u1ee7a { $player } kh\u00f4ng?\nbroadcast-to-all = Th\u00f4ng b\u00e1o cho t\u1ea5t c\u1ea3 ng\u01b0\u1eddi d\u00f9ng\nbroadcast-to-admins = Ch\u1ec9 th\u00f4ng b\u00e1o cho c\u00e1c Admin\nbroadcast-to-nobody = Im l\u1eb7ng (kh\u00f4ng th\u00f4ng b\u00e1o)\npromote-announcement = { $player } \u0111\u00e3 \u0111\u01b0\u1ee3c th\u0103ng ch\u1ee9c l\u00ean Admin!\npromote-announcement-you = B\u1ea1n \u0111\u00e3 \u0111\u01b0\u1ee3c th\u0103ng ch\u1ee9c l\u00ean Admin!\ndemote-announcement = { $player } \u0111\u00e3 b\u1ecb b\u00e3i nhi\u1ec7m Admin.\ndemote-announcement-you = B\u1ea1n \u0111\u00e3 b\u1ecb b\u00e3i nhi\u1ec7m Admin.\nnot-admin-anymore = B\u1ea1n kh\u00f4ng c\u00f2n l\u00e0 Admin v\u00e0 kh\u00f4ng th\u1ec3 th\u1ef1c hi\u1ec7n h\u00e0nh \u0111\u1ed9ng n\u00e0y.\nnot-server-owner = Ch\u1ec9 ch\u1ee7 s\u1edf h\u1eefu m\u00e1y ch\u1ee7 m\u1edbi \u0111\u01b0\u1ee3c th\u1ef1c hi\u1ec7n h\u00e0nh \u0111\u1ed9ng n\u00e0y.\n\n# Chuy\u1ec3n nh\u01b0\u1ee3ng quy\u1ec1n s\u1edf h\u1eefu Server\ntransfer-ownership = Chuy\u1ec3n nh\u01b0\u1ee3ng quy\u1ec1n s\u1edf h\u1eefu\ntransfer-ownership-menu-title = Chuy\u1ec3n nh\u01b0\u1ee3ng quy\u1ec1n s\u1edf h\u1eefu\nno-admins-for-transfer = Kh\u00f4ng c\u00f3 Admin n\u00e0o \u0111\u1ec3 chuy\u1ec3n nh\u01b0\u1ee3ng.\nconfirm-transfer-ownership = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n chuy\u1ec3n quy\u1ec1n s\u1edf h\u1eefu server cho { $player } kh\u00f4ng? B\u1ea1n s\u1ebd tr\u1edf th\u00e0nh Admin b\u00ecnh th\u01b0\u1eddng.\ntransfer-ownership-announcement = { $player } gi\u1edd l\u00e0 ch\u1ee7 s\u1edf h\u1eefu m\u00e1y ch\u1ee7 PlayPalace!\ntransfer-ownership-announcement-you = B\u1ea1n gi\u1edd l\u00e0 ch\u1ee7 s\u1edf h\u1eefu m\u00e1y ch\u1ee7 PlayPalace!\n\n# C\u1ea5m ng\u01b0\u1eddi d\u00f9ng (Ban User)\nban-user = C\u1ea5m ng\u01b0\u1eddi d\u00f9ng\nunban-user = B\u1ecf c\u1ea5m ng\u01b0\u1eddi d\u00f9ng\nno-users-to-ban = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi d\u00f9ng n\u00e0o \u0111\u1ec3 c\u1ea5m.\nno-users-to-unban = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi d\u00f9ng b\u1ecb c\u1ea5m \u0111\u1ec3 m\u1edf kh\u00f3a.\nconfirm-ban = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n c\u1ea5m { $player } kh\u00f4ng?\nconfirm-unban = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n b\u1ecf c\u1ea5m cho { $player } kh\u00f4ng?\nban-reason-prompt = Nh\u1eadp l\u00fd do c\u1ea5m (t\u00f9y ch\u1ecdn):\nunban-reason-prompt = Nh\u1eadp l\u00fd do b\u1ecf c\u1ea5m (t\u00f9y ch\u1ecdn):\nuser-banned = { $player } \u0111\u00e3 b\u1ecb c\u1ea5m.\nuser-unbanned = { $player } \u0111\u00e3 \u0111\u01b0\u1ee3c b\u1ecf c\u1ea5m.\nyou-have-been-banned = B\u1ea1n \u0111\u00e3 b\u1ecb c\u1ea5m kh\u1ecfi m\u00e1y ch\u1ee7 n\u00e0y.\n    L\u00fd do:\nyou-have-been-unbanned = B\u1ea1n \u0111\u00e3 \u0111\u01b0\u1ee3c b\u1ecf c\u1ea5m kh\u1ecfi m\u00e1y ch\u1ee7 n\u00e0y.\n    L\u00fd do:\nban-no-reason = Kh\u00f4ng c\u00f3 l\u00fd do.\n\n# Bot \u1ea3o (Ch\u1ec9 d\u00e0nh cho ch\u1ee7 server)\nvirtual-bots = Bot \u1ea3o\nvirtual-bots-fill = L\u1ea5p \u0111\u1ea7y Server (b\u1eb1ng bot)\nvirtual-bots-clear = X\u00f3a t\u1ea5t c\u1ea3 Bot \u1ea3o\nvirtual-bots-status = Tr\u1ea1ng th\u00e1i\nvirtual-bots-clear-confirm = B\u1ea1n c\u00f3 ch\u1eafc mu\u1ed1n x\u00f3a t\u1ea5t c\u1ea3 bot \u1ea3o kh\u00f4ng? Vi\u1ec7c n\u00e0y s\u1ebd h\u1ee7y m\u1ecdi b\u00e0n ch\u01a1i c\u00f3 ch\u00fang tham gia.\nvirtual-bots-not-available = T\u00ednh n\u0103ng Bot \u1ea3o kh\u00f4ng kh\u1ea3 d\u1ee5ng.\nvirtual-bots-filled = \u0110\u00e3 th\u00eam { $added } bot \u1ea3o. Hi\u1ec7n c\u00f3 { $online } bot \u0111ang online.\nvirtual-bots-already-filled = S\u1ed1 l\u01b0\u1ee3ng bot \u1ea3o theo c\u1ea5u h\u00ecnh \u0111\u00e3 ho\u1ea1t \u0111\u1ed9ng \u0111\u1ea7y \u0111\u1ee7.\nvirtual-bots-cleared = \u0110\u00e3 x\u00f3a { $bots } bot \u1ea3o v\u00e0 h\u1ee7y { $tables } { $tables ->\n    [one] b\u00e0n ch\u01a1i\n   *[other] b\u00e0n ch\u01a1i\n}.\nvirtual-bot-table-closed = B\u00e0n b\u1ecb \u0111\u00f3ng b\u1edfi qu\u1ea3n tr\u1ecb vi\u00ean.\nvirtual-bots-none-to-clear = Kh\u00f4ng c\u00f3 bot \u1ea3o n\u00e0o \u0111\u1ec3 x\u00f3a.\nvirtual-bots-status-report = Bot \u1ea3o: t\u1ed5ng { $total }, online { $online }, offline { $offline }, \u0111ang ch\u01a1i { $in_game }.\nvirtual-bots-guided-overview = B\u00e0n \u0111i\u1ec1u h\u01b0\u1edbng (Guided Tables)\nvirtual-bots-groups-overview = Nh\u00f3m Bot\nvirtual-bots-profiles-overview = H\u1ed3 s\u01a1 Bot\nvirtual-bots-guided-header = B\u00e0n \u0111i\u1ec1u h\u01b0\u1edbng: { $count } lu\u1eadt. Ph\u00e2n b\u1ed5: { $allocation }, d\u1ef1 ph\u00f2ng: { $fallback }, h\u1ed3 s\u01a1 m\u1eb7c \u0111\u1ecbnh: { $default_profile }.\nvirtual-bots-guided-empty = Ch\u01b0a c\u1ea5u h\u00ecnh lu\u1eadt b\u00e0n \u0111i\u1ec1u h\u01b0\u1edbng n\u00e0o.\nvirtual-bots-guided-status-active = ho\u1ea1t \u0111\u1ed9ng\nvirtual-bots-guided-status-inactive = kh\u00f4ng ho\u1ea1t \u0111\u1ed9ng\nvirtual-bots-guided-table-linked = li\u00ean k\u1ebft v\u1edbi b\u00e0n { $table_id } (ch\u1ee7 b\u00e0n { $host }, ng\u01b0\u1eddi ch\u01a1i { $players }, ng\u01b0\u1eddi th\u1ef1c { $humans })\nvirtual-bots-guided-table-stale = b\u00e0n { $table_id } b\u1ecb m\u1ea5t tr\u00ean server\nvirtual-bots-guided-table-unassigned = ch\u01b0a theo d\u00f5i b\u00e0n n\u00e0o\nvirtual-bots-guided-next-change = thay \u0111\u1ed5i ti\u1ebfp theo trong { $ticks } ticks\nvirtual-bots-guided-no-schedule = kh\u00f4ng c\u00f3 l\u1ecbch tr\u00ecnh\nvirtual-bots-guided-warning = \u26a0 ch\u01b0a \u0111\u1ee7 bot\nvirtual-bots-guided-line = { $table }: game { $game }, \u01b0u ti\u00ean { $priority }, bot { $assigned } (min { $min_bots }, max { $max_bots }), \u0111ang ch\u1edd { $waiting }, kh\u00f4ng s\u1eb5n s\u00e0ng { $unavailable }, tr\u1ea1ng th\u00e1i { $status }, h\u1ed3 s\u01a1 { $profile }, nh\u00f3m { $groups }. { $table_state }. { $next_change } { $warning_text }\nvirtual-bots-groups-header = Nh\u00f3m Bot: { $count } th\u1ebb, { $bots } bot \u0111\u00e3 c\u1ea5u h\u00ecnh.\nvirtual-bots-groups-empty = Ch\u01b0a \u0111\u1ecbnh ngh\u0129a nh\u00f3m bot n\u00e0o.\nvirtual-bots-groups-line = { $group }: h\u1ed3 s\u01a1 { $profile }, bot { $total } (online { $online }, \u0111ang ch\u1edd { $waiting }, \u0111ang ch\u01a1i { $in_game }, offline { $offline }), lu\u1eadt { $rules }.\nvirtual-bots-groups-no-rules = kh\u00f4ng c\u00f3\nvirtual-bots-no-profile = m\u1eb7c \u0111\u1ecbnh\nvirtual-bots-profile-inherit-default = k\u1ebf th\u1eeba h\u1ed3 s\u01a1 m\u1eb7c \u0111\u1ecbnh\nvirtual-bots-profiles-header = H\u1ed3 s\u01a1: { $count } \u0111\u00e3 \u0111\u1ecbnh ngh\u0129a (m\u1eb7c \u0111\u1ecbnh: { $default_profile }).\nvirtual-bots-profiles-empty = Ch\u01b0a \u0111\u1ecbnh ngh\u0129a h\u1ed3 s\u01a1 n\u00e0o.\nvirtual-bots-profiles-line = { $profile } ({ $bot_count } bots) ghi \u0111\u00e8: { $overrides }.\nvirtual-bots-profiles-no-overrides = k\u1ebf th\u1eeba c\u1ea5u h\u00ecnh g\u1ed1c\n\nlocalization-in-progress-try-again = B\u1ea3n \u0111\u1ecba h\u00f3a \u0111ang \u0111\u01b0\u1ee3c x\u1eed l\u00fd. Vui l\u00f2ng th\u1eed l\u1ea1i sau m\u1ed9t ph\u00fat.\n", "# Metal Pipe game messages\n\n# Game info\ngame-name-metalpipe = Metal Pipe\n\n# Game events\nmetalpipe-hit-other = { $bonker } hits { $bonked } over the head with a metal pipe.\nmetalpipe-hit-self = Oh no! { $bonker } hit their own head on a metal pipe!\nmetalpipe-winner = { $player } wins, congratulations you did great!\nmetalpipe-everyone-else-wins = Everyone except { $player } wins!\n\n# Options\nmetalpipe-set-multiple-bonks = Multiple bonks: { $enabled }\nmetalpipe-option-changed-multiple-bonks = Multiple bonks set to { $enabled }.\nmetalpipe-set-allow-self-bonk = Allow self-bonk: { $enabled }\nmetalpipe-option-changed-allow-self-bonk = Allow self-bonk set to { $enabled }.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i 1-4-24 (Midnight)\n# L\u01b0u \u00fd: C\u00e1c th\u00f4ng b\u00e1o chung nh\u01b0 b\u1eaft \u0111\u1ea7u v\u00f2ng, b\u1eaft \u0111\u1ea7u l\u01b0\u1ee3t, \u0111i\u1ec3m m\u1ee5c ti\u00eau n\u1eb1m trong games.ftl\n\n# Th\u00f4ng tin game\ngame-name-midnight = 1-4-24\nmidnight-category = Game X\u00fac X\u1eafc\n\n# H\u00e0nh \u0111\u1ed9ng\nmidnight-roll = Gieo x\u00fac x\u1eafc\nmidnight-keep-die = Gi\u1eef con { $value }\nmidnight-bank = Ch\u1ed1t \u0111i\u1ec3m\n\n# S\u1ef1 ki\u1ec7n trong game\nmidnight-turn-start = L\u01b0\u1ee3t c\u1ee7a { $player }.\nmidnight-you-rolled = B\u1ea1n gieo \u0111\u01b0\u1ee3c: { $dice }.\nmidnight-player-rolled = { $player } gieo \u0111\u01b0\u1ee3c: { $dice }.\n\n# Gi\u1eef x\u00fac x\u1eafc\nmidnight-you-keep = B\u1ea1n gi\u1eef con { $die }.\nmidnight-player-keeps = { $player } gi\u1eef con { $die }.\nmidnight-you-unkeep = B\u1ea1n b\u1ecf ch\u1ecdn con { $die }.\nmidnight-player-unkeeps = { $player } b\u1ecf ch\u1ecdn con { $die }.\n\n# Tr\u1ea1ng th\u00e1i l\u01b0\u1ee3t\nmidnight-you-have-kept = \u0110ang gi\u1eef: { $kept }. C\u00f2n { $remaining } vi\u00ean ch\u01b0a gieo.\nmidnight-player-has-kept = { $player } \u0111ang gi\u1eef: { $kept }. C\u00f2n { $remaining } vi\u00ean ch\u01b0a gieo.\n\n# Ghi \u0111i\u1ec3m\nmidnight-you-scored = B\u1ea1n \u0111\u01b0\u1ee3c { $score } \u0111i\u1ec3m.\nmidnight-scored = { $player } \u0111\u01b0\u1ee3c { $score } \u0111i\u1ec3m.\nmidnight-you-disqualified = B\u1ea1n kh\u00f4ng c\u00f3 \u0111\u1ee7 c\u1eb7p 1 v\u00e0 4. Ph\u1ea1m quy!\nmidnight-player-disqualified = { $player } kh\u00f4ng c\u00f3 \u0111\u1ee7 c\u1eb7p 1 v\u00e0 4. Ph\u1ea1m quy!\n\n# K\u1ebft qu\u1ea3 v\u00f2ng ch\u01a1i\nmidnight-round-winner = { $player } th\u1eafng v\u00f2ng n\u00e0y!\nmidnight-round-tie = V\u00f2ng n\u00e0y h\u00f2a gi\u1eefa { $players }.\nmidnight-all-disqualified = T\u1ea5t c\u1ea3 \u0111\u1ec1u ph\u1ea1m quy! V\u00f2ng n\u00e0y kh\u00f4ng ai th\u1eafng.\n\n# Ng\u01b0\u1eddi th\u1eafng chung cu\u1ed9c\nmidnight-game-winner = { $player } th\u1eafng chung cu\u1ed9c v\u1edbi { $wins } v\u00f2ng th\u1eafng!\nmidnight-game-tie = H\u00f2a nhau! { $players } m\u1ed7i ng\u01b0\u1eddi th\u1eafng { $wins } v\u00f2ng.\n\n# T\u00f9y ch\u1ecdn\nmidnight-set-rounds = S\u1ed1 v\u00f2ng ch\u01a1i: { $rounds }\nmidnight-enter-rounds = Nh\u1eadp s\u1ed1 v\u00f2ng ch\u01a1i:\nmidnight-option-changed-rounds = S\u1ed1 v\u00f2ng ch\u01a1i \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $rounds }\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nmidnight-need-to-roll = B\u1ea1n c\u1ea7n gieo x\u00fac x\u1eafc tr\u01b0\u1edbc.\nmidnight-no-dice-to-keep = Kh\u00f4ng c\u00f3 x\u00fac x\u1eafc n\u00e0o \u0111\u1ec3 gi\u1eef.\nmidnight-must-keep-one = B\u1ea1n ph\u1ea3i gi\u1eef \u00edt nh\u1ea5t m\u1ed9t vi\u00ean m\u1ed7i l\u1ea7n gieo.\nmidnight-must-roll-first = B\u1ea1n ph\u1ea3i gieo x\u00fac x\u1eafc tr\u01b0\u1edbc.\nmidnight-keep-all-first = B\u1ea1n ph\u1ea3i gi\u1eef h\u1ebft c\u00e1c vi\u00ean x\u00fac x\u1eafc tr\u01b0\u1edbc khi ch\u1ed1t \u0111i\u1ec3m.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Mile by Mile\n# L\u01b0u \u00fd: C\u00e1c th\u00f4ng b\u00e1o chung nh\u01b0 b\u1eaft \u0111\u1ea7u v\u00f2ng, b\u1eaft \u0111\u1ea7u l\u01b0\u1ee3t, ch\u1ebf \u0111\u1ed9 \u0111\u1ed9i n\u1eb1m trong games.ftl\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-milebymile = \u0110ua Xe Ng\u00e0n D\u1eb7m\n\n# T\u00f9y ch\u1ecdn game\nmilebymile-set-distance = Qu\u00e3ng \u0111\u01b0\u1eddng \u0111ua: { $miles } d\u1eb7m\nmilebymile-enter-distance = Nh\u1eadp qu\u00e3ng \u0111\u01b0\u1eddng (300-3000)\nmilebymile-set-winning-score = \u0110i\u1ec3m chi\u1ebfn th\u1eafng: { $score } \u0111i\u1ec3m\nmilebymile-enter-winning-score = Nh\u1eadp \u0111i\u1ec3m chi\u1ebfn th\u1eafng (1000-10000)\nmilebymile-toggle-perfect-crossing = Y\u00eau c\u1ea7u v\u1ec1 \u0111\u00edch ch\u00ednh x\u00e1c: { $enabled }\nmilebymile-toggle-stacking = Cho ph\u00e9p t\u1ea5n c\u00f4ng ch\u1ed3ng (stacking): { $enabled }\nmilebymile-toggle-reshuffle = X\u00e0o l\u1ea1i b\u00e0i \u0111\u00e3 b\u1ecf: { $enabled }\nmilebymile-toggle-karma = Lu\u1eadt Nghi\u1ec7p ch\u01b0\u1edbng (Karma): { $enabled }\nmilebymile-set-rig = S\u1eafp x\u1ebfp b\u1ed9 b\u00e0i (Rigging): { $rig }\nmilebymile-select-rig = Ch\u1ecdn t\u00f9y ch\u1ecdn s\u1eafp x\u1ebfp b\u1ed9 b\u00e0i\n\n# Th\u00f4ng b\u00e1o thay \u0111\u1ed5i t\u00f9y ch\u1ecdn\nmilebymile-option-changed-distance = Qu\u00e3ng \u0111\u01b0\u1eddng \u0111ua \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $miles } d\u1eb7m.\nmilebymile-option-changed-winning = \u0110i\u1ec3m chi\u1ebfn th\u1eafng \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $score } \u0111i\u1ec3m.\nmilebymile-option-changed-crossing = Y\u00eau c\u1ea7u v\u1ec1 \u0111\u00edch ch\u00ednh x\u00e1c { $enabled }.\nmilebymile-option-changed-stacking = Cho ph\u00e9p t\u1ea5n c\u00f4ng ch\u1ed3ng { $enabled }.\nmilebymile-option-changed-reshuffle = X\u00e0o l\u1ea1i b\u00e0i \u0111\u00e3 b\u1ecf { $enabled }.\nmilebymile-option-changed-karma = Lu\u1eadt Nghi\u1ec7p ch\u01b0\u1edbng { $enabled }.\nmilebymile-option-changed-rig = S\u1eafp x\u1ebfp b\u1ed9 b\u00e0i \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $rig }.\n\n# Tr\u1ea1ng th\u00e1i\nmilebymile-status = { $name }: { $points } \u0111i\u1ec3m, { $miles } d\u1eb7m, S\u1ef1 c\u1ed1: { $problems }, B\u1ea3o h\u1ed9: { $safeties }\n\n# H\u00e0nh \u0111\u1ed9ng b\u00e0i\nmilebymile-no-matching-safety = B\u1ea1n kh\u00f4ng c\u00f3 th\u1ebb b\u1ea3o h\u1ed9 t\u01b0\u01a1ng \u1ee9ng!\nmilebymile-cant-play = B\u1ea1n kh\u00f4ng th\u1ec3 \u0111\u00e1nh l\u00e1 { $card } v\u00ec { $reason }.\nmilebymile-no-card-selected = Ch\u01b0a ch\u1ecdn l\u00e1 b\u00e0i \u0111\u1ec3 b\u1ecf.\nmilebymile-no-valid-targets = Kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau h\u1ee3p l\u1ec7 cho th\u1ebb tai n\u1ea1n n\u00e0y!\nmilebymile-you-drew = B\u1ea1n \u0111\u00e3 r\u00fat \u0111\u01b0\u1ee3c: { $card }\nmilebymile-discards = { $player } b\u1ecf m\u1ed9t l\u00e1 b\u00e0i.\nmilebymile-select-target = Ch\u1ecdn m\u1ee5c ti\u00eau\n\n# \u0110\u00e1nh b\u00e0i qu\u00e3ng \u0111\u01b0\u1eddng\nmilebymile-plays-distance-individual = { $player } \u0111i \u0111\u01b0\u1ee3c { $distance } d\u1eb7m, hi\u1ec7n t\u1ea1i \u0111\u00e3 \u0111i { $total } d\u1eb7m.\nmilebymile-plays-distance-team = { $player } \u0111i \u0111\u01b0\u1ee3c { $distance } d\u1eb7m; \u0111\u1ed9i c\u1ee7a h\u1ecd \u0111\u00e3 \u0111i { $total } d\u1eb7m.\n\n# Ho\u00e0n th\u00e0nh ch\u1eb7ng \u0111ua\nmilebymile-journey-complete-perfect-individual = { $player } \u0111\u00e3 ho\u00e0n th\u00e0nh ch\u1eb7ng \u0111ua v\u1edbi th\u00e0nh t\u00edch V\u1ec1 \u0111\u00edch ho\u00e0n h\u1ea3o!\nmilebymile-journey-complete-perfect-team = \u0110\u1ed9i { $team } \u0111\u00e3 ho\u00e0n th\u00e0nh ch\u1eb7ng \u0111ua v\u1edbi th\u00e0nh t\u00edch V\u1ec1 \u0111\u00edch ho\u00e0n h\u1ea3o!\nmilebymile-journey-complete-individual = { $player } \u0111\u00e3 ho\u00e0n th\u00e0nh ch\u1eb7ng \u0111ua!\nmilebymile-journey-complete-team = \u0110\u1ed9i { $team } \u0111\u00e3 ho\u00e0n th\u00e0nh ch\u1eb7ng \u0111ua!\n\n# \u0110\u00e1nh b\u00e0i tai n\u1ea1n\nmilebymile-plays-hazard-individual = { $player } \u0111\u00e1nh l\u00e1 { $card } v\u00e0o { $target }.\nmilebymile-plays-hazard-team = { $player } \u0111\u00e1nh l\u00e1 { $card } v\u00e0o \u0110\u1ed9i { $team }.\n\n# \u0110\u00e1nh b\u00e0i Kh\u1eafc ph\u1ee5c/B\u1ea3o h\u1ed9\nmilebymile-plays-card = { $player } \u0111\u00e1nh l\u00e1 { $card }.\nmilebymile-plays-dirty-trick = { $player } \u0111\u00e1nh l\u00e1 { $card } nh\u01b0 m\u1ed9t M\u1eb9o b\u1ea9n (Coup-fourr\u00e9)!\n\n# B\u1ed9 b\u00e0i\nmilebymile-deck-reshuffled = Ch\u1ed3ng b\u00e0i b\u1ecf \u0111\u00e3 \u0111\u01b0\u1ee3c x\u00e0o l\u1ea1i v\u00e0o b\u1ed9 b\u00e0i r\u00fat.\n\n# Cu\u1ed9c \u0111ua\nmilebymile-new-race = Cu\u1ed9c \u0111ua m\u1edbi b\u1eaft \u0111\u1ea7u!\nmilebymile-race-complete = Cu\u1ed9c \u0111ua k\u1ebft th\u00fac! \u0110ang t\u00ednh \u0111i\u1ec3m...\nmilebymile-earned-points = { $name } ki\u1ebfm \u0111\u01b0\u1ee3c { $score } \u0111i\u1ec3m trong ch\u1eb7ng n\u00e0y: { $breakdown }.\nmilebymile-total-scores = T\u1ed5ng \u0111i\u1ec3m:\nmilebymile-team-score = { $name }: { $score } \u0111i\u1ec3m\n\n# Chi ti\u1ebft \u0111i\u1ec3m s\u1ed1\nmilebymile-from-distance = { $miles } t\u1eeb qu\u00e3ng \u0111\u01b0\u1eddng \u0111\u00e3 \u0111i\nmilebymile-from-trip = { $points } t\u1eeb vi\u1ec7c ho\u00e0n th\u00e0nh chuy\u1ebfn \u0111i\nmilebymile-from-perfect = { $points } t\u1eeb V\u1ec1 \u0111\u00edch ho\u00e0n h\u1ea3o\nmilebymile-from-safe = { $points } t\u1eeb Chuy\u1ebfn \u0111i an to\u00e0n\nmilebymile-from-shutout = { $points } t\u1eeb Th\u1eafng tr\u1eafng (\u0111\u1ed1i th\u1ee7 kh\u00f4ng \u0111i \u0111\u01b0\u1ee3c d\u1eb7m n\u00e0o)\nmilebymile-from-safeties = { $points } t\u1eeb { $count } { $safeties ->\n    [one] th\u1ebb b\u1ea3o h\u1ed9\n   *[other] th\u1ebb b\u1ea3o h\u1ed9\n}\nmilebymile-from-all-safeties = { $points } t\u1eeb vi\u1ec7c c\u00f3 \u0111\u1ee7 4 th\u1ebb b\u1ea3o h\u1ed9\nmilebymile-from-dirty-tricks = { $points } t\u1eeb { $count } { $tricks ->\n    [one] m\u1eb9o b\u1ea9n\n   *[other] m\u1eb9o b\u1ea9n\n}\n\n# K\u1ebft th\u00fac game\nmilebymile-wins-individual = { $player } th\u1eafng tr\u00f2 ch\u01a1i!\nmilebymile-wins-team = \u0110\u1ed9i { $team } th\u1eafng tr\u00f2 ch\u01a1i! ({ $members })\nmilebymile-final-score = \u0110i\u1ec3m cu\u1ed1i c\u00f9ng: { $score } \u0111i\u1ec3m\n\n# Th\u00f4ng b\u00e1o Karma - Xung \u0111\u1ed9t (c\u1ea3 hai \u0111\u1ec1u m\u1ea5t karma)\nmilebymile-karma-clash-you-target = C\u1ea3 b\u1ea1n v\u00e0 m\u1ee5c ti\u00eau \u0111\u1ec1u b\u1ecb t\u1ea9y chay! Cu\u1ed9c t\u1ea5n c\u00f4ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\nmilebymile-karma-clash-you-attacker = C\u1ea3 b\u1ea1n v\u00e0 { $attacker } \u0111\u1ec1u b\u1ecb t\u1ea9y chay! Cu\u1ed9c t\u1ea5n c\u00f4ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\nmilebymile-karma-clash-others = { $attacker } v\u00e0 { $target } \u0111\u1ec1u b\u1ecb t\u1ea9y chay! Cu\u1ed9c t\u1ea5n c\u00f4ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\nmilebymile-karma-clash-your-team = \u0110\u1ed9i c\u1ee7a b\u1ea1n v\u00e0 m\u1ee5c ti\u00eau \u0111\u1ec1u b\u1ecb t\u1ea9y chay! Cu\u1ed9c t\u1ea5n c\u00f4ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\nmilebymile-karma-clash-target-team = B\u1ea1n v\u00e0 \u0110\u1ed9i { $team } \u0111\u1ec1u b\u1ecb t\u1ea9y chay! Cu\u1ed9c t\u1ea5n c\u00f4ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\nmilebymile-karma-clash-other-teams = \u0110\u1ed9i { $attacker } v\u00e0 \u0110\u1ed9i { $target } \u0111\u1ec1u b\u1ecb t\u1ea9y chay! Cu\u1ed9c t\u1ea5n c\u00f4ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a.\n\n# Th\u00f4ng b\u00e1o Karma - Ng\u01b0\u1eddi t\u1ea5n c\u00f4ng b\u1ecb t\u1ea9y chay\nmilebymile-karma-shunned-you = B\u1ea1n \u0111\u00e3 b\u1ecb t\u1ea9y chay v\u00ec s\u1ef1 hung h\u0103ng! Karma c\u1ee7a b\u1ea1n \u0111\u00e3 m\u1ea5t.\nmilebymile-karma-shunned-other = { $player } \u0111\u00e3 b\u1ecb t\u1ea9y chay v\u00ec s\u1ef1 hung h\u0103ng c\u1ee7a h\u1ecd!\nmilebymile-karma-shunned-your-team = \u0110\u1ed9i c\u1ee7a b\u1ea1n \u0111\u00e3 b\u1ecb t\u1ea9y chay v\u00ec s\u1ef1 hung h\u0103ng! Karma c\u1ee7a \u0111\u1ed9i \u0111\u00e3 m\u1ea5t.\nmilebymile-karma-shunned-other-team = \u0110\u1ed9i { $team } \u0111\u00e3 b\u1ecb t\u1ea9y chay v\u00ec s\u1ef1 hung h\u0103ng c\u1ee7a h\u1ecd!\n\n# Gi\u1ea3 nh\u00e2n gi\u1ea3 ngh\u0129a (False Virtue)\nmilebymile-false-virtue-you = B\u1ea1n d\u00f9ng Gi\u1ea3 nh\u00e2n gi\u1ea3 ngh\u0129a v\u00e0 l\u1ea5y l\u1ea1i Karma!\nmilebymile-false-virtue-other = { $player } d\u00f9ng Gi\u1ea3 nh\u00e2n gi\u1ea3 ngh\u0129a v\u00e0 l\u1ea5y l\u1ea1i Karma!\nmilebymile-false-virtue-your-team = \u0110\u1ed9i b\u1ea1n d\u00f9ng Gi\u1ea3 nh\u00e2n gi\u1ea3 ngh\u0129a v\u00e0 l\u1ea5y l\u1ea1i Karma!\nmilebymile-false-virtue-other-team = \u0110\u1ed9i { $team } d\u00f9ng Gi\u1ea3 nh\u00e2n gi\u1ea3 ngh\u0129a v\u00e0 l\u1ea5y l\u1ea1i Karma!\n\n# S\u1ef1 c\u1ed1/B\u1ea3o h\u1ed9 (\u0111\u1ec3 hi\u1ec3n th\u1ecb tr\u1ea1ng th\u00e1i)\nmilebymile-none = kh\u00f4ng c\u00f3\n\n# L\u00fd do kh\u00f4ng \u0111\u00e1nh \u0111\u01b0\u1ee3c b\u00e0i\nmilebymile-reason-not-on-team = b\u1ea1n kh\u00f4ng \u1edf trong \u0111\u1ed9i n\u00e0o\nmilebymile-reason-stopped = xe \u0111ang b\u1ecb d\u1eebng\nmilebymile-reason-has-problem = xe \u0111ang g\u1eb7p s\u1ef1 c\u1ed1 kh\u00f4ng th\u1ec3 ch\u1ea1y\nmilebymile-reason-speed-limit = \u0111ang b\u1ecb gi\u1edbi h\u1ea1n t\u1ed1c \u0111\u1ed9\nmilebymile-reason-exceeds-distance = s\u1ebd v\u01b0\u1ee3t qu\u00e1 { $miles } d\u1eb7m\nmilebymile-reason-no-targets = kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau h\u1ee3p l\u1ec7\nmilebymile-reason-no-speed-limit = b\u1ea1n kh\u00f4ng b\u1ecb gi\u1edbi h\u1ea1n t\u1ed1c \u0111\u1ed9\nmilebymile-reason-has-right-of-way = th\u1ebb \u01afu ti\u00ean \u0111\u01b0\u1eddng b\u1ed9 cho ph\u00e9p \u0111i m\u00e0 kh\u00f4ng c\u1ea7n \u0110\u00e8n xanh\nmilebymile-reason-already-moving = xe \u0111ang ch\u1ea1y r\u1ed3i\nmilebymile-reason-must-fix-first = b\u1ea1n ph\u1ea3i s\u1eeda l\u1ed7i { $problem } tr\u01b0\u1edbc\nmilebymile-reason-has-gas = xe v\u1eabn c\u00f2n x\u0103ng\nmilebymile-reason-tires-fine = l\u1ed1p xe v\u1eabn \u1ed5n\nmilebymile-reason-no-accident = xe kh\u00f4ng b\u1ecb tai n\u1ea1n\nmilebymile-reason-has-safety = b\u1ea1n \u0111\u00e3 c\u00f3 th\u1ebb b\u1ea3o h\u1ed9 \u0111\u00f3 r\u1ed3i\nmilebymile-reason-has-karma = b\u1ea1n v\u1eabn c\u00f2n Karma\nmilebymile-reason-generic = th\u1ebb n\u00e0y kh\u00f4ng th\u1ec3 \u0111\u00e1nh l\u00fac n\u00e0y\n\n# T\u00ean l\u00e1 b\u00e0i\nmilebymile-card-out-of-gas = H\u1ebft x\u0103ng\nmilebymile-card-flat-tire = X\u1ecbt l\u1ed1p\nmilebymile-card-accident = Tai n\u1ea1n\nmilebymile-card-speed-limit = Gi\u1edbi h\u1ea1n t\u1ed1c \u0111\u1ed9\nmilebymile-card-stop = D\u1eebng l\u1ea1i (\u0110\u00e8n \u0111\u1ecf)\nmilebymile-card-gasoline = X\u0103ng\nmilebymile-card-spare-tire = L\u1ed1p d\u1ef1 ph\u00f2ng\nmilebymile-card-repairs = S\u1eeda ch\u1eefa\nmilebymile-card-end-of-limit = H\u1ebft gi\u1edbi h\u1ea1n t\u1ed1c \u0111\u1ed9\nmilebymile-card-green-light = \u0110\u00e8n xanh\nmilebymile-card-extra-tank = Th\u00f9ng x\u0103ng ph\u1ee5\nmilebymile-card-puncture-proof = L\u1ed1p ch\u1ed1ng th\u1ee7ng\nmilebymile-card-driving-ace = Tay l\u00e1i l\u1ee5a\nmilebymile-card-right-of-way = \u01afu ti\u00ean \u0111\u01b0\u1eddng b\u1ed9\nmilebymile-card-false-virtue = Gi\u1ea3 nh\u00e2n gi\u1ea3 ngh\u0129a\nmilebymile-card-miles = { $miles } d\u1eb7m\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nmilebymile-no-dirty-trick-window = Kh\u00f4ng c\u00f3 c\u01a1 h\u1ed9i \u0111\u00e1nh M\u1eb9o b\u1ea9n.\nmilebymile-not-your-dirty-trick = Kh\u00f4ng ph\u1ea3i c\u01a1 h\u1ed9i \u0111\u00e1nh M\u1eb9o b\u1ea9n c\u1ee7a \u0111\u1ed9i b\u1ea1n.\nmilebymile-between-races = H\u00e3y \u0111\u1ee3i cu\u1ed9c \u0111ua ti\u1ebfp theo b\u1eaft \u0111\u1ea7u.\n\n# L\u1ed7i x\u00e1c th\u1ef1c\nmilebymile-error-karma-needs-three-teams = Lu\u1eadt Karma y\u00eau c\u1ea7u \u00edt nh\u1ea5t 3 xe/\u0111\u1ed9i ri\u00eang bi\u1ec7t.\n\nmilebymile-you-play-safety-with-effect = B\u1ea1n ch\u01a1i { $card }. { $effect }\nmilebymile-player-plays-safety-with-effect = { $player } ch\u01a1i { $card }. { $effect }\nmilebymile-you-play-dirty-trick-with-effect = B\u1ea1n ch\u01a1i { $card } nh\u01b0 m\u1ed9t \u0110\u00f2n B\u1ea9n. { $effect }\nmilebymile-player-plays-dirty-trick-with-effect = { $player } ch\u01a1i { $card } nh\u01b0 m\u1ed9t \u0110\u00f2n B\u1ea9n. { $effect }\nmilebymile-safety-effect-extra-tank = Gi\u1edd \u0111\u01b0\u1ee3c b\u1ea3o v\u1ec7 kh\u1ecfi H\u1ebft X\u0103ng.\nmilebymile-safety-effect-puncture-proof = Gi\u1edd \u0111\u01b0\u1ee3c b\u1ea3o v\u1ec7 kh\u1ecfi X\u1ecbt L\u1ed1p.\nmilebymile-safety-effect-driving-ace = Gi\u1edd \u0111\u01b0\u1ee3c b\u1ea3o v\u1ec7 kh\u1ecfi Tai N\u1ea1n.\nmilebymile-safety-effect-right-of-way = Gi\u1edd \u0111\u01b0\u1ee3c b\u1ea3o v\u1ec7 kh\u1ecfi D\u1eebng v\u00e0 Gi\u1edbi H\u1ea1n T\u1ed1c \u0110\u1ed9.\n", "# Nine game messages\n\n# Game name and description\ngame-name-nine = Nine\nnine-description = A popular Russian card game in which players build suit sequences.\n\n# Player count validation\nnine-error-invalid-player-count = Nine can only be played with 2, 3, 4, or 6 players.\n\n# Dealing messages\nnine-player-nine-deal = Dealing {$cards} cards to all players.\n\n# Game start\nnine-you-start-player-announcement = You have the nine of clubs and start the game.\nnine-player-start-player-announcement = { $player } has the nine of clubs and starts the game.\n\n# Turn actions\nnine-you-play-card = You play the { $card }.\nnine-player-plays-card = { $player } plays the { $card }.\n\nnine-you-plays-nine-clubs = You play the nine of clubs.\nnine-player-plays-nine-clubs = { $player } plays the nine of clubs.\n\nnine-you-plays-nine-suit = You play the { $card } to start the { $suit } sequence.\nnine-player-plays-nine-suit = { $player } plays the { $card } to start the { $suit } sequence.\n\nnine-you-extend-sequence = You extend the { $suit } sequence with the { $card }.\nnine-player-extend-sequence = { $player } extends the { $suit } sequence with the { $card }.\n\nnine-you-skips-turn = You have no valid moves and must skip your turn.\nnine-player-skips-turn = { $player } has no valid moves and skips their turn.\n\n# Reasons for not being able to play a card\nnine-reason-not-your-turn = It is not your turn.\nnine-reason-must-play-nine-clubs = You must play the nine of clubs to start the game.\nnine-reason-no-nine = You do not have a nine to start a new sequence.\nnine-reason-cannot-extend = That card cannot extend the { $suit } sequence.\nnine-reason-generic = That card cannot be played right now.\n\n# Winning\nnine-you-wins-game = You have no cards left and win the game!\nnine-player-wins-game = { $player } has no cards left and wins the game!\nnine-player-game-ended = The game of Nine has ended.\nnine-you-game-ended = The game of Nine has ended.\n\nnine-you-win = You win!\nnine-you-lose = You lose!\nnine-final-score = Cards left: { $score }\n\n# Status\nnine-status = { $name }: { $cards_left } cards left.\nnine-status-sequence = { $suit } sequence: { $sequence }.\nnine-status-no-sequence = No { $suit } sequence started yet.\nnine-none = none\nnine-action-check-sequences = Check Sequences\nnine-action-check-hand-counts = Check Hand Counts\n\nnine-status-player-hand-count = { $player }: { $count } cards", "# Ninety Nine - B\u1ea3n d\u1ecbch Ti\u1ebfng Vi\u1ec7t\n# C\u00e1c th\u00f4ng b\u00e1o kh\u1edbp ch\u00ednh x\u00e1c v\u1edbi b\u1ea3n v10\n\n# Th\u00f4ng tin game\nninetynine-name = Ninety Nine\nninetynine-description = Tr\u00f2 ch\u01a1i b\u00e0i m\u00e0 ng\u01b0\u1eddi ch\u01a1i c\u1ed1 g\u1eafng kh\u00f4ng \u0111\u1ec3 t\u1ed5ng \u0111i\u1ec3m v\u01b0\u1ee3t qu\u00e1 99. Ng\u01b0\u1eddi cu\u1ed1i c\u00f9ng c\u00f2n tr\u1ee5 l\u1ea1i s\u1ebd th\u1eafng!\n\n# V\u00f2ng ch\u01a1i\nninetynine-round = V\u00f2ng { $round }.\n\n# L\u01b0\u1ee3t\nninetynine-player-turn = L\u01b0\u1ee3t c\u1ee7a { $player }.\n\n# \u0110\u00e1nh b\u00e0i - kh\u1edbp ch\u00ednh x\u00e1c v\u1edbi b\u1ea3n v10\nninetynine-you-play = B\u1ea1n \u0111\u00e1nh l\u00e1 { $card }. T\u1ed5ng \u0111i\u1ec3m hi\u1ec7n l\u00e0 { $count }.\nninetynine-player-plays = { $player } \u0111\u00e1nh l\u00e1 { $card }. T\u1ed5ng \u0111i\u1ec3m hi\u1ec7n l\u00e0 { $count }.\n\n# \u0110\u1ea3o chi\u1ec1u\nninetynine-direction-reverses = \u0110\u1ed5i chi\u1ec1u ch\u01a1i!\n\n# B\u1ecf l\u01b0\u1ee3t\nninetynine-player-skipped = { $player } b\u1ecb b\u1ecf l\u01b0\u1ee3t.\n\n# M\u1ea5t th\u1ebb (Token) - kh\u1edbp ch\u00ednh x\u00e1c v\u1edbi b\u1ea3n v10\nninetynine-you-lose-tokens = B\u1ea1n m\u1ea5t { $amount } { $amount ->\n    [one] th\u1ebb\n   *[other] th\u1ebb\n}.\nninetynine-player-loses-tokens = { $player } m\u1ea5t { $amount } { $amount ->\n    [one] th\u1ebb\n   *[other] th\u1ebb\n}.\n\n# Lo\u1ea1i b\u1ecf\nninetynine-player-eliminated = { $player } \u0111\u00e3 b\u1ecb lo\u1ea1i!\n\n# K\u1ebft th\u00fac game\nninetynine-player-wins = { $player } th\u1eafng tr\u00f2 ch\u01a1i!\n\n# Chia b\u00e0i\nninetynine-you-deal = B\u1ea1n chia b\u00e0i.\nninetynine-player-deals = { $player } chia b\u00e0i.\n\n# R\u00fat b\u00e0i\nninetynine-you-draw = B\u1ea1n r\u00fat l\u00e1 { $card }.\nninetynine-player-draws = { $player } r\u00fat m\u1ed9t l\u00e1 b\u00e0i.\n\n# Kh\u00f4ng c\u00f3 b\u00e0i h\u1ee3p l\u1ec7\nninetynine-no-valid-cards = { $player } kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i n\u00e0o \u0111\u1ec3 t\u1ed5ng \u0111i\u1ec3m kh\u00f4ng v\u01b0\u1ee3t qu\u00e1 99!\n\n# Tr\u1ea1ng th\u00e1i - cho ph\u00edm C\nninetynine-current-count = T\u1ed5ng \u0111i\u1ec3m l\u00e0 { $count }.\n\n# Ki\u1ec3m tra b\u00e0i - cho ph\u00edm H\nninetynine-hand-cards = B\u00e0i tr\u00ean tay: { $cards }.\nninetynine-hand-empty = B\u1ea1n kh\u00f4ng c\u00f3 b\u00e0i.\n\n# L\u1ef1a ch\u1ecdn cho qu\u00e2n \u00c1t\nninetynine-ace-choice = D\u00f9ng \u00c1t l\u00e0 +1 hay +11?\nninetynine-ace-add-eleven = C\u1ed9ng 11\nninetynine-ace-add-one = C\u1ed9ng 1\n\n# L\u1ef1a ch\u1ecdn cho qu\u00e2n 10\nninetynine-ten-choice = D\u00f9ng 10 l\u00e0 +10 hay -10?\nninetynine-ten-add = C\u1ed9ng 10\nninetynine-ten-subtract = Tr\u1eeb 10\n\n# R\u00fat b\u00e0i th\u1ee7 c\u00f4ng\nninetynine-draw-card = R\u00fat b\u00e0i\nninetynine-draw-prompt = Nh\u1ea5n Space ho\u1eb7c D \u0111\u1ec3 r\u00fat b\u00e0i.\n\n# T\u00f9y ch\u1ecdn\nninetynine-set-tokens = S\u1ed1 th\u1ebb kh\u1edfi \u0111\u1ea7u: { $tokens }\nninetynine-enter-tokens = Nh\u1eadp s\u1ed1 th\u1ebb kh\u1edfi \u0111\u1ea7u:\nninetynine-option-changed-tokens = S\u1ed1 th\u1ebb kh\u1edfi \u0111\u1ea7u \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $tokens }.\nninetynine-set-rules = Bi\u1ebfn th\u1ec3 lu\u1eadt: { $rules }\nninetynine-select-rules = Ch\u1ecdn bi\u1ebfn th\u1ec3 lu\u1eadt\nninetynine-option-changed-rules = Bi\u1ebfn th\u1ec3 lu\u1eadt \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $rules }.\nninetynine-set-hand-size = S\u1ed1 b\u00e0i tr\u00ean tay: { $size }\nninetynine-enter-hand-size = Nh\u1eadp s\u1ed1 b\u00e0i tr\u00ean tay:\nninetynine-option-changed-hand-size = S\u1ed1 b\u00e0i tr\u00ean tay \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $size }.\nninetynine-set-autodraw = T\u1ef1 \u0111\u1ed9ng r\u00fat b\u00e0i: { $enabled }\nninetynine-option-changed-autodraw = T\u1ef1 \u0111\u1ed9ng r\u00fat b\u00e0i: { $enabled }.\n\n# Th\u00f4ng b\u00e1o bi\u1ebfn th\u1ec3 lu\u1eadt (hi\u1ec7n khi b\u1eaft \u0111\u1ea7u game)\nninetynine-rules-quentin = Lu\u1eadt Quentin C.\nninetynine-rules-rsgames = Lu\u1eadt RS Games.\n\n# L\u1ef1a ch\u1ecdn bi\u1ebfn th\u1ec3 lu\u1eadt (hi\u1ec7n trong menu)\nninetynine-rules-variant-quentin_c = Quentin C\nninetynine-rules-variant-rs_games = RS Games\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nninetynine-choose-first = B\u1ea1n c\u1ea7n \u0111\u01b0a ra l\u1ef1a ch\u1ecdn tr\u01b0\u1edbc.\nninetynine-draw-first = B\u1ea1n c\u1ea7n r\u00fat b\u00e0i tr\u01b0\u1edbc.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Pig\n# L\u01b0u \u00fd: C\u00e1c th\u00f4ng b\u00e1o chung nh\u01b0 b\u1eaft \u0111\u1ea7u v\u00f2ng, b\u1eaft \u0111\u1ea7u l\u01b0\u1ee3t, \u0111i\u1ec3m m\u1ee5c ti\u00eau n\u1eb1m trong games.ftl\n\n# Th\u00f4ng tin game\ngame-name-pig = Pig\npig-category = Game X\u00fac X\u1eafc\n\n# H\u00e0nh \u0111\u1ed9ng\npig-roll = Gieo x\u00fac x\u1eafc\npig-bank = Ch\u1ed1t { $points } \u0111i\u1ec3m\n\n# S\u1ef1 ki\u1ec7n trong game (Ri\u00eang cho Pig)\npig-rolls = { $player } gieo x\u00fac x\u1eafc...\npig-roll-result = Ra { $roll }, t\u1ed5ng \u0111i\u1ec3m l\u01b0\u1ee3t n\u00e0y l\u00e0 { $total }\npig-bust = \u00d4i kh\u00f4ng, gieo ph\u1ea3i con 1! { $player } m\u1ea5t s\u1ea1ch { $points } \u0111i\u1ec3m.\npig-bank-action = { $player } quy\u1ebft \u0111\u1ecbnh ch\u1ed1t { $points } \u0111i\u1ec3m, n\u00e2ng t\u1ed5ng \u0111i\u1ec3m l\u00ean { $total }\npig-winner = Ch\u00fang ta \u0111\u00e3 c\u00f3 ng\u01b0\u1eddi chi\u1ebfn th\u1eafng, \u0111\u00f3 l\u00e0 { $player }!\n\n# T\u00f9y ch\u1ecdn ri\u00eang cho Pig\npig-set-min-bank = \u0110i\u1ec3m ch\u1ed1t t\u1ed1i thi\u1ec3u: { $points }\npig-set-dice-sides = S\u1ed1 m\u1eb7t x\u00fac x\u1eafc: { $sides }\npig-enter-min-bank = Nh\u1eadp s\u1ed1 \u0111i\u1ec3m t\u1ed1i thi\u1ec3u \u0111\u1ec3 \u0111\u01b0\u1ee3c ch\u1ed1t:\npig-enter-dice-sides = Nh\u1eadp s\u1ed1 m\u1eb7t c\u1ee7a x\u00fac x\u1eafc:\npig-option-changed-min-bank = \u0110i\u1ec3m ch\u1ed1t t\u1ed1i thi\u1ec3u \u0111\u00e3 \u0111\u1ed5i th\u00e0nh { $points }\npig-option-changed-dice = X\u00fac x\u1eafc gi\u1edd c\u00f3 { $sides } m\u1eb7t\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\npig-need-more-points = B\u1ea1n c\u1ea7n th\u00eam \u0111i\u1ec3m m\u1edbi \u0111\u01b0\u1ee3c ch\u1ed1t.\n\n# L\u1ed7i x\u00e1c th\u1ef1c\npig-error-min-bank-too-high = \u0110i\u1ec3m ch\u1ed1t t\u1ed1i thi\u1ec3u ph\u1ea3i th\u1ea5p h\u01a1n \u0111i\u1ec3m m\u1ee5c ti\u00eau th\u1eafng.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Pirates of the Lost Seas\n# L\u01b0u \u00fd: C\u00e1c th\u00f4ng b\u00e1o chung nh\u01b0 b\u1eaft \u0111\u1ea7u v\u00f2ng, b\u1eaft \u0111\u1ea7u l\u01b0\u1ee3t n\u1eb1m trong games.ftl\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-pirates = C\u01b0\u1edbp Bi\u1ec3n V\u00f9ng Bi\u1ec3n L\u1ea1c\n\n# B\u1eaft \u0111\u1ea7u v\u00e0 thi\u1ebft l\u1eadp\npirates-welcome = Ch\u00e0o m\u1eebng \u0111\u1ebfn v\u1edbi C\u01b0\u1edbp Bi\u1ec3n V\u00f9ng Bi\u1ec3n L\u1ea1c! H\u00e3y dong bu\u1ed3m ra kh\u01a1i, thu th\u1eadp \u0111\u00e1 qu\u00fd v\u00e0 chi\u1ebfn \u0111\u1ea5u v\u1edbi nh\u1eefng t\u00ean c\u01b0\u1edbp bi\u1ec3n kh\u00e1c!\npirates-oceans = H\u00e0nh tr\u00ecnh c\u1ee7a b\u1ea1n s\u1ebd \u0111i qua: { $oceans }\npirates-gems-placed = { $total } vi\u00ean \u0111\u00e1 qu\u00fd \u0111\u00e3 n\u1eb1m r\u1ea3i r\u00e1c kh\u1eafp c\u00e1c v\u00f9ng bi\u1ec3n. H\u00e3y t\u00ecm t\u1ea5t c\u1ea3 ch\u00fang!\npirates-golden-moon = Tr\u0103ng V\u00e0ng \u0111ang l\u00ean! T\u1ea5t c\u1ea3 \u0111i\u1ec3m kinh nghi\u1ec7m (KN) nh\u1eadn \u0111\u01b0\u1ee3c s\u1ebd nh\u00e2n ba trong v\u00f2ng n\u00e0y!\n\n# Th\u00f4ng b\u00e1o l\u01b0\u1ee3t\npirates-turn = L\u01b0\u1ee3t c\u1ee7a { $player }. V\u1ecb tr\u00ed { $position }\n\n# H\u00e0nh \u0111\u1ed9ng di chuy\u1ec3n\npirates-move-left = \u0110i sang tr\u00e1i\npirates-move-right = \u0110i sang ph\u1ea3i\npirates-move-2-left = \u0110i 2 \u00f4 sang tr\u00e1i\npirates-move-2-right = \u0110i 2 \u00f4 sang ph\u1ea3i\npirates-move-3-left = \u0110i 3 \u00f4 sang tr\u00e1i\npirates-move-3-right = \u0110i 3 \u00f4 sang ph\u1ea3i\n\n# Th\u00f4ng b\u00e1o di chuy\u1ec3n\npirates-move-you = B\u1ea1n \u0111i v\u1ec1 h\u01b0\u1edbng { $direction } \u0111\u1ebfn v\u1ecb tr\u00ed { $position }.\npirates-move-you-tiles = B\u1ea1n \u0111i { $tiles } \u00f4 v\u1ec1 h\u01b0\u1edbng { $direction } \u0111\u1ebfn v\u1ecb tr\u00ed { $position }.\npirates-move = { $player } \u0111i v\u1ec1 h\u01b0\u1edbng { $direction } \u0111\u1ebfn v\u1ecb tr\u00ed { $position }.\npirates-map-edge = B\u1ea1n kh\u00f4ng th\u1ec3 \u0111i xa h\u01a1n. B\u1ea1n \u0111ang \u1edf v\u1ecb tr\u00ed { $position }.\n\n# V\u1ecb tr\u00ed v\u00e0 tr\u1ea1ng th\u00e1i\npirates-check-status = Ki\u1ec3m tra tr\u1ea1ng th\u00e1i\npirates-check-status-detailed = Tr\u1ea1ng th\u00e1i chi ti\u1ebft\npirates-check-position = Ki\u1ec3m tra v\u1ecb tr\u00ed\npirates-check-moon = Xem \u0111\u1ed9 s\u00e1ng tr\u0103ng\npirates-your-position = V\u1ecb tr\u00ed c\u1ee7a b\u1ea1n: { $position } t\u1ea1i { $ocean }\npirates-moon-brightness = Tr\u0103ng V\u00e0ng \u0111ang s\u00e1ng { $brightness }%. (\u0110\u00e3 thu th\u1eadp { $collected } tr\u00ean { $total } vi\u00ean \u0111\u00e1 qu\u00fd).\npirates-no-golden-moon = Hi\u1ec7n kh\u00f4ng th\u1ea5y Tr\u0103ng V\u00e0ng tr\u00ean b\u1ea7u tr\u1eddi.\n\n# Thu th\u1eadp \u0111\u00e1 qu\u00fd\npirates-gem-found-you = B\u1ea1n t\u00ecm th\u1ea5y m\u1ed9t vi\u00ean { $gem }! Tr\u1ecb gi\u00e1 { $value } \u0111i\u1ec3m.\npirates-gem-found = { $player } t\u00ecm th\u1ea5y m\u1ed9t vi\u00ean { $gem }! Tr\u1ecb gi\u00e1 { $value } \u0111i\u1ec3m.\npirates-all-gems-collected = T\u1ea5t c\u1ea3 \u0111\u00e1 qu\u00fd \u0111\u00e3 \u0111\u01b0\u1ee3c thu th\u1eadp!\n\n# Ng\u01b0\u1eddi th\u1eafng\npirates-winner = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\n\n# Menu k\u1ef9 n\u0103ng\npirates-use-skill = D\u00f9ng k\u1ef9 n\u0103ng\npirates-select-skill = Ch\u1ecdn k\u1ef9 n\u0103ng \u0111\u1ec3 d\u00f9ng\n\n# Chi\u1ebfn \u0111\u1ea5u - Kh\u1edfi \u0111\u1ea7u t\u1ea5n c\u00f4ng\npirates-cannonball = B\u1eafn ph\u00e1o\npirates-no-targets = Kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau n\u00e0o trong ph\u1ea1m vi { $range } \u00f4.\npirates-attack-you-fire = B\u1ea1n b\u1eafn m\u1ed9t qu\u1ea3 ph\u00e1o v\u00e0o { $target }!\npirates-attack-incoming = { $attacker } b\u1eafn ph\u00e1o v\u00e0o b\u1ea1n!\npirates-attack-fired = { $attacker } b\u1eafn ph\u00e1o v\u00e0o { $defender }!\n\n# Chi\u1ebfn \u0111\u1ea5u - Gieo x\u00fac x\u1eafc\npirates-attack-roll = T\u1ea5n c\u00f4ng gieo: { $roll }\npirates-attack-bonus = Th\u01b0\u1edfng t\u1ea5n c\u00f4ng: +{ $bonus }\npirates-defense-roll = Ph\u00f2ng th\u1ee7 gieo: { $roll }\npirates-defense-roll-others = { $player } gieo ph\u00f2ng th\u1ee7 \u0111\u01b0\u1ee3c { $roll }.\npirates-defense-bonus = Th\u01b0\u1edfng ph\u00f2ng th\u1ee7: +{ $bonus }\n\n# Chi\u1ebfn \u0111\u1ea5u - K\u1ebft qu\u1ea3 tr\u00fang\npirates-attack-hit-you = Tr\u00fang ph\u00f3c! B\u1ea1n \u0111\u00e3 b\u1eafn tr\u00fang { $target }!\npirates-attack-hit-them = B\u1ea1n \u0111\u00e3 b\u1ecb { $attacker } b\u1eafn tr\u00fang!\npirates-attack-hit = { $attacker } b\u1eafn tr\u00fang { $defender }!\n\n# Chi\u1ebfn \u0111\u1ea5u - K\u1ebft qu\u1ea3 tr\u01b0\u1ee3t\npirates-attack-miss-you = \u0110\u1ea1n ph\u00e1o c\u1ee7a b\u1ea1n tr\u01b0\u1ee3t { $target }.\npirates-attack-miss-them = \u0110\u1ea1n ph\u00e1o \u0111\u00e3 tr\u01b0\u1ee3t b\u1ea1n!\npirates-attack-miss = \u0110\u1ea1n ph\u00e1o c\u1ee7a { $attacker } tr\u01b0\u1ee3t { $defender }.\n\n# Chi\u1ebfn \u0111\u1ea5u - \u0110\u1ea9y l\u00f9i\npirates-push-you = B\u1ea1n \u0111\u1ea9y { $target } v\u1ec1 h\u01b0\u1edbng { $direction } \u0111\u1ebfn v\u1ecb tr\u00ed { $position }!\npirates-push-them = { $attacker } \u0111\u1ea9y b\u1ea1n v\u1ec1 h\u01b0\u1edbng { $direction } \u0111\u1ebfn v\u1ecb tr\u00ed { $position }!\npirates-push = { $attacker } \u0111\u1ea9y { $defender } v\u1ec1 h\u01b0\u1edbng { $direction } t\u1eeb { $old_pos } \u0111\u1ebfn { $new_pos }.\n\n# Chi\u1ebfn \u0111\u1ea5u - C\u01b0\u1edbp \u0111\u00e1 qu\u00fd\npirates-steal-attempt = { $attacker } \u0111\u1ecbnh c\u01b0\u1edbp \u0111\u00e1 qu\u00fd!\npirates-steal-rolls = Gieo c\u01b0\u1edbp: { $steal } \u0111\u1ea5u v\u1edbi th\u1ee7: { $defend }\npirates-steal-success-you = B\u1ea1n \u0111\u00e3 c\u01b0\u1edbp \u0111\u01b0\u1ee3c vi\u00ean { $gem } t\u1eeb { $target }!\npirates-steal-success-them = { $attacker } \u0111\u00e3 c\u01b0\u1edbp vi\u00ean { $gem } c\u1ee7a b\u1ea1n!\npirates-steal-success = { $attacker } c\u01b0\u1edbp \u0111\u01b0\u1ee3c vi\u00ean { $gem } t\u1eeb { $defender }!\npirates-steal-failed = C\u01b0\u1edbp th\u1ea5t b\u1ea1i!\n\n# KN v\u00e0 L\u00ean c\u1ea5p\npirates-xp-gained = +{ $xp } KN\npirates-level-up = { $player } \u0111\u00e3 l\u00ean c\u1ea5p { $level }!\npirates-level-up-you = B\u1ea1n \u0111\u00e3 l\u00ean c\u1ea5p { $level }!\npirates-level-up-multiple = { $player } t\u0103ng { $levels } c\u1ea5p! Hi\u1ec7n l\u00e0 c\u1ea5p { $level }!\npirates-level-up-multiple-you = B\u1ea1n t\u0103ng { $levels } c\u1ea5p! Hi\u1ec7n l\u00e0 c\u1ea5p { $level }!\npirates-skills-unlocked = { $player } m\u1edf kh\u00f3a k\u1ef9 n\u0103ng m\u1edbi: { $skills }.\npirates-skills-unlocked-you = B\u1ea1n m\u1edf kh\u00f3a k\u1ef9 n\u0103ng m\u1edbi: { $skills }.\n\n# K\u00edch ho\u1ea1t k\u1ef9 n\u0103ng\npirates-skill-activated = { $player } k\u00edch ho\u1ea1t { $skill }!\npirates-buff-expired = Hi\u1ec7u \u1ee9ng { $skill } c\u1ee7a { $player } \u0111\u00e3 h\u1ebft.\n\n# K\u1ef9 n\u0103ng Tay Ki\u1ebfm (Sword Fighter)\npirates-sword-fighter-activated = K\u1ef9 n\u0103ng \"Tay Ki\u1ebfm\" k\u00edch ho\u1ea1t! +4 t\u1ea5n c\u00f4ng trong { $turns } l\u01b0\u1ee3t.\n\n# K\u1ef9 n\u0103ng \u0110\u1ea9y (Push - t\u0103ng th\u1ee7)\npirates-push-activated = K\u1ef9 n\u0103ng \"\u0110\u1ea9y\" k\u00edch ho\u1ea1t! +3 ph\u00f2ng th\u1ee7 trong { $turns } l\u01b0\u1ee3t.\n\n# K\u1ef9 n\u0103ng Thuy\u1ec1n Tr\u01b0\u1edfng T\u00e0i Ba (Skilled Captain)\npirates-skilled-captain-activated = K\u1ef9 n\u0103ng \"Thuy\u1ec1n Tr\u01b0\u1edfng T\u00e0i Ba\" k\u00edch ho\u1ea1t! +2 c\u00f4ng v\u00e0 +2 th\u1ee7 trong { $turns } l\u01b0\u1ee3t.\n\n# K\u1ef9 n\u0103ng H\u1ee7y Di\u1ec7t K\u00e9p (Double Devastation)\npirates-double-devastation-activated = K\u1ef9 n\u0103ng \"H\u1ee7y Di\u1ec7t K\u00e9p\" k\u00edch ho\u1ea1t! T\u1ea7m b\u1eafn t\u0103ng l\u00ean 10 \u00f4 trong { $turns } l\u01b0\u1ee3t.\n\n# K\u1ef9 n\u0103ng Chi\u1ebfn H\u1ea1m (Battleship)\npirates-battleship-activated = K\u1ef9 n\u0103ng \"Chi\u1ebfn H\u1ea1m\" k\u00edch ho\u1ea1t! B\u1ea1n \u0111\u01b0\u1ee3c b\u1eafn hai ph\u00e1t trong l\u01b0\u1ee3t n\u00e0y!\npirates-battleship-no-targets = Kh\u00f4ng c\u00f3 m\u1ee5c ti\u00eau cho ph\u00e1t b\u1eafn th\u1ee9 { $shot }.\npirates-battleship-shot = \u0110ang b\u1eafn ph\u00e1t th\u1ee9 { $shot }...\n\n# K\u1ef9 n\u0103ng C\u1ed5ng D\u1ecbch Chuy\u1ec3n (Portal)\npirates-portal-no-ships = Kh\u00f4ng th\u1ea5y t\u00e0u n\u00e0o kh\u00e1c \u0111\u1ec3 d\u1ecbch chuy\u1ec3n t\u1edbi.\npirates-portal-fizzle = C\u1ed5ng d\u1ecbch chuy\u1ec3n c\u1ee7a { $player } b\u1ecb x\u1ecbt, kh\u00f4ng c\u00f3 \u0111\u00edch \u0111\u1ebfn.\npirates-portal-success = { $player } d\u1ecbch chuy\u1ec3n \u0111\u1ebfn v\u00f9ng { $ocean } t\u1ea1i v\u1ecb tr\u00ed { $position }!\n\n# K\u1ef9 n\u0103ng T\u1ea7m Ng\u1ecdc (Gem Seeker)\npirates-gem-seeker-reveal = Bi\u1ec3n c\u1ea3 th\u00ec th\u1ea7m v\u1ec1 m\u1ed9t vi\u00ean { $gem } t\u1ea1i v\u1ecb tr\u00ed { $position }. (C\u00f2n { $uses } l\u1ea7n d\u00f9ng)\n\n# Y\u00eau c\u1ea7u c\u1ea5p \u0111\u1ed9\npirates-requires-level-15 = C\u1ea7n c\u1ea5p 15\npirates-requires-level-150 = C\u1ea7n c\u1ea5p 150\n\n# T\u00f9y ch\u1ecdn h\u1ec7 s\u1ed1 KN\npirates-set-combat-xp-multiplier = H\u1ec7 s\u1ed1 KN chi\u1ebfn \u0111\u1ea5u: { $combat_multiplier }\npirates-enter-combat-xp-multiplier = \u0110i\u1ec3m kinh nghi\u1ec7m cho chi\u1ebfn \u0111\u1ea5u\npirates-set-find-gem-xp-multiplier = H\u1ec7 s\u1ed1 KN t\u00ecm ng\u1ecdc: { $find_gem_multiplier }\npirates-enter-find-gem-xp-multiplier = \u0110i\u1ec3m kinh nghi\u1ec7m khi t\u00ecm th\u1ea5y ng\u1ecdc\n\n# T\u00f9y ch\u1ecdn c\u01b0\u1edbp ng\u1ecdc\npirates-set-gem-stealing = C\u01b0\u1edbp \u0111\u00e1 qu\u00fd: { $mode }\npirates-select-gem-stealing = Ch\u1ecdn ch\u1ebf \u0111\u1ed9 c\u01b0\u1edbp \u0111\u00e1 qu\u00fd\npirates-option-changed-stealing = Ch\u1ebf \u0111\u1ed9 c\u01b0\u1edbp \u0111\u00e1 qu\u00fd \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mode }.\n\n# C\u00e1c ch\u1ebf \u0111\u1ed9 c\u01b0\u1edbp ng\u1ecdc\npirates-stealing-with-bonus = C\u00f3 c\u1ed9ng \u0111i\u1ec3m gieo\npirates-stealing-no-bonus = Kh\u00f4ng c\u1ed9ng \u0111i\u1ec3m gieo\npirates-stealing-disabled = T\u1eaft\n", "# Th\u00f4ng b\u00e1o chung cho Poker\n\npoker-fold = B\u1ecf b\u00e0i\npoker-call = Theo\npoker-check = Xem\npoker-raise = T\u1ed1\npoker-all-in = T\u1ea5t tay\npoker-enter-raise = Nh\u1eadp s\u1ed1 ti\u1ec1n t\u1ed1\n\npoker-check-pot = Xem t\u1ed5ng G\u00e0 (Pot)\npoker-check-bet = S\u1ed1 ti\u1ec1n c\u1ea7n \u0111\u1ec3 Theo\npoker-check-min-raise = M\u1ee9c t\u1ed1 t\u1ed1i thi\u1ec3u\npoker-check-log = Nh\u1eadt k\u00fd v\u00e1n \u0111\u1ea5u\npoker-check-hand-players = Ng\u01b0\u1eddi ch\u01a1i trong v\u00e1n\npoker-check-turn-timer = \u0110\u1ed3ng h\u1ed3 l\u01b0\u1ee3t\npoker-check-blind-timer = \u0110\u1ed3ng h\u1ed3 t\u0103ng m\u00f9\npoker-check-button = Ai \u0111ang gi\u1eef N\u00fat (Button)\npoker-check-dealer = Ai l\u00e0 ng\u01b0\u1eddi chia b\u00e0i\npoker-check-position = V\u1ecb tr\u00ed c\u1ee7a b\u1ea1n\n\npoker-read-hand = Xem b\u00e0i t\u1ea9y\npoker-read-table = Xem b\u00e0i chung\npoker-hand-value = Gi\u00e1 tr\u1ecb b\u00e0i\npoker-read-card = \u0110\u1ecdc l\u00e1 th\u1ee9 { $index }\npoker-dealt-cards = B\u1ea1n \u0111\u01b0\u1ee3c chia { $cards }.\npoker-flop = V\u00f2ng Flop: { $cards }.\npoker-turn = V\u00f2ng Turn: { $card }.\npoker-river = V\u00f2ng River: { $card }.\n\npoker-pot-total = { $amount } chip trong G\u00e0.\npoker-pot-main = G\u00e0 ch\u00ednh: { $amount } chip.\npoker-pot-side = G\u00e0 ph\u1ee5 { $index }: { $amount } chip.\npoker-to-call = B\u1ea1n c\u1ea7n { $amount } chip \u0111\u1ec3 Theo.\npoker-min-raise = T\u1ed1 t\u1ed1i thi\u1ec3u { $amount } chip.\n\npoker-player-folds = { $player } b\u1ecf b\u00e0i.\npoker-player-checks = { $player } xem.\npoker-player-calls = { $player } theo { $amount } chip.\npoker-player-raises = { $player } t\u1ed1 { $amount } chip.\npoker-player-all-in = { $player } t\u1ea5t tay v\u1edbi { $amount } chip.\n\npoker-player-wins-pot = { $player } th\u1eafng { $amount } chip.\npoker-player-wins-pot-hand = { $player } th\u1eafng { $amount } chip v\u1edbi { $cards } ({ $hand }).\npoker-player-wins-side-pot-hand = { $player } th\u1eafng g\u00e0 ph\u1ee5 { $index } tr\u1ecb gi\u00e1 { $amount } chip v\u1edbi { $cards } ({ $hand }).\npoker-players-split-pot = { $players } chia g\u00e0 { $amount } chip v\u1edbi { $hand }.\npoker-players-split-side-pot = { $players } chia g\u00e0 ph\u1ee5 { $index } tr\u1ecb gi\u00e1 { $amount } chip v\u1edbi { $hand }.\npoker-player-all-in = { $player } t\u1ea5t tay v\u1edbi { $amount } chip.\npoker-player-wins-game = { $player } th\u1eafng tr\u00f2 ch\u01a1i.\n\npoker-showdown = Ng\u1eeda b\u00e0i.\n\npoker-timer-disabled = \u0110\u1ed3ng h\u1ed3 l\u01b0\u1ee3t \u0111ang t\u1eaft.\npoker-timer-remaining = C\u00f2n { $seconds } gi\u00e2y.\npoker-blind-timer-disabled = \u0110\u1ed3ng h\u1ed3 t\u0103ng m\u00f9 \u0111ang t\u1eaft.\npoker-blind-timer-remaining = { $seconds } gi\u00e2y n\u1eefa s\u1ebd t\u0103ng m\u00f9.\npoker-blind-timer-remaining-ms = { $minutes } ph\u00fat { $seconds } gi\u00e2y n\u1eefa s\u1ebd t\u0103ng m\u00f9.\npoker-blinds-raise-next-hand = Ti\u1ec1n m\u00f9 s\u1ebd t\u0103ng \u1edf v\u00e1n sau.\n\npoker-button-is = N\u00fat \u0111ang \u1edf ch\u1ed7 { $player }.\npoker-dealer-is = Ng\u01b0\u1eddi chia b\u00e0i l\u00e0 { $player }.\npoker-position-seat = B\u1ea1n ng\u1ed3i sau N\u00fat { $position } gh\u1ebf.\npoker-position-seats = B\u1ea1n ng\u1ed3i sau N\u00fat { $position } gh\u1ebf.\npoker-position-button = B\u1ea1n \u0111ang gi\u1eef N\u00fat.\npoker-position-dealer = B\u1ea1n l\u00e0 ng\u01b0\u1eddi chia b\u00e0i.\npoker-position-dealer-seat = B\u1ea1n ng\u1ed3i sau ng\u01b0\u1eddi chia b\u00e0i { $position } gh\u1ebf.\npoker-position-dealer-seats = B\u1ea1n ng\u1ed3i sau ng\u01b0\u1eddi chia b\u00e0i { $position } gh\u1ebf.\npoker-show-hand = { $player } l\u1eadt { $cards } ({ $hand }).\npoker-blinds-players = M\u00f9 nh\u1ecf: { $sb }. M\u00f9 l\u1edbn: { $bb }.\npoker-reveal-only-showdown = B\u1ea1n ch\u1ec9 \u0111\u01b0\u1ee3c l\u1eadt b\u00e0i khi Ng\u1eeda b\u00e0i cu\u1ed1i v\u00e1n.\n\npoker-reveal-both = L\u1eadt c\u1ea3 hai l\u00e1 t\u1ea9y\npoker-reveal-first = L\u1eadt l\u00e1 t\u1ea9y th\u1ee9 nh\u1ea5t\npoker-reveal-second = L\u1eadt l\u00e1 t\u1ea9y th\u1ee9 hai\n\npoker-raise-cap-reached = \u0110\u00e3 \u0111\u1ea1t gi\u1edbi h\u1ea1n s\u1ed1 l\u1ea7n t\u1ed1 trong v\u00f2ng n\u00e0y.\npoker-raise-too-small = T\u1ed1 t\u1ed1i thi\u1ec3u l\u00e0 { $amount } chip.\npoker-hand-players-none = Kh\u00f4ng c\u00f3 ng\u01b0\u1eddi ch\u01a1i trong v\u00e1n.\npoker-hand-players-one = { $count } ng\u01b0\u1eddi ch\u01a1i: { $names }.\npoker-hand-players = { $count } ng\u01b0\u1eddi ch\u01a1i: { $names }.\npoker-raise-too-large = B\u1ea1n kh\u00f4ng th\u1ec3 t\u1ed1 nhi\u1ec1u h\u01a1n s\u1ed1 chip m\u00ecnh \u0111ang c\u00f3.\n\npoker-log-empty = Ch\u01b0a c\u00f3 h\u00e0nh \u0111\u1ed9ng n\u00e0o.\npoker-log-fold = { $player } \u0111\u00e3 b\u1ecf b\u00e0i\npoker-log-check = { $player } \u0111\u00e3 xem\npoker-log-call = { $player } \u0111\u00e3 theo { $amount }\npoker-log-raise = { $player } \u0111\u00e3 t\u1ed1 { $amount }\npoker-log-all-in = { $player } \u0111\u00e3 t\u1ea5t tay { $amount }\n\npoker-table-cards = B\u00e0i chung: { $cards }.\npoker-your-hand = B\u00e0i tr\u00ean tay: { $cards }.\n\n# Nh\u00e3n l\u1ef1a ch\u1ecdn th\u1eddi gian\npoker-timer-5 = 5 gi\u00e2y\npoker-timer-10 = 10 gi\u00e2y\npoker-timer-15 = 15 gi\u00e2y\npoker-timer-20 = 20 gi\u00e2y\npoker-timer-30 = 30 gi\u00e2y\npoker-timer-45 = 45 gi\u00e2y\npoker-timer-60 = 60 gi\u00e2y\npoker-timer-90 = 90 gi\u00e2y\npoker-timer-unlimited = Kh\u00f4ng gi\u1edbi h\u1ea1n\n\npoker-blind-timer-unlimited = Kh\u00f4ng gi\u1edbi h\u1ea1n\npoker-blind-timer-5 = 5 ph\u00fat\npoker-blind-timer-10 = 10 ph\u00fat\npoker-blind-timer-15 = 15 ph\u00fat\npoker-blind-timer-20 = 20 ph\u00fat\npoker-blind-timer-30 = 30 ph\u00fat\n\npoker-raise-no-limit = Kh\u00f4ng gi\u1edbi h\u1ea1n (No Limit)\npoker-raise-pot-limit = Gi\u1edbi h\u1ea1n theo G\u00e0 (Pot Limit)\npoker-raise-double-pot = Gi\u1edbi h\u1ea1n g\u1ea5p \u0111\u00f4i G\u00e0\n", "game-name-pusoydos = Pusoy Dos\n\npusoydos-set-min-entry = S\u1ed1 xu v\u00e0o b\u00e0n t\u1ed1i thi\u1ec3u: { $count }\npusoydos-enter-min-entry = Nh\u1eadp s\u1ed1 xu v\u00e0o b\u00e0n t\u1ed1i thi\u1ec3u (t\u1eeb 100 \u0111\u1ebfn 100000):\npusoydos-option-changed-min-entry = S\u1ed1 xu v\u00e0o b\u00e0n t\u1ed1i thi\u1ec3u \u0111\u00e3 \u0111\u01b0\u1ee3c \u0111\u1eb7t l\u00e0 { $count }.\n\npusoydos-set-turn-timer = Th\u1eddi gian m\u1ed7i l\u01b0\u1ee3t: { $choice }\npusoydos-select-turn-timer = Ch\u1ecdn th\u1eddi gian m\u1ed7i l\u01b0\u1ee3t:\npusoydos-option-changed-turn-timer = Th\u1eddi gian m\u1ed7i l\u01b0\u1ee3t \u0111\u00e3 \u0111\u01b0\u1ee3c \u0111\u1eb7t l\u00e0 { $choice }.\n\npusoydos-timer-10 = 10 gi\u00e2y\npusoydos-timer-15 = 15 gi\u00e2y\npusoydos-timer-20 = 20 gi\u00e2y\npusoydos-timer-30 = 30 gi\u00e2y\npusoydos-timer-45 = 45 gi\u00e2y\npusoydos-timer-60 = 60 gi\u00e2y\npusoydos-timer-90 = 90 gi\u00e2y\npusoydos-timer-unlimited = Kh\u00f4ng gi\u1edbi h\u1ea1n\n\npusoydos-set-penalty = H\u1ec7 s\u1ed1 ph\u1ea1t: { $count }\npusoydos-enter-penalty = Nh\u1eadp h\u1ec7 s\u1ed1 ph\u1ea1t (t\u1eeb 1 \u0111\u1ebfn 500):\npusoydos-option-changed-penalty = H\u1ec7 s\u1ed1 ph\u1ea1t \u0111\u00e3 \u0111\u01b0\u1ee3c \u0111\u1eb7t l\u00e0 { $count }.\n\npusoydos-game-start = B\u1eaft \u0111\u1ea7u Pusoy Dos!\npusoydos-new-hand = V\u00f2ng { $round }\npusoydos-dealt = \u0110\u00e3 chia 13 l\u00e1 b\u00e0i: { $cards }.\n\npusoydos-card-unselected = { $card }\npusoydos-card-selected = { $card } (\u0111\u00e3 ch\u1ecdn)\n\npusoydos-play-none = Ch\u1ecdn c\u00e1c l\u00e1 b\u00e0i \u0111\u1ec3 \u0111\u00e1nh.\npusoydos-play-invalid = T\u1ed5 h\u1ee3p b\u00e0i kh\u00f4ng h\u1ee3p l\u1ec7.\npusoydos-play-combo = \u0110\u00e1nh { $combo }\n\npusoydos-pass = B\u1ecf l\u01b0\u1ee3t\npusoydos-check-trick = Ki\u1ec3m tra b\u00e0i tr\u00ean b\u00e0n\npusoydos-read-hand = \u0110\u1ecdc b\u00e0i tr\u00ean tay\npusoydos-check-turn-timer = Ki\u1ec3m tra th\u1eddi gian l\u01b0\u1ee3t\npusoydos-timer-disabled = Th\u1eddi gian l\u01b0\u1ee3t \u0111\u00e3 t\u1eaft.\npusoydos-timer-remaining = C\u00f2n l\u1ea1i { $seconds } gi\u00e2y.\n\npusoydos-error-no-cards = B\u1ea1n ch\u01b0a ch\u1ecdn l\u00e1 b\u00e0i n\u00e0o.\npusoydos-error-invalid-combo = C\u00e1c l\u00e1 b\u00e0i \u0111\u00e3 ch\u1ecdn kh\u00f4ng t\u1ea1o th\u00e0nh m\u1ed9t t\u1ed5 h\u1ee3p h\u1ee3p l\u1ec7.\npusoydos-error-first-turn-3c = B\u1ea1n ph\u1ea3i \u0111\u00e1nh k\u00e8m l\u00e1 3 T\u00e9p trong l\u01b0\u1ee3t \u0111\u1ea7u ti\u00ean.\npusoydos-error-wrong-length = B\u1ea1n ph\u1ea3i \u0111\u00e1nh ch\u00ednh x\u00e1c { $count } l\u00e1 b\u00e0i \u0111\u1ec3 ch\u1eb7n b\u1ed9 b\u00e0i hi\u1ec7n t\u1ea1i.\npusoydos-error-lower-combo = T\u1ed5 h\u1ee3p b\u00e0i c\u1ee7a b\u1ea1n nh\u1ecf h\u01a1n b\u1ed9 b\u00e0i tr\u00ean b\u00e0n.\npusoydos-error-must-play = B\u1ea1n kh\u00f4ng th\u1ec3 b\u1ecf l\u01b0\u1ee3t khi l\u00e0 ng\u01b0\u1eddi m\u1edf v\u00f2ng \u0111\u00e1nh m\u1edbi.\n\npusoydos-player-plays-single = { $player } \u0111\u00e1nh l\u00e1 { $card }.\npusoydos-player-plays-combo = { $player } \u0111\u00e1nh { $combo } g\u1ed3m { $cards }.\npusoydos-player-passes = { $player } b\u1ecf l\u01b0\u1ee3t.\npusoydos-trick-won = { $player } \u0111\u00e3 gi\u00e0nh \u0111\u01b0\u1ee3c c\u00e1i.\n\npusoydos-trick-empty = B\u00e0n \u0111ang tr\u1ed1ng.\npusoydos-trick-status = { $player } \u0111\u00e3 \u0111\u00e1nh { $combo } g\u1ed3m { $cards }.\npusoydos-your-hand = B\u00e0i c\u1ee7a b\u1ea1n: { $cards }.\npusoydos-read-card-counts = \u0110\u1ecdc s\u1ed1 l\u01b0\u1ee3ng b\u00e0i\npusoydos-card-count-line = { $player } c\u00f2n { $count } l\u00e1\n\npusoydos-combo-single = L\u00e1 l\u1ebb\npusoydos-combo-pair = \u0110\u00f4i\npusoydos-combo-three_of_a_kind = S\u00e1m c\u00f4\npusoydos-combo-straight = S\u1ea3nh\npusoydos-combo-flush = Th\u00f9ng\npusoydos-combo-full_house = C\u00f9 l\u0169\npusoydos-combo-four_of_a_kind = T\u1ee9 qu\u00fd\npusoydos-combo-straight_flush = Th\u00f9ng ph\u00e1 s\u1ea3nh\n\npusoydos-hand-winner = { $player } \u0111\u00e3 th\u1eafng v\u00f2ng n\u00e0y v\u00e0 nh\u1eadn \u0111\u01b0\u1ee3c { $amount } xu!\npusoydos-hand-loser = { $player } \u0111\u00e3 thua { $amount } xu.\npusoydos-game-over = Tr\u00f2 ch\u01a1i k\u1ebft th\u00fac! { $player } l\u00e0 ng\u01b0\u1eddi chi\u1ebfn th\u1eafng chung cu\u1ed9c!\npusoydos-line-format = { $rank }. { $player }: { $score } xu\n", "# Rolling Balls game messages\n# Note: Common messages like round-start, turn-start are in games.ftl\n\n# Game info\ngame-name-rollingballs = Rolling Balls\n\n# Turn actions\nrb-take = Take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}\nrb-reshuffle-action = Reshuffle pipe ({ $remaining } uses remaining)\nrb-view-pipe-action = View pipe ({ $remaining } uses remaining)\n\n# Take ball events\nrb-you-take = You take { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-player-takes = { $player } takes { $count } { $count ->\n    [one] ball\n   *[other] balls\n}!\nrb-ball-plus = Ball { $num }: { $description }! Plus { $value } points!\nrb-ball-minus = Ball { $num }: { $description }! Minus { $value } points!\nrb-ball-zero = Ball { $num }: { $description }! No change!\nrb-new-score = { $player }'s score: { $score } points.\n\n# Reshuffle events\nrb-you-reshuffle = You reshuffle the pipe!\nrb-player-reshuffles = { $player } reshuffles the pipe!\nrb-reshuffled = The pipe has been reshuffled!\nrb-reshuffle-penalty = { $player } loses { $points } { $points ->\n    [one] point\n   *[other] points\n} for reshuffling.\n\n# View pipe\nrb-view-pipe-header = There are { $count } balls:\nrb-view-pipe-ball = { $num }: { $description }. Value: { $value } points.\n\n# Game start\nrb-pipe-filled = The pipe has been filled with { $count } balls!\nrb-balls-remaining = { $count } balls remain in the pipe.\n\n# Game end\nrb-pipe-empty = The pipe is empty!\nrb-score-line = { $player }: { $score } points.\nrb-winner = The winner is { $player } with { $score } points!\nrb-you-win = You win with { $score } points!\nrb-tie = It's a tie between { $players } with { $score } points!\n\n# Options\nrb-set-min-take = Minimum balls required to take each turn: { $count }\nrb-enter-min-take = Enter the minimum number of balls to take (1-5):\nrb-option-changed-min-take = Minimum balls to take set to { $count }.\n\nrb-set-max-take = Maximum balls allowed to take each turn: { $count }\nrb-enter-max-take = Enter the maximum number of balls to take (1-5):\nrb-option-changed-max-take = Maximum balls to take set to { $count }.\n\nrb-set-view-pipe-limit = View pipe limit: { $count }\nrb-enter-view-pipe-limit = Enter view pipe limit (0 to disable, max 100):\nrb-option-changed-view-pipe-limit = View pipe limit set to { $count }.\n\nrb-set-reshuffle-limit = Reshuffle limit: { $count }\nrb-enter-reshuffle-limit = Enter reshuffle limit (0 to disable, max 100):\nrb-option-changed-reshuffle-limit = Reshuffle limit set to { $count }.\n\nrb-set-reshuffle-penalty = Reshuffle penalty: { $points }\nrb-enter-reshuffle-penalty = Enter reshuffle penalty (0-5):\nrb-option-changed-reshuffle-penalty = Reshuffle penalty set to { $points }.\n\nrb-set-ball-packs = Ball packs ({ $count } of { $total } selected)\nrb-option-changed-ball-packs = Ball packs updated ({ $count } of { $total } selected).\n\n# Disabled reasons\nrb-not-enough-balls = Not enough balls in the pipe.\nrb-no-reshuffles-left = No reshuffles remaining.\nrb-already-reshuffled = You already reshuffled this turn.\nrb-no-views-left = No pipe views remaining.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Scopa\n# L\u01b0u \u00fd: C\u00e1c th\u00f4ng b\u00e1o chung nh\u01b0 b\u1eaft \u0111\u1ea7u v\u00f2ng, b\u1eaft \u0111\u1ea7u l\u01b0\u1ee3t, \u0111i\u1ec3m m\u1ee5c ti\u00eau, ch\u1ebf \u0111\u1ed9 \u0111\u1ed9i n\u1eb1m trong games.ftl\n\n# T\u00ean tr\u00f2 ch\u01a1i\ngame-name-scopa = Scopa\n\n# S\u1ef1 ki\u1ec7n trong game\nscopa-initial-table = B\u00e0i tr\u00ean b\u00e0n: { $cards }\nscopa-no-initial-table = Kh\u00f4ng c\u00f3 b\u00e0i tr\u00ean b\u00e0n khi b\u1eaft \u0111\u1ea7u.\nscopa-you-collect = B\u1ea1n \u0103n { $cards } b\u1eb1ng l\u00e1 { $card }\nscopa-player-collects = { $player } \u0103n { $cards } b\u1eb1ng l\u00e1 { $card }\nscopa-you-put-down = B\u1ea1n h\u1ea1 xu\u1ed1ng l\u00e1 { $card }.\nscopa-player-puts-down = { $player } h\u1ea1 xu\u1ed1ng l\u00e1 { $card }.\nscopa-scopa-suffix =  - SCOPA!\nscopa-clear-table-suffix = , qu\u00e9t s\u1ea1ch b\u00e0n.\nscopa-remaining-cards = { $player } nh\u1eadn s\u1ed1 b\u00e0i c\u00f2n l\u1ea1i tr\u00ean b\u00e0n.\nscopa-scoring-round = V\u00f2ng t\u00ednh \u0111i\u1ec3m...\nscopa-most-cards = { $player } \u0111\u01b0\u1ee3c 1 \u0111i\u1ec3m v\u00ec nhi\u1ec1u b\u00e0i nh\u1ea5t ({ $count } l\u00e1).\nscopa-most-cards-tie = S\u1ed1 l\u01b0\u1ee3ng b\u00e0i b\u1eb1ng nhau - kh\u00f4ng ai c\u00f3 \u0111i\u1ec3m.\nscopa-most-diamonds = { $player } \u0111\u01b0\u1ee3c 1 \u0111i\u1ec3m v\u00ec nhi\u1ec1u R\u00f4 nh\u1ea5t ({ $count } l\u00e1).\nscopa-most-diamonds-tie = S\u1ed1 l\u01b0\u1ee3ng R\u00f4 b\u1eb1ng nhau - kh\u00f4ng ai c\u00f3 \u0111i\u1ec3m.\nscopa-seven-diamonds = { $player } \u0111\u01b0\u1ee3c 1 \u0111i\u1ec3m v\u00ec c\u00f3 l\u00e1 7 R\u00f4.\nscopa-seven-diamonds-multi = { $player } \u0111\u01b0\u1ee3c 1 \u0111i\u1ec3m v\u00ec c\u00f3 nhi\u1ec1u 7 R\u00f4 nh\u1ea5t ({ $count } \u00d7 7 R\u00f4).\nscopa-seven-diamonds-tie = S\u1ed1 l\u01b0\u1ee3ng 7 R\u00f4 b\u1eb1ng nhau - kh\u00f4ng ai c\u00f3 \u0111i\u1ec3m.\nscopa-most-sevens = { $player } \u0111\u01b0\u1ee3c 1 \u0111i\u1ec3m v\u00ec nhi\u1ec1u qu\u00e2n 7 nh\u1ea5t ({ $count } qu\u00e2n).\nscopa-most-sevens-tie = S\u1ed1 l\u01b0\u1ee3ng qu\u00e2n 7 b\u1eb1ng nhau - kh\u00f4ng ai c\u00f3 \u0111i\u1ec3m.\nscopa-round-scores = \u0110i\u1ec3m v\u00f2ng n\u00e0y:\nscopa-round-score-line = { $player }: +{ $round_score } (t\u1ed5ng: { $total_score })\nscopa-table-empty = Kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i n\u00e0o tr\u00ean b\u00e0n.\nscopa-no-such-card = Kh\u00f4ng c\u00f3 l\u00e1 b\u00e0i n\u00e0o \u1edf v\u1ecb tr\u00ed \u0111\u00f3.\nscopa-captured-count = B\u1ea1n \u0111\u00e3 \u0103n \u0111\u01b0\u1ee3c { $count } l\u00e1\n\n# H\u00e0nh \u0111\u1ed9ng xem\nscopa-view-table = Xem b\u00e0n\nscopa-view-captured = Xem b\u00e0i \u0111\u00e3 \u0103n\n\n# T\u00f9y ch\u1ecdn ri\u00eang cho Scopa\nscopa-enter-target-score = Nh\u1eadp \u0111i\u1ec3m m\u1ee5c ti\u00eau (1-121)\nscopa-set-cards-per-deal = S\u1ed1 l\u00e1 m\u1ed7i l\u1ea7n chia: { $cards }\nscopa-enter-cards-per-deal = Nh\u1eadp s\u1ed1 l\u00e1 m\u1ed7i l\u1ea7n chia (1-10)\nscopa-set-decks = S\u1ed1 l\u01b0\u1ee3ng b\u1ed9 b\u00e0i: { $decks }\nscopa-enter-decks = Nh\u1eadp s\u1ed1 l\u01b0\u1ee3ng b\u1ed9 b\u00e0i (1-6)\nscopa-toggle-escoba = Ch\u1ebf \u0111\u1ed9 Escoba (t\u1ed5ng b\u1eb1ng 15): { $enabled }\nscopa-toggle-hints = G\u1ee3i \u00fd n\u01b0\u1edbc \u0103n b\u00e0i: { $enabled }\nscopa-set-mechanic = C\u01a1 ch\u1ebf Scopa: { $mechanic }\nscopa-select-mechanic = Ch\u1ecdn c\u01a1 ch\u1ebf Scopa\nscopa-toggle-instant-win = Th\u1eafng ngay khi \u0111\u01b0\u1ee3c Scopa: { $enabled }\nscopa-toggle-team-scoring = G\u1ed9p b\u00e0i c\u1ea3 \u0111\u1ed9i \u0111\u1ec3 t\u00ednh \u0111i\u1ec3m: { $enabled }\nscopa-toggle-inverse = Ch\u1ebf \u0111\u1ed9 \u0110\u1ea3o ng\u01b0\u1ee3c (\u0111\u1ea1t \u0111i\u1ec3m m\u1ee5c ti\u00eau = b\u1ecb lo\u1ea1i): { $enabled }\n\n# Th\u00f4ng b\u00e1o thay \u0111\u1ed5i t\u00f9y ch\u1ecdn\nscopa-option-changed-cards = S\u1ed1 l\u00e1 m\u1ed7i l\u1ea7n chia \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $cards }.\nscopa-option-changed-decks = S\u1ed1 l\u01b0\u1ee3ng b\u1ed9 b\u00e0i \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $decks }.\nscopa-option-changed-escoba = Ch\u1ebf \u0111\u1ed9 Escoba { $enabled }.\nscopa-option-changed-hints = G\u1ee3i \u00fd n\u01b0\u1edbc \u0103n b\u00e0i { $enabled }.\nscopa-option-changed-mechanic = C\u01a1 ch\u1ebf Scopa \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $mechanic }.\nscopa-option-changed-instant = Th\u1eafng ngay khi \u0111\u01b0\u1ee3c Scopa { $enabled }.\nscopa-option-changed-team-scoring = G\u1ed9p b\u00e0i c\u1ea3 \u0111\u1ed9i \u0111\u1ec3 t\u00ednh \u0111i\u1ec3m { $enabled }.\nscopa-option-changed-inverse = Ch\u1ebf \u0111\u1ed9 \u0110\u1ea3o ng\u01b0\u1ee3c { $enabled }.\n\n# C\u00e1c l\u1ef1a ch\u1ecdn c\u01a1 ch\u1ebf Scopa\nscopa-mechanic-normal = B\u00ecnh th\u01b0\u1eddng\nscopa-mechanic-no_scopas = Kh\u00f4ng t\u00ednh \u0111i\u1ec3m Scopa\nscopa-mechanic-only_scopas = Ch\u1ec9 t\u00ednh \u0111i\u1ec3m Scopa\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nscopa-timer-not-active = \u0110\u1ed3ng h\u1ed3 v\u00f2ng ch\u01a1i kh\u00f4ng ho\u1ea1t \u0111\u1ed9ng.\n\n# L\u1ed7i x\u00e1c th\u1ef1c\nscopa-error-not-enough-cards = Kh\u00f4ng \u0111\u1ee7 b\u00e0i trong { $decks } { $decks ->\n    [one] b\u1ed9 b\u00e0i\n   *[other] b\u1ed9 b\u00e0i\n} cho { $players } { $players ->\n    [one] ng\u01b0\u1eddi ch\u01a1i\n   *[other] ng\u01b0\u1eddi ch\u01a1i\n} v\u1edbi { $cards_per_deal } l\u00e1 m\u1ed7i ng\u01b0\u1eddi. (C\u1ea7n { $cards_per_deal } \u00d7 { $players } = { $cards_needed } l\u00e1, nh\u01b0ng ch\u1ec9 c\u00f3 { $total_cards }.)\n", "# B\u1ea3n \u0111\u1ecba h\u00f3a Senet\n\ngame-name-senet = Senet\n\n# B\u1eaft \u0111\u1ea7u tr\u00f2 ch\u01a1i\nsenet-game-started = { $p1 } l\u00e0 ng\u01b0\u1eddi ch\u01a1i 1, { $p2 } l\u00e0 ng\u01b0\u1eddi ch\u01a1i 2. { $first } \u0111i tr\u01b0\u1edbc.\n\n# Tung que\nsenet-throw = { $player } tung \u0111\u01b0\u1ee3c { $result }.{ $bonus ->\n    [yes] {\" \"}Tung th\u00eam!\n   *[no] {\"\"}\n}\n\n# Di chuy\u1ec3n\nsenet-move-you = B\u1ea1n di chuy\u1ec3n t\u1eeb \u00f4 { $from } \u0111\u1ebfn \u00f4 { $to }.\nsenet-move-other = { $player } di chuy\u1ec3n t\u1eeb \u00f4 { $from } \u0111\u1ebfn \u00f4 { $to }.\nsenet-swap-you = B\u1ea1n \u0111\u1ed5i ch\u1ed7 v\u1edbi { $opponent } t\u1ea1i \u00f4 { $to }. { $opponent } lui v\u1ec1 \u00f4 { $from }.\nsenet-swap-other = { $player } \u0111\u1ed5i ch\u1ed7 v\u1edbi { $opponent } t\u1ea1i \u00f4 { $to }. { $opponent } lui v\u1ec1 \u00f4 { $from }.\nsenet-bearoff-you = B\u1ea1n \u0111\u01b0a qu\u00e2n ra ngo\u00e0i t\u1eeb \u00f4 { $from }. C\u00f2n l\u1ea1i { $remaining } qu\u00e2n.\nsenet-bearoff-other = { $player } \u0111\u01b0a qu\u00e2n ra ngo\u00e0i t\u1eeb \u00f4 { $from }. C\u00f2n l\u1ea1i { $remaining } qu\u00e2n.\nsenet-water-you = B\u1ea1n r\u01a1i v\u00e0o Ng\u00f4i Nh\u00e0 N\u01b0\u1edbc! Qu\u00e2n b\u1ecb \u0111\u01b0a \u0111\u1ebfn \u00f4 { $dest }.\nsenet-water-other = { $player } r\u01a1i v\u00e0o Ng\u00f4i Nh\u00e0 N\u01b0\u1edbc! Qu\u00e2n b\u1ecb \u0111\u01b0a \u0111\u1ebfn \u00f4 { $dest }.\nsenet-happiness-you = B\u1ea1n \u0111\u00e3 \u0111\u1ebfn Ng\u00f4i Nh\u00e0 H\u1ea1nh Ph\u00fac.\nsenet-happiness-other = { $player } \u0111\u00e3 \u0111\u1ebfn Ng\u00f4i Nh\u00e0 H\u1ea1nh Ph\u00fac.\n\n# Kh\u00f4ng c\u00f3 n\u01b0\u1edbc \u0111i\nsenet-no-moves-you = B\u1ea1n kh\u00f4ng c\u00f3 n\u01b0\u1edbc \u0111i h\u1ee3p l\u1ec7.\nsenet-no-moves-other = { $player } kh\u00f4ng c\u00f3 n\u01b0\u1edbc \u0111i h\u1ee3p l\u1ec7.\n\n# Nh\u00e3n \u00f4\nsenet-sq-empty = { $sq }\nsenet-sq-own = { $sq }, qu\u00e2n c\u1ee7a b\u1ea1n\nsenet-sq-opponent = { $sq }, { $owner }\nsenet-sq-empty-special = { $sq }, { $name }\nsenet-sq-own-special = { $sq }, { $name }, qu\u00e2n c\u1ee7a b\u1ea1n\nsenet-sq-opponent-special = { $sq }, { $name }, { $owner }\n\n# T\u00ean \u00f4 \u0111\u1eb7c bi\u1ec7t\nsenet-house-rebirth = T\u00e1i Sinh\nsenet-house-happiness = H\u1ea1nh Ph\u00fac\nsenet-house-water = N\u01b0\u1edbc\nsenet-house-three-truths = Ba S\u1ef1 Th\u1eadt\nsenet-house-re-atum = Re-Atum\n\n# Tr\u1ea1ng th\u00e1i\nsenet-status = { $p1 }: { $off1 } qu\u00e2n ra. { $p2 }: { $off2 } qu\u00e2n ra.{ $phase ->\n    [throwing] {\" \"}\u0110ang ch\u1edd tung.\n   *[moving] {\" \"}K\u1ebft qu\u1ea3: { $roll }.\n}\nsenet-sticks = { $result }\nsenet-sticks-none = Ch\u01b0a tung.\n\n# Chi\u1ebfn th\u1eafng\nsenet-wins = { $player } th\u1eafng! T\u1ea5t c\u1ea3 qu\u00e2n \u0111\u00e3 ra ngo\u00e0i.\n\n# Nh\u00e3n h\u00e0nh \u0111\u1ed9ng\nsenet-check-status = Tr\u1ea1ng th\u00e1i\nsenet-check-sticks = K\u1ebft qu\u1ea3 que\nsenet-check-score = \u0110i\u1ec3m s\u1ed1\nsenet-score = { $p1 }: { $off1 } qu\u00e2n. { $p2 }: { $off2 } qu\u00e2n.\n\n# L\u1ed7i\nsenet-not-your-piece = \u0110\u00e2y kh\u00f4ng ph\u1ea3i qu\u00e2n c\u1ee7a b\u1ea1n.\nsenet-no-piece-there = Kh\u00f4ng c\u00f3 qu\u00e2n t\u1ea1i \u00f4 n\u00e0y.\nsenet-no-moves-from-here = Kh\u00f4ng c\u00f3 n\u01b0\u1edbc \u0111i h\u1ee3p l\u1ec7 t\u1eeb \u00f4 n\u00e0y.\n\n# T\u00f9y ch\u1ecdn\nsenet-option-bot-difficulty = \u0110\u1ed9 kh\u00f3 bot: { $bot_difficulty }\nsenet-option-select-bot-difficulty = Ch\u1ecdn \u0111\u1ed9 kh\u00f3 bot\nsenet-option-changed-bot-difficulty = \u0110\u1ed9 kh\u00f3 bot \u0111\u00e3 \u0111\u01b0\u1ee3c \u0111\u1eb7t th\u00e0nh { $bot_difficulty }.\nsenet-difficulty-random = Ng\u1eabu nhi\u00ean\nsenet-difficulty-simple = \u0110\u01a1n gi\u1ea3n\n", "# Snakes and Ladders localization\n\ngame-name-snakesandladders = Snakes and Ladders\ngame-snakesandladders-desc = The classic race to 100! Climb ladders and avoid snakes.\ncategory-board-games = Board Games\n\n# Actions\nsnakes-roll = Roll Dice\n\n# Game Status\nsnakes-turn = { $player }'s turn. Square { $position }.\nsnakes-roll-result = { $player } rolled a { $roll }.\nsnakes-move = { $player } moved to square { $position }.\nsnakes-ladder = { $player } climbed a ladder! Moved from { $start } to { $end }.\nsnakes-snake = Oh no! { $player } was bitten by a snake! Slid down from { $start } to { $end }.\nsnakes-bounce = { $player } passed 100 and bounced back to { $position }.\nsnakes-win = { $player } wins!\n\n# Check Positions\ncheck-positions = Check positions\nsnakes-positions-header = Current Positions:\nsnakes-position-entry = { $player }: Square { $position }\n\n# Status Check\nsnakes-status-player = { $player } is at square { $position }.\n\n# End Game\nsnakes-end-score = { $rank }. { $player }: Square { $position }\n", "# Sorry localization\n\ngame-name-sorry = Sorry!\ncategory-board-games = Board Games\n\n# Turn actions\nsorry-draw-card = Draw card\nsorry-move-slot = Move option { $slot }\nsorry-move-slot-fallback = Choose move\n\n# Move labels (for dynamic move menu entries)\nsorry-move-start = Move pawn { $pawn } out of start\nsorry-move-forward = Move pawn { $pawn } forward { $steps }\nsorry-move-backward = Move pawn { $pawn } backward { $steps }\nsorry-move-swap = Swap pawn { $pawn } with { $target_player } pawn { $target_pawn }\nsorry-move-sorry = Move pawn { $pawn } to replace { $target_player } pawn { $target_pawn }\nsorry-move-split7 = Split 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }\n\n# Gameplay announcements\nsorry-card-sorry = Sorry!\nsorry-draw-announcement = { $player } draws { $card }.\nsorry-no-legal-moves = { $player } has no legal moves for { $card }.\nsorry-play-start = { $player } moves pawn { $pawn } out of start. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-forward = { $player } moves pawn { $pawn } forward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-backward = { $player } moves pawn { $pawn } backward { $steps }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-swap = { $player } swaps pawn { $pawn } with { $target_player } pawn { $target_pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }, { $target_player } pawn { $target_pawn } is now { $target_zone ->\n        [track] on track square { $target_position }\n        [home_path] on home path step { $target_home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-sorry = Sorry! { $player } replaces { $target_player } pawn { $target_pawn } with pawn { $pawn }. Pawn { $pawn } is now { $zone ->\n        [track] on track square { $position }\n        [home_path] on home path step { $home_steps }\n        [home] home\n       *[other] in start\n    }.\nsorry-play-split7 = { $player } splits 7: pawn { $pawn_a } moves { $steps_a }, pawn { $pawn_b } moves { $steps_b }. Pawn { $pawn_a } is now { $a_zone ->\n        [track] on track square { $a_position }\n        [home_path] on home path step { $a_home_steps }\n        [home] home\n       *[other] in start\n    }, pawn { $pawn_b } is now { $b_zone ->\n        [track] on track square { $b_position }\n        [home_path] on home path step { $b_home_steps }\n        [home] home\n       *[other] in start\n    }.\n\n\n\n# Home arrival announcements\nsorry-pawn-home = { $player } pawn { $pawn } has arrived home!\nsorry-you-pawn-home = Your pawn { $pawn } has arrived home!\n\n# Options\nsorry-option-rules-profile = Rules profile: { $rules_profile }\nsorry-option-select-rules-profile = Select rules profile\nsorry-option-changed-rules-profile = Rules profile set to { $rules_profile }.\nsorry-rules-profile-classic-00390 = Classic 00390\nsorry-rules-profile-a5065-core = A5065 Core\nsorry-option-auto-apply-single-move = Auto apply single move: { $auto_apply_single_move }\nsorry-option-faster-setup-one-pawn-out = Faster setup (one pawn out): { $faster_setup_one_pawn_out }\nsorry-option-changed-auto-apply-single-move = Auto apply single move set to { $auto_apply_single_move }.\nsorry-option-changed-faster-setup-one-pawn-out = Faster setup set to { $faster_setup_one_pawn_out }.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i x\u00fac x\u1eafc Threes\n\n# Th\u00f4ng tin game\ngame-name-threes = Threes\nthrees-category = Game X\u00fac X\u1eafc\n\n# H\u00e0nh \u0111\u1ed9ng\nthrees-roll = Gieo x\u00fac x\u1eafc\nthrees-bank = Ch\u1ed1t v\u00e0 k\u1ebft th\u00fac l\u01b0\u1ee3t\nthrees-check-hand = Ki\u1ec3m tra x\u00fac x\u1eafc\n\n# Gieo x\u00fac x\u1eafc\nthrees-you-rolled = B\u1ea1n gieo \u0111\u01b0\u1ee3c: { $dice }\nthrees-player-rolled = { $player } gieo \u0111\u01b0\u1ee3c: { $dice }\nthrees-must-keep = B\u1ea1n ph\u1ea3i gi\u1eef l\u1ea1i \u00edt nh\u1ea5t m\u1ed9t vi\u00ean tr\u01b0\u1edbc khi gieo ti\u1ebfp.\n\n# Tr\u1ea1ng th\u00e1i x\u00fac x\u1eafc\nthrees-no-dice-yet = B\u1ea1n ch\u01b0a gieo x\u00fac x\u1eafc.\nthrees-your-dice = X\u00fac x\u1eafc c\u1ee7a b\u1ea1n: { $dice }\n\n# Ghi \u0111i\u1ec3m\nthrees-you-scored = L\u01b0\u1ee3t n\u00e0y b\u1ea1n \u0111\u01b0\u1ee3c { $score } \u0111i\u1ec3m.\nthrees-scored = L\u01b0\u1ee3t n\u00e0y { $player } \u0111\u01b0\u1ee3c { $score } \u0111i\u1ec3m.\nthrees-you-shot-moon = B\u1eafn r\u1ee5ng m\u1eb7t tr\u0103ng! B\u1ea1n \u0111\u01b0\u1ee3c -30 \u0111i\u1ec3m!\nthrees-shot-moon = { $player } \u0111\u00e3 b\u1eafn r\u1ee5ng m\u1eb7t tr\u0103ng v\u00e0 \u0111\u01b0\u1ee3c -30 \u0111i\u1ec3m!\n\n# Lu\u1ed3ng v\u00f2ng ch\u01a1i\nthrees-round-start = V\u00f2ng { $round } tr\u00ean { $total }.\nthrees-round-scores = \u0110i\u1ec3m v\u00f2ng { $round }: { $scores }\n\n# K\u1ebft th\u00fac game\nthrees-winner = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\nthrees-tie = { $players } h\u00f2a nhau v\u1edbi { $score } \u0111i\u1ec3m!\n\n# T\u00f9y ch\u1ecdn\nthrees-set-rounds = S\u1ed1 v\u00f2ng: { $rounds }\nthrees-enter-rounds = Nh\u1eadp s\u1ed1 v\u00f2ng ch\u01a1i:\nthrees-option-changed-rounds = S\u1ed1 v\u00f2ng ch\u01a1i \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $rounds }.\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nthrees-must-bank = B\u1ea1n bu\u1ed9c ph\u1ea3i ch\u1ed1t ngay.\nthrees-roll-first = B\u1ea1n c\u1ea7n gieo x\u00fac x\u1eafc tr\u01b0\u1edbc.\nthrees-keep-all-first = B\u1ea1n ph\u1ea3i gi\u1eef t\u1ea5t c\u1ea3 x\u00fac x\u1eafc tr\u01b0\u1edbc khi ch\u1ed1t.\nthrees-last-die = \u0110\u00e2y l\u00e0 vi\u00ean x\u00fac x\u1eafc cu\u1ed1i c\u00f9ng.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Toss Up\n# L\u01b0u \u00fd: C\u00e1c th\u00f4ng b\u00e1o chung nh\u01b0 b\u1eaft \u0111\u1ea7u v\u00f2ng, b\u1eaft \u0111\u1ea7u l\u01b0\u1ee3t, \u0111i\u1ec3m m\u1ee5c ti\u00eau n\u1eb1m trong games.ftl\n\n# Th\u00f4ng tin game\ngame-name-tossup = Toss Up\ntossup-category = Game X\u00fac X\u1eafc\n\n# H\u00e0nh \u0111\u1ed9ng\ntossup-roll-first = Gieo { $count } vi\u00ean\ntossup-roll-remaining = Gieo ti\u1ebfp { $count } vi\u00ean c\u00f2n l\u1ea1i\ntossup-bank = Ch\u1ed1t { $points } \u0111i\u1ec3m\n\n# S\u1ef1 ki\u1ec7n trong game\ntossup-turn-start = L\u01b0\u1ee3t c\u1ee7a { $player }. \u0110i\u1ec3m: { $score }\ntossup-you-roll = B\u1ea1n gieo \u0111\u01b0\u1ee3c: { $results }.\ntossup-player-rolls = { $player } gieo \u0111\u01b0\u1ee3c: { $results }.\n\n# Tr\u1ea1ng th\u00e1i l\u01b0\u1ee3t\ntossup-you-have-points = \u0110i\u1ec3m l\u01b0\u1ee3t n\u00e0y: { $turn_points }. C\u00f2n l\u1ea1i: { $dice_count } vi\u00ean.\ntossup-player-has-points = { $player } \u0111\u01b0\u1ee3c { $turn_points } \u0111i\u1ec3m l\u01b0\u1ee3t n\u00e0y. C\u00f2n { $dice_count } vi\u00ean.\n\n# X\u00fac x\u1eafc m\u1edbi (khi gieo h\u1ebft s\u1ed1 vi\u00ean hi\u1ec7n c\u00f3)\ntossup-you-get-fresh = H\u1ebft x\u00fac x\u1eafc! Nh\u1eadn { $count } vi\u00ean m\u1edbi.\ntossup-player-gets-fresh = { $player } nh\u1eadn { $count } vi\u00ean m\u1edbi.\n\n# Ch\u00e1y \u0111i\u1ec3m (Bust)\ntossup-you-bust = Ch\u00e1y \u0111i\u1ec3m! B\u1ea1n m\u1ea5t { $points } \u0111i\u1ec3m c\u1ee7a l\u01b0\u1ee3t n\u00e0y.\ntossup-player-busts = { $player } b\u1ecb ch\u00e1y \u0111i\u1ec3m v\u00e0 m\u1ea5t { $points } \u0111i\u1ec3m!\n\n# Ch\u1ed1t \u0111i\u1ec3m\ntossup-you-bank = B\u1ea1n ch\u1ed1t { $points } \u0111i\u1ec3m. T\u1ed5ng \u0111i\u1ec3m: { $total }.\ntossup-player-banks = { $player } ch\u1ed1t { $points } \u0111i\u1ec3m. T\u1ed5ng \u0111i\u1ec3m: { $total }.\n\n# Ng\u01b0\u1eddi th\u1eafng\ntossup-winner = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\ntossup-tie-tiebreaker = H\u00f2a gi\u1eefa { $players }! V\u00e0o v\u00f2ng ph\u00e2n \u0111\u1ecbnh th\u1eafng thua!\n\n# T\u00f9y ch\u1ecdn\ntossup-set-rules-variant = Bi\u1ebfn th\u1ec3 lu\u1eadt: { $variant }\ntossup-select-rules-variant = Ch\u1ecdn bi\u1ebfn th\u1ec3 lu\u1eadt:\ntossup-option-changed-rules = Bi\u1ebfn th\u1ec3 lu\u1eadt \u0111\u00e3 \u0111\u1ed5i th\u00e0nh { $variant }\n\ntossup-set-starting-dice = S\u1ed1 x\u00fac x\u1eafc kh\u1edfi \u0111\u1ea7u: { $count }\ntossup-enter-starting-dice = Nh\u1eadp s\u1ed1 l\u01b0\u1ee3ng x\u00fac x\u1eafc kh\u1edfi \u0111\u1ea7u:\ntossup-option-changed-dice = S\u1ed1 x\u00fac x\u1eafc kh\u1edfi \u0111\u1ea7u \u0111\u00e3 \u0111\u1ed5i th\u00e0nh { $count }\n\n# C\u00e1c bi\u1ebfn th\u1ec3 lu\u1eadt\ntossup-rules-standard = Ti\u00eau chu\u1ea9n\ntossup-rules-playpalace = PlayPalace\n\n# Gi\u1ea3i th\u00edch lu\u1eadt\ntossup-rules-standard-desc = M\u1ed7i vi\u00ean c\u00f3 3 m\u1eb7t Xanh, 2 V\u00e0ng, 1 \u0110\u1ecf. Ch\u00e1y \u0111i\u1ec3m n\u1ebfu kh\u00f4ng c\u00f3 m\u1eb7t Xanh n\u00e0o v\u00e0 c\u00f3 \u00edt nh\u1ea5t m\u1ed9t m\u1eb7t \u0110\u1ecf.\ntossup-rules-playpalace-desc = Ph\u00e2n b\u1ed1 c\u00e1c m\u1eb7t \u0111\u1ec1u nhau. Ch\u00e1y \u0111i\u1ec3m n\u1ebfu t\u1ea5t c\u1ea3 x\u00fac x\u1eafc \u0111\u1ec1u ra m\u00e0u \u0110\u1ecf.\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\ntossup-need-points = B\u1ea1n c\u1ea7n c\u00f3 \u0111i\u1ec3m m\u1edbi \u0111\u01b0\u1ee3c ch\u1ed1t.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Tradeoff\n\n# Th\u00f4ng tin game\ngame-name-tradeoff = Tradeoff\n\n# Lu\u1ed3ng v\u00f2ng ch\u01a1i v\u00e0 l\u01b0\u1ee3t\ntradeoff-round-start = V\u00f2ng { $round }.\ntradeoff-iteration = V\u00e1n { $iteration } tr\u00ean 3.\n\n# Giai \u0111o\u1ea1n 1: Trao \u0111\u1ed5i\ntradeoff-you-rolled = B\u1ea1n gieo \u0111\u01b0\u1ee3c: { $dice }.\ntradeoff-toggle-trade = { $value } ({ $status })\ntradeoff-trade-status-trading = \u0111\u1ed5i\ntradeoff-trade-status-keeping = gi\u1eef\ntradeoff-confirm-trades = X\u00e1c nh\u1eadn \u0111\u1ed5i ({ $count } vi\u00ean)\ntradeoff-keeping = \u0110ang gi\u1eef con { $value }.\ntradeoff-trading = \u0110ang \u0111\u1ed5i con { $value }.\ntradeoff-player-traded = { $player } \u0111\u00e3 \u0111\u1ed5i: { $dice }.\ntradeoff-player-traded-none = { $player } gi\u1eef l\u1ea1i to\u00e0n b\u1ed9 x\u00fac x\u1eafc.\n\n# Giai \u0111o\u1ea1n 2: L\u1ea5y t\u1eeb kho\ntradeoff-your-turn-take = \u0110\u1ebfn l\u01b0\u1ee3t b\u1ea1n l\u1ea5y m\u1ed9t vi\u00ean t\u1eeb kho.\ntradeoff-take-die = L\u1ea5y con { $value } (c\u00f2n { $remaining } vi\u00ean)\ntradeoff-you-take = B\u1ea1n l\u1ea5y m\u1ed9t con { $value }.\ntradeoff-player-takes = { $player } l\u1ea5y m\u1ed9t con { $value }.\n\n# Giai \u0111o\u1ea1n 3: T\u00ednh \u0111i\u1ec3m\ntradeoff-player-scored = { $player } ({ $points } \u0111i\u1ec3m): { $sets }.\ntradeoff-no-sets = { $player }: kh\u00f4ng c\u00f3 b\u1ed9 n\u00e0o.\n\n# M\u00f4 t\u1ea3 c\u00e1c b\u1ed9 (ng\u1eafn g\u1ecdn)\ntradeoff-set-triple = b\u1ed9 ba { $value }\ntradeoff-set-group = nh\u00f3m { $value }\ntradeoff-set-mini-straight = s\u1ea3nh nh\u1ecf { $low }-{ $high }\ntradeoff-set-double-triple = hai b\u1ed9 ba ({ $v1 } v\u00e0 { $v2 })\ntradeoff-set-straight = s\u1ea3nh { $low }-{ $high }\ntradeoff-set-double-group = hai nh\u00f3m ({ $v1 } v\u00e0 { $v2 })\ntradeoff-set-all-groups = to\u00e0n b\u1ed9 l\u00e0 nh\u00f3m\ntradeoff-set-all-triplets = to\u00e0n b\u1ed9 l\u00e0 b\u1ed9 ba\n\n# K\u1ebft th\u00fac v\u00f2ng\ntradeoff-round-scores = \u0110i\u1ec3m v\u00f2ng { $round }:\ntradeoff-score-line = { $player }: +{ $round_points } (t\u1ed5ng: { $total })\ntradeoff-leader = { $player } d\u1eabn \u0111\u1ea7u v\u1edbi { $score } \u0111i\u1ec3m.\n\n# K\u1ebft th\u00fac game\ntradeoff-winner = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\ntradeoff-winners-tie = H\u00f2a nhau! { $players } h\u00f2a v\u1edbi { $score } \u0111i\u1ec3m!\n\n# Ki\u1ec3m tra tr\u1ea1ng th\u00e1i\ntradeoff-view-hand = Xem x\u00fac x\u1eafc tr\u00ean tay\ntradeoff-view-pool = Xem kho\ntradeoff-view-players = Xem ng\u01b0\u1eddi ch\u01a1i\ntradeoff-hand-display = Tr\u00ean tay b\u1ea1n ({ $count } vi\u00ean): { $dice }\ntradeoff-pool-display = Kho ({ $count } vi\u00ean): { $dice }\ntradeoff-player-info = { $player }: { $hand }. \u0110\u00e3 \u0111\u1ed5i: { $traded }.\ntradeoff-player-info-no-trade = { $player }: { $hand }. Kh\u00f4ng \u0111\u1ed5i g\u00ec.\n\n# Th\u00f4ng b\u00e1o l\u1ed7i\ntradeoff-not-trading-phase = Kh\u00f4ng ph\u1ea3i giai \u0111o\u1ea1n trao \u0111\u1ed5i.\ntradeoff-not-taking-phase = Kh\u00f4ng ph\u1ea3i giai \u0111o\u1ea1n l\u1ea5y t\u1eeb kho.\ntradeoff-already-confirmed = \u0110\u00e3 x\u00e1c nh\u1eadn r\u1ed3i.\ntradeoff-no-die = Kh\u00f4ng c\u00f3 x\u00fac x\u1eafc \u0111\u1ec3 ch\u1ecdn.\ntradeoff-no-more-takes = Kh\u00f4ng c\u00f2n l\u01b0\u1ee3t l\u1ea5y.\ntradeoff-not-in-pool = Vi\u00ean n\u00e0y kh\u00f4ng c\u00f3 trong kho.\n\n# T\u00f9y ch\u1ecdn\ntradeoff-set-target = \u0110i\u1ec3m m\u1ee5c ti\u00eau: { $score }\ntradeoff-enter-target = Nh\u1eadp \u0111i\u1ec3m m\u1ee5c ti\u00eau:\ntradeoff-option-changed-target = \u0110i\u1ec3m m\u1ee5c ti\u00eau \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $score }.\n", "# Th\u00f4ng b\u00e1o tr\u00f2 ch\u01a1i Yahtzee\n\n# Th\u00f4ng tin game\ngame-name-yahtzee = Yahtzee\n\n# H\u00e0nh \u0111\u1ed9ng - Gieo x\u00fac x\u1eafc\nyahtzee-roll = Gieo l\u1ea1i (c\u00f2n { $count } l\u1ea7n)\nyahtzee-roll-all = Gieo x\u00fac x\u1eafc\n\n# C\u00e1c m\u1ee5c \u0111i\u1ec3m Ph\u1ea7n tr\u00ean\nyahtzee-score-ones = M\u1eb7t 1 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-twos = M\u1eb7t 2 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-threes = M\u1eb7t 3 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-fours = M\u1eb7t 4 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-fives = M\u1eb7t 5 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-sixes = M\u1eb7t 6 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\n\n# C\u00e1c m\u1ee5c \u0111i\u1ec3m Ph\u1ea7n d\u01b0\u1edbi\nyahtzee-score-three-kind = B\u1ed9 ba \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-four-kind = T\u1ee9 qu\u00fd \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-full-house = C\u00f9 l\u0169 \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-small-straight = S\u1ea3nh nh\u1ecf \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-large-straight = S\u1ea3nh l\u1edbn \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-yahtzee = Yahtzee \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\nyahtzee-score-chance = C\u01a1 h\u1ed9i \u0111\u01b0\u1ee3c { $points } \u0111i\u1ec3m\n\n# S\u1ef1 ki\u1ec7n trong game\nyahtzee-you-rolled = B\u1ea1n gieo \u0111\u01b0\u1ee3c: { $dice }. C\u00f2n { $remaining } l\u1ea7n gieo.\nyahtzee-player-rolled = { $player } gieo \u0111\u01b0\u1ee3c: { $dice }. C\u00f2n { $remaining } l\u1ea7n gieo.\n\n# Th\u00f4ng b\u00e1o ghi \u0111i\u1ec3m\nyahtzee-you-scored = B\u1ea1n ghi { $points } \u0111i\u1ec3m v\u00e0o m\u1ee5c { $category }.\nyahtzee-player-scored = { $player } ghi { $points } v\u00e0o m\u1ee5c { $category }.\n\n# Th\u01b0\u1edfng Yahtzee\nyahtzee-you-bonus = Th\u01b0\u1edfng Yahtzee! +100 \u0111i\u1ec3m\nyahtzee-player-bonus = { $player } nh\u1eadn th\u01b0\u1edfng Yahtzee! +100 \u0111i\u1ec3m\n\n# Th\u01b0\u1edfng Ph\u1ea7n tr\u00ean\nyahtzee-you-upper-bonus = Th\u01b0\u1edfng ph\u1ea7n tr\u00ean! +35 \u0111i\u1ec3m (\u0111\u1ea1t { $total } \u0111i\u1ec3m ph\u1ea7n tr\u00ean)\nyahtzee-player-upper-bonus = { $player } nh\u1eadn th\u01b0\u1edfng ph\u1ea7n tr\u00ean! +35 \u0111i\u1ec3m\nyahtzee-you-upper-bonus-missed = B\u1ea1n tr\u01b0\u1ee3t m\u1ea5t th\u01b0\u1edfng ph\u1ea7n tr\u00ean (\u0111\u1ea1t { $total }, c\u1ea7n 63).\nyahtzee-player-upper-bonus-missed = { $player } tr\u01b0\u1ee3t m\u1ea5t th\u01b0\u1edfng ph\u1ea7n tr\u00ean.\n\n# Ch\u1ebf \u0111\u1ed9 ghi \u0111i\u1ec3m\nyahtzee-choose-category = Ch\u1ecdn m\u1ee5c \u0111\u1ec3 ghi \u0111i\u1ec3m.\nyahtzee-continuing = Ti\u1ebfp t\u1ee5c l\u01b0\u1ee3t.\n\n# Ki\u1ec3m tra tr\u1ea1ng th\u00e1i\nyahtzee-check-scoresheet = Xem b\u1ea3ng \u0111i\u1ec3m\nyahtzee-view-dice = Ki\u1ec3m tra x\u00fac x\u1eafc\nyahtzee-your-dice = X\u00fac x\u1eafc c\u1ee7a b\u1ea1n: { $dice }.\nyahtzee-your-dice-kept = X\u00fac x\u1eafc c\u1ee7a b\u1ea1n: { $dice }. \u0110ang gi\u1eef: { $kept }\nyahtzee-not-rolled = B\u1ea1n ch\u01b0a gieo x\u00fac x\u1eafc.\n\n# Hi\u1ec3n th\u1ecb b\u1ea3ng \u0111i\u1ec3m\nyahtzee-scoresheet-header = B\u1ea3ng \u0111i\u1ec3m c\u1ee7a { $player }\nyahtzee-scoresheet-upper = Ph\u1ea7n tr\u00ean:\nyahtzee-scoresheet-lower = Ph\u1ea7n d\u01b0\u1edbi:\nyahtzee-scoresheet-category-filled = { $category }: { $points }\nyahtzee-scoresheet-category-open = { $category }: -\nyahtzee-scoresheet-upper-total-bonus = T\u1ed5ng Ph\u1ea7n tr\u00ean: { $total } (TH\u01af\u1edeNG: +35)\nyahtzee-scoresheet-upper-total-needed = T\u1ed5ng Ph\u1ea7n tr\u00ean: { $total } (c\u1ea7n th\u00eam { $needed } \u0111\u1ec3 th\u01b0\u1edfng)\nyahtzee-scoresheet-yahtzee-bonus = Th\u01b0\u1edfng Yahtzee: { $count } x 100 = { $total }\nyahtzee-scoresheet-grand-total = T\u1ed4NG \u0110I\u1ec2M: { $total }\n\n# T\u00ean c\u00e1c m\u1ee5c (\u0111\u1ec3 th\u00f4ng b\u00e1o)\nyahtzee-category-ones = M\u1eb7t 1\nyahtzee-category-twos = M\u1eb7t 2\nyahtzee-category-threes = M\u1eb7t 3\nyahtzee-category-fours = M\u1eb7t 4\nyahtzee-category-fives = M\u1eb7t 5\nyahtzee-category-sixes = M\u1eb7t 6\nyahtzee-category-three-kind = B\u1ed9 ba\nyahtzee-category-four-kind = T\u1ee9 qu\u00fd\nyahtzee-category-full-house = C\u00f9 l\u0169\nyahtzee-category-small-straight = S\u1ea3nh nh\u1ecf\nyahtzee-category-large-straight = S\u1ea3nh l\u1edbn\nyahtzee-category-yahtzee = Yahtzee\nyahtzee-category-chance = C\u01a1 h\u1ed9i\n\n# K\u1ebft th\u00fac game\nyahtzee-winner = { $player } th\u1eafng v\u1edbi { $score } \u0111i\u1ec3m!\nyahtzee-winners-tie = H\u00f2a nhau! { $players } \u0111\u1ec1u \u0111\u01b0\u1ee3c { $score } \u0111i\u1ec3m!\n\n# T\u00f9y ch\u1ecdn\nyahtzee-set-rounds = S\u1ed1 v\u00e1n \u0111\u1ea5u: { $rounds }\nyahtzee-enter-rounds = Nh\u1eadp s\u1ed1 v\u00e1n \u0111\u1ea5u (1-10):\nyahtzee-option-changed-rounds = S\u1ed1 v\u00e1n \u0111\u1ea5u \u0111\u00e3 \u0111\u1eb7t l\u00e0 { $rounds }.\n\n# L\u00fd do h\u00e0nh \u0111\u1ed9ng b\u1ecb v\u00f4 hi\u1ec7u h\u00f3a\nyahtzee-no-rolls-left = B\u1ea1n kh\u00f4ng c\u00f2n l\u01b0\u1ee3t gieo n\u00e0o.\nyahtzee-roll-first = B\u1ea1n c\u1ea7n gieo x\u00fac x\u1eafc tr\u01b0\u1edbc.\nyahtzee-category-filled = M\u1ee5c n\u00e0y \u0111\u00e3 \u0111\u01b0\u1ee3c ghi \u0111i\u1ec3m r\u1ed3i.\n"]}